Shadow The Hedgehog - Hidden Key Locations Guide (Page 02)
Below are the cheat codes, hints and help for Shadow The Hedgehog - Hidden Key Locations Guide (Page 02).
Door location: You're most likely going to run face first into this door, so it's almost impossible to miss. After the fourth checkpoint, just keep going foreward in the level. You'll run right into the door. Behind the door: An armored car and a nice path to drive it down, complete with some rings and three extra lives. 3.6.b) -=Black Comet=- -------------- -Key 1: At the start of the level, wind your way up the platforms instead of going straight through the poison fluid stream. Defeat both GUN mechs so the platform to the left of the room rises. Follow the path it leads you to and go down the red slime stream. Go across the bridge to your left and look behind the rocks at the very end. -Key 2: Hop on an Air Saucer next to the second checkpoint and move along the right wall. There's a small path hidden around the far right that will lead you to the second key. -Key 3: The sixth checkpoint is in a large room that will have you spiraling down platforms and rails. Get to the bottom of this room and through the hallway into the next. When you get into the new room, look to the left. There's a key just sitting there. -Key 4: This one isn't even hidden. It's in plain view of the main path. Go foreward two rooms from checkpoint seven and you'll be in a room where you drop down to fight two worms. Instead of dropping down, you'll see a soldier appear in front of you to the right a little bit. The key's behind him, by the panel on the wall with the glowing red outline. You should see it sparkling already. -Key 5: In back of the goal ring. Use one of the air saucers to jump into the poison liquid. The key's behind one of the tentacles close to the last checkpoint. Door location: In front of the fourth checkpoint is a large airship and a path that branches off three ways. Go to the left side to find the door. Behind the door: Two tank turrets and a Shadow crate. 3.6.c) -=Lava Shelter=- -------------- Key 1: Right after the first checkpoint, triangle jump between the walls until you reach the door at the end. A key will be behind it. Key 2: After another rail section you'll go through a small hallway with a couple of lasers and into a room with a pulley in the middle. Ride up the pulley and go through the door to get into the next hallway. Early in the hall is a grating on the ground you can pick up and flip over. Drop down into the path it makes and go down the slope to find a key. Key 3: Grind the rail after the third checkpoint and it will lead you to a narrow hallway. Triangle jump between the walls until you reach the door at the end. A key will be behind it. Key 4: Soon after the huge room with the rail spiriling down, you'll reach a section where the rail will split into three. Quickly jump to the right rail. Key 5: Use the final checkpoint to backtrack to checkpoint number four. Activate the lava defense system inside the room ahead and use the newly made platforms to make your way to checkpoint number five. Continue on through the level, activating one more lava defense system. After scaling your way up this huge room, you'll eventually get to a door and the key will be right in front of you. Door location: Omega pretty much gives this one away. Soon after finding him, you'll go through a series of rails and drop off into a small room at the end. He'll blurt out "Secret room detected to the right." I'm sure you can figure it out from there. If you need to backtrack to get to this door for any reason, it's right next to the first checkpoint. Behind the door: An Air Saucer and some basic Egg robot guns. The platform lets you float over lava and if you ride it to the room with the pulley mentioned in key 2, you can go through the bottom door which will lead you to three extra lives. 3.6.d) -=Cosmic Fall=- -------------- -Key 1: Make your way past the first checkpoint until you reach the zipline section. Ride on it and hold left. The key's about halfway down the rail. -Key 2: After the third checkpoint, you'll cross some falling platforms until you reach the one at the end with a trail of rings that goes up. The platform will slowly rise up this trail of rings. A key will pass by near the upper right section of the platform. It might be a bit hard to grab with the camera angle. -Key 3: After the fourth checkpoint, there will be some platforms rotating in place in front of you. Make it across these series of platforms to the last one without falling to find the key. -Key 4: Pass the goal ring and use the zipline to bring yourself to the sixth checkpoint. Get on the jumping mech and jump up the platforms to get to a series of pulleys. Let them take you up to a platform with an Artificial Chaos and a few crates. Go right after getting on this platform to see a rotating platform with a key on it. Be careful getting this one, this can be a tricky key. -Key 5: Keep working your way through to the computer room until you reach a series of platforms with zip pads that throw you high up into the level. You'll spend quite a while falling at the end of this. Use this time to aim yourself near the top right of the platform you're falling down to. The closer you get, the more you can make out a key on the very top of a pilliar on the right side of the platform. Land on the pilliar and get your key. Door location: Right in front of the fifth checkpoint. Behind the door: A switch that opens up a nearby door with an extra life in it. The switch also creates ring trails that will take you through the rest of the level in seconds. Very helpful for getting that A rank on the Hero mission. 3.6.e) -=Final Haunt=- -------------- -Key 1: After the second checkpoint, run foreward and defeat the two elite Black Arms soldiers. Then, run behind the platform the checkpoint was on to see a Black Arms cage lowered with a key in it. -Key 2: Run past the third checkpoint, through a couple loops, and into a room with a few Black Arms giants. There's a slope on the right side of this room. Run up it and destroy any rocks in your way. There's a key sitting right up there. -Key 3: After checkpoint four is a room with a few Black Arm elites. Defeating them will open up two cages; one with a spring and one with a vacuum gun. Run past the cage with the vacuum gun and up to the wall, then look to the right. You'll see a key at the end of the hallway. -Key 4: At the end of the room with the key doors (a way after the fifth checkpoint, you'll know when you get there) you'll follow a light speed ring trail that will take you up and out of the room. The next room will have a platform on either side, and a lower platform in the middle that leads to a rail into the next section. Use the platforms at the end of the rail you're on to jump over to the other side where a few elite Black Arms troops are. Take them out and run to the end of the platform to find the key. -Key 5: Now warp back to checkpoint four and trigger the switch, opening the path in front of you. Tame and fly on the Black Hawk unti it drops you off in front of the door. Go back into the middle section and take the path on the right. There's a key sitting just in the middle of the end of the path. Door location: Quite a way after the fifth checkpoint (or a little bit after the fourth if you're taking the dark path), you'll run down a long path with a zip pad at the end that will take you to a platform with four Black Arms soldiers. Defeating them will lower a platform that will bring you to the door. Use the red slime path next to this door to bring you to a platform with a second door. Then after the seventh checkpoint you'll be at an intersection that will branch off three ways. There's a key door on the left and right paths. That's right, there's four key doors. Behind the door: Mounted cannon turrets. Every last one of them. 3.7) -=Last story levels=- -------------- 3.7.a) -=The Last Way=- -------------- -Key 1: The room after the first Black Arms battleship has a giant and a red slime path on the wall. Jump down to the left and take out the two worms to lower the cage. There's a key inside. -Key 2: The first Black Hawk flight drops you off on a bridge between two paths. Run toward the end of the left path instead of the right. There's a key in the corner. -Key 3: After the large circular room with rails spiriling down it, you'll be dropped off into a room that has some Black Arms soldiers shooting you from floating platforms. Get on these platforms and use them to jump over to the path on the left, where there's a key near the far wall. -Key 4: This is easily the hardest key to get in the level, and your timing with Chaos Control is going to have to be pretty good. After the fourth checkpoint, you'll be forced to use Chaos Control to get through a couple rooms. The second instance, you'll be in a long path full of worms. The end of the path has a door at the top right that you can't get to without Chaos Control. Fill up your blue gauge and run back a bit from the end of the path (run back until the end of the path is just barely out of sight) Now wait for the blue gauge to almost empty out completely and use Chaos Control when it's almost gone. If you're lucky, you'll have just enough to get to about the door and stop in front of it. If you skip the door and wind up in the middle, lower path of the next section, you're going to have to go back and try again. You should be on the right side of the room and at the end of the path, you'll see some Black Hawks you can use your homing attack on to get across to the left. Jump over to the left side and defeat the Black Arms soldiers to lower the cage and grab the key. -Key 5: The room with the fourth key is also the same room that has the fourth checkpoint. Continue from there, going through a couple loops and you'll end up in a room with three Black Arms giants. Make your way up the platforms on the right then when you turn left, keep going foreward instead of using the zip pads. Defeat the giant at the end and collect the key in the cage it opens up. Door location: When you first encounter a Black Arms battleship, run to the middle of the room and take the right path. Behind the door: A warp portal that will take you right to the fourth checkpoint. 4) -=Contact Information=- --------------- Need to contact me for some reason? Having trouble getting a key? Description doesn't make sense? Found something that needs correcting? Death threats or applause? Send them to ( t2thefox@gmail.com ) 5) -=Legal Stuffs=- --------------- This FAQ was created by Miles Tails Prower. Feel free to print, download and view, etc. but if anyone makes a profit off of this, that's no good. This FAQ was originally hosted on GameFAQs I have also given permission to 1up.com Cheat Code Central and Neoseeker to host this FAQ as well. 6) -=Credits and Thanks=- --------------- First of all, a big thanks to these people. SHADOW JACKY: For helping along the way, finding keys, giving suggestions, and inspiring me to do this whole thing in the first place. RocketDarkness: For finding the one key that I just couldn't. I spent hours upon hours trying to find the 5th key in Cosmic Fall, and I'd probably still be looking if I didn't see your post. celebiz: For the original hidden key project, and the topic on the topic on the Gamecube board "Shadow The Hedgehog Collab Guide" This topic also led on to the help and support of many others. Pages of support went into this topic. Too much for me to sort through and thank everyone individually, so I'm thanking you all in this sentance here. My Gamecube: For not exploding after being on for days at a time My mother: For not killing me when I woke her up playing this game at 4 in the morning. Ceej/CjayC: Because what FAQ wouldn't be complete without thanking him? 7) -=Final Word=- -------------- Shenanigans.
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