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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter T » Tales Of Legendia - Strategy Guide (Page 03)

Tales Of Legendia - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Tales Of Legendia - Strategy Guide (Page 03).

-If you're not careful, you'll find yourself in a heaping amount of trouble.
Diva will be able to petrify your characters, so make sure to keep an eye on
everyone in the party, and use a Panacea Bottle when needed.  Usually the Diva
will stay by the Mimic Bed most of the time, so attacking the Diva without
rushing behind it will pose as a problem.  Using Climax mode will be a huge
help in this fight.  Once the Diva is gone, the Mimic Bed shouldn't be any
problem.

-----------------------------

Head north and you'll spot the Whisper Crystal.  Moses will charge forward, and
start getting a bit... tense.  The party runs up and it appears that there's a
woman sleeping.  She introduces herself as Grune.  Senel will snag the Whisper
Crystal and the party will leave.

Head back to the entrance of the ruins.  Watch the scene and exit.  Use the
duct to get back to Maurits' Hermitage.


==============
MAURITS' HERMITAGE
==============

Once you enter, you'll spot Jay again.  Jay seems to be the strategic man from
response of Will's letter.  Jay pinpoints out the strategy and plan, and what
the others will do.

Chloe will ask Senel to meet her once it gets dark.  Head downstairs to the
beds and rest up.  Senel will head outside and Chloe tells Senel that she wants
to train with him.  Watch a scene involving Vaclav and Shirley, and then you'll
regain control.  Head to the northeast.


==============
HERMIT HILL
==============

Use the heal point and run around, fighting random battles.  After a few
battles, Senel and Chloe will take a break.  Chloe admits she likes fighting by
Senel's side, as it's comforting for her, and Senel thinks the same way.  No
make out scene, kiddies.  Sorry.

You'll then have to fight some more battles.  After a few more, Senel and Chloe
will rest again, and Chloe will ask what Stella was like.  Another flashback
occurs with several different scenes with Stella and Senel.  It seems that
Senel and Stella were in love.  Soon, some noises come, and it seems that Norma
and Moses were spying on Senel and Chloe.  The party goes back to the base,
and Jay comes out.  Jay pinpoints the plan and what actions your party will be
doing.

Make sure to go save your game, and exit the Hermitage.  Watch the scenes.

Exit to the world map and go in the direction of 1 o' Clock.  It's easy to
find if you just follow the path by the mountains and around them.


==============
FRONT LINE
==============

Once you enter, Will suggests that you should rest up for the night.  Watch the
several scenes, and you're left to pull a Solid Snake and sneak into Vaclav's
territory.  However, if you're caught, you'll fight a battle, and then be sent
back to the beginning of that area.

Take a minute or two to learn all the guards movements before advancing to
get any chests or advancing upwards.  It will come in handy.  On the first
screen, there's a chest up and left from your starting point.  Go back and go
to the right for two more chests.  Continue up to reach the next screen.

Wait until the guard here moves northeast before blitzing in to examine the
odd looking table.  I don't know why Mimi's here, but hey, more recipes for me.
Continue your way up to the next screen.

Grab the chest here, and head up further for two more chests.  A little more
up are two more chests.  Advance to the next screen.

Watch the scene.  We're almost out of here.  Go left for a chest and head up
and to the right for a few more chests.  Watch for the guard to move and head
up onto the next screen.

Grab the chest here and go left for another chest.  Go up and left for yet
another chest.  Get back down and advance up to the next screen.

Use the save point here, and be patient as the guards here take a while to
seperate.  Once they're seperated and you're out of their line of vision, make
a run for it.

Didn't think it would be that easy, did you?

-----------------------------

O----------------O
| PHARAOH GIGANT |
O----------------O----------O
|   HIT POINTS   |  37,444  |
O----------------O----------O

-This guy is a huge pain in the ass.  He's hard to stagger, meaning he'll get
his attacks off that hurt a lot, and to top it off, he just loves to charge
all the way across the screen.  All of this will add up the damage quickly,
so make sure to have plenty of Gels on hand.  You'll want to take him down
quickly, since he'll charge most of the time.  If you need to, use your Climax
mode.  Just keep your health up and don't stop attacking him and you'll beat
him down eventually.

-----------------------------

Watch the scenes, involving Grune giving Senel a nice little hug.  Senel's
such a pimp.  It's gotta be the hair.  Watch the scenes, and it's time to head
to our next destination.  The Bridge Plains, which are right in front of you.


==============
BRIDGE PLAIN
==============

Make sure to rest up and get any items you need.  Head up to find Jay and he'll
outline the plan.  Another scene occurs, and you're left with two options.
Charging straight into the battle field, or dodging it, making it for less
encounters, but it's longer.  It doesn't matter either way.

Pick a path and follow it, taking out any enemies along the way.  Soon you'll
be treated to another scene.  Keep following the path you took and you'll
eventually reach the end, finding Quppo and Poppo.  However, the reunion comes
to a screeching halt.

-----------------------------

O------------O
|   DRAGON   |
O------------O----------O
| HIT POINTS |  17,507  |
O------------O----------O

-Not that much of a challenge.  All you need to worry about is when a red
exclaimation point comes over his head, he's about to do several bites.  Block
these, and continue attacking when he's done.  Make sure to keep an eye on
your other melee attackers health, as they don't tend to block from time to
time.

-----------------------------

Watch the scenes, and Jay will join you.  You'll be on the world map.  Head
to the right of the big place in front of you.


==============
TRIAGE TENT
==============

Rest up and get some items if you need to.  Once ready, exit and head for the
Bridge.


==============
BRIDGE
==============

Watch the scene and enter.  You'll run into Melanie.  Seems like Jay as a plan.
The party rushes at Melanie, only to sidestep her as Jay unleashes a Smoke
Bomb right in front of her, clearing their escape.  You trickly little devil
you, Jay.

Follow the path and head to the left for a chest.  Also trigger the switch
here.  Go back and up the hall and head to the left for another chest and
another switch.  Trigger it and go back and up.  Go to the right into another
room for yet another chest and switch.  Go through the door at the end of the
hall.

Go to the left and to the right for four chests.  Go up and to the right with
a chest and another switch.  Hopefully you've been triggering all of them.
Go to the left and open the door.  Follow this path down and you'll find a
save point.  Go left and up for a chest.  Up some more are three more chests
and a duct leading to a Puzzle booth.

This one isn't as tricky as the last one.  Push the nearest block down and head
down to the furthest left block and push it down.  Make a straight line with
the other blocks to reach the duct, and fill in the remaining spaces with the
other blocks.

Once you arrive on the other side, peek-a-boo, it's Melanie.

-----------------------------

O------------O
|  MELANIE   |
O------------O----------O
| HIT POINTS |  16,000  |
O------------O----------O

-Take out the Bear first, as it'll pose problems if you don't.  Melanie is a
Fire user, meaning disable Jay's Pyre attack and anyone elses fire based
attacks for this fight.  If you can, Pincer Melanie as her spells cover up
enough ground to damage your melee attacks if they're clustered together.
Just keep attacking her, but save your Climax mode for a later battle.  Just
keep an eye on your HP and you'll win.

-----------------------------

Head up and you'll run into Cashel.  This is a simple thing.  Just go down from
the start and watch the scenes.  Eventually, you'll end up in a fight.

-----------------------------

O------------O
|   CASHEL   |
O------------O----------O
| HIT POINTS |  13,861  |
O------------O----------O

-Cashel isn't a threat.  The only thing that he does that damages you is
when he throws out a sword that spins and hits you multiple times.  Again,
don't use your Climax mode just yet.  Pincer him like you did with Melanie,
and watch out for Volt Arrow.  Other than that, he's not a threat, so just
waste away.

-----------------------------

Head through the door and you'll find Stingle, who rides the platform to the
top.  Go up the left ramp for a chest, then go up the right ramp for another
chest, a heal point, and a save point. Save your game, and head up the ramp
to the next screen.  The ramp spirals up from here, so follow it and you'll
eventually reach Stingle.

-----------------------------

O------------O
|  STINGLE   |
O------------O----------O
| HIT POINTS |  14,513  |
O------------O----------O

-Finally, a challenging fight.  His sword combo is devastating, and if you
don't guard it, there's a chance you or one of your partners may wind up dead
at the end of it, so make sure to keep on your guard.  Always keep an eye on
your melee fighters HP, as they don't like to guard.  When an exclaimation
point appears above his head, brace yourself, as he's about to hurt you, big
time.  Once he loses half his health, he'll start instantly killing your
characters, so this would be an excellent time to use Climax mode.  If the
Climax mode and combo don't finish him off, quickly finish him before he has
time to kill you off again.

-----------------------------

Stingle escapes after the fight.  Grab the chests and take the platform up.
Save your game and go through the door.  Go to the right for a chest and switch
the color of the switch to red.  Go up and right for another switch.  Change
it to red and open the chest.  Now go up for another chest and switch.  Change
it to red and go back down and to the left and follow the bend until you
reach the next screen.

You'll want to change all the switches in this room to blue this time.  Take
the paths for a couple of chests and switches.  Remember to change them to
blue.  Head up for the last switch and find your way to the next screen.

Change all the switches to green here.  Go up and right for a chest and switch.
Go up and left for a chest and switch.  Now go back down and left and follow
the path, using the save point at the end.  Enter the door.

We finally found Vaclav, but we're too late.  The Nerifes cannon fires,
obliterating a mountain.  Time to take down Vaclav.

-----------------------------

O------------O
|   VACLAV   |
O------------O----------O
| HIT POINTS |  17,415  |
O------------O----------O

-Vaclav isn't as tough as Stingle, but he shouldn't be treated any less a
threat as Stingle was.  Volt Arrow is a no-no in this fight, as Vaclav is
strong to the Thunder element.  The first part of the fight isn't hard.  His
attacks may hit for some good damage, but it won't be as near threatning as
it was for Stingle.  Once Vaclav loses half of his health, be on guard, as
he'll be out to quickly eliminate your party.  If you have Climax mode ready,
use it.  Finish off Vaclav if he's still alive after that.

-----------------------------

Stella and Shirley are released from their little bubbles, and the Nerifes
cannon is fired again, until Stella's Teriques' comes out and redirects the
blast and destroys it completely.  Will and Norma try to heal Stella, but to
no avail.  Shirley's Brooch awakens Stella for a bit, until she passes out
and dies.  That seriously made me sad.  Going through all that, only to have
the person you love die right in your arms.

After the following scenes, Chapter 4 comes to a strong close.


O----------------------O
| Chapter 5: Awakening |
O----------------------O
         (CH5)


==============
GRAVEYARD
==============

Senel will be in front of Stella's grave, when Harriet comes along, saying that
Will is looking for him.  So let's go find Will.


==============
WERITES BEACON
==============

Head for Will's house, and he'll give you some medals to give to the other
party members.

Norma is at the inn, where a sexy conversation seems to be happening, but it
seems Senel misunderstood Norma.

Chloe is at the Hospital.

Moses is at the park, which is at the northern section of town.

Grune is at the fountain.

All that's left is Jay, but it seems he's not around.  Head back to Will's
house and you'll find Jay eavesdropping.  Watch the scene and Fenimore will
come in to visit, asking you to go visit Shirley.  Senel agrees to.

Before leaving town, check out the item and weapon/armor shops, as they have
new items and new weapons.  Make sure to grab a few Lemon Gels if you have
room.  60% restoration is better than 30%, now isn't it?  Also check out Mimi
in the item shop.

Exit town and let's head for the Village of the Ferines.  It's not hard to
find.  Go west from Werites and through the now drained lake and follow the
path south.  There's a duct outside.  Activate it and go on in.


==============
VILLAGE OF THE FERINES
==============

Walter comes out, and as usual, acts like a prick in front of you, and refuses
to let you in, until Will tells him that he has a message for Maurits.  Walter
then makes a path to enter the village.  We normally don't get warm welcomes
from Walter, so let's accept his invintation and go on in the village.

Walter leads you to Maurtis, and Maurits explains why Walter is acting like he
is.  A messenger comes in, and tell Maurits something.  Seems like Shirley is
too busy to get together with Senel.  You'll then be taken to your rest
quarters.  Examine the knight piece to find Mimi again, and she goes on a
rampage and attacks Moses, except it doesn't phase him.  If you exit and go
south, you'll find a merchant by the entrance.  Other than that, nothing else.
Go back down to the beds and rest up.

Watch the scene, and Jay will pick up a letter slid underneath the door.  Seems
like it's for Senel.  It asks him to be in the back courtyard and to go alone.
Go north and you'll trigger a scene in which Shirley attempts to tell Senel
that she loves him, but Senel stops her short, saying he still needs to be with
Stella.

Watch the following scenes and morning will come.  Walter will indicate there
are some of Vaclav's men left over from the war, and Senel wants to go along
to finish them once and for all.  To reach our next destination, head straight
north.


==============
HIDDEN FORTRESS
==============

Enter the Fortress.  Follow the straight path until you come across some
black fields.  Go through them all for a chest, and then go back and go up
the stairs and follow this path.  You'll find two chests.  Keep going and
you'll eventually run into the puzzle booth.

This is byfar the trickiest puzzle booth.  Grab and move the first block so
you can go up the stairs and across it to reach the next platform.  Go down
the stairs and you'll find a lot of blocks.  Move them one by one to make a
pathway to the crystal.  Run over to the crystal, shoot it and take the duct.

Norma will play the role of captain obvious and claim that you haven't seen any
soldiers yet.  Use the save point to the left and check the jailcells for a
key and Apple Gel.  Go right and up to the door and use the key.

Get the chest next to the red orb and go to the left.  Open the fourth jailcell
for an Apple Gel, and keep going left through the black field for a chest.
Go back to the red orb and go to the right.  Avoid the moving red circles on
the floor.  These trigger the alarm.  If you somehow trigger the alarm, examine
the red orb to disable it.  Use the jailcells to keep safe as they pass by.
Get past the first one and go up and left.  Examine the second jailcell for a
key.  Go through the black field here for a chest.  Go back to the right and
go up and through the door.

Go past the jailcells and go up and around until you see a black field.  Open
the jailcell before it to find the key, and go through the black field for
another chest.  Go to the right until you find the door.

You'll be in a library of sorts.  The books here contain records of past
human experiments.  Walter advances up as Senel gets pissed off that records
like these exist, since Stella was most likely part of this process.  Go up to
find Walter.  Seems like Walter brought you out here so you couldn't stop the
ritual Shirley was going to be in.  Walter then takes a battle pose, until he
learns an army is after Shirley.  Walter escapes, and the party tries to
follow him, only to be greeted by two Galfs.

-----------------------------

O-------------O
| SILVER GALF |
O-------------O----------O
|  HIT POINTS |  25,991  |
O-------------O----------O

O------------O
|  GOLD GALF |
O------------O----------O
| HIT POINTS |  25,000  |
O------------O----------O

-This fight is tough.  Two Galfs with a total HP of 50,991 that are both very
agile and strong does not make this a fun fight.  Try to keep your focus on
one Galf at a time and avoid alternating.  Try to keep them away from your
magic users as well.  The Galfs have the ability to jump across the screen and
damage your characters around 800 damage with their bite combos.  If you can
get both of them together, then use Climax mode to damage them both at the
same time.  Don't neglect looking at your parties HP, and use Lemon Gels to
heal since using Apple Gels won't cut it this time.

-----------------------------

Watch the following scenes, involving a book that Jay finds on the ground.
Senel demands he wants the book and snatches it from Jay.  You're gonna need to
backtrack to the entrance of the dungeon yourself.  Make sure to heal yourself
if you need to.  Once you exit, our next destination is up north.


==============
ALTAR OF THE SEA
==============

Watch the scenes.  Go up and take the first left you come across for a chest.
Go back and follow the path and go down at the fork for another chest.  Go back
and follow the path and go through the black field for a chest.  Go to the
next screen.

Head through the black field for another chest.  Follow the path for another
chest.  Keep going up.  You'll find more dead bodies.  The Gadorian Knight
tells Shirley she's under arrest for firing the Nerifes Cannon at his country.
Some Ferines try to block the soldiers, but are slain.  When the soldiers go
to kill the other woman, Shirley jumps in the way, only to be pushed out of the
way by Fenimore.

Go to the right for a chest and follow the path around for another chest.
Go down and to the left.  Go down and left again for another chest.  Go up
and follow the path and you'll eventually see a save point.  Use it and follow
the path to the next screen.

The scene switches back to Shirley and Fenimore, with Fenimore offering Shirley
one last bless.  Shirley begs for someone to heal Fenimore, but no one goes in
to help her.  Fenimore then dies.  The scene switches back to Senel and some
guards running away.  Hey, remember that thing from the beginning of the game?

-----------------------------

O-----------------O
|  ZEPHYR MAMMON  |
O-----------------O----------O
|    HIT POINTS   |  21,919  |
O-----------------O----------O

-Not that tough of a fight.  It'll raise into the air and fall on your party,
damaging you, but other than that, this is a simple fight.  Don't worry about
strengths and weakness's here, as the Mammon doesn't have any.  Just attack
until it falls.

-----------------------------

Run up the stairs to the Altar to find Maurits, Walter, and Shirley.  Shirley's
hair is glowing, and Maurits starts to laugh all evil like.  Shirley's teriques
appears, and Walter and Maurits' hair begin to glow.  Walter then steps up,
wanting to finish this.

You can't win this fight, so have fun whacking him until he unleashes an attack
that downs your entire party.

After some talking, a purple flash comes over the screen, and the party is
confused on what happened.  Soon, a blizzard will come and sweep the party to
the entrance.  Grune appears.  Some sentinels appear behind the party, and as
the party get ready to assault them, they find out one thing.  They can't use
Eres anymore.  The party then flees to Werites Beacon.


==============
WERITES BEACON
==============

As they appear in town, it appears that no one else can use Eres.  So this is
what it means that Shirley took away the blessing of Nerifes.  Moses runs off
to his counterparts whereas Will and Jay are called to report to Her
Excellency.  Senel, Chloe, Norma, and Grune head off to Will's house, until
Senel collapses.

Senel wakes up in the inn after a flashback of Shirley and Senel.  After some
long talking, you'll regain control.  Go down the stairs and make sure to
save your game.  Exit the inn, and you'll find the Gadorian Knight again,
arresting Chloe for treason and putting Senel under arrest as well.  But before
that happens, Curtis and his new temps, Poppo, Quppo, and Pippo appear and
sing their little song.  I think it's so cute how the otters lay on their back
like that.

Now, head back to the park (northern part of town) and take the north path
at the four way intersection to find Will and Jay.  Seems like they felt they
needed to be here also.  Moses then comes running in, saying he felt he needed
to be here too.

The party heads in, and hops onto the platform.  The platform then starts going
down.  The party walks around in an unfamiliar place.  The sky seems to be
closed.  Looks like we may be inside of the Legacy.  Senel's hands start
glowing, and after a second of thought, he uses Demon Fist on Moses.  Moses
freaks out, and Norma tests out her Eres on Moses as well.  Will, Jay, and
Chloe also prepare their Eres on Moses, but Moses begs for them to point it
elsewhere.  Poor guy.  Just doesn't get any love.  Seems like the party can use
Eres while inside the Legacy.  Moses runs out to take on the sentinels, but
comes running back in saying his Eres stopped working again when he went back
up to land.

The party sits around and discusses what to do next.  Grune then steps in and
says she'll fight alongside you.  Grune joins the party now.  The scene then
shifts to Walter, Maurits, and Shirley.  Seems like Shirley knows that Senel
and the others are down in "The Fallen Lands".

Chapter 5 comes to a close.


O-----------------------------O
| Chapter 6: The Fallen Lands |
O-----------------------------O
            (CH6)


==============
THE QUIET LANDS
==============

Head on over to the save point and open the chest.  You can use the elevator
to back up to Werites if you need to stock up on items.  There's also some new
gear at the armor shop.

Our first destination is in the southern part of this place, the Fire Monument.


==============
FIRE MONUMENT
==============

Norma will kick the switch here and a platform will appear before you.  Before
entering, turn off all fire based spells or Eres that your party members know.
You don't want to get negative GRADE in every battle, do you?

This place is very very linear.  It's just one line going up with a few twists
and turns, but it's just like a straight path.  Head up the ramps and down the
ramps and pick up the chests along the way until you reach a door.  Watch the
scene and use the save point here.  Head on through the door.

There are six swithces in this room.  Go up and go right for a chest, and a
switch.  Now go left for another chest and switch.  Go back to the right and
go up.  Go right again for another chest and switch, then left for another
chest and switch.  Go up once more and right and left for two more chests and
switches.  Go examine the big door and it'll disappear.  Enter and watch the
scene.

Soon you'll be in this twisted space place, where a Gaet comes flying out and
is ready to attack your party.

-----------------------------

O--------------O
| VOLCANO GAET |
O--------------O----------O
|  HIT POINTS  |  36,048  |
O--------------O----------O

-This guy is huge, but not that tough.  Due to his size, it's easy to land
your hits on him, so make sure you don't hold anything back in this fight.  If
you keep attacking it, he'll guard most of the time, taking his time away from
attacking you.  With all that said, you shouldn't have any problems with this
fight.

-----------------------------

Watch the scene involving the crystals you found along the way, and you'll be
warped back to the beginning of the Monument.  Poppo, Pippo, and Quppo then
come running in.  They tell you they've made a camp.  Well that's always a good
thing.  Exit and head back to where you started in the Quiet Lands and down
to the beach to find Coast.


==============
COAST
==============

The party just collapses on the ground once they arrive.  It's then dark
outside and they start talking, and a flashback of Senel and Shirley occur.
Watch the scenes, and then you'll regain control.  There's a merchant next to
the save point here, so you can use him to stock up on items if needed.

Exit Coast and head northeast for our next destination, the Ice Monument.


==============
ICE MONUMENT
==============

Norma will kick the switch to make the platform appear.  Walter then appears,
ready to bring your party down.  He unleashes an attack, which is somehow
weakened down here rather than on the Legacy itself.  The party gets ready to
fight Walter, until Shirley's Teriques' appears and takes Walter away.  Before
entering the Monument, turn off all ice based spells or Eres your party members
have to avoid getting a lot of negative GRADE.

Just like the Fire Monument, the Ice Monument is just one straight line to the
end of the dungeon.  However, avoid the ice spikes that pop out of the ground
if you don't want to get hurt.  As you trot along, open the chests and watch
the scenes as you run into the crystals.  You'll soon find the door.  Save your
game and head on through.

Like the Fire Monument, there are six chests and six switches here in the same
exact place.  However, you don't want to hit all the switches this time, but
grab all the chests.  In order to open the door at the top, you need to only
activate the switches on the left side of the room.  Once you do so, the door
will disappear and a cutscene will occur.  You'll be in that space like place
again, and another Gaet will appear.

-----------------------------

O--------------O
| GLACIER GAET |
O--------------O----------O
|  HIT POINTS  |  37,745  |
O--------------O----------O

-Just like the previous Gaet, this one is huge and easy to land hits on, but
this one is a bit tricker.  After some time, the Gaet will dive into the
ground.  You'll know where it's going to appear because your party members will
run to the spot.  Make sure to avoid that spot, because once it surfaces, it
will hit your party members with a tail attack that does some damage.  He'll
then dive back under, and resurface.  Also watch out for Freeze Lancer.  Just
keep attacking him like you did with the other to prevent him from doing too
many attacks, though.

-----------------------------

Watch the scenes and you'll be back at the entrance of the Monument.  Another
tablet will appear.  You'll take it.  Now exit and backtrack to the Coast.


==============
COAST
==============

Your party will collapse again once they reach Coast.  Jay brings up he knows
where Shirley's hiding out, and Norma points out it's name, saying how tough
it is to get inside of it.  Watch the following scene and another flashback
will occur of Senel and Shirley.  The scene then shifts to Shirley, Walter,
and Maurits.  Walter wants to know why Shirley stopped him from finishing off
Senel, and then Maurits explains why.

Soon you'll regain control.  Our next destination is in the southeast portion
of the land, the Thunder Monument.


==============
THUNDER MONUMENT
==============

You'll enter and a bolt of Lightning will crash down, scaring Moses and Chloe.
As usual, Norma will kick the switch to get the platform up and running.
Make sure to turn off all Electric type attacks that your party members possess
since you don't want a lot of negative GRADE.

You'll come across black clouds.  If you examine them, you'll be warped to a
different place.  Go to the one near you and take it for a chest.  Go back and
go up the ramp and open the chests here and use the black cloud to warp again.
You'll find another crystal.  Go up for the next cloud and go down the ramp
to reach the next crystal.  Go down the ramp and take the right warp here to
find the third Crystal.  Take the warp back and use the left warp this time.
Follow the path to reach the door.

Some lightning will strike the ground here, and Chloe attempts to cling onto
Senel... only to find out Moses beat her to it.  See?  What'd I tell you?
Senel's such a pimp with both genders.

Save your game and head on through.  As usual, grab the six chests.  In order
to open the door at the top, you need to activate both switches on the first
and third floors.  Do so and examine the door and it'll disappear.  Watch the
scenes and you'll be back in that space like place, where yet another Gaet will
appear.

-----------------------------

O--------------O
| TEMPEST GAET |
O--------------O----------O
|  HIT POINTS  |  39,522  |
O--------------O----------O

-This is the same exact fight you had with the Glacier Gaet.  The only
difference is the amount of HP he has and that he'll cast Volt Arrow.  Aside
from his diving, this Gaet is a push over, so go ahead and wail on it.

-----------------------------

Watch the scenes and you'll be back at the entrance of the Monument with
another tablet at your feet.  Head out and head back for Coast.


==============
COAST
==============

Watch the scenes, where Jay reveals who he believes is watching over the party
and who led them here.  Another scene occurs with Jay, with him saying he may
be the one that has to take care of Shirely has he's had "experience" in that
department.

Save your game and head out for the final Monument, the Earth Monument, which
is in the western section of the Quiet Lands.


==============
EARTH MONUMENT
==============

As usual, Norma will kick the switch to get the platform up and running, so
head inside.  Watch the scene and advance through.  This area is also linear,
but there are no random encounters here.  Avoid the moving black squares on the
ground, so make sure to time yourself and not to hurry.  Make your way to the
crystals and grab the chests along the way until you reach the door.

Norma and Grune will try to cheer the party up by asking Nerfies what color
Grune's underwear is.  And the answer is... Grune forgot to wear some underwear
today.  Save your game and head on through.

There are random encounters in this room.  Grab all the chests as usual.  In
order to open the door at the top this time, you're going to need to activate
the right switches on the first and third rows, and the left switch on the
second row.  Once you do so, go examine the door and it'll disappear.  You'll
then see the last crystal, and you'll be warped again.  Watch the scene and
you'll be in the space like place again.

-----------------------------

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