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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter T » Tales Of Legendia - Strategy Guide (Page 02)

Tales Of Legendia - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Tales Of Legendia - Strategy Guide (Page 02).

-----------------------------

O-------------------O
|   CRYSTARANTULA   |
O-------------------O----------O
|    HIT POINTS     |   5055   |
O-------------------O----------O

-This boss isn't as challenging as Moses and Giet, but if you're not careful,
you could find yourself in a tight spot.  If you get too close to him, he'll
grab you and bind you, damaging you quite heavily before dropping you to the
ground, so try not to melee for too long.  If you have your Climax meter
filled up, then by all means, use it.  Just avoid being caught in its pincers
and you'll come out victorious.

-----------------------------

The girl will introduce herself as Norma Beatty.  She's been looking for Eres
users, since she thinks Eres users and treasure hunters are a good mix.
She'll offer you to join with her, but you decide to just ignore her and
continue on.

Go down after the fight to find another chest.  Head back up and follow the
path for another chest.  Keep going north to find another chest and keep
following the path until you reach the next screen.

You'll reach a deadend where you can't advance past the wall.  A ladder would
probably would solve the problem, but it seems that the ladder is broken.
Norma steps forward, and unleashes some magic to break the crystal glass, and
Will smacks her over the head.  After the scene, you'll get the Collector's
Book and Will recieves a new title.

There are a few more chests to get before leaving, so go back down once you
regain control to grab them then go through the new opened passage.  Follow
the path and you'll eventually reach the world map.

You may notice a cottage here, but you can't enter it yet.  To reach our
next destination, follow the coast to the east to find the Secret Passage.
There's a duct outside of it, so if you need to go back to Werites Beacon, do
so.  Once you're ready, enter.


==============
SECRET PASSAGE
==============

Once you enter, you'll find the mysterious man and Shirley.  The man makes the
door opens and heads insides with Shirley.  Baffled, Senel and the others
ponder what happened until Norma brings up she knows how to open the door.
Norma asks for their help, and the door suddenly opens.

Go down the stairs and to the left to find a chest.  Go back and go down the
stairs some more and go through the black field for a Gladius.  Continue on
until you reach the save point.  Head to the next screen to find the man.
Some talking will occur, and a fight will ensue.

This is another scripted fight, so you can't win nor lose.  Just keep fighting
and the battle will eventually end.

After the fight, the pillar starts to fall, and Shirley is in danger until the
man dives underneath the pillar and shoves Shirley out of the way.  However,
he breaks through the pillar and flies off quickly.  The way back is caved
in, but that shouldn't stop you from grabbing the four chests behind you.

Head up to the next screen and go through the black field for a chest and
continue down the path until you reach a duct.  Take it for a puzzle booth.

You'll be introduced to the Sorcerer's Ring.  Pushing R2 will shoot a ball of
light.  You'll need to activate the duct in here by shooting a ball of light
off the reflector so it hits the Crystal.  Do so, and arrange the blocks down
the stairs so that you can make a bridge over to the duct.  It's pretty easy.

You'll trigger a scene with a strange otter named Pippo that will offer to
show you his old village.  Let's take his offer, but get the chest to the
right of you first.  Now go through the door.  You'll see a big, empty place.
Pippo introduces you to his brother, Quppo.  After some talking, you'll
gain control again.

There are a few treasure chests worth collecting here.  All of them are easy
to find.  Also make sure to examine the rotating statue to find Mimi again
and to learn a new recipe.  Head to the northen parts to find a HP/TP refiller
and a save point.  Make good use of this save point.

Exit and you'll find yourself in the second part of the Secret Passage.
Head down the path to find two chests.  Go across the bridge for two more
chests guarded by a black field.  Follow the path to find two more chests.
Cross this bridge and head south until you can go down to the next floor.
Go down the stairs onto the rails and south for two more chests.  Now go north
and you'll find out this path has been sealed also, but the two otters suggest
digging their way out.  Some talking occurs with Norma trying to take
Shirley's Brooch.  Soon, a pathway has been opened.

This next part is pretty straight forward.  Cross the bridges and go up and
down the stairs, grabbing the chests along the way until you reach the save
point.  Save your game and head onto the next screen.  Here, the earthquakes
will start again, and the otters will bring up the "Long Long Demon".  It
spots you and decides to chase you.  You'll soon reach a dead end, and Will,
Chloe, and Senel try to fend off the beast while Norma tries to open the door.
Shirley then steps forward, and the door suddenly disappears.

You'll head outside, and the door will close behind you.  Now that's ove...
wait a second, seems like Mr. old Totem Pole look-a-like monster isn't done
with us yet.  The sunlight will piss him off even more, and it's time for a
fight.

-----------------------------

O------------O
|  DINOWYRM  |
O------------O----------O
| HIT POINTS |   6549   |
O------------O----------O

-This fight isn't all that hard.  His attacks can hit you for decent damage,
but it's nothing you should have to worry about if your levels are in the
7-9 Range.  Now that you have four people in your party, now's a good time to
test out the Climax Combo.  Use the Climax mode first, and beat up on it for
a bit.  Before the Climax meter runs out, press L1 again to activate the combo
to deal some serious damage.  Once it gets low on health, it'll start using
a Field of Effect with Poison.  Just don't let up with your attacks and you'll
win easily.

-----------------------------

Now that the enemy is down for the count, the otters do the victory dance,
and it's actually pretty cute.  After the dance, Senel and Shirley recieve
Gemini Shells.  While Will is busy studying the Dinowyrm, Senel and Shirley
take off down the path without anyone knowing.

You'll be fighting with only Senel again, but I'm sure you have the fighting
basics down by now.  Follow the path for a chest and head through the black
fields for a Ringmail.  Keep going for another chest and you'll eventually
find a heal point and a save point.  Save your game and advance to the next
screen.

You'll run into the female soldier that was attacking the Bandits Lair.  Soon,
some soldiers will run in behind Senel and Shirley, blocking them in, and a
fight occurs with Senel and Melanie.

You can't win this fight.  After a minute or two, Melanie will cast Eruption,
knocking Senel out.  Vaclav shows up, and Shirley begs for them not to hurt
Senel and offers to go with them peacefully.  Of course, since this never
works in any RPG game, why should this one be any different?  Vaclav gets one
of his men of the Terrors to throw Senel off the cliff.


==============
DOWN THE CLIFF
==============

Senel slowly floats down with a golden aura around him and softly lands on
the ground.  Senel wakes up and spots a young girl named Harriet.  Harriet
asks Senel to escort her into town.  Grab the chests to your left and save
your game and head down.  You'll trigger a scene with Shirley and a captive
in the other cell starting to talk.  Soon, the first chapter comes to a close.


O------------------------------O
| Chapter 2: Just Out Of Reach |
O------------------------------O
             (CH2)


You'll be on the world map.  To reach Werites Beacon, you'll need to westward
past the mountains.  You'll eventually reach Werites again.


==============
WERITES BEACON
==============

Harriet will ask you to bring her to Will's place.  First, check out the
shops.  They've stocked up on some new items, but nothing that important.
However, if you check the weapon/armor shop, examine the rotating plate on
the dresser to find Mimi again to learn another recipe.

Head for Will's house and you'll find Chloe and Will talking.  Will and Chloe
then spot Senel and Harriet, and Harriet makes a break for it.  Senel tells
them that Harriet thought Will and Chloe were lovers, and well... Chloe
doesn't take too kindly to that as she pops Senel right across the face.

Will explains the current situation, and brings up Jay the Unseen, one of the
best information people on the Legacy, if not the best.  Chloe and Will team
up, and Senel wants in on the action, but Will quickly shuts him down, telling
Senel he can't be trusted.  Head outside to find Norma and another scene.
Norma joins up with you.  Norma suggests going to the fountain.  So head all
the way north to find the fountain.

You'll run into two familiar faces.  Curtis, and Isabella.  Seems they're
ready to start a fight, but Norma tells them Senel's story and then they start
encouraging him, even offering him a spot with the Bouncers.  Of course, Senel
doesn't really think that's a present.  A scene will occur with Shirley and
the prisoner next to her.  During the talking, someone walks into her cell and
she starts screaming.  I don't even want to know.

Back to Senel, you'll find out Will and Chloe went to Port-on-Rage.  Well,
looks like we know where to go  now.  Exit town, and head for Port-on-Rage.
You should remember where it is.


==============
PORT-ON-RAGE
==============

When you enter, you'll see Chloe, Will, and that familiar boy in the purple
outfit giving them a letter.  Will then asks the boy to take him across the
sea to the meeting place for Jay the Unseen.  Chloe and Will get on the boys
ship and set sail, leaving Norma and Senel behind.  Luckily, a man offers you
to use his boat.  Make sure to get some supplies, and when you're ready, go
talk to him.

Senel will chase down Will, and after some talking, the young man will want
to race your boat.  You'll do so, and your engine will go kablooey.  Harriet
then comes out from the ship, and claims that she paid so you can use the
ship.  We still need to chase after Will and Chloe.


==============
THE CRAGS
==============

Use the save point to the left of you and the heal point and continue left.
Head through the black field and grab the chest and head through the other
black field.  Keep going to the left and go through some more black fields
for a few more chests.  Keep going left and you'll find another otter.  He'll
tell you that he was working on an underwater machine, and a goat sunk it, and
he seems pretty bummed about it.  He'll ask you to escort him to his village.

Continue on and go through the next black field for another chest.  Go through
the next black field for another chest, and head south for a few more chests.
On the next screen, you'll find another save point and heal point.  Use them
and go through the next black field for a few more chests.  Follow the path
northwards and left for another black field.  Keep going until you reach the
next area and head south for another chest.  Head southwest for a chest and
then north for a scene.

Seems like the goat is nearby, and Norma makes fun of Harriet for freaking out
about it.  As Norma gets near the ledge, a huge creature similiar to the
Dinowyrm jumps out, meaning it's time to fight.

-----------------------------

O------------O
| DINOGORGON |
O------------O----------O
| HIT POINTS |   7181   |
O------------O----------O

-This fight isn't really that hard, but can be annoying depending if Norma
wants to guard or not.  All the Dinogorgon will do is stay stationary on the
other side of the screen and spew water out at you.  Run over and start
hitting it for a few seconds.  Once it starts to rise, guard and you'll reduce
the damage taken from the water, but Norma tends to not guard from some time
to time, so make sure to keep an eye on her HP.  That's the only threat, so
just keep attacking and you'll come out on top.

-----------------------------

Head north and through the black fields, and head to the left to exit The
Crags.

A scene will trigger and you'll come across a boat.  Take it to head to the
Otters village.  Take the boat and head north to run into Will, Chloe, and
the young man.  It appears the young man has tricked Will and Chloe, and a
bunch of otters come out in attack poses, until Senel and the otter comes up.
The young man is surprised, and thanks you for looking after the otter.
The young man reveals himself as Jay.  Yes, Jay the Unseen.  Head into the
cave and go down the stairs and open the chest.  Go back up them and go
through the left passageway.


==============
ORESOREN VILLAGE
==============

You'll trigger a scene where Harriet is revealed as Will's daughter.  Seems
like Harriet was born when Will was 19 years old, and Harriet hated him since
he never visited her and never went to her mothers funeral when she died.
It also appears Will is a criminal pretending to be a sheriff and was exiled
from his village.  Harriet yells at him, saying she hates him, and then she
runs off into the village.

There's an inn right by you once you regain control, and it's free, so use it
if you need to refill your health.  There's an item shop, weapon shop, armor
shop, and a food shop, all next to each other.  Upgrade your items as needed
and head to the back of the village and enter the house to find Jay and the
others.

Jay will outline the situation, pointing out Vaclav's location and where
the soldiers will be taking Shirley.  Jay suggests that you should ambush
the soldiers bringing Shirley to their destination.  Jay asks you to meet him
at the Waterways, and will bring out the entire plan once you reach him.

Leave the house and Will and Chloe will join your party again.  Head back into
the house and climb the stairs and grab the chest at the top for a new recipe.
Exit the house and check the docks to find Pac-Man.  Examine him to find Mimi
again to get the recipe for making a Bagel.  Make sure to upgrade Will's and
Chloe's weapons and armor.

Exit the Oresoren Village.  There's a duct here, so make sure to activate it.
To reach the waterways, follow the paths and go across the bridges.  It's not
as confusing as it sounds.  There's a duct outside the Waterways.  Activate it
and enter.


==============
WATERWAYS
==============

Jay and two of the otters will be waiting for you once you enter.  Jay will
pull his plan together and give you your positions.  Right before the
operation is about to start, a loud yelling comes, and lookey who it is.
It's Moses and his gang.  During this scene, Moses throws out the best line so
far in the game; "Where's my horny woman at?"  I got a good laugh out of
that.

During the mayham, Chloe and Senel will be caught by Stingle.  Senel spots
Shirley and makes a run for it.  The guards guarding Shirley are downed and
she makes a break for it into the Waterways, and everyone else follows her.

The path here is very linear.  Grab the chests along the way as you make your
way across to the next screen.  You'll see two guards getting ready to nab
Shirley until Chloe unleashes a Demon Fang, downing them.  After some talking,
Melanie shows up, and unleashes a lot of water.  Senel drifts through the
water and Shirley dives in after him.  Senel goes through the gate, and the
gate closes right as Shirley reaches it.  Senel spots Chloe drowning, and
saves her.

Shirley seems to be in a tight spot, until the man with the black wings
appears and saves Shirley and her little friend.  The man with the black wings
introduces himself as Walter.  The scene shifts back to Senel and Chloe.  They
got seperated from Will and Norma.  Senel seems to be the only person to know
that Chloe can't swim.  Grab the chest here and head up the stairs to run into
Will and Norma.  Another scene occurs with Will holding off some soldiers and
tells Shirley to run off and hide in a secret room.

Use the heal point and save point.  This is a huge dungeon.  Follow the path
and open the chest as you come across it.  Go down the stairs and to the right
and through a black field for a chest.  Keep going down and to the right
again to reach the next screen.  Open the two chests past the black field
here.  Take the path when it bends and go to the right and through the black
field for a chest.  Head back to the left and go down and go through yet
another black field for another chest.  Keep going down this path until you
reach the next screen.

Head south and past the black field for a chest containing 3000 Gald.  Hot
damn.  Head up and you'll trigger a scene where you bump into Moses.  Moses
wants to settle the score here and now, but Will steps in and bonks Moses and
Senel on the head, even though Senel hadn't said anything.  Poor Senel.
Once you regain control, continue on down the path to find a duct and the next
puzzle booth.

This one is even easier than the last.  All you have to do is light all the
crystals with the Sorcerer's Ring.  The ball of light will travel very far,
so you can easily reach the crystal sitting in the bottom portion of the
screen if you line yourself up with it.  The crystal at the upper part of the
screen has to be activated with the aid of the reflector.  Once you light all
the crystals, the duct will open and you can advance forward.

Head down for a chest and then go to the right to reach the next screen.  Grab
the chest here and go back to the left and head further down go past the
black field to the right and up the stairs and open the chest.  Head around
the path for another chest and keep following the path until you reach the
next screen.  A scene will trigger with Walter collapsing and Melanie's
soldiers are getting closer and closer.  The scene goes back to your party.
Seems like Moses wants to tag along for a bit.

Go down and open the chest and follow the path around for a scene.  Senel's
Gemini Shell acts up, meaning Shirley must be near by  Senel pokes around the
wall for a bit until it opens.  Senel rushes in, only to find Walter, and the
other girl.  The other girl is scared at first, but explains what happened.
Seems like Shirley decided to make a break for it to distract the soldiers.
Senel asks Moses to put Walter on Giet's back, but Moses quickly declines,
until he learns that Shirley is Senel's sister.

Use the heal point and save point outside and take the left path and go down
the stairs here.  Go to the left to the next screen and follow this path
for the next few screens.  You'll eventually find two treasure chests.  Grab
them and follow the path for two more treasure chests.  You'll eventually
reach a save point.  Use it and head to the next screen.  You'll catch up with
Melanie, but she'll just walk away and let her pet do all the work for her.
Dirty little son of a...

-----------------------------

O-----------------O
| CITADEL TURTLE  |
O-----------------O----------O
|   HIT POINTS    |   7609   |
O-----------------O----------O

-His defense may pose as a problem, and he has an attack that can hit you
pretty hard, so be careful.  Because of all that armor the Turtle has on him,
he moves slowly, so use that as your advantage.  If you can get behind him,
this fight should go more smoothly.  It also wouldn't hurt to use Climax mode.
Whatever you do, it's not all that hard.  It just takes awhile to pierce
through all that armor.

-----------------------------

You'll be outside and a scene will explain what happened with Shirley and
why that girl has Shirley's Gemini Shell.  During the conversation, Walter
wakes up and immediately flies off with the girl.  Ungrateful bastard.
Seems like one of the otters knows where Shirley is being taken.  Moses
decides he wants to join your party, but not before Senel gives him an ass
whooping.

Moses will then join your party, making your party consist of 5 people.
I took Norma out and replaced Moses with her, but you can form your party
however you like.

Chapter 2 will come to a close.


O--------------------------------O
| Chapter 3: A Fateful Encounter |
O--------------------------------O
             (CH3)

To reach our next destination, the Ruins of Frozen Light.  It's a long walk
through a huge canyon, so make sure you're ready.  There are Egg Bear Cubs
as enemies here, and their Eres are needed for Will's Antishield Eres skill.
There's a duct outside the entrance, so activate it, and enter.


==============
RUINS OF FROZEN LIGHT
==============

You'll find yourself outside, with a handful of guards guarding the entrance.
Jay appears and tells you that there's another entrance, and that you must
pay him for him to tell you where it is.  His price, you ask?  His price is
that you risk your lives.  Your party agrees to it, and pinpoints on the map
a place called the Great Hollow to the west.

So exit here to the world map, and make your way to the west to the Great
Hollow.


==============
GREAT HOLLOW
==============

The first thing you'll realize is that the Great Hollow pretty much lives up
to its name.  It's great in size, and goes downwards.  Just a small note, that
some of the enemies here are capable of casting Crystal Eres such as Volt
Arrow and Spread, which can do damage in the hundred range per hit, so make
sure you're well prepared.

Watch the scene and examine the platform, and it'll bring you down to the
next level.  Go through the black field to get a new weapon for Chloe.  Head
back to the fork and head up and left for a chest.  Go back to the fork and
go right and grab the chest here for an Orange Gel.  Follow the path until you
hit another black field.  Go through it to get a new weapon for Senel.  Go
back down and continue to follow the path, and you'll stumble across a chest.
Go past it for a save point.  Save your game and head for the next platform.
Examine it to go down.

Head to the left for a couple of chests, and head back to the platform and
go to the right and go down for a chest.  Follow this path left and then head
ip.  Open the chest here and follow the path here until you reach the next
platform.

You'll reach the bottom of the Great Hollow, and you'll find yourself by a
river.  Norma brings up the suggestion of a possibility of swimming, but Chloe
doesn't seem to like that idea.  The scene will trigger back to Shirley and
Vaclav.  They'll be in front of a huge red tablet with strange words indicated
in it, and it seems Shirley can read it.  Vaclav brings up he's brought several
Merines' here before, but killed them because they refused to read the writing.

Once you regain control, go to the left and through the passageway.  Will
starts to spaz over the bones on the ground, and then Moses gets on in the
act.  Poppo then comes over to you, and invites you to his workshop.


==============
POPPO'S WORKSHOP
==============

Grab the two chests outside of Poppo's Workshop, and talk to the two otters
standing outside.  The left one sells items, a Leather Cape, and food.  The
other allows you to rest up.  Rest up and head into the workshop.

Poppo will reveal his latest invention, the Poppo Mk. III.  Chloe spazzes out
when she realizes you'll be going underwater in order to enter the Ruins of
Frozen Light.  In order to increase the chance of success, Poppo will want a
horn from a Great Gaet.  Once in control, examine the traffic cone to learn a
new recipe from Mimi.  Use the save point and exit the workshop.

Head back to the bones and a scene will trigger.  Norma finds a horn, and
Moses runs in and throws a spear at it, and then the Gaet will charge at you,
knocking Norma back.  I'm sure that spear calmed it down.

-----------------------------

O------------O
| GREAT GAET |
O------------O----------O
| HIT POINTS |  22,000  |
O------------O----------O

-This guy has a lot of HP to knock off, is big, and most of all, he's one mean
yeller' bellied animal.  Remember that new sword you got for Chloe at the
Great Hollow?  It'll come in handy here, as this boss is vulnerable to Poison,
and with that insane amount of HP this early on, every HP deduction counts.
His most dangerous move is when he'll spin his tail around a few times, dealing
some decent damage.  Using Climax Mode will help a lot in this battle.  If
you're quick with your Eres, you can get over 70 hits while in Climax mode.
Just make sure to keep an eye on your HP before and after he does his tail
sweep.

-----------------------------

Poppo runs up and finds out that you guys agitated the Great One, as the otters
call it.  Poppo will apologize to it and ask it for its horn.  For some reason,
it allows Poppo to take it.  Pffft.  I'd freakin' step on them if they asked
me for it after I had a spear thrown at me.

You'll head back to the workshop and you'll find Jay there.  Jay will tell you
it will take one night to get the horn on correctly, so Moses challenges Senel
to a swimming race.  Outside, Senel and Moses will come back, with Senel
winning every race.  A flashback will then occur of Senel, Shirley, and
Shirley's older sister, Stella.  Stella and Shirley explains the ritual that
occurs here when a man proposes to a woman.  Hehe.  "Embracing" in the water
makes the water glow.  I'm such a dirty boy.

The Poppo Mk. III will soon be finished, and Senel will be the captain of it.
Jay will tell you to look for a star on a wall once you reach the Ruins of
Frozen Light.  The Poppo Mk. III will then take off.  As you sail through the
water, your party decides they have some things they want to say.  As you
near the end of your journey, water will start to come aboard the ship, and
Chloe will faint.

Once you reach the ruins, the Poppo Mk. III will sink.  Well, it seems that
luck is on our side for once.


==============
RUINS OF FROZEN LIGHT
==============

Gotta love the music here.  Head into the ruins and you'll find the Star on the
wall that Jay pointed out.  Norma will poke around at it, and then kick it.
The wall will then open and the party will run through, only to find themselves
at the entrance of the ruins.  Seems like Senel and the others were just a
guinea pig for Poppo's newest submarine.

Go back into the ruins and take the other door you see.  Go to the right and
go through the black fields and grab the chest at the other end.  Head back to
the entrance of this room and go left and keep going until you reach a chest.
Follow this path up.

Go left for two chests.  Go back and head up through the black field for a
Miracle Gel.  Go back and head to the right and up to find two more chests.
Keep going to the right to reach the next screen.  Head through the black
fields here for two chests and head back down and go to the left and then
down.  Activate the switch here.  Go back up and go to the left and use the
save point here.  Continue up and you'll run into your next puzzle booth.

None of the puzzle booths have been hard yet.  This one is no exception.
Your objective again is to light all the crystals with the Sorcerer's Ring.
Use the reflectors at the correct angle to light the crystal at the top.  Head
down the stairs and get the block out of the way so you can go further in.
Get the crystal, and then position the blocks so you can run across to the
final crystal at the bottom right corner.  This puzzle booth was also easy,
so you shouldn't need much guidance.

Follow the path up, and you'll run into our next playfriend.

-----------------------------

O------------O
|   GIGANT   |
O------------O----------O
| HIT POINTS |  25,916  |
O------------O----------O

-This is your first challenging fight since the fight against Moses and Giet.
Gigant is a huge enemy that you can almost never knock off balance, so he'll
usually get his attacks off most of the time.  He also can hit multiple times,
and the damage he hits you with is absolutely damaging, so you MUST guard in
this fight and don't melee for too long.  The key to this fight is magic, which
will temporarily knock him off guard.  Climax mode will REALLY help you out
in this fight if you're in a tight spot.  Make sure to heal when you need to
also, and don't wait for Will to use First Aid.  Just don't melee for too long
and you can probably avoid his attacks, and keep an eye on your melee attacking
character's HP, and you'll come out on top.

-----------------------------

Head up and you'll encounter a scene.  Senel will run up and start screaming
and getting emotional, realizing that the person inside the water is Stella.
Vaclav will enter and explain to Senel what happened to Stella.  Soon, you'll
engage in a fight.

You can't win this fight.  After a minute or so, Vaclav will unleash a powerful
move which knocks out all your characters.

Watch the scene here, showing another flashback of what happeend to the village
Senel was at.  Senel will then wake up, and you'll find out you're in the
Forest of No Return.  Gee.  I wonder what that could mean.  Moses says that
the bandits are hiding out here, and he'll lead you to them.  Stingle and
Cashel come down and chase after them.


==============
FOREST OF NO RETURN
==============

Like the name indicates, this place is a maze.  If you get lost, Moses will
offer to help you out, but if you want all the items here, and a title for
Senel, don't let Moses help.  I'll try to split all the directions into
different line breaks, so try to bear with me.

From where you start, go right, up and to the left.  Grab the chest here and
go left.

Go left and up and save your game.  Now go to the right.

On this screen, go up and right.

Watch the scene, go up for a chest, right for another chest, and keep going to
the right.

Grab the chest here, go right for another chest, and head back to the fork and
go up.  There's a merchant here.  Go to the right.

Go to the right.

Watch the scene, and go up and left.

Go left and down.

Go right through the black field for a chest, and go back to the fork and go
down, right, down, and right.

Go up and right for a War Javelin.  Go back to the fork and go left.

Grab the chest and go up.

Go up until you reach a chest.  Go back down and go to the right when you see
some Blue Butterflies.

Go down and right.  Keep going to reach a save point.  Use it and keep going
to the right.

Watch the scene here, and you'll be in a fight.

-----------------------------

O-------------------O
|  ARMORED ANGLER   |
O-------------------O----------O
|    HIT POINTS     |  14,875  |
O-------------------O----------O

-This boss isn't all that tough.  His main threat is that he'll charge at you,
but it shouldn't do too much damage.  Try to pincer him and don't hold back
with any attacks.  Using Climax mode will make this fight even easier.  Either
way, you shouldn't have any troubles.

-----------------------------

Head on up and you'll run into Melanie.  HAPPY BIRTHDAY SENEL!  Oh wait, it
isn't Senel's birthday.  So that must mean it's an ambush.  How clever.  There
are some more Armored Angelers by Melanie, meaning she's controlling them.
Soon, Vaclav will control the Legacy, and the first anime cutscene since the
beginning will trigger.  Senel and the others will retreat during this process.

Watch the long scenes coming up, and Chapter 3 will come to a close.


O------------------------------O
| Chapter 4: The War-Torn Land |
O------------------------------O
            (CH4)

Head to the south to exit the Forest of No Return.  If you didn't use Moses'
help, Senel will gain the title of Forest Guru.

There's a duct out here, so if you need anything, use it.  To reach our next
destination, Maurits' Hermitage, you're gonna need to hug along the mountains
and then bend around them.  Follow this path until you find some shallow water.
Trot across this and follow your map until you find a red dot.


==============
MAURITS' HERMITAGE
==============

Watch the scene here and enter.  You'll run into Walter again.  He tells
Maurits that he's off to find the Whisper Crystal.  Seems important.  Before
heading inside, go to the right to find a Christmas Tree.  Examine it to find
Mimi.  Go further to the right to find a Peddler.  Upgrade your weapons and
armor here, as you haven't had the chance to do so in awhile.

Go back to the left and head inside.  Watch the long scene concerning the
partys next move.  Soon, morning will come.  Save your game and head upstairs.
You'll learn something has happened to Walter, meaning the Whisper Crystal has
yet to be secured.  Norma will then offer to get the Crystal for Maurits.  That
is until she realizes where it's at.  Your party will rejoin you, and a scene
with Vaclav will take place.  Leave.

To find the Man-Eating Ruins, head east and go down a small slope once you come
across it.  Follow this path until the mountains to your west come to an end.
Now head west and keep going and you'll eventually reached a spiral shaped
beach.  Use the duct, and enter.


==============
MAN-EATING RUINS
==============

This part of the ruins is pretty straight forward, since there's only one way
to go.  Follow the path until you find a wedding cake.  Examine it to find
Mimi again.  Go left from the cake for a chest.  Get back onto the path and go
through the black field once you come across it for another chest.  Follow the
main path to the next screen.

This path is also straight forward, so go up the ramps and onto the next
screen.  Head to the right for a chest and through the black fields for a
couple more.  Go up to find two more chests, and head up and to the left
through two more black fields for a chest.  Go to the right, past the save
point for another chest.  Go back to the save point and save.  Head north and
you'll stumble across another puzzle booth.

This is the first puzzle booth that made me do a little thinking.  Head up to
where the duct is, and shoot at the crystal that's in reach.  To reach the
two crystals in the corner, grab the blocks, and push one of the blocks
inbetween the space between the duct and the platform.  Push the other block
on the right side of the most right platform, and climb up the stairs and
position yourself on the block you just placed.  Aim and shoot at the crystal.
Repeat for the left side, aim, and shoot.  Get the other crystals by using the
reflectors and head through the duct.

You'll trigger a scene with Norma running torwards the bed.  Senel pulls her
out and the bed comes alive, with another creature right behind it.

-----------------------------

O------------O
| MIMIC BED  |
O------------O----------O
| HIT POINTS |  15,000  |
O------------O----------O

O------------O
|    DIVA    |
O------------O----------O
| HIT POINTS |  12,000  |
O------------O----------O

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