Tales Of Legendia - Strategy Guide (Page 05)
Below are the cheat codes, hints and help for Tales Of Legendia - Strategy Guide (Page 05).
O-----------------------------------------O
| Character Quest: Norma; Chasing A Dream |
O-----------------------------------------O
(CQ3)
Leave town and head for the Man-Eating Ruins. But as you leave town, Norma
has a flashback of when she was younger and with her teacher, Sven. Seems like
Norma was a uptight snobby kid back then, nothing like the Norma we know.
==============
MAN-EATING RUINS
==============
You should remember the way to go, and where the chests are in here, so go
ahead and follow the path, getting the chests along the sides as you advance
to the next screen. As you go up the ramp, Norma will point out a trap. She
fiddles around with it, and a clicking noise occurs, which opens a trap door
underneath Moses, sending him to the bottom. Poor Moses. He just doesn't get
any love at all, does he?
Head up to the next screen. Again, you should know your way to the save point
and where all the chests are. Just a quick reminder, anything that's empty
behind a black field usually contains something. Use the Scanner in those
spaces. Make your way to the save point and head on up. Remember this room?
Use the Scanner on the red circle in the middle of the room to fight two rare
monsters. Continue up and Norma will look for the Everlight, but instead
triggers another switch.
-----------------------------
O------------O
| BLOODY BED |
O------------O----------O
| HIT POINTS | 11,459 |
O------------O----------O
O------------O
| MINDFLAYER |
O------------O----------O
| HIT POINTS | 40,315 |
O------------O----------O
-This fight is pretty simple. The only threat is the Bloody Bed, which can
use FOE's to weaken your party or inflict them with a status effect. Once the
Bed is gone, the Mindflayer is easy to take down. It staggers everytime you
hit it, meaning if you keep hitting it, it won't be able to cast any spells.
So just corner it and keep attacking and it'll go down rather quickly.
-----------------------------
After that's gone, make your way back to town, and Norma will want to go to the
Ice Monument.
==============
ICE MONUMENT
==============
You know how to get there, and it's the same as last time, one straight path.
Grab the chests along the way and use the save point when you come across it.
Head into the next room and grab the six chests in here. Go up to where that
door used to be and go through to find your next opponent.
-----------------------------
O------------O
| BEAR FIEND |
O------------O----------O
| HIT POINTS | 80,406 |
O------------O----------O
-This Fiend attacks the same way as the last one did, so make sure to keep on
guard. His attacks and combos still hurt you a lot, and his skill that shoots
a black aura at you still hurts as well. Having Norma spam Revive is a good
way of dealing with this fight, so make sure to have it on a Shortcut. From
time to time, the Fiend will dash forward, knocking down anyone in its way.
This also hurts, so make good use of that guard button, and kill this Fiend
the same way you killed the last.
-----------------------------
Norma fiddles around the center, and hits a switch, which sends multiple ice
spikes up, puncturing her body. It also seems that those ice spikes contained
some kind of strong poison. Norma will leave the party now, so if you had her
in your party like I did, replace her with anyone you want. I prefer Moses.
Head back to town.
==============
WERITES BEACON
==============
You'll run into Arnold and the party will explain what happened, and Senel asks
if he can make an antidote for Norma. Senel asks the others to take Norma to
her room at the inn while Senel goes to the hospital. Do so.
Arnold will make the antidote soon, and tells you that the effects of the
Poison will still come back from time to time. Head to the inn to find Norma.
Senel goes in to check on Norma, but being the stubborn girl she is, she fled
out the window, but left behind her notebook, which Senel and Shirley take a
look at. After some talking, the party decides to go find Norma. The party
still hasn't found Norma, and then they run into the old geezer that Norma
doesn't like. He pinpoints she's probably at the Graveyard, so go there and
you'll stumble across Norma. Take her back to the inn. After some more
scenes, it seems Norma has run off again. Zamaran tells you that she's
probably run off to the Crystal Forest. Well, let's go.
==============
CRYSTAL FOREST
==============
Again, you should know where to go and where all the chests are, and always use
the scanner in empty places behind black fields. Now then, make your way to
the next screen here, opening the chests as you come across them. Keep going,
opening the chests along the way until you find a new path through a cracked
crystal. Save your game outside of it, and head inside. Follow the path to
find Norma. It just seems that Norma is only sleeping. Silly girl. After
some scenes, Norma will be back in your party, and you can change your party
before the fight.
-----------------------------
O------------O
| DARK NORMA |
O------------O----------O
| HIT POINTS | 52,619 |
O------------O----------O
-Simple fight. Her physical attacks don't hurt much, and if you keep hitting
her, she won't be able to cast any spells. So just corner her and hit her
until her health falls to zero.
-----------------------------
Norma asks Moses to throw one of his spears into the blue flames, and when he
does, it burns up. Norma opens a path. Take it and you'll run into five more
Relares. She reads then, and runs through one of them, opening another path.
Take it and go find Norma, staring at a crystal like object. There's some
writing on the wall that Shirley reads. Seems like it's from Sven. Norma goes
to get Zamaran to bring back to the room. Once he arrives, Norma asks for her
wish to be granted, and a scene occurs with Zamaran's sight coming back to him.
It seems that was what Sven wanted, and Norma was carrying out his wish. The
Everlight then crumbles. Everyone goes back to town and Norma runs off to
Sven's grave. Save your game. An earthquake occurs, which throws Senel out of
bed, but he's still sleeping. Grune comes in to wake him up. She then
threatens that if he doesn't wake up, that she'll just go to sleep. Senel
wakes up and sits on the bed with Grune sleeping on it. Shirley then comes in
to wake Senel up... but the picture doesn't seem quite right with her. My my,
if that isn't terrible timing, I don't know what is. Shirley says that Senel
should go to Will's house. Let's do so.
O----------------------------O
| Character Quest: Interlude |
O----------------------------O
(CQ4)
As you exit the house, a strange, scary looking man asks directions torwards
the Graveyard. I mean, he really is scary, especially when he's got that
creepy smirk on his face. Head over to Will's house and Csaba and Moses will
be talking about how some of the other bandits have been getting injured lately
and Csaba wonders if it's Giet doing it. Head into Will's house. He asks you
to go to the Village of Ferines with him since he has a meeting with Maurits
there. Let's do so.
==============
VILLAGE OF THE FERINES
==============
Go into the Village and you'll get quite the warm welcome; the Ferines running
away from you, and Thyra being a little brat. Maurits tells her that he
invited Shirley and the others here, and she runs off. Enter Maurits tent.
Maurits realizes that peace between the Orerines and Ferines is a possibility
and wants to make it happen. Thyra then comes running in and runs her mouth
again. Thyra runs off again and Shirley chases after her. Soon, Shirley runs
across a grave that seems to belong to Fenimore. Shirley makes a little speech
ahd then you'll regain control. Talk to the Merchant out here. He sells
Unicorn Horns which are used for Synthesizing. You should have enough Gald by
now, so go ahead and buy 15.
Head to the northern section of town to find Shirley. An earthquake occurs and
the party hears Thyra screaming. Run off to the entrance to find a Galf. The
Black Mist appears again, and the party is left to fight it.
-----------------------------
O------------O
| GALF FIEND |
O------------O----------O
| HIT POINTS | 84,191 |
O------------O----------O
-Like the other Fiends, this one is strong, but has an FOE this time, which can
make this battle even tougher, so equip the necessary accessories to neglect
whichever status effect you get. Have Norma spam revive and avoid it's black
aura attack, and block it's combos. Use Climax mode if needed. Just use the
same strategy as the other Fiends, except stay clear of the FOE.
-----------------------------
Watch the following scenes and you'll be in Werites Beacon. Chloe will have
a nightmare about the night her parents died, and when her revenge for Stingle
occured. Elsa walks into Chloe's room when morning comes and tells her that
Arnold hasn't come back yet from finding medicinal herbs. Harriet goes to wake
Senel up and tells him that Chloe has asked for the party to meet at Will's
house. Go there, and Chloe will explain the situation, and adds that Elsa has
run off on her own. The party agrees to help look for them.
O----------------------------------------------O
| Character Quest: Chloe; A Place To Call Home |
O----------------------------------------------O
(CQ5)
==============
HIDDEN FORTRESS
==============
Same as always, the path and chest locations remain the same, so make your way
to the puzzle booth.
This puzzle booth is pretty simple once you get the overview of it down. All
you have to do is clear the several blocks at the bottom out of the way to
get to the exit. Make sure to activate the crystals first, though.
After the scene, use the save point to the left and go through the door at the
north. Same layout and chest locations, so get them and go through the next
door. Repeat for this room and go through the next door. You'll run into
Arnold. Senel and Will examine him and they find a Tattoo on him. A tattoo?
Could it be...? Chloe quickly draws her sword, and the party notices a Gaet
near the back of the room.
-----------------------------
O--------------O
| CHARIOT GAET |
O--------------O----------O
| HIT POINTS | 124,610 |
O--------------O----------O
-Hot damn would you look at that HP total. He fights like the other Gaets,
meaning his primary attack will be to spin around a few times, so block this
and run away when he's about to body slam your party. Other than that, simple
fight.
-----------------------------
After the scene, you'll need to get back to Werites on your own. Do so.
==============
WERITES BEACON
==============
Arnold will thank your party for coming to help him and Elsa. Chloe tells
Arnold she has something she wants to ask him, but Elsa seems to have been
extremely weakened from that journey, so Arnold asks if she can ask later. Jay
will bring up that there has been something bothering him, and that you should
go to Will's house.
Upon arriving, they discuss Arnold, and who he might really be. After some
scenes, Shirley will rush to Senel, saying Chloe hasn't returned yet. Head
to the Graveyard. You'll find Chloe, talking to herself, until a bandit comes
out. This infuriates Chloe, and she draws her sword, and knocks him to the
ground, with an intent to kill him quickly, but most likely with as much pain
as possible. The black mist appears around Chloe, and Senel and Shirley rush
in, and the mist disappears. Senel explains to Chloe that killing him wouldn't
solve any of her problems.
Norma goes into Senel's house to wake him up and tells him to go to the
Hospital. Do so and you'll find Arnold. Elsa seems to be in bad shape and
Arnold suggest to get to the main source of the illness. He'll ask the party
to go to the Earth Monument to get one of the ingredients. So let's make our
way to the Earth Monument.
==============
EARTH MONUMENT
==============
Same thing, the path remains the same and the chests remain in the same place.
Just remember to avoid the red squares. Make your way to the door and use the
save point. Head on through and grab the six chests in this room and advance
up to find our next foe.
-----------------------------
O--------------O
| SPIDER FIEND |
O--------------O----------O
| HIT POINTS | 96,649 |
O--------------O----------O
-He has the same attack pattern as the other Fiends before him, so guard when
needed and have Norma spam Revive. This battle while take quite awhile.
-----------------------------
Will takes what they came for, and you're left to go back to Werites Beacon
by foot.
==============
WERITES BEACON
==============
When you enter the hospital, Harriet gives you two letters from Arnold; one for
Will, and the other for Chloe. Chloe doesn't hesitate in crumpling hers up.
Will claims that Arnold left instructions on making the medicine. Moses
suggests to use healing magic to calm down the illness until the antidote can
be made. Grune likes this idea, and embraces Moses. Moses then lets loose his
instincts in his pants that Jay told him to keep there.
The party decides to wait until morning, and Chloe seems to have run off.
Moses comes back and Senel asks if he saw Chloe. He says that he saw her
heading for the Graveyard. Head there and you'll find Chloe. Chloe explains
some of her past to Senel, and claims that his kindness is only hurting her
more and more, and then she draws her sword, warning Senel to get out of the
way. Of course, Senel refuses, and Chloe attacks him. Senel dodges, and
Chloe goes for another attack.
-----------------------------
O------------O
| CHLOE |
O------------O----------O
| HIT POINTS | 60,405 |
O------------O----------O
-This fight can be tough, depending on how you approach it. If you run
straight in to attack her, you'll easily lose this fight. The best way to win
this fight is to watch her attack patterns. She'll usually use Sword Rain:
Alpha on you, which will guard break you. When a red exclaimation point
appears above her head, she's about to do a special move. Dodge this and
she'll be vulnerable, so rush in and use a Wyrm Rush followed by a Wyrm Crush.
Another option would to equip Beast and Land Slide, and knock her down, and
then grab her. Either way you fight this, you need to stay on her toes and
avoid her attacks the best you can.
-----------------------------
Chloe falls, but suddenly gets up and stabs Senel. Senel falls over, but gets
back up, begging for Chloe not to leave. Chloe then walks by him, and Senel
collapses on the ground. Shirley looks for Senel, only to find him laying on
the ground.
Senel wakes up at his house, and attempts to go out to find Chloe, but his
wounds are still there, but he claims he'll be alright. Shirley indicates that
the rest of the party is at the hospital, so let's head there. Some talking
occurs, and we're left to go to the Forest of No Return.
==============
FOREST OF NO RETURN
==============
Well, here we are again. I'll post the directions in line breaks. I'll make
a line break whenever you reach a new screen.
From the save point, go left.
Go up when you get the chance for a chest, then go all the way down.
Go right for a chest, and keep going to the right.
Go right for a chest, then return to the fork and go down and left.
Go up until the second fork, then go left and up. Go right through the black
field and use your scanner a bit northeast of the field. Go back and go up
towards the blue butterflies.
Go up the first fork then to the right at the next one.
Go right.
Go up.
Go left.
Use your scanner in one of the craters to find some Elven Boots. Go down.
Go left.
Use the heal point here and go left.
Go left and down from the merchant, then go right for a chest and keep going
right.
Grab the chest and go right for a chest. Go back and go down.
At the fork, go left, down, and left.
Use the heal point and save point. Go down and left for a chest. Go back to
the fork and go down and to the left.
You'll eventually find Chloe, and an injured Arnold. The mist is still around
Chloe and soon forms into a younger version of her. Senel talks some sense
into Chloe and she fights off the mist and turns her sword on the young version
of herself. The mist then reforms into Chloe's current form, and our next
opponent is right in front of us.
-----------------------------
O------------O
| DARK CHLOE |
O------------O----------O
| HIT POINTS | 66,226 |
O------------O----------O
-This is a very tough fight. Dark Chloe fights the exact same way the real
Chloe did when you fought her, but only this time, this Chloe is a lot stronger
and doesn't stagger a whole lot. You'll need to know when to rush in to
attack and when to stay back. Having Norma use Revive all the time is great,
but use items so that she'll cast magic every now and then to stagger her.
Once you see Dark Chloe stagger, run in and quickly get a combo off, and before
the combo breaks, use Climax mode to damage her some more. If you do this, you
can deal a great amount of damage to her, and possibly get over 100 hits if
you haven't yet. Just make sure to heal your other characters yourself if you
need to, and keep her away from Norma or any of your other spell casters.
Once Climax mode comes to an end, give yourself some space, and keep using
healing items until she staggers again, then run in and combo her again. Make
sure to have a healthy supply of Life Bottles, Lemon Gels, and Pineapple Gels
on hand, because having your other characters use their Eres will help a great
deal in this fight.
-----------------------------
Chloe wanders off again, and Senel says he'll go get her. It starts raining
and Senel goes to find her. Senel gives a heart warming speech, and a nice
cutscene occurs with Chloe resting on Senel's back. Soon, Senel and Chloe
arrive back in town. Chloe tells everyone she's leaving, until Shirley steps
in and slaps her straight across the face. After some more talking, you'll
be able to save.
Watch the following scene and you'll need to go to the hospital. Do so and
you'll run into that creepy man that tells you something odd, and then
disappears. Watch the scene here and Csaba will run in, telling Moses that
some more of their men was attacked. Csaba indicates that everyone is thinking
that Giet's the one doing it, but Moses sticks up for Giet. With that, Moses'
character quest begins.
O------------------------------------------O
| Character Quest: Moses; Of Man And Beast |
O------------------------------------------O
(CQ6)
Head out of town and you'll run into Giet. It appears there's some blood on
his fangs and claws. Soon, you'll be left to wander to the Misty Mountains,
which is northeast of Werites.
==============
MISTY MOUNTAINS
==============
Make your way through the black fields, getting the chests and go onto the next
screen. Csaba will stop you and explain to you what "turning wild" means, and
it sounds pretty bad. Moses will come back, and you'll be back in control.
Save your game and head onto the next screen. Make your way to the save point
here while picking up the chests again and make your way to the next screen.
Upon entering, you'll find possibly the culprit.
-----------------------------
O------------O
| SPHYNX |
O------------O----------O
| HIT POINTS | 90,000 |
O------------O----------O
-Although his HP is high, this is an easy battle, and even a cake walk
compared to the fight with Dark Chloe. Knock him out of the air and unleash
attacks and don't let up. His attacks aren't strong, and if he gets back up
into the air, knock him back down and attack him again.
-----------------------------
The Sphynx tries to fly off, but Giet comes out and starts attacking it. Moses
orders him to stop, but he keeps going at it until it's dead. Giet then howls
into the sky and trots away. Before exiting, head up to the tip of the screen
and use your scanner for a recipe. Make your way back to Werites Beacon.
==============
WERITES BEACON
==============
Upon entering, Giet runs off, and Moses storms off as well. Moses then has a
flashback of when he was a kid, and was chasing Giet until he pulled a Daffy
Duck and ran off a cliff and kept running until he looked down.
Shirley comes in to wake Senel, saying something is going on. Head over to
Will's house to find some villagers accusing Giet of the attacks. Moses just
stands there, letting them talk. After the crowd leaves, Moses insists that
Giet is innocent. Csaba arrives, saying the pack of monsters are at the Crags.
So let's go. Take the Village of the Ferines Duct, and head northeast until
you reach the Crags.
==============
THE CRAGS
==============
Go through the black field for a chest, and head down to the next screen. Go
down through a black field for a chest. Go to the right and down for another
chest. Go back up and to the right to the next screen.
Go down through the black field. You'll find a cactus on the side, and of
course, you know what that means. It's Mimi time. You'll get a recipe for
bread that's vital for making some of the best weapons available in the
Synthesis shop in Werites. Go down and left through the black field and use
your scanner to find two rare monsters; the Water-Melon Element and the Pinata
Lizardman. It's so cute with its blindfold and beating stick in hand. Go
right and use the scanner again for an item. Go back and go down and use the
heal point and save point here. Go to the right to reach the next screen.
Grab the chests and go up through the black field for another chest. Go
through the nearby black field for yet another chest. Go right to reach the
next screen. Go through the black fields and open the chests and continue
onto the next screen.
You'll find no one is at the end, but soon a Galf comes running out, and
attacks the party.
-----------------------------
O------------O
| FENRIR |
O------------O----------O
| HIT POINTS | 118,602 |
O------------O----------O
-He's got quite a bit of HP, but he's not all that strong. The only threat
you'll need to watch out for is Indignation, but other than that, he's a push
over. To have some fun with him, equip Rending Earth (which picks up Massive
creatures), and knock him down with Talon Blast, then use Rending Earth to
pick him up and slam him into the ground. It may be animal abuse, but I've
never heard of anyone getting arrested for beating a sprited dog.
-----------------------------
The Galf falls, but another one comes out, but this one is actually Giet.
Moses steps foward a bit, and Giet attacks Moses, seriously injuring him, and
then attacks Senel and runs off with the other Galfs. Moses's faceguard fell
off, exposing is badly scarred left eye. You're left to go back to Werites
on foot, so let's do so.
==============
WERITES BEACON
==============
Once you arrive back into town, an angry mob is formed, asking where the hell
Will has been. Will whispers to Senel to bring Moses into his house to let
him rest. You'll go in and the party will discuss certain matters. You then
need to head upstairs and check on Moses. While talking, Giet howls into the
air, and Moses claims it's coming from their camp. The camp is at the park,
so go there.
Upon arriving, several bandits are on the ground, including Csaba. Csaba says
that Giet attacked them, but they knew how close Giet and Moses are, and didn't
fight back at all. Moses spots some tracks, and recognizes them as Giet's
tracks. Moses claims that if it comes down to it, he'll be the one to kill
Giet.
Shirley goes to wake Senel up, telling him they found Giet. Head to Will's
house and Jay will pinpoint that Giet is at the Bandits Lair. So let's go.
==============
BANDITS LAIR
==============
Again, same layout. Make your way to the next screen, while picking up any
chests behind the black fields and using the scanner in empty spaces behind the
black fields. Upon entering the second floor, a scene triggers. Once in
control, head up to the duct, entering you into the Puzzle Booth.
This puzzle booth is the same as before, so go ahead and solve it. Upon
exiting, use the save point and go through the left door first for a chest.
Exit and take the right door. You'll find Giet laying on the ground, badly
wounded. Giet then gets up and rams his head into the wall a couple of times.
Seems like Giet knows what's happening, and doesn't want to hurt Moses and the
others, and decides he wants to kill himself instead. Moses approaches Giet,
and then Giet returns to normal. A voice comes out, and the black mist
surrounds Giet. Seems like the black mist may have been the cause for Giet's
recent behavior. The mist forms into Moses, and so, the fight begins.
-----------------------------
O------------O
| DARK MOSES |
O------------O----------O
| HIT POINTS | 79,605 |
O------------O----------O
O------------O
| RABID GIET |
O------------O----------O
| HIT POINTS | 103,487 |
O------------O----------O
-This fight is tough, mainly because of Giet. He's a lot stronger than before
and isn't afraid to rush at your party and take a bite out of you. As usual,
Moses will stay in the back and throw spears at you, or run in to hit your
spellcasters. Needless to say, Giet has to go first. Giet is hard to stagger,
and his attacks hit you for high damage. If you can corner both of them, use
Climax mode to damage them both at the same time. Don't be afraid to use any
items in this fight, because you may have to since Giet will focus on your
spellcasters after a bit. Just keep yourself healed, and once Giet falls,
Moses is easy to take down, but he rarely staggers. Either way, just stand
right by him and he can't hit you.
-----------------------------
Moses goes to Giet, pets him, and his Eres glows, getting rid of the dark
version of Moses. Moses claims he can't take Giet with him, because he knows
one day Giet will turn wild, and he doesn't want anyone else hurt because of
Giet. Moses and Giet then get into attack stances, until Norma and Jay rush
in, suggesting that Giet can live in the Quiet Lands since no one else lives
down there, so he won't be hurting anyone else. Save your game.
You'll be in the Quiet Lands, where Moses and Giet are saying their final
farewells, whereas Grune is planting Gnome's seed into the ground here. An
anime cutscene then occurs, with Moses turning away from Giet, telling him
that he and Giet will always be family, whilst trying not to cry. Giet lets
out one last howl, and they slowly walk away from each other, and then Moses
gives the party a smile. Such a sad scene. It touched me.
The party will go back to town, greeted by Csaba. After some talking, the
party will be having a picnic at Lumen Spring (after saving your game), and
Chloe and Shirley are talking, until Norma walks over and throws a hissy fit.
Jay then thinks about his past. Norma brings up that it's time for the annual
festival, and everyone writes a wish on a leaflet except for Jay, who decides
to be alone. The party shares their wishes, and of course, Norma has to be
one that wants to wish for bigger breasts, wanting something along the lines of
Chloe's size. Shirley then jumps into the mix, saying she wants Chloe's size
as well. The scene shifts back to Jay, claiming he's too different to be with
the party. You'll be prompted to save your game yet again.
Jay comes to wake Senel up and tells him to go to Musettes house. Go there
and Musette will come down, and Curtis and Isabella are there as well.
Isabella tells the party that apparently some Ninjas have boarded the Legacy,
in search of Shirley. Musette asks you to investiage the old Oresoren Village,
as it may seem the best hiding spot, hence Moses's quest comes to an end, and
Jay's begins.
O----------------------------------------------------O
| Character Quest: Jay; The Gaurdian And The Guarded |
O----------------------------------------------------O
(CQ7)
Head for the Secret Passage.
==============
SECRET PASSAGE
==============
Same layout, and it's pretty linear, so make your way southward, taking the
split paths to get some chests and to use the scanner at the empty places
behind the black fields. Save at the save point when you come across it, and
you'll find a Ninja waiting for you. It's an easy fight, so waste it. Make
your way through the passage and you'll eventually reach the Puzzle Booth.
Honestly, this was one Puzzle Booth that I had a very hard time doing, and I
ended up having Jay do it for me, so you'll need to figure it out on your own.
Sorry.
Use the save point when you come up and head to the old Oresoren Village. A
ninja suddenly appears, and summons a monster to do his work for him.
-----------------------------
O------------O
| BEELZEBUB |
O------------O----------O
| HIT POINTS | 85,020 |
O------------O----------O
O------------O
| BELLADONNA |
O------------O----------O
| HIT POINTS | 20,828 |
O------------O----------O
-The Belladonna is the biggest threat here. She can cast spells such as
Meteor Storm and Extension, so you'll definately want to take her out first.
Once the Belladonna is gone, the Beelzebub is easy enough to take down. Like
the other Hoppers, it'll "Pass Gas" at you, possibly poisoning you, and has a
Poison FOE, but other than that, he's easy to take down.
-----------------------------
The Ninja runs off, and Jay follows him, so Jay is out of your party for now.
Use the heal point and save point here, and go back down and explore around
the village to find some chests. When ready, advance past the save point.
This path is also linear, so grab the chests as you come across them, and head
to the next screen. A scene occurs where the Ninja Jay was chasing disappears
and reappears as that creepy man from Werites before. Jay quickly recognizes
him, and the man introduces himself as Solon, Jay's former teacher.
Again, this is also a linear path, so follow it, opening the chests along the
way until you reach the save point. Save and go up the stairs and you'll find
Jay. Senel and Chloe get ready to attack Solon until he disappears again. Jay
collapses, and the party thinks he's badly injured and decide to take him to
the Oresoren Village. If you keep following the path, you'll find some more
treasure chests, and there are more treasure chests on the Mountain Path
outside. Getting those are up to you. Once ready, make your way back to the
entrance, and warp to the Oresoren Village.
==============
ORESOREN VILLAGE
==============
Jay walks off on his own after entering. Head to his house and Pippo, Poppo,
and Quppo will explain to you that Jay has shut himself in his room, and tells
the party about Jay's past and how they met him. Jay thinks back again to his
old days, and the black mist appears again.
You'll be back in Werites Beacon, and Chloe goes to wake Senel up. Senel says
he wants a few more minutes, and after a moment, Chloe caves in, and let's him
sleep in... until Senel calls her Shirley. Chloe gets super pissed and gets
him out of bed. She claims Jay has something he wants to discuss with the
party and that you should head over to Will's house. Do so and you'll find
Jay. Jay says he wants to kill Solon, and he knows where he is; the Ruins of
Frozen Light. So let's go.
==============
RUINS OF FROZEN LIGHT
==============
Same layout, same chest locations, different items. Go right through the black
fields for a chest, then go back and go left until you reach another chest,
and go north to the next screen. From here, go left through the black field
for a chest, and go back to the entrance and go north for two more chests.
Go back and go to the right and north to reach the next screen.
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