Teenage Mutant Ninja Turtles 2: Battle Nexus - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Teenage Mutant Ninja Turtles 2: Battle Nexus - Strategy Guide (Page 01).
===========================================================================
TEENAGE MUTANT NINJA TURTLES 2: BATTLE NEXUS GUIDE
===========================================================================
Written by : Peter, also called Shadow Zero
Last updated on : 09/01/05
E-Mail : shadowwingzero@hotmail.com
===========================================================================
:: SECTION INDEX
===========================================================================
1. Introduction
2. Controls & Setup
2.1 GameCube
2.2 PlayStation 2
2.3 Xbox
3. Version Differences
4. Characters
4.1 Playable characters
4.2 Other characters
5. Battle
6. Episode walkthrough
6.1 Home
6.2 Shredder’s Skyscraper
Episode 0-1 Backyard
0-2 Rooftop
6.3 Underground City
Episode 1-1 The Cavern
1-2 Secret Hall
1-3 Ledge Above
6.4 TRCI Building
Episode 2-1 Lobby
2-2 Large Lab
2-3 Transmat Chamber
6.5 Planet Zero
Episode 3-1 Frozen Relic
3-2 Glacial Valley
3-3 MT. Zero
6.6 Planet D’Hoonnib
Episode 4-1 Alleyway
4-2 The Sewers Under Peblak
4-3 Junction of the Sewers
4-4 Industrial Plant
4-5 Deepest Industrial Plant
4-6 Spaceport Inn
4-7 Wilderness
4-8 Forest
4-9 Forest Clearing
6.7 Triceraton Bunker Ship
Episode 5-1 Cargo Bay
5-2 Engine Compartment
5-4 Battlefield
6.8 The Triceraton Homeworld
5-3 Triceraton Prison
5-5 Space Dock
5-6 Underneath the Arena
5-7 The Tri-Sports Arena
6.9 Space
5-8 Asteroid Field
6.10 Feudal Japan
Episode 6-1 Shore
6-2 The Burning Village
6-3 Bamboo Forest
6-4 Foot's Lair
6-5 A Small Hidden Bay
6-6 The Cliff
6.11 TCRI Building
Episode 6-7 Oracle Pod Chamber
6-8 Transmat Chamber
6.12 New York
Episode 7-1 The Sewers
7-2 Turtles' Old Lair
8-1 Park
8-2 Bridge
9-1 Mean Streets
9-2 The Sewers
9-3 The Sewers
6.13 Unknown City/Future
Episode 10-1 Subway Tunnel
10-2 Collapsed Area
10-3 Air
6.14 The Freighter Kuraiyama
Episode 11-1 Docks
11-2 Storage
11-3 Foot Lab
11-4 Engine Room
11-5 Weapons Depot
11-6 The Freighter Bridge
11-7 The Burning Main Deck
7. Bosses
8. Weapons & items
8.1 Weapons
8.2 Life Items
8.3 Crystals
9. 2nd Time Around, Antiques
10. Computer, Bonus Materials
11. Tournament
12. TMHT Arcade
13. Passwords
14. Legal
==========================================================================\
> 1. INTRODUCTION |
==========================================================================/
Welcome to my own-written guide for Teenage Mutant Ninja Turtles 2 Battle
Nexus, the second game in the brand new TMNT game series. Use the index
above to find the guides and information you want. Scroll down the page to
find the specific guide-part. This game is based on the second season of
the new TMNT TV-series, and is divided on two discs. You can play Episode
0-1 to 4-9 + Home on Disc 1, while the rest is one Disc 2. Enjoy!
==========================================================================\
> 2. CONTROLS & SETUP |
==========================================================================/
TMNT 2: Battle Nexus is available on all three consoles – Nintendo
GameCube, Sony PlayStation 2 and Microsoft Xbox, so there are three
different control-setups. Here is a quick rundown of the controls of all
the consoles.
---------------------------------------------------------------------------
2.1 GAMECUBE
---------------------------------------------------------------------------
:: MENU CONTROLS
----------------
Cycle Control Stick / Control Pad
Select A button
Cancel B button
Option Menu R button
:: BATTLE CONTROLS
------------------
Move character Control Stick
Move camera Control Pad
Weak Attack A button
Strong Attack B button
Switch character Z button
Shuriken Y button
Jump X button
Block R button
Lift R + B buttons
Dash L button
---------------------------------------------------------------------------
2.2 PLAYSTATION 2
---------------------------------------------------------------------------
I only own the GameCube version, so I could need some help here.
---------------------------------------------------------------------------
2.3 XBOX
---------------------------------------------------------------------------
:: MENU CONTROLS
----------------
Cycle D-Pad
Select A button
Cancel B button
Start Game Start button
:: BATTLE CONTROLS
------------------
Move character Control Stick
Move camera Control Pad Up
Weak Attack A button
Strong Attack X button
Switch character Black button
Shuriken Y button
Jump B button
Block R button
Lift R + X buttons
Dash L button
Thanks to Kevin Scheckel for letting me know about the Xbox controls.
==========================================================================\
> 3. VERSION DIFFERENCES |
==========================================================================/
Of what I've heard, the Samurai outfits for the four turtles are exclusive
for the GameCube version. But I may be wrong so don't trust this.
==========================================================================\
> 4. CHARACTERS |
==========================================================================/
There is a lot of different characters which appear in the game. Some
characters are playable but some are not. Down below is a list of which
characters that are playable or unplayable.
---------------------------------------------------------------------------
4.1 PLAYABLE CHARACTERS
---------------------------------------------------------------------------
You should note that Slashuur is the strongest character in the game as he
can wipe out his enemies in one, two or three slashes. I believe that he is
the best character in the game, and I really recommend him.
-----------
>> LEONARDO
-----------
Leo is the leader of the TMNT and is often seen as the “big brother” of the
quartet. Leo has an important role in the team and is Splinter’s right hand
turtle. Leo is very skilled with the katana blades and uses them very
wisely.
> Special Abilities
Leonardo can cut bamboo, iron, crystal or other similar objects into
pieces, which makes it possible to find new passages. Leonardo can also
attack after you have used the Dash ability.
------------
>> DONATELLO
------------
Donatello is a mechanical wizard and has lots of knowledge in this. Don is
not just able to create technical stuff, as he is a master in fighting
with his long Bo Staff. With this, Don can do sommersault attacks and other
stuff which can be useful in battle.
> Special Abilities
Donatello can jack into computers to open laser-covered openings or closed
doors. The technical item he has on his arm allows him to fire lasers
instead of shurikens when you find some.
----------
>> RAPHAEL
----------
Raphael is the wildest of the TMNT. He is quick, strong and hard-defeated
in battle. Raph uses two tiny sai swords in battle which he uses very
wisely. He can swing them quickly and he can use them to nail his enemies
onto walls.
> Special Abilities
Raphael is very strong and he can therefore push and lift things. This may
allow you to find new doorways or items which you hadn’t found before.
Raphael can also run quickly.
---------------
>> MICHELANGELO
---------------
Michelangelo is the funniest of the TMNT. Mikey have many funny jokes to
joke around with and he can use you or anybody else in it. But behind that
freaky shell he is a skilled user of the nunchukus. He can use them for
many things, like flying.
> Special Abilities
Michelangelo can fly using his nunchukus. Jump and then rapidly press the
Weak Attack button to make him fly. Mikey can also perform an guarding move
to repel enemy arrows.
--------------
>> CASEY JONES
--------------
Casey is one of the TMNT’s best friends and he often helps out in trouble.
Casey is a master of sports and can play anything from baseball to golf.
In battle, he uses many things like a baseball-bat or a golf club or maybe
even a cricket racket. But the favourite is the hockey stick.
> Special Abilities
Casey is a mix between Raphael and Michelangelo. He can push and lift
objects like Raph and his charge attack is the same as Mikey's. But out of
that he is a totally different character with own attacks and moves.
-----------
>> SPLINTER
-----------
A funny thing to notice is that when you finish a stage as Splinter, you
can see in the table where you are graded, Splinter is called "Astilla".
Splinters is like a father to the TMNT. It was he who found them as pet
baby turtles and took care of them in the sewers. Splinter is a master of
ninjutsu, as he trained it in his cage when he lived at his master, Hamato
Yoshi - before he was killed.
> Special Abilities
Splinter has the same kinds of attacks as Donatello, including the charge
attack. Though, he uses kicking attacks instead of the sommersault attacks
that Donatello does.
--------
>> KARAI
--------
Karai was a student of Hamato Yoshi and fallowed his lead before he was
killed. As Hamato Yoshi was a member of the Foot, she automatically joined
the clan. She is now a very skilled ninja and leads her own unit. Although
she is supposed to kill the TMNT, she cannot do it.
> Special Abilities
Karai has the same kind of charge attack as Leonardo, and has a pretty good
attack range with her blades. Karai is pretty fast, but her charge attack
is the nearest she can come to the turtles.
-----------
>> SLASHUUR
-----------
Slashuur is actually a Utrom who was attacked by the Utrom Shredder long
ago. Though, crazy enough, he joined him because of that the Utrom Shredder
told him a false story of Hamato Yoshi. When the TMNT explained this to
Slashuur, he joined the TMNT instead.
> Special Abilities
Slashuur has a long and wide attack range and is easy to control. His
attacks are similar to both Leo's and Raph's and his charge attack is just
like Raphael's. He can also slice through objects like Leo can.
---------------------------------------------------------------------------
4.2 OTHER CHARACTERS
---------------------------------------------------------------------------
---------------
>> APRIL O'NEIL
---------------
April runs a store called 2nd Time Around. When you find an Antique, go
here and look at what it is. April is the TMNT’s best friend and she is
always there to help.
-----------
>> SHREDDER
-----------
Shredder is the TMNT’s arch enemy. He is the leader of the evil Foot Clan
and his biggest wish is to destroy the TMNT and conquer the world. But the
TMNT won’t allow this and is always in his way for succession.
-----------
>> FUGITOID
-----------
A robot which the TMNT found on Planet D’Hoonnib. In a terrible accident,
the intelligence of a great professor was transferred to a robot body so
the Fugitoid is actually a human, trapped in a robot body.s
--------------
>> LEATHERHEAD
--------------
Leatherhead is a mutant crocodile, mutated and raised by the Utrom. He
believes that the utrom is his family, and would never hurt them. He lives
in the sewers where he has a secret lab.
-----------------
>> MIYAMOTO USAGI
-----------------
This guy is often called Usagi Yojimbo, though his real name is Miyamoto
Usagi. This guy is a ronin, a lawless samurai in other words. He was once
found by a samurai master who trained him and raised him as a son.
==========================================================================\
> 5. BATTLE |
==========================================================================/
While fighting, the TMNT can use different moves or combinations to defeat
their enemies. Some are stronger than others. Here is a list of all the
attacks than can be done.
ATTACK PRESS DESCRIPTION
---------------------------------------------------------------------------
Weak Attack Weak Attack button Delivers a weak strike.
Strong Attack Strong Attack button Delivers a strong strike.
Lv1 Charge Attack Hold S.A button Hold down the Strong Attack
button for 1 second to
charge up power.
Lv2 Charge Attack Hold S.A button Hold down the Strong Attack
button for 2 seconds to
charge up power.
Lv3 Charge Attack Hold S.A button Hold down the Strong Attack
button for 3 seconds to
charge up power.
Jumping Shuriken Jump + Shuriken button Press the Shuriken button
Attack while jumping.
Absorb Impact R button Time your guard to bounce
off attacks. Counter-strike
when enemy is thrown off
guard.
Triple Combo W.A + W.A + S.A Delivers three attacks.
Blow Combo W.A + W.A + Hold S.A Delivers three strong
attacks.
Quadruple Combo W.A + W.A + S.A + S.A Deliver four attacks.
Stun Combo W + W + S + Hold S.A Deliver four strong
attacks.
?????
?????
---------------------------------------------------------------------------
Each character has his own Charge Attack. Here is a list of them all.
===========================================================================
| LEONARDO |
|-------------------------------------------------------------------------|
| Turtle Flash |
| Leo charges up power and releases a shining blade of energy. |
---------------------------------------------------------------------------
===========================================================================
| RAPHAEL |
|-------------------------------------------------------------------------|
| Turtle Play |
| Raph charges up power and releases flames around him in a circle. |
---------------------------------------------------------------------------
===========================================================================
| MICHELANGELO |
|-------------------------------------------------------------------------|
| Fire Blast |
| Mike charges up power and will release a different amount of powerballs |
| depending on which charge attack you charge up. One ball for Lv1, three |
| for Lv2, and five for Lv3. |
---------------------------------------------------------------------------
===========================================================================
| DONATELLO |
|-------------------------------------------------------------------------|
| Shell Bash |
| Don charges up power and creates a blue barrier around him which can |
| damage enemies. Other players can also hide themselves in it. |
---------------------------------------------------------------------------
===========================================================================
| CASEY JONES |
|-------------------------------------------------------------------------|
| Koga |
| Casey charges up power and releases a powerball straight forward. He |
| release five balls in Lv3. |
---------------------------------------------------------------------------
===========================================================================
| SPLINTER |
|-------------------------------------------------------------------------|
| Go Away |
| Splinter charges up power and creates a blue barrier around him which |
| can damage enemies. Other players can also hide themselves in it. |
---------------------------------------------------------------------------
===========================================================================
| KARAI |
|-------------------------------------------------------------------------|
| To Bad For You |
| Karai charges up power and releases a blade of dark energy. |
---------------------------------------------------------------------------
===========================================================================
| SLASHUUR |
|-------------------------------------------------------------------------|
| Charge Attack |
| Slashuur charges up power and releases dark flames around him in a |
| circle. |
---------------------------------------------------------------------------
==========================================================================\
> 6. EPISODE WALKTHROUGHS |
==========================================================================/
The game is pretty big but has short stages. Here is a walkthrough which
helps you through each stage.
---------------------------------------------------------------------------
6.1 HOME
---------------------------------------------------------------------------
Once you've finished Episode 1-1, you can go to the TMNT's home - the
sewers. In here, you can access to three sections. These are 2nd Time
Around, Computer and Tournament. Read about these things lower down in this
guide.
---------------------------------------------------------------------------
6.2 SHREDDER’S SKYSCRAPER
---------------------------------------------------------------------------
The TMNT has found out that Shredder is up to something new and they will
not allow it. He and the Foot Clan has kidnapped Splinter and they are now
going after Shredder. They enter the Foot Clan's training facility, where
the game begins.
====================
EPISODE 0-1 Backyard
====================
---------------------------------------------------------------------------
| YOUR OBJECTIVE |
| We are now inside a Foot building that seems to be a training facility. |
| Warm up for action here and go over what we should be doing and what we |
| can actually accomplish. |
---------------------------------------------------------------------------
You will begin in a factory. Walk left at the beginning and jump up the
higher ground. Then walk left again to find an opening higher up. Double-
jump to get there. Once in, use the Weak Attack Button to hit the switch.
Wait for the platforms to appear and then walk and out on the other side
at the left. Once on the other side, jump up the walls by kicking them.
Once up, walk to the opening and once inside, use Leonardo to cut the iron
fence. In the next room, defeat the next enemies and use Raphael to push
away the box for a new opening to a new room. In the following room, use
Michelangelo’s flying-ability to get over (press the Weak Attack button
rapidly while in the air). Once over, use Donatello to open the laser-
covered door. In the next room, defeat the enemies and the door will open.
In the following room, defeat all the enemies to finish the stage.
===================
EPISODE 0-2 Rooftop
===================
---------------------------------------------------------------------------
| YOUR OBJECTIVE |
| Finally, we made it here. Make headway toward the Shinto palace ahead, |
| where Shredder awaits! |
---------------------------------------------------------------------------
At first, walk up the stairs and move forward. Defeat all the enemies on
the ground to make the door open. On the other side, defeat the enemies and
walk into the building to face Hun.
---------------------------------------------------------------------------
6.3 UNDERGROUND CITY
---------------------------------------------------------------------------
The Shredder is turning the TMNT's friends into mutant monsters and the
TMNT has now found a vaccine for this evil work. They head down into the
caverns to help their mutated friends.
======================
EPISODE 1-1 The Cavern
======================
---------------------------------------------------------------------------
| YOUR OBJECTIVE |
| Your "friends" here seem to be hungry. Quiet them down before giving |
| them a vaccine shot. Proceed ahead carefully. |
---------------------------------------------------------------------------
Move forward and watch out for the spikes that fall from the ceiling. When
you find a rock on the left side, push it as Raphael to find some
shurikens. Continue forward to a hole with three pillars in it. Jump on all
three pillars to open the gate on the other side. Once over you must cross
a new hole but there are big stones rolling towards you on the other side.
Jump when you believe it's safe. The next hole has a large guillotine
swinging from the left to the right which you must watch out for. If you're
hit by it, you'll fall down. You must again jump on all platforms in order
to open the gate. A good suggestion is to jump like the images shows.
X X X From the "Start here" spot, jump right twice, up twice,
left, down, left, up, and the jump to the other side.
X X X
Start This is the easiest way. If four players are playing, let
here > X X X one of you cross first and then let the three others cross
^ when the gate is open.
Start here
Continue forward, and look out for the guillotine. You'll then face some
dinosaur enemies. Cross the next hole and pass the enemies. To cross the
next hole, stand near the right wall and jump when the guillotine is on
the left side. Now jump to the platform and it will take you to a lower
ledge. To cross this hole with two guillotines, you can just jump to the
other side. But if you want to have a crystal, then you must again jump
on all pillars which has a switch on it's top. To get over the easiest
way, look at the image down below.
X - O - X = switch pillars
- = falling pillars
- O - X O = pillars you can stand on
X - O - From the "Start here" spot, jump to the switch. Jump
forward once, then right and at last up to the second
- - X - switch. Then jump up and then left three times to the
third switch. Then jump down twice to the last switch.
^ At last, jump diagonally up right twice and you can cross
Start here the hole.
Once over, walk into the opening to face two enemies. These two can be
pretty frustrating sometimes, but once they're defeated you have finished
the stage.
=======================
EPISODE 1-2 Secret Hall
=======================
---------------------------------------------------------------------------
| YOUR OBJECTIVE |
| Here's another hungry friend of yours... We can't leave the fellow in |
| the middle either, can we? |
---------------------------------------------------------------------------
Once you start, walk forward and jump up the large box near the wall. On
the other side, walk forward again and jump up the next box near the next
wall. The wall on the other side has a switch on it so you can press it if
you want to. Destroy the tiny purple machine to reveal a platform which
allows you to cross the hole. On the other side, jump over the walls using
the large boxes. Defeat the enemy, then use the platform to go up. On the
top you'll face a harder enemy.
=======================
EPISODE 1-3 Ledge Above
=======================
---------------------------------------------------------------------------
| YOUR OBJECTIVE |
| Look out! Get out of the collapsing cave now! |
---------------------------------------------------------------------------
In this stage, you will be using a board to go through the stage. There
will be some coins spread out in the stage. Collecting them will allow you
to win prizes when the stage is finished so try to collect as many of them
that you find. Gold coins are worth more than silver coins, but you need
to collect the silver coins too if you wan't a high prize as there are just
a few gold coins in the stage. Look out for rocks falling from the ceiling.
10000 points Piece of Crystal
8000 points Antique
6000 points Doppleganger
4000 points Bonus Material
---------------------------------------------------------------------------
6.4 TCRI BUILDING
---------------------------------------------------------------------------
The TMNT has found out that the Shredder is heading for the TCRI Building
where he has something called the Utrom. The TMNT finds out that Splinter
is captured inside the building so they head in to find him and what the
Utrom is.
=================
EPISODE 2-1 Lobby
=================
---------------------------------------------------------------------------
| YOUR OBJECTIVE |
| Master Splinter might be somewhere in here, and an answer to the |
| mystery surrounding the birth of the Mutant Turtles could be found. |
| Let's move ahead. |
---------------------------------------------------------------------------
Begin by moving forward into the corridor. Turn right and use Donatello to
open the gate using the machine near the gate. Once in, defeat all the
enemies to open the door at the end. In the next section, fallow the path
to the end and defeat the four Utrom Guards to open the final gate.
=====================
EPISODE 2-2 Large Lab
=====================
---------------------------------------------------------------------------
| YOUR OBJECTIVE |
| Advance to the next room to recuperate. Don't wanna accidentally damage |
| Master Splinter's life-support system when we fight. I'm afraid we must |
| leave him behind for now. Let's got out of this room first! |
---------------------------------------------------------------------------
You simply have to walk through the stage fighting all enemies. Once at the
end, defeat the last enemies to open the gate and you've cleared the stage.
============================
EPISODE 2-3 Transmat Chamber
============================
---------------------------------------------------------------------------
| YOUR OBJECTIVE |
| Dead end - our way back is blocked... Seems like we've got no choice |
| other than to clear off these funny creatures. First priority: Don't |
| get killed! What are we waiting for? |
---------------------------------------------------------------------------
In this stage, you must defeat all the enemies before the time runs out.
You've got 2 minutes to make it.
---------------------------------------------------------------------------
6.5 PLANET ZERO
---------------------------------------------------------------------------
The TMNT has been transported to a planet with snow all over it. The planet
is called Zero and the TMNT is now looking for the base on the mountain
which maybe can take them home to Earth.
========================
EPISODE 3-1 Frozen Relic
========================
---------------------------------------------------------------------------
| YOUR OBJECTIVE |
| Go over the pass to head toward the column to light atop the mountain. |
---------------------------------------------------------------------------
At the start, move ahead and when you are supposed to jump over, wait for
the giant snowballs to roll. Then jump, wait for the next snowball and
continue in this way until you reach the tunnel. Inside the tunnel, you
must face three big enemies. Defeat them, then head out the thin bridge of
snow. At one point on the bridge, it will break so prepare for a jump.
Head on until you reach some stairs. Once down, head right and you will
find a big hole with moving platform in it. Time your jumps to get to the
other side. Using Michelangelo's flying move will allow you to cross
without touching the platforms. Once over, you must jump between the walls
to get to the top. Stand facing one wall, press towards it and jump. Press
the jump-button again to make the character kick the wall. Then keep on
pressing the jump-button - WITHOUT using the control stick - and he will
make himself to the top. At the top, walk forward and you must jump
bewteen two walls again. Use the same technique and once at the top,
continue to the right to find a slipping platform. Jump to it's middle
and then jump quickly to the other side, or you can just use Michelangelo's
flying move to get over. Once over, first take out the frustrating bats
with Donatello's charge attack or Michelangelo's flying move, then jump
up the three platforms to get to the top. Continue forward to get to the
end.
==========================
EPISODE 3-2 Glacial Valley
==========================
---------------------------------------------------------------------------
| YOUR OBJECTIVE |
| Riding through the valley should lead us to the base of the mountain. |
---------------------------------------------------------------------------
In this stage you will be using a snowboard like you did in one of the last
stages. Gold coins are more worth, but you need to collet the silver coins
too if you wan't to get a higher prize.
10000 points Piece of Crystal
8000 points Antique
6000 points Doppleganger
4000 points Bonus Material
====================
EPISODE 3-3 MT. Zero
====================
---------------------------------------------------------------------------
| YOUR OBJECTIVE |
| Make headway toward the column of light at the mountain's crest. We may |
| be able to get a clue on how to return to Earth. |
---------------------------------------------------------------------------
At the start, walk up the path until you reach a thin path of pillars. They
will fall once you've touched them, so try to jump as long as you can to
not make them all fall. If you're playing four players, then let one of
you jump first and let him jump long. Then let the next person jump etc.
If you are playing for yourself, use Michelangelo's flying move to get
over. Walk ahead and you must now stand on the platforms left side to
make the other side rise. Run up the platform when it's diagonal upwards to
the right, then jump up to the ledge. Next, continue on to the blocks in
the corner. Jump up them all until you reach the top. Defeat that
frustrating enemy, and then go to the hole. Stand on the tiny platform.
Time your jump so that you land on the spinning platform long edge. Wait
for it to spin once, then jump to the other side. Next, quickly jump to
the next spinning platform's middle. Walk out on it's edges and jump to
the other side where the end is.
| Next Page » |
