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Savage Skies - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Savage Skies - Strategy Guide (Page 04).

New Skin Unlocked (Secret Character Unikrom)

Part 5.6 - All Out War
======================

+ Primary Objective:  Eliminate all opposition that you encounter.
+ Secondary Objective:  Shoot down all 6 of the Virtwyn airships.
+ Secret Objective:  Ensure that at least two of our airships survive this
                     mission.
+ Crystal:  Northwest from starting position.

Wraithslicer
============
The Wimp-fest continues.  This skeletal bone dragon has less than average of
everything, making him an even worse choice for a combatant than Portl.  He
is slow, he turns incredibly slowly, and he gets tired out rather quickly
(especially when using Crystal Seekers).  Wimp-slicer's primary attack is
a slow fireball, but he has a fast rate of fire.  He has to lead well ahead
of fast moving targets to hit them, though.  His secondary ability is a ring
of fireballs.  It travels about as slow as the normal fireballs do, but it's
more damaging.  This weapon can't be fired full auto (with the fire button
held down).

The Arena
=========
We've already been here, when Snail-amander confronted the Virtwyn and Pariah
armies.  The scenario here is about the same.

The fun is over.  Big Bat was cool.  The race was fine.  Gnaw was loads of
fun.  And the flying pig was alright, I suppose.  But here is where the
Pariah campaign earns its "Savage" difficulty rating.  From here on out, the
going is rough.

To start out with, don't head forward to grab the goodies ahead of you.
Instead, turn right and head out over the dune.  Follow a line of shields
next to some ruins, then turn right a bit.  Follow a line of health under
some archways.  At the end of the line of health is the sixth Crystal.

Up ahead are the Virtwyn airships.  Hit them with Crystal Seekers and
fireballs, but be prepared to get tired out.  Might be a better idea to just
use fireballs, or perhaps the ring of fire.  There are two processions of
three airships each.  Some of the airships leave shields or health behind.

There's not much to say about the remainder of this level.  With the enemy
airships destroyed, go after the Krums and Ulamanders in the area.  Watch out
for Krum's rapid-fire frost balls.  They can cause the freeze condition and
slow you down (not to mention, they can also easily cut you down).  Ulamander
can also make quick work of the Wimp-meister with his lightning balls and
up-close lightning breath.  You'll see what I mean when your wingman gets
killed early on.

Wimp-slicer doesn't have all that much health.  Stoke up on health and armor.
Especially armor.  If you notice your armor getting whittled down, go and get
some more.  This poor guy needs all the help he can get.  With full armor,
he'll take less damage from enemy attacks.

Keep an eye on your airships.  There are four to start out with, and for some
stupid reason they'll split up as the mission progresses.  Two will head out
over the arena while the other two go around it.  Try to stay near a group
of airships.  They'll help you fight the enemy.

After a while, the Chrysalis champion will arrive on the scene.  He's a Kedle,
and he can easily make mince meat out of your guy.  When he charges at you
with his rapid-fire energy orbs, don't be in his line of fire.  Get out of
there fast, find him, and pelt him with fireballs as he circles around.  If
you get in trouble, run!  Don't stay and face him.  Run like the wimp you are
and get more health.

When the Chrysalis champion has taken sufficient damage, he'll retreat.
Pegasus and frost dragons will come on the scene.  Pegasus is annoying with
that trail of dust he leaves behind him.  He'll come at you and leave an arc
of dust in the air while he circles around.  Frost dragons like to get up
close and slam you with frost breath, which will cause the freeze condition
and slow you down.  Find the nearby frost dragon and return the favor with
a ring of fire or two.

When he's ready, the Virtwyn champion will come after you.  He's a Zelit,
and he'll tear Wimp-O-Matic to shreds with his firestorm.  Just like when
we fought Kedle, don't be in his line of fire.  Get out of there, find him,
and lead him with fireballs while he circles around.  When he's taken enough
damage, he'll retreat.  Look for any remaining flyers and kill them to bring
an end to a difficult mission.

New Skin Unlocked
2-Player Map Unlocked

Part 5.7 - Soul Crystal
=======================

+ Primary Objective:  Collect both Soul Crystals and protect the Pyre as it
                      charges.  Return the Crystals when the Pyre has charged
                      to unleash the wraiths.
+ Secondary Objective:  Defile the Chrysalis by bringing down 30 or more of
                        their flyers.
+ Secret Objective:  Kill at least 4 Chrysalis attack ships.
+ Crystal:  Northwest from the Pyre.

Krushkor
========
Our Wimp-fest continues.  With so many wimps on his team, I have to wonder
why Mortalvis thought he had a chance.  Krushkor has great health and stamina,
but he has the agility of a rock.  It takes this loser forever to turn around.
He's also slow, slow, slow!  Another Snail-asaurus.  If he didn't have a great
primary attack, I'd lock him in a dungeon somewhere and throw away the key.
He fires off rapid-fire energy orbs reminiscent of Thao's attack.  Unlike
the magnificent Thao, Krushkor's energy orbs travel in a straight line.  His
secondary ability is a charge move, just like Yomar's charge.  You know, I'd
still lock this wimp away.  Thao is a much more competent fighter.

The Pyre
========
We've been here before, when the Chrysalis attacked and destroyed the Pyre.
Now Krushkor has to keep it in one piece long enough for it to charge up and
send out the wraiths.  No easy task for Wimp-O-Rama.

Grab the health and mines, and head into the cave under the structure.  Grab
some shields and the first Soul Crystal.  Get outside, turn around, and
Super Flap.  Flap, flap, flap!  Get up to the top, blast a window there, and
get inside, grabbing a shield and the second Soul Crystal.

Now we have to stay alive, make 30 flyer kills, and take down four airships
while the Pyre charges up.  But first, the Crystal.  Head northwest from the
Pyre (turn so that the "N" on the radar points up and to the right).  The
Crystal is hidden a long ways away from the Pyre.  Keep going until you reach
swampland.  The seventh Crystal is under a pipe out there.  Look for it.

Kedles, Ulamanders, and Thaos are attacking the Pyre.  Remember how easily
Thao killed those demons during his mission?  The situation is reversed here.
You're the wimpy demon, and Thao is the enemy.  You should be familiar with
Kedle and Ulamander by now.  Thao fires off rapid-fire energy orbs, just like
Krushkor does.  This makes him a deadly opponent.  Come to think of it,
Ulamander and Kedle are deadly as well.

I have to say, whoever designed this Pyre is an idiot.  I'd say that to his
face.  He is a total loser.  The structure the Pyre is in has four gaping
openings through which flyers can come in.  It's also tall.  Flyers can easily
hide above or below you while you try in vain to engage them.  And whose idea
was it to put those Soul Crystals in vulnerable positions anyway?  Didn't
anyone have the presence of mind to seal up that cave or block off the upper
window so that no one can get to the crystals?

I digress.  Mortalvis is a complete idiot, and then some.  Let's acknowledge
and move on.  Try your best to get rid of as many flyers as possible.
Krushkor's primary attack can make quick work of them while outside, but
navigating inside the structure is almost impossible.  If you stay outside,
some of the flyers will just hang out inside and keep pounding on the Pyre.
Those Ulamanders and Thaos move fast while inside, zipping around and getting
around your fire.  Some of the flyers are more interested in going after the
Pyre than you, which makes this rather difficult.  You have to chase them
around, in and out and around the structure.  Retreat for health if you get
in trouble.  There's health over the lava flow that encircles the structure.

Keep moving and looking for flyers, and try to circle around the structure
when you can.  Eventually, some airships will show up, one at a time.  Get
rid of them fast when they come on the scene, or they will line up right
outside the Pyre and pound on it.

The countdown will probably end before you've accomplished the Secondary and
Secret Objectives.  If the Pyre can take a bit more damage, ignore voice-over
guy when he complains that the ritual can't be completed without the Soul
Crystals.  Whine, whine whine.  I know you need the Soul Crystals.  Now shut
up and let me complete these objectives.  Oh, and by all means keep yourself
healthy.  If you take too much damage, you might lose one of the Soul
Crystals.  It'll be floating in the air nearby, but you'll likely get killed
if you take enough damage to lose it in the first place.  Keep nailing flyers.
Engage them outside in the open if you can.  Eventually, the fourth airship
will make an appearance.  The moment you have both the Secondary and Secret
Objectives, get up to the top and put the second Soul Crystal back where you
found it.  Quickly drop down into the cave to replace the first Soul Crystal.

I suggest hiding in the cave until the mission ends.  It's a cowardly thing
to do, but it's better than going back out there and getting killed.

New Skin Unlocked
Game Variant Unlocked

Part 5.8 - Army Of One
======================

+ Primary Objective:  Move in slowly while picking off the Hive's guards with
                      your Decimator.  Defeat the Chrysalis champion and
                      destroy the Hive.
+ Secondary Objective:  Destroy at least 20 Chrysalis ground turrets.
+ Secret Objective:  Complete the mission in under 8 minutes.
+ Crystal:  Atop a tall tree east of the Hive.

Gormag
======
We've aleady met this Wimp-meister.  See "Road Rage" for info about him.

The Hive
========
This is just rude.  No, it's beyond rude.  It's downright insane.  At the
beginning of this campaign, we were told that "Mortalvis has no tolerance
for failure."  Well, he apparently has no tolerance for success either.
C'mon, Morty, what's it gonna be?  You can't have your cake and eat it too.
Would you rather that I'd let you down during all those previous missions?

You know what?  Screw Mortalvis.  That's it, I'm joining up with the
Chrysalis.  If they won't have me, I'll join up with the Virtwyn.  Too bad
this game doesn't offer such an option.

I'm serious.  If this story had an iota of realism to it, our hero and his
Gormag would unfurl the white flag and turn traitor on the Pariah.  No one
in his right mind would put up with this kind of treatment.  We have captured
both Soul Crystals for Mortalvis, we won his race, we stopped the Chrysalis
war beast, we dealt with enemy advancements, and we defended his badly
constructed Pyre.  And now he wants us dead?  Enough is enough.  Mortalvis is
a total loser, and then some.  In fact, this idiot gives losers a bad name.

I'd take my Gormag right into his volcanic lair and kill him before I'd
accept this mission.

Anyway...  Sigh...  Okay, let's deal with this idiotic situation.

You will have to use the Decimator throughout this level.  To use it, press
the circle button to enter "sniper mode".  The target crosshair will turn
red when a target is properly lined up.  Use the L1 button to fire.  Your
Decimator ammo is displayed under the Waypoint Arrow.  Press the circle
button to exit "sniper mode" and get back to flying mode.

Grab the power-ups and the Decimator atop the tower, and land on top of the
nearby tree.  Three waves of enemies will soon be coming after you.  Look for
the sparkly trails left by the flyers as they approach.  Use the Decimator
to zoom in for precision shooting.  One hit will kill a flyer.  There are
three Oculuses approaching from the west.  Deal with them and turn right a
bit.  Look for three Ulamanders.  Then turn to look behind you, where two
Oculuses and an Ulamander are coming in.

If you can't nail them before they get to striking distance, the mission is
pretty much over.  Gormag is an Uber-wimp.  There's no way he can compete
with a bunch of guys who are coming after him all at once.  Practice your
sniping until you can nail all nine guys at range.

Voice-over guy will tell you to move on.  Follow the Waypoint Arrow, grabbing
health and shields as you head toward a tower with another Decimator.  When
you're at full health, don't grab any more health power-ups.  Save 'em for
later.  You'll be needing them.

At the tower with the Decimator, head north and land on top of a tree.
Voice-over guy is telling you to stand your ground here.  Two manta rays and
an Ulamander will come in from the north.  Turn to your right and look to the
left of some roots for two Ulamanders and a manta ray.  There are some more
circling around the Hive.  Only hit those who are coming after you.  If you
attract the attention of those who are circling the Hive, they'll come after
you as well.  Turn right a bit.  Two more Ulamanders and a manta ray are
coming out to greet you.

When the coast is clear, voice-over guy will tell you to move on.  Follow
the Waypoint Arrow to another tower with a Decimator.  Quickly land on a
nearby tree and look east.  There's much less time to prepare between waves
of enemies here.  There are three coming in from the east.  Try to get them
from a good distance away if you can.  Look to your right.  Three more are
coming in.  Look back left for two more.  I always get overwhelmed here.
I'm not sure where the last two manta rays come from.  Get back to flying
mode, take off, and use your red laser on them before they kill you.  Use
Crystal Seekers as well.

When the coast is clear, voice-over guy will tell you that it's time to press
an attack.  Follow the Waypoint Arrow to another tower with a Decimator.
There's another one nearby.  There are a couple turrets in firing range.  Get
rid of them with your laser.  Now turn and face the Hive.  There are four or
five Ulamanders circling around it.  When you use the Decimator to kill one
of them, the others will immediately come after you.  Kill as many as you
can with the Decimator.  When they get close, get back to flying mode
quickly.  You'll have to take them on with Crystal Seekers and your laser.

When the coast is clear, target the Hive's anchors where they connect to the
top of the Hive.  One hit from the Decimator will take out an anchor.  There
is an airship above a river that will take off to engage you.  Three hits
from the Decimator will destroy it.  Get fully healthy, and get full armor
if you can.

When you take out the last vine, the Chrysalis champion will come on the
scene.  Use the Waypoint Arrow to find him, target him with the Decimator,
and get rid of him.  It should take about three hits.  If he gets close
enough to fire on you, it's probably over.  If you already scored a couple
hits with the Decimator, you may be able to finish him with Crystal Seekers
and your laser.  But he's also firing Crystal Seekers, and his other weapons
are far more powerful.

Look for the eighth Crystal atop a high tree to the east of the Hive, then
hit the Hive with the Decimator to bring this loser-fest to an end.

To get the Secondary and Secret Objectives:  Play the mission with Unikrom.
He's tough and can hold his own in a fight if need be.  Follow the
walkthrough and get rid of each wave fast.  Unikrom can engage the Ulamanders
who are circling around the Hive and easily get rid of them.  Ignore the
turrets and get rid of the anchors fast.  Then dispatch the champion and Hive
with the Decimator for a quick win in under 8 minutes.  For the Secondary
Objective, just take your time destroying turrets before you take out the
anchors.

Game Variant Unlocked
New Movie Unlocked

Part 5.9 - Cold Blooded
=======================

+ Primary Objective:  Destroy the Defense Towers that protect the Virtwyn
                      from the wraiths.  Eliminate all the Virtwyn warriors!
+ Secondary Objective:  Destroy the Virtwyn villages.
+ Secret Objective:  None.
+ Crystal:  Atop the castle's highest tower.

Pytt
====
And so, our Wimp-fest comes to a disappointing end.  One would think that this
guy would be awesome.  Every time we've seen him until now, he's been a big
bully.  Well, only when the computer plays him.  Pytt the big black dragon is
our final Snail-meister.  Yep, he's pretty slow.  He's also lacking in
agility and stamina.  He doesn't turn very fast, and you'll find him quickly
growing tired.  His primary weapon is a close-range napalm breath.  It can
make quick work of enemies, but first Pytt has to get close.  His secondary
ability is a wide area-affect fire wave.  Useful for covering your tracks
while you run for health.  Pytt's most glaring weakness is that he doesn't
have a long-range attack.

The Virtwyn Capitol
===================
The capitol is defended by Pegasus and frost dragons, the latter of which
will slam our guy with frost breath to slow him down even further.  You have
a wingman here.  He'll defend the Pariah portal from attacks.

Turn right and head out.  The first village is in a valley up ahead.  There
are also two frost dragons here.  To destroy the village, you have to set
every building on fire with your napalm.  Head over the nearby bridge for
some health and the second village.  Spread the napalm around.  When both
villages are sufficiently demolished, you'll be told that you have the
Secondary Objective.

Surrounding the castle are defense towers that have turrets on them.  Between
the Pegasus, frost dragons, and turrets, I found Pytt taking a lot of
damage.  Sometimes it was a challenge just to stay alive.  I really missed
the benefit of a long-range attack here.  Any creature with a long-range
attack could make quick work of the defense towers from a safe distance.  As
it stands, wimpy Pytt has to advance through a hail of turret fire before he
can start damaging them.

To safely destroy a tower, get under the platform while pelting it with
napalm.  The turrets can't hit you while you're under the platform.  When you
destroy the first tower, the rest will start moving to seal up the gap in
their defenses that you just created.

There is a large shield, Mega Health, and the final Crystal atop the castle's
highest tower.  There's also a large shield inside at ground level.  More
health and shields are scattered about at the smaller towers around the
castle (follow the bridges to find them).

Get rid of more towers, and use your secondary ability when surrounded by
enemy flyers.  When there are a couple towers left, the Virtwyn champion will
come out and assault the Pariah portal.  Follow the Waypoint Arrow to find
him, and go after him.  There's not much to say here.  Pelt him with napalm.
When he's dust, go back and finish off the last of the towers, then finish
off any remaining flyers for a win.

Congratulations!  The wimpy Pariah have demolished their enemies and emerged
the victors!  Now, to find that idiot Mortalvis and put him out of my
misery....

New Skin Unlocked



Part 6.0 - Secret Characters
============================

Griffon
=======
This guy is a Snail-meister, but he has some great attacks.  His primary
attack is rapid-fire energy orbs (just like Thao's).  His secondary ability
is a wide area-affect light wave.

Miraur
======
This guy is a six-legged horse with green wings.  He's another Snail, and he
also has low stamina.  To add insult to injury, his attacks aren't very
thrilling.  For a primary attack, he fires off a trio of slow moving energy
orbs.  He also has a slow rate of fire.  His secondary ability is a charge
move (just like Yomar's charge).

Unikrom
=======
This blue dragon is kind of slow, and he's also lacking in stamina.  His
primary attack is a rapid fireball with a fast rate of fire (when you get the
Rapid Fire power-up, he really tosses out the fireballs!).  His secondary
ability is a slow-moving firestorm, just like Zelit's.



Part 7.0 - Beastiary
====================

Here are all of the creatures.  Each is ranked for Speed, Agility, Stamina,
Health, weapons, and abilities.

(B):  Creature can Barrel Roll
(L):  Creature can Super Loop

Name             Speed     Agility   Stamina  Health     Attacks   Rating
==============================================================================
Roc         (BL) Very Fast Awesome   Low      Very Low   Decent    Wimp
Yomar       (BL) Very Fast Awesome   Low      Low        Awful     Wimp
Barg        (BL) Good      Awesome   Good     Decent     Great     Cool Dude
Pegasus      (L) Good      Awful     Awful    Great      Bad       Dork
Rohn         (L) Good      Good      Good     Good       Great     Cool Dude
Freband      (L) Good      Good      Low      Good       Good      Cool Dude
Zelit        (B) Snail     Good      Good     Awesome    Bad       Dork
Griffon      (L) Slow      Great     Good     Awesome    Awesome   Cool Dude

Rohn's Frost Breath causes the Freeze condition.
Rohn is immune to Freeze.
Freband's area-affect sphere heals allies.
Zelit's Firestorm sets targets on fire.
Zelit cannot be set on fire.

Name             Speed     Agility   Stamina  Health     Attacks   Rating
==============================================================================
Oculus      (BL) Very Fast Awesome   Awesome  Very Low   Great     Cool Dude
Mantou      (BL) Fast      Great     Low      Low        Awesome   Cool Dude
Krum        (BL) Fast      Great     Low      Good       Bad       Wimp
Sidd        (BL) Fast      Awesome   Low      Low        Bad       Wimp
Ulamander    (L) Snail     Great     Good     Great      Decent    Dork
Thao        (BL) Good      Good      Decent   Good       Awesome   Cool Dude
Kedle            Snail     Awful     Great    Awesome    Awesome   Nerd
Miraur       (L) Slow      Good      Low      Awesome    Bad       Dork

Oculus's Poison Ring poisons enemies.
Oculus cannot be poisoned.
Krum's rapid-fire Frost Balls freeze enemies.
Thao's poison fog poisons enemies.
Thao cannot be poisoned.

Name             Speed     Agility   Stamina  Health     Attacks   Rating
==============================================================================
Gormag      (BL) Slow      Awesome   Low      Very Low   Decent    Loser
Warloth     (BL) Fast      Awesome   Low      Low        Good      Wimp
Gnaw        (BL) Good      Good      Good     Good       Awesome   Cool Dude
Portl            Snail     Awful     Great    Great      Awful     Moron
Wraithslicer(BL) Snail     Awful     Awful    Low        Decent    Wimp
Krushkor         Snail     Terrible  Great    Great      Awesome   Dork
Pytt        (BL) Snail     Awful     Low      Awesome    Bad       Loser
Unikrom      (L) Slow      Great     Low      Awesome    Decent    Moron

Warloth's Vampiric Bite heals him the damage done.
Gnaw's Barf Breath poisons enemies.
Gnaw cannot be poisoned.
Wraithslicer's fireballs set enemies on fire.
Wraithslicer cannot be set on fire.
Pytt's napalm breath sets enemies on fire.
Pytt cannot be set on fire.



Part 8.0 - Afterthoughts And Contact Info
=========================================

This guide should be pretty accurate.  If, however, you found an error or
perhaps have something to add, go ahead and let me know.

Send comments to PoolsideLogic@aol.com.  Please put "Savage Skies" somewhere
in your e-mail's subject headline, or I likely won't see your e-mail.

This guide is copyrighted material and cannot be reproduced in part or in
full without permission from the author.

Copyright 2004 Andy L. Thomas.  PoolsideLogic@aol.com

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