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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter S » San Goku Shi 9 - Strategy Guide (Page 03)

San Goku Shi 9 - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for San Goku Shi 9 - Strategy Guide (Page 03).

V. About Training

The training command is one of the better ways to improve your officers.
Whenever you take over a city, port, or gate, it has a certain TP value, based
on how good a shape it is in. When you take that city, port, or gate, it's
current TP value is added to your TP. Different things cost different TP. A
tactic costs alot sometimes-look at Onslaught, above. You can also improve an
officer's attributes, under certain conditions. If an officer amasses enough
EXP in a certain attirbute, his maximum for that attirbute may increase. With
10 TP, you can make his stat go up one point.
Example: Zhang fei searches in Xu Chang. He finds a Tiger harassing the people.
He decides to defeat the tiger and wins. His max WAR goes up one point to 99.
You have 10 TP. You upgrade his current WAR (98) to his max WAR amount (99).
You use up your 10 TP to raise Zhang Fei's WAR to 99 from 98. Here's a table of
Tactics and thier TP cost, so look at it anytime.

Name            Power            TP to learn      Can Be Used on Facility
FOOT TYPE TACTICS-DAMAGE BASED ON WAR             No
Strike          13               12
Assault         16               40
Melee           19               112
HORSE TYPE TACTICS-DAMAGE BASED ON WAR            No
Sortie          14               16
Charge          17               60
Onslaught       20               126
HORSEBOW TYPE TACTICS-DAMAGE BASED ON WAR         Yes
Mounted         8                25
Running         11               72
Flying          14               160
BOW TYPE TACTICS-DAMAGE BASED ON WAR              Yes
Volley          7                16
Barrage         10               60
Arrowstorm      13               126
NAVY TYPE TACTICS-DOES NOT NEED TO BE ACTIVATED   Yes
Ramship         N/A              30
Arrowship       N/A              60
Warship         N/A
SIEGE TYPE TACTICS-DOES NOT NEED TO BE ACTIVATED  Yes
Tower           N/A              30
Ram             N/A              30
Catapult        N/A              72
Elephant        N/A              112?
PROTECT TYPE TACTICS-VARIES, BASED ON INT         No
Bargain         No Activation    4
Golems          No Activation    30
Dismantle       N/A              40
Shield          N/A              72
SCHEMES TYPE TACTICS-BASED ON INT                 Varies
Confuse         N/A              8                Yes
Trap            Based on INT     30               No
Cajole          Based on INT     112              Yes
Illusion        Based on INT     172              Yes
PLOY TYPE TACTICS-BASED ON INT                    Varies
Taunt           Based on INT     8                Yes
Rally           Based on INT     40               No
Heal            Based on INT     72               No
Magic           Based on INT     112?             Yes

Strike: A rather weak foot type tactic.
Assault: A stronger version of Strike. Not too bad.
Melee: The strongest foot type tactic. Nice to have.

Sortie: A rather weak horse type tactic.
Charge: A stronger version of Sorite. Can be great if a lot of people chain it.
Onslaught: Absolute Devestation. The Strongest "War" type Tactic.

Mounted: A Weak Horsebow attack.
Running: A Stronger version of Mounted. Not too bad.
Flying: The Strongest Horsebow tactic. Strong VS Facilities.

Volley: A very weak tactic. Use only if you must.
Barrage: Stronger version of Volley. That's a little more like it.
Arrowstorm: Strongest Bow tactic. Very nice, but few have it.

Ramship: Useful for defeating other naval units or bringing down a port's
defense. Costs 400 gold.
Arrowship: Useful for defeating the troops in a port. Also good VS units. Costs
600 gold.
Warship: Very strong all around. Best for taking down enemy units. Costs 800
gold.

Tower: Best for defeating enemy troops in facilities. Usually needs escort.
Costs 200 gold.
Ram: Best for bring the defense of a Facility to 0. Almost always needs escort.
Costs 300 gold.
Catapult: Best for attacking a city from far away. NEEDS escort. Costs 300
gold.
Elephants: Best for attacking the walls of a city. Is able to defend itself.
Costs 1000 gold.

Bargain: Structures cost cheaper. Can stack with one another. Passive skill.
Golems: Can build Golems-Barricades that will hurt enemies.
Dismantle: Not caught by enemy traps. How well you use is based on INT.
Shield: Your unit cannot be disrupted, confused, or mislead. Always works if
selected.

Confuse: Confuses enemy units-Gives you better chance to use tactics and you
cannot be hurt by them. AWESOME TACTIC. Effectiveness based on INT.
Trap: Spring a trap on the enemy based on terrain. Troops injured based on INT.
  Plains or Grassland: Pit
  Near Mountains: Rockslide
  Water: Torrent
Cajole: Coax enemy soldiers (Not Officers) to join your army. Number of troops
that defect based on INT.
Illusion: Damage Multiple enemy units and confuse them. Damage done and if
Confuse works based on INT. Awesome tactic.

Taunt: Lower enemy morale. Amount of how much based on INT. Not too great.
Rally: Restore morale of the unit. Based on INT. Unit may become excited-gain
greater chance of triggering tactics and when excited wears off, take HUGE
morale drop.
Heal: Heal wounded soldier in your unit. Amount based on INT. Not too bad.
Magic: Damage multiple enemy units and lower thier morale. Damage done and
morale loss based on INT. Not bad at all, but Illusion is better.

You may have noticed this is the same table as above. It is, but now you KNOW
where to look instead of guessing up there. Plus, i'm sure SOMEONE didn't read
that part. But with this knowledge, you can decide to spend TP now on Charge
or wait for Onslaught.

VI. How to _____

This is a section where you and I jointly make it. I'll ask some toughies, but
you guys really make it the star of the show here. Any E-mails asking "How do
I do _____" Will be posted here, even if I answered it already. My E-mail is at
the bottom of the FAQ.

"How do I take a city with 300,000 troops in it?"

This would be a Foreign Tribe-taking Question, or maybe a BIG force with one
city left. The trick is, the city's defense. If you can either lure out thier
units or have backup units, you can use Rams and Catapults to pound the city
into submission. You will also gain many soldiers, since many are still in the
building when the defense hits 0.

VII. Advanced Strategies

1. About using 'Rumor'

I think many people underestimate this plot. If you don't know, Rumor will
worsen relation between any two forces besides your own. This can be used to
great effect if you know how to.

You are Cao Cao, Battle of Chi Bi. You have taken down Liu Bei. You are
fighting Liu Biao, when Ma Teng attacks from behind. You divert troops from the
Liu Biao front to assist against Ma Teng. Liu Biao is still a large threat to
you. Using 'Rumor' you start up bad talk between Liu Biao and Sun Quan. Sun
Quan soon declares war. Liu Biao must fight on two fronts-You and Sun Quan.
Although you have no intention of attacking, it leaves you free to take out Ma
Teng and then finish of either whats left of Liu Biao or Sun Quan.

2. Confuse

People always underestimate confuse. If possible I always put it in my units.
Think about it-You, Cao Cao, have Cao Ren, Xiahou Yuan, and Sima Yi fighting in
a Wedge formation with 13687 troops. They're currently in battle with Guan Yu,
Zhang Fei, and Zhao Yun in a mallet. Guan Yu just beat Xiahou Yuan in a duel
and you have taken a huge morale drop. Also, they have more troops by about
6500. Sima Yi however will save the day here with his Confuse tactic. With no
smart officers Guan Yu's unit is easy prey. Now, with greater chance to trigger
tactic AND you're in a wedge, Xiahou Yuan begins a charge. Cao Ren chains it.
Oh, did I mention that you do extra damage if the enemy is confused? Well it
does, and now you've hit Guan Yu for about 5500 troops, and he can't even fight
back! You're getting free licks on him. By the time he's back to normal (3-7
days) you've gotten troops in your favor. He still has a HUGE morale advantage,
but that can be fixed with a rally from a nearby city. And soon enough, Sima Yi
will hit them with confuse again.

3. Item Dispersal

Make sure you give your items to people wisely. Don't give Cao Pi with his
60-something leadership Wei Liao Zhi (LDR+5). Give him Treatise on Agriculture
(POL+3). Remember that you can take some of your officers' most prized
possessions and they will still have 100 Loyalty. Liu Bei is a prime example.
You can take Black Dragon, Red Hare (Guan Yu), Viper Blade (Zhang Fei), and
Zhuge Liang's 4 items (Feather Fan, Wheeled Chair, The 24 War Manuels, and
Sleeve Darts) and he will have 100 Loyalty. So will Zhao Yun if you take his
Sword of Light. Zhuge Liang has such a horrid WAR (33 naturally) that taking
his sleeve darts and giving it to a much better WAR person is a good idea. And
with no Loyalty drop, nothing but good can come out of it.

4. The Ham Emperor

The orange face next to a city in the game. This denotes that the Han
Emperor is under guard of that force. If you take the city holding the Emperor,
you can choose either to Enthrone or Dethrone him. If you Enthrone, you will
gain 100 Repute. If you Dethrone, which I have never done, I've heard that
everyone will be out to get you. I would also imagine that you gain the title
of Emperor.

VIII. Micromanagement and Macromanagement

1. Micromanagement

Micromanagement is the ability to control small units of men effectively. In
the case of ROTK IX this is using your units to greatest effect. Here's some
tips.

1.1 When to March

Never underestimate the power of the 'Delay March' button. By delaying it by
even one day you can make your unit fight in your territory or have them fight
with reinforcements. Examples:

1.1.1 Waiting to fight on friendly terrain

The advantage of this is that you can trigger tactics easier due to terrain
knowledge. How do you know if you have terrain? A small yellow circle will
appear under your unit. The enemy can use this too, which can make long sieges
hard to pull, so watch out.

1.1.2 Having all units hit the facility at the same time

If a large Gate or Port or city is bogging you down, because you can't have
everyone march all at once, you can use delay march. You may not get it exactly
right, but if you know how fast formations X and Y move, you can get it fairly
close.

1.2 When to change orders

Knowing when to have a commander decide to retreat, whether to pursue, or to
retreat know can make or break a battle.

1.2.1 When to prioritize targets

If your siege unit is going, you probably won't want to have them attack
everyone. That's for your support units. However, knowing who can and can't
follow orders is important. Note that Impulsive people will attack anyone they
see, almost always. They can be outnumbered 10 to 1, but if they see them,
they are going to attack. Steadfast will usually follow orders. I would cut it
about 50-50. Calm people ALWAYS follow orders. I have never seen a calm person
disobey an order. Careful people will follow orders usually, but they may
retreat prematurely. I rarely have careful people leading units into battle
though, since they tend to be quite weak.

1.2.2 When to wait for orders or have commander decide

Asking your commander to decide or wait for your direct orders to retreat isn't
always important. They will usually retreat due to much less numbers, horrible
morale, ect. All the reasons you would have them retreat for. Careful people
(have not verified) will probably retreat often, but i don't know for sure.

1.2.3 Pursue or retreat?

Knowing when to pursue a unit and when to return to base can be very important.
If you have a unit pursue, he won't be able to defend the city against a rear
attack. However, if he does pursue, he may capture officers, and possibly thier
leader! It's all a matter of if you can withstand not having those troops to
defend.

1.2.4 What to do next?

This one is usually set to "Attack". However, times will arrive when you need
the unit to defeat this unit, then fall back IMMEDIATELY. Note that as stated
above, a calm officer is best for all of these.

2. Macromanagement

Macromanagement is the controlling of your entire army. In the case of this
game, it is involved with managing your empire and defeating your enemies.

2.1 A plan

The most important thing in war is a plan. Without a general objective in mind,
you will fail, always.

2.2 Intelligence

Knowledge of your enemy is crucial. Knowledge of your own power is important
too.

"Know thy enemy and know theyself, find victory in every battle."

"Know not thy enemy and know thyself, find victory and defeat in equal
measure."

"Know thy enemy and know not thyself, never find victory."

-Sun Tzu, 'The Art of War'

2.3 Economy

Managing your economy is improtant. You must know what to spend money on, what
not to spend money on, when to spend it, and how much is left.

IX. Scenario Overviews

1. Normal Scenarios

1.1-The Yellow Turban Rebellion, Feb 184 AD.

Background: In the later years of the Han Empire, the imperial court is
powerless as many warlord determine its fate. Zhang Jiao, leader of the way of
peace, is gathering up many supporters and has now openly challenged the Han.
The Emperor grows wary and orders He Jin to be Grand General of the forces.
Zhang Jiao will not lose easily, and he has rallied his soldiers to take up
arms versus the corrupt Han empire.

1.2-The Anti-Dong Zhuo Coalition, Jan 190 AD.

Background: In the wake of the Yellow Turban Rebellion the Han emperor appoints
Dong Zhuo as protectorate. Dong Zhuo soon grows corrupt and threatenes the
safety of the Han and amasses great strength. He gains the support of Lu Bu,
widely known as the strongest warrior ever in China. Such great names from the
Yellow Turban Rebellion like Liu Bei, Cao Cao, Sun Jian, and other will stand
forth to challenge Dong Zhuo. Yuan Shao leads the coalition to defeat tyranny
and restore the Han once again.

1.3-The Little Conquerer, Jun 194 AD

Background: Sun Jian led the attack on Dong Zhuo and forced his retreat from
Luo Yang. Despite this, Dong Zhuo managed to set fire to he capital city, and
the army of Sun Jian marched into the shattered remains. Lu Bu has since then
killed Dong Zhuo over DIao Chan, a beautiful young woman, the adpoted daughter
of a high ranking minister, Wang Yun. Following victory, all of the members of
the Coalition returned to thier own little provinces, but some, such as Yuan
Shao and Cao Cao Lusted for more. Sun Jian had returned to Chai Sang only to
find his hometown in the control of another! Enraged he led an attack on his
rightful territory and was killed in the assault. Sun Ce, his eldest son has
since led from there, and has abandoned Chai Sang to take Lu Jiang, earning him
the title "The Little Conquerer." Cao Cao has absorbed the remains of the
Yellow Turbans and has amassed great stregnth.

1.4-Guan Du and the Central Plains, Apr 200 AD

Background: Yuan Shao has defeated Gongsun Zan to become the largest force in
the land of China. Sun Ce has taken much more of Yang Province. Liu Bei settles
along with his brothers in the land of Xu. Cao Cao controls the Central Plains
and has begun to protect the Han Emperor. Zhou Yu and Sun Ce prepare to take
the rest of Yang Province. Cao Cao and Yuan Shao begin to face off at GuanDu
port.

1.5-The Battle of Chi Bi, Jan 207 AD

Background: Cao Cao defeats Yuan Shao at GuanDu, thanks to a vital piece of
information brought of Xu You, who had surrendered to Cao Cao. Cao Cao takes
control of Hua Bei and sees that Yuan Shao and his two sons, Yuan Shang and Tan
are all dead, then he begins to turn south. Liu Bei has been forced to flee Xu
to Liu Biao. Liu Biao grants Liu Bei control of Xin Ye. Sun Ce is assassinated
while he is out hunting. Sun Quan, 2nd son of Sun Jian takes control of his
forces.

1.6-The Revenge fo Ma Chao, Jul 211 AD

Background: Cao Cao sends his massive fleet down the Chang Jiang river. Zhou Yu
waited for a South-Easterly wind to blow, and the ordered the fire attack. With
little naval experience, Cao Cao was torn to shreds. His forces were massacred,
and he was forced to withdraw. He quickly rebuilt his forces and assassinated
Ma Teng. Ma Teng's son, Ma Chao, was furious with rage and sent his forces to
attack Cao Cao. He captured Chang An, and prepares for a showdown at Tong Gate.
Liu Bei gains control of part of Jing Province, thanks to Zhuge Liang, though
he loses Pang Tong in the attempt.

1.7-King Liu Bei of Huang Zhong, Jul 219 AD

Background: This is right before Lu Meng and Lu Xun ambnush and kill Guan Yu
who is currently campaigning against Cao Cao in Liu Bei's portion of Jing
province. Under the alliance of the Battle of Chi Bi, there lay a heated battle
for Jing province, though it was not open warfare. Liu Bei captures Huang Zhong
and proclaims himself King. The Five Tiger Generals, Liu Bei's most famous
and couragous generals, are Guan Yu, who is leader, Zhang Fei, Zhao Yun, Huang
Zhong, and Ma Chao, due to his defeat at Tong Gate, he had joined Liu Bei to
fight Cao Cao.

1.8-The Southern Campaign, Jul 225 AD

Background: Lu Xun and Lu Meng kill Guan Yu and Guan Ping during thier surprise
attack into Jing province. Liu Bei learns that Guan Yu had petitioned Liu Feng,
Liu Bei's adopted son into reinforcements, but had declined. Liu Bei, in a rage
of fury, executes Liu Feng. Zhang Fei, after a torrent of drinking and anger,
is assassinated in his sleep by his fellow troops. During this time, Cao Cao is
sent Guan Yu's head, and dies of illness shortly thereafter. Lu Meng is
assassinated, but no one is linked to the plot. Cao Cao's four living sons, Cao
Pi, Cao Zhang, Cao Zhi, and Cao Zhong are now arguing the rightful heirship.
Sun Shang Xiang, who is Liu Bei's wife and the sister to Sun Quan is sent back
to the Sun family's kingdom. Liu Bei ignores his most trusted advisors, and all
peace treaties from Sun Quan are rejected. He marches for Sun Quan's territory.
Lu Xun waits for Liu Bei to make camp at Yi Ling. He initiates a fire attack,
and, with already low morale due to the long march, Liu Bei's forces are routed
with a minimal amount of effort. Liu Bei's dying words to Zhuge Liang are, "If
my son is not fit to rule the country, you are to take command." Cao Pi is
named heir due to him being the eldest, and forms the Wei empire. Liu Chan, Liu
Bei's son counters by forming Shu-Han, to show thier intent to restore the Han.
Meng Huo, leader of the Nanman tribes tot he south, begins to raise troops in
Yun Nan. Zhuge Liang prepares to "Attack thier spirits" to quell this
rebellion.

1.9-The Death of Zhuge Liang, Apr 234 AD

Background: Cao Rong has taken command of Wei. Zhuge Liang perpares his fifth
campaign against Wei. Sima Yi, Zhuge Liang's arch rival, leads the Wei army.
Sun Quan establishes Wu, and Lu Xun still leads the army. Zhuge Liang works to
fix relations between Wu and Shu-Han, in order to concentrate on the campaign.
The Three Kingdoms are now formed, and the battle of Wu Zhang Plains is about
to begin.

1.10-The Fall of Shu, Jul 263 AD

Background: Zhuge Liang falls on the plains of Wu Zhang and teaches Jiang Wei
everything he knows as he dies. Sima Yi's children now have total control over
Wei. Jiang Wei leads many campaigns, unintentionally weakening Shu with each.
Sima Zhao orders Zhong Hui and Deng Ai to invade Shu. Wu is going to dispatch
reinforcements, but they must reach in time.

2. If Scenarios (Note: I do not have all of them, and you may not either, so
take the numbering of them all with some salt.)

2.1-Sun Jian in the Central Plains, Feb 191 AD

Background: Historically, Sun Jian was the only coalition member able to take
Luo Yang from Dong Zhuo. He then found the Imperial Seal and left for Chang
Sha. In this scenario, Sun Jian stays in Luo Yang.

2.2-The White Riders, Jul 191 AD

Background: During the time of the Anti-Dong Zhuo Coalition, there were only 4
truly powerful people: Yuan Shao, who commanded Cao Cao, Yuan Shu, who
commanded Sun Jian, Dong Zhuo, and Gongsun Zan, better known as leader of the
"White Riders". He had such officers as Liu Bei and his brothers, as well as
Zhao Yun. In this scenario, all of the smaller forces of the Coalition under
these 4 are now under thier direct command.

2.3-Emperor Lu Bu, Jun 197 AD

Background: Sun Ce had given the Imperial Seal to Yuan Shu in exchange for
troops with which he could take the Jiang Dong region. Historically, Yuan Shu
is forced to surrender, and the Imperial Seal is lost again. In this scenario,
just after Yuan SHu recives the Seal, he dies. His heir...Lu Bu.

2.4-Long Live the Han, Jan 200 AD

Background: Emperor Xian had become frightened at Cao Cao's power.
Historically, he asked for Cao Cao's assassination, but the plot is found out,
and unsuccessful. In this scenario, the plot could become successful. Liu Bei
and Ma Teng join forces and protect the emperor. This is just 6 months before
the famous Battle of Guan Du.

2.5-Yuan Shao, The Victorious, Oct 200 AD

Background: In the Battle of Guan Du, Yuan Shao had been on the brink of
victory before Xu You surrendered to Cao Cao and gave him a piece of
information to change China forever-"Yuan Shao's storehouse is at Wu Chao." Cao
Cao burnt up all of Yuan Shao's food and finishing him off took only a few more
years. In this scenario, that information is never brought to Cao Cao's
knowledge. After losing Guan Du, he also loses Luo Yang and Xu Chang. Liu Bei
meets Guan Yu at Ru Nan, as well as Zhao Yun. Due to the conditions in the Hua
Bei region, Sun Ce's assassination never occurs.

2.6-Zhou Yu's Divided County, Oct 210 AD

Background: Zhou Yu had a plan after Chi Bi to divide the country along the
Chang Jiang river. He called this his "Two Kingdoms" strategy. Then he and Sun
Ce could conquer Cao Cao and soon be unrivaled. In reality, the Sleeping Dragon
(Zhuge Liang) foils this plot. In this scenario, Liu Bei is pushed all the way
to the most southern tip of Jing. Zhou Yu succeeds on dividing the country.
He now fights with Sun Quan, in order to restore peace.

2.7-The House of Cao, Jan 220 AD

Background: In reality, Cao Pi was named heir to Cao Cao after much dispute. In
this scenario, dispute gives way to armed conflict between the 4 Cao brothers.
Cao Pi is the rightful heir, but Cao Zhang, The most skillful in war, takes
control of the Ji region. Also, Cao Zhi, the most intelligent son, takes
control of Xu and Pu Yang and Chen Liu. Also, Cao Xiong, takes Ru Nan. Just
like the esteemed Yuan family was destroyed due to inheritance wars, Wei is
being destroyed form the inside out.

2.8-Confusion in Shu, Jan 264 AD

Background: After Deng Ai and Zhong Hui conquered Liu Chan's territory, Jiang
Wei along with Zhong Hui conspired in a rebellion but are both killed in the
attempt. Deng Ai was taken prisoner by them and after the rebellion was sent to
Luo Yang to pass judgement. He is assassinated on the way there. In this
scenario, Deng Ai and Zhong Hui both declare independance in Shu successfully.

2.9-Three Kingdoms Super, Jan 208 AD

Background: Historically, the Three Kingdoms didn't come be until around 215.
In this scenario, Liu Bei recieves Jing as well as Ma Teng's forces. Liu Bei
now has the Five Tigers, Zhuge Liang, Pang Tong, and Xu Shu. Jiang Wei and
Zhuge Zhan will appear also.

2.10-A History of Heros, Jan 281 AD

Background: Time and Age play no role in this one. Use any force to dominate
the land, one city at a time.


X. Disclaimer,  Contact Info, Ect.

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

Contacting Me: If you know me, then just talk to me some time. For everyone
else, my E-mail is:

The21stRedArmy@aol.com

Thank you all for reading. Comments and Questions are welcome. Make sure you
note something of the FAQ in your title.

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