Shin Sangoku Musou 3 - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Shin Sangoku Musou 3 - Strategy Guide (Page 04).
#############
#B.G. POINTS#
#############
B.G. Points are gained depending on the number of enemies defeated by your
bodyguards, and the current health and number of bodyguards that you end the
stage with.
{Score} {B.G. Points}
Bodyguard K.O.'s # of K.O.s x 10
Bonus (Full Life) # of B.G. x 30
Bonus (Remaining) # of B.G. x 40
At the end of the stage assuming that you have eight bodyguards remaining at
full life you will get a maximum base bonus of 560 not counting B.G. KOs.
This means in order to gain levels after 13 bodyguards will need to defeat a
minimum number of enemies. Assuming that you have all eight bodyguards at
full life the minimum number of KOs is as follows:
[Level] [Minimum B.G. KOs]
14-15 4
16-17 9
18-19 14
20 19
The best stage for getting large amounts of B.G. KOs is The Yellow Turban
Menace. Simply set your bodyguard commands to Attack and let your bodyguards
rack up the KOs.
#######
#COLOR#
#######
Color determines the color of your bodyguard unit. Additional colors will be
unlocked as new Musou Modes are unlocked.
{Musou} {Color}
Shu Green
Wei Blue
Wu Red
Lu Bu White
Dong Zhou Purple
Yuan Shao Yellow
##################
#BODYGUARD GROWTH#
##################
Bodyguard growth is determined by the weapon equipped by your bodyguards when
they gain a level.
{Weapon} {Primary Growth} {Secondary Growth} {Weakest Growth}
Sword Life Musou, Attack Defense
Bow Life,Musou,Defense Attack
Spear Musou Life, Attack Defense
Pike Attack Life Musou
Crossbow Attack Life, Musou, Defense
#######################
#BODYGUARD DEVELOPMENT#
#######################
+======================+
|Title: Master |
|Requirements: Max Life|
|Element: Flame |
+======================+
Equip: Bow till level 3, Spear till level 7, Sword till level 20
{Levels} {Equip}
1-2 Bow (2 times)
3-6 Spear (4 times)
7-19 Sword (13 times)
+=======================+
|Title: Expert |
|Requirements: Max Musou|
|Element: Lightning|
+=======================+
Equip: Bow till level 3, Spear till level 16, Sword till level 20
{Levels} {Equip}
1-2 Bow (2 times)
3-15 Spear (13 times)
16-19 Sword (4 times)
+========================+
|Title: Tiger |
|Requirements: Max Attack|
|Element: Blast |
+========================+
Equip: Bow till level 8, Pike till level 17, Sword till level 20
{Levels} {Equip}
1-7 Bow (7 times)
8-16 Pike (9 times)
17-19 Sword (3 times)
+=========================+
|Title: Phoenix |
|Requirements: Max Defense|
|Element: Ice |
+=========================+
Equip: Bow till level 4, Spear to level 8, Sword till level 20
{Levels} {Equip}
1-3 Bow (3 times)
4-7 Spear (4 times)
8-19 Sword (12 times)
+==========================+
|Title: Dragon |
|Requirements: High Overall|
|Element: Vorpal |
+==========================+
Equip: Bow till level 7, Pike till level 13, Sword till level 20
{Levels} {Equip}
1-6 Bow (6 times)
7-12 Pike (6 times)
13-19 Sword (7 times)
+======================+
|Title: Stalwart|
|Requirements: None |
|Element: None |
+======================+
Your bodyguards will have this Title if they do not become any of the other
bodyguard types listed above.
################
#BODYGUARD FAQS#
################
Q. How to I get my bodyguards to follow me? They keep wandering off!
A. Bodyguards tend to follow you closely, unless you are on horseback. Then
they tend to get left behind fairly quickly. Unlike previous Dynasty Warrior
games bodyguards do not magically appear at your location when you leave them
far behind. They will attempt to follow you on foot, but they will
occasionally become stuck behind obstacles on the map. Cycling through the
bodyguard commands may help them to become unstuck, but this doesn't always
work.
Q: How do I get my bodyguards to attack? I set their command to attack but
they just sit there!
A: Sometimes you will need to move around a bit to get your bodyguards to
attack nearby enemies. Actually this is a misnomer, as bodyguards prefer to
attack enemies that are far away rather than ones that are right next to you
(And attacking you no less! Some bodyguards...). They also tend to attack
single targets en masse instead of multiple targets. There isn't anything you
can do about it. It's just some quirky bodyguard A.I.
Q: How do I get bodyguard weapons?
A: Gain B.G. Points. See the above section on Class.
Q: My bodyguards stopped gaining levels at 9999 points! What gives?
A: Bodyguards need to gain a minimum number of B.G. Points in a _single_
stage to gain levels. See the above section on Levels.
######################
#CHARACTER BODYGUARDS#
######################
The following information was provided by Kidd.
Depending on your relationship with other characters, it is possible for a
playable character to appear as a bodyguard for your character. When this
happens the character will appear with morale of 6 and follow you around like
a normal bodyguard. If you have a full Musou gauge and are near the bodyguard
character you can perform a double Musou attack as if you were with a second
player.
Character bodyguards can appear in both Musou and Free mode. There are
certain requirements for having a character appear as a bodyguard.
1. The most important factor in getting a character bodyguard is that the
character has a high degree of friendship with your character. For example,
Zhao Yun will most likely appear if you are playing as Liu Bei, while Guan Yu
will most likely appear if your are either Liu Bei or Zhang Fei.
2. The character will only appear if they were not initially present in the
stage.
3. Your army's morale must be at less than half.
4. Your Life must be at less than half.
5. Your army has 9 or fewer officers.
6. A certain amount of time must have passed (15-20 minutes).
If all of these requirements are met and a character bodyguard does not
appear, then it usually means that your character does not have a high enough
relationship with another character for them to appear as a bodyguard.
How does one increase the degree of relationship between characters? The best
way is to help characters that are "struggling". You can tell if you've
helped them or not if they make a remark when you approach them.
How does one decrease the degree of relationship between characters? The
easiest way is to defeat them in duels. The relationship between characters
does save between stages. For example, if you play Free Mode and repeatedly
defeat a Shu character with another Shu character, it is highly unlikely that
the character you defeated will appear to help you when you play in Musou
Mode.
O------------O
|9. STRATEGY |
O------------O
[ITEMS]
- Gate Captains always drop Meat Buns when defeated. Remember that when
you're low on life. Gate Captains will also reappear on some stages, so you
can use them for a quick life boost.
- Defeating a group of archers will usually result in one of them dropping
arrows. James Mills writes in to mention that defeating First Bow and First
Crossbow enemies is what causes arrows to drop.
- Boxes usually contain temporary power up items or arrows. Jars will usually
have life restoring items (or be empty). Dim Sum and Musou Wine are only
found in jars.
[CHARGE ATTACKS]
- Charge attacks involving projectiles increase in power and effect when a
higher level orb is equipped. The Musou gauge must be at maximum for this to
take effect.
- Projectile Charge attacks are best used from a distance. These will usually
knock a general directly to the ground if it connects. Note that allies will
block projectile attacks if they are in the way. The type of Orb equipped
determines the elemental type of the projectile.
- Grab Charge attacks are unblockable. Usually the enemy will hit you out of
the move (unless you have the Charge Bracer item). If the enemy is busy
blocking an attack from an ally or bodyguard, you can nail them every time
while they are in block stun animation.
- Aerial Charge attacks are good counters to regular Charge attacks. The
enemy usually counters your own Charge attacks with aerial Charge attacks.
[DUELS]
- You can refuse a duel by simply pressing the start button if you want to
speed things up.
- Refusing a duel always decreases morale. Drawing a duel decreases morale if
your character has more than 18000 points. Winning a duel obviously increases
morale.
- To get past a tight defense you can try to slightly circle around the enemy
at close range and try to hit them around their guard. This works better for
fast characters.
- If you try to use a Charge attack from a distance, the enemy will counter
with an aerial Charge attack.
- If the enemy uses counters frequently they will usually do so for the
entire duel. Switch to defense and use counters to counter this.
- Charge grab moves (such as Lu Bu's) will nail you if you attempt to counter
at the exact same time. When you see the Charge animation, wait a split
second then perform the counter.
[BODYGUARDS]
- Bodyguards are excellent for distracting enemy generals. While they are
occupied blocking their attacks, sneak around to the rear and strike from
behind.
[HARNESSES]
- Because Harnesses do not take up an additional item slot, there is no
excuse not to have one. Having a mount makes a big difference in some of the
larger stages. Horses are essential for extremely slow characters (Xu Zhu,
Dian Wei, and Meng Huo in particular).
[ORBS]
- Orb elemental attacks will only activate if the Musou gauge is at maximum.
- Fire Orbs set enemies on fire, dealing additional burn damage.
- Lightning Orbs affect a large area, striking multiple enemies.
- Ice Orbs not only freeze enemies, but increases they damage they receive.
- Blast Orbs deal damage even when blocked.
- Vorpal Orbs only have a percentage chance of instantly killing enemies,
even at level 4.
- Poison Orbs cause enemies to receive more damage from attacks.
[SPECIAL ITEMS]
- The Tiger Amulet and Tortoise Amulet are useful regardless of character.
- The Wind Scroll makes a huge difference in weapon range. Even characters
with long weapons can benefit from this item.
[MISCELLANEOUS]
- Everyone knows that you can use the L2 Button to display the life gauges of
enemy soldiers. But what most people don't know is that you can also use it
to locate enemies in areas where visibility is poor due to rain, darkness,
etc. This is especially helpful in the bamboo forest at Cheng Du. This can
also be used to differentiate between friendly and enemy units that appear
similar (for example, if you're using Nanman bodyguards during the Nanman
stage). Thanks to go Julie-Su for providing this helpful tip.
O-----------------O
|10. WALKTHROUGHS |
O-----------------O
Note: The indicated difficulty for the stage is based on Easy difficulty. On
Normal difficulty add an additional * to the difficulty. On Hard difficulty
add an additional ** to the difficulty.
The requirements for the secret tales levels assume that you don't skip any
stages previously unless specifically stated for the requirement. Doing so
may cause the stage to not appear even if the requirements are fulfilled.
+===============+
|Shu Musou Mode |
+===============+
-------------------------
Shu - Act I
The Oath in the Garden
-------------------------
[The Yellow Turban Menace] (Han Forces)
Difficulty: *
Bonus: Defeating Zhang Liang here will prevent him from appearing later at
the final act.
Your first task is to defeat the Yellow Turban generals guarding the castle
gates. Cao Cao will be assaulting the west gate and Sun Jian the east gate.
Since you're the volunteer (Shu) forces, you can choose to assist anyone you
want. Because you start near Cao Cao, you might as well attack either Deng
Mao at the west gate, or Gao Sheng at the south gate. Defeating either of
them will open their respective gate. A short time later Zhang Liang will
summon a rainstorm inside of the castle. Huangfu Song will be nonplussed and
start attacking, only to be ambushed by He Yi near the waterway. Go ahead and
bail him out. From here you can go directly north to Zhang Liang or head to
the east gate and help Sun Jian clear out the enemies there. Yan Zheng will
appear north of the castle to spring an ambush, but at this point most of the
Yellow Turban generals should have been dealt with already. When you approach
Zhang Liang he will activate the water geysers in the area. While these will
damage you if you're too close, they will also damage enemies as well, so you
can lure the Yellow Turbans into their own geysers (he he he). Near the
entrance to the geyser area are two ramps to the left and right leading down
to a lower area with a single pot. The left area contains a Dim Sum (Life Up
+10) and the right area contains a Musou Wine (Musou Up +10). This is a
convenient stage to build up your Life and Musou gauges since these items are
so close to the main general. If you defeat all of the Yellow Turban generals
on the map (including sub generals), Zhang Liang will withdraw from battle.
Defeating him now will prevent him from appearing in the final stage of this
act.
[The Yellow Turban Fortress] (Han Forces)
Difficulty: *
Bonus: Defeating Zhang Bao here will prevent him from appearing later in the
final act.
Sun Jian will begin the assault from the west route and Cao Cao will approach
from the east route. Once again the volunteer forces (Shu) can choose either
route, but since they start near Cao Cao they might as well take the east
route. Engage He Yi nearby and be sure to get the Musou Wine in the pot at
the start of the circular path. Once you start down the circular path the
Yellow Turbans will cause the wind to blow, pushing everyone back. As Cao Cao
mentions the only way to make any progress is to run against the wind. Once
you reach the other side of the circular path you will see three large
windmill devices. Running into the blades will damage you. You can destroy
them by striking them from behind. This may be a bit difficult, as there are
several groups of archers in the vicinity. Once all three devices are
destroyed the wind will stop blowing. Defeat Pei Yuan Shao and proceed onward
to the fortress.
If for some reason you decide to take the west route, follow Sun Jian's
forces and defeat Bo Zhang to open the fort gate. When you enter the fort
phantom ghosts will appear to attack. These ghosts cannot be hit, but they
can hit you. As Sun Jian suggests there is a way to break this spell. Maybe
by breaking that enormous glowing cauldron perhaps? The first one is easy to
spot since it's near the fort's south entrance. Take out Zhou Cang while
you're at it. The second cauldron is a bit trickier to find. It is located in
the southeast corner of the fort. Once both cauldrons are destroyed the
phantom ghosts will disappear. Be sure to grab the Dim Sum in the pot located
in the southwest corner of the fort before you leave.
Cheng Yuanzhi is guarding the main entrance of the fort. Defeating him will
open the gates. If all of the Yellow Turban generals have been defeated
(including sub generals), Zhang Bao will withdraw from the battle. Defeating
him now will prevent him from appearing in the final stage of this act.
[The Yellow Turban Rebellion] (Han Forces)
Difficulty: *
If you had defeated Zhang Liang and Zhang Bao previously they will not appear
in this stage. Otherwise, Zhang Bao will appear in the west area and Zhang
Liang will appear in the east area. Sun Jian will attack Zhang Bao and Cao
Cao will attack Zhang Liang. Volunteer forces (yep, that's you) can go either
way. Zhang Liang has a nastier trick up his sleeve than his brother, but it's
up to you on which route you take.
When you enter the fort where Zhang Bao is, he will activate the flame
geysers in the area. If you take care to avoid standing near them they
shouldn't be much of a problem. Incredibly he will often walk over his own
geysers trying to get at you, so use that to your advantage. Defeating Zhang
Bao will stop the geysers from erupting.
Zhang Liang's trick is much more dangerous. When you enter his area he will
cause rocks to come rolling down in the area. Unlike the rocks in the
previous games, these rocks will come at you from all directions, are very
difficult to avoid, and will do serious damage to characters that don't have
much in the way of defense yet. Fortunately, they will break apart on the
first person they hit, and they aren't particularly choosy on whether they
hit you or an enemy. If you're feeling skillful you can actually use the
enemies here to block rock attacks. The rocks will stop appearing when Zhang
Liang is defeated. A few rocks may still be bouncing around in craters so be
mindful of rogue rocks roaming about. In the northeast corner of this area by
the gate captain are three pots, one of which contains Musou Wine. Be sure to
snag it before heading to the next area.
Once both of the Zhang brothers are gone the way will be clear to Zhang Jiao.
If neither brother appeared, then you didn't have to worry about flame
geysers, or angry rocks, or other crap like that. However, if this is the
case Zhang Jiao will have one last surprise for you. On the way up the hill
towards his position he will send flaming exploding rocks at you. I can't
decide whether or not this is incredibly desperate or incredibly lame.
Anyway, once you make you way up the hill take a short detour to the
northeast corner of the area where a box and two pots are. One of the pots
contains a Dim Sum. From there head over to Zhang Jiao and take him down. If
all of the Yellow Turban generals (including sub generals) are defeated,
Zhang Jiao will withdraw.
----------------------------
Shu - Tales
Return of the Yellow Turbans
----------------------------
Requirements: Clear Shu Musou Mode once. In Act I, select The Yellow Turban
Rebellion first.
[Eliminate Zhang Jiao!] (Liu Bei's Forces)
Difficulty: *
At the start of the battle Liu Bei will instruct Guan Yu and Zhang Fei to
secure the southwest fort. Go ahead and help them take the fort by defeating
He Yi and Bo Zhang. Do this post haste, as Zhang Lu's forces will be here
very soon. When both generals are defeated the fort gates will close. Make
sure you're beyond the south gate when this happens. A few moments later
Zhang Lu will arrive with his forces (gray blue uniforms). The goal here is
to eliminate all of Zhang Lu's forces before he reaches the top where Zhang
Jiao is. If you try to head towards where Zhang Jiao is, strong winds will
prevent your passage and will eat up precious time. Don't bother trying to
kill Zhang Lu. He's just an illusion and will just reappear over and over
until all of his forces are defeated. Concentrate on annihilating his forces.
If Zhang Lu does reach Zhang Jiao, the two of them will cast a spell that
will turn your entire army against you and Liu Bei (including Guan Yu and
Zhang Fei). Needless to say, you do not want this to happen. Eliminating all
of Zhang Lu's forces will cause the real Zhang Lu to appear. Go ahead and
kill him.
When the real Zhang Lu is defeated, Zhang Jiao will cast a spell that will
turn Liu Bei's forces against him. Fortunately, this weakened version does
not affect Guan Yu and Zhang Fei. Head up towards where Zhang Jiao is, taking
out Pei Yuan Shao along the way. When you get to the top destroy all three
glowing cauldrons like Liu Bei suggests. Doing so will break the spell. Note
that this has no effect if both Zhang Lu and Zhang Jiao cast the stronger
version of the spell. Once that is taken care of, go ahead and finish off
Zhang Jiao for the last time.
------------------------------
Shu - Act II
The Alliance against Dong Zhuo
------------------------------
[Battle of Si Shui Gate] (Allied Forces)
Difficulty: **
Bonuses: Claiming the supply depot here will improve morale for Sun Jian in
the next act. Defeating Hua Xiong here will prevent him from ambushing you in
the next act.
As you might have guessed from the opening movie (or if you've read the
novel) Yuan Shu will not assist Sun Jian with provisions. Sun Jian will camp
out in front of the gate and request provisions from Yuan Shu. At this point
you have a limited amount of time to get supplies for him. Fortunately, there
is a supply depot nearby. You have a limited time to reach the depot before
the lack of supplies demoralizes Sun Jian and forces him to withdraw. This
will affect his actions later at Hu Lao Gate. Quickly dispatch Guo Si and Li
Ru and make your way to the back road behind the supply depot (Yuan Shao will
make a remark about it). Defeat Fan Chou and the supply depot will be
commandeered. Be sure to get the Dim Sum located in the southwest corner of
the depot before you leave.
If you do not liberate the supplies for Sun Jian, eventually Hua Xiong will
come out of Si Shui Gate to attack Sun Jian. Yuan Shao will ask if there is
anyone that can defeat Hua Xiong (note that this will not happen if you
obtained the supplies at the depot). Go ahead and defeat him for a cut scene
where your character announces that they defeated Hua Xiong. Note that this
scene is necessary to unlock a secret stage in the next act. From here you
can proceed into Si Shui Gate or help out Cao Cao engage Niou Fu, Li Su, and
Gao Shun in the southeast. Note that there is a second route past Si Shui
Gate to the south. Behind the wall at the start of the path is a Musou Wine.
While characters with low jumping height can go over the wall by using the
box as a step they will not be able to return over it.
Once inside of Si Shui Gate, Zhang Liao will appear to reinforce Li Jue (if
you went in via the front gate). If all of Dong Zhuo's generals are defeated
(including sub generals) Li Jue will withdraw.
[Battle of Hu Lao Gate] (Allied Forces)
Difficulty: **
If you had defeated either Zhang Liao or Li Jue at Si Shui Gate they will not
appear here. If you skipped the Battle of Si Shui Gate, then Hua Xiong will
appear to ambush Yuan Shao's camp. Liu Bei, Cao Cao, and Sun Jian will start
in their own areas and must defeat the generals guarding the nearby gates. If
you raided the supply depot before Sun Jian ran out of provisions at Si Shui
gate, he will attack normally here. Otherwise, he will hold back his forces.
Proceed to the nearby gate and defeat the generals to open the gate. From
here you can head directly to Hu Lao Gate or help the other forces out by
defeating the enemy gate generals. Note that approaching the gate from the
other side here will open it automatically. When the allies break through the
gates a ram vehicle will appear and start bashing down Hu Lao Gate. Move to
the gate and defeat both gate captains nearby. The gate should come down
shortly. Follow the vehicle inside.
You knew that Lu Bu was going to make an appearance here sooner or later. He
will always challenge you to a duel when he appears. Note that it will be
very difficult to defeat him in this duel, but it _is_ possible. You can
either attempt to defeat him, which as you might expect isn't going to be a
cakewalk. Or you can run like hell and let your allies do the fighting.
Either way, note that there is a Dim Sum on top of the south half of Hu Lao
Gate and a Musou Wine on the north half.
Further inside you will find Diao Chan guarding the inner gate to the
capitol. Defeating her will open the gates. Once inside Dong Zhuo will order
the capitol to be burned, which will cause Yuan Shao to order an all out
attack. At this point if you've defeated all of the enemy generals (in
particular Lu Bu), Dong Zhuo will retreat. If not then he will stay to fight,
but he will retreat if his life becomes low. Note that whether or not Lu Bu
or Dong Zhuo is defeated here determines which secret stages you can unlock
later.
----------------
Shu - Tales
Guan Yu's Escape
----------------
Requirements: At the Battle of Si Shui Gate, do not enter the supply depot
until Yuan Shao asks "Is there no one who can defeat Hua Xiong?" Defeat Hua
Xiong. At the Battle of Hu Lao Gate defeat Lu Bu and Diao Chan, and let Dong
Zhuo escape. Josh "Doofdork" JeNiro writes in to say that defeating Lu Bu
doesn't appear to be a requirement, as he's unlocked this stage without
defeating Lu Bu. It seems that getting Dong Zhuo to escape is the only
requirement.
[Guan Yu's Escape] (Liu Bei's Forces)
Difficulty: **
If you're playing as Guan Yu this can be a difficult stage, since the
carriage this time _can_ be destroyed. You'll need to stay close to the
carriage at all times lest the enemies concentrate on taking it out. If
you're another character Guan Yu will help you out, but you can't afford to
get careless since he can't be everywhere at once. For the most part this
stage is pretty straightforward. Escort the carriage and protect it from
harm, take out the enemy generals guarding the gates, and proceed to the next
gate. When you get past the third gate Xiahou Dun will appear from the
starting position and proceed to pursue you. When you get past the fourth
gate the gates will close and an ambush will appear. Stay close to the
carriage and take out everyone that gets near. When the enemies are dealt
with Wang Zhi will run for his life. Take him out if you wish, but remember
that you are on escort duty. The ambush should buy Xiahou Dun enough time to
reach you by the fifth gate. Take him out if you wish, but remember that the
stage will end instantly when both the carriage and Guan Yu reach the river.
-----------------
Shu - Tales
Heroes of the Han
-----------------
Requirements: Clear Shu's Musou Mode once. Select Battle of Hu Lao Gate
first, do not defeat Lu Bu, and defeat Dong Zhuo. Bill (wmwhorton) writes in
to mention that Dong Zhou can retreat and you can still get this stage.
[Battle of Ru Nan]
If you're playing as Guan Yu, Zhang Fei, or Zhao Yun, you'll need to meet up
with Liu Bei as soon as possible. Otherwise you'll start out right next to
Liu Bei. Proceed to the castle, clearing out the enemies and generals along
the way. Xiahou Yuan should show up behind you, but at this point he's not
very strong so you shouldn't have any problems with him. Zhao Yun should show
up to assist Liu Bei (that is if you're not playing him). Head for the castle
to rendezvous with Zhang Fei. Xiahou Dun should appear to the north. Engage
the generals in the castle, who at this point should be Xu Zhu and Yu Jin,
and maybe Yue Jin. Zhang He should be by the west gate. Defeating him brings
Guan Yu into the fray from the west. Once all the Shu generals are here you
should have no problem clearing out the remaining Wei forces. From there it's
a short jaunt to the north where Cao Cao is waiting.
---------------------
Shu - Act III
The Flight of Liu Bei
---------------------
[Battle of Bo Wan Po] (Liu Bei's Forces)
Difficulty: ***
Bonus: Successfully executing all of Zhuge Liang's ploys here will weaken Cao
Cao's forces at Chang Ban.
This is a rather fun stage to play (the Wei version is another story) as
Zhuge Liang has a bunch of neat traps for the Wei forces to run into. At the
start head for Xiahou Dun until he starts chasing you, then lead him to the
center path that Zhuge Liang indicated. When the fire incinerates the Wei
troops go ahead and defeat Xiahou Dun. Next up is Han Hao. Lure him to the
ambush site on the upper path. When the trap springs take him out as well.
Last is Yu Jin. Go up to him and lure him to the ambush near the bridge. Once
this happens Zhuge Liang will order an all out attack on Cao Cao. Guan Yu
will appear as reinforcements. If you are successful with all three traps
Zhang Fei will appear in Cao Cao's supply depot and burn it down. From this
point all that's left is to engage the remaining generals in the castle. If
Zhuge Liang encounters Cao Cao he will make a remark about using Cao Cao's
ambition to help Liu Bei's cause.
[Battle of Chang Ban] (Liu Bei's Forces)
Difficulty: ***
Bonus: Finding Liu Chan here will cause Zhao Yun to appear as reinforcements
at Chi Bi.
Liu Bei moves much faster than he did in DW3, so he'll probably escape before
you can totally annihilate all of the Wei generals. The goal here is to clear
a path for Liu Bei so that he can escape to Wu. There are three routes you
can take here that lead to the escape point to the south. The left route has
Xiahou De and Xiahou Yuan. The center route has Zhu Ling and Xu Huang. The
right route has Xiahou Dun and Zhang He. Since a special event can occur if
you take the right route it's probably the easiest, so we'll take this route
for the walkthrough.
Right off the bat Xiahou Dun will come charging in. If you defeated him in
the previous act he will most likely challenge you to a duel. Take him out
and start clearing a path south. Zhang He should be near the Chang Ban
Bridge. Defeating him will clear a path for Zhang Fei to do his famous yell
scene where he will hold back the Wei army. Cao Cao's main force should
appear to the northwest. Around this time you should get a message that Liu
Chan has appeared. Note that rescuing Liu Chan does not get you anything
except a warm fuzzy feeling (and 60 seconds of unlimited Musou). And a cool
scene if you rescue him while on horseback. If you decide to rescue him, be
aware that hundreds on enemies will converge on you the moment you enter the
fort where he is. So unless you feel like recreating Zhao Yun's famous scene
I would recommend ignoring him unless you have a built up character. Note
that when Liu Bei tells you to destroy the bridges to delay pursuit, he's
referring to the two southern bridges near the central fort. Just cross over
them from the north and they will be destroyed.
When Liu Bei reaches the south part of the area Liu Qi's ships will arrive,
along with Guan Yu and Guan Ping. Continue clearing a path for Liu Bei by
defeating Jia Kui and Yu Jin, and eventually he should reach the escape point
safe and sound.
[Battle of Chi Bi] (Liu Bei's Forces)
Difficulty: ***
From the start of the battle you should head immediately to the northwest
corner of the map. Halfway there Pang Tong should announce that he's "off to
work". If you have a fast horse ignore the enemies and make a break for his
location. Otherwise, you're going to have to do some serious footwork to make
it up there in time. If you're too slow then Pang Tong will say something
about their defense being too tight and will withdraw. If this happens you
can still make the fire attack work by going to plan B (skip to the next
paragraph). When you do reach Pang Tong he'll tell you you'll need to take
care of Xu Shu (one of Cao Pi's sub generals) before he gets suspicious. Go
ahead and eliminate him. Don't worry about Pang Tong. Even though he's your
allied color the enemies there won't mess with him. Once Xu Shu is gone head
immediately for Zhuge Liang's position. You'll know Pang Tong's plot is
successful when he says that the boats should be secure now. Julie-Su writes
in to mention that you don't even have to meet with Pang Tong. Just eliminate
Xu Shu right off the bat and you don't have to worry about the plot failing.
Li Dian is nearby, but ignore him for now and head to Zhuge Liang's altar
post haste. Yue Jin will launch an ambush and will quickly defeat Zhuge Liang
unless you immediately help him. Once Yue Jin is dealt with stick around and
clear out the entire area around the altar of enemies. After that's done head
for Li Dian and take care of him. It will take some time for Zhuge Liang to
get the wind to blow, so it's best to secure the area around him so you don't
have to worry about his safety.
When the altar area is secured head for the center bridge where Cao Ren is.
Defeat him and clear the center bridge of all enemies. This is important
because Huang Gai will appear on the bridge area later and his safety is
necessary for the fire attack to proceed. You should get a message that Huang
Gai has begun preparations for the attack. His boat will dock near the right
side of the bridge where a staircase juts out but doesn't go anywhere. Once
the bridge area is secure you can go ahead and take out any nearby enemies,
but make sure to head back to the bridge area when you get the message that
Huang Gai is about to arrive. If any enemies arrive on the bridge take care
of them. Once Huang Gai arrives on the bridge he will start walking around
with some bombardiers. A short time later the fire attack should commence. If
Pang Tong's plot was successful the ship should be chained together, which
will result in Cao Cao's forces taking severe losses. At his point the allied
forces will launch an all out attack. From this point you can clear out the
remaining Wei generals or head straight for Cao Cao.
------------------
Shu - Act IV
The Three Kingdoms
------------------
[Battle of Luo Castle] (Liu Bei's Forces)
Difficulty: ****
Bonus: If Pang Tong survives the battle, he will arrive as reinforcements
during the Campaign for Jing.
From the start of the battle Pang Tong will run into trouble and will quickly
die unless you help him out immediately. It's very difficult to save him
unless you are riding a fast horse. Once Pang Tong is safe, continue heading
for the castle. Yang Huai and Gao Pei will ambush Liu Bei while you are away,
so you'll probably have to backtrack to take care of them. Eventually Zhuge
Liang will arrive with reinforcements. Pang Tong will mention something about
trying to capture Zhang Ren and will start taunting him. Zhang Ren will open
the castle gates and immediately attack. If Pang Tong manages to lure him
south across the bridge an ambush will commence and defeating him. Once he's
dealt with take out the remaining generals outside before dealing with Liu
Zhang.
[The Campaign for Jing] (Liu Bei's Forces)
Difficulty: ****
Clearing this battle will prevent Yang Huai and Gao Pei from appearing as
reinforcements in the final act.
Xing Daorong should appear to ambush you from the start, but he's little more
than a speed bump. When he's been smashed help Zhang Fei and Zhao Yun
eliminate Liu Du. Once the fort is clear you can either choose to take on Jin
Xuan to the west or Zhao Fan to the north. Guan Yu should arrive at around
this time to help out. It doesn't matter which one you choose, but as you
head for their positions Xiahou Yuan and Cao Ren will launch a surprise
attack on Zhuge Liang. Zhuge Liang will tell everyone to turn back and help
him, since he can't really defend himself with that silly fan of his. Go
ahead and do so, if only because if he gets killed you lose the battle. Once
you've saved his sorry butt, go ahead and clear out Jin Xuan and Zhao Fan's
forts. Zhao Fan will come to his senses and retreat once his sub generals are
killed. Once all three outer forts are secure, it's time to take on Han Xuan.
Note that when you approach the castle gates both Huang Zhong and Wei Yan
will engage you together. Huang Zhong is pretty tough by himself, but
together with the spasmodic Wei Yan he's downright nasty. Having archers in
the area isn't helping matters any. Run away and try to attack them one at a
time outside the gate. If you try to take them both on you will get
sandwiched by their attacks. Once they're both defeated Han Xuan should not
pose any problems.
| « Previous Page | Next Page » |
