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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter T » TearRing Saga Series: Berwick Saga - Strategy Guide (Page 01)

TearRing Saga Series: Berwick Saga - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for TearRing Saga Series: Berwick Saga - Strategy Guide (Page 01).

-- Berwick Saga --
-- FAQ/Walkthrough --
-- By Kouli (aka Ken Zhao, kenzhao99@yahoo.com) --
-- Version 0.4 --

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This FAQ/Walkthrough is based on the Japanese version of Berwick Saga that is
released on May 26th, 2005.

The game is made and published by Enterbrain.

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\May 29~30, 2005/
- Version 0.1, beginning to write the full walkthrough; The Software Manual
  stuff maybe be done later

\May 30~31, 2005/
- Version 0.2, continue on the walkthrough

\June 03~05, 2005/
- Version 0.3, more on the walkthrough

\June 06~10, 2005/
- Version 0.4, completion of the walkthrough

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Walkthrough--------------------------------------------------------------------
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After that long intro, the chapter begins. After few more dialogue, time for
your first fight.

~Mission 1
Winning Condition: Gain control of the house(Lis)
Losing Condition: Death of Lis, Ward

Your goal is the house to the right, guard by Richens. Remember, you need to
get off your house to get in the house. By Turn 2, Izerna and Dian will show
up. The enemies will sure go after them. Actually, one way for this is to have
Dian not moving much, and then Izerna can heal Dian. If you don't want to do it
this way, send those two up. See the river that divides the lands? There is a
path at the center part, however, there is yet another path at NE which is just
above Dian and Izerna. You just need to send someone to NE to guard them. By
Turn 3, there is an event within a villager's house. By Turn 4, both Elbert and
Chris will show up at west. Anyway, at the center, your focus is probably to
get rid off that Benha. Moreso, it's gonna take some time if you want to kill
each enemy here. If anyone is low on HPs, send him or her back to the Church
to heal. If you enter that villager's house marked with a question mark, you
can rescue them by defeating an enemy. As for taken out Richens, get someone
like Ward to attack him then move out. Once you take him out, get Lis to get
off the house, move to that house and the option to 'Gain Control' will appear
on the menu. This ends the mission.

After scenes, you are free to do things. Once you are done with whatever you
wish to do, head to the Underground Street. After some scenes, head to the
Cafeteria where you can buy food for your members. If you head back to speak
with the secretary Diana, there will be new options. Select the first and you
should be able to do this mission: Inhuman Siblings.

~Mission 2
Winning Condition: Death/Capture of Griff, Graff Brothers
Losing Condition: Annihilation

Much smaller battle than the previous one. Should be pretty easy to surround
the enemies. For about 4 turns, the enemies get help at each end of the map,
still easily taken care of. As you attack that Griff, a scene will happen where
Sylvis will show up to help. And that leaves down to Graff. Once you finish
off Graff, that ends the mission.

After, more scenes. Now go visit the Veria Temple. After scenes, as usual, you
can go check out the Cafeteria. Once you are done, check with Diana and pick
the first choice to begin the next mission: Young Knights.

~Mission 3
Winning Condition: Death/Capture of D-Xhird
Losing Condition: Annihilation

This looks simple at first. You start with Arthur and Luvy. Don't go wondering
around cuz there are actually more enemies within, you just can't see them til
you are in range. Try not to get Luvy and Arthur killed. By Turn 4, your five
members will come in. Once you uncover more of the map, there are actually
quite some enemies around. Send your best members toward D-Xhird quickily and
the others can slowly take out other enemies or support around. Also, do watch
out the spell called 'Berserk' that can confuse a member. Once you beat that
D-Xhird, end of the mission.

After, check out the Bar and Underground Street for more scenes. This is it,
go to speak with Diana and pick the last choice to advance to the next chapter.
If you have any mercenary you want to keep, make sure you pay the money and
continue to hire them.



After scenes, check out the Monastery, Mercenary Guild and Sword & Armor Shop.
Once you are ready, go to speak with Diana. Pick the first option to begin the
chapter and thus the mission.

~Mission 4
Winning Condition: Gain control of the fortress(Lis)
Losing Condition: Death of Lis, Ward; After 24 turns

The fortress is to the right, guard by that Pengriton. The bridge is broken,
so you have to go all the way to the right. Besides the 8 you have, you also
got Kramer, Fay and Sene to the upper right. If you have Agzal, you can just
cross the river and head straight to that Pengriton, but I don't recommend
that because there is Barlinton aside from Pengriton. Kramer and Fay can also
go after Pengriton if you want. When Sene and Lis are next to each other, they
have the 'Talk' option. Do that. Now, make sure you kill/catch that Barlinton
before he flees the battle. And by tunr 7, there should be thief coming out
from cave, defeat the thief and get the Blue Crystal Ring. Then within a
villager's house, battle an enemy to get the Pejuta Grass. Last of all, is just
getting to Pengriton and get rid of him. You have 24 turns, but that's enough.

After that, check out places then the Underground Street. Anyway, once you are
ready, check with Diana and the next mission: Chase The Horse Thief

~Mission 5
Winning Condition: Gain control of the Throne
Losing Condition: Death/Capture of Sene

The Throne is guarded by Galiado, to the right of the map. Now, Sene is the
main concern here, try not to let any enemy get near her. The area isn't all
that big to move around, so try to put your best ones first. Once you finish
off Galiado, have anyone get to the Throne and Gain Control. That ends the
mission.

After few scenes, exit out the office and enter back for more scene. When you
are ready, speak with Diana and pick the 1st option to begin the next mission:
Combat Practice

~Mission 6
Winning Condition: All members withdraw
Losing Condition: Annihilation

Now, your goal of this mission to withdraw at NE. You don't have to defeat all
enemies, but might as well to get extra money/items. To quickily lower the
drawbridge, you can count on Agzal to cross the river to get to the house then
lower the drawbridge for everyone. This is the fastest way to get to that
Supply Soldier that has the 'Repair Stone' at NE. Anyway, to the left, there
is that Armored Soldier with good defense and that Ballister Soldier with long
range attacks. By turn 5, Supply Soldier will leave the battle along with the
'Repair Stone', so make sure you get 'Repair Stone' before he has a chance to
go off. You can get rid off Armored Soldier if you gang up on him, however, he
can join later so be sure to NOT kill him if you want to get him. As for that
Ballister Soldier, his range is around 3~7, so make sure you don't get in range
yet til you get rid off the enemies around it. Also, there is an Imperial
Knight called Hamilton you should watch out for. As for the drawbridge, as
soon as you activate it, more enemies will show up. Make sure you lower the
bridge down again afer. If you do get all enemies, make sure you don't flee,
instead, check out the shop by NE.

After that, more scene and you can speak with Diana and select the last choice
to advance to the next chapter. Again, as usual, there you have the mercenaries
you can continue to hire or not.



After more scenes, go check out the Narvia Harbor, The Bar, The WorkShop and
the Bow & Arrow Shop. You can also hire Fay at the guild, as well as Clifford
at the Bar. You can also check out the cafeteria as usual. When you are done
whatsoever you wish to do, check with Diana to begin the mission.

~Mission 7
Winning Condition: Arrive at the Temple(Lis) after the Priests arrived at the
                   temple
Losing Condition: Death of Lis, Ward; Death/Capture of all Priests

Now, your goal here is to escort these Priests, 3 in total. The destination is
to NE. Try to put Agzal, Fay and Chris in the party. This mission has lots of
side things attached to it. There is defeating Felma that appears by turn 2;
Fay can talk with Chaos that appears by turn 2 along with Felma, but both Chaos
and Fay will disappear after; There is also the hunter Rodan that appears near
the house where Chaos is, you can have Ward to speak with him; Then for Agzal,
in the middle of the lake, there is the mirror you can get. The Priests move on
their own, so you can't control them, but they can heal. Try to surround them
with your members or clear enemies that's ahead of that Priest's path. There're
three paths to the Temple, and each Priest will take one path. You should send
Fay and Ward to go cross the bridge at south and head east toward Chaos. Fay
can deal with Chaos, and Ward can deal with Rodan. Each Priest also enter a
house then more scenes. It is important for you to send Fay along with that
Priest Saharin, as well as having Fay meet with Chaos before Saharin gets near
that house(that Chaos guards). Because that Chaos has the Divine Sword Vajira,
you seriously don't want to get near him. Even Ward takes some damage from him,
other members of your team probably just gonna get one-hit kill. After Fay and
Chaos disappear from the map, when Saharin enters that house, there will be a
scene where he will heal Fay. Fay will reappear on the map and gain "Miracle
Charm". This mission is pretty time consuming if you want to get all these
things done. Make sure you save your game before this mission and if anything
goes wrong, you can start over. Or else, you might want to rely on that save
during every 5 turns, but make sure everything is alright before you save your
game. By Turn 20, Istbal will show up near where Chaos was, so eastern part of
the map. You can get Chris to talk to Istbal. There is also Garos that appears
at the SW part of the map, and tend to escape if you ignore him. When you are
done whatever you wish to do, enter that Temple with Lis and select the first
option to end the mission.

After more scenes, check out places, then check out the Underground Street.
After, when you are ready, speak with Diana to begin the next mission:
Princess And Mercenary

~Mission 8
Winning Condition: Speak with Rozelly(Aigina)
Losing Condition: Death/Capture of Rozelly, Aigina

You control Aigina and Sherpa. Rozelly is at the SE part of the map. Move that
Aigina toward Rozelly, and Sherpa can back her up. Sherpa is pretty awesome
since he can attack/counter-attack 3 times. Once Aigina speaks with Rozelly,
your members will show up, and conditions change to:

Winning Condition: Gain control of the fortress
Losing Condition: Death/Capture of Aigina

Now, head toward the fotress at NW. Eventually, you will have to break the gate
and then you can enter to face Renax. Once you beat him, get to the fortress
and gain control over it.

After more scenes, exit out the office and enter back. Now check out the stable
and once you are ready, go to speak with Diana for the next mission: Pony And
Thief

~Mission 9
Winning Condition: Gain control of the fortress or all members escaped
Losing Condition: Annihilation

The escape point is just to the right, but let's not do that. Instead, we will
march toward that fortress at NW. The boss that guards the fortress is Shamos
who is another WANTED. If you bring in Sene, there is a little dialogue from
her. If you want to get the horses, make sure you move FAST. If you have that
Clifford on a horse, he can get to a horse pretty quickily. Getting all 3
horses are a bit difficult, but getting one or two is pretty easy. But anyway,
make sure you get that Shamos before he flees. Once you defeat him, get to the
fortress and gain control over it.

After more scenes, get back to the guild and once you are ready, speak with
Diana and pick the last option to advance to the next chapter. As usual, you
can continue to hire the mercenaries or not.



After more scenes, head to The Bar, The WorkShop and The Spear & Axe Shop, then
check out the Veria Temple. Once you are ready, go to speak with Diana and
pick the first choice to start the mission.

~Mission 10
Winning Condition: Withdrawal protection of 12 Allied Armies, all members
                   withdraw within 24 turns
Losing Condition: Death/Capture of Lis, Ward, more than 6 Allied Armies

Alright, the Allied Armies are just above you, and the enemies are to the left
part of the map. For some turns, there will be more Allied Armies showing up
so be sure to send your guys to quickily confront the enemies to the left.
Enemies tend to move from the left to the right, if you can just send good
units to that, and you should be fine. There are also enemies to SW, so send
some units there as well. There are Imperial Spear Soldier around, and one
drops the Old Style Imperial Shield. Make sure you get that one, then one more
at around Turn 10 with another Imperial Spear Soldier and last one at around
Turn 19. Anyway, around turn 8, Pizarro, Ali Baba and Pedro will show up. At
around Turn 11, there is an Imperial Knight showing up, and he has a Normal
Horse. Around turn 12, Laz Priest will show up and he has a Priest Bangle. By
around turn 13, Larentia will show up and Liz can talk to her. Around turn 14,
there are Sand, Dominic and Gard. Make sure you defeat or capture them. Around
turn 17, another Imperial Knight with a Normal Horse. By Turn 18, there are
lots of enemies show up. And remember, you need to get all members to escape
by 24th turn. There is also Barqah's Poetry Anthology if you search at north
part of the map. You will need Sene or Agzal to search. That last Imperial
Spear Soldier with the third Old Style Imperial Shield is probably the most
difficult thing in this battle. He appears late and you need to withdraw by
turn 24. Larentia or anyone that can move around quickily maybe required to
pull this off. Sherpa can probably clear that loads of enemies, and Larentia
can fly directly toward that Imperial Spear Soldier. Then getting those two
out by Turn 24 might be very close.

After, more scenes. You can check out places again provided you've done some
of the things in the previous mission. After, you can check out some new things
at different places, then check out the Under-Street. Once you are done, check
with Diana and begin the mission: Hero of the Under-Street

~Mission 11
Winning Condition: After arriving(Seddy) at the villager's house at upper left
                   of the map, all members withdraw
Losing Condition: Death/Capture of Seddy

Now, your goal is to head to the NW house first. To north, there is the
Imperial Garrisoned Forces. Check out their ranges, and try to avoid getting
near. Thus, we are going from the left, although there are enemies around,
but they shouldn't be much of a problem. If you have Larentia, you can probably
move around MUCH more easier. Watch out for one Thief Bow Soldier. He uses
Break Shield Arrows that can instantly destroy a shield if hit. To cross the
river, you are going to need Agzal again or even better, Larentia. Once you
lower the drawbridge, head toward the house where Bolts is. Afterward, you
are free to retreat along with Seddy after Seddy enters that house. Of course,
unless you want to take out that Imperial Garrisoned Forces. The Laz Priest
does have a Black Meteo if you are wondering.

After scenes, you can check out places. Speak with Diana and you can start the
next mision: Colour Code

~Mission 12
Winning Condition: Gain control of the house(Cirroc)
Losing Condition: Death/Capture of Cirroc

Afterward, you can advance to the next chapter.



After scenes, as usual, check out places for requests. This time, you can have
up to 4. Once you are ready, speak with Diana and start the mission.

~Mission 13
Winning Condition: Defend the castle(15 turn) Or the death/capture/retreat of
                   General Lyarc
Losing Condition: Death of Lis, Ward, Vanmillion

Alright, you are defending this time. If you don't want to wait, go straight
forward to Lyarc which is NE, but do remember your castle defense will be done
for that way. Also, check out where Marcel is and get Lis to talk to him. There
is an oldman named Gersh. Be sure to get Ward to talk to him for 3 times. There
is also a Spear Soldier named Elec, get Izerna to talk to him. By turn 4, there
is a man named Arnold will show up. Get Chris to talk to him. There is also a
thief called Mumba that appears near houses. Capture him. There is also a
villager house, this house allows you to warp to the house near Lyarc. If you
intend to take out Lyarc, be sure to send your best man to warp. Aside from
that Lyarc, there is also Gebbels. He can dish out some big damage. Anyway,
it is better you get that Lyarc because he has a Collector Item. One last thing
as if it isn't hard enough, try to protect all villagers, that way, Marcel will
join the party. Remember, you have about 15 turns for this.

After, more scenes. Then check out places. Once you are ready, talk to Diana
and begin the next mission: Mountain Hunt

~Mission 14
Winning Condition: After death or capture of Deserters, all members withdraw
Losing Condition: Annihilation

This is really easy if you just want to defeat all 9 Deserters. After that, you
can just withdraw, unless you want to get that Felz.

After, check out the guild then back to your office for more scenes. Do notice
that Adel is in the current party now. Once you are ready, speak with Diana
again for the next mission: Lumiere

~Mission 15
Winning Condition: After rescuing the captured women, all members withdraw
Losing Condition: Death/Capture of Adel, the women

Alright, see that 4 women locked in a cell? They are your targets. So hurry up
to save them by clearing the enemies near them. They are locked in a cell, so
there is a key, and that Nima has it. Adel also can speak with that Lumiere.
There is no horse/dragon riding in this cave, so you won't be able to move that
quickily if you are counting on that. The bosses in this cave are Zaius and
Nima. The retreat spot is the shop, if you are wondering about that. You can
not retreat til all women have done so.

After that, more scenes. That is about it for this chapter. Once you are ready,
speak with Diana and advance to the next chapter.



As usual, check out places to accept requests. Once you are ready, speak to
Diana and start the mission.

~Mission 16
Winning Condition: Persuade the villagers(Enid) and withdrawal protection;
                   All members withdraw within 24 turns(after Enid persuaded
                   the villagers)
Losing Condition: Death/Capture of Lis, Ward, Enid, Duchess, 3+ villagers

There are about 5 villagers, try to protect at least 3 at all cost. There are
also Enid and the Duchess. One of the villager, Gonzi that's located by north
part of the map, you can speak to him to get Mithril Ore and Power. And at the
shop near Gonzi, you can buy Mithril Hair Ornaments. The withdraw spot is to
SE. Enemies will come from NE, NW and SW, so be sure to spread your members
around nicely. By around turn 6, Pelsvel will show up. You can get Enid to
talk to him as well. This mission isn't all that hard at all, if you can get
some decent fights at different directions. By turn 14, Minas and Seodol will
show up. Have Lis to capture Minas then defeat Seodol. At this point, you might
as well retreat, unless you want to stick around and wait for boss enemy such
as Ortman at around turn 20. Do remember, you have to have all members withdraw
by turn 24. Once you do withdraw all members, that's it.

After scenes, check out places once again. You have different missions to
select, just pick from the top, so speak with Diana and start the next mission:
Phantom Unit

~Mission 17
Winning Condition: Death/Capture/Withdrawal of William
Losing Condition: Death/Capture of Elbert

This is beyond easy. By turn 2, your Larentia can get very close to William.
And better yet, Elbert on a horse can get to William at turn 2. Anyway, it
will depends on how strong your Elbert and Larentia are. Taking out William is
quite easy task regardless he has his shield up most of the time.

After, more scenes. Exit out the office and check out the cafe. Speak with
Diana and on to the next mission: Food Supply

~Mission 18
Winning Condition: Gain control of the fortress (Death/Capture the bandit that
                   holds the food as much as possible)
Losing Condition: Annihilation

Alright, the fortress is to NW, guards by Murdock. The 3 Adria Bandit has the
food, so try to aim at them first. At turn 2, 2 more bandits that got the food.
Of course, get them. Murdock has the Miracle Charm, just so you know. And that
means the moment he supposed to get his death hit, instead, he won't get any
damage by the Miracle Charm will broke. Once you beat Murdock, gain control of
the fortress and that's it.

After scenes, check out the guild and when you are ready, go speak with that
Diana then time for the next mission: Hero of the Sea

~Mission 19
Winning Condition: Capture of Weiss
Losing Condition: Death/Capture of Sylvia; Death of Weiss

Weiss is all the way to NE. You are gonna need Larentia to reach him faster.
Here comes the tricky part of the mission: you MUST capture him. If you defeat/
kill him, you have failed. If this is not hard enough yet, try this: Weiss
has skills that can Evade Spear, Sword, Axe and Magic. He can also Parry, Self
Recovery. As for attacking, he's got the skill "Rough Estimate" that can reduce
one's HP to 1. By turn 6, there shouldn't be any more Rogue Guards coming. Once
Weiss is "unable to battle", you can capture him. That ends the battle.

After, more scenes. There should be two more missions: Laz Altar and Knight's
Pride

~Mission 20
Winning Condition: Death of Azovy
Losing Condition: Death/Capture of Fay, Faramia

Fay starts the battle at low HP. Your object is merely Azovy and if your
Faramia is strong, he can try to take on Azovy right at the first turn. But,
Azovy has "Sword Evasion" skill, so you might miss. Also, there are Priests
around that can Dark Heal him. If this is not cheap yet, Azovy will cast
"Sleep" on Faramia. Remember, you still need to heal Fay. Anyway, the swarm
is poisonous, so watch out. There are Dark Objects around, try to destroy
them. If you have any Vanishing Magical Stone, put them on Faramia or Fay,
then use it to hide yourself. Faramia can use one or two to take out the
enemies around Azovy. Take your time with this mission, there is no need to
rush. Aside from Azovy, Nizal is probably the cheapest enemy around. If you
have anyone good with counter attack, use him/her against Nizal. Once you
take Azovy out, that's it.

~Mission 21
Winning Condition: Gain control of the house
Losing Condition: Death/Capture of Luvy

The house to south and Luvy is just near it. To the upper right, there are
the Imperial units, ignore them by not going in range. With Luvy on a horse,
she can just attack Dangust then move away. This is really not that hard if
your Luvy is strong.

For the above events, you probably not triggering those events unless you met
the requirement, probably the same goes to Mission 19. You probably need to
use Fay and Luvy more often from now on and get those events later(use Sylvis
more often for Mission 19 if you didn't get that). When you are done, time to
advance to the next chapter.



After scenes, check out places again. Once you are ready, speak with Diana to
begin the mission.

~Mission 22
Winning Condition: Rescue Vesters and others, then withdrawal protection; All
                   members are to withdraw within 24 turns
Losing Condition: Death/Capture of Lis, Ward, Vester

This place is pretty dark. Anyway, the withdraw point is all the way to the
left. There are houses you can check out: One has Thunder Arrow Head(Cirroc),
other one has Drama Clothing and the third one has Hand Knitting Hat(Needs to
fight Sneak Thief). Remember, get the ones that can search things, like Agzal,
Sene and Seddy. The lower right house with a question mark requires Seddy, just
so you know. You have a time/turn limit, so quickily move toward that fortress.
Once you break through 2 gates of the fortress, you will face Nielsen who is
a pretty good fighter with shield. Aside from Nielsen, there is also Gilga
Death that's good with magic. Gilga Death is easy to defeat by Nielsen is not.
But if you break his shield, then you would have a much easier time. Once you
break down the third gate, those guys will start to withdraw. You should do
the same. Since there are also enemies hiding to the left, it's better you do
this mission with two teams: One for the rescue of Vester and others, and the
other one march through the left. That way, you won't need to spend as much
turns to withdraw. Afterall, you only have 24 turns.

Afterward, more scenes. Check out places as usual. After, select a mission and
might as well start from the office. After scenes, speak with Rozelly. Then
start with the next mission: Visitor

~Mission 23
Winning Condition: After rescuing Allied Armies Prisoners, all members withdraw
                   or gain control of the fortress
Losing Condition: Rescue failure or annihilation

Another one of those dark areas. Make your way to the left. Besure to watch out
for enemy with Prisoner. You will need to defeat that enemy to set the Prisoner
free. Anyway, there are 4 Prisoners. They show up on turn 3, 7, 8 and 9. Once
you save them all, protect them so they can retreat at the right. Once they all
retreat, get to the most left fortress and defeat Dalas to gain control. That
ends the mission.

After scenes, check out the Veria Temple. After scenes, when you are ready, go
to speak with Diana for the next mission: Old Jewel

~Mission 24
Winning Condition: Gain control of the temple
Losing Condition: Annihilation

Alright, the temple is near the center of the map, guards by Lidol. If you get
Larentia to get close there, the Fire Dragon will attack you. So try not to
do that and avoid Fire Dragon for now. Once you get near Lidol, it will show
up to attack you. Focus on Lidol and if he flees, you can take over and gain
control of the temple. If you want to take out the Fire Dragon, use Aigina's
Palasliana.

After scenes, time to advance to the next chapter.



After scenes, as usual, check out places for requests. Once you are ready, go
speak with Diana to start the mission.

~Mission 25
Winning Condition: Withdrawal protection of 4 Ballister Soldiers, all members
                   withdraw within 24 turns
Losing Condition: Death/Capture of Lis, Ward, 2+ Ballister Soldiers

Ok, the withdraw spot is to south. Further, there are enemies to the left and
right. Now, locate the villager Martha and have Lis to talk to her. As for
Ward, check out the church. There is a strange tree at north, send Daud to
check that out. Remember, Ward needs to stay at the church for few turns. Once
Lis talks to that Martha, the daughter Meryl will show up. Then get Lis to talk
to her. Soon, the Ballister Soldiers will start to retreat, then that Priest
from the church will come out. Around turn 10, Kay will show up. Get Sherpa to
talk to her. That will make both of them get off the map. Anyway, eventually,
there will be even enemies appear at SW. Also don't forget you have to do this
mission within 24 turns.

After scenes, check out places once again. At the end, there should be two more
mission to pick. Check out the Weapon&Armor Shop. Once you are ready, go speak
with Diana and start the mission: Weapon House Event

~Mission 26
Winning Condition: After death/capture of Gomes, gain control of the base
Losing Condition: Death/Capture of Marcel

Alright, it is a snow battlefield. You aren't moving quickily with this. But,
Marcel can slowly get to that Gomes. By turn 2, there is a Ice/Snow Dragon
showing up. If you got anyone with Fire magic, use that against it. Once you
take out that Gomes, gain control of the base.

After more scenes, check out places again. Then check out the Army Conference
Room, then check with Diana. Onto the next mission: Old Soldier Is...

~Mission 27
Winning Condition: Withdrawal of Heim Villagers
Losing Condition: Death/Capture of Chris, Dudley, Gips, Chepysev, Weber

Alright, there are loads of enemies to upper right. Quickily move your members
toward them. Don't forget to spare some to protect the four Ballister Soldiers:
Dudley, Gips, Chepysev and Weber. Soon, there will be more villagers coming
out, including from west. Also, there are enemies to the east and southeast,
so beware of that. The point of the battle is hold off enemies. If you can get
someone strong goes all the way to NE, and stand by the bridge to take on the
loads of enemies, you will be fine. The rest is getting the enemies from east
and southeast. Once all 9 villagers escape, that's it.

After, check out places. If you use/train Kramer enough, there will be another
mission at Veria Temple: Snatched Treasured Sword

~Mission 28
Winning Condition: Destroy all enemies
Losing Condition: Death/Capture of Kramer

The important event here is get the Balmung. The thief Shagal has it. The
enemies here like to hire in the forest and they intend to escape, so be sure
to send in Larentia. Once you beat that Shagal, you get back the Balmung. Then
have Larentia to get that Priest, then guard the escape spot of the enemy. The
rest is just getting enemies.

After that, more scenes. You can select the first choice to give that Balmung
sword to Kramer. Now, it is time to advance to the next chapter.



As usual, go out the office and check out places for requests. Once you are
ready, go speak with Diana and start the mission:

~Mission 29
Winning Condition: Speak with the Engineer Commanding Officer(Lis)
Losing Condition: Death of Lis, Ward; Death/Capture of Engineer Commanding
                  Officer

There, you have the Engineer Commanding Officer at NW. Anyway, there are lots
of enemies around and this is one of the harder missions of the game. Now, for
the 4 requests: Adel can get Medicinal Plants from Mathew at the eastern house
by the river; You are also to gather 3 Imperial Official Spears; Then find the
Spy and have Lis talk to him. The Spy is the "Imperial Bow Soldier" with the
skill "Rough Estimate" located at NE part of the map; Last of all, with Agzal,
you can check out the west house which is a bit north of where you started. In
there, Agzal will battle Dros. Anyway, there are two ways you can tackle this:
the west or east. The east is a bit too far and tough, let's take the west one
for now. Here, you will need Larentia or Agzal to cross the river. Before that,
there are four Lance Knights and they can be pretty powerful if your guys are
weak. Clear them, and there is one more Sniper by the drawbridge switch house.
You can try with Agzal or Larentia, but I didn't bother and went east to get
more enemies. By the eastern bridge, check the two Ballisters' ranges to avoid
getting in their attack range. And lure the four Lance Knights to come to you.
Even so, the Lance Knights are still tough to beat even with your own Knights.
So beware of things and you should have a mage behind to heal, such as that
High Priest Olwen. Past the two Ballisters, there is a Gigas Knight. This guy
is pretty good with his axe. As for the Spy, when Lis is near, end the turn and
the Spy will talk to Lis. The rest is breaking into the castle. There are still
enemies around and more gates. Anyway, there will be a female named Sophy, and
get Istbal to talk to her. Anyway, next gate, you can gonna face that Grab.
Besure to separate your units, one set to take out Grab and the other to save
that Engineer Commanding Officer. Near that Grab, there is one more soldier and
he has the third spear you want. The thing is, you need to capture him. Anyway,
after Lis talk to that Engineer Commanding Officer, that's it.

More scenes, as usual, check out places. For the next mission, just pick that
"Devil of Volvos Valley" one. Once you are ready, go speak with Diana.

~Mission 30
Winning Condition: Gain control of the fortress
Losing Condition: Annihilation

This is pretty straight forward. The fortress is just to the left, and you can
get Agzal or Larentia to cross the river. The fortress is guarded by Gibas.
If either Larentia or Agzal is strong, you should be fine. Get that Barows to
back you up if you need.

After, more scenes. Check out the mission "Supply Base". Speak with Diana once
you are ready.

~Mission 31
Winning Condition: Gain control of the fortress
Losing Condition: Annihilation

Alright, bigger battle than the previous. The fortress is to NE of the map.
There are quite a few enemies around, also, there are fences surrounding them
so you need to destroy those objects. Or, if you want, you can have bow users
and mages to attack from a distant. Ballister works as well. There are also
houses where new enemies could come out from, so make sure you get those as
well. Before the fortress, it's just 2 knights and a Paladin. And the rest is
just getting rid of them. If you got some strong members, this mission isn't
really that hard.

After that, more scenes. You may advance to the next chapter now.



After scenes, exit out the office to get requests. Once you are ready, speak
with Diana to begin the mission:

~Mission 32
Winning Condition: Alvina persuation protection (Get near Alvina with Vester)
Losing Condition: Death of Lis, Ward; Death/Capture of Vester, Alvina

Alright, Alvina is at the north part of the map, by the castle. That Vester
doesn't really show up til turn 5, and at the upper right part of the map.
As for the requests: There is a grave to east that you can check out with Leon
and make sure it's Bidro's grave; Chris can find Sigiris at the eastern red
house with the question mark; What's left is one more house with a question
mark, check that out as well for a minor battle. As for this map, there are
lots of enemies hiding in houses, and you often get attacked by them just like
that. Anyway, try to meet up with Vester by the time they destroy their gate.
While you are at it, take out the Ballister and the Priest. Now, for the area
with Alvina, as you break through either gate, that Old Knight will start to
protect Alvina. If you have a Ballister, you can actually get that Old Knight
barely. That way, you can take out that Old Knight without any risk. The rest
is just clearing the guards. Once Vester speaks with Alvina, that's the end of
the mission.

After that, more scenes. Check out places and pick with the "Scorpion" mission.
So once you are ready, go to speak with Diana.

~Mission 33
Winning Condition: 12 turn defense or annihilation of enemy units
Losing Condition: Death/Capture of Clamp or annihilation of your own units

You start up with enemies at each direction. Try to divide your units into 4
parts and clear the enemies. If the enemies ever get close, there are the
Ballisters you can count on. Just by all means, don't let them get to Clamp.
The rest is just defending and clearing the enemies. If you have Istbal, he
can talk with Sophy and both will move out the map. If you have Palouz, he can
also speak with Clamp to get a new Ballister and Arrow. You can also capture
that Ruvel if you can get to her before she flees.

After, more scenes. And on to the next mission "An Unfulfilled Dream" once you
are ready, by speaking with Diana, of course.

~Mission 34
Winning Condition: All members withdraw
Losing Condition: Annihilation

Alright, check the retreat spot and it's by upper left with a Flying Dragon
besides it. There are about 5 dragons in this place and they can move as much
as your Larentia, thus making this place pretty deadly. As you might know this
already, the dragons are meant to be killed with magic, so you will need mages.
The 4 Flying Dragons has 20 extra defense with wind, 5 extra with flame but
minus 5 for thunder. That one Fire Dragon has 30 extra defense in flame but
minus 8 for wind, and also counter with 5 fire damage. Now, you mostly have
three mages: Aigina with her wind magic Palasliana, Pelsvel got her thunder
magic if you get&equip one on her, and Enid has her fire magic Palaslayer.
If your Enid is strong enough, she can get the 4 Flying Dragons. The extra 5
defense extra in flame for these Flying Dragons don't really mean that much.
As for that one Fire Dragon, get Aigina uses Palasliana just like you did
before. Sometimes, the dragons can attack each others or the enemies.

After, more scenes. Once you are ready, speak with Diana and move onto the next
chapter.



After more scenes, exit out the office and as usual, check out places for
requests. Once you are ready, speak with Diana and start the mission:

~Mission 35
Winning Condition: 20 turn Defense Point protection; All members withdraw
                   within 24 turns
Losing Condition: Death/Capture of Lis, Ward; Enemy's penetration to the
                  Defense Point

Alright, mark down the Defense Point because that's what you are protecting
for 20 turns. As for the 2 requests: You are to find that Rodan again with
Ward. He is around the SW forest area of the map. Once you find him, speak to
him and that's it; Next, the targets are 2 people, one is an Imperial Knight
showing up by turn 11 and the other one is also an Imperial Knight that shows
up around turn 16. He is the Level 22 one. DO NOT kill these two people, let
them get to the Defense Point and they will escape. Since the Defense Point
could get you Game Over, make sure you are letting the right person through.
Anyway, by turn 2, Zephros, Aktur will show up with tons of Dragon Knights. Try
to avoid them as much by not going in range. The rest of the mission is pretty
much killing enemies and you will need to put up some decent defense. This is
yet another difficult battle if any character is sort of weak. By turn 19,
Jimuka will show up with lots of other enemies. Beware of Jimuka, he can attack
anyone on the field with his Black Meteo that has 'ALL' in range. By turn 20,
you are to escape. Zephros and Aktur will fly away with other Dragon Knights.
BTW, you can't beat Zephros and Aktur in this mission, so don't bother. Once
you escape all members within 24 turns, that's it.

After, more scenes. Check out places and once you are ready, go to speak with
Diana and start the next mission: Exile Island

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