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Tales Of Legendia - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Tales Of Legendia - Strategy Guide (Page 01).

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------------------------------------------------------------------------------
                            VERSION 1.1
                          FAQ/Walkthrough
                           By: PeTeRL90
                  E-mail: peterl90@after-image.net
                         Copyright: 2006+
                   Date Started: February 8, 2006
                    Date Finished: March 8, 2006
                    Latest Update: March 16, 2006
------------------------------------------------------------------------------

Use the search function (Ctrl+F) and type in the two letters and number to the
Chapter you want to jump to, which can be found in the Table of Contents.




===================
TABLE OF CONTENTS
===================

1.) Introduction
2.) Legal Stuff
3.) Characters
4.) Basics
5.) Walkthrough
 I.) Chapter 1: In Pursuit ---------------- (CH1)
  a.) Fallingwater
  b.) Werites Beacon
  c.) Country Cottage
  d.) Port-on-Rage
  e.) Misty Mountains
  f.) Bandits Lair
  g.) Crystal Forest
  h.) Secret Passage
  i.) Down the Cliff

 II.) Chapter 2: Just Out Of Reach -------  (CH2)
  a.) Werites Beacon
  b.) Port-on-Rage
  c.) The Crags
  d.) Oresoren Village
  e.) Waterways

 III.) Chapter 3: A Fateful Encounter ----- (CH3)
  a.) Ruins of Frozen Light
  b.) Great Hollow
  c.) Poppo's Workshop
  d.) Ruins of Frozen Light
  e.) Forest of No Return

 IV.) Chapter 4: The War-Torn Land -------- (CH4)
  a.) Maurits' Hermitage
  b.) Man-Eating Ruins
  c.) Maurits' Hermitage
  d.) Hermit Hill
  e.) Front Line
  f.) Bridge Plain
  g.) Triage Tent
  h.) Bridge

  V.) Chapter 5: Awakening ---------------- (CH5)
  a.) Graveyard
  b.) Werites Beacon
  c.) Village of the Ferines
  d.) Hidden Fortress
  e.) Altar of the Sea
  f.) Werites Beacon

 VI.) Chapter 6: The Fallen Lands --------- (CH6)
  a.) The Quiet Lands
  b.) Fire Monument
  c.) Coast
  d.) Ice Monument
  e.) Coast
  f.) Thunder Monument
  g.) Coast
  h.) Earth Monument
  i.) Coast
  j.) Geoglyph Area
  k.) Coast
  l.) Elevator

 VII.) Chapter 7: Shining Blue ------------ (CH7)
  a.) Mirage Palace
  b.) Werites Beacon
  c.) Wings of Light

 VIII.) Character Quest: Introduction ----- (CQ1)
  a.) Down the Cliff
  b.) Werites Beacon
  c.) Port-On-Rage
  d.) Werites Beacon
  e.) Fallingwater
  f.) Lumen Spring

 IX.) Character Quest: Will; A Flower And A Promise ---- (CQ2)
  a.) Werites Beacon
  b.) Great Hollow
  c.) Werites Beacon
  d.) The Quiet Lands
  e.) Thunder Monument
  f.) Werites Beacon
  g.) Water Ways

 X.) Character Quest: Norma; Chasing A Dream ------ (CQ3)
  a.) Man-Eating Ruins
  b.) Ice Monument
  c.) Werites Beacon
  d.) Crystal Forest

 XI.) Character Quest: Interlude -------- (CQ4)
  a.) Village of the Ferines

 XII.) Character Quest: Chloe; A Place To Call Home ------ (CQ5)
  a.) Hidden Fortress
  b.) Werites Beacon
  c.) Earth Monument
  d.) Werites Beacon
  e.) Forest of No Return

 XIII.) Character Quest: Moses; Of Man And Beast ------ (CQ6)
  a.) Misty Mountains
  b.) Werites Beacon
  c.) The Crags
  d.) Werites Beacon
  e.) Bandits Lair

 XIV.) Character Quest: Jay; The Guardian And The Guarded ------ (CQ7)
  a.) Secret Passage
  b.) Oresoren Village
  c.) Ruins of Frozen Light
  d.) Oresoren Village
  e.) Mirage Palace

 XV.) Character Quest: Grune; Birth ------- (CQ8)
  a.) Bridge
  b.) Werites Beacon
  c.) Altar of the Sea
  d.) Wings of Light
  e.) Werites Beacon
  f.) Altar of the Sea
  g.) The Cradle of Time
6.) Bosses
  a.) Main Quest Bosses
  b.) Character Quest Bosses
7.) About the Author
8.) Credits/Thanks
9.) Version History




===================
1.) Introduction
===================

Howdy and welcome to my guide for Tales of Legendia.  Ever since the
unexpected success of Tales of Symphonia in 2004, the Tales series has been
put on the map.  Because of Tales of Symphonia, a lot of people started
playing the other Tales games, most noteably Tales of Phantasia.

I honestly had no idea that Tales of Legendia was supposed to be released as
soon as it was until my friend, Kevin (who also bought me a copy of Koudelka)
pointed it out to me.  Since I liked Tales of Symphonia, I decided to go to
my Gamestop today, and pick up a copy.  With my copy, I got a free artbook.

This guide is going to be a work in progress.  For those of you that have
read my previous guides, I'm only going to focus on the main walkthrough
itself before adding in any of the sub sections.  I would appreciate it if
you wouldn't send me any e-mails asking me any questions in the game until
the walkthrough itself is finished.  One last thing, do NOT send me any
e-mails telling me to hurry up and finish this guide or badmouth me for not
finishing it quickly enough.  I WILL post e-mail addresses of those people,
so please be patient.  Thank you.




===================
2.) Legal Stuff
===================

This FAQ is copyrighted by me, and may be used for personal use.  This FAQ may
NOT be used for any kind of profit, or be put in any kind of magazine.  I
write these on my spare time for free, and you shouldn't be able to get money
from ripping this, claiming it as your own, and selling it off.  You may NOT
use this on your website unless I am contacted via e-mail first.  If you wish
to use this, please provide me a link to your website, where it will go, and
if you will update it yourself.  I'll look it over then, but only if you give
me a link to the website.  Also if I do allow you to use it, keep in mind that
I have the right to take your site off the allowed list at any time, but I
will give you notice ahead of time.

ALLOWED SITES TO USE THIS FAQ AND FUTURE FAQS:




===================
3.) Characters
===================

Note: All of the information in this section is from the artbook that I
recieved when I bought ToL.


Name: Senel Coolidge
Gender: Male
Age: 17
Height: 5'7"
Weight: 130 lbs
Weapon: Bracers (Gauntlets, knuckles, etc.)
Occupation: Marine Trooper (Coastal patrol force that protects sea traffic
from pirates and monstesr.)

-Senel is a young martial artist and master of iron eres.  He is also a
talented sailor and swimmer, thanks to his work in the Marines of the Holy
Alliance, where he helps maintain the safety of the oceans from the monsters
that love there.  He has a strong will, and prefers action over words, causing
many people to think that he is cold and uncaring.

---------

Name: Shirley Fennes
Gender: Female
Age: 15
Height: 5'1"
Weight: 90 lbs
Weapon: Pen (Quill used for spell casting, etc.)
Occupation: None

-Shirley is Senel's sister, two years younger than he.  She is constantly
trying to protect her brother from the dangers that his puts him in.  She has
a unique body chemistry, however, that causes her to fall ill should she come
into contact with salty sea wind or water.  Normally she is calm and quiet,
giving those around her an impression that she is frail.  At the same time,
though, she can be quite stubborn, and once she has decided upon a course
of action, it is almost impossible to change her mind about it.

---------

Name: Will Raynard
Gender: Male
Age: 28
Height: 6'2"
Weight: 168 lbs
Weapon: Hammer (War hammer)
Occupation: Sheriff (originally a natural historian)

-Will is the first person that Senel meets when he comes to the Legacy.  Will
is a user of crystal eres.  In his role as the sheriff of Werites Beacon, a
town on the Legacy, he has earned the love and respect of many people, but he
insists that he is just a natural historian.  He has an excellent ability for
leadership and decision making, and as the eldest person in the party he is
sometimes strict and sometimes kind, gaining him the trust of the others.  Yet
it seems he also has a weak spot...

---------

Name: Chloe Valens
Gender: Female
Age: 17
Height: 5'6"
Weight: 108 lbs
Weapon: Sword (Broadsword)
Occupation: Knight

-Chloe is a young woman who uses iron eres and an unnaturally deft blade.  The
name of the House of Valens is well known even among other kingdoms as a once
noble family of proud knights.  Perhaps due to her feelings of duty to carry
on that tradition, she always forces herself to walk the true path of a
knight.  Nonetheless, she has an inner side that is cute and feminine, like
the young lady that she is.

---------

Name: Norma Beatty
Gender: Female
Age: 16
Height: 5'2"
Weight: 95 lbs
Weapon: Straw (Bubble blowers)
Occupation: Treasure Hunter

-Norma is a young treasure hunter that Senel meets during his adventure.  She
is a user of crystal eres.  She is cheerful and loves jokes, and is constantly
drawing laughter by making fun both of those around her and of herself.  At
times, however, she makes very insightful comments that show just how clearly
she sees events, and that she is a person to be reckoned with.  She likes to
create nicknames for people that only she uses.

---------

Name: Moses Sandor
Gender: Male
Age: 17
Height: 6'0"
Weight: 140 lbs
Weapon: Spear (Always carries several spears, permitting rapid throws.)
Occupation: Bandit Chief

-Moses uses iron eres and wields a spear in battle.  He comes from a tribe
of beast tamers, and he himself is the master of a galf (a type of beast)
named Giet.  On the Legacy, he is notorious as the boss of a group of bandits,
and his many henchmen make trouble throughout the ship.  While his appearance
is one of barbarity, he is actually quite humane and responsible.
Surprisingly, he is also quickly moved to tears.

---------

Name: Jay
Gender: Male
Age: 16
Height: 5'1"
Weight: 104 lbs
Weapon: Dagger (Single-edged dagger)
Occupation: Information Dealer

-Jay is a young man who uses iron eres, and tends to appear and disappear
without notice.  He is always coolly watching the situation from one step
away.  He is especially good at imformation analysis, and therefore often
finds work as a strategic advisor.  His tendency to let fly with cynical
remarks about those around him make for a less-than-socially-acceptable
personality.  However, it seems that there are some to whom he will show his
younger, boyish side.

---------

Name: Grune
Gender: Female
Age: ?
Height: 5'9"
Weight: 117 lbs
Weapon: Jar (Not your average jar...)
Occupation: Unknown

-Grune is a woman shrouded in mystery.  She uses crystal eres.  Never swayed
by circumstances, she has the amazing ability to bring a feeling of peace and
well-being to all those around her.  She has lost her memory, recalling only
her own name, but she still keeps in high spirits and has a smile on her face
at all times.  Never distraught, never emotional, she may be the most fearless
member of the group.




===================
4.) Basics
===================

Here are the basic elements in Tales of Legendia.

---------
BATTLES
---------

-Like in all RPGs, you're bound to fight a random battle eventually, and Tales
of Legendia is no different.  Like the other Tales game, the battle system for
Tales of Legendia is real-time.  However, unlike Tales of Symphonia, you no
longer get to choose your own battles, but instead you are treated with random
encounters.  The random encounters don't happen enough to make you frustrated,
but tend to activate a lot.


---------
ATTACKING
---------

-Like in all RPGs, you need to attack to win battles, whether it's physical
or magic attacks.  Tales of Legendia has two attacks; normal, and special
attacks, or Ere attacks.  The X button unleashes a normal attack which can hit
up to three times for certain characters if you press the X button three
times, and the Circle button (with specified direction) unleashes an Ere
attack that consumes SP, but is more powerful than a normal attack.


---------
GUARDING
---------

-Guarding is a key thing to use during battles if you want to keep safe.
Pressing and holding the Square button will bring your character to their
guard, and if you press left or right (depending on the direction you're
facing) while guarding, you'll slowly step backwards to avoid any danger.


---------
EXPERIENCE
---------

-After every battle, you gain experience points.  The more experience points
you gain, the more levels you'll obtain.  You can view to see how many more
experience points a character needs to get to the next level on the menu
screen, which you can open by pressing the Triangle button on the field map.


---------
GRADE
---------

-You obtain GRADE after every battle.  Depending on your actions and the end
results of battles, you may either get Positive GRADE, or Negative GRADE.
Simple things such as blocking attacks and being damaged by enemies effect
your GRADE.


---------
GALD
---------

-You obtain Gald after battles have been won, or you may find Gald in treasure
chests throughout the entire game.  You need Gald in order to purchase items,
weapons, and armor.


---------
COOKING
---------

-In Tales of Symphonia, you were able to cook anywhere except in battles.
Cooking is back in Tales of Legendia, but however, there's a catch.  The only
time you can cook anything is when you reach a bakery, and there's an oven
available.  This is the only way to bake the several breads you come across
in your journey.


---------
CLIMAX
---------

-Probably the most important feature in the game, a little meter near the
bottom of the screen builds up as you attack enemies.  Once it gets full,
pressing L1 will activate Climax mode, where all the enemies freeze and become
defenselss until the meter runs out.  If you also have 4 characters in your
party, pushing L1 again will activate a Climax combo, doing some heavy damage.




===================
5.) Walkthrough
===================

Note: This guide will assume that you're playing as Senel.  Also, this guide
may contain spoilers, so read at your own risk.

Before you start playing, I'd recommend watching the opening anime movie.
The musical score is nice, and the scenes are just as nice.

Once you select New Game, you'll be thrown into the action.  You'll see Senel
and Shirley on a boat with some rough waves coming and going against the boat.
After some talking, an enemy will come board the ship, and you'll be in your
first fight.

This battle isn't hard.  This battle mainly gives you a chance to play around
with the battle features and let's you get accustomed to them.  When you're
ready, rush in and just do some normal attacks on it, or if you want, mix in
a couple of normal attacks with Demon Fist to finish it off quickly.

Once the battle is over, an anime cutscene will occur, and a huge object
appears in front of Senel's ship, and the ship is sent flying through the
waters.  You'll then land on the island, Legacy.  A pillar of light will form,
and a mysterious man will make an appearance.

After the scene, you'll find that enemy you fought on the ship going torwards
that mysterious man, and you'll find Senel by Shirleys side as he heals her
in the spring.

Another man comes along, and nags at Senel, claiming that Shirley is going to
drown.  After some more talking, the mysterious man appears and you're left
to fight him.

You can't win this fight, nor lose it.  You'll both deal low damage to each
other.  After awhile, Shirley will let out a scream and the battle will end.
A bandit with a face plate covering his left side of his face abducts Shirley
and runs off.  The mysterious man grows wings and chases after them.  The
other man introduces himself as Will, and then Will and Senel run off after
Shirley.


O-----------------------O
| Chapter 1: In Pursuit |
O-----------------------O
          (CH1)

==============
FALLINGWATER
==============

Once you gain control, run down the path and up the small set of stairs to
the left to find a chest.  You'll also find a save point here.  Step on it and
save your game.

Continue down the path and you'll trigger another scene where a pig is on the
ground, but suddenly changed into a woman who introduces herself as Mimi.
Just like the Wonder Chef in Tales of Symphonia, Mimi will give you bread
recipies for you to  make in bakeries across the world.  Once in control,
continue down the path for another scene, and Will will (haha) ask Senel a
question.  Will will explain why people are after Shirley.  Once in control,
keep following the linear path until you reach a fork.  Take the path that
has the stairs and open the chest here.  Go back down the stairs and continue
left to go to the next screen.

You'll run into another chest and a blue icon that refills your HP and TP if
you examine it.  Keep going to find yet another chest, and if you keep going
down the path, you'll find yet another chest.  Further more down the path
lies another chest.  Keep treading this path and you'll finally reach town.


==============
WERITES BEACON
==============

Will will (man that's getting annoying) will tell Senel about the lighthouse
at the top.  A townsfolk will come in and ask Will to follow him.  Once in
control, go ahead and check out the map of the town to the right of you.  The
red icons indicate the equipment shops, whereas the blue icon indicates where
the bakery is, and the yellow icon shows where the item store is.

Use the save point and head to the south until you come across a huge house.
You can't go in it yet, but if you explore the yard, you'll find a treasure
chest.  Keep going south and you'll eventually run into the bakery, item shop,
and weapon/armor shop.  You can bake some Toast if you want, but it's not
recommended.  If you want, you can buy a new weapon for Senel in the weapon
shop, the Power Wrist that adds 4 Attack to Senel's stats.  However, it costs
700 Gald, so think carefully if you want it.

Once you're done here, start going north and keep going north until you reach
the fountain.  You'll trigger a scene with an odd looking boy (yes, that's a
boy) who asks Senel if he's strong or not.  Getting fed up with no answer,
the boy decides to say that whoever can beat him will win 50,000 Gald, but
puts the blame on Senel.  The villagers gather around Senel, but back off once
they learn that he can use Eres.

Soon, a very odd couple will come in and start singing about justice and
things of that nature.  One of them does a very very bad Elvis impersonation.
Senel, getting fed up with all the horsecrap going on, attacks the two.  Will
then steps into the picture, and blasts Senel to knock him out.

Senel wakes up in a jailcell and learns that Will is the sheriff of the town,
but Will indicates he's just a natural historian.  The old lady asks Senel
who Shirley is, and once Senel replies that she's his sister, the old lady
asks Will to let Senel free.  The old lady asks Will to go with Senel, and
then brings up another person that Will seems to be familiar with.  You've
just gained your first party member.  Pop the cork and celebrate.

If you go up the stairs, you'll realize that you're in Will's house.  There's
an oven here.  Also, if you head upstairs and examine the bookshelves, you'll
run across an Apple Gummy.  Other than that, there's nothing to do here.

As you leave the house, the old lady will come out after you and give a world
map to Will.  After that's done, head to the south to exit the town.  Once
on the world map, Will tells you about ducts.

From here, head north to find a small cottage.


==============
COUNTRY COTTAGE
==============

Talk to the man standings by the table.  He'll give you some information on
battles and other aspects of the game.  There's a save point in here also.
Exit the Cottage and head back to Werites.  From Werites, head a bit south
to find another place of interest.


==============
PORT-ON-RAGE
==============

Not much to do here, but there are a few treasure chests for you to get.  Run
around and get them all (the paths are very linear).  Once you get them, exit.

To reach our destination, go back to Werites, and head northeast to find the
Misty Mountains.


==============
MISTY MOUNTAINS
==============

As you venture in, you'll notice a huge black blob like field, and once you
get close to it, a scene will trigger.  What those fields do, is they pretty
much increase the random encounter rate in them, and the enemies inside of
them are stronger.  However, the fields themselves aren't very large, and
there are usually treasure chests at the end of the field.  If you got a few
levels before venturing into the Misty Mountains, then you shouldn't have too
much trouble with the fight here.

I'd recommend going for the chests.  If you want to, go through the first
black field and grab the chest at the end.  Continue up the path through
another field for another chest.  Keep following the path until you reach the
top where a purple chest resides.  Open it for some Hard Leather and go to
the right to enter the next screen.  Save your game here and advance to the
next screen.

You'll come across a scene with a young woman on the bridge atop of you.
After some talking, she'll cut the bridge in half, land near you, and think
that you're with the bandits, and suddenly attack you.

This is a scripted battle.  You can neither win or lose.  Just attack her, but
don't waste TP or items.  After awhile, the battle will come to a halt.  After
some more talking, the bandits will find you and the three of you will
retreat.  The young woman will run away as you and Will hide.

Once in control, head down to grab a chest, and then go back up.  From your
starting point, head to the left and down a bit to find another black field.
Go through it and down to the next screen for another chest.  Head back up
and go north and you'll eventually reach a save point.  Go south from it to
find a paper crane lying on the ground.  Examine it to find Mimi again.  After
the scene, you'll learn how to make a Ham Sammich... I mean Sandwichs.
Continue north and around the bridges.  Follow this path until you reach the
world map.

On the world map, follow the dirt path as it bends around the corner until
you find another duct.  Use the Duct to return to Werites Beacon if you need
any items or if you need to heal.  If you don't, enter the Bandits Lair.


==============
BANDITS LAIR
==============

Once you enter, you'll encounter a scene with Moses (gotta love the southern
accent).  Senel will run at Moses in frustration, but only winds up falling
through a trap door.

You'll be by yourself for a bit, so hopefully you've gotten the basic battle
skills down.  Once you regain control, open the chest near you for an Apple
Gel.  Continue down the path and trot through the black field (don't worry
about being attacked in them, most of them only contain one enemy usually)
for a chest.  Go back down and keep going through another black field for
another chest containing 800 Gald.

Continue until you reach the next screen, where a scene will trigger.  Senel
will slowly make his way across the floor, and after a bit, he'll bump into
someone.  Well wouldn't you know it, it's that female at the Misty Mountains.
Soon, Will comes running down the path and finds you.  After some talking,
you'll have control again.  Go up and take the stairs you come across up.
Another scene will activate, with the identity of the female known.  Her name
is Chloe.  A scene with Moses and Shirley also starts up.  Moses explains he
kidnapped her was because he wants the most powerful Eres that has the power
to move mountains.  Shirley claims she has no idea what he's talking about,
and one of Moses' men will rush into the room.

Once you regain control, trot through the black field to find another chest
containing Leather Boots.  Continue down the path until you can go up some
more stairs.  You'll be near the entrance.  Go north from the trap door until
you find a huge wooden door.  You can't use it yet, but it'll come into play
soon.  Go left from the door and up the stairs.

Moses will greet you and go running off after having his little fun.  Chase
after him through the duct, but Will claims there's something funny about the
duct.  Well, only one way to find out.  Jump in, press X, and awayyy we go!
You'll find yourself in a strange green room.  This is called a Puzzle Booth.
Will explains the main idea of a puzzle room, and how to reset a puzzle room
if you somehow screw yourself over.

This particular puzzle room is very easy.  The blocks you can grab and pull
have little shining indicators at the top.  Grab the block by the stairs and
pull it out, and then up and to the left until you push it into the gap.  Make
your way across.  The other block is by the exit duct.  Pull it out and push
it into the other gap.  Climb the stairs and go across it and use the duct to
exit.  Simple, wasn't it?

You'll find the room Shirley is in, and Senel tries to break it down with his
fists.  Of course, since Metal beats fists, Senel hurts himself in the
process.  Seems we need to find the key, but Moses most likely has the key.
Use the save point and head to the left and go through the door here to find
Moses and Giet.  Moses will provoke you to come and get the key.  Well, since
asking nicely most likely won't work, we'll need to take it by force.

-----------------------------

O------------O
|   MOSES    |
O------------O----------O
| HIT POINTS |   2194   |
O------------O----------O

O------------O
|    GIET    |
O------------O----------O
| HIT POINTS |   2852   |
O------------O----------O

-This is going to be a tough fight if you have no clue on what you're doing.
Giet will rush across the screen most of the time, whereas Moses likes to
keep his distance and throw spears at you.  However, since Giet is a lot
faster than Moses, Giet is the bigger threat, so try to focus all your attacks
on Giet.  Using a three hit attack with a Base Eres and Arcane Eres should
link up a nice combo.  Try to keep Giet away from Will as you attack him with
your best Eres attacks.  If you can corner both Giet and Moses, use a Climax
to deal some good damage.  If not, just keep yourself healed and make sure
to use Guard.  Guard is essential in this fight.  Just keep your health up
and you should win.

-----------------------------

After the fight is over, you'll get the key after some talking.  Go back to
the locked door, and you'll see that mysterious man from earlier snagging
Shirley and flying away.  You'll then see a mysterious woman outside the lair,
attempting to invade it.  Moses runs off and you're left with his pal offering
to show you the rear exit of the lair.

Remember that huge wooden door you couldn't use earlier?  Backtrack to that
and a scene will trigger.  The man will explain where you should go next, the
Crystal Forest.

After that's done, one last scene happens with Moses challenging the
mysterious woman.  You're then on the world map.  Save your game and head
straight north (12 o' clock) until you reach the Crystal Forest.


==============
CRYSTAL FOREST
==============

Once you enter the forest, you'll find a young girl being chased by some kind
of odd looking creature.  Will explains what the creature is, and that it's
usually a tame creature that normally doesn't attack unless its nest is being
robbed or poked around at.

Once in control, go left to find a chest and then go back and take the other
direction until you come across some black fields.  Cross through them and
grab the chests on the other side.  Keep following the path until you reach
the next screen.  Head left for a few more chests and continue north and go
left once you get the chance and you'll eventually reach a save point.  Follow
the path north and you'll run into that young woman again.  Seems like that
big old crystal monster thing has its eye on you.  Let's give him a good show.

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