Tales Of Symphonia - Strategy Guide (Page 03)
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Once up, a scene occurs, and you'll be asked to organize your party so that Colette is in it. If she's not, put her in now. If she is, then get ready. ============== BOSS FIGHT ============== 0000000000000000000 0 Adulocia 0 0 HP: 10,000 0 0 TP: 248 0 0000000000000000000 0000000000000000000 0 Amphitra 0 0 HP: 2300 0 0 TP: 120 0 0000000000000000000 Be prepared for a fight, because this isn't going to be a cake walk like the other few boss fights. If you want any chance of survival, take out the Amphirtra's first, which will be her little two minions. You should have either Kratos or Genis in. Let whoever you have in go crazy with Lightning while you should do the normal three hit attack, Tiger Blade, and Sword Rain combo to get some damage in. Make sure to block when needed, and keep an eye on everybody's HP, and mostly, TP. Hopefully nobody will die in this fight. But if someone does, use a Life Bottle, then immediately use an Apple Gel when you can use items again. After some time, she should fall. ============== END BOSS FIGHT ============== Whew. Take a sigh of relief while watching the scene. Once that's over, make your way back to the entrance, and leave. -------------- THODA GEYSER -------------- Colette will collapse, which enduces yet another scene. Once you get control again, save your game, and head back to Thoda Dock. -------------- THODA DOCK -------------- Head back out to the world map. -------------- WORLD MAP -------------- Now it's time to head for Hakonesia Peak. I'm assuming you remember where it is. -------------- HAKONESIA PEAK -------------- Now head up to the gate, and the guards will notice your road pass, and you'll be all set to continue your journey. -------------- WORLD MAP -------------- Head north to reach another House of Salvation. And then from there, head west to reach Asgard. -------------- ASGARD -------------- Alrighty. A new town, which means new weapons and armor. Hopefully you've been saving up your Gald, because the things here are not cheap. One thing you may notice is that there are three inns in this town. I recommend the one right by the entrance to town, since it's the cheapest. To reach the equipment shop, head north from the top of the first set of stairs that you come across. If you keep going right until you reach a new section of the map, and head up a large set of stairs to the north, there should be a house to your right with a female named Aisha. Go upstairs, and examine around the room and you should bump into the Wonder Chef. Now before continuing, I HIGHLY recommend going to any inn and saving your game. When ready, head back to the main area of town (where you first came in) and head up the rather large stairway to the north. You'll come across a huge stone slab type of thing, and Raine will just fall in love with it. With Raine babbling, you can still move. So go check the other side to see two guys trying to blow up the thing. Raine overhears the three talking, and well, she doesn't take too kindly of the idea of blowing it up. So she uses her super duper elf crime fighting kicks and knocks them on the ground. After some more talking, and once you regain control, head back to Aisha's house (where you found the Wonder Chef.) You'll learn that one of the guys that was trying to blow up the thing has a sister that is going to be sacrificed to the monster in it, and he didn't want it to happen. Raine then offers to become the sacrifice, and dresses up in some pretty nifty clothes. After some more babbling, the monster reveals itself. ============== BOSS FIGHT ============== 0000000000000000000 0 Windmaster 0 0 HP: 10,000 0 0 TP: 220 0 0000000000000000000 This boss fight isn't terribly hard, but you need to pay attention to see when he starts to spin around, since that's an attack that can add damage up quickly. So get ready to block it when needed. Other than that, if you're using Genis, make sure to disable his Wind spells. Do the normal 3 attack/ Tiger Blade/Sword Rain combo with Lloyd, and have the other characters do what they do best. Nobody should die in this fight, so just block when needed and you should be fine. ============== END BOSS FIGHT ============== After the fight, another scene will occur, and you'll get a Map of Balacruf. Go back to Aisha's (or Linar's) house again to get another scene, and then leave and go rest at the inn if you're not completely healed. Save your game, and head off. -------------- WORLD MAP -------------- Our next destination is going to be Luin. How do we get there? See that House of Salvation from Asgard? Go to it, then head Northwest. It's a good long run there, so fight some enemies while going there. -------------- LUIN -------------- Not much to do in this city. You should've upgraded your weapons and armor in Asgrad, so you shouldn't have to buy anything here. But if you head all the way left, you'll run into another scene with Sheena, and you'll be given a choice on what to say to her, but it doesn't matter what you saw. I went with saying she's cute. (because she is, silly goose) After that's done, head back to the World Map. -------------- WORLD MAP -------------- Now it's time to head off to the Balacruf Mausoleum. To get there, head to the House of Salvation, and go east until you see a bridge. Cross it and continue on. But before heading there, stop by Lake Umacy to watch a scene that will come into importance soon. When ready, head for your destination. -------------- BALACRUF MAUSOLEUM -------------- If you go to the left, you'll find a chest under a tent with 1800 Gald. Other than that, when you're ready, head up the little set of stairs, watch a scene, and enter the cavern. Once you enter, head to the right to find a save point and a chest. Open the chest, and save your game if you wish. You may notice that if you try to light the torch, the wind will blow it out. We have to stop it somehow. Well, let's head left, and up some stairs. You may notice two metal things on the floors with holes on them. Try to run across, and spikes will shoot up, and will hurt you. Walk slowly over them so you don't get hurt. Now head over the bridge, and light the torch you see. Read the plaques (make sure to read all the plaques you come across) and head down, and then to the left for another plaque. Go over to the box in your sight, and push it off the edge, and go down some stairs to the right, and fight the enemy here, since it should carry a Memory Gem. When you reach the bottom, go over to where the box fell, and push it on the square to stop the wind. Now head all the way right (where the save point is) and light the torch, and read the plaque. Now go down the hall until you see a hallway with spikes from the walls that close together. Make your way down that hall, making sure not to get caught between the spikes. Once you reach the other side, head up the stairs and head to the left and then up towards another plaque. Make your past another floor-spike trap. If you want, light the two torches sitting by a door. If you do, don't go through the door. Whatever you do, keep going to the right, then head down some stairs, and read the plaque there. Also push the box on the square tile again to stop the winds. Go up to get two treasure chests, then head down to light yet another torch, and collect another chest. Did you see a pillar underneath the stairway going up to the next room? Make your way down to it [avoiding the traps], to change your Sorcerer's Ring so it shoots wind. Save your game if you wish, then head through the door, and watch a scene. You'll notice five pinwheels in this room, each of a different color. The key is to use the Sorcerer's Ring to spin them, but you have to spin them in a certain order. Well, I told you to read all the plaques so you'd know the answer for yourself, but I guess it wouldn't be fair of me to not give the answer here, since it is a Walkthrough after all. Anywho, there's three different combinations you can use. Two reveals two treasure chests, and the other reveals the passage to the boss. I'll list which one leads where. To get the first treasure chest, hit the pinwheels in this order; BLUE, RED, YELLOW, WHITE, GREEN. To get the second treasure chest, hit the pinwheels in this order; RED, GREEN, YELLOW, WHITE, BLUE. To open the door that leads to the boss, hit the pinwheels in this order; RED, YELLOW, GREEN, WHITE, BLUE. Once ready, head up the stairwell, and get ready for a boss fight. ============== BOSS FIGHT ============== 0000000000000000000 0 Iapyx 0 0 HP: 14,000 0 0 TP: 88 0 0000000000000000000 I really wouldn't say this battle will be as tough as the last seal boss you fought, but it won't be easy. Make sure to disable all techs for Colette, except for Angel Feathers. This boss likes to shoot little spikes out, and it'll hit you about 5, 6 times, so block those to minimize damage. Use high ground attacks, like Tempest, and use your best techs during a Unison Attack. If you're going melee, you should be keeping it busy, so it won't hurt your other partners too badly. Just guard and heal, basically, and it'll be dead in minutes. ============== END BOSS FIGHT ============== Now watch the scenes, and head for the exit. Try to stay fully healed while you're trying to exit, because before you reach the exit, Sheena's back, and she's not playing around this time. ============== BOSS FIGHT ============== 0000000000000000000 0 Res. Assassin 0 0 HP: 4500 0 0 TP: 164 0 0000000000000000000 0000000000000000000 0 Guardian-Lit 0 0 HP: 5500 0 0 TP: 400 0 0000000000000000000 Sheena comes along with another Guardian this time, but it's a Lightning Guardian this time. This battle may be a bit tougher from the last one you had with Sheena, namely because the Lightning Guardian can knock you on your back, leaving you defenseless for a couple of seconds, so it would wise to go after the Guardian so it doesn't interfere with you fighting Sheena. Just use the same strategies you used last time against the Guardian, and it'll be dead. Sheena should be about halfway gone after the Guardian is gone, so finish her off. ============== END BOSS FIGHT ============== Once you exit, Colette will collapse again, and you'll set up camp. A touching scene occurs, and then we're off. -------------- WORLD MAP -------------- Let's head back to Luin to see what's up. -------------- LUIN -------------- Holy crapola! What happened?! To find out, head all the way left to another section of the city, and you'll see... SHEENA! She'll explain what happened, and then wants to help rescue the people, and wants to call a truce. If you have ANY KIND OF HUMANITY in you, you WILL pick the first option. If you don't, I'll find out who you are, and I'll strangle you with a belt. Now that you have Sheena. Make sure to give Sheena some equipment, since she won't have much equipped. Once ready, talk with the old man you see to trigger a skit, and run around a bit to trigger yet another one. Alright. When ready, leave the town. -------------- WORLD MAP -------------- Our next stop, the Asgard Human Ranch. Head Northeast from Luin to get there. -------------- ASGARD HUMAN RANCH -------------- Once you arrive, you'll notice that the security is top notch, and that there's no way of sneaking in. But luckily, you have that sexy brain Raine has, and she'll come up with a plan. After some more talking, the plan will go into action, and you'll have to fight a few Desian soldiers. Fight the simple battle, and you'll make camp. After some more talking, you'll have control again. Once you enter, head uppish-rightish until you come to an opening. Go in to get a chest. Now head all the way up, and enter the ranch. Follow the path, and go into the only available door. Now some more scenes occur and stuff. Once you regain control, save your game, and head over to the door to your left, which should lead you to a room with Conveyor belts. Grab the chest you first see, and ignore the pillar. That'll come into play soon. Run down the stairs, and fight the soldiers if you wish. Head up the stairs you come across, then go to the other side, and run down those stairs. Keep going up until you see a path to go left. Take it, grab a chest, and fight the soldier there. Now head back down to where you were going, and follow the path up to trigger a scene. Watch some more talking, blah blah blah. Soon you'll regain control. Exit the ranch. -------------- WORLD MAP -------------- Let's head back to Luin. -------------- LUIN -------------- Upon entering, you'll come across *gasp* ANOTHER SCENE! Some more talking will occur, and when given the choice, pick the first option. Now when you regain control, head down until you see a man between two bridges. Talk with him and he'll tell you about a man to escaped from the Ranch, and is hiding in Hima. Now head back to the other part of town, talk to the man standing by the debris, and agree to train with Kratos. Now exit. -------------- WORLD MAP -------------- Our next destination, Hima, which lies far to the west. Just look for a sloping hill that stands out if you can't find it. -------------- HIMA -------------- Head for the inn, and rest if needed. Save your game, and talk with the woman on the stairs. After some talking, exit, and reenter the inn. Head up the stairs and enter the door, and check the item with yellow steam coming from it to find the Wonder Chef where he will give you yet another recipe. Now exit the inn. If you go to the right, you'll find a man under a tent that customizes and sells items and equipment. He has some equipment you may be able to use, so customize and buy as needed. When ready, head up the slope behind the inn. Keep going up, and you'll trigger a scene. A man comes stumbling in, and then he's introduced at Pietro. The hell? I thought he died. The woman will explain what the situation is. After that's done, keep going up the slope, and you'll trigger another scene, but you'll want this one, since it'll come into importance soon. Anyways, when ready, it's time to head off. -------------- WORLD MAP -------------- Time to head back to the Asgard Human Ranch. -------------- ASGARD HUMAN RANCH -------------- Once you enter, you'll see that huge boulder. Examine it to trigger a short scene. After the scene, you'll be in the control room, and then you'll have to do battle. Kill the lowlifes, and then you'll watch another scene, and then you'll have to split up into two groups, the Infiltration Group, and Deactivation Group. The Infiltration Group will have Lloyd in it. I recommend having Kratos and Sheena or Kratos and Genis on the Infiltration team. Once you make your teams, use the refresher in the middle of the room if you have to heal, then save your game. If needed, buy items from the refresher, and head through the top most left door. Run down the hall you're in to get a chest. Now go to the other side of the room and run down that hall to get two more chests. Now run back, and you may notice a device on the left. Use that to deactivate the Conveyor belts. Now head back out to the Control Room. Now take the lower left door. You'll recognize this room. Now go to the pillar to change the effect on your Sorcerer's Ring, and go on to the right Conveyor Belt. Shoot the three lit up things in the middle to deactivate them. Then go to the left side of the room, and do the same thing with the other three lit up things. Save your game before heading up. Now run up the top most conveyor belt, and before going through the door, get a chest behind the little wall to the right of you. Now head through the door, and use a memory gem if you have one, and attempt to use the warp pad. Now it'll switch over to the Deactivation team. First things first, go to the lower-right door, and you'll encounter a fight. Nothing hard, since it's just a couple of Desian soldiers. Examine the door after the fight, and you'll realize it's locked. Well, guess where we're going? Head down, and you'll be back out in the Courtyard. Enter the first passage way on your right, and move the blocks around to enter the door. Head left first, then take the first passage way you see, and enter the door and you should be in a prison room. Kill the soldiers, and a scene will occur. Head back down into the room you were just in, and keep going left until you come across two areas, but one is being blocked. Take the path where the door is open, and activate the switch. The door will slide shut behind you. Take the door near you to enter the prison room again, take the bottom most door. Now go to the left again, and go through the open side again, fight a battle, and then activate the switch. Now exit through the door near you, and work your way back to the main room. Now this time, take the right until you find two more switches that need to be deactivated. Deactivate them, but make sure to grab the chest in the right room before activating that one. Once they'll both deactivated, it'll switch back to Lloyd's team. Save your game, and take the warp pad. If you're using Sheena, make sure to equip the Card of Earth you found so her attack power will be up. Now use the warp pad, watch a rather long scene, and then get ready. ============== BOSS FIGHT ============== 0000000000000000000 0 Kvar 0 0 HP: 10,000 0 0 TP: 340 0 0000000000000000000 0000000000000000000 0 Energy Stone 0 0 HP: 5550 0 0 TP: 100 0 0000000000000000000 First things first, take out the energy stones. They have 5,500 HP each, so it might take a few minutes to take them all out. If you're using Genis, make sure to disable his Lightning type magic, since that's what Kvar uses. This battle will be hell if your HP isn't moderate to high. You need to keep an eye on your HP, because he can knock it down to a critical zone very fast. Use any combos you can use with Lloyd. I recommend using a normal three hit combo, and if you have it, follow it with a Sonic Sword Rain, and then follow that with a Beast which should be a double digit combo right there. Use Gels when needed, and stay away from Kvar when he's in Overlimit, and you should win. ============== END BOSS FIGHT ============== Now watch some more scenes, and then my favorite line comes up with Kratos saying "Feel the pain *slash* of those inferior beings *slash* as you burn in hell!" After that, Raine will make it blow up, and you'll be in Asgard after the scenes. -------------- ASGARD -------------- You'll be in an inn, and some scenes occur. When you regain control, leave, and head back up to the place where you fought the Windmaster. You'll encounter a scene with the imposters with them taking money from the villagers and then Linar comes up, saying that the people taking money are imposters, and they take off. Now go find Harley's house (it's near Linar's house) and find him and he'll give you six pellets and a figurine book. You'll need to visit Dirk to use these, but not right now. We have more important things to do. Once ready, let's make haste. -------------- WORLD MAP -------------- Head over to Lake Umacy. -------------- LAKE UMACY -------------- Another scene occurs, and then something about the summon, Undine (name sounds fimiliar, no?) and how she'll be able to help. Well, she's the summon of water. So guess where she'll be? That's right, the Wind Seal, you durface. But really, backtrack all the way back to the Thoda Geyser, and Water Seal Cavern. -------------- WATER SEAL CAVERN -------------- Save your game before entering, and make your way back to the seal. Don't worry, you don't have to solve the puzzles again. Just get back to the seal. Once there, Undine will reveal herself, and a scene occurs. If Sheena isn't in your party, the game will ask you to reorganize your party so she is. Before you exit the menu screen, YOU MUST HAVE A HEALER FOR THIS FIGHT. Take Raine. If you're going to use Genis, make sure to take off his Water/Ice type spells. Once ready, fight. ============== BOSS FIGHT ============== 0000000000000000000 0 Undine 0 0 HP: 13,000 0 0 TP: 320 0 0000000000000000000 I like this battle music. I need to find the OST one day. Anyways, this fight is going to be your toughest yet. Her physical attacks are devastating if you don't guard, and her magic attacks are just as strong, if not stronger. Meaning she'll whip your ass black and blue if you're not at a moderate level. You'll want to keep an eye on your HP and Raine's and Genis's TP at all times. If you see her cast Spread, and you see a blue circle under you, quickly jump back to avoid it, and run in to attack. Get a few swipes in, and guard. Get a few more swipes in, and guard. You just can't rush in and start going mad by attacking, because you'll end up dead like that. You need a good amount of gels for this fight, as well as a little bit of luck. ============== END BOSS FIGHT ============== Take a sigh of relief after that and watch the scenes and watch as Sheena makes a pact with Undine. Once in control, head for the exit of the cavern. Once you get back to Thoda Dock, and the world map, work your back to Lake Umacy. -------------- LAKE UMACY -------------- Watch the scene. Raine will gain the spell Ressurection. After that, there's nothing else to do here. So let's exit. -------------- WORLD MAP -------------- Head to Luin. Why Luin? Trust me on this. -------------- LUIN -------------- Go to the fountain area of Luin (where you first got Sheena) and look for a man that looks like he's traveling. Talk with him, and agree to bring him to Hima, and you'll be taken there automatically. -------------- HIMA -------------- Head towards the inn to watch a scene. After it's done, you'll get the key to the Tower of Mana, where the last seal lies. So let's exit. -------------- WORLD MAP -------------- Now where's the Tower of Mana you ask? Head for Luin, then head north from Luin, and you'll find a huge tower. That's it. -------------- TOWER OF MANA -------------- Raine will go into schoolgirl mode once you enter, and start babbling. Once you regain control, enter through the door to the main hall. Guess what? Another scene! YAY! You'll be able to take only two people this time. It really doesn't matter who, but I took Kratos and Sheena. Once you have control of Lloyd's party, head through the door to the right, and fight any monsters you come across until you get a memory gem. When you reach the top of the staircase, open the chest, and enter the next room. Run around until you find a curtain, and use your Sorcerer's Ring to burn it, and then push the block into the middle of the room to open the door. So use the door. If you got the memory gem, use it to make a save point to save, and then examine a tablet, and it'll switch over to your other party. Once you regain control of your second party, head through the door behind you. Work your way up the stairs, and enter the door at the top. You'll be in a room that had a puzzle that looks like the one you did with Lloyd's party. So go find the curtain, burn it, and push the block in the middle of the room or whereever the door is. Once you do, it'll open. Go through the door, and you'll come across what seems like a very confusing puzzle. It really is confusing, but thanks to my memory, I can easily tell you to place which block where so all the orbs light up at once when you burn down the curtain. In the room, there should be four blocks; one pointing upperleft, one pointing upperright, one pointing straight up, and one pointing lowerright. Start off by pushing the one pointing upperleft next to the most upper orb. Make sure to push it to the left of it. Then push the upperright one to the right of the most upper orb. Then push the one pointing straight up next to the right- middle orb. Make sure that block is to the right of it. Finally, push the one pointing lowerright below the one pointing upperleft, but not exactly below. If you need help, go burn the curtain, and then place the lowerright in the sunlight, making sure it's underneath the one pointing upperleft. All the orbs should light up now, making a bridge. So head up, and grab the chests and save your game, and head through the door, going up the stairs. Once you exit the stairwell, cross the bridge until another platform. You'll regain control of Lloyd's party. Simply cross the newly formed bridge for Lloyd, and then cross the other bridge to meet up with the other party. Before taking the warp pad, organize your party so it has Colette, and then take the warp pad. You'll be on the roof, with the seal, and then guess what? Yup. Boss fight. ============== BOSS FIGHT ============== 0000000000000000000 0 Iubaris 0 0 HP: 16,800 0 0 TP: 1500 0 0000000000000000000 This battle is easy. It's nice to have a break from the tough battles every now and then, but that doesn't mean you should let your guard down. The one thing you'll want to watch out for is when he floats into the air, he'll shoot a beam that'll do some heavy damage. That's all the threats, though. Genis should be in this fight, but make sure to disable his Lightning and Fire magic. Attack with Lloyd, and guard when needed, and use Gels to restore Genis' and if needed, Raine's TP, and he should be gone soon. ============== END BOSS FIGHT ============== Now watch a slightly different scene, and then Colette will learn the tech Sacrifice. I really wouldn't use this if I were you. So disable this tech. Once you regain control, work your way back down to the entrance of the tower. But before leaving, examine the bookshelves until you come across the Boltzman's Book. Watch a scene, and attemp to leave, to watch some more, but interesting scenes. Now exit. -------------- WORLD MAP -------------- Before heading back to Hima, we're going to get a couple more summon spirits. Our first destination, Balacruf Mausoleum, since that should be the closest to where you are right now. Make sure you're completely healed, and head off for it. -------------- BALACRUF MAUSOLEUM -------------- Again, all the puzzles are still solved, so just work your way back to the wind seal room, avoiding the traps in the process. Once you reach the top, you'll occur in a boss fight. ============== BOSS FIGHT ============== 0000000000000000000 0 Fairess 0 0 HP: 6190 0 0 TP: 250 0 0000000000000000000 0000000000000000000 0 Yutis 0 0 HP: 6480 0 0 TP: 80 0 0000000000000000000 0000000000000000000 0 Sephie 0 0 HP: 7320 0 0 TP: 220 0 0000000000000000000 Let me say, this boss fight will be HELL at the beginning. Each has over 6,000 HP, and have strong physical and magic attacks. Once you defeat one, the battle should go a bit easier, but it'll still be a bit of a challenge. I recommend taking out Fairess (the one with the shield) first since she has the lowest amount of HP among the three, and her magic is pretty much the strongest of the three. Once she's gone, concentrate on whoever has the least amount of life left. Hopefully you have a good amount of gels for this fight. Use your best combos and techs, and you should win. ============== END BOSS FIGHT ============== Well jesus, wasn't that tough? Another scene will start and more talking will occur. Once ready, exit the Balacruf Mausoleum. Our next destination, Triet Ruins. To get there, go back to where Hima is, and explore the area until you come across a bridge. It leads you back to the Ossa Trail exit area (also where Izoold is). Take the Ossa Trail back to the desert, and when ready, enter the Triet Ruins. -------------- TRIET RUINS -------------- Work your way back to the fire seal room, but make sure to save your game before going on in. Once in, Efreet will make his appearance, and will challenge you to a fight, obviously. ============== BOSS FIGHT ============== 0000000000000000000 0 Efreet 0 0 HP: 18,000 0 0 TP: 850 0 0000000000000000000 This fight won't be as tough as let's say, Undine, but it can still be somewhat challenging if you're not prepared. The main attack you want to look out for is Explosion, because that can kill someone in a heart beat. You should have Raine in for healing purposes, and Genis in for ice/water magic techs. Just wail away on him with your best combos and techs, and use Apple and Orange Gels when needed, and he should be gone soon. ============== END BOSS FIGHT ============== Well, with those summon spirits out of the way, we have one more pit stop before going on to the Tower of Salvation. While you're in the desert area, let's give Dirk a visit. -------------- DIRK'S HOUSE -------------- Go talk with Dirk, and watch some talking occur. Remember the figurine book and pellets you got in Asgard from Harley? This is where you use them. Talk with Dirk to get an explaination of how to use the pellets and figurine book and whatnot. This is part of a sidequest, which I'll fill in later, once I'm done with the main walkthrough. Talk with Dirk before leaving to get some stuff, including an Ex Gem Lv.3. Equip it on anyone you like, and choose whatever effect you want. When ready, work your way back to Hima. Before going to Hima, though, remember that skull in the Ossa Trail? Now would be a good time to fight it. To fight it, head back to the Ossa Trail, and go into the cavern, and head into the room where you found the sitting skull. Talk with it to start a fight. ============== BOSS FIGHT ============== 0000000000000000000 0 Sword Dancer 1 0 0 HP: 8888 0 0 TP: 38 0 0000000000000000000
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