Tales Of Symphonia - Strategy Guide (Page 06)
Below are the cheat codes, hints and help for Tales Of Symphonia - Strategy Guide (Page 06).
Examine the Sorcerer's Ring pillar in this room to change the function of it, and then use it on the elevator and ride it up, and go through the door. Before pressing any of the switches in here, run around the room and grab the three chests. Now go push in all the buttons and watch a short scene. Enter the elevator again, and choose to go up. I hate this room with a passion. This is the room that took me nearly 30 minutes to do because of all the twists and turns. It'll be very hard for me to write a walkthrough for this part. But press X to summon the platform, and press X over the little buttons to change directions. And if you hit those little spark things on some of the paths, you'll be paralyzed, so it won't damage you. If you get hit by one, once you reach the top, just use Raine's purify tech. That's all I can tell you. You're just gonna have to figure this one out by yourself. Sorry. \-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ Here's an interesting tip from Bugbert989 on this thing; I don't know if you found out the trick, but I did, the ship thing that you are riding has 2 lights; one on the left and one on the right, when you use the Sorcerer Ring it changes the direction that you will turn at the corners, it took me about 30 to 40 minutes to figure that part out. \-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\ Once you reach the top, go through the door, and you'll be in yet ANOTHER confusing puzzle room. This one deals with colored warp pads, and you can press X at the white ones to change the colors to warp to various areas. There are a good amount of chests in the room, and you also need to find three computer like things to disengage the lock leading to Rodyle's room. OK, here we go. I'll try my best to keep you on track. Once you come across the first warp pad, press X until it turns green, and warp to grab a chest, and then step on the warp pad to head back. Press X on it again until it turns red, take the warp pad, and grab the chest. Step on the warp pad to return to the bottom. Change the warp pad to blue, and step on it, and you'll be warped into another room with another white portal. Change this one to red, and examine the computer like thing to disengage one of the locks, and then head back one portal. Change it to blue and step on it to be warped to another room with a white portal. Change this one to red, grab the chest, and head back onto the warp pad. Change the white one to green and step on it to be warpped to another room. Head to the left and grab another chest, then head back right (don't step on the warp pad) and head up the stairs you see. At the top is yet another white warp pad. Change this one to green and step on it, and head over to the chest and open it. Head back (don't step on the warp pad) and head up the set of stairs, and examine the computer like thing to disengage another lock. Woo. One more to go. Now head back through the warp pad. Change the warp pad to blue, and step on it. Grab the chest, and step on the warp pad to warp back. Change the warp pad to red this time, and step on it. Go to the right, and check around for two chests, and then head up the stairs you see. There will be another white warp pad. Change it to blue, and step on it. Go behind the stairs to find another chest, and then head up the stairs, and run past the warp pad, and examine the computer to disengage the final lock. Now head back down to the warp pad, and change it to red and step on it to find another chest. Step back on the warp pad. Now change it to blue, and step on it, and head down the stairs to find yet another chest. Head up the stairs for another chest, and keep heading up the stairs until you run into another white warp pad. Change it to red and step on it. Now you should be in a room with a door and save point in front of it. This is where we want to be. Woo. Finally done. If this doesn't work out, you may want to try yourself, because it's kind of hard to remember an exact order with so much warping, you know? Anyways, save your game, and head through the door. Take the elevator, head through the door, and watch a scene with Rodyle. After the scene, we're forced to fight. ============== BOSS FIGHT ============== 0000000000000000000 0 Rodyle 0 0 HP: 35,000 0 0 TP: 500 0 0000000000000000000 He packs quite a punch, he does. His physical attacks can do some heavy damage if not guarded, and his magic is just as strong, so get ready to use a few gels in this fight. He can knock you into the air, and slam you into the ground, which is very annoying. Use your best combos and techs with whoever have you have in your party, and try to keep your HP up at all costs. ============== END BOSS FIGHT ============== After the fight, watch Rodyle talk all funny like, and then activate the self destruct system. Another scene occurs near the machine, and then Botta comes in telling you to leave and to let you handle it. So head up, and after some more talking, Botta... dies. :( You'll then do battle with three baby dragons. That's why I told you to keep your HP up while fighting Rodyle. They only have 7,000 HP this time, so it shouldn't be a problem. It should only be a problem if you are were hurt too much during the Rodyle fight. Now with them gone, watch some more scenes, and then you'll be in Palmacosta. -------------- PALMACOSTA -------------- Watch yet another scene, and when it's done, heal if you need to, and save your game. When you try to exit, it'll ask if you want to automatically jump back to the Sylvarant Base. Select Yes. -------------- SYLVARANT BASE -------------- Now watch another scene with Yuan, and he'll tell you that you'll be able to transport back and forth between Sylvarant and Tethe'alla with ease now. That's good. To transport, fly into the little blue circles above the Sylvarant Base, and the Tethe'alla Base. Once the scene's done, you'll be at Altessa's House. -------------- ALTESSA'S HOUSE -------------- More talking! YAY! Soon Regal will ask you to take him to Altamira, so do so. -------------- ALTAMIRA -------------- Head up to the Sky Terrace, and watch a scene, revealing Regal as Alicia's murderer, but she was killed the same way Marble was, so they don't look heavily down on Regal for it. Now watch the rest of the touching scene, and when given a choice, choose the first option, and Regal will gain a new title. Nothing else to do here for now, so exit Altamira. -------------- WORLD MAP -------------- So where to next? The Temple of Darkness, the place that players hate very much. Where is it? Fly to Meltokio, and fly south from there (it's on the southern tip) and look for a landing spot on the little mountain gap, and enter. -------------- TEMPLE OF DARKNESS -------------- You try to go in, but it's too dark to see, so leave the Temple for now. -------------- WORLD MAP -------------- Head back to Meltokio. -------------- MELTOKIO -------------- Go to the sewers, and make a quick jump, and head for the Elemental Research Laboratory. If you don't remember where it is, it's by the inn. Once in, talk with the people in the building, to learn what happened to Kate. Now let us make haste. Now head to where the weapons shop is, and enter the arena. Now talk with the women at the counter to enter the arena. Who you choose to fight with is your call. Fight with whoever you've been using the longest, and who you can use the best combos with, because you won't be able to use items once you fight. Pick your person, and you'll be in the waiting room. Talk with the guard near the gate, and tell him you're ready. Fight the battle, win, and then go to the right, and enter the door. Head down the hall until you encounter a scene with Kate. Do as she says, and then you'll get the blue candle. Now exit Meltokio. -------------- WORLD MAP -------------- Next stop, Temple of Darkness. -------------- TEMPLE OF DARKNESS -------------- Man. This place is a breeding ground for hate. Anyways, watch the short scene once you enter. Once in control, follow the path, and keep going straight past the ramp and search behind one of the stone slabs for a treasure chest. Open it, and now go down the ramp, and into the next room. You'll be introduced to the most annoying characters in the game, the Shadow figure. There's five in all in the dungeon, and they're dumb as hell, so this dungeon can get on your nerves. Anyways, watch the scene with it, and once in control again, head for the door to the right. Work your way down the steps and you may notice a light coming from a portion of the wall. Examine it, and Lloyd will jump in. In this room is the Sorcerer's Ring pillar. Lloyd will shoot a block with a face on it, and you can now pull or push it. Pull it out one space. One thing to note about these, is that one of these blocks is connected to another, as shown when you pull it out. Now exit this room. Don't go up the stairs yet. Run down the rest of the stairs you're on, and examine behind them to find a treasure chest. Now run back up the stairs, and into the room with the first shadow figure. Once here, touch it so that it will start following you, and head to the left with it, slowly walking, or else it'll get stuck behind a corner or something else. Once you come across the light (it's right by him), shoot it with your Sorcerer's Ring and continue on to the left. Run past the block, and down the stairs. Once at the bottom of the stairs, go down until you see two more blocks with faces. Shoot the right block first, and push it in, which knocks off a block with another shadow figure on it. Now shoot the left block, and push it in to clear a path to place the shadow figures. Now head up, and go through the path the block was previously blocking, and keep heading right, past the ramp, to get a chest. Also defeat the monster here, as it carries the memory gem. Now shoot the light, and head down the ramp with the shadow figure behind you. It'll show a small scene to show you that it's down there. Save your game while you're down here. Now head back up the ramp. At the top of the ramp, head left, up the stairs, and down to where the two blocks are. On the left side, there's another shadow figure, so bring him with you, and head back to the ramp, and go down it to place that shadow figure with the other one. Two down, three to go. Head back up the ramp, and head towards the stairs where the block is, but instead of going up the stairs, head to the left of them, and then down, and you should see the block with another shadow figure on it. Push this block to the right three times, and then all the way up until it walks off. Now head back up to where it is, and then head to the right to the ramp, go down it, and then go down to where the other two shadows are to place that one there. Save your game if you like. Now instead of heading back up the ramp, head down the right stairway and exit through the door. (Don't worry, if any of the shadow figures followed you, they'll be back in the spot you left them off at.) Now head up the stairs until you come across the wall with the light coming from it (where the Sorcerer's Ring pillar is.) and enter it. Shoot the block with your ring, and then pull it out one space. Now exit. Once back in this hall, head all the way up the stairs, and into the top door here. Run all the way to the left until you come across the block on the stairs, and push it all the way in. Now head back through the door you came from, and head all the way down the stairs, and exit through the door. Run up the stairs, and then up the ramp and to the left, past the stairs. Run down across the block, and then walk along a pathway to your right, and then across the block that's pulled out to get the shadow figure there. Take it, and backtrack to the ramp, and go down it to place that shadow there. Woo. One more to go. Now save your game, since I know you don't want to go through all of this again if something happened to your game. To get the last one, head back up the ramp, and to the left, past the stairs, and you'll see that block sticking out. Don't walk across it. But stand in front of it, and use your Sorcerer's Ring, and push it all the way in. Now head back to the right, to the ramp, and go down the ramp, and down the right staircase. Head all the way up the stairs, and exit through the top door, and go down, across the block. Grab the chest, and make the shadow figure go up past the block. Now exit through the right door again. Run down the stairs and examine the light in the wall to enter the room, and use your Sorcerer's Ring on the block, and pull it out one space. Now exit, and head back up the stairs. Once in the room, grab the shadow figure, and go all the way left, and then down to the two blocks next to each other. Shoot the left block, and push this block in (if not push, pull), and then go up, and down the first set of stairs you see to your right. Head for the ramp, go down it, and then you should have all five shadow figures down there. Save your game, and head for the left stairwell. On the way down, a scene will trigger and you'll see the shadow figures head down the stairwell. So follow them. Follow the path until you come into a place that has three roads. The east and south paths lead to treasure chests. Once you get them, go back to the middle, and take the north path, and follow it. You'll soon come across a broken save point, so your a memory gem, and save your game, and take the path to the left from the save point, but before reaching the bottom, make sure Raine has Photon set as her Unison attack. Now proceed to the bottom, watch the little figures gather, and Shadow will form. Stick Sheena in your part if she isn't already, and get ready to fight. ============== BOSS FIGHT ============== 0000000000000000000 0 Shadow 0 0 HP: 30,000 0 0 TP: 800 0 0000000000000000000 Shadow isn't really all that tough. The only thing that makes him annoying is that he likes to warp a lot. He'll warp from one spot, appear behind someone, and do a multi-hit physical attack on them, and then do it again and hit someone else. So be on guard when he warps. Other than that, use your best combos and techs, and have Raine go crazy with using Photon or Ray, and heal when needed, and he'll be gone. ============== END BOSS FIGHT ============== Watch the scene, and Bob Almighty, get out of this temple! -------------- WORLD MAP -------------- So where are we heading next? The Linkite Tree. Head over to the Tethe'alla Base to warp over to the Sylvarant side, and the Linkite three should be just a tad northeast from the base. If not northeast, then explore a bit, but it's in the desert region. -------------- LINKITE TREE -------------- Just go up to the tree and examine it. Now exit. -------------- WORLD MAP -------------- Next stop, Nova's Caravan. To get there, fly torwards Hakonesia Peak, and go a little south, and then east to find Nova's Caravan. -------------- NOVA'S CARAVAN -------------- If you followed this, you should've gotten the Linkite Nut already, and should've gotten the summon spirit Sylph to avoid a lot of backtracking. With those in possession, talk with the father (standing most right) to watch some scenes. Once ready, head to Dirk's House. -------------- DIRK'S HOUSE -------------- Talk with Dirk to get an Exsphere Shard, and then return to the Linkite Tree. -------------- LINKITE TREE -------------- Go examine the tree again, and watch a series of events take place. Soon Aska will come down, and Sheena will want to form a pact, but he wants to be with Luna first. Remember Luna? She was at the Tower of Mana when you first beat it. Well, guess where we're going? -------------- TOWER OF MANA -------------- All the puzzles are solved still, so just make your way up to the top, but make sure to save your game first. Now head for the warp pad, and you'll see Kratos, and another scene will unravel. You'll take the warp pad automatically, and will see Luna, and then Aska. Put Sheena in the party if she isn't already, and get ready to rumble. ============== BOSS FIGHT ============== 0000000000000000000 0 Luna 0 0 HP: 18,000 0 0 TP: 720 0 0000000000000000000 0000000000000000000 0 Aska 0 0 HP: 19,650 0 0 TP: 600 0 0000000000000000000 These two aren't as hard as you think they may be. Take out Aska first to get rid of that one problem. Aska really doesn't have any strong attacks, so just block when needed, and wail on him with combos and techs. If you get your U. Attack gauge full, save it for Luna. Once Aska is done for, concentrate on Luna. Make sure Raine's Photon and Ray techs are disabled. Luna's Photon attack hits for quite a bit of damage, but nothing a First Aid can't fix. The only thing you should watch out for is her Light Ray (or something like that) attack, because it'll place the status effect Curse on whoever's hit by it, preventing you from using techs. Use a Panacea Bottle to cure it. Just wail on her with your best combos and techs, and she'll fall soon. ============== END BOSS FIGHT ============== With that done, watch them join your team, and watch the first anime cutscene since the opening of the game. Then we'll see some talking, and then Kratos will join your party, and gain the title Traitor. After some more talking, you'll automatically be at the Iselia Human Ranch. -------------- ISELIA HUMAN RANCH -------------- Once in control, head through the gate, and then down the stairs, and examine the Sorcerer's Ring pillar to change the function. Save your game while you're at it. Now head up, avoiding the moving red beams, and then you'll be forced to split up into groups. You won't be controlling the rescue team at all during this. I had Lloyd, Raine, Kratos, and Presea as my main group, and everyone else on the rescue group, but it's your choice on who you want. I recommend sticking your weakest characters on the rescue team. Anywho, once in control again, you may see two circular machines ahead of you. The left on heals you, and the right one sells you items. Stock up on items as needed (you'll need them, trust me.) Now head towards the lower wall for a chest. Once you're ready, take the upper path. Take the right path to claim two treasure chests, and then the left path for three treasure chests. Now head back down to the room you were just in, and take the left door. Use your Sorcerer's Ring on the little things by the door to open it, and go through. Avoid the moving red lasers, and exit through the door here. You'll see two prisoners, one of them being Chocolat. Fight the battle, and then the prisoner and Chocolat will escape. Once in control, head down the stairs, and go to the right, and head through the door. Run forward until you come across some stairs. Open the chest, and then head left, and activate the little pillars by the doors to go in it to get three more chests. Exit, and when back at the intersection, take the northern path, activate the pillars by the door, and go in for three more chests. Now head back down to the intersection and go right. Once in here, take the stairs into a room which contains two more chests. Now go back up, and go down the northern stairs. Head into the door, and take the warp pad. You'll be in the control room, but Forcystus steps in. Remember him? You last saw him at Iselia, when you had to fight Exbelua. Well, you have to fight him now. ============== BOSS FIGHT ============== 0000000000000000000 0 Forcystus 0 0 HP: 20,000 0 0 TP: 400 0 0000000000000000000 0000000000000000000 0 Exbone 0 0 HP: 6000 0 0 TP: 320 0 0000000000000000000 This battle is going to be hell. My first time playing I died two times. I have 2x Exp this time around, and I was Level 60, and I still had trouble with him. It doesn't matter if you go after Forcystus first, or the two Exbones. Both have powerful magic, but I'd go for the Exbones, so you can concentrate on Forcystus without any interruptions. The strongest spell Forcystus has to offer is Air Blade, which hits you four, or five times for 500+ HP a pop, so it adds up to nearly 2,000 damage, if not that much, and he just loves using it. Another thing, even if you use combos on him, you can't interrupt when he's trying to cast a spell, or attacking. You're going to be doing a lot of healing in this fight, and reviving, so I hope you got a nice amount of Gels and Life Bottles. Just keep wailing on him, and healing and reviving when needed, and he should fall. ============== END BOSS FIGHT ============== Glad that's over with. Watch Forcystus fall off the edge, and then backtrack all the way to the entrance. Make sure to buy any items in here if needed, and head out. You'll meet up with the rest of your party, and start talking, but Forcystus decides he doesn't want to die, so he shoots Lloyd in the back, then aims for Chocolat, but Colette dives in the way, revealing some.. monster.. skin. After that, watch some more talking, and watch Lloyd kill Forcystus, and then watch some more talking, and then watch two very purdy scenes. After some more talking, it's time to... guess what? Switch to Disc 2! YAY! -\-\-\-\-\-\-\-\ SWITCH TO DISC 2 -/-/-/-/-/-/-/-/ ============== 6.) Disc Two Walkthrough (xxd2wxx) ============== -------------- ISELIA -------------- Yup. That's right, you're in Iselia. Once you gain control again, head over to the school house, and save your game. Once you do, head over to the huddled villagers, and a scene will occur. The mayor decides to blame Lloyd for the failure of world regeneration, and then snaps at Genis saying he's the one who probably told the Desians to attack because he's half-elf. Chocolat will soon step it, to protect Lloyd and Genis, and to make the mayor look like an ass. Soon everyone will start saying nice things about Lloyd, Colette, Genis, and Raine, and Raine will run off, overcome with emotion. Once in control, go to Genis's house to find Raine, and then stick Zelos in the lead and talk with all the females. Once ready, stick Lloyd back in the lead, and head for the entrance of the town to trigger a scene, and you'll be at Dirk's House. -------------- DIRK'S HOUSE -------------- Watch some scenes, and once in control, talk with everyone, saving Colette for last, and process some Pellets while you're here. Then go talk with Colette, watch some scenes, and then lead's head off to Altessa's Place. -------------- ALTESSA'S HOUSE -------------- Now watch some talking, and here's a little something extra you can do. All it does is just expand a bit on the story. Once you exit Altessa's House, go back in, and examine a red Exsphere on the table. It'll trigger another scene and you'll be in the Toize Valley Mine. Head for the waterfall at the end to trigger another scene, and then you'll be back at Altessa's House. Now leave, and head for Sybak. -------------- SYBAK -------------- Once here, head for the Library (where the Wonder Chef was) and you'll see Sheena, Raine, Presea, and Regal looking through a book, and Raine will spot something. When given a choice, choose the top option, and then head off. You can talk to the man standing by the dog near the research building to trigger another optional thing, but that's it. Head for Meltokio. -------------- MELTOKIO -------------- Head for the sewers entrance as usual, and then do a quick jump, but you'll notice you're still in the sewer. Walk foward a bit to find Vharley, saying how he poisoned the king, and then Presea will kill him. Now once in control, exit the sewers, and enter the church. Head all the way back, and then to the left and enter a door to see the Pope. He'll try to act like he doesn't know what you're talking about, but then breaks down and tells you where the antidote is, so Colette snags it. After some more talking, Colette will be an angel of death for a bit for some guards, and then after that's over, she'll gain the title Spiritua Reborn. Now another scene starts, but it's with the king this time. Watch it. Once in control, leave the room, and head right, and down the stairs and into the double doors you see. Another scene with everybody searching through books occurs, and then when they're about to give up, Colette falls and knocks over all sorts of books, and one special book comes floating down, giving you the things you need to cure Colette. One of the items you need is Zircon, and Regal brings something up about some being at his company in Altamira. After you get control, head down the stairs, and to the left to find the Queen. Talk with her to get a letter, and then exit. There's yet another optional thing you can do, but it relates to Presea this time. Go to the right most mansion in the mansion area, and talk with the woman near a window. Pick the first option when you exit. Well, with two items to get, let's get the Zircon first. So Altamira, here we come. -------------- ALTAMIRA -------------- Once here, head to the little boat thing that takes you to the Lezareno Company, and take the elevator to the President's Office. Speak with George (red jacket) and he'll tell you about the records on the second floor. Speak with him again to get Regal a new title. Now head for the second floor And watch a scene. After that, head for the exit, but stop by the hotel first and choose to rest, even if you don't need to. Now when given the choice, choose to stay up late. Now head for the 4th floor and examine the pumpkin to find the Wonder Chef. Learn the recipe, and then head for the top floor and go to your room and rest. Now exit and head for Sybak. -------------- SYBAK -------------- Go to the Research Facility for an event, and the person will tell you where the Zircon is. Once in control again, take the doors to your left, and enter the first door in this hall. Open the chest to get the Zircon. Also make sure to talk to any women you haven't yet with Zelos. Once ready, head off for Ymir Forest, which is South from the Tower of Salvation in case you forgot. -------------- YMIR FOREST -------------- Head straight to the Sorcerer's Ring pillar to change it's function. It plays music now! Weeee! Jump on the tree stump and use the ring and a baby boar will charge into the tree. Once in control, check behind the tree for a chest. Now head back down, and take the right path. You should come across a fork. Take the bottom path, and jump on the tree stump with the flower, and use your ring, and a baby boar will charge, and unlock the chest. Now open it. Now head up the path all the way, and check behind the tree for another chest. Now go back down, and take the left path, and then up for the next section. Take the first left you see here, and jump on the tree stump, and play your flute. A baby boar will crash into the boulder, only cracking it. How to break it? Be patient. Now go back to the right. Now head up and then right, jump on the tree stump, use the ring, and grab the Blue Seed that drops from the tree. Also grab the chest behind the tree. Now backtrack to the Sorcerer's Ring pillar, and plant the Blue Seed to the left of the pillar. Now head back down, and to the left and head up the branch to reach higher ground. Take it up to reach the next section of the forest. Now go down the tree and you should come across a split. Head left and you'll come across nothing but a lily. Jump on it, and use your ring. Head right, and take the path all the way around and keep going until you come across another split in the tree. Go south, and it'll take you to a save point. Check behind the tree for a chest, and save your game. Now head up the bridge and talk with the elf child to figure out what you need to find. Now head back, jump on the lily and open the chest for the White Seed. Now backtrack to the Sorcerer's Ring pedestal. Plant the white seed. We're almost finished. Go back left and follow the path to the section you just came from. Follow the path until you come across the split. Head for the save point, then right for the next section of the forest. Head up the tree on the left, and jump on the branch with the white flower and use your ring. A bird will pick you up and drop you off at another section. Now head right, and then jump on the tree stump and use your ring, and watch the baby boar run into the boulder, breaking it altogether. Now head back left, go to the white flower, use your ring, and backtrack to the Sorcerer's Ring pillar. Head back to the entrance, and take the right path from it, and climb up the tree, and look for a branch with a white flower on it. Jump on it, use your ring, and then the bird will drop you off somewhere else. Jump off the branch here, and push the box over the ledge. Now head back to the tree branch, and use the ring to return. Jump off the branch, and head up. Now go down the tree on the right side and head up for the next section of the forest. Take the first right you see, and then the second right on this path and go left up a tree. Now go up, and climb down the tree at the corner, and go right and cross the box and jump on the tree stump and use the ring to drop a Ymir Fruit. Well, you can't reach it. Looks like it's a job for some fishies. Jump off the stump, and head back up into the tree, and down the path and head up when you step off the tree. Jump on the tree stump and use your ring and a baby boar will smash into the tree, dropping a bug into a water, keeping the big fish busy with the munchies. Now run back and turn right and follow the path until you come across a lily. Jump on it, and use your ring and the fishie will move the fruit past the big fish, under another tree. Now head back into the tree, and head down the path that leads to where the fruit first fell, but take a left this time, and jump on the tree stump and use your ring. Three bugs will fall out, and it'll move the fruit down. Go back up the tree and go south on it and down the other end. Head back for the bottom entrance, and on the way, you should notice a lily. Jump on it and use your ring and the fish will move it left. So jump off the lily, and go left, and take the bottomleft exit. Once here, you'll see a big fish swimming back and forth. Jump on the lily, and then wait until the fish is swimming, and use your ring, and the little fishie will swim by, going down. If you use your ring when the big fish has the three dots above his head, it'll see the small fishie, and it'll eat the fruit, and you'll have to do it all over again, But since you did it right, backtrack to the Sorcerer's Ring pillar. Go to the pillar, and take the left path, and then go down at the split you come across. Follow the path until you come across another lily. Jump on it, and use your ring and the small fishie will place it in reaching distance somewhere else. Now backtrack to the Sorcerer's Ring pillar, and grab the fruit. Now head for the save point, save, and give the fruit to the elven child, and enter the village. -------------- HEIMDALL -------------- Watch a few scenes when you enter. The first building you see should be an equipment shop, so upgrade as needed. Exit, and keep going up in the town and you should come across the inn. Rest if you need to, and save your game. Now exit, and head left from the inn for another section. At the top of this part is the elder's house. Enter the house, and go through the door at the right first to find the Wonder Chef disguised as a painting. Now go talk to the elder, and exit the town. Select Yes for the Quick Jump. -------------- WORLD MAP -------------- Next destination, Latheon George, which is to the Southeast. -------------- LATHEON GORGE -------------- Once in control, go straight up and open a chest. Now head back down, and then to the right and find the Sorcerer's Ring pillar to change the function. Now head to the right, and up the path for another chest. Now head up the hill, and you'll notice a flower shooting out some white rings. Stand in front of the flower, and time yourself so that when you're in the green bubble, you'll float across. Do so, and you'll be on the other side. Head up the path tot he tree and examine it and take as many Kirima fruits as you can carry. Now head back down, and examine the dead flower, and feed it a Kirima fruit and it'll revive. Now let it blow you onto the other side and head down and follow the path and then cross the bridge. Run past the hill here, and open the chest. Now go down, up the hill, and head left for another chest. Go right and up the hill and down the hill to the north. Give the dead flower here a Kirima fruit so that it's active, and head back to the flower by the hill that you came up. Let the flower blow you across the gap, and then you should be going up if you revived the dead flower. You'll drop onto a higher hill. Follow the path and you'll run into another tree, but it has different fruits this time. These are Amango fruits and they kill plants. Grab as many as you can carry, and then head up. Head up from here, and grab the chest by hidden behind a hill and by a dead flower. Head up and left to find a dead flower. Use a Kirima fruit to get it active again. Head back right and head up the hill. Revive the dead flower here. If you go down, you'll see another active flower. Go up in front of it, and let it blow you across. Once you land, go up and get blown across by the flower near you. Grab the chest here, and go to the right and open another chest. Go up to revive another dead flower, and head for the lower left flower, and let it blow you across to the other side. You may notice a different kind of flower here. It's big and blue. Let it blow you across to the next section. You should see a five-way split here. Doesn't really make it much easier, does it? Anywho, go up the southeast hill and ride the flower to the upperleft. Once you land, examine the flower on the right of the ledge, and kill it off by feeding it an Amango fruit. Then use the left flower and ride it. Head back to the split paths, and head up the southeast hill again. Kill the flower off here by feeding it an Amango fruit. Head back to the middle of the split paths and go down and up the hill to the left. Go to the flower on the right, and feed it an Kirima fruit, and let it blow you across. Once in control again, follow the path and revive the flower. Head up the hill on the left and let the flower blow you across to the next section of the map. Ride the flower here, and then up the path until you find two flowers. Ride the blue one, and it'll send you flying over to a ledge. Ride the lone flower on the ledge, and then revive the dead flower on the ledge you land on, and ride the other flower on the ledge. You should be on a ledge leading to a cave. Revive the dead flower here, and enter the cave. You'll notice a treasure chest. If you're going to open it, put Genis in your party first. Open it to fight a Fake, and let Genis go crazy with his spells. It has more HP than the other two, much more, but Genis should be able to handle it with ease. Once it's dead, you'll get an Elixir. Now let's continue. Take the left path, and then go right at the top. Head up the hill and beat up on the slug monster for the memory gem. Head left, and then up for a chest. Head back down to where the Fake was, and go to the ledge above it, and head to the left. You'll come across another split. Head up to stock up on more Kirima fruits. After that, head down to exit. Once outside, revive the flower, and let it blow you across. Once you land, line up in front of the blue flower and let it blow you across to another ledge. Ride the flower up to a path. Head up the path.
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