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Tales Of Legendia - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Tales Of Legendia - Strategy Guide (Page 04).

O-----------------O
| EARTHQUAKE GAET |
O-----------------O----------O
|   HIT POINTS    |  41,383  |
O-----------------O----------O

-This fight is the same as the previous ones.  He's big, but not as mean.  The
only thing you'll need to watch out for is when he gets low on health, he'll
use an attack that comes out of his mouth.  Guard against that and keep
attacking him and you're good to go.

-----------------------------

Watch the scene and you'll be warped back to the beginning, and the final
tablet will appear right by your feet.  You'll grab it.  Exit and head back to
Coast.


==============
COAST
==============

The party will discuss the Cataclysm, the event that almost sunk the entire
mainland last time.  Senel will claim he can get through to Shirley, but Jay
quickly disagrees.  Soon, a bright light will appear, and the party will want
to head off to it.  Before going, make sure to rest, as your health won't be
restored.  Once ready, head directly east to the opposite shore to find the
Geoglyph Area.


==============
GEOGLYPH AREA
==============

Once you appear, you'll find this stone slab thing into the ground with four
empty slots.  Jay points out that the tablets should probably go into that
slot, so you're left to figure out the order.  If Left is 1, and Right is 4,
then the correct order to put the Tablets in the slots is 3, 2, 1, and 4.  Just
like the order you found them.

Soon, Will's nails start to glow.  Nerfies wants to talk with Will, and then
grants him a great power in which he can feel in his body.  Moses's nails
glow next, then Norma's, then Jay's, then Grune's, then Chloe's, then Sen...
wait a minute, Senel's nails didn't glow?  Seems like Nerifes has rejected
Senel.  Senel then goes into temper tantrum mode and runs out into the ocean
and starts yelling at it, and then the bright light suddenly disappears.
The whole party is as shocked and confused as Senel is.  Nothing else to do
here, so let's head back to Coast.


==============
COAST
==============

One by one, your party members will say they have something to do and tell
Senel to get some rest.  Senel is then all alone.  Go to the carpet and rest.
The scene switches to the rest of your party gathered by the elevator.  Jay
points out if they can't convince Shirley, that he'll be the one to kill her,
hence he'll put all the pressure on his shoulders.

Senel thinks about Stella again, and Chloe comes in.  Remember that book you
got back at the Hidden Fortress?  Senel hands Chloe the book, telling her that
his name was in that book to capture Shirley, that he was a part of Vaclav's
army.  He was recruited as a war orphan, and went into his first mission at
the age of 12, which was to abduct Shirley.  Being 12, the Ferines didn't look
at him to be suspicious.  Once he met Shirley and Stella, he spent time in the
village, only to forget about his main objective.  Shirley got sick after
failing the Rite of Accession, and Stella and Senel went out to find an ore
that was said to cure any disease.  They found it, but they were followed,
which is how Vaclav's army found the Ferines' village.  The village was then
attacked, and that's when Senel came to realize that his Eres was just a load
of horsecrap.  Apparently, Shirley didn't know about Senel's past, but Stella
knew, but entrusted Shirley to him anyways.

Chloe slaps Senel, and claims that she knows why the Nerifes rejected him.
She claims he doesn't even know himself and that he's clinging onto the past
instead of looking ahead to the future, and is using Stella as an excuse.
Chloe tells him that he knows he needs to help Shirley.  Senel realizes that
Chloe is right, and tells himself that he has to let go of the past, and press
on, and that he'll get Shirley back to her old self.  The ocean starts glowing
again, and Senel's nails start glowing, and then gets the blessing from
Nerifes.

The party comes back, and Senel asks for one last chance to convince Shirley.
He says if he can't, that he'll finish it by his own hand.  Jay pinpoints a
passageway in order to enter Mirage Palace, and then asks the party to meet him
at the Elevator.  Let's do so.


==============
ELEVATOR
==============

Once you come in, Jay will fiddle around with a switch.  A huge door will
open, showing some rails.  Big whoop.  Jay presses the switch again, and a huge
train, known as a Tram, comes out, and the Oresoren come out of it.  Awww.
Otters riding in a train.  How cute.  They claim that you can easily enter
Mirage Palace this way.  Watch the following scenes, and Chapter 6 will come
to a close.


O-------------------------O
| Chapter 7: Shining Blue |
O-------------------------O
          (CH7)

Enter Mirage Palace.


==============
MIRAGE PALACE
==============

This is the final chapter of the main quest, so playtime is over.  From the
start, go left for a chest, then right and up and follow this path.  Go through
the next black field down for a chest.  Go up and left to reach the next
screen.

The black fields here are a shortcut and guard no chests.  Either path you
take, follow it to the next screen.  You'll find yourself in a new area.
Watch the scene and save your game.  Head up and left for a chest.  Examine the
monuments here to be warped.  Examine the one near you for another chest.
Examine it again and go back to the save point and go down for another chest.
Use the monument to warp.  Go all the way down to the next screen.

Go down past the black field for a chest, then up for another.  Go past that
chest for another, and examine the warp next to it.  Grab the chest here and
follow the path to trigger a scene with Walter.  Walter wants to leave, but
he has to guard Shirley, so two other Ferines decide to do the work for him.
Senel will notice something coming, meaning it's time for another fight.

-----------------------------

O----------------O
| ZEPHYR LUCIFER |
O----------------O----------O
|   HIT POINTS   |  33,162  |
O----------------O----------O

-This fight is pretty easy.  His attacks aren't damaging at all, but since it's
of the Zephyr race, it'll drop down from the air and knock you on your back,
which can get quite annoying.  Other than that, just attack it and it'll fall
quickly.

-----------------------------

The two Ferines controlling the Zephyr run off, leaving you to find your way
to Shirley.  Go to the left to find a chest.  Go back and then go up and left
for another chest.  Go back and then take the right path and follow it until
you reach a heal point and save point.  Make good use of them.  Go up and
left and through the black field fo ra chest.  Go down through another black
field and then left to reach the next screen.  Go up past the black field for
a chest.  Up again is another chest past a black field.  Go back down and
go down the path here.  Go through the next black field for another chest.
Go up and follow the path and you'll eventually reach your next puzzle booth.

Push the three blocks near you off the platform, and rearrange them so that
you can stand on them and reach the crystal.  Now rearrange the blocks so that
you make a pathway to the other side where three more blocks await.  Push those
down and make an L shape to reach the other crystal.  Now to reach the duct,
take all six blocks and form a bridge on the left side of the room so you can
run across them to the duct.

This part is a bit tricky.  It's sort of like a maze.  If you get lost, Will
offers his help.  Just like the Forest of No Return, if you reject Will's
help, Senel will earn a title at the end of the maze.  To reach the exit, take
the left warp each time.  However, to reach all the chests.  Follow these
directions.  Use the first warp.  From there, use the one on the left to find
a chest.  Use the right warp this time until you reach a red dot on the wall.
Use the left warp for a chest, then the right for another chest.  Use the
bottom and then the top warp to get back at the beginning.  Now use the left
warp everytime to reach the exit.

Go up and left past the black fields for two chests.  Go to the right through
another black field for two more chests, and then go up and left to reach the
next screen.  Go right through a black field for a chest, then left through
another one to find a chest.  Make your way upwards, and go up the stairway.
Use the heal point and save point, because after a huge stairway like that,
you just know someone's waiting for you.

Walter is there to greet you, but instead of open arms, he has his weapon ready
for you.

-----------------------------

O--------------O
|    WALTER    |
O--------------O----------O
|  HIT POINTS  |  55,270  |
O--------------O----------O

-Finally, the showdown with Walter.  Walter isn't going to play nice this time.
The main thing you'll want to watch out for is his physical combos, which
can leave marks if you don't guard.  He also tends to use them a lot, so if
you knock him down, stand back as he'll most likely try to combo you again.
Try to keep him on one side of the screen, away from your magic users, because
you'll be needing to heal in this fight a couple of times.  Cornering him
sounds like the best solution, but there's a good chance your combo will break
off and he'll combo you instead.  Just wait for an opening to attack and do so.
Just keep an eye on your HP and you should come out on top.

-----------------------------

Walter collapses, but gets his wings out and flies away to Shirley.  Head up
through the door to find the throne room, and Shirley.  Walter lands and limps
his way to Shirley, only to collapse before reaching her.  Watch the scenes,
and you'll be in control again.  Go through the door to the right of the
throne and witness the rising of the Wings of Light.  Soon, the party sees a
light heading into the Wings of Light, and the Oresoren appear, saying that
it's the Trail of the Heavens, a Oresoren legend.  You'll soon appear by the
Tram, and Jay fiddles with a switch again, and a light appears that leads to
the Wings of Light.  The party is skeptical, but Jay tells them that he and the
Oresoren will test it out, and that it should take one night.  So the only
thing to do now is go to Werites Beacon.


==============
WERITES BEACON
==============

Norma wants to throw a party, and sets the location at the Fountain Plaza.
Head for the Fountain, as all the stores are closed at night.  Watch the
several scenes, and then it'll be morning and you'll be by the Tram.  The
Oresoren give you one last chance to stock up on items before they bring you
to the Wings of Light.  Let's take their suggestion into consideration.  The
weapon shop has one new weapon for Norma, and the armor shop has some new armor
for your party.  Mimi is at the Bakery.  Bake some breads that'll help heal
your HP in large amounts, as the battles in the Wings of Light can get pretty
heated.  Once you're ready, head back to the Tram and talk with the Oresoren.
Choose to go to the Wings of Light.


==============
WINGS OF LIGHT
==============

This is it.  The final dungeon of the main quest.  This is your last chance to
get any supplies.  The random fights in here can be pretty brutal, as some of
the enemies have powerful spells capable of wiping out a single character.

It would be a good idea to put Norma's Revive on one of the two available
shortcuts on your Eres menu.  Use the save point here and take the elevator.
Follow the path here and go through the black field when you see it for a
chest.  Right and up lead to the next area.

Go to the left for a chest and go up and right past the black field for another
chest.  Now go left through a black field for another chest, and go back and
down.  Grab the chest here and go left and down to reach the next area.  Go
down and right and through the black fields for a chest, and then through the
other set of black fields for another chest.  Go back left and then continue
going down and then turn to the right for yet another chest.  Go back and
follow the path down here until you reach a puzzle booth.

This is a pain in the ass.  This puzzle booth is all about timing.  You need
to time it just right and shoot your Sorcerer's Ring off the moving reflectors
to hit all the switches.  There are two other stairs in the back of the room
which are hard to see.  You'll need to use those as well to reach one of the
crystals.  Just time it right and shoot your ring so you light all the crystals
to open the duct.

Go up and left past a black field for a chest.  Go to the right and use the
teleporter to get onto the green path.  Follow it to reach the next screen.
Take the teleporter down and follow the path until you reach a chest.  Go back
to the teleporter you just saw and take it and go up to reach the next screen.

Go through the black field for a chest.  Follow the path as it goes up and to
the left and go down to the next screen.  Follow the path left for a black
field and another chest.  Follow the path as it bends up and around to the
right and take the teleporter to the green path.  Take the elevator.

You'll find yourself in a new room.  Go to the right and through the door to
find another elevator.  There's a light here that's the same color as Shirley's
Teriques.  We're almost there.  Use the heal point and save point here.  Follow
the path to the next area.  Go to the right and open the chest when you come
to it and keep going right.  Once the path bends, take it and keep going to
reach the next screen.

Follow the path here and grab the chest when you come to it.  Keep following
the path until you see some blue metal again.  Follow it to the next screen.
Keep going and going until you find a chest.  Keep going to find another chest.
Go down and left now.

You'll eventually run into Walter, and it seems he has a new pet he wants you
to play with.

-----------------------------

O----------------O
| ROYAL AUTOMATA |
O----------------O----------O
|   HIT POINTS   |  41,875  |
O----------------O----------O

-Simple battle, really.  Just keep attacking him and all he'll do is just fall
on your party which is pretty weak at this point, so keep attacking it until
it falls.

-----------------------------

Walter then collapses, and dies.  Go up for a chest, and go left and follow the
path to the next screen.  Go down to find a heal point and save point.  Use
them both.  Hopefully you've gotten everything you need.  When you're ready,
follow the bridge up.  Figures that it'll take you about a few minutes to reach
the end of it.  Talk about overdramatic.

You'll enter where Shirley is, but Maurits is standing in your way.  The stupid
old fart wants to fight, so let's amuse him.

-----------------------------

O--------------O
|   MAURITS    |
O--------------O----------O
|  HIT POINTS  |  31,724  |
O--------------O----------O

-KEEP YOUR HEALTH UP.  This is very important.  Maurits will come after you
and do staff combos on you, which don't do much damage, but it's all he does.
Remember, keep your health up at the end of the fight.

-----------------------------

Maurits claims his wounds are nothing and powers up.  Seems like the old fart
still has some fight in him.  It's time to get serious, though.

-----------------------------

O--------------O
|   MAURITS    |
O--------------O----------O
|  HIT POINTS  |  33,217  |
O--------------O----------O

-Maurits isn't playing around this time.  He'll still do his staff combo, which
is a bit more powerful, but what makes him dangerous is his ability to cast
Indignation and Aqua Laser which are powerful.  Also, he'll use an area attack
to knock down your characters or stun them momentarily, so you'll need to keep
your guard up.  Don't rush into battle yet.  Wait to see if he's going to
cast a spell.  If he is, get ready to dodge it if it's aimed for Senel.  If
not, run in and combo him.  This fight is about patience and strategy rather
than brute force.  If you rush in, your health will be drained quickly.  I
know it sounds odd, but it's the best way to fight him, and you'll surely come
out on top if you be calm and stay patient.

-----------------------------

Maurits gets back up, then groans and falls back to the ground.  You'll regain
control.  If you don't feel very confident, go back out and save your game.
Once ready, go up to Shirley.  Shirley's Teriques binds your party.  After some
talking, Chloe and the others use their blessings to free Senel.  Senel slowly
staggers his way up to Shirley, embraces her, and says he trusts her.  Shirley
suddenly returns to her former self.  As they go back, a bolt of lightning hits
Shirley.  Seems like Maurits is at it again.  Maurits then calls forth Nerfies
and then becomes engulfed in it.  Maurits grabs Shirley and keeps her by him.
Senel gets Shirley, and the Quiet Nerifes talks with Senel.  Soon a rainbow
color appears, and Senel seems to be weakened.  Your other party members arise,
ready to do battle.

-----------------------------

O--------------O
|    NERIFES   |
O--------------O----------O
|  HIT POINTS  |  83,043  |
O--------------O----------O

-This is it.  The final battle of the main quest.  He's got a lot of HP to
knock down, and him being difficult and stubborn doesn't add to the fun factor
of this.  Nerifes will cast spells such as Aqua Laser and Ray, and fall from
the ceiling and land, making a huge area splash heavily damaging anyone in its
radius, and to make it worse, that's unguardable.  Nerifes is like a rubber
band.  He can easily bend over to slap your characters, and he'll bounce around
a lot, shaking the screen, trying to make you lose track of him.  After some
time, he'll form into a ball and float in the air.  He's invincible like this
and will cast three spells before reforming.  Needless to say, this fight is
tough and you'll need to have a healthy supply of Lemon Gels, Pineapple Gels,
Miracle Gels, and perhaps Elixers.  Make good use of your Climax Mode here and
use your Climax bottles if you need to.  Keep your distance at certain times
and rush in to attack if he's being staggered.  Although the AI isn't bright,
that doesn't mean you have to rush in and attack with them.  Attack him when
it's safe, or else he'll combo you.  Just keep your health up, avoid his magic,
and above all else, be patient, and you'll come out of this fight victorious.

-----------------------------

I won't spoil the ending for you.  Watch the credits, and you'll be able to
save your game, enabling you to do the character quests.

Congratulations!  You've beaten the main quest of Tales of Legendia.  I hope
you're ready for some more action in the character quests.


O-------------------------------O
| Character Quest: Introduction |
O-------------------------------O
             (CQ1)


==============
DOWN THE CLIFF
==============

The scene opens up with Senel and Shirley, ready to fight an Egg Bear.  Finish
it, and it'll get back up for another round.  Finish it again, and it'll get
back up for another round, then it'll fall for good.  Senel will tell you to
check in with Will.  Grab the two chests here and exit to the south and head
for Werites Beacon.


==============
WERITES BEACON
==============

You'll run into Harriet once you come into town, and as usual, she's in a pissy
mood.  Senel asks where Will is and Harriet says he went to see Musette.  Well,
let's head to Musette's house.  Once you go up her stairs leading to her house,
Will comes out and greets you.  Will tells Shirley Musette wants to see her.
Senel discusses with Will about the Egg Bear that kept getting up.  Will asks
you to go to Port-On-Rage, as Chloe is supposed to be back today.  There's
some new items in the weapon/armor shop and the Synthesis shop is open in the
Item shop.  When ready, head for Port-On-Rage.


==============
PORT-ON-RAGE
==============

The boat will be there when you arrive, and some people come off and walk by
you.  Chloe then shows up and greets Senel and Shirley.  Soon, some screaming
occurs and your party rushes off to see what's causing it.  When you arrive,
two Lizardmen are attacking a young woman.  You'll get in a battle with them,
so finish them.  The two seems grateful and claim they're off to Werites
Beacon since the young girl seems to be sick.  Senel offers to escort them and
the man introduces himself as Arnold.  Head back to Werites.


==============
WERITES BEACON
==============

After some talking, an old man comes and pushes Chloe out of the way, and asks
where the Graveyard is.  Shirley offers to escort him.  Head to the Graveyard
to find Norma.  Apparently Norma knows who that man is, and throws a hissy fit,
but she doesn't want to share who he is.  Leave the Graveyard to find Norma
again, still pissy.  All of a sudden, Curtis shows up.  Sure didn't miss him
one bit.  He says he has something to show you, and wants you to go to the bar
at the inn, and down the stairs you couldn't go down before... for sake of
love.  Methinks he's had one too many self sessions with himself.

Head for the inn and go down, and you'll find Giet.  So that must mean Moses
is around here somewhere.  The receptionist at the arena shoves Senel into the
cage.  Senel's opponent appears into the cage, who happens to be Moses.  Seems
like Moses doesn't mind fighting Senel.  Everyone cheers for Senel, and then
Moses complains he has no cheering crowd, until someone shouts out that Moses
needs to die.  Hmm... I wonder who that could be.

-----------------------------

O------------O
|   MOSES    |
O------------O----------O
| HIT POINTS |  34,781  |
O------------O----------O

-Unlike the previous fight with Moses, there are two differences.  One, he has
a lot, and I mean a lot more HP, and two, he's much easier this time around.
The key to this fight is cornering him.  Since Moses's attacks usually fly
through the air at a set angle, run at him and stay right by him and you'll
avoid just about all of his attacks.  Just knock his health down from there
until he goes down.

-----------------------------

Seems like Moses was tricked to fight in the arena as well.  Jay comes down
the stairs.  Seems like Jay was the one rooting against Moses.  Gee, who
would've guessed.

Going back to Will's house, Grune is outside and it seems she's planting
something into the ground.  Head inside into Will's house.  Will brings up the
topic of the monsters becoming more fierce and more violent.  A huge earthquake
then appears and Curtis and Isabella appear, saying Musette wants them to
investigate the cause of the earthquake and that they're probably coming from
Lumen Spring.  Senel then recieves the Sorcery Scanner, which can detect hidden
items and rare monsters when used.  Use the L2 button to use it.  Check the
inn to find Mimi, and then head out through the west exit to Fallingwater.


==============
FALLINGWATER
==============

Follow the path here and grab the chests.  Along the way, Norma will point out
something and use the Scanner to find an item on the ground.  Continue on and
she'll use it again, but this time you'll have to fight a monster.  Keep going.
You'll run across the save point eventually.  Save your game and use the
scanner by the tree next to the save point to find an Elixer.  Continue on
down the path until you reach Lumen Spring.


==============
LUMEN SPRING
==============

Go south and you'll encounter a scene with that Egg Bear again.  Only this
time, the Black Mist appears again, and it forms into a monster, which fuses
with the Egg Bear.

-----------------------------

O------------O
|   FIEND    |
O------------O----------O
| HIT POINTS |  55,650  |
O------------O----------O

-This fight was the first time I actually got the Game Over screen.  You need
to be on your toes and quick with your attacks.  His attacks hit you for high
damage and his combos do even more, making this fight a lot harder.  Having
Revive on one of the shortcuts and spamming it will help greatly.  Try to keep
your distance from him from time to time, especially when he's using an attack
when a black aura like thing surrounds him.  Keep an eye on your melee
attackers HP and use Climax mode when you feel you need to.  If anybody dies,
immediately revive them and heal them.  You're going to need everyone alive to
take him out as painlessly as possible, although I doubt you'll be able to win
without enduring any pain.  Just watch out for his attacks and combo him when
you get an opening, and it'll fall eventually.

-----------------------------

The Egg Bear gets back up, but not before Moses and Giet attack it, knocking
it back down.  Your party will head back to town and you'll get a chance to
save your agme.  Do so, and the scene will switch to Harriet at Vista Point,
looking at some flowers.  Shirley goes into Will's house to wake Senel up.
Harriet starts yelling again, and wants to go to Musette's house.  The start
of our first character quest is about to begin.


O-----------------------------------------------O
| Character Quest: Will; A Flower And A Promise |
O-----------------------------------------------O
                     (CQ2)


==============
WERITES BEACON
==============

Harriet throws another hissy fit which seems to last all day.  Watch the
following scenes, and Senel will hear a baby crying.  He rushes off, and the
first thing that comes out of Shirley's mouth is "It's not mine."  It may be
just me but I found that quite amusing.  The baby was handed to Harriet by
two strangers.  Senel notices a note on the baby which reads that the parents
are going to kill themselves.

Go outside and you'll run into Chloe and the young girl again.  Senel and
Shirley are asked if the baby is theirs, and they quickly deny it.  Senel asks
what they're doing, and Chloe says they're taking a walk, but it seems that
the girl claims that it's a date.  Hmm.. curious maybe?  Who knows.  Chloe will
tell you she'll help you look for Will when she takes her back to the hospital.
Then a few seconds later, Will appears.  Damn, Chloe's pretty good at finding
people.  Watch the rest of the scene and Will brings up they're heading for
the Great Hollow.  Guess we know where we have to go now.  Stock up, and head
out and take the duct to the Great Hollow.


==============
GREAT HOLLOW
==============

The layout is the same as before, so you should know the way.  However, the
chests are restocked, so make sure to open them as you come across them.  When
you reach the second floor, a scene will trigger with the baby crying and then
Will takes it and calms it down and explains to Harriet that babies are very
sensitive to emotions and act accordingly to the persons emotions that's
holding it.  Will claims Harriet was like that, always kicking Will and
screaming.  Head for the next elevator that goes down, and you'll find the
babies parents, seemingly trapped by a monster.  Time to get to work.

-----------------------------

O-------------O
| ANCIENT PUP |
O-------------O----------O
|  HIT POINTS |  59,488  |
O-------------O----------O

-Not a tough fight.  Since he can fly, it can be a bit tricky to combo him.
Once you knock him down to the ground, continue to unleash several attacks on
him so he doesn't get airborn again and you'll win easily.

-----------------------------

The parents thank the party and then Will gives a tear jerking speech on the
joys and responsibilties of being a parent.  Will then does a happy dance by
the Ancient Pups body.  Head to the left to find Poppo's Workshop.  Grab the
two chests here and use the right Oresoren to rest up.  Head up to where you
fought the Gaet earlier in the game and use the Scanner to find a Siren, a
rare monster.  Take it out, and make your way back up the Grand Hollow and back
to Werites Beacon.


==============
WERITES BEACON
==============

Watch the scene involving Harriet, and Shirley goes to wake Senel up.  Seems
like Senel sleeps everywhere in the house.  Go to the Fountain Plaza to find
Harriet.  The rest of the party is there, and Harriet asks you to take her to
the Thunder Monument, where she can find a Lesser Pup for Will.  The party
caves in, and we're set to go.  Head up to the Lighthouse and ride the
Elevator down.


==============
THE QUIET LANDS
==============

Before heading to the Thunder Monument, go to the Geoglyph Area and use the
Scanner a bit south of the stone slab, you'll find a weapon for Jay.  Now let's
head to the Thunder Monument.


==============
THUNDER MONUMENT
==============

Same layout, only the chests are restocked.  Make your way through the twists
and turns and watch the scenes.  Save your game when you get the chance and
head on through.  You'll find the Lesser Pup, and it runs away.  Your party
chases after it, and finds it, but only to find something else as well.

-----------------------------

O------------O
|   FAFNIR   |
O------------O----------O
| HIT POINTS |  69,475  |
O------------O----------O

-How well you fight against Dragon race enemies will determine the difficulty
of this fight.  If you can easily handle Dragons, this fight will be a sinch.
If not, you'll be in for a rough ride.  The Dragon will constantly use its
combo bite will take off nearly 2,000 HP if connected without you guarding.
The best solution to this fight is to pincer it.  That way, you can block its
combo bite when it goes for you while your party attacks it from the back, or
vice versa.  Just keep an eye on your HP and guard when needed and you'll come
out on top.

-----------------------------

Harriet goes to pick up the Lesser Pup, and she gets it, but it puts up a fight
and Harriet's hairpin falls out.  The Fafnir wakes up again, and Shirley dives
in front of Harriet and gets biten instead.  Harriet examines her hairpin, only
to find it broken.  Norma heals Shirley.  Make sure to grab the six chests in
this room before heading back to Werites Beacon.


==============
WERITES BEACON
==============

Will's standing outside the Lighthouse, which can only mean that Will is super
pissed off.  Will grabs Harriet and brings her to his house.  Senel feels
pretty bad and goes off to Will's house to explain what happened.

Upon entering, Will is scolding Harriet, and then Will notices Shirley's wound
and just automatically blames Harriet for it.  Harriet explains how it happens
and Will just becomes even more furious, calling her hairpain a little thing.
Harriet then just explodes at him, and says that he should've died instead of
her mother and then runs off.  Watch the long scenes and morning will come.
Will asks Senel for his help and asks him to go to the Waterways with him.
Your party will gather.  Get any items you need, and head for the Waterways via
Duct.


==============
WATERWAYS
==============

I was hoping that I would never have to come back to this god forsaken dungeon
again.  And to make this visit even worse, there are Mandrake type of enemies
in here that will cast Big Bang and Extension which can do 1,000 or more damage
to those caught in it.  Now then, let's begin.

Go to the left to find a save point.  Follow this path through the black fields
for chests.  Once you can't go any further, backtrack to the save point and
go right and down and follow thi spath to reach the next screen.  A golden
Egg Bear notices the party runs off, and Will isn't even phased by it.  Seems
like he's pretty determined.  Grune notes that something smells awful, and the
party immediately turns to Moses.  Poor Moses, always being blamed for
everything.  Such is the life of a bandit, though.

Go the way Will went after the scene to the next screen.  Go down the stairs
past the black field here to enter the lower part of the previous area for a
chest.  Make your way to the next screen and track through the black fields
for two chests.  Go back the way you came and head up the stairs and follow
the path as it bends to the right.  Use the heal point and save point here.
Open the door near it and use the Scanner on the symbol on the floor to find
that golden Egg Bear.  Once it's done, head back out and continue around the
path.  Open the chest when you come to it.  Go down some more stairs and go to
the left and up some more stairs.

Keep following the path.  Open the chest you come across and go right at the
fork and then up for a chest.  Go back and go all the way to the right for
another chest.  Head back to the left to find another chest and go up the
stairs here and into the puzzle booth.

The puzzle booth is the same as before, so solve it as you did before.  Exit
the puzzle booth and go down past a black field.  Go up and right.  Go all the
way to the right for anotehr chest.  Go back to the path and head for the chest
past the black fields.  Go down through another black field for another chest.
Go down and left for another heal point and save point.  You'll find some
black mist, which suddenly forms into Will.

-----------------------------

O-------------O
|  DARK WILL  |
O-------------O----------O
|  HIT POINTS |  43,776  |
O-------------O----------O

-This fight can be pretty brutal.  Dark Will casts most of the spells that your
Will can cast, and can instantly break your guards with a thrust of his
hammer.  His spells land for good damage, as do his attacks.  However, he'll
spend most of his time casting, so use that to your advantage to attack him.
At all costs, keep him away from your magic users (espeically Norma) and dodge
his spells the best you can.  Keep at it to win.

-----------------------------

Watch the scenes and you'll get the chance to save.  Do so.

You'll be back in Werites Beacon, and Musette tells you that Harriet is
missing.  Will has a clue where she might be and the party decides to stalk...
I mean follow him.  The scene switches to the Vista Point with Harriet sitting
down, looking out into the sky.  Will comes in and sits next to her.  Will
tells Harriet what her mother was like before she was born, about how she used
to come here all the time, after a fight, or when she was happy.  Soon, it gets
darker, and Will tells Harriet he wants to show her something, a flower that
he and Amelia discovered.  He tells her not to cry once he tells her the name.
A cutscene occurs with the flowers blooming.  A faint voice of Ameila comes
up, and counts to three.  Once it hits three, Will tells Harriet the name of
the flower, which is Harriet, and Harriet then starts to cry.  Soon, they
return home, and Harriet tells Will to let her go in first and not to come in
until she says it's okay to.  When she tells him to come in, she opens the door
and says the one thing Will wanted to hear; "Welcome home, Dad."  Awww.

Save again.  Watch the long, several scenes, involving Norma's teachers grave.
Soon, Norma asks you to meet at the Fountain Plaza.  When you arrive, she asks
you to help her find the Everlight.  The party agrees after a bit, and the
game switches over to Norma's quest.

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