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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter S » Scooby-Doo: Night Of 100 Frights - Strategy Guide (Page 02)

Scooby-Doo: Night Of 100 Frights - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Scooby-Doo: Night Of 100 Frights - Strategy Guide (Page 02).

Go right and stand in front of the third painting and double jump up to grab
another Box of snacks.

Enter the door to the right...


-Clamor In The Manor- Part Two


You'll find a new enemy in here. Watch the Creeper painting, because a real
Creeper will explode out of it!

Kill him and helmet the upper spider web (not the one to your right).

11 snacks on the path.

Break open the crate for a Box of snacks.

Jump up to grab another Box on your path.

Helmet the odd book to enter the bookcase.

7 on the ground in here.

Kill the specter.

There is a box of Scooby Snacks high up in this room. We'll have to come back
later for those.

Enter the door instead...


-Clamor In The Manor- Part Three


22 on the ground in here (on tables and along the floor).

Beware of all the enemies in here, and watch for falling patches of floor!

There is a Box of snacks in front of the fireplace. Time your double jump
across (jump to get the box, and jump again in mid-air to get to the other
side).

Walk straight down from the fireplace to the table.

Jump on the table and then double jump out to get 3 snacks above the table.

Go up and to the right of the fireplace and double jump off the table in front
of the wood cabinet for a Box of snacks.

Double jump across the pit on the right side of the room for 2 boxes of snacks.

On the right side of that pit, and near the bottom of the screen, helmet the
spider web. Inside, grab a Box of snacks.

Exit out of here and enter the door on your right.


-Clamor In The Manor- Part Four


28 all along the floor and jumps over the pits.

Don't touch the blue flame on the appliances near the top. It will kill you.

There is a Box hanging above a pit with a sandwich on a stove to the left of
it, and a table with pans hanging above it to the right. Double jump for it.

Speaking of that sandwich on the stove...jump up to get it and a trap door will
open. Helmet the web and go inside!

3 + a box of snacks on the floor.

The door in front of you is locked from the other side.

For now, hit the book on the bookcase and go through. You're back inside the
kitchen area.

Go right and step on the floor switch. Then RUN left and get the key while the
sprinklers are active, which douses that blue flame. The key is on a stove to
the left of the switch. This is timed so be quick.

Go right through the door.

Geronimo will come out of the wall on the right.

Helmet him and sneak in through the secret door that he came out of on the
right.

Double jump off of the boxes to the right of where you came in the secret door
to grab a Box of snacks.

Go right.

4 on the ground.

Activate the Warp Gate.

Go out where you came in (killed Geronimo) and head up.

Keep going up and around the corner.

Helmet the web and approach the Snack Gate.

Snack Gate: 200 snacks.

Enter the door.


-Mind Your Manors- Part One


Kill the annoying Witch with your helmet to start things off.

4 snacks on the grate in the center of the room.

Jump up to the platform in the upper-left part of the room and save.

2 snacks on the upper-left platform.

Avoid the Ghosts. You can't kill them.

Ascend the broken-stairs platforms.

4 snacks on the second platform.

Wait for the Ghost to go down and then double jump over him.

4 on the next platform.

There is a Box of snacks at the top of the stairs.

Go through the door.

1 snack on the falling platform.

Double jump off to the left of the falling platform and grab the chandelier.

Swing to the left to grab 1 snack. Swing to the right to grab a Box of snacks.

Drop down and continue.

Double jump off of the nearby pot up to the second chandelier over the second
pit.

Swing right for 1 snack.

Swing left for a Box of snacks.

Drop down and helmet the web at the top to the left of the second pit for a Box
of snacks.

Helmet the Red Switch. This turns on the fan in the first room. You can't use
it now, but we'll be back later.

Go down from here towards another hallway.

Double jump off of the pot to the right of the first pit here to a chandelier.

Swing right for a Box of snacks.

Swing left for 1 snack.

Continue left and double jump off of the lamp with the white lampshade to the
chandelier here.

Swing right for 1 snack.

Swing left for a Box of snacks.

Drop down and enter the door on the left...


-Mind Your Manors- Part Two


You need 4 keys in here to unlock the door.

The first key is to your immediate right.

The second key is to your immediate left.

The third key is on the left side in the middle of the room.

The fourth key is on the right side in the middle of the room. Tough, huh?

Kill the Creeper.

The door will open, and you should walk through it.

3 on the ground here.

Jump on the table with the crystal ball to get 2 snacks above that table.

Go through the secret trap door behind the painting over the table.

3 on the floor in here.

Go through the door for another 3 snacks.

There is a Box of snacks on the right that you can jump up for.

Go to the back of the room and jump on the table with the crystal ball.

4 above this table; double jump for the highest one.

Double jump off the table at its highest peak to the left for a Box of snacks.

Jump back on the table and go through the trap door behind the painting.

8 on the floor here.

Stop halfway through, kill the Witch, and double jump up to grab a Box of
snacks.

Continue Upwards.

2 + Box of snacks in the left corner near the Witch.

Wait for the door on the right to open and go through it.

6 along this balcony.

Continue down the stairs on the left, grabbing 4 snacks on your way.

You'll end up in a wooden room.

Jump on the bed to grab a Box of snacks.

Go back upstairs.

Double jump off the balcony towards the visible Monster Token to grab 2 snacks
for now. (We'll come back later).

Make your way back through the level until you end up back in the wooden room.

Go through the door...


-Mind Your Manors- Part Three


6 on the floor (check behind your starting point!).

18 on the path up to the magic carpet. Avoid those Ghosts!

Step onto the magic carpet and ride it up for 5 snacks above it.

6 on your path up to the second magic carpet.

Ride the second magic carpet up and double jump at its peak to its left and
then its right for 2 high-up snacks.

4 to the right of the second magic carpet.

Double jump from the top of the third magic carpet to the right for 1 snack.

8 on the path around the corner to the moving chandelier room.

Double jump up to the moving chandelier when it's near you and ride it upwards.

Drop to the first ledge for 4 snacks.

Ride it up again to the second ledge for 6 + a box of snacks.

Ride it again around the third ledge, swinging left and right, for 4 snacks,
and drop off at the bottom of the screen to the fourth and final ledge/hallway.

17 on this path. Watch for the Werewolf hiding in the wooden cabinet!

Step on the floor switch to open the door.

Go to the door, grabbing a Box of snacks on your way.

Continue through the door and go left down the stairs.

11 on this path.

Activate the Warp Gate.

Go through the door by the Warp Gate...

All Scares Upstairs - Part One

Save to your left.

18 on the floor in this area.

Use the bed to your right to jump over to the Headless Specter ledge for a Box
of snacks.

Use the beds on either side to grab 6 snacks surrounding the chandelier up top.

Use the beds to jump up to the balcony for 20 + a box of snacks.

25 taking the path to the right up the stairs (jumping for some) until you
reach the first pit.

5 over the first pit.

2 after the first pit.

2 after the second pit.

6 over the third pit.

Break the crates with your helmet. The one closest to the bottom of the screen
contains a Box of snacks.

Enter the door...


-All Scares Upstairs- Part Two


21 on the ground in the first room here.

4 when you jump on the trampoline.

Jump up to pull on the hanging string on the left-hand side.

IMMEDIATELY jump off and RUN forward and inside to the left where the bookcase
opened up.

9 on the ground in here.

Jump ON the bookcase to the right (you can't see any ledge, but it's there) and
double jump up to the chandelier for 2 snacks.

Swing left and jump to the next chandelier.

Swing left again and double jump off onto the upper platform to grab the Witch
Doctor Monster Token!!!!

7 on this ledge and down the stairs to the left.

Helmet the bookcase down here and it will open.

24 and a Creeper inside here.

10 by jumping on the trampoline to the right and double jumping up to the
chandelier.

Forget about making it upstairs for now.

Enter the door on your left...


-All Scares Upstairs- Part Three


30 - Just follow the path of snacks (ignore the stairs for now).

There is a Box of snacks at the end of the snack path.

5 along the path around the corner after the box of snacks.

Ignore the trampoline and stairs for now. Press towards the bottom of the
screen and double jump while pressing down to land on a hard-to-see lamp/piece
of furniture.

From this height, double jump out to get the lone, 1 snack in the air (perform
the double jump in the very left-bottom corner.

5 by jumping on the trampoline.

Helmet the spider web on the right, ignoring the stairs for now.

7 on the floor in here with Shaggy.

2 in the crates in here.

5 directly above Shaggy's first throw.

3 above the first trampoline.

4 above the second trampoline.

3 above the third trampoline.

From the third trampoline, double jump to the right for 1 snack.

5 at the top ledge above the trampolines up to the floor switch.

4 on the other side of the floor switch (which opens the door only as long as
you're standing on it...enter the Shaggy...).

Helmet the red switch at the end to send Shaggy up.

Go back and talk to him.

Shaggy will pick you up.

Walk him over until he's standing on top of the floor switch.

Jump out of his hands while he's standing on it, and run upwards through the
secret door.

Enter the door...


-All Scares Upstairs- Part Four


4 around the ledge to the bed.

Jump on the bed and up to the chandelier.

Swing up-to-down to get the 1 snack.

Drop to the Zombie ledge for 1 snack and then fall to the floor.

10 on the floor down here.

2 boxes of snacks when you smash the crates near the upper-right.

Jump on the bed and then up to the trampoline, which sends you to the beginning
ledge and back out of the pit.

10 in this area, jumping between trampolines and the ledge on the left to get
them all. You may fall to the lower floor, but it's okay. Just avoid the bats
near the chandeliers and collect all 10.

From the left ledge, jump on the table and up to the ledge with the Witches and
Specters.

16 on the floor up here.

Pass the three Witches, going right, and jump off of the pot at the top of the
screen and up to the chandelier.

Swing and then jump off to snag a Box of snacks.

Activate the Warp Gate.

Approach the Snack Gate.

Snack Gate: 350 Scooby Snacks.

Enter the door...


-Don't Look Down, Scooby-Doo- Part One


Save to your right.

Continue left.

1 snack in front of you.

5 over your first jump.

5 where you land the first jump.

Go right and you'll be hanging from a lantern.

Swing and jump left to the ledge.

3 on this ledge.

Jump to the next lantern.

Swing left to get 1 snack, and jump left to the next hanging lantern.

Drop straight down to land on a ledge. There will be a Gargoyle to your left so
be careful.

Go right and grab 10 snacks.

Drop off into nothingness to go back to the beginning.

Drop left to the rooftop and then jump right to get to the hanging lantern.
This time, swing right and jump to the ledge.

4 on this ledge.

Continue right to the next ledge.

4 on this ledge.

Continue right to the next ledge.

5 on this ledge.

Jump on the trampoline to grab 5.

At the top of the trampoline jump, grab the lantern and swing left.

Swing left, grabbing the lanterns for 2 + a box of snacks.

Drop off into nothingness and go back to the beginning.

Drop left and then right to the swinging lantern again.

Swing right and make your first two jumps over the ledges.

See the snack down below by the bat that we ignored at first? Drop down and
grab the 2 snacks in between those ledges. You should land near a Creeper.

Kill it.

10 on this ledge.

Before you get to the Gargoyle on your right, double jump up to see a ledge
with a spider crawling on it. Double jump up there to grab 11 snacks.

Jump to the right of the Gargoyle now and swing right, grabbing 1 snack in
between jumps. Continue right to the ledge.

9 on this ledge up to the door.

You'll see a hanging lantern at the top ledge here (not quite to the door).

Jump and swing left to the magic carpet.

Ride the carpets, grabbing 11 snacks along the way.

Go back to the Gargoyle and kill him with your helmet, and then ride the white
block he's guarding up for 4 + a box of snacks.

Jump from the top of your ascent to the right ledge.

5 along this ledge up until you reach...

The Knight Helmet!!!! Now Scooby has a new way of sneaking around (Hold R2
button while walking or standing still). Same principle as the Bunny Slippers
and Lamp Shade, just a new, comical way of sneaking around.

Now, drop down here to where you rode the block up and continue right and up to
the door. Enter it.


-Don't Look Down, Scooby-Doo - Part Two


6 in front of you up to the web.

22 + a key following the path that takes you through the first door on the
left, killing the Witch Doctors up to the first Box of snacks.

Jump across to the left and kill the Witch Doctor to get the second key.

Drop down to the magic carpet.

8 up to the third key (riding the carpet and going left).

5 past the Creeper and up to the web.

Break the web and grab 2 snacks.

Turn around now, and go up.

Grab 5 on the floor. You should now have all snacks collected in this area!!!!

Enter the door...


-Cower In The Tower - Part One


9 on the starting ledge and down the stairs to the left.

Save at the bottom of the stairs.

At the bottom, kill the Tar Monster, and activate the red switch to start the
fan (which can be utilized later).

Double jump above the fan to grab a Box of snacks.

Go back upstairs.

2 across the jump to the right ledge.

6 on this ledge (double jump out from this ledge to grab a Box of snacks).

Kill the Witch Doctor and ride the magic carpet to the third ledge.

6 on this ledge.

5 on the next ledge past the falling platform.

3 over the jump under the chandelier.

6 on this ledge. (Double jump out from this ledge to grab 2 boxes of snacks).

(If you fell, go back up to that ledge).

2 up these stairs to the right (you can't go any further yet because of the
tar).

Go through the door up here instead...


-Panic In The Attic - Part Two


14 on the path up to the downward ramp.

13 down the ramp.

5 around the next corner.

3 up the stairs.

Box of snacks.

4 on next set of stairs.

6 up the next set of stairs.

1 on the ledge.

2 + a box on the next set of stairs.

You're back to the beginning.

Slide down the ramp and double jump near the bottom to reach the upper ledge to
grab 3 + a box of snacks.

Enter the door up here...


-Panic In The Attic - Part Three


6 on the path to the stairs.

3 up the stairs.

1 on the next landing.

3 up the next set of stairs.

11 up to the Witch Doctor. Kill him and jump to get the key.

9 to the Witch. Kill her.

Go up and break the web to grab 4 snacks.

Ride the magic carpet up to the rafters for 2 + a box of snacks and a key.

Drop down.

Go down and left and kill the Witch for 15 + a box of snacks.

Jump over the boxes.

7 to the Witch Doctor over the falling platform.

Grab the key that the Witch Doctor was blocking.

4 to the left of where the Witch Doctor was standing.

Continue left to the door.


-Panic In The Attic - Part Four


5 to the falling platform.

7 to the stairs.

3 on the stairs.

17 on the floor in here (including 4 in two of the crates near the Headless
Specter in the upper-left).

Double jump in the middle of the floor here for a Box of snacks.

6 by going right and up the boxes.

14 + 3 boxes of snacks by riding the magic carpet up to the rafters and
collecting up here.

Drop down to where the magic carpet was.

11 by continuing left.

9 down to the left by the Headless Specter.

Charge with the helmet to kill the Witch Doctor.

15 on the floor here.

Go right and down the stairs (watch for barrels!).

4 down these stairs.

Double jump the pit at the bottom for a Box of snacks.

You're back at the beginning.

Go back up to where the rolling barrels were.

Go left this time.

7 up these stairs.

Activate the Warp Gate.

Approach Snack Gate.

Snack Gate: 400 Scooby Snacks.

Enter the door...


-A Dark And Stormy Knight - Part One


Save.

29 snacks following the trail.

Grab the Box of snacks in the middle of the court.

Activate the red switch on the left and RUN to the right side to double jump up
to where the section of gate disappeared. This is timed.

8 on this ledge.

10 on the small rooftops to the left.

Jump on the farthest rooftop from where you entered the ledge, and double jump
up to the upper ledge with the flapping doors.

Enter and turn left.

21 on this path.

Slide down the roof to a small rooftop.

4 by jumping left across these rooftops.

Drop down here to the ledge with the Werewolves.

10 on this ledge.

Jump back up to the second window roof and double jump up to the red switch.
Activate the switch, which opens the doors by the magic carpet.

Slide down and jump up to the magic carpet. Jump off of it and through the
door.

1 + a box of snacks on this path to the door.

Enter the door...

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