Tak: The Great Juju Challenge - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Tak: The Great Juju Challenge - Strategy Guide (Page 02).
*The first attack it makes, it tries to hit
you with it's arms. When he's tired, hit him to break them
off. Then he tries to use his legs to kill you. When he trips
and falls, hit em`. Now it tries to kill you one last time.
By smashing you with his head. When he's tired, finish him off.*
When you kill the B Droid, run for the portal! And get your score!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
After the level, there's a cut-scene with the Dink Juju. He seems
to think you're doing a very bad job. So he gives you room to power
up your weapons! Oh yah! Now you can put in blessing gems in your weapon
socket! Whoo! Thank you! Now its time to move on...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now that you've finished the first section of the challenge, its time to go
to the Prooooooving Grounds! To go there, go to where you mix the recipes.
The protal is right under the scoreboard.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
~~~~~~~~~~~~~~~~~~~~~~~~~
Proving Grounds 1 5.2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Simple enough... right? To win, all you have to do is choose a car, and bump
all the others. When you hit another car with yours in the right direction,
you gain points! When time runs out, whoever is in last place is kicked out!
Good luck!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
After the challenge, you may realize that it is impossible to come in last
place. The Black Mist come in last. But something weird happens... the
Two-headed Juju can't count the scores right! So the Black Mist "help"
the juju recount. The Black Mist are back in the game! >:| Holy crap!
I knew they were cheaters! So the game remains the same. It's time to
move on in the challenge, and to go to the next section of the
GREAT JUJU CHALLENGE! WHOO! YAH! WHOO! GO TAK! WHOO! YAH! Erm... yah... ok...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
~~~~~~~~~~~~~~~~~~~~
SECTION 2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
It's time for the next world... Let's go!
~~~~~~~~~~~~~~~~~~~
Kiro Biro 1.3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Watch out for gator infested Water!
Start by moving left and up the hill. Fight the NEW R Droids. Read how to
defeat them by reading the Monster Log. After they're dead, move on and hit
the switch to get across the water. Now there's a cut-scene. MY FAVORITE!
~~~~~~~~~~~~~~~
Cut-scene
~~~~~~~~~~~~~\
Now use Lok's new suit to go underwater. Cut the ropes holding the barrels
with the B button. When both are cut, switch to Tak and hop across to another
island. Kill the two S Droids and the R Droid. Then hit the switch. This let's
Lok move on. Switch to Lok, and jump over to the other side. Now cut these
barrels. Also, hit the switch and grab the time bottles. Move Lok over to the
left side of this underwater cave and break the stone to get some crystals.
Now switch to Tak to cross over to yet another island. When you get across,
hit the switch so Lok can get up, and change back. You can do this by
going back into a new outhouse. There is one right here at the island.
Once together again, throw Tak up the ledge and let Lok follow.
Get the time bottle, and start fighting the R Droids, S Droids, and hatchers!
Once you've defeated them all, you free the Orangatang. Jump
get on the leaf, and wait. You'll go flying! When you get up, take out
the B Droid, then switch to Lok and climb the nearby vines up to get a
barrel and light the torch. Make Tak stop, then switch to Tak.
When the B Droid is out of the way, move on, hit the switch to let Lok
across, but not yet. Now (still being Tak) kill the R Droids and let Lok
follow you. If he can't, (sometimes can't) just switch to him and come to Tak.
When he gets to you, switch to him, then throw the barrel to
destroy the thorns and get in the portal!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part Two of Kiro Biro
~~~~~~~~~~~~~~~~~~~~~~~~\
When you start, get into the Lobster suit and go underwater.
Follow the long path and kill the S Droids to the two stones
with rope tied to them. Cut them, hit the switch, then continue following the
path to more. Near the end of the path, there are more rocks, like I said.
Keep moving to the end for some time bottles. Now move back to what look like
little switches. Stand on the first one and switch to Tak. As Tak, jump
across the barrels and the shark head statue, and hit the switch on the mini
island. This allows Lok to jump to the second one. Now go back to Tak again,
and hop across somemore barrels, then hit the next switch on the island.
Now the third ledge is lifted. Switch to Lok and jump up. Now, go into
the outhouse and call Tak. When he's there, start killing the S Droids
and the R Droids. When all the R DROIDS are killed. A torch is activated.
You don't have to kill the S Droids. Go over to the giant stone, and throw
Tak up to lite the torch. Now move on. In this room, kill the S Droids and
the R Droids. Also pick up the time bottles.
When everyone of the Droids
are destroyed, the ginat stone blocking the way is destoyed. Now move on
and get the checkpoint. This is a big part coming up.
In this new part, quikly take out the R Droid, then get rid of the B Droid.
After that, the Orangatang is free. So hop on the leaf and you'll get swung
all the way over to the other side of the land. When Tak lands, switch to
Lok and jum in the cannon. Now you can guide Tak with the cannon. Use the it
to destroy the giant stone. But before moving on, look behind you to spot a
recipe on a huge piece of rock. To get it, come back to this spot with Lok
and throw Tak up. Now switch to Lok/Cannon, (Tak will fight for himself)
and help Tak fight. When all of the S, R, and B Droids
are destroyed. Blow up the next giant rock.
Take out the few S Droids here,
then light the torch. Before going, jump down on the little piece of land and
snag the tomatoe. Now that you've lite the torch, an outhouse is available for
Lok. Get inside to get in your Lobster Suit. Now look for some sand that is
visible under the water to walk on. Walk around the little island fighting
the S Droids. When you come up from water, hit the switch. Then turn back
into Lok. Now call Tak. When he gets there. Throw Tak up the cliff and let Lok
climb up himself. Now use Lok to throw Tak up the pole to light the torch. Do
the same thing for the other. Once both are lite, the portal will open!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part Three of Kiro Biro
~~~~~~~~~~~~~~~~~~~~~~~~~~\
Part three is very short. Just kill the few R Droids and the two
B Droids and you'll be set. You don't have to kill the S Droids.
Now jump in the portal to get your score!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the level, the Mind Juju gives you new spells!
Freeze & Shield
Now head towards the next level!
End of Level
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Time to go to the new available level... Parchlands..
~~~~~~~~~~~~~~~~~
Parchlands 2.3
~~~~~~~~~~~~~~~~~~~~~~~~\
Don't forget to use your spells!
This is the easiest level in my opinion.
Okay, let's get started.
~~~~~~~~~~~~~~~~~~~~~~~~~
When you start, kill the C Droids and grab the barrel with Lok.
Throw the barrel at the thorns to blow them up. Now jump on one of
the vines. When you get down there's a cut-scene.
~~~~~~~~~~~~~~
Cut-scene
~~~~~~~~~~~\
After the cut-scene, use the mammoth to break down the thorns.
Light the torches you go through every time you destroy the thorns.
Also over to the left there is a recipe on a pole that you can get!
Once you lite the last torch, there's another cut-scene.
~~~~~~~~~~~
Cut-scene
~~~~~~~~~~\
Now take this wimp out by throwing at him with Y. This stuns him
for awhile. Now attack. It takes a few times to kill him and when
he's done, move on and go through the portal!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
~~~~~~~~~~~~~~~~~~~~~~~~
Part Two of Parchlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Grab a vine to swing down. Let go before you get to the
end though, becasue if you don't, you'll hit the sand.
And our old friend is back! Our sand snack. Get a barrel
and blow up the thorns. Now grab another barrel (with Lok)
and switch to Tak. Have Lok follow you, but run ahead to kill
the C Droids so Lok doesn't get blown up if he is hit.
When you reach the thorns, blow them up. Look left to see
some little pieces of land. Go to the last one, and
destroy the cases with lots of fruit in them. Now move on.
Throw Tak up to light the torch ahead. Follow that nearby path
to find yet another pole. Throw Tak up to get a recipe. Now run back
to where you were and move on. Be careful not to get knocked off by
the swinging bags. Grab a vine, and go into the temple.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part Three of Parchlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
In the temple, get a barrel, and throw it
at one of the rocks with faces, then do the same
thing to the other. Now throw Tak up to the top of the
pole and lite the torch to open the door! In this room, throw
Tak up the left or right ledge. Then use the Grapple Spell to pull
Lok over. Now switch to Lok, climb up the vines, and get the barrel.
Use the barrel to blow up the stone. In this big room,
go over onto the big circle in the middle of the room. There's
a new monster, called an F Droid. More details in the Monster
Log. Wait until he let's out the C Droids, then he stretches out.
This is when you hit one of his crystals. Do this one more time
to kill him. Then light all the torches around you. Now go back to
where you come into this room.
Look left, to find vines on a ledge.
Climb it to get a barrel and light the torch. Now go back to the
circle and move left. You'll see a stone with a face on it. Blow
it up, and light the torch. Now switch to Tak and go back to where
you came into this room. Look RIGHT this time, have Lok throw Tak
up the ledge. Once there, light the torch. Jump across the little
pillar tops to the other side, and light the torch there. Now jump
down and call Lok. When he is in sight, use the Grapple Spell again.
Switch to Lok, and throw Tak up to light the torch. Now jump
through the portal to the next part!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~
Part Four of Parchlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Start by using the Chanting Stone. Once you're done with that, hop across
the platforms. Now follow the path killing all the S Droids in your way.
At the end of the path, you'll find a cut-scene.
~~~~~~~~~~~~~
Cut-scene
~~~~~~~~~~~~~~~~~~~~\
Now throw Tak up to light the torch. Now use the Chanting Stone here, to make
the platforms appear. When you land on the second one, instead of jumping
normal to the next piece of land, do a glide. Once across, break the bags
to get lots of fruit. Now on your way down the path, watch out, the S Droids
really deal some damage. When they bite. One you get past all of them, there
are those swing bags again! Get passed them to come to a dead end...
Just throw Tak up the cliff to the portal! You're at the end now!
~~~~~~~~~~~~~~~~~~~~~~~~~
Part Five of Parchlands
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
In this final part, all you have to do is kill the F Droids, and the
C Droids that come with them. When everyone of them are dead, you
can finally say that you beat the Parchlands!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Afterwards, Flora and Fauna come and give make it so
you can put more blessing gems in your Mana Section!
Next you do realize this is the last level of the Second Section coming up!
You're on your way!
End of Level
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~~~~~~~~~~~~~~~~~~~~~~~~~~
Gates of Nocturne 3.3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Some enemies are best fought at a distance.
When you start, grab the bug near you, also hit the plant to get a pear.
Jump over to the big rocks that break. C Droids break out and attack you.
Kill them all then throw Tak up to light the torch. Now head over to the
right and hit the plants on the way to get pears. Near the baby rhino is
a different kind of plant though, hit it, and it spits our some fruit.
Now grab the rhino with Lok and head on over to the huge thorns.
Hop across the floating platforms to the two adult rhinos. Throw
the baby at them to wake them up, then jump on one. Run through the
thorns to come back to where you were. Then break through the wall.
Now kill the C and R Droids with either Tak/Lok or the rhino. (way easier)
When they ALL dead, light the torch on the pole and jump to the little island.
Grab the bug and get the fruit from the plants. Now jump into the portal
ahead of you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part Two of Gates of Nocturne
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Nab the vegies from the plants. Now move on. Kill all of the C Droids
and then light the torch. This creates some platforms to cross over. Kill
the C Droids here too. Then jump run over infront of you and kill
the C Droids and the R Droid, then light the torch there. This makes
a way across. Through this cave, you get ambushed mutiple times.
When you exit, you have to deal with another ambush. Now get ready
for another battle. Now move left to find R Droids and a Droid Caster.
Kill the R Droids first, then take out the Caster. Now lift Tak up
so he can light the torch. Then run across to the other torch. Fight these
R Droids, then light the torch. When the torhch is lite, head for the portal.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part Three of Gates of Nocturne
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
When you come in, kill the R Droids.
Then when you enter the cave, kill all the S and R Droids in your way.
Then light the torch on the torch. Enter the huge room. There are tons
of Imps here. When they break out, kill them all. When the last one is
killed, the doors open. Kill the C Droids right here. Light the torch
to get a checkpoint. Enter another room with some more Imps. When they
break out from the cages, kill these guys. When the doors open, a new
monster comes out... called a G Droid. Throw at them to kill them.
Now hop down the floating platforms and throw up Tak to light the torch.
Now enter this last room. Blow up the thorns right infront of you to
find a sidequest. Then blow up the rest to find a torch on a pole.
Now enter the portal.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part Four of Gates of Nocturne
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
When you start, start on the right, there's a torch, but it's not active.
focus on killing the Droid Caster first, once he's dead, kill the rest of the
G Droidss and R Droids. Then get rid of the hatcher. The torch should now be
active. Light it, and jump over to the other side to do the same with all the
other Droids and hatcher. When they're all gone, light the torch. Now you can
go to the end. Move on foward to a little island, lite the torch on the pole
by throwing Tak up. Then jump through the portal to get your score!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
After the level, there's a cut-scene with the Devil Juju. He gives
you new space for new blessing gems on your weapons!
End of Level
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Wow, already time for the Proving Grounds Two? Well you remember the rules,
right? Just... don't lose!
~~~~~~~~~~~~~~~~~~~~~~~~
Proving Grounds 2 4.3
~~~~~~~~~~~~~~~~~~~~~~~~~~~\
It's still not possible to come in last.
So don't worry. Just do as you did last time. You should
do fine. Once again the Black Mist lose. After the
Proving Grounds 2, there's a cut-scene. Oh great! There
go the Black Mist cheating again! they framed the Gramazons!
Figures... so the Gramazons are eliminated instead. Now it
leaves the challenge with Your team, the Jibajabas, and the
Black Mist... After the cut-scene, Section 3 is available.
Let's get this over with. Ready?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Section 3
~~~~~~~~~~
Run up the big hill to the top.
Enter The new level. Wait! Before you do,
there's a cut-scene.
~~~~~~~~~~~~
Cut-scene
~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~
Fowler's Murk 1.4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Beware of Wind that can blow out your feater!
When you enter, walk around the wall, then throw
Tak up the ledge. Get the fruit, and hit the bee
hive. Now run over to the water, and see a gator
head pop out of the water. Let the bees go after him.
Now you can cross. Do a double jump then glide across.
Follow to the island and light the torch. Then jump back to
the land. Exit into the next part of the room.
Here, grab the veggies, and don't let Vanessa see you. Cross
over to the stinnk plant. Get stink and go past her. Now jump
over to the island. Kill the C Droids and move to right. Throw
Tak up to light the torch. What this does is, bring up a platform
so you can get to the island and light the torch. When you light it,
go over to the exit and... exit!
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part Two of Fowler's Murk
~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Run past all the hatchers and C Droids towards a NEW
outhouse. This is the Chicken Suit! See the cut-scene.
~~~~~~~~~~~~~~
Cut-scene
~~~~~~~~~~~~~~~~~~~\
Now get rid of the four gates with
exploding eggs. Then light them. Now look for
a gyser and jump on it. You'll start floating up.
Look right to see a torch, get it. Now float across
to another. Light that one too. Now float over to the portal.
Exit this part.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part Three of Fowler's Murk
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Kill the C Droids here, then destroy the crystal package.
Now use Lok to grab the barrel. Blow up the gates. Now watch out
becasue there's wind blowing that can blow out your fire on your
feather! Once you get through, light the torch. Now throw Tak up,
to the vine, now use the Grapple Spell to get Tak over. Now kill
the C Droids and the hatcher. Climb the vines with Lok. When at the top,
make Tak stop, then switch to Tak. Make Tak step on the stone in the ground.
Now switch back to Lok. Follow the path to a switch. Now switch to Tak
and come to Lok. If you want, there's a sidequest right next to you.
Now throw Tak up to the torch. Continue to the next part and kill all
the C Droids and hatchers. Then if you want grab the recipe nearby.
Now just throw Tak up the cliff and light the torch. Just go through
the portal now to go to the last part.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part Four of Fowler's Murk
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Okay, focus on killing the C Droids and hatchers first. Then take out the NEW
GI Droids. A Giant Droid is really big. Just wait until he takes two step,
and stands on his two feet. That's when you attack. When he's dead. Exit
to get your score.
~~~~~~~~~~~~~~~~~~~~~~\
After the level, you get new spells.
Spirit & Taunt!
Now feel free to mix any recipes you want.
And now its time for the next level. Get ready!
End of Level
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
~~~~~~~~~~~~~~~~~~~~
The Deepwood 2.4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Watch out for spiders on the tree that blend in!
Okay, really short level. But first, there's a cut-scene.
~~~~~~~~~~~~~~
Cut-scene
~~~~~~~~~~~~~~~~\
After that, you'll start the level. Really basic. Just climb for the top.
Throughout this part, Tak must protect Lok from spiders that blend in and
will make him fall if touched. Also there are torches, fruit and veggies
thoughout this part. Once to the top of the tree, go through the portal
to the next part.
~~~~~~~~~~~~~~~~~~~~~~~~~~
Part Two of The Deepwood
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
This is the normal part of the level.
Run to the big part where you'll find a NEW enemy.
These guys are called SK Droids. Kill the R Droids
then attack the Sk Droids. To kill them, do the
Double Jump + B attack. Then hit him to get rid of a crytal.
Do this multiple times to kill them. Once they are both
dead, climb the vines over by the water, and LET, i repeat,
LET Vanessa get Lok. Once at her nest, let her kill an S Droid.
Then you kill the other. Now the giant rock should be gone. Before going,
go to the sidequest if you want. Move on to a large log. Continue
to a new part. Kill all the C Droids. Then take out the hatcers.
Now kill the two SK Droids and the one on the hill. To there,
have Lok throw Tak up. When all of the Droids are destroyed,
the giant rock explodes and the portal is active. Jump into it!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part Three of The Deepwood
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
The same as the first part.
Just climb. This one is a bit more
complacated though. There are more spiders,
and more mushroom packs to blow up. Its a
bit puzzling too. You have to find different ways
out of it. Anyway, when at the top, jump through the
portal to get your score on the Deepwood!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the level, there's a cut-scene with the
Candy Juju. He gives you room to add blessing gems
to your HP socket! Go ahead and mix some recipes for
yourself. Now use the blessing gems to upgrade your
HP! Oh yah!
End of level
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Time to go to Ambush Grove... I hate this level.. its not bad though.. you
could say that... NOT!
~~~~~~~~~~~~~~~~~~~~
Ambush Grove 3.4
~~~~~~~~~~~~~~~~~~~~~~~\
When you start, turn left to get a pear, and grab three blue butterflies.
Then, come back and turn right. Grab the vine, swing down and get the
checkpoint. Now destroy the R Droids here to move one. Now run and jump
off the cliff with Tak or Lok. But make the follower stop before they fall
off. Once the B Droid and R Droids are gone, switch to the follower and get
in the cannon. (this method is easier) Blow up one of the rocks on the cliff.
This gives you a passage! Now get out, switch to the leader and call the
follower. Move on through the mini cave and come into a big open spaced room.
Now get the yellow butterfly, then climb the tree trunks. Then turn right
again to find crystal stons and tons of time bottles. Now jump over to the
inactive torch and kill the R Droid.
Now light the torch and move to the
next part. Do the same here, kill the R Droids, and light the torch.
Over on the new piece of land, kill the ti-ki guy first. Then take out
the R Droids. Now throw Tak up to light the torch. Now grab thevine ahead
and find yourself against a baddy. Take out the B Droid and light the torch
on the pole. Now move on. If you want a recipe, make Tak stand on it and stop
him, then put Lok on the platform make Tak get off. When Lok get to the top,
get the barrel, put it on the switch, and both get on the platform. Now use
Tak, and throw (Y) to both get up. Now throw Tak up to the sidequest. Anyway,
move on and get the checkpoint. Kill the two B Droids to blow up the rock.
Now go through the portal.
~~~~~~~~~~~~~~~~~~~~~~~~~~
Part Two of Ambush Grove
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Move on to find badies. Kill the ti-ki guy first.
Then the B Droid and R Droids. Move on to do the same
thing. Kill them all and move on through where the giant
rock was. Now grab the vine, swing down, and jump on the
mammoth. Use this guy to bust through the rock, or you
could have a little fun by killing the R Droids. (you don't have to)
Now kill the ti-ki. Attack the R Driods then, look for the orange
feathers. Throw Tak up there. Now make Lok stop, climb to the top
and light the torch.
Now switch to Lok and move over to the vine
coming down. Look for some climbing vines. Once you're up, jump across
and get some crystals. Then climb those vines. Light the torch here,
and ride the vine to the island. Light this torch to destroy the rock.
Jump on the vine and as you come down, call Tak so he'll be right behind you.
Follow the long path to a small room. Light the torch to blow the walls and
this reveals a giant room. It takes about 40 hits to kill each Big Droid
here. Just keep shooting them with cannon blast over and over again.
Once the last one falls, get your score by hopping over to the portal.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
After the level, the Party Juju gives you more space for blessing gems on
you HP! Whoo! you're stocked up with recipes so get mixxing!
Wow... that was short. Its time for the Proving Grounds 3!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~
Proving Grounds 3 4.4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Its actually possible to lose this time!
Try your hardest to win this time because you can
lose. If you don't come in last, the Jibajabas will
be eliminated. This is it now. After this, the Black
Mist will suddenly get extremely good. This is where
the challenge gets hard. It doesn't matter though,
becasue it will be fine at the end. You can't lose
until the end of the challenge. Okay, lets go
and finish up the game!
~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~
Section 4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Time to go to the last section.
There's only two levels here instead of three.
The even better thing is that they're not very long!
Lets's get started!
~~~~~~~~~~~~~~~~~~~~
Ghastfall 1.5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Use sheep on treadmills.
When you start, switch to Lok, and stop Tak.
Then turn right and jump up the hill. Grab
the barrel, and then jump off. Switch to Tak, and then turn left and run over
to the sheep. Hit it, to bring down the platform. Now switch to Lok and call
Tak. Now (with the barrel still with you) jump across and throw the barrel
at the thorns. Then, jump over and hit the other sheep. Now jump over, get
the checkpoint, and attack the R and B Droids! When the giant rock blows
up, get the checkpoint, and cross the lilypads. Now when you get to the
pad with vines next to it, stop Tak, and climb with Lok. Hit the
switch to see some pads come up. If you want, follow them to a recipe
and time bottles. Anyway, continue to move on to the checkpoint, then kill the
R Droids here, and grab the crystals in the stones.
Now climb up, get in the
Chicken Suit. Fly up on the wind, and shoot out an
egg to blow up the thorns. Now quikly change back to Tak. Now grab the vine,
and swing down to an island. Kill all the tons of R Droids. Then throw Tak up
to light the torch. Then get into the Lobster Suit!
Now go underwater and follow the path (killing the S Droids)
and break the two ropes holding the barrels. Now get out of
the Lobster Suit in the outhouse. Then call Tak. When he gets there,
climb up the ledge. Kill the R Driods and the B Droid. When they're
dead, get the crystals, and throw Tak up the cliff. Get into the
Chicken Suit. Now fly on the wind and fly up to the ledge.
Now get out of it again.
Now step on the button to blow up
the rock. Then pick up the sheep. Then fall down and have Lok follow
you. Have Lok get into the Lobster Suit. Now follow the path
to an Orangatang. Let it pick up the sheep and then let you fly
over to the next island. Now ith Lok, go underwater next to the
Orangatang and come up on the island. Go into the outhouse and
grab the sheep with LOK. Now call Tak and jump up the hill.
Put the sheep on the treadmill, and hit it. Now have Lok or Tak
jump on one of the treadmill. Do what I said on the other level.
Keep moving up on the control stick. Let go after you press Z.
This should result in the character still moving on the treadmill!
Now just jump on the last treadmill with the other character and move
foward. Then the portal with open to move on to the next part!
~~~~~~~~~~~~~~~~~~~~~~~~~~
Part Two of Ghastfall
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Start by stopping Tak. Then
climb the hill with Lok. Kill all the S Droids up
here. And then climb the vines and grab the vine.
Get into the Lobster Suit. Then have Tak move to Lok.
Now go underwater and kill the S Droid. Then hit the switch
to let Tak go across. Now move ahead, and hit the sheep on
the treadmill. Now Lok can move! Move Lok and now in here,
kill all the S Droids and get the time bottles. Now move
on with Tak and hit the next sheep.
Now go into the next room
with Lok and do the same as you did in the previous room.
Keep moving and find a little platform in the water. Step on it,
and switch to Tak. Run past the Orangatang and grab the sheep.
Move over to the Orangatang and get thrown over to the island along
with the sheep. Now put the sheep on the treadmill and hit it.
Hit the switch behind the gates. Now Lok is moved up. Now go into
the outhouse, and get on the treadmill. Do the method writen
in the first part of Ghastfall. This brings down a platform.
Now switch to Tak and come back down on the vine. Jump over to Lok
and get off. Now throw Tak up the pole to light the torch to move on!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part Three of Ghastfall
~~~~~~~~~~~~~~~~~~~~~~~~~\
Just kill all the R Droids. Over and over again... then sooner
or later, some B Droids will come up. Kill them all to access
the portal. Jump through to get your score!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There's a cut-scene with the Two-headed Juju.
You get new spells!
Barrel and Stink!
~~~~~~~~~~~~~~~~~~~~~~
Obocodobo Crypt 2.5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Have the other player wait to avoid dart traps!
Start with Tak. Either use the barrel spell,
or just use the one sitting next to you. Once all the
thorns are out of the way, move on to the treadmill,
kill the C Droids, then stop and switch to Lok.
Now move on and jump on the treadmill. Switch to
Tak's side and kill the C Droids in here.
Then leave and get on HIS treadmill. Switch to Lok, get the barrel,
and blow up the thorns. Now move on, as Lok, and kill
all the C Droids. Now light the torch, and move on into
the next chamber. Switch to Tak, and move on to the next treadmill.
Now move on it, and let Lok through to Tak's side. Now get off,
and get on as Lok. This time, go to Lok's side with Tak and swim
over to the sheep on the treadmill.
Hit it, to unlock all of
the doors. Now put Tak back on the treadmill. Move Lok over
to his side again and find some vines, climb then, and jump down
into a piece of land next to a lake. Watch out! Don't fall in the
water! Now, jump across the pieces of land. Then climb the vines
and up here, and kill all the C Droids and the few SK Droids.
Then Light the torch! Now switch to Tak, and wait awhile.
Some SK Droids and C Driods will pop out of nowhere. Kill
them to light the torch. Now swim to the very other side
and come up onto the land. Kill the C and SK Droids. Then
go through the doors, and get your feather lite. Now go back and
light the torch. Then meet up with Lok. Now throw Tak
up the pole, light the torch and move through the portal!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Part Two of Obocodobo Crypt
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
When you start, move Lok over to the left,
then make him stop. Now run to where the arrows stop.
Now switch to Lok and come to Tak. Throw Tak up to get
the recipe. Then, kill all the C Droids and hatchers.
Then throw Tak up to light the torch. Now, move through
the path and watch out for the darts, especially with
the follower, the follower will most likely be kill so
stop the follower, get the leader past the darts, then
move the follower across. Now, throw Tak up to light the
torch, then this will blow up the thorns. Now there's a
cut-scene. My 2nd Favorite!
~~~~~~~~~~~~~~~~~~
Cut-scene
~~~~~~~~~~~~~~~~~~~\
The lyrics to this
rap are in the extras section!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now swim over to the Chanting Stone with Tak, and when you're done,
the water will turn into ice. Now kill the C Droids and the
SK Droid. To destroy the hatcher on the ledge, what I do is
do the barrel spell. Then walk over right under the ledge with the
hatcher on it. Then I let a C Droid hit me. This destroys
the C Droid and the hatcher. Now light the torch. Move on through this
room. Don't get hit by the axes! When you finish going through the path,
light the torch on the pole after you kill the C Droids and hatcher.
Use the method I said previously
to destroy the hatchers. Now run into the
chamber and kill the SK Droid. Now light the next torch
infront of the chamber across from where you are. Now kill
the SK Droid here, than light the last torch. Go into
the portal to get your score!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
Now there's a cut-scene, and you'll get
a new space for your HP upgrading! It's time now...
its time for the Proving Ground Final...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Proving Grounds Final 3.5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
This is it...
first there's a little cut-scene.
Revealing Travis, the Dark Juju!
He's using his powers to cheat! Now
if you win, the Black Mist set their score
to yours. So its a tie. You must play again.
If you win again, you get tied again. Now its
the end... if you win, you win! Then you win the
Moon Juju's favor! Congratulations!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
THE END!
~~~~~~~~~~~~~~~
~~~~~~~~
Extras
~~~~~~~
This is the Extras section!
The place has tons of fun stuff to do in the game!
~~~~~~~~~~~~~~~~~~~~
Potion Recipes 1.6
~~~~~~~~~~~~~~~~~~~~~
1) 22 13 52 Silverstone jump across 3 shark heads
2) 31 48 23 Silverstone behind you after the floor collapses
3) 84 17 18 Light temple where there are 3 cannons through door sidequest
4) 33 24 94 Light temple where there are 3 cannons different door sidequest
5) 28 59 23 Caster’s Hill after 4th chant stone jump to a 10 timepiece,
turn right sidequest
6) 19 10 15 Caster’s Hill on ledge after 5th chant stone
7) 66 14 22 Kiro Biro on ramp behind Tak after Lok has to use the cannon
8) 37 41 29 After cannon fight when taking Lok to get recipe 7 go straight
ahead, jump to barrels
9) 21 96 7 Parchlands area where you ride the mammoth on pedestal
10) 15 25 44 Parchlands after you ride the vines past some swinging bags
11) 45 16 26 Gates of nocturne behind 2nd checkpoint before going thru
12) 19 28 13 Gates of nocturne area where Lok throw barrel at thorns sidequest
13) 49 18 19 Fowlers on stone in water use bees to avoid gator
14) 86 22 16 Fowlers sidequest in plain sight use bees to avoid gator
15) 25 27 26 Deepwoods sidequest on ledge wher you first meet the spiny guys
16) 74 28 61 Ambush Grove sidequest step on buton to lower platform and hold
it with a barrel
17) 48 21 45 Chastfall climb Lok up vines and step on switch to raise stones
jump to recipe
18) 49 55 42 Ococodobo top of last dart tower in the 1st group of dart towers
19) 71 81 51 Obocodobo turn to right when in front of 1st group of darts.
sidequest
20) 73 65 51 Haven’t found this in game.
It is an extra anyway (just put it in on the Universal Recipe card)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Universal Recipes
~~~~~~~~~~~~~~~~~~~~~
6 18 3 Bonus Music
11 55 44 Vehicle Concept Art
83 49 34 World Concept Art
67 8 20 Bonus Music 2
33 22 28 Juju Concept Art
20 17 5 Bonus Sound FX
50 84 92 Bonus Sound FX 2
24 40 11 Add Particle Effects
48 57 57 Add more particle effects
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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