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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter T » Tenchu: Wrath Of Heaven - Strategy Guide (Page 01)

Tenchu: Wrath Of Heaven - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Tenchu: Wrath Of Heaven - Strategy Guide (Page 01).

Tenchu: Wrath of Heaven FAQ/Walkthrough
Version 2.1
March 21st, 2003
By Brian Nii (bnii@hawaii.edu)

Table of Contents

I.     INTRODUCTION
II.    VERSION HISTORY
III.   FREQUENTLY ASKED QUESTIONS
IV.    CONTROLS
V.     KI METER/KUJI METER
VI.    STEALTH KILLS
VII.   SPECIAL MOVES
VIII.  ITEMS
IX.    CHARACTERS
X.     ENEMIES
XI.    HINTS
XII.   RIKIMARU'S WALKTHROUGH
XIII.  AYAME'S WALKTHROUGH
XIV.   TESSHU'S WALKTHROUGH
XV.    BONUS MISSION
XVI.   ENDINGS AND B-SIDE
XVII.  MULTIPLAYER *UPDATED*
XVIII. CHEAT CODES
XIX.   ACKNOWLEDGEMENTS

---------------
I. INTRODUCTION
---------------

PROLOGUE

It was a time of hiatus in a period of bitter wars and great turmoil.

The Azuma ninja clan conducted the traditional ceremonies to end its year of 
mourning for the tragic death of Rikimaru. Meanwhile, the land of Lord Gohda 
celebrated the passing of the fourth season of peace since the defeat of Lord 
Mei-Oh. Only the Azuma ninjas knew the truth about Lord Mei-Oh's 
disappearance into a portal after he was defeated. It was a secret that even 
Lord Gohda did not know.

Lord Gohda did know that the Azuma ninjas served him with their lives and 
their honor - delivering midnight messages to neighboring states and 
punishment in the shadows to those who turned against him. They were a feared 
yet unknown group, a faceless arm of justice masked in a cloud of secrets. 
Most importantly, they were his merciless forces of silent assassins.

This is the sequel to a tale of two shadows born into darkness and destined 
to die in darkness.

                      - From the Tenchu: Wrath of Heaven Instruction Manual

Tenchu: Wrath of Heaven is the true sequel to the original Tenchu: Stealth 
Assassins (Tenchu 2: Birth of the Assassins was actually a prequel). This 
time around an evil sorcerer named Tenrai gathers an evil army of ninjas, 
demons, and the undead in a plot to resurrect the demon king Mei-Oh who was 
defeated by the Azuma ninjas Rikimaru and Ayame. Tenchu: Wrath of Heaven 
features the same game play as its predecessors with a few changes in its 
Playstation 2 incarnation.

CHANGES FROM TENCHU AND TENCHU 2

- Movement is now controlled by the left analog stick. The control pad now 
controls item selections.

- Blocking is now accomplished by holding the O buttion.

- There is now a lock-on feature to face attacking enemies (R2).

- The camera can now be controlled by using the right analog stick.

- Characters always have their weapons drawn and cannot run.

- Characters can now do stealth kills by dropping on their target.

- Characters can earn new moves by getting nine stealth kills in a certain 
level.

- Characters can now pick up and use enemy weapons such as spears and bows.

- There is no stage editor as in Tenchu 2.

- Stages once again have background music unlike Tenchu 2. You can still turn 
the music off though.

- There is no longer any swimming or body dragging as there was in Tenchu 2: 
Birth of the Assassins.

- The game has much longer draw distance than previous games (i.e. no more 
fogging effects).

- Enemies have a much tighter defense and attack more aggressively than in 
previous games.

- Each stage has three different layouts for enemy and item placement. The 
stage design itself remains unchanged.

- There is now a versus mode and cooperative mode for two players.

-------------------
II. VERSION HISTORY
-------------------

Version 2.1 (3/21/03) - Added some minor corrections. Added a move list for 
the versus characters in the multiplayer section.

Version 2.0 (3/19/03) - Added more corrections to the walkthroughs. Added a 
frequently asked questions section. Added new section on endings and b-side 
plot. Started on multiplayer section. Added the locations of the Fugaku, 
Dokuto, and Stone of Power in the walkthroughs. Added more hints to the hints 
section. Added hints to the stealth kills section.

Version 1.0 (3/15/03) - First completed version of this FAQ/Walkthrough. 
Finished Tesshu's walkthrough. Finished Bonus Stage walkthrough. Made more 
corrections.

Version 0.2 (3/14/03) - Finished Rikimaru's and Ayame's walkthroughs. Started 
Tesshu's walkthrough. Made a whole lot of corrections and additions.

Version 0.1 (3/11/03) - First version of this FAQ. Completed Rikimaru's 
walkthrough up to the fifth mission.

-------------------------------
III. FREQUENTLY ASKED QUESTIONS
-------------------------------

Q: Should I choose the Shichishito sword in Rikimaru's mission six?
A: The decision you make here changes a scene with Onikage in mission nine as 
well as the number of times you fight Tenrai in the final battle. It also 
affects the ending as well. If you do use the sword, you can expect to fight 
Tenrai twice.

Q: Where is Rikimaru's Fugaku sword?
A: You can find it in the Buddha temple. See the walkthrough on how to obtain 
it.

Q: Where are Ayame's Dokuto swords?
A: You can find them in the Buddha temple. See the walkthrough on how to 
obtain it.

Q: Where is the Stone of Power?
A: You can find it at Amagai Castle. See the walkthrough on how to obtain it.

Q: How do I obtain Grand Master on (mission)?
A: See the hints in the stealth kill section.

Q: Can I play as Tatsumaru?
A: Only in versus mode. The only characters available in story mode are 
Rikimaru, Ayame, and Tesshu.

Q: Can you sheath your weapons?
A: No.

Q: Is there a mission editor in the game?
A: No.

Q: What is the ???? in the language option?
A: The ???? is the B-Side dialogue.

Q: What is B-Side?
A: B-Side is an alternate (English) dialogue track that is a humorous outtake 
on the Tenchu storyline.

Q: How do I get B-Side?
A: Get a Grand Master rank on the first layout for all of Rikimaru's and 
Ayame's missions. You do not need to get Master of Assassins on the first 
layout for all of Tesshu's missions.

Q: How do I unlock the bonus mission?
A: Clear the game with all three characters. Apparently you need to finish 
the game at least once on normal difficulty.

Q: How do I unlock the demo level?
A: Finish the game with Rikimaru or Ayame on hard difficulty.

Q: What is the difference between easy, normal, and hard difficulty?
A: The difficulty affects the number of enemies in a mission, how long they 
stay in the (!?) condition, and how much damage enemies and bosses deal and 
receive.

-------------
IV. CONTROLS
-------------

Left Analog Stick: Moves the character. Tilt the stick slightly to walk 
slowly. Hold down to run (well, ninja shuffle anyway). Holding the R2 button 
down allows you to strafe.

Right Analog Stick: Controls camera movement. When leaning against a wall 
turns the camera around corners.

Control Pad: Press left or right to select items. Press up to select 
Grappling Hook. Press down to select Health Potion.

L1: First person view. Use the Left Analog Stick while holding down the L1 
button to look around.

L2: Scrolls left through your item inventory.

R1: Stealth Mode (actually a crouch). While in Stealth Mode your profile is 
greatly reduced and enemies that would normally spot you will think you are 
something else. This of course does not work at close range. While in Stealth 
Mode you can do the following moves:

R1 + Left Analog Stick: Move in a crouched position.
    (near low opening): Crawl.
    (near flat wall)  : Flatten against wall.

R1 + X + Left Analog Stick: Roll.

R1 + X: 180-degree roll.

R1 (while falling): Performs a stealth landing. Falling long distances 
without holding the R1 Button will cause the character to crash into the 
ground, stunning them for a second.

R2: Lock on. Pressing R2 will make your character face the nearest enemy. 
Holding R2 will lock your character facing the nearest enemy. While locked on 
the Left Analog Stick will move you around the target enemy.

R2 + X + Left Analog Stick: Strafe.

R2 + X: 180-degree somersault jump.

Start Button: Skip Cinematic/Pause Game.

Select Button: Open/Close Map Screen. Note that the game is not paused while 
the map is open.

Square Button: Attack. Press repeatedly to perform a combo attack, or in 
conjunction with the Left Analog Stick to perform special attacks. Combos 
depend on the character used.

Triangle Button: Uses selected item. For items that can be thrown/fired 
holding down the Triangle Button aims while releasing it throws the item.

X Button: Jump. Pressing the X Button again in mid air performs a double jump 
forward.

O Button: Block. Can only block attacks in front of the character. Some 
attacks cannot be blocked.

O Button (near enemy): Performs character's special attack. Rikimaru will 
throw the enemy, Ayame performs a knee to the head, while Tesshu grabs and 
head butts the enemy.

ATTACKS

Square x 3: Three hit combo.
Square x 3, Away + Square: Three hit combo + roundhouse kick. (Rikimaru and 
Ayame only)
Square x 4: Four hit combo (Ayame only).
Square (enemy on ground): Attack prone enemy.
R1 + Square: Crouch attack.
X + Square: Jumping attack.
360 degrees on left analog stick + Square: 360 degree attack.
Towards x 2 + Square OR Hold R2 + Towards + X + Square: Lunge attack.
Hold R2 + Away + Square: Overhead attack.

-----------------------
V. KI METER/KUJI METER
-----------------------

KI METER

The Ki Meter next to your health bar is an indication of how close another 
being is relative to your location. Although this is supposed to be an 
indication of how a ninja can detect a living being by their life force, 
strangely enough in the game this also can detect undead beings as well as 
automatons that aren't alive at all. Go figure. Anyway, the number by the Ki 
Meter is a relative distance between you and a target. The higher the number 
the closer you are and vice versa. Be warned that your Ki Meter will not 
differentiate between hostiles and innocent bystanders so be sure to look 
before you leap. As a good rule of thumb anyone that is carrying a weapon 
(well other than Gohda's guards in Rikimaru's second mission), that looks 
like a demon, or looks like they were just dug up from a grave is fair game. 
Next to the number is an icon that indicates the awareness level of the 
target of your presence.

No Icon: There are no living (or unliving) targets in the area.

(?): There is a target in the area, but they are completely unaware of your 
presence. The larger the icon the closer the target is and vice versa. You 
can only determine distance to targets in this condition.

(!?): The target has been alerted by a disturbance, but does not know what 
(or who) it is. The target will actively search for the source of the 
disturbance. If the character is not found for a period of time the target 
returns to the (?) condition.

(!): The character has been spotted, but has not actively identified as a 
threat by the target. If spotted from a distance the character can sometimes 
use Stealth Mode to return the Ki Meter to the (?) condition.

(!!): The character has been identified and will be attacked by the target. 
If the character can hide from the target's visual range the Ki Meter change 
to the (!?) condition. Note that the (!!) condition will also alert any other 
targets in the vicinity of your presence. 

Note that innocent bystanders and cats will not attack you, but they will 
alert any enemies in the area to your presence.

KUJI METER

New to the Tenchu series, the Kuji Meter is an indication of the character's 
spiritual strength. Each time a character performs a stealth kill a Kanji is 
filled in the Kuji Meter. When the Kuji Meter is completely filled (9 Kanji) 
a new special move is learned by that character. Each character learns a 
different special move for each mission, and once it is learned it can be 
used in any mission. You can only learn a special move once per mission, but 
as the Kuji Meter is filled the character's attack power is increased, so 
it's a good idea to fill it up even if you already learned the special move 
for the mission. Note that Tesshu does not have a Kuji Meter. Instead he 
earns money for every stealth kill he makes. Killing an enemy with the blow 
gun earns only half a kanji, while killing an enemy from the front earns one 
and a half kanji. Killing an innocent bystander empties the Kuji Meter 
completely.

-----------------
VI. STEALTH KILLS
-----------------

In order to perform a stealth kill the target must be either in the (?), 
(!?), or (!) condition. You cannot perform a stealth kill while under the 
(!!) condition. The type of stealth kill performed depends on the direction 
the character approaches the target. Note that you can immediately cancel the 
stealth kill animation by pressing the O button. You can also disable the 
stealth animations completely in the option menu. Also some enemies such as 
the dogs or Chibots have no stealth skill animation, but killing them unseen 
will count as a stealth kill. Killing enemies with a stealth kill increases 
the Kuji Meter, or in the case of Tesshu adds money to his inventory. 
Performing a stealth kill temporarily disables the Ki Meter to the (!?) 
condition, so be careful when there are multiple enemies in the area.

RIKIMARU'S STEALTH KILLS
------------------------

From Behind: Rikimaru grabs the enemy from behind and slits their throat with 
his sword. Can occasionally decapitate the enemy.

From the Right: Rikimaru moves around the enemy while cutting open their neck 
with his sword.

From the Left: Rikimaru stabs the enemy in the back, then follows up with a 
slash to the front.

From the Front: Rikimaru stabs the enemy in the stomach.

From Above: Rikimaru runs the enemy through with his sword, twisting it for 
good measure.

Enemy is on a slope: Rikimaru jumps on the enemy's shoulders and runs his 
sword through their head.

AYAME'S STEALTH KILLS
---------------------

From Behind: Ayame places her swords against the enemy's throat and slices 
their neck open. Can occasionally decapitate the enemy.

From the Right: Ayame knocks the enemy face down into the ground, then pulls 
their head back and cuts their throat.

From the Left: Ayame kicks the enemy in the head and follows up with a slash 
to the neck.

From the Front: Ayame stabs the enemy in the stomach with both swords.

From Above: Ayame grabs the enemy with her legs, twists their neck, then 
smashes them to the ground.

Enemy is on a slope: Ayame grabs the enemy with her legs, twists their neck, 
and then jumps off springing off of their head.

TESSHU'S STEALTH KILLS
----------------------

From Behind: Tesshu grabs the enemy from behind and pierces their skull with 
a needle.

From the Right: Tesshu grabs the enemy from behind and drives his hand into 
their spinal column. He then prays for their departure to the spirit world. 
=)

From the Left: Tesshu breaks the enemy's elbows, then twists their head 180 
degrees.

From the Front: Tesshu grabs the enemy, drives his hand into their chest, and 
pulls out their heart.

From Above: Tesshu pins the enemy face down on the ground, then dislocates 
their spinal cord.

Enemy is on a slope: Tesshu jumps on the enemy's shoulders and drives his 
needle into their skull.

Tesshu has a seventh stealth kill animation if he uses the Kumihimo on an 
unaware enemy.

HINTS ON STEALTH KILLING

Always keep an eye on the Ki Meter. When it hits 70 and you don't see an 
enemy, it usually means they're right around the corner. Keep in mind that 
while the Ki Meter is very handy it does have several limitations. First, the 
Ki Meter doesn't differentiate between innocents and enemies. Second, it 
indicates proximity but not direction, so you could be near an enemy but not 
see them because they're above or below you. Third, it only detects the 
closest target near you. If there are multiple enemies around only the 
closest one will register. And lastly the Ki Meter will sometimes give false 
readings that a target is close, when the target is actually in a nearby but 
different area, or on another floor.

Enemies usually won't spot you until you are in the 50 range or greater. 
Archers have a longer vision range than normal enemies. If an enemy spots you 
(the Ki Meter goes to (!)), you can usually return them to the (?) condition 
if you crouch (R1). If this doesn't work try to quickly move out of range by 
rolling to the side or backwards. Enemies will remain in the (!) condition 
for a limited time before they change to the (!!) condition.

Enemies in the alerted condition (!?) move in erratic patterns for a period 
of time. They will eventually return to the (?) condition, but you can speed 
up the process by using the Decoy Whistle or Tesshu's Mimic Animal ability.

Enemies that spot dead bodies will immediately come over to investigate. When 
they reach the body they will switch to the (!?) condition. You can use this 
to your advantage by ambushing them on the way over, since they always make a 
beeline towards the corpse. Enemies will only do this once for each corpse 
they see. If there are multiple bodies around they will repeat this behavior 
for each one.

There are basically two enemy movement patterns in the game. The first one, 
patrol, is when an enemy moves between two points in a regular pattern. The 
enemy will usually stop and look around at the end point of the patrol route 
before turning around and resuming patrol. Be aware that enemies that turn 
around may do a double take and turn around again, so don't automatically 
assume they will walk away just because they turn around. Once they begin 
walking they will continue along their predetermined patrol route. This is 
the time to move in for a stealth kill.

The second enemy movement pattern, sentry, is when an enemy is stationary and 
only looks around for intruders. Each sentry looks in two or three 
directions. Obviously you should look for the pattern of directions the guard 
looks before you move in. Sometimes it may be that the guard only slightly 
changes his position so that it seems they are always looking in your 
direction. In this case look for the direction that is a slight angle from 
looking directly at you. This is the time to move in.

Animals such as dogs and innocent villagers do not have any predicable patrol 
patterns. They will alert nearby enemies to your presence if they detect you.

Cats cannot be killed or incapacitated in any way. They will alert all nearby 
enemies to your presence when approached. However, they cannot detect you 
with an invisibility spell activated.

Enemies have almost no peripheral vision. You can move directly towards them 
anywhere between 45 and 90 degrees from their side and they will not see you 
at all. This is key to the majority of stealth kills in the game.

There is a split second when an enemy spots you that you can stealth kill 
them without alerting them. This usually happens when you perform a front 
stealth kill an enemy coming around the corner.

In Gohda Castle you can open the sliding doors by crouching or sliding next 
to them with your back to the wall. This allows you to open doors while 
minimizing your profile.

In the Limestone Cavern there are many areas that are covered in water. 
Moving through these areas without crouching will make a sound that will 
alert nearby enemies. Falling or jumping into water will also alert enemies. 
To prevent this, hold down the R1 button when landing in water and when 
moving through water filled areas. If you want to move quickly through water 
use rolls. Rolling through water, for some reason, does not make a sound. 
Note that slow movement (lightly tilting the analog stick) through water will 
still make a sound.

Use the first person view (L1) frequently to scout ahead for enemies. If you 
have Ninja Vision you can use this like a pair of binoculars. This is very 
useful in dark areas where sometimes objects can look like enemies and vice 
versa. This is also handy for looking for enemies in high places, or below 
you while you're on a ledge.

The manual camera (right analog stick) is key to detecting enemies in tight 
corridors, around corners, and inside rooms. You can also use it to look 
behind certain walls (such as in Godha Castle) by pressing left or right 
twice while your back is to the wall.

Enemies that stop to pick up items, such as poison rice, are oblivious to 
their surroundings. When they start picking the item up, you can run up and 
stealth kill them easily. If you kill them before they eat poison rice you 
can pick it up and reuse it again and again.

------------------
VII. SPECIAL MOVES
------------------

Filling the Kuji Meter during a mission will unlock a new special move for 
that character. Each character earns the same moves for each stage with the 
exception of the first one. Once the move has been learned it can be used in 
any other stage. Tesshu automatically begins the game with all of his special 
moves.

RIKIMARU'S/AYAME'S SPECIAL MOVES
--------------------------------

SHOULDER THRUST (Rikimaru)/SOMERSAULT KICK (Ayame) (Mission One)
Command: Square x 2, Away from opponent + Square (Rikimaru)
Command: Square x 4, Away from opponent + Square (Ayame)
A powerful attack that knocks the enemy back quite a distance if it connects. 
Useful for knocking enemies into pits or when you need to buy yourself some 
time to use an item.

NINJITSU BLOCK (Mission Two)
Command: Press O at the moment the enemy attacks you.
This pushes the enemy off balance, leaving them open to attack. Hard to time 
but useful against enemies with a tight defense.

NINJA VISION (Mission Three)
Command: While in first person view (L1) move the Right Analog Stick.
This allows you to "zoom in" as if you had a pair of ninja binoculars. Not 
only does this allow you to observe enemies from a distance, but you can 
attack enemies from a much greater distance than normally possible using 
missile weapons. It's also useful to look closely at the details in the game, 
such as the flower tattoos on the Kunoichi. =)

GRAPPLING HOOK COMBO (Mission Four)
Command: Rotate 360 degrees on the Left Analog Stick + Square, Triangle
This attack hits the enemy with a 360-degree attack, then grabs them with the 
grappling hook and draws them next to you. You can repeat this move over and 
over again for an infinite combo.

CLING TO CEILING (Mission Five)
Command: Hold R1 while grappling to a flat ceiling.
This allows you to stick to the ceiling, where you can drop on the enemy for 
a stealth kill, or drop items such as poisoned rice. You can only stay on the 
ceiling for a limited time though.

FEIGN DEATH (Mission Six)
Command: Rotate 360 degrees on the Left Analog Stick + R1. Press Square when 
enemy is near.
When this move is executed you will stab yourself doing 20 damage and fall to 
the ground in a seemingly comatose state. Guards will approach your "dead" 
body to investigate, where you can execute a surprise attack by pressing the 
Square button. Note that while you are feigning death you will lose health, 
but your health will not drop to less than 1. Guards that examine your body 
long enough will realize you are playing dead and will attack.

WALL KICK (Mission Seven)
Command: Press Square while jumping towards a wall.
Another attack to add to your repertoire, but most enemies will usually block 
it if they are aware of your presence. 

NINJA MIND CONTROL (Mission Eight)
Command: While holding down R2 press Up then Down then Square. You must hit 
the opponent to activate this ability.
This causes the targeted enemy to attack other enemies for a period of time.
This works great when you're up against multiple opponents. Just remember 
that it does wear off eventually, and does not work on bosses.

WRATH OF HEAVEN (Mission Nine or Ten)
Command: Press X and O at the same time.
This attack instantly kills an enemy if it hits. Unfortunately, this attack 
also reduces your health to 1 regardless if it hits or not. It also has a 
very short range so be careful on how you use it.

TESSHU'S SPECIAL MOVES
----------------------

Since Tesshu doesn't have a Kuji Meter he begins the game will all of his 
moves from the start.

UPPER STRAIGHT COMBO
Command: Rotate 360 degrees on the Left Analog Stick + Square.
This replaces the standard 360 attack for Tesshu. It's a bit hard to hit with 
in combat, but when it does connect it sends the enemy flying farther than 
the Shoulder Thrust or Somersault Kick.

MIMIC ANIMALS
Command: Press the O button while crouched (R1).
This has the same effect as the decoy whistle. Tesshu makes a random animal 
noise to alleviate the enemy's suspicions. This is pretty funny when a guard 
runs up to a horribly mangled corpse and Tesshu makes a rooster crow. "Oh, it 
must have been a rooster that did this. I'll just go back to patrolling." 
Hilarious.

FEIGN DEATH
Command: Rotate 360 degrees on the Left Analog Stick + R1. Press Square when 
enemy is near.
This is the same as Rikimaru's and Ayame's technique.

CLING TO CEILING
Command: Hold R1 while grappling to a flat ceiling.
This is the same as Rikimaru's and Ayame's technique.

POWER BLOCK
Command: Press O at the moment the enemy attacks you.
This is the same as Rikimaru's and Ayame's Ninjitsu Block technique. Since 
Tesshu isn't a ninja I guess they can't call it a Ninjitsu Block now can 
they?

ENRAGE
Command: Press the X and O buttons at the same time.
This takes a few seconds to activate, leaving Tesshu vulnerable to attack. 
When used it powers up Tesshu's attacks for a limited time. While using this 
technique any hit that connects sets the opponent on fire.

Many people have sent me emails detailing Tesshu's undocumented secret 
attack. If you hold down the Square button on the third hit of Tesshu's combo 
he will charge up and unleash a powered up attack when the button is 
released. Credit goes to jbr24 (along with many others) for writing in about 
this.

------------
VIII.  ITEMS
------------

Various items can be found during the missions either in hidden locations or 
dropped by enemies. After each mission you will receive additional items 
based on your efficiency. Obtaining the rank of Grand Master (or Master of 
Assassins for Tesshu) for a certain mission will earn special items 
unavailable anywhere else. Being spotted by an enemy (or anyone else for that 
matter) during a mission will deduct 150 points from your score. For each 
time you are spotted after that an additional 30 points is deducted.

SPECIAL ITEMS FOR GRAND MASTER/MASTER OF ASSASSINS RANKING

Mission     Rikimaru                Ayame                  Tesshu
-------     --------                -----                  ------
One         Super Shuriken          Exploding Arrow        Super Needle
Two         Exploding Arrow         Invisibility Spell     Kumihimo
Three       Chameleon Spell         Super Shuriken         Magazine
Four        Dog Bone                Chameleon Spell        Exploding Arrow
Five        Invisibility Spell      Fire Spell             Disguise
Six         Fire Spell              Ninja Armor            Bamboo Gun
Seven       Ninja Armor             Fireworks
Eight       Fireworks               Dog Bone
Nine        Decoy Whistle           Decoy Whistle
Ten         Binding Spell           Binding Spell

Super Shuriken: Fires eight shuriken in a fan pattern.

Exploding Arrow: Causes explosive damage and sets enemies on fire. The 
explosion can hit you so be careful if you use it at close range.

Super Needle (Tesshu only): Fires eight throwing needles in a fan pattern.

Invisibility Spell: Turns you completely invisible for a short period of 
time.

Kumihimo (Tesshu only): Cord weapon that strangles enemies. If the enemy is 
unaware of Tesshu it does a stealth kill.

Chameleon Spell: Transforms the character into an enemy for a short time. The 
character will not be recognized by enemies during this time. Attacking an 
enemy nullifies this spell.

Magazine (Tesshu only): A diversion item. When dropped on the ground causes 
enemies to come to look at it.

Dog Bone: Summons the Azuma ninja dog Semimaru (from Tenchu 2) to fight by 
your side. Semimaru is very aggressive and will attack any target in range. 
Fortunately, innocents killed by Semimaru don't count against you in your 
final ranking for the mission.

Fire Spell: Creates a wave of fire around your character, burning any nearby 
enemies.

Disguise (Tesshu only): This is Tesshu's version of the Chameleon Spell.

Ninja Armor (Rikimaru and Ayame only): This reduces the damage inflicted to 
your character for a single mission. It also looks really cool. =)

Bamboo Gun (Tesshu only): A powerful crude gun that inflicts heavy damage.

Fireworks: Distracts all enemies in the area. This does not work against 
enemies that have spotted you.

Decoy Whistle: Mimics the sound of an animal. This causes enemies in the (!?) 
condition to return to the (?) condition much faster.

Binding Spell: Paralyzes all enemies in the area of effect.

NORMAL ITEMS

Basement Key: Found in Tesshu's first mission. This unlocks the basement area 
in Echigoya's mansion.

Blow Gun: Kills enemies instantly if they are unaware of your presence. This 
weapon does not work on the undead. It does not work on the robots in Amagai 
Castle either.

Bow: Fires arrows at enemies. Dropped by archers.

Caltrops: When enemies step on this they become temporarily immobilized, 
leaving them open to attack or buying you time to escape.

Colored Rice: Marks your present location on the map.

Dokuto (Ayame only): A pair of swords that can poison the enemy. Ayame 
herself will be poisoned while using this. Found in a secret room in the 
Buddha Temple.

Explosives: Used to open a path in Ayame's eighth mission.

Fugaku Sword: Deals more damage than Izayoi but is much slower. Found on a 
distant ledge in Buddha Temple.

Gate Key: Used to open a gate in Echigoya's mansion.

Grappling Hook: Used to grapple to ledges, walls, and roofs. This item is 
permanently in your inventory. 

Grenade: Causes explosive damage on contact. If the grenade misses it burns 
on a delayed fuse and explodes after a certain period of time.

Hamada's Key: Dropped by Hamada in Rikimaru's second mission. Used to open a 
door later in the mission.

Health Potion: Restores 100 health.

Health Potion (small): Restores 25 health. This item can only be found during 
missions.

Kasumi and Shizuku (Ayame only): This sword is capable of killing the undead. 
It constantly drains the health of Ayame when used, but will not lower her 
health to less than 1. Killing undead with this sword restores Ayame's 
health.

Mine: Causes explosive damage to enemies that step on it. The mine will 
damage you as well so be careful where you place it.

Money: Boxes of money found during Tesshu's missions. Adds money to his 
inventory.

Muramasa Sword (Rikimaru only): This sword is capable of killing the undead. 
It constantly drains the health of Rikimaru when used, but will not lower his 
health to less than 1. Killing undead with this sword restores Rikimaru's 
health.

Ninja Rebirth: Resurrects your character if their health drops to 0. This 
will not prevent death by falling. You can only bring one from the item 
selection screen, but you can carry more if you come across any during a 
mission. 

Poison Antidote: Cures poison. Characters that are poisoned will slowly lose 
health and periodically be stunned. Poison wears off after a certain period 
of time.

Poison Rice: Attracts enemies and poisons them if they eat it. This can kill 
innocents as well, but fortunately any villagers killed by poisoned rice 
won't count against your mission score.

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