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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter T » Tales Of Legendia - Strategy Guide (Page 06)

Tales Of Legendia - Strategy Guide (Page 06)

Below are the cheat codes, hints and help for Tales Of Legendia - Strategy Guide (Page 06).

Go through the black fields for some chests, then go left when you reach the
intersection and use the save point.  Go north to find the puzzle booth.

Stand on the block next to the exit and fire your Ring at the reflectors to
hit the switch.  Push the block into the gap next to the stairs so you can
make your way to the other side.  Move the blocks so you can hit the switch
here, and make a zig-zag type of pattern with them.  Go back to the first block
and push it down and push it into the other gap.  Go up the stairs and cross
the blocks and shoot the switch.  Now go rearrange the blocks so that you can
push the block sitting on a non-moveable block off.  Rearrange the blocks to
hit the remaining switches, and head through the duct.

Head north into the next screen and head northwest here to find a door.  Go
through it and the party will examine around.  Jay calls Shirley over to come
read something, and then a cage falls on the party, and Solon appears, praising
Jay on his work.  Solon then summons a monster, and Jay, Shirley, and Solon
disappear.  The black mist appears, and the monster becomes fused.

-----------------------------

O------------O
|  DULLAHAN  |
O------------O----------O
| HIT POINTS | 146,216  |
O------------O----------O

-To avoid getting a mass amount of negative GRADE here, use a Magic Lens on
him first, and then turn off any spells that he's strong against.  In other
words, turn off any spells that AREN'T of the Fire and Sea elements.  The same
goes for your melee characters Eres.  Dullahan fights like all the other Fiends
and there's nothing special about him, so just use the same tactics as before.

-----------------------------

The party decides to go back to the Oresoren Village, so head back to the
entrance of this place and head for it.


==============
ORESOREN VILLAGE
==============

Upon entering, head to where the merchant Oresoren are at, and you'll notice
they're missing.  The party splits up to look for them, but sadly, they aren't
around.  Norma runs in, telling you to head to Jay's house.  Go to it.  Upon
entering, Chloe is standing there, and gives Senel a letter.  Aparently, Solon
threatened to kill the Oresoren if Jay didn't help him get Shirley, and that
the Oresoren have all gone off to help Jay out.  The scene switches to Jay and
Solon, with Jay getting mad, claiming Solon broke his promise of not hurting
the Oresoren if he helped him out, but Solon goes back on his word and claims
he never made that promise, and starts to beat Jay.  Jay's leaf from the Star
Festival pops out, and Solon gets a hoot from reading it.  He then reads it to
Shirley, telling her that Jay's wish was that he wished he had a family.

Pippo, Poppo, and Qupoo all come in, claiming they're Jay's family.  Solon
attempts to call in his soldiers, but surprisingly, the Oresoren have defeated
the Ninjas outside.  The three then start attacking Solon, and Jay and Shirley
run off to safety.  The scene shifts outside to Jay and Shirley, with Jay
feeling a bit down that the Oresoren are helping him, and realize that he
wasn't the one guarding the Oresoren; the Oresoren were the ones guarding him.
After some flashbacks of his times with the Oresoren, Jay decides he wants to
ask for everyones help.

Back at the Oresoren Village, Moses runs in and tells Senel that Shirley and
Jay are at the entrance.  Before going, head up into Jay's room and open the
chest.  Now go to the entrance and Jay will ask for all of your help.  Jay
tells you that the Oresoren and Solon are at Mirage Palace.  Head back to
Werites Beacon to stock up on items and synthesize anything you haven't yet,
and head for the Tram in the Quiet Lands, and head for Mirage Palace.


==============
MIRAGE PALACE
==============

The dungeon has the same layout, and it's pretty linear, with the split paths
having chests behind them.  So grab them as you make your way to the castle
portion of this place.

You'll find some Oresoren on the ground here, and Shirley goes to heal one,
and when they don't get up, Shirley says she healed all of them (Odd... I
could've sworn she only healed that one Oresoren.)  Little Z's then appear
above the Oresorens heads, indicating that they're sleeping.  Awwww.  How cute.

Again, you should know your way through the warps and turns here.  Along the
way, you'll eventually reach the Puzzle Booth.  Simple puzzle, really.  You
just need to push the three blocks off, and rearrange them to push the other
blocks off, and rearrange them again to shoot the crystals.  Once the crystals
are activated, rearrange all the blocks near the left staircase to make a
bridge to the duct.

You'll then be at another warp section.  Again, to reach the exit, use the left
warp everytime.  Grab the chests if you like, but they contain nothing special.
Make your way through the dungeon again, getting any chests you come along.
Eventually you'll reach the big stairway again.  Go up them and use the heal
point and save point.  Open the doors and go down the hallway here and examine
the door at the end.

You'll find Solon and two injured Oresoren on the ground.  Norma and Shirley
heal them.  Solon starts to go on a rant, claiming that Jay is a killing
machine and that's all he's good for.  Jay agrees with him, and the black mist
starts to surround him.  Jay then suddenly attacks Solon, saying he's finally
accepted and not alone anymore, and the black mist disappears, and forms into
Jay.

-----------------------------

O------------O
|  DARK JAY  |
O------------O----------O
| HIT POINTS |  86,713  |
O------------O----------O

O------------O
|   SOLON    |
O------------O----------O
| HIT POINTS |  88,737  |
O------------O----------O

-This is a difficult fight.  Make sure to turn off all of Norma's Eres except
for Revive and Resurrection.  Solon has the ability to cast magic such as
Black Hole, meaning his spells will hurt, a lot.  Solon will also use a Death
Toll attack, which hits a character several times for a high damage.  Dark Jay
fights exactly like Jay, only he's a bit stronger.  Make sure to keep them
away from Norma, and keep them together at the other side of the screen.  Their
attacks hit hard, but Solon staggers easily, so focus on him first to eliminate
the magic problem.  Dark Jay is simple by himself.  Since his attacks are just
like Jay's, you'll have enough time to dodge his attacks such as Pyre that take
a few seconds to come out of the ground.  Just make sure to use items when
needed and don't depend on Norma for the whole battle.

-----------------------------

Solon will attempt to attack the Oresoren in one last attempt, but Jay quickly
jumps in front, blocks Solon, and uses his Eres to finish him off.  The black
mist suddenly emerges from Solon, and knocks Grune to the ground while
paralyzing the rest of the party.  Shirley attempts to heal Grune, but she
doesn't wake up at all.  You'll be prompted to save and you'll be in Werites
Beacon.  Grune still hasn't woken up, and you'll be prompted to check on her.
Head upstairs and go through the middle door.

Grune's talking with another invisible creature that the party can't see, and
it emerges into Grune's Jar.  Grune discusses that she knows who the person
in the black mist is, and can feel where she's at.  The party asks where, and
Grune says at the Bridge of the Legacy.  With that said, the final part of the
game begins.


O-------------------------------O
| Character Quest: Grune; Birth |
O-------------------------------O
              (CQ8)

To get to the Bridge, use the Duct outside of Werites and go to the Far Shores
of Raging Bay off the list and wander your way to the bridge, which is directly
south.


==============
BRIDGE
==============

A scene will trigger once you enter.  The layout is the same, but you don't
need to activate any switches this time.  So grab the chests along the way
if you like, and head through this section until you reach the Puzzle Booth.

It's the same as before, so go ahead and do it.  Once you come out, make your
way to where you fought Melanie.  Head through the door, and another scene will
trigger.  Don't bother exploring around here.  Just go through the door.  Get
the chest on the left ramp, then go up the right ramp.  Grab the chest near
the elevator, and use the heal point and save point.  Go up the ramp here and
make your way to the top.

You don't need to activate any switches again in here, so just get the chests
and make your way through this section of the Bridge until you come across a
save point.  Use it and go through the doors.  The black mist appears, and
paralyzes your party again.  Using their Eres, they break free, and Schwartz
(the person in the mist's name) will form someone awfully familiar.

-----------------------------

O-------------O
| DARK VACLAV |
O-------------O----------O
|  HIT POINTS | 115,017  |
O-------------O----------O

-This version of Vaclav is the exact same thing as the original Vaclav, only
he's able to cast spells this time.  Use that to your advantage and attack him
hard and fast while he's casting to stagger him and get off some decent damage.
Make sure to watch out for his combos.  They're even more powerful than before,
and he's capable of taking you from full health to 1/4 of your health with just
one combo, so make sure to guard when you see the red warning sign above his
head.  Just keep attacking him, and spam Revive with Norma, and you'll come out
on top.

-----------------------------

Vaclav disappears after Senel uses his Eres to dispose of him, and Grune gets
another headache and another flashback.  The party agrees to head back to
Werites Beacon.  The game is nice enough to warp you out of the Bridge, but you
need to take the Duct back to Werites Beacon, so do so.


==============
WERITES BEACON
==============

Upon entering, the party will want to go sleep.  They do so, and in the
morning, Shirley rushes into Senel's room, saying that Grune has left, and that
she wants you to go to Will's house.  Do so, and Shirley will read the letter
that Grune left behind, mentioning each person one by one and something about
them she liked.  The party is quickly determined to find Grune, but they have
no idea where she is.  Shirley then brings up the suggestion of asking Nerfies.
The party seems hesitant at first, but soon agree.  Grab any supplies you need
and it's off to the Altar of the Sea.


==============
ALTAR OF THE SEA
==============

It's the same as before, very linear, with the split paths having chests behind
them, so make your way through the dungeon, grabbing the chests as you come
across them until you reach the save point.  Use it and head on through and
keep going.  Eventually you'll be outside.  Head up the stairs to the right
and you'll find a creature at the top.  The black mist appears, and the battle
begins.

-----------------------------

O---------------O
| ANUBIS GIGANT |
O---------------O----------O
|  HIT POINTS   | 163,787  |
O---------------O----------O

-This guy is strong, but he's not very fast.  However, he will sometimes
charge across the screen, so becareful not to let him focus on your spell
casters.  With Grune gone, equip any Sea elemental weapons you have (Jay should
have a good one in his inventory) and start beating up on him.  He tends to
stagger from time to time, then he rarely staggers at all, so he gets kind of
annoying.  His combos hurt a lot, so have Norma ready with Revive all the time
and don't just wait for her to heal if you're getting low on health.  Having
Shirley or Will in with Cure is also a good idea.

-----------------------------

Shirley steps up, but the Gigant gets back up, but Shirley glows, and she
knocks it down, destroying it.  Shirley says that both Grune and Schwartz are
at the Wings of Light.  An earthquake occurs, and the party decides to head
to the Wings of Light.  You'll need to exit on foot.  If you don't remember how
to reach the Wings of Light, use the Tram in either the Lighthouse or in the
Quiet Lands.


==============
WINGS OF LIGHT
==============

A scene with Grune and Schwartz appears, and you're left in control.  The Wings
of Light is big as you remember it, but there aren't that many twists and
turns, and it hasn't been that long since you've been here, so you should know
your way to the puzzle booth.  Grab the chests along the way and enter the
puzzle booth.

This is the exact same thing, except the moving reflectors are in the middle.
This is all about timing and location, so time everything right, and use the
trial and error way; if one position doesn't work, move elsewhere and try
again.

Make your way through the next areas and you'll eventually reach an elevator
that brings you to the last part of this place.  If there's a good thing about
treading all the way back here, it's that you can listen to this awesome music
again.  Again, the path is still very linear, so make your way.  One thing to
note are that there are Dinowyrms here.  They have a lot of HP, but their
Eres stones are needed for Tidal Wave for Shirley.  Fight them if you want.
As you make your way through, you'll eventually reach a heal point and save
point.  Use them and run along the long hallway.

You'll find Grune and Schwartz, locked up in a tight one.  The party becomes
paralyzed by the mist again, but they break free with their eres, which leads
to a cutscene of Grune getting her memory and power back.  Grune then joins the
party, and you're left to switch your party one last time before the fight.
I suggest putting Grune in, as her Sea elemental spells will work wonders.

-----------------------------

O------------O
|  SCHWARTZ  |
O------------O----------O
| HIT POINTS | 138,737  |
O------------O----------O

-Turn off all elemental Eres except for Sea, and equip any strong Sea Elemental
weapons you have for your melee attackers.  Schwartz hits hard, and hits fast.
She also has the ability to cast Extension, which can mean an instant kill to
you if you're slow of getting out of it.  The first thing you'll notice in this
fight (if Grune is in it) that Grune sounds awfully different than she did when
she didn't have her memory.  Try to corner Schwartz if you can to rack up some
combos, as she tends to stagger from time to time.  Schwartz has the ability
to quickly rush over to the other side of the screen, putting your spellcasters
in danger, so quickly run over and attack her.  Her combos hit pretty hard, so
spam Revive with Norma.  After Schwartz loses half her health, the battle will
automatically end.

-----------------------------

Watch the scene, and the party suggests heading back to town.  Thankfully,
you're automatically warped out of the Wings of Light to Werites Beacon.


==============
WERITES BEACON
==============

Head for Will's house.  Grune explains the situation and tells the party that
she'll take care of Schwartz herself, and that the party can just sit back and
relax while she does it.  This doesn't sit too well with Moses.  He gets hot
headed, then heads outside to cool off.  Senel follows him, doing the same.
Will decides to call it a day.

Each party member has split up.  Moses is with Csaba in the Quiet Lands, Norma
is where the Everlight was, Will is at the Vista Point, Chloe is at the
Fountain Plaza, Shirley is at the Village of Ferines, Jay is at his house, and
Senel is in front of Stella's grave.

The next day arrives, and Grune is all set to leave to take care of Schwartz,
but she's meeted by Senel and the others, all ready to go.  Grune again tells
them that she'll defeat Schwartz, but Senel and the others won't allow that.
After the long speech, Grune will be convinced.  Once ready, head to the Altar
of the Sea.


==============
ALTAR OF THE SEA
==============

The game is nice enough to automatically warp you to the top where the altar
is.  The party begs and asks for Nerfies' power, each saying they want to
protect the world they live in.  A Gaet then appears in the air.  Seems like
Nerfies is testing the party to see if they're worthy of its power.

-----------------------------

O------------------O
| PANDEMONIUM GAET |
O------------------O----------O
|    HIT POINTS    | 260,570  |
O------------------O----------O

-Would you look at all that HP.  Although his HP is high, the Gaet itself is
pretty easy.  His normal attacks do low damage, and his tail attack is just as
weak.  Just chip away at his health.

-----------------------------

Nothing happens, but Grune mentions she can feel the power of Nerfies, and then
the parties nails begin to glow, gaining the power of the Great Nerfies.  Soon,
a black hole like thing opens up in the sky, and Grune points out that's where
Schwartz is at, The Cradle of Time.  To enter, step on the glowing Altar and
choose to go in.


==============
THE CRADLE OF TIME
==============

A straight forward dungeon to say the least.  Head along the path and you'll
find a heal point.  Some black mist appears, telling that you need to take down
6 enemies in order to advance.  Use the heal point if you need to, and use the
portal.  The enemies you face are all old bosses, only they're stronger than
before, but not all that tough to give you a fight for your life.  Going back
down before defeating all 6 will reset the bosses, meaning if you go back down
before finishing of the 6th boss, you'll need to fight the first 5 again.  This
is a great way of leveling.  Once you beat all 6, you can go down to use the
heal point.

After beating the 6th boss, the black mist appears again, but this time, take
the form of Senel and Shirley.

-----------------------------

O------------O
| DARK SENEL |
O------------O----------O
| HIT POINTS | 158,711  |
O------------O----------O

O--------------O
| DARK SHIRLEY |
O--------------O----------O
|  HIT POINTS  | 158,711  |
O--------------O----------O

-This fight is very difficult, and if you're not careful, you'll wind up dead
quickly without even noticing it.  The most important thing is to keep Dark
Senel and Dark Shirley away from your casters.  This is extremely important,
as you'll want Norma spamming Revive in this fight.  Try to get Dark Senel and
Dark Shirley together to hit them both at the same time.  They're both hard to
stagger and Dark Senel will abuse Beast, so be on guard as Dark Senel will
practically use a combo every chance he gets.  Dark Shirley casts spells such
as Tractor Beam which will knock you flat on your back, leaving Dark Senel a
chance to rush at your spell casters in the back.  Don't let them get a chance
to recover at all.  Give them everything you've got.  If you need to, use an
All-Divide to ease the battle up a bit, and use your items too if you need to.
Just keep an eye on all your other characters HP, and heal them when needed.
After a long, brutal fight, if you can keep them together and block Dark
Senel's combos, you'll come out on top.

-----------------------------

Use the portal behind you to use the heal point.  You can go back to town to
restock on items if you need to.  Once ready, advance up and you'll need to
fight 6 more battles to reach Schwartz.  Take them out.  After the 6th fight,
I highly recommend going back down and exiting and saving your game.  If you're
not confident in your abilities up to this point, save your game in a seperate
save slot.  Once you're ready, head on up to find Schwartz.  After a speech,
you'll get straight to fighting.

-----------------------------

O------------O
|  SCHWARTZ  |
O------------O----------O
| HIT POINTS | 174,005  |
O------------O----------O

-Same as before, guard her combos and don't let up on her.  Once she loses half
her health, the battle will automatically end.

-----------------------------

The party realizes that they're not hurting her one bit, and soon, the mist
spreads everywhere, from Werites Beacon, to the Village of the Ferines, to the
Oresoren Village, with an image of Schwartz appearing at each location.  The
party uses thier Eres to stop Schwartz's first attack, and it drops them to
their knees.  They agree that they are nothing compared to her, and that they
experience sadness, but it's because that they can overcome that, that they're
happy and can head to the future.  Soon, all the people that are in the black
mist get their Eres, and use it to fend off the Schwartz images.  The black
mist disappears, and Schwartz is ready to send you and the world into
nothingness.

-----------------------------

O------------O
|  SCHWARTZ  |
O------------O----------O
| HIT POINTS | 174,005  |
O------------O----------O

-If you had no troubles with Dark Senel and Dark Shirley, this fight will be
a cakewalk for you.  However, if you struggled with Dark Senel and Dark
Shirley, prepare for a tough fight.  Schwartz still has her combos, which hurt
even more this time, and she has the ability to cast spells such as Ancient
Nova, Black Hole, and Meteor Storm.  And to top it off, it's hard to make her
stagger, and she'll jump into the air from time to time and unleash a huge
shadow attack which will just devastate those that don't guard it.  She also
can rush over to the other side of the screen where your spell casters are, so
you'll need to be quick in getting over to her.  Have Norma spam Revive over
and over again.  Try to corner her to buy Norma some time to get the spell off.
Use your Climax mode well, and use any Climax Bottles you have.  Use all the
items you have.  Since this is the final battle of the game, there's no need
to worry about restocking your items.  Don't hold back, and use any items or
strategies you can to win.  If you're having a lot of trouble, use an All
Divide to ease the pain a little, but don't let your guard down if you do,
because she's still capable of wiping out your party quickly and swiftly.  Just
keep an eye on all your party members HP, and don't let up attacking her.

-----------------------------

I'll let you enjoy the ending without me spoiling it for you, but I will tell
you one thing.  The ending is very touching and emotional, that I tried not to
cry during it.  The music that plays in the credits is just as good.  You'll
then be prompted to save your game, and you'll be taken back to the title
screen.  I must say, that's a great ending to a good game.

Congratulations!  You've beaten Tales of Legendia.  I hope you had fun playing
the game.




===================
6.) Bosses
===================

-------------------
MAIN QUEST BOSSES
-------------------

-----------------------------

O------------O
|   MOSES    |
O------------O----------O
| HIT POINTS |   2194   |
O------------O----------O

O------------O
|    GIET    |
O------------O----------O
| HIT POINTS |   2852   |
O------------O----------O

-This is going to be a tough fight if you have no clue on what you're doing.
Giet will rush across the screen most of the time, whereas Moses likes to
keep his distance and throw spears at you.  However, since Giet is a lot
faster than Moses, Giet is the bigger threat, so try to focus all your attacks
on Giet.  Using a three hit attack with a Base Eres and Arcane Eres should
link up a nice combo.  Try to keep Giet away from Will as you attack him with
your best Eres attacks.  If you can corner both Giet and Moses, use a Climax
to deal some good damage.  If not, just keep yourself healed and make sure
to use Guard.  Guard is essential in this fight.  Just keep your health up
and you should win.

-----------------------------

-----------------------------

O-------------------O
|   CRYSTARANTULA   |
O-------------------O----------O
|    HIT POINTS     |   5055   |
O-------------------O----------O

-This boss isn't as challenging as Moses and Giet, but if you're not careful,
you could find yourself in a tight spot.  If you get too close to him, he'll
grab you and bind you, damaging you quite heavily before dropping you to the
ground, so try not to melee for too long.  If you have your Climax meter
filled up, then by all means, use it.  Just avoid being caught in its pincers
and you'll come out victorious.

-----------------------------

-----------------------------

O------------O
|  DINOWYRM  |
O------------O----------O
| HIT POINTS |   6549   |
O------------O----------O

-This fight isn't all that hard.  His attacks can hit you for decent damage,
but it's nothing you should have to worry about if your levels are in the
7-9 Range.  Now that you have four people in your party, now's a good time to
test out the Climax Combo.  Use the Climax mode first, and beat up on it for
a bit.  Before the Climax meter runs out, press L1 again to activate the combo
to deal some serious damage.  Once it gets low on health, it'll start using
a Field of Effect with Poison.  Just don't let up with your attacks and you'll
win easily.

-----------------------------

-----------------------------

O------------O
| DINOGORGON |
O------------O----------O
| HIT POINTS |   7181   |
O------------O----------O

-This fight isn't really that hard, but can be annoying depending if Norma
wants to guard or not.  All the Dinogorgon will do is stay stationary on the
other side of the screen and spew water out at you.  Run over and start
hitting it for a few seconds.  Once it starts to rise, guard and you'll reduce
the damage taken from the water, but Norma tends to not guard from some time
to time, so make sure to keep an eye on her HP.  That's the only threat, so
just keep attacking and you'll come out on top.

-----------------------------

-----------------------------

O-----------------O
| CITADEL TURTLE  |
O-----------------O----------O
|   HIT POINTS    |   7609   |
O-----------------O----------O

-His defense may pose as a problem, and he has an attack that can hit you
pretty hard, so be careful.  Because of all that armor the Turtle has on him,
he moves slowly, so use that as your advantage.  If you can get behind him,
this fight should go more smoothly.  It also wouldn't hurt to use Climax mode.
Whatever you do, it's not all that hard.  It just takes awhile to pierce
through all that armor.

-----------------------------

-----------------------------

O------------O
| GREAT GAET |
O------------O----------O
| HIT POINTS |  22,000  |
O------------O----------O

-This guy has a lot of HP to knock off, is big, and most of all, he's one mean
yeller' bellied animal.  Remember that new sword you got for Chloe at the
Great Hollow?  It'll come in handy here, as this boss is vulnerable to Poison,
and with that insane amount of HP this early on, every HP deduction counts.
His most dangerous move is when he'll spin his tail around a few times, dealing
some decent damage.  Using Climax Mode will help a lot in this battle.  If
you're quick with your Eres, you can get over 70 hits while in Climax mode.
Just make sure to keep an eye on your HP before and after he does his tail
sweep.

-----------------------------

-----------------------------

O------------O
|   GIGANT   |
O------------O----------O
| HIT POINTS |  25,916  |
O------------O----------O

-This is your first challenging fight since the fight against Moses and Giet.
Gigant is a huge enemy that you can almost never knock off balance, so he'll
usually get his attacks off most of the time.  He also can hit multiple times,
and the damage he hits you with is absolutely damaging, so you MUST guard in
this fight and don't melee for too long.  The key to this fight is magic, which
will temporarily knock him off guard.  Climax mode will REALLY help you out
in this fight if you're in a tight spot.  Make sure to heal when you need to
also, and don't wait for Will to use First Aid.  Just don't melee for too long
and you can probably avoid his attacks, and keep an eye on your melee attacking
character's HP, and you'll come out on top.

-----------------------------

-----------------------------

O-------------------O
|  ARMORED ANGLER   |
O-------------------O----------O
|    HIT POINTS     |  14,875  |
O-------------------O----------O

-This boss isn't all that tough.  His main threat is that he'll charge at you,
but it shouldn't do too much damage.  Try to pincer him and don't hold back
with any attacks.  Using Climax mode will make this fight even easier.  Either
way, you shouldn't have any troubles.

-----------------------------

-----------------------------

O------------O
| MIMIC BED  |
O------------O----------O
| HIT POINTS |  15,000  |
O------------O----------O

O------------O
|    DIVA    |
O------------O----------O
| HIT POINTS |  12,000  |
O------------O----------O

-If you're not careful, you'll find yourself in a heaping amount of trouble.
Diva will be able to petrify your characters, so make sure to keep an eye on
everyone in the party, and use a Panacea Bottle when needed.  Usually the Diva
will stay by the Mimic Bed most of the time, so attacking the Diva without
rushing behind it will pose as a problem.  Using Climax mode will be a huge
help in this fight.  Once the Diva is gone, the Mimic Bed shouldn't be any
problem.

-----------------------------

-----------------------------

O----------------O
| PHARAOH GIGANT |
O----------------O----------O
|   HIT POINTS   |  37,444  |
O----------------O----------O

-This guy is a huge pain in the ass.  He's hard to stagger, meaning he'll get
his attacks off that hurt a lot, and to top it off, he just loves to charge
all the way across the screen.  All of this will add up the damage quickly,
so make sure to have plenty of Gels on hand.  You'll want to take him down
quickly, since he'll charge most of the time.  If you need to, use your Climax
mode.  Just keep your health up and don't stop attacking him and you'll beat
him down eventually.

-----------------------------

-----------------------------

O------------O
|   DRAGON   |
O------------O----------O
| HIT POINTS |  17,507  |
O------------O----------O

-Not that much of a challenge.  All you need to worry about is when a red
exclaimation point comes over his head, he's about to do several bites.  Block
these, and continue attacking when he's done.  Make sure to keep an eye on
your other melee attackers health, as they don't tend to block from time to
time.

-----------------------------

-----------------------------

O------------O
|  MELANIE   |
O------------O----------O
| HIT POINTS |  16,000  |
O------------O----------O

-Take out the Bear first, as it'll pose problems if you don't.  Melanie is a
Fire user, meaning disable Jay's Pyre attack and anyone elses fire based
attacks for this fight.  If you can, Pincer Melanie as her spells cover up
enough ground to damage your melee attacks if they're clustered together.
Just keep attacking her, but save your Climax mode for a later battle.  Just
keep an eye on your HP and you'll win.

-----------------------------

-----------------------------

O------------O
|   CASHEL   |
O------------O----------O
| HIT POINTS |  13,861  |
O------------O----------O

-Cashel isn't a threat.  The only thing that he does that damages you is
when he throws out a sword that spins and hits you multiple times.  Again,
don't use your Climax mode just yet.  Pincer him like you did with Melanie,
and watch out for Volt Arrow.  Other than that, he's not a threat, so just
waste away.

-----------------------------

-----------------------------

O------------O
|  STINGLE   |
O------------O----------O
| HIT POINTS |  14,513  |
O------------O----------O

-Finally, a challenging fight.  His sword combo is devastating, and if you
don't guard it, there's a chance you or one of your partners may wind up dead
at the end of it, so make sure to keep on your guard.  Always keep an eye on
your melee fighters HP, as they don't like to guard.  When an exclaimation
point appears above his head, brace yourself, as he's about to hurt you, big
time.  Once he loses half his health, he'll start instantly killing your
characters, so this would be an excellent time to use Climax mode.  If the
Climax mode and combo don't finish him off, quickly finish him before he has
time to kill you off again.

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