Tales Of Legendia - Strategy Guide (Page 07)
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----------------------------- ----------------------------- O------------O | VACLAV | O------------O----------O | HIT POINTS | 17,415 | O------------O----------O -Vaclav isn't as tough as Stingle, but he shouldn't be treated any less a threat as Stingle was. Volt Arrow is a no-no in this fight, as Vaclav is strong to the Thunder element. The first part of the fight isn't hard. His attacks may hit for some good damage, but it won't be as near threatning as it was for Stingle. Once Vaclav loses half of his health, be on guard, as he'll be out to quickly eliminate your party. If you have Climax mode ready, use it. Finish off Vaclav if he's still alive after that. ----------------------------- ----------------------------- O-------------O | SILVER GALF | O-------------O----------O | HIT POINTS | 25,991 | O-------------O----------O O------------O | GOLD GALF | O------------O----------O | HIT POINTS | 25,000 | O------------O----------O -This fight is tough. Two Galfs with a total HP of 50,991 that are both very agile and strong does not make this a fun fight. Try to keep your focus on one Galf at a time and avoid alternating. Try to keep them away from your magic users as well. The Galfs have the ability to jump across the screen and damage your characters around 800 damage with their bite combos. If you can get both of them together, then use Climax mode to damage them both at the same time. Don't neglect looking at your parties HP, and use Lemon Gels to heal since using Apple Gels won't cut it this time. ----------------------------- ----------------------------- O-----------------O | ZEPHYR MAMMON | O-----------------O----------O | HIT POINTS | 21,919 | O-----------------O----------O -Not that tough of a fight. It'll raise into the air and fall on your party, damaging you, but other than that, this is a simple fight. Don't worry about strengths and weakness's here, as the Mammon doesn't have any. Just attack until it falls. ----------------------------- ----------------------------- O--------------O | VOLCANO GAET | O--------------O----------O | HIT POINTS | 36,048 | O--------------O----------O -This guy is huge, but not that tough. Due to his size, it's easy to land your hits on him, so make sure you don't hold anything back in this fight. If you keep attacking it, he'll guard most of the time, taking his time away from attacking you. With all that said, you shouldn't have any problems with this fight. ----------------------------- ----------------------------- O--------------O | GLACIER GAET | O--------------O----------O | HIT POINTS | 37,745 | O--------------O----------O -Just like the previous Gaet, this one is huge and easy to land hits on, but this one is a bit tricker. After some time, the Gaet will dive into the ground. You'll know where it's going to appear because your party members will run to the spot. Make sure to avoid that spot, because once it surfaces, it will hit your party members with a tail attack that does some damage. He'll then dive back under, and resurface. Also watch out for Freeze Lancer. Just keep attacking him like you did with the other to prevent him from doing too many attacks, though. ----------------------------- ----------------------------- O--------------O | TEMPEST GAET | O--------------O----------O | HIT POINTS | 39,522 | O--------------O----------O -This is the same exact fight you had with the Glacier Gaet. The only difference is the amount of HP he has and that he'll cast Volt Arrow. Aside from his diving, this Gaet is a push over, so go ahead and wail on it. ----------------------------- ----------------------------- O-----------------O | EARTHQUAKE GAET | O-----------------O----------O | HIT POINTS | 41,383 | O-----------------O----------O -This fight is the same as the previous ones. He's big, but not as mean. The only thing you'll need to watch out for is when he gets low on health, he'll use an attack that comes out of his mouth. Guard against that and keep attacking him and you're good to go. ----------------------------- ----------------------------- O----------------O | ZEPHYR LUCIFER | O----------------O----------O | HIT POINTS | 33,162 | O----------------O----------O -This fight is pretty easy. His attacks aren't damaging at all, but since it's of the Zephyr race, it'll drop down from the air and knock you on your back, which can get quite annoying. Other than that, just attack it and it'll fall quickly. ----------------------------- ----------------------------- O--------------O | WALTER | O--------------O----------O | HIT POINTS | 55,270 | O--------------O----------O -Finally, the showdown with Walter. Walter isn't going to play nice this time. The main thing you'll want to watch out for is his physical combos, which can leave marks if you don't guard. He also tends to use them a lot, so if you knock him down, stand back as he'll most likely try to combo you again. Try to keep him on one side of the screen, away from your magic users, because you'll be needing to heal in this fight a couple of times. Cornering him sounds like the best solution, but there's a good chance your combo will break off and he'll combo you instead. Just wait for an opening to attack and do so. Just keep an eye on your HP and you should come out on top. ----------------------------- ----------------------------- O----------------O | ROYAL AUTOMATA | O----------------O----------O | HIT POINTS | 41,875 | O----------------O----------O -Simple battle, really. Just keep attacking him and all he'll do is just fall on your party which is pretty weak at this point, so keep attacking it until it falls. ----------------------------- ----------------------------- O--------------O | MAURITS | O--------------O----------O | HIT POINTS | 31,724 | O--------------O----------O -KEEP YOUR HEALTH UP. This is very important. Maurits will come after you and do staff combos on you, which don't do much damage, but it's all he does. Remember, keep your health up at the end of the fight. ----------------------------- ----------------------------- O--------------O | MAURITS | O--------------O----------O | HIT POINTS | 33,217 | O--------------O----------O -Maurits isn't playing around this time. He'll still do his staff combo, which is a bit more powerful, but what makes him dangerous is his ability to cast Indignation and Aqua Laser which are powerful. Also, he'll use an area attack to knock down your characters or stun them momentarily, so you'll need to keep your guard up. Don't rush into battle yet. Wait to see if he's going to cast a spell. If he is, get ready to dodge it if it's aimed for Senel. If not, run in and combo him. This fight is about patience and strategy rather than brute force. If you rush in, your health will be drained quickly. I know it sounds odd, but it's the best way to fight him, and you'll surely come out on top if you be calm and stay patient. ----------------------------- ----------------------------- O--------------O | NERIFES | O--------------O----------O | HIT POINTS | 83,043 | O--------------O----------O -This is it. The final battle of the main quest. He's got a lot of HP to knock down, and him being difficult and stubborn doesn't add to the fun factor of this. Nerifes will cast spells such as Aqua Laser and Ray, and fall from the ceiling and land, making a huge area splash heavily damaging anyone in its radius, and to make it worse, that's unguardable. Nerifes is like a rubber band. He can easily bend over to slap your characters, and he'll bounce around a lot, shaking the screen, trying to make you lose track of him. After some time, he'll form into a ball and float in the air. He's invincible like this and will cast three spells before reforming. Needless to say, this fight is tough and you'll need to have a healthy supply of Lemon Gels, Pineapple Gels, Miracle Gels, and perhaps Elixers. Make good use of your Climax Mode here and use your Climax bottles if you need to. Keep your distance at certain times and rush in to attack if he's being staggered. Although the AI isn't bright, that doesn't mean you have to rush in and attack with them. Attack him when it's safe, or else he'll combo you. Just keep your health up, avoid his magic, and above all else, be patient, and you'll come out of this fight victorious. ----------------------------- ------------------- CHARACTER QUEST BOSSES ------------------- ----------------------------- O------------O | MOSES | O------------O----------O | HIT POINTS | 34,781 | O------------O----------O -Unlike the previous fight with Moses, there are two differences. One, he has a lot, and I mean a lot more HP, and two, he's much easier this time around. The key to this fight is cornering him. Since Moses's attacks usually fly through the air at a set angle, run at him and stay right by him and you'll avoid just about all of his attacks. Just knock his health down from there until he goes down. ----------------------------- ----------------------------- O------------O | FIEND | O------------O----------O | HIT POINTS | 55,650 | O------------O----------O -This fight was the first time I actually got the Game Over screen. You need to be on your toes and quick with your attacks. His attacks hit you for high damage and his combos do even more, making this fight a lot harder. Having Revive on one of the shortcuts and spamming it will help greatly. Try to keep your distance from him from time to time, especially when he's using an attack when a black aura like thing surrounds him. Keep an eye on your melee attackers HP and use Climax mode when you feel you need to. If anybody dies, immediately revive them and heal them. You're going to need everyone alive to take him out as painlessly as possible, although I doubt you'll be able to win without enduring any pain. Just watch out for his attacks and combo him when you get an opening, and it'll fall eventually. ----------------------------- ----------------------------- O-------------O | ANCIENT PUP | O-------------O----------O | HIT POINTS | 59,488 | O-------------O----------O -Not a tough fight. Since he can fly, it can be a bit tricky to combo him. Once you knock him down to the ground, continue to unleash several attacks on him so he doesn't get airborn again and you'll win easily. ----------------------------- ----------------------------- O------------O | FAFNIR | O------------O----------O | HIT POINTS | 69,475 | O------------O----------O -How well you fight against Dragon race enemies will determine the difficulty of this fight. If you can easily handle Dragons, this fight will be a sinch. If not, you'll be in for a rough ride. The Dragon will constantly use its combo bite will take off nearly 2,000 HP if connected without you guarding. The best solution to this fight is to pincer it. That way, you can block its combo bite when it goes for you while your party attacks it from the back, or vice versa. Just keep an eye on your HP and guard when needed and you'll come out on top. ----------------------------- ----------------------------- O-------------O | DARK WILL | O-------------O----------O | HIT POINTS | 43,776 | O-------------O----------O -This fight can be pretty brutal. Dark Will casts most of the spells that your Will can cast, and can instantly break your guards with a thrust of his hammer. His spells land for good damage, as do his attacks. However, he'll spend most of his time casting, so use that to your advantage to attack him. At all costs, keep him away from your magic users (espeically Norma) and dodge his spells the best you can. Keep at it to win. ----------------------------- ----------------------------- O------------O | BLOODY BED | O------------O----------O | HIT POINTS | 11,459 | O------------O----------O O------------O | MINDFLAYER | O------------O----------O | HIT POINTS | 40,315 | O------------O----------O -This fight is pretty simple. The only threat is the Bloody Bed, which can use FOE's to weaken your party or inflict them with a status effect. Once the Bed is gone, the Mindflayer is easy to take down. It staggers everytime you hit it, meaning if you keep hitting it, it won't be able to cast any spells. So just corner it and keep attacking and it'll go down rather quickly. ----------------------------- ----------------------------- O------------O | BEAR FIEND | O------------O----------O | HIT POINTS | 80,406 | O------------O----------O -This Fiend attacks the same way as the last one did, so make sure to keep on guard. His attacks and combos still hurt you a lot, and his skill that shoots a black aura at you still hurts as well. Having Norma spam Revive is a good way of dealing with this fight, so make sure to have it on a Shortcut. From time to time, the Fiend will dash forward, knocking down anyone in its way. This also hurts, so make good use of that guard button, and kill this Fiend the same way you killed the last. ----------------------------- ----------------------------- O------------O | DARK NORMA | O------------O----------O | HIT POINTS | 52,619 | O------------O----------O -Simple fight. Her physical attacks don't hurt much, and if you keep hitting her, she won't be able to cast any spells. So just corner her and hit her until her health falls to zero. ----------------------------- ----------------------------- O------------O | GALF FIEND | O------------O----------O | HIT POINTS | 84,191 | O------------O----------O -Like the other Fiends, this one is strong, but has an FOE this time, which can make this battle even tougher, so equip the necessary accessories to neglect whichever status effect you get. Have Norma spam revive and avoid it's black aura attack, and block it's combos. Use Climax mode if needed. Just use the same strategy as the other Fiends, except stay clear of the FOE. ----------------------------- ----------------------------- O--------------O | CHARIOT GAET | O--------------O----------O | HIT POINTS | 124,610 | O--------------O----------O -Hot damn would you look at that HP total. He fights like the other Gaets, meaning his primary attack will be to spin around a few times, so block this and run away when he's about to body slam your party. Other than that, simple fight. ----------------------------- ----------------------------- O--------------O | SPIDER FIEND | O--------------O----------O | HIT POINTS | 96,649 | O--------------O----------O -He has the same attack pattern as the other Fiends before him, so guard when needed and have Norma spam Revive. This battle while take quite awhile. ----------------------------- ----------------------------- O------------O | CHLOE | O------------O----------O | HIT POINTS | 60,405 | O------------O----------O -This fight can be tough, depending on how you approach it. If you run straight in to attack her, you'll easily lose this fight. The best way to win this fight is to watch her attack patterns. She'll usually use Sword Rain: Alpha on you, which will guard break you. When a red exclaimation point appears above her head, she's about to do a special move. Dodge this and she'll be vulnerable, so rush in and use a Wyrm Rush followed by a Wyrm Crush. Another option would to equip Beast and Land Slide, and knock her down, and then grab her. Either way you fight this, you need to stay on her toes and avoid her attacks the best you can. ----------------------------- ----------------------------- O------------O | DARK CHLOE | O------------O----------O | HIT POINTS | 66,226 | O------------O----------O -This is a very tough fight. Dark Chloe fights the exact same way the real Chloe did when you fought her, but only this time, this Chloe is a lot stronger and doesn't stagger a whole lot. You'll need to know when to rush in to attack and when to stay back. Having Norma use Revive all the time is great, but use items so that she'll cast magic every now and then to stagger her. Once you see Dark Chloe stagger, run in and quickly get a combo off, and before the combo breaks, use Climax mode to damage her some more. If you do this, you can deal a great amount of damage to her, and possibly get over 100 hits if you haven't yet. Just make sure to heal your other characters yourself if you need to, and keep her away from Norma or any of your other spell casters. Once Climax mode comes to an end, give yourself some space, and keep using healing items until she staggers again, then run in and combo her again. Make sure to have a healthy supply of Life Bottles, Lemon Gels, and Pineapple Gels on hand, because having your other characters use their Eres will help a great deal in this fight. ----------------------------- ----------------------------- O------------O | SPHYNX | O------------O----------O | HIT POINTS | 90,000 | O------------O----------O -Although his HP is high, this is an easy battle, and even a cake walk compared to the fight with Dark Chloe. Knock him out of the air and unleash attacks and don't let up. His attacks aren't strong, and if he gets back up into the air, knock him back down and attack him again. ----------------------------- ----------------------------- O------------O | FENRIR | O------------O----------O | HIT POINTS | 118,602 | O------------O----------O -He's got quite a bit of HP, but he's not all that strong. The only threat you'll need to watch out for is Indignation, but other than that, he's a push over. To have some fun with him, equip Rending Earth (which picks up Massive creatures), and knock him down with Talon Blast, then use Rending Earth to pick him up and slam him into the ground. It may be animal abuse, but I've never heard of anyone getting arrested for beating a sprited dog. ----------------------------- ----------------------------- O------------O | DARK MOSES | O------------O----------O | HIT POINTS | 79,605 | O------------O----------O O------------O | RABID GIET | O------------O----------O | HIT POINTS | 103,487 | O------------O----------O -This fight is tough, mainly because of Giet. He's a lot stronger than before and isn't afraid to rush at your party and take a bite out of you. As usual, Moses will stay in the back and throw spears at you, or run in to hit your spellcasters. Needless to say, Giet has to go first. Giet is hard to stagger, and his attacks hit you for high damage. If you can corner both of them, use Climax mode to damage them both at the same time. Don't be afraid to use any items in this fight, because you may have to since Giet will focus on your spellcasters after a bit. Just keep yourself healed, and once Giet falls, Moses is easy to take down, but he rarely staggers. Either way, just stand right by him and he can't hit you. ----------------------------- ----------------------------- O------------O | BEELZEBUB | O------------O----------O | HIT POINTS | 85,020 | O------------O----------O O------------O | BELLADONNA | O------------O----------O | HIT POINTS | 20,828 | O------------O----------O -The Belladonna is the biggest threat here. She can cast spells such as Meteor Storm and Extension, so you'll definately want to take her out first. Once the Belladonna is gone, the Beelzebub is easy enough to take down. Like the other Hoppers, it'll "Pass Gas" at you, possibly poisoning you, and has a Poison FOE, but other than that, he's easy to take down. ----------------------------- ----------------------------- O------------O | DULLAHAN | O------------O----------O | HIT POINTS | 146,216 | O------------O----------O -To avoid getting a mass amount of negative GRADE here, use a Magic Lens on him first, and then turn off any spells that he's strong against. In other words, turn off any spells that AREN'T of the Fire and Sea elements. The same goes for your melee characters Eres. Dullahan fights like all the other Fiends and there's nothing special about him, so just use the same tactics as before. ----------------------------- ----------------------------- O------------O | DARK JAY | O------------O----------O | HIT POINTS | 86,713 | O------------O----------O O------------O | SOLON | O------------O----------O | HIT POINTS | 88,737 | O------------O----------O -This is a difficult fight. Make sure to turn off all of Norma's Eres except for Revive and Resurrection. Solon has the ability to cast magic such as Black Hole, meaning his spells will hurt, a lot. Solon will also use a Death Toll attack, which hits a character several times for a high damage. Dark Jay fights exactly like Jay, only he's a bit stronger. Make sure to keep them away from Norma, and keep them together at the other side of the screen. Their attacks hit hard, but Solon staggers easily, so focus on him first to eliminate the magic problem. Dark Jay is simple by himself. Since his attacks are just like Jay's, you'll have enough time to dodge his attacks such as Pyre that take a few seconds to come out of the ground. Just make sure to use items when needed and don't depend on Norma for the whole battle. ----------------------------- ----------------------------- O-------------O | DARK VACLAV | O-------------O----------O | HIT POINTS | 115,017 | O-------------O----------O -This version of Vaclav is the exact same thing as the original Vaclav, only he's able to cast spells this time. Use that to your advantage and attack him hard and fast while he's casting to stagger him and get off some decent damage. Make sure to watch out for his combos. They're even more powerful than before, and he's capable of taking you from full health to 1/4 of your health with just one combo, so make sure to guard when you see the red warning sign above his head. Just keep attacking him, and spam Revive with Norma, and you'll come out on top. ----------------------------- ----------------------------- O---------------O | ANUBIS GIGANT | O---------------O----------O | HIT POINTS | 163,787 | O---------------O----------O -This guy is strong, but he's not very fast. However, he will sometimes charge across the screen, so becareful not to let him focus on your spell casters. With Grune gone, equip any Sea elemental weapons you have (Jay should have a good one in his inventory) and start beating up on him. He tends to stagger from time to time, then he rarely staggers at all, so he gets kind of annoying. His combos hurt a lot, so have Norma ready with Revive all the time and don't just wait for her to heal if you're getting low on health. Having Shirley or Will in with Cure is also a good idea. ----------------------------- ----------------------------- O------------O | SCHWARTZ | O------------O----------O | HIT POINTS | 138,737 | O------------O----------O -Turn off all elemental Eres except for Sea, and equip any strong Sea Elemental weapons you have for your melee attackers. Schwartz hits hard, and hits fast. She also has the ability to cast Extension, which can mean an instant kill to you if you're slow of getting out of it. The first thing you'll notice in this fight (if Grune is in it) that Grune sounds awfully different than she did when she didn't have her memory. Try to corner Schwartz if you can to rack up some combos, as she tends to stagger from time to time. Schwartz has the ability to quickly rush over to the other side of the screen, putting your spellcasters in danger, so quickly run over and attack her. Her combos hit pretty hard, so spam Revive with Norma. After Schwartz loses half her health, the battle will automatically end. ----------------------------- ----------------------------- O------------------O | PANDEMONIUM GAET | O------------------O----------O | HIT POINTS | 260,570 | O------------------O----------O -Would you look at all that HP. Although his HP is high, the Gaet itself is pretty easy. His normal attacks do low damage, and his tail attack is just as weak. Just chip away at his health. ----------------------------- ----------------------------- O------------O | DARK SENEL | O------------O----------O | HIT POINTS | 158,711 | O------------O----------O O--------------O | DARK SHIRLEY | O--------------O----------O | HIT POINTS | 158,711 | O--------------O----------O -This fight is very difficult, and if you're not careful, you'll wind up dead quickly without even noticing it. The most important thing is to keep Dark Senel and Dark Shirley away from your casters. This is extremely important, as you'll want Norma spamming Revive in this fight. Try to get Dark Senel and Dark Shirley together to hit them both at the same time. They're both hard to stagger and Dark Senel will abuse Beast, so be on guard as Dark Senel will practically use a combo every chance he gets. Dark Shirley casts spells such as Tractor Beam which will knock you flat on your back, leaving Dark Senel a chance to rush at your spell casters in the back. Don't let them get a chance to recover at all. Give them everything you've got. If you need to, use an All-Divide to ease the battle up a bit, and use your items too if you need to. Just keep an eye on all your other characters HP, and heal them when needed. After a long, brutal fight, if you can keep them together and block Dark Senel's combos, you'll come out on top. ----------------------------- ----------------------------- O------------O | SCHWARTZ | O------------O----------O | HIT POINTS | 174,005 | O------------O----------O -Same as before, guard her combos and don't let up on her. Once she loses half her health, the battle will automatically end. ----------------------------- ----------------------------- O------------O | SCHWARTZ | O------------O----------O | HIT POINTS | 174,005 | O------------O----------O -If you had no troubles with Dark Senel and Dark Shirley, this fight will be a cakewalk for you. However, if you struggled with Dark Senel and Dark Shirley, prepare for a tough fight. Schwartz still has her combos, which hurt even more this time, and she has the ability to cast spells such as Ancient Nova, Black Hole, and Meteor Storm. And to top it off, it's hard to make her stagger, and she'll jump into the air from time to time and unleash a huge shadow attack which will just devastate those that don't guard it. She also can rush over to the other side of the screen where your spell casters are, so you'll need to be quick in getting over to her. Have Norma spam Revive over and over again. Try to corner her to buy Norma some time to get the spell off. Use your Climax mode well, and use any Climax Bottles you have. Use all the items you have. Since this is the final battle of the game, there's no need to worry about restocking your items. Don't hold back, and use any items or strategies you can to win. If you're having a lot of trouble, use an All Divide to ease the pain a little, but don't let your guard down if you do, because she's still capable of wiping out your party quickly and swiftly. Just keep an eye on all your party members HP, and don't let up attacking her. ----------------------------- =================== 7.) About the Author ===================
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