Saru Get You 3 - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Saru Get You 3 - Strategy Guide (Page 03).
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4.16. Level 16: Formiddable Fleet
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+---------------+
| FIRST VISIT |
+---------------+
Gadgets: Catapult, RC Car, Sky Flyer, Stun Club.
Monkeys: Raoul, Neal, Temco, Yes M. Gotit, Mukita, Michelle, Ape of the
Kings, Mr P., Funki gibbon, Long Hangar, Tamoose, Kimoto, Mike mba,
Bongo, Jello.
Persona: Genie Charmer, Miracle Ninja.
AREA 1: Jump across the three brown planes and hit the button on the blue plane
to eject the monkey. Run across to the other side of the plane and drop down to
the grey plane below to catch RAOUL. Turn left and morph into Miracle Ninja to
run up the rope to the next plane. Drop down to the plane on the right to catch
NEAL. Jump along the wings to the roof of the yellow plane. Wait for the grey
plane to move under the yellow plane before dropping down to the grey plane.
Run along the wings of the blue plane and jump to the far yellow plane at the
end. Wait for the yellow plane to rise up to the big yellow plane with monkey
pictures on it. Jump to the wing and catch TEMCO. Put the RC Car on the red
button at the tip of the wing and run through the doorway to enter the plane.
AREA 2: Run right to the back of the plane to catch YES M. GOTIT. Go through
the doorways at the front of the plane. Morph into the Genie Charmer and make
him pass through the vase. After the genie arrives in the cockpit, make him
dance so that the monkey opens the door. Run through the doorway and catch
MUKITA. Hit the button on the wall and run through the green doors to arrive
in the next section of the plane. Run to the other end of the room to find
MICHELLE and APE OF THE KINGS near the throne. Go through the doorway.
AREA 3: Run down the wing to catch MR P. Jump across the four fighter jets and
use the Sky Flyer to hover over the gap to the next plane. Run to the middle of
the spinning disc and catch FUNKI GIBBON. Run to the wing at the edge of the
disc and hit the red button below the action sign to see the planes descend to
a huge zeppelin. Drop off the wing and run through the doorway.
AREA 4: Jump into the tank and move to the other side of the area by pushing
both analog sticks forward. Stop on the red switch and wait for the platform to
rise up to the top. Ride around the corner and then jump out of the tank. Use
the catapult to shoot the monkey hanging from the bottom of the robot. Catch
LONG HANGAR and jump back into the robot to continue down the track. Shoot the
two yellow doors by pressing the right analog stick. Outside, the wind and the
fire will not effect the character as long as they are in the tank. Shoot the
next two yellow doors and continue down the hall to the large room at the end.
Drive the RC Car into the two robots until the monkeys fall out. Catch TAMOOSE
and KIMOTO. Jump back in the tank and shoot the door at the right side of the
room using the right analog stick. Jump out of the tank and run up the steps.
AREA 5: Run through the doorway at the other side of the area.
AREA 6: Jump across the platforms and catch MIKE MBA. Go through the doorway.
AREA 7: Run to the middle of the area to see two monkeys jump into their UFOs.
Use the catapult to shoot the UFOs until they explode. Catch BONGO and JELLO.
+----------------+
| SECOND VISIT |
+----------------+
Gadgets: RC Car, Monkey Net, Sky Flyer, Stun Club.
Monkeys: Bunt, Kyrll, Max, Samoo, Blue Pipotron, Ponto, Gameesh, Freeman.
Persona: Fantasy Knight, Miracle Ninja, Monkey.
Note: Blue Pipotron is a secret monkey activated by the password
'coolblue'.
AREA 1: Enter the big yellow plane at the other side of the area.
AREA 2: Morph into Monkey. Turn right and run to the back of the plane to see
the banana scent. Open the secret door and go through the doorway.
SECRET: Catch BUNT, KYRLL, MAX and SAMOO. Exit the secret room.
AREA 2: Run up the steps at the other side of the area.
AREA 3: Run down the wing to catch BLUE PIPOTRON. Jump across the four fighter
jets and use the Sky Flyer to hover over the gap. Go through the doorway.
AREA 4: Follow the track and morph into Fantasy Knight to avoid the flames.
Continue down the path to the big room at the end. Run up the steps.
AREA 5: Run through the doorway at the other side of the area.
AREA 6: Jump across all of the moving platforms and go through the doorway.
AREA 7: Run to the other side of the area and go down the slope on the right.
Morph into Miracle Ninja. Run across the wall and hit the gear on the other
side to raise the platform as high as it can go. Run through the doorway.
AREA 6: Drive the RC Car through the gap in the fence and move it through the
three moving pillars. Stop the RC Car on the red button and the bar will stop
spinning. Drop onto the bar and run across to the other side to catch PONTO.
Run across the next bar and catch GAMEESH. Run through the doorway.
AREA 5: Run into the room at the end of the path to catch FREEMAN in the wheel.
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4.17. Level 17: Kung Fu Street
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+---------------+
| FIRST VISIT |
+---------------+
Gadgets: Catapult, Monkey Net, Sky Flyer.
Monkeys: Knuck Mayo, Sammonk, Stei Bak, Jiang, Chuckee Chow, Ollie Ming,
Fire B. Reether, Jackie Chimp, Mookak, Ookie Ookak, Speed Ookie,
Soo Kay, Peakon, Fluffy Monkey, Ng Ka, Duncan, Ponja, Tommy Tooth,
Gian, Muchaki.
Persona: Kung Fu Master, Miracle Ninja.
AREA 1: Run through the doorway to see moving blocks on the path. Keep moving
across the path when the blocks retract into the wall. Jump up the small step
to see the path divide. Follow the right path to catch KNUCK MAYO. Morph into
Kung Fu Master and hit the button to raise the platforms. Jump across to the
rocks at the end of the platforms to catch SAMMONK and STEI BAK. Jump from the
last rock to the ledge and hit the red button to make some steps appear at the
start of the moving blocks. Jump up the three big steps and run across the top
of the blocks to arrive on the ledge on the other side. Follow the steps down
to the right to catch JIANG. Run past the bars and go through the doorway.
AREA 2: Run to the middle of the area to catch CHUCKEE CHOW. Run up the steps
to catch OLLIE MING. Morph into Kung Fu Master and attack the button at the top
of the steps to catch FIRE B. REETHER in the room. Run up the next set of steps
to see a monkey at the top of the high building in front. Use the catapult to
shoot JACKIE CHIMP down from the top of the building. Hit the red button on the
left to open the door. Run through the doorway and use the catapult to shoot
the two monkeys on the tightrope. Catch MOOKAK and OOKIE OOKAK. Hit the button
on the door in the Kung Fu Master persona and run through the doorway.
AREA 3: Run down the steps and catch SPEED OOKIE on the road. Run down the
right side of the road to see a pole with coins on it. Use the catapult to look
up at the bridge and shoot the monkey that is climbing under it. Catch SOO KAY.
Climb up the pole with the coins on it and jump off to the platform at the top.
Run into the office to catch PEAKON. Jump up the steps at the corner of the
office and follow the path down to the open area at the end. Spin the gear with
the Stun Club to lower the gate and then use the Sky Flyer to hover across the
gap. Hit the red button on the other side to make a rope shoot across to the
next roof. Catch FLUFFY MONKEY on the deck chair.
Morph into Miracle Ninja and run across the rope. Hit the wooden boards on the
doorway and run into the room to find NG KA facing the gate. Hit the red button
and drop through the gateway to drop down to the area near the area start
point. Climb back up the pole and run through the hall to return to the area
with the gears. Take the right path and hit the red button to send a rope
across to the red sign. Morph into Miracle Ninja and run across the rope to
catch DUNCAN. Run back across the rope and go through the doorway on the right.
AREA 4: Catch PONJA and TOMMY TOOTH. Run back through the doorway.
AREA 3: Turn left and drop off the edge of the path to land on the road. Follow
the road left and and climb up the next pole with the coins on it. Jump to the
ledge to catch GIAN. Climb up the pole and go through the doorway.
AREA 5: Jump across the three falling platforms and climb up the pole to arrive
on the ledge at the top. Climb across the various poles to catch MUCHAKI.
+----------------+
| SECOND VISIT |
+----------------+
Gadgets: Monkey Net, Sky Flyer, Stun Club.
Monkeys: Hapcho, Ootung, Qiechun, Tongpo, Mucho, Pukman, Yoh Whats Yup, Ryan
M, Black Guru, Don Wong.
Persona: Kung Fu Master, Monkey.
Note: Black Guru is a secret monkey activated by the password 'blackout'.
AREA 1: Run through the doorway at the other side of the area.
AREA 2: Run through the area and drop down the steps in front of the building
with the blue awnings on it. Morph into Monkey and open the secret door.
SECRET: Catch HAPCHO, OOTUNG, QIECHUN and TONGPO. Exit the secret room.
AREA 2: Turn right and run down the steps. Go through the doorway.
AREA 3: Run along the road and turn left at the corner. Run to the end of the
road and go through the doorway at the right side of the pole.
AREA 6: Run into the room to catch MUCHO, PUKMAN and YOH WHATS YUP. Return to
the entrance and hit the red button to raise the platform on the left. Jump
onto the platform and jump off at the top to land in front of a gear. Hit the
gear to raise the tables. Hover across the three tables using the Sky Flyer.
Morph into Kung Fu Master on the other side to hit the dragon button. Jump onto
the moving platform and jump off to the ledge at the top. Drop down to the next
room to catch RYAN M. Return to the previous room and go through the doorway.
AREA 3: Turn right and climb up both poles. Run through the doorway.
AREA 5: Jump across the platforms and climb the pole. Morph into Kung Fu Master
and hit the dragon button to open the door. Go through the doorway.
AREA 7: Run into the room to catch BLACK GURU and DON WONG.
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Red Monkey Battle
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Morph into the Kung Fu Master at the start of the battle. Stay away from Red
Monkey until he starts his combination attack. When he is finished and rests
after his spin attack, rush up to him and keep pushing the right analog stick
toward him to attack him. Keep knocking him down until he jumps away. Climb up
the pole to start the second part of the fight. The room is much darker but the
attack method is the same. Keep doing combination attacks against him until he
jumps away again. Climb up the pole to start the third part of the fight. Run
up the thin ledge and start attacking in Kung Fu Master form. Step back when
Red Monkey starts his combo attack and then run in again to keep attacking.
Eventually Red Monkey will drop out the side of the building. Catch RED MONKEY.
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4.18. Level 18: Midnight Bayside
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+---------------+
| FIRST VISIT |
+---------------+
Gadgets: Aqua Net, Catapult, Monkey Net, RC Car, Sky Flyer, Stun Club.
Monkeys: Ned, Spannah, Gumbo, Jeremiah, Mitch, Bo D. Gard, Hiroshi,
Phillipe, Monkinator II, Pipokette, Kimonk Taku, Pokienay, Frankie,
Kazuo, Justin, Pokienie, Jimo, Bucky.
Persona: Kung Fu Master, Wild West Kid.
AREA 1: Turn right from the start point and drop down to the platform to catch
NED. Run down the slope and use the Stun Club to rotate the gear until SPANNAH
is pulled from the water. Run back up the slope and jump to the main path on
the right. Rotate the next gear to make three platforms rise from the water.
Jump across the platforms to the path on the other side. Run around the corner
shoot the red button using the catapult to raise the water. Swim across to the
other side of the water. Run past all of the crates to catch GUMBO in the area
with the cars. Run up the red slope on the left to board the ship. Climb up the
yellow pole at the far side of the ship. Jump to one of the rotating platforms
when it stops moving. Wait until it moves once to the left before jumping to
the platform. Stand on the red button and shoot the button with the catapult
to open the doors below. Drop down to the path and go through the doorway.
AREA 2: Morph into Kung Fu Master and attack the robot when it is not spinning.
Keep attacking until the robot explodes. Catch JEREMIAH on the floor. Hit the
red button on the door and run through the doorway to the next room. Jump and
grab the pole at the top of the crates and move from side to side to avoid the
flames. Jump off at the other side to catch MITCH. Turn left and jump across
the moving blocks to catch BO D. GARD and HIROSHI. Push the movable block until
it drops down. Drop through the gap and go through the doorway on the left.
AREA 1: Climb up the pole on the left and use the Sky Flyer to hover across the
gap to the ship. Climb up the pole at the other side of the ship and jump back
onto the moving platforms. Wait until the platform moves three times to the
left. Jump to the platform at the side Jump across the platform to the crates
to catch PHILLIPE. Drop down to the area at the other side of the crates to
see the cars that were passed earlier. There is a movable block in front of the
parking garage. Move the block right and drive the RC Car under the gap. Stop
the car on the red button to raise the gate. Go through the doorway.
AREA 3: Run toward the motorbike to catch MONKINATOR II. Jump in the car and
race around the track to hit the three other cars until they explode. Catch
PIPOKETTE, KIMONK TAKU and POKIENAY. Return to the parking garage at the right
side of the finish line and go through the doorway to exit the area.
AREA 1: Put the RC Car on the switch and run through the doorway. Turn slightly
right and jump into the water at the end of the path. Swim through the pipe.
AREA 4: Swim under the platform in the water and resurface on the other side.
Jump onto the platform to catch FRANKIE. Run into the room with the spinning
fan and swim under the blades. Jump up to the ledge on the other side of the
room. Use the catapult to shoot the gear at the top of the room until the
platform descends all of the way. Jump onto the platform and wait for it to
ascend to the top of the room. Run left at the top to catch KAZUO. Walk on
the red button and use the catapult to shoot the red button on the wall. Return
to the fan room to see that the pool of water has been drained.
Drop down to the bottom of the room and run into the pipe on the right. Run
through the blades in the pipe and climb up the pole on the other side. Destroy
the two UFOs in the room using the Wild West Kid persona. Catch JUSTIN and
POKIENIE. Avoid the blades in the next pipe and drop down to the room at the
end. Jump across the barrels in the water to reach the first platform on the
left. Run through the pipe and morph into Kung Fu Master on the other side to
hit the button. The glass of the aquarium will break and you can jump through
the hole to catch JIMO with the Aqua Net. Exit the aquarium and go back through
the pipe. Jump across the barrels to the platform on the left and catch BUCKY.
+----------------+
| SECOND VISIT |
+----------------+
Gadgets: Catapult, Monkey Net, Sky Flyer, Stun Club.
Monkeys: Kei Ichi, Randon, Hickson, Anton, Geemore, Goldfingers, Mokeet,
Briggy, Doogie, Gibdon, Makidon.
Persona: Monkey.
AREA 1: Run forward from the start point and turn left at the gear. Jump into
the water at the side of the TV van and swim forward to the ledge near the back
of the boat. Jump up the ledge and go through the doorway.
AREA 5: Run into the room to catch KEI ICHI and RANDON. Jump through the lasers
in the hall to catch HICKSON on the other side. Hit the button on the wall to
make a platform move in the room with the spinning platforms. Run back through
the hall and jump to the moving platform. Jump across the spinning platforms
using the Sky Flyer and catch ANTON at the top. Hit the gear and jump across
the next set of platforms. Hit the gear on the other side to move through the
hall with the flames in it. Jump off at the other side and use the catapult to
hit the button on the wall. Catch GEEMORE and GOLDFINGERS. Exit the room and
jump up to the conveyer belt on the right. Run along the belt when the walls
move back. Run to the end of the conveyer belt and go through the pipe.
AREA 1: Hit the red button on the wall to open a hatch leading into the boat.
Push the block through the gap. Drop down to the path and enter the boat to
catch MOKEET. Morph into Monkey and knock on the wall to open the secret door.
SECRET: Run into the room to catch BRIGGY, DOOGIE, GIBDON and MAKIDON.
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4.19. Level 19: Tomuki City
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+---------------+
| FIRST VISIT |
+---------------+
Gadgets: Dash Hoop, Monkey Net, RC Car, Sky Flyer,
Monkeys: Kichibe, Marty, Poncheechee, Monby, DJ 50 pence, Monkantino,
Ookienaka, Ookienay, Kajiton, Kern, Ooka Ooka, Mike D., Goro-san,
Ken-Go, Reggie, Ponta, Galleo, Tomio, DJ Parley, Mikeeta, Triple
Karat, Riley, Ricardo, Ape-13, Ape-12.
Persona: Fantasy Knight, Genie Charmer, GotchaMan, Kung Fu Master, Miracle
Ninja.
AREA 1: Run to the third glass disc to see a large gap. Although you can hover
across the gap using the Sky Flyer, this is a great time to test out the new
GotchaMan persona. Morph into him and then fly across the gap by jumping and
pushing forward on the left analog stick. After landing on the other side of
the gap, keep pushing forward on the right analog stick to destroy the three
UFOs. Catch KICHIBE, MARTY and PONCHEECHEE. Run through the doorway.
AREA 2: Watch out for the laser on the discs as it will take off half a cookie
if it hits. Jump up the ledge to catch MONBY and then run through the doorway.
AREA 3: Turn right at the end of the path and wait on the platform to ride it
across to the other side of the area. Jump off the platform and catch DJ 50
PENCE before he disappears if his pod. If he does jump into the pod before you
can get him, just jump back on the platform to follow him back to station 2 to
catch him there. From station 1, jump across the floating cars to the platform.
Hold onto the yellow bar to slide down the wire. Dodge right, left, left, right
and left to avoid the signs on the way. Jump off the bar to catch MONKANTINO,
OOKIENAKA and OOKIENAY. Walk onto the station 3 platform.
AREA 4: Board the next station platform. Monkeys will fly past on the way to
the next station, so get ready with the Monkey Net. Catch KAJITON, KERN, OOKA
OOKA and MIKE D. Jump off at the station and go through the doorway.
AREA 5: Run across the conveyer belts while avoiding the hot objects along the
way. Jump up to the ledge at the end of the second conveyer belt to see flames
in the hall. Morph into Fantasy Knight and run through the hall until you can
turn right. Jump up the steps on the left and catch GORO-SAN at the top. Drop
out of the room to land on the platform at the right side of the conveyer belt.
Catch KEN-GO. Jump up the four green platforms to reach the path at the top.
Run left and stand on the button to make the elevator rise up to the RC Car
track at the top. Drive the RC through the gap in the fence to the red button,
which lowers the elevator that the RC Car is on. Walk off the button to lower
the elevator and run onto the RC Car elevator. Move the RC Car off the button
and the elevator will rise. Run into the room to catch REGGIE.
Spin the gear with the Stun Club to lower the yellow board with the dragon
button on it. Morph into the Kung Fu Master and hit the button to break the
door. Go through the doorway and hit the next two buttons in front of the
teleborg posters to reveal a gap at the right side of the fence. Catch PONTA.
Hit two more buttons in the Kung Fu Master persona and then jump across the
various platforms to reach a room with two monkeys that jump into robots. Morph
into GotchaMan and keep shooting the two robots until they are destroyed. It
helps to stand as far away as possible when shooting the robots as they will be
unable to hit the character. Catch GALLEO and TOMIO. Go through the doorway.
AREA 6: Slowly walk across both of the thin bridges. The middle sections of
both bridges fall away, so move quickly over these sections. Morph into Miracle
Ninja on the other side of the bridge and run across the wall when the spiked
disc rises. Jump off at the other side of the wall and run up the steps to
catch DJ PARLEY. Run up the rest of the steps and go through the doorway.
AREA 7: Run into the room to catch MIKEETA. Watch the spinning platform in the
middle of the room. When the flames pass by, morph into Kung Fu Master and run
across the platform to hit the red button. Run back across the platform and go
through the doorway at the other side of the room to catch TRIPLE KARAT. Run up
to the top of the steps and wait for the gold ball to roll by. Use the Dash
Hoop and run around the track to reach the vase. Morph into the Genie Charmer
and send the genie through the vase. Make him dance after he arrives on the
other side of the glass and the monkey will fall down. Return to the bottom
floor and catch RILEY in the chair. Run back through the doorway and turn left.
Send the RC Car through the gap and stop it on the button to open the door. Run
through the doorway and hit the red button the wall. Jump back up the steps to
return to the top floor and run around the track again. Go through the doorway.
AREA 8: Jump across the moving platforms and catch RICARDO at the top. Climb up
the pole when the laser beams stop for a few seconds. Go through the doorway.
AREA 9: Use the Sky Flyer to hover across the cloud platforms to the big glass
platform. Morph into GotchaMan and shoot the robot monkey to stun him. Catch
APE-13. Shoot the red button on the spinning platform to raise another spinning
platform in the distance. Continue jumping across the clouds to the next big
glass platform and defeat the robot monkey to catch APE-12. Shoot the red
button to open the doors. Jump across the clouds and go through the doorway.
+----------------+
| SECOND VISIT |
+----------------+
Gadgets: Monkey Net.
Monkeys: Mister Monk, Tom, Ukigoro, Ukizu.
Persona: Fantasy Knight, Monkey.
Run through the first four areas to arrive in the area with the conveyer belts.
AREA 5: Jump up to the ledge at the end of the second conveyer belt and morph
into Fantasy Knight to avoid the flames in the hall. Jump up the steps to see
the Specter crates at the top. Morph into Monkey and knock on the right wall.
SECRET: Run into the room to catch MISTER MONK, TOM, UKIGORO and UKIZU.
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Battle with Dr. Tomuki
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Jump into the robot and move toward Tomuki's robot. Push one analog stick up
and pull the other analog stick down to steer. Use both analog sticks to move
forward or back. Tomuki fires missiles into the air that can be seen on the
ground before they land. Look for the circles on the floor and then quickly
move away from them before the missiles drop. When he starts firing the beam,
circle both of the analog sticks to make the robot jump. Keep on boosting into
Tomuki's robot by pressing both of the analog sticks. Your robot may damaged so
badly that it explodes, so just run around the area until a new one appears.
While out of the robot, use the Sky Flyer to avoid the missiles and the beam.
Jump back in the robot and keep attacking Tomuki to defeat him.
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4.20. Level 20: TV Space Station
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+---------------+
| FIRST VISIT |
+---------------+
Gadgets: Catapult, Monkey Net, RC Car, Sky Flyer, Stun Club.
Monkeys: Poko, Mukikko, Gammalo, Walter, Nelson, Tamino, Davidson, Robert,
Finn, Fransen, Genbo, Matchan, Rockey, Momongo, Crabby, Lynn,
Machivan, Pumon, Beeboo, Jenkins, Cheeko, Freet, Gumblin, Gumgum,
Nerve S. Rek, Benny, Dorombo, Salutia, Claire the Great, Woodie,
Gummy, Mukeechee, Katharina, Monk Vadar, Poloko, Zonerin, Ape-10,
Ape-11.
Persona: Fantasy Knight, Genie Charmer, Kung Fu Master, Wild West Kid.
AREA 1: Run down the hall to see a monkey hanging from a flying robot. Jump up
and hit the monkey with the Stun Club to catch POKO. Morph into Fantasy Knight
and run down the hall to avoid the bullets that are being fired. Jump over the
platform at the end and exit the persona. Continue down the hall and turn left
at the junction to see a series of lasers. Avoid the lasers when running down
the hall. If you do hit one of them, the door at the end will close and you
will need to return to the green pad at the start of the laser hall to open it
again. Run through the doorway to catch MUKIKKO. Hit the red button on the wall
to raise steps at the other side of the hall. Run back through the laser hall
and jump up the steps to catch GAMMALO at the top. Morph into Fantasy Knight
and run down the hall to avoid the bullets. Walk onto the elevator.
AREA 2: Run across the path and go through the doorway to enter studio 1.
AREA 3: Go through the doorway. Crawl under the electricity and follow the hall
around to the left to see four movable blocks. Move the bottom block left, the
right block north, the middle block left and the top block north. This will put
the last block that was moved in front of the glass case. Jump on top of the
block and drive the RC Car through the gap to the button on the other side of
the case. Run through both doorways to enter the caged area. Morph into Wild
West Kid and shoot all of the enemies to see the cage raise.
Catch WALTER on the table. Go through the right doorway to catch NELSON. Return
to the cage room and go through the left doorway to catch TAMINO. Run through
the next doorway in this room to enter a huge room with a statue in the middle
of it. Go past the camera to catch DAVIDSON and ROBERT. Use the Catapult to
shoot the monkey hanging from the statue and catch FINN. Run up the steps and
go through the doorway at the top to catch FRANSEN. Hit the button on the panel
and then jump down the hole. Go through the doorway to exit studio 1.
AREA 2: Jump across the platforms and climb up the pole on the other side. Time
the climb so that you move up as soon as the electricity stops. Jump off to the
platform at the top and catch GENBO. Go through the doorway to enter studio 2.
AREA 4: Run through the doorway and follow the hall to the room at the end to
catch MATCHAN. Run through the doorway on the right. Spin the gear using the
Stun Club and it will raise a door at the other end of the hall. Jump into the
water and quickly swim across to make it through the doorway before the door
closes. Hit the button and the other doors in the area will open. Go through
the door on the left to return to the main studio. Turn right and climb up the
pole to jump through the gap at the top. Use the RC Car to drive under the gap
and control it all the way across the track to the pearl at the end. You can
jump on the glass platform to follow the RC Car as it moves.
After the pearl has been hit by the RC Car, it will roll down the spiral shell
to hit the monkey out the end. Jump through the window and catch ROCKEY on the
beach. Jump up the platforms and run forward to the pink castle to catch
MOMONGO. Morph into the Genie Charmer at the bottom of the castle and make the
genie dance in front of the door to catch CRABBY. Hit the red button below the
action sign on top of the castle to catch LYNN when the shell opens. Jump to
the top platform and run through the doorway to catch MACHIVAN and PUMON. Hit
the red button on the panel. Go through the doorway to exit studio 2.
AREA 2: Jump onto the platform to cross to the other side of the track. Catch
BEEBOO and then run through the doorway to enter studio 3.
AREA 5: Go through the doorway to see two monkeys fighting in the distance. Run
down the road and turn right at the junction to catch JENKINS. Keep moving
across the next part of the road as pieces of it will start to fall away. Climb
up the pole and jump off to the road at the top to catch CHEEKO. Morph into the
Wild West Kid and shoot the UFO until it explodes. Catch FREET. Use the Sky
Flyer to hover across the gap to the next section of road and wait for the
building to fall. Keep running down the road and stopping each time a building
falls. Run down the slope to catch GUMBLIN. Morph into the Kung Fu Master and
hit the red button to shrink the two monkeys that are fighting. Run through the
doorway to catch GUMGUM and NERVE S. REK. Run down the hall and go through the
doorway at the end to catch BENNY and DOROMBO. Hit the button on the panel and
jump down the hole. Go through the doorway to exit studio 3.
AREA 2: Go through the doorway on the right. Jump on the platforms to ride to
the path at the top of the track. Drop to the ledge on the right and go through
the doorway to catch SALUTIA. Jump up the steps and go through the doorway in
front to catch CLAIRE THE GREAT. Go through the next doorway to enter studio 4.
AREA 6: Run through the doorway and run across the spinning platforms. Keep
running forward while on the platforms to avoid falling off. The next series of
platforms change after a few seconds. Jump to the first platform and wait until
it starts to move. Double jump across to the second platform and it should have
changed to its full size by the time you land on it. Wait for the platforms to
move again and this time jump across the next two platforms. You can use the
Sky Flyer from the next blue platform to hover across to the green platform.
Jump to the slowly rotating ring and hover across the middle section to catch
WOODIE. Hover back to the outside of the ring and go through both doorways.
Hover across the asteroids to the platform to catch GUMMY and MUKEECHEE. Run
through the doorway to catch KATHARINA. Run through the next doorway and jump
onto the red platform to start flying through space. Morph into Fantasy Knight
to avoid the lasers that are fired from the ships. Jump off to the path at the
other side of the area and run through the doorway to find MONK VADAR. Go
through the next doorway and catch POLOKO and ZONERIN. Hit the button on the
panel and jump down the hole. Go through the doorway to exit studio 4.
AREA 2: Run across the path that drops down and jump onto the elevator.
AREA 7: Morph into Genie Charmer and make the genie dance to distract the two
monkeys. Hit them both with the Stun Club and then catch APE-10 and APE-11.
Move the blocks into the wall and run through the doorway. Jump across the
logs, making sure to run in the opposite direction that the log is moving.
Climb up to the top of the pole and jump to the bar at the top. Move across the
bar when the first big block moves back. Stop in the gap and then move again
when the second block moves. Repeat this method for the remaining two blocks.
Jump off at the end of the bar and go through the doorway.
AREA 8: A large hand will drop down as you jump across the platforms in this
area. To avoid the hand, jump across to one platform and then wait for the
hand to drop before jumping across to the next one. Run into the room and use
the Sky Flyer to jump up across the huge gaps between the next platforms.
Morph into Wild West Kid and shoot all of the robots on the other side. Jump
up the steps and run through the doorway at the top to return to the room with
the Specter statue. Jump across the gaps in the same way as before, but this
time crouch every few seconds to avoid the bullets that are fired. Go through
the tunnel at the other end of the room and stand on the red button to raise
the elevator. Morph into the Kung Fu Master and hit the buttons in the hall.
+----------------+
| SECOND VISIT |
+----------------+
Gadgets: Catapult, Monkey Net, RC Car.
Monkeys: Darth Voodoo, Gitchum, Oopeace, Val, Ape Ratchet.
Persona: Monkey.
Note: Ape Ratchet is a secret monkey activated by the password 'RATCH'.
Run to the second area and go through the doorway to enter studio 1.
AREA 3: Go through the doorway and follow the path to the RC Car room. Push the
blocks and then drive the RC Car through the gap to stop it on the button. Go
through the next two doorways and then turn right to enter the room with the
monkey boards. Morph into Monkey and open the secret door on the left wall.
SECRET: Catch DARTH VOODOO, GITCHUM, OOPEACE and VAL. Run through the exit at
the left side of the monkey statue and use the catapult to shoot the red button
moving around on the number five. Catch APE RATCHET.
-------------------------------------------------------------------------------
Specter Battle
-------------------------------------------------------------------------------
AREA 1: Morph into Fantasy Knight to block the blue lasers that are fired. The
ship will fly around until the Specter robot grabs hold of it with his hand.
Attack the fingers while avoiding the circles until the platform moves away.
Morph into GotchaMan and jump over the lasers. Keep shooting the key on the
elbow until it is destroyed. The platform moves over to the other side where
there are three more lasers to jump over. Hit the next key and then morph back
into Fantasy Knight to avoid the lasers as the platform moves to the back of
the robot. Break the final key and then stay on the platform as it is raised
vertically. Morph into Fantasy Knight again and face down to avoid the lasers
that are fired. The platform then turns and descends into the robot.
AREA 2: Morph into GotchaMan. Run to one side so that the head turns toward the
character and then run quickly to the other side to hit the key. Hit the other
key in the same way and Specter will emerge from the robot. Hit the button on
the front of the robot head and then jump back on the ship.
AREA 3: Avoid the missiles by staying away from the circles that appear on
the floor. Morph into GotchaMan and shoot Specter when his force field is
lowered. He will be thrown out of his chair, so throw as many lasers toward
him as you can before his force field is restored. After he returns to his
chair, run to the edge of the area to avoid his shield. When he says "Take
this!", run around and avoid his clones as they all fire bullets. When he says
"No rest for the wicked!", a giant robot will appear in the area and creates a
massive shockwave when it lands on the floor. Jump in the air when this happens
to avoid being hit. Keep attacking him until he is stunned. Catch SPECTER.
-------------------------------------------------------------------------------
Showdown with Specter
-------------------------------------------------------------------------------
Spin attack with the Stun Club to break out of the case. Morph into GotchaMan
and start running around the area. Avoid the circles where the missiles are
about to land. Specter's shield will drop when he flies around, so try and hit
him with the GotchaMan laser to make him fall out of the chair. Keep attacking
him until he starts to move again. Quickly run to the edge of the platform to
avoid the force field. After Specter says "No rest for the wicked!", jump over
the force waves that are made by the robot head. The platforms will start to
move after this, so jump to the middle platform to avoid falling into the
water. When he says "Take this", avoid the clones and keep attacking Specter.
After he falls out of his chair for the third time, catch SPECTER.
===============================================================================
5. Monkey List
===============================================================================
-------------------------------------------------------------------------------
TV Station
-------------------------------------------------------------------------------
Name: Ookeepee
Level: TV Station
Role: Observer
Pants: Yellow
Defense: Scratch
Attack: 1
Speed: 1
Temper: 1
Warning: 1
Birthday: 16/7
Message: Do as you please...
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