San Goku Shi 9 - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for San Goku Shi 9 - Strategy Guide (Page 02).
1.4.7 The "Rally" Command Send an officer to rally an allied unit. Does the same thing as the tactic. High INT suggested. Rally tactic learned helps. ETA and Warlord's advice shown after choosing a unit (No more than 2 cities away) and an officer. 1.4.8 The "Rescue" Command Send an officer to reinforce an allied unit. First select an allied unit to rescue. It will show thier Morale and Troop Count of who can fight. Select an acting officer-someone with high LDR preferably-and click OK. Rescue will give 3000 troops and restore a Mislead/Disrupt affecting them. Two city rule applies. 1.5 The "Diplomacy" Command This is used to alter relations between your force and other forces. 1.5.1 The "Gift Command This is used to improve relations with a target force. First select the force you wish to give the gift to. Next select an acting officer. High POL will usually help. Next select the gift- There are 3 choices here. 1) Gold-Between 1000 and 10000 gold. 2) Food-Between 10000 and 100000 food. 3) Item-Any Item your ruler has. Shown is ETA and Warlord advice. 1.5.2 The "Request" Command This is sued to ask a force, usually one with good terms with you, to attack a certain facility. Select a target force. Select an officer. High POL will probably help. Select a target you want them to attack. Shown is ETA and Warlord advice. 1.5.3 The "Exchange" Command This is used to get back your prisoners. Select a prisoner the enemy has. Select an acting officer to go ask for your prisoner. High POL will help. Warlord Advice and ETA Shown. 1.5.4 The "Warn" Command This is used to ask a force to surrender to your army. Select a force to target and select your officer to go ask them. High POL will help. Also, you should have either an overwhelming army or a MUCH higher repute to get a favorable response. Listed are your Warlord's advice and the ETA of the officer. If the warn succeeds, You will gain all his officers and the ruler as an officer. You gain control of all his cities. His force is annihilated. You gain all his food and gold. If you fail, it is similar to a declaration of war. 1.6 The "Commands" Command I have a special section for this later. 1.7 The "Training" Command I have a special section for this later. 1.8 The "Info" Command Use this to learn detailed information on the facility, the area it is in, its officers, and any units that originated from this facility. 1.9 The "Observe" Command Use this to go to the Action Phase. Can also hit Circle on your controller. 2. The "Information Lists" Page This page will give all sorts of information at your disposal. Feel free to use it anytime you need it. 2.1 The "All Titles" Command This will show you the list of titles in the game, the amount of control your Ruler will have with that title, and How much Repute is needed for that title. Hitting R1 will give you a list of who has what titles. Description is just information, nothing that will help you game-wise. 2.2 The "All Forces" Command A true all-purpose tool. From here you can see all of the following. Hit R1 and L1 to switch between what is being shown. Country:General Information regarding Rank. Force-Which force the information belongs to Country-The name of your country, if any. (You must be emperor for this) Title-That force's Ruler's title. Repute-A show of all Repute scores in China. If yours is the highest, keep it up! TP-The amount of Training Points everyone has. You will only be able to see how many you have, though, everyone one else is ****. Base:About your cities and your nation. Force-Which force the information belongs to Warlord-The name of that Force's Warlord, if any. District-The number of districts in that force. City-The number of cities each force controls. Officer-The Number of officers in each force. Strength:Numbers regarding troops, and military figures. Force-The force to which the informatrion belongs. POP-Population Count of each force. D. Pool-The Draft Pool size of that Nation's force. The number is the combined Draft Pool of all that force's cities. Troops-The number of troops that force has. Wounded-The number of wounded that force has. Gold:Information surrounding income. Force-To which for the information belongs Gold-The amount of gold currne tin that Force's treasury. If the number is in red, it will run out beofre next Income period. Expense-The amount of gold you will pay on your officers until next season. Income-The amount of gold you will get in income at Income time. Projection-The amount of gold you will have if you spend money only on officer pay and your income figure does not go down. Food:Information regarding Harvest and Food Storage. Force-Which force the information relates to Food-The current amount of food for that Force. If the number is in red, it will run out before Harvest in July. Usage-How much Food you will use until July. Harvest-The amount of food you will gain this Harvest period. Projection-Projected amount of Food at the end of the Harvest. Diplomacy:See relations with other forces Force-To which force the menu describes. Relations-How good terms you are with that Force. They go from best to worst like this: ------------------------------------------------------------------------------- Trusted:The Best relationship possible. May carry out requests. Trusted friend. Amicable:Good friends. May carry out requests. 2nd best relationship. Neutral:The Middle. Unlike to carry out a request. War may start. Uneasy:Either on the brink of war, or war just started. Hostile:Hated enemies. War with them will not be stopped easy. ------------------------------------------------------------------------------- Your own force's relations will be -----. Your assumed to be nice to yourself! Coalition-Memebers of a Coalition and its Leader, as well as its target. An X signifies that force is the target of the coalition. An O signifies that force is in the coalition. And O inside an O means that person is the Coalition leader. Period-How long the current coalition will last. (In Days) Request:All requests made will be here. Force-Who the information regards. Requestor-Who asked them to take that facility. Target-What facility they must take. Period-How long they have until the request expires. (In Days) Details:View the most important information about each force. Tactics-Shows what tactic people are given. If you are in that force, you will recieve this tactic as long as you are in it. Map:A large map of China is on this page. Force-Highlight a Force to see vital information as well as the cities that force control on the map. 2.3 The "All Districts" Command Very nice if you want to see information on a district of yours or an enemies. This page is the same to the all forces page except for the following. Base:General information about each district regarding cities and officers. District-Whose District the information regards. Force-Under whose force is that district in. City-The amount of cities in that district. Officer-The amount of Officers in that District. Policy:Information regarding policy. District-Whose district this information concerns. Policy-What policy that district follows. Ruler's District will have no policy. Target-If Sieze or Conquer is chosen as policy, the target of that district is here. If Fortify or Normal is the policy, the Target will be "----". There is no Diplomacy, Country, Map, or Request screens here. 2.4 The "All Cities" Command. Good for looking up what province cities are in to see what more you have to conquer to become Liutenant Govenor. Base:Where the city is, and its current situation. City-The name of the City. Territory-What province it is in. Force-What Force it belongs to. District-Which District it is in. Special:Special information regarding the city. City-The name of the City. Training-What type of training the city can offer, if any. Your officer must have a certain amount of experience in that kind of tactic to learn. It will take 3 months to learna new tactic this way. Weapon-A special weapon on the city, if any. TP Value-The CURRENT TP value of the city. Officer:Information about Officers and the city. City-Name of the city. CMDR-The commander of the city, if any. Officers-How many officers are in the city. Prisoners-How many prisoners are in the city. Free-How many known free officers are in the city. Strength:Information about Military in the city. City-Name of the City. POP-The Population of the city. Draft Pool-The CURRENT Draft Pool of the city. Troops-The amount of troops in the city. Wounded-The number of wounded soldiers in the city. Condition:Information about the cities status. City-Name of the city. Condition-Saying about if it is in battle, confused, or normal. Morale-Morale of the soldiers in the unit. DEF-Current Defense of the City. Max-Maximum Defense of the city. Front-A Circle indicates it borders an enemy city. Domestics:Information regarding Domestic Affairs. City-Name of the city. Trust-The current level of trust. Trade-The current level of trade. Max(1)-The Maximum level of trade. Farms-The current level of farms. Max(2)-The maximum level of farms. Merchant-Says if a Merchant is in town. Permanent-In town forever. Visiting-In town for a short while. Income:Overall income of all things in the city. City-Name of the city. Pool Increase-How much the Draft Pool increases by each season. Income-The amount of money the city will produce each season. Harvest-The amount of food the city will produce each season. Border:City's Borders information. City-Name of the city. Border-A list of all cities it borders. Details:View details information about the city. Map:See a map with the city on it. The city will be flashing. Cuty-The city you are currently selecting. 2.5 The "All Areas" Command Similar to the "All Cities" command but regarding all AREAS, meaning even places without a facility there. No new information sets. 2.6 The "All Units" Command This will give information on all units in China. New Terms are as follows: Resident-Basically, officers. Turn-Says if you have given new orders to that unit this turn. 2.7 The "All Officers" Command Information about all officers that are alive and known in the game. Abilities:An Officers abilities. Officer-Who it is. LDR, WAR, INT, POL-How skilled they are in each. Tactics-The number of tactics that officer knows. Force:Officers and thier force. Officer-Who it is. Force-Who he serves. District-Whose district he is in. Status-Says if he is an officer, Ruler, or Warlord. Loyalty-His Loyalty to his force. Base:Information about him and his city. Officer-Who it is. Base-Current Facility he serves in. Current-Where he is right now. CMDR-Says if he is command of his facility or unit. Camp-If in a unit it will say where (Front, MIddle, Back) he is in the unit. Orders:Officers and thier orders. Officer-The name of the officer Orders-What thier current orders are. Blank means they are awaiting orders. **** means they have already acted this 10-day period. Target-If they have a target chosen, this is that it is. Goal-Where they are trying to march to. Rank:Officers and thier Ranks. Oficer-Who it is. Rank-The current rank of the officer. Control-How much control that officer has. Stipend-How much the officer much be paid. Individual:Personal information about the officer. Officer-Who it is. Gender-Is he male or female? Personality-What type of officer he is. There are 4 types: ------------------------------------------------------------------------------- Impulsive-Will almost always charge against enemy troops., even against orders. Steadfast-More likely to obey orders, but still may disobey. Brave. Calm-Cool, Collected. Will most likely obey orders, but may shy from danger. Careful-Hates getting into fights, may retreat while fighting without orders. ------------------------------------------------------------------------------- Parent-Who this officers' parent is, if he appears in the game. Age-How old the officer is. Joins at 15. Dying time based on history and age. EXP:Experience Points. Officer-Who it is. LDR-How much Leadership Experience he has. WAR-How much War Experience he has. INT-How much Intelligence Experience he has. POL-How much Politics Experience he has. Once the numbers match, the second one will increase, and the first one will go to zero. His MAX for that statistic is up. MAX:The Maximum his Stat could be there. Officer-Who it is. LDR-His current and max Leadership. WAR-His current and max War. INT-His current and max Intelligence. POL-His current and max Politics. Foot, Horse, Horsebow, Bow, Navy, Siege, Protect, Schemes, Ploys:Tactics Officer-Who it is. EXP-Experience points in that tactic type. The more it is, the better he can use them, the more he can use, and they will trigger more often. Insert Tactic Name-Says is the officer can use it or not. A circle says he knows it. An Arrow means he can learn the tactic through training. A Triangle says he can use the tactic due to an Item, or some other means. Details:Detailed information about the officer. 2.8 The "All Items" Command This will let you see the owner, what type, and the effects of all items in the game that are known. Type:What type of item it is. Item-Name of item. Below are the following types. ------------------------------------------------------------------------------- Horses-Your retreat when your unit or facility is defeated is assured. Weapons-Increase in WAR. May give a Tactic. Manuals-Increase in LDR. May give a Tactic. Treatises-Increase in POL. May give a Tactic. Annals-Increase in POL. May give a Tactic. Scriptures-Increase in INT. May give a Tactic. Essays-Increase in POL. Maps-Grants the Dismantle ability. Tomes-Grant the Heal ability. Scrolls-Increase in INT. Tactic granted. Seal-Reupte rises by 100. Gives Cajole. Treasures-Loyalty rises. May give a Tactic. Decorations-Loyalty rises. May give a Tactic. Charms-Will not increase loyalty. Will triple EXP gains in its selected area. ------------------------------------------------------------------------------- Owner-Who owns it. Effects:The effects of the Item. Item-The name of the Item. Ability-What ability it increases, if any. Up-How much the ability rises from this item. Tactic-What Tactic the item grants, if any. Experience-Will say if Retreat is assured or if your Repute rises. EXP1:About Charms. Item-What item it is. LDR, WAR, INT, POL-Which it gives 3 times EXP in, if any. EXP2:About Charms. Item-Name of the item. Foot, Horse, Horsebow, Bow, Navy-Which the item gives bonus EXP in, if any. EXP3:About Charms. Item-Name of the item. Siege, Protect, Schemes, Ploys-Which the Charm will grant EXP in, if any. Details:Details information about the item. Item-Name of Item. All information about it is shown. Picture comes with it. 3. The "Select Button" Rather than break this one down I will only refer to it. It will help you with its Glossary and "Secrets of War" Section. I would suggest you read the whole thing, it gave me some information I didn't know. III.Basic Strategies "Wait for thier morale to plummet, then we'll counter-attack." "Bring around the Tower! OK, let them have it!" "3rd squad to the rear! 7th Squad, back them up!" "The enemy is in retreat! We've won! VICTORY!!! (Sounds of Cheering)" Ah, the pressures of generalship are so nostalgic in my head they provide me with a drunkenness I have rarely experienced. In order to gain victory, according to the most beloved War Manuel Ever (I think), The Art of War, by Sun Tzu, you must "Know thy enemy and know thyself." Therefore, understanding how to strike, when to strike, with what intensity, can let you manipulate your adversaries moves and then counter them. 1. The Importance of Cities Cities are everything in this game. They provide Forts, Bases, Troops, Housing, Money, Food, and training. So, your cities treat you well. So why not return the favor? Sure, put in some troops, just in case. You can spare 10000 can't you? Go ahead and raise that defense, don't let vile people take your city! Bring up that Trust, make the people LOVE you! Cities can hold up to 500,000 troops at one time. Although this is not counting wounded. Meaning you can have 1 MILLION soldiers in a city, and if you dont want to lose some of them, you bette ship them out. That's right, if a unit enters ANY facility that is full, the officer goes in and the troops disappear. Unfortunately, Cities are usually far from each other. This brings me to my next point. 2. The Importance of Gates and Ports How does one cross water? A boat you say? Correct! Where does one keep boats? YES! At Ports! So obviously Logic is this Water=Boat=Port. You can see why controlling ports would be nice, especially that one where you can ambush them right behind thier front. You can use them to house 250,000 soldiers, but they have low defense, so watch out for Rams, Elephants, and Catapults. Gates are important too. Troops in a gate can use Arrowstorm, even if the officer doesn't know it! Also, Gates have increased range. You can use Ports and Gates to great effect like this- Go ahead and crank on the game if it isn't on. Lets take a look at the map of China. Look toward the center. Let's say we control Pu Yang, Donga Port, and Chen Liu. The enemy controls Hu Lao Gate, Guandu Port, and Henei and Mengjin ports. Hu Lao gate has a sizable defense force. We COULD attack, but we would lose many valuable soldiers, and they may decide to intercept before we get there, leaving our siege units vulnerable. We can't march from our two cities, they're too far from Hu Lao. But, GuanDu Port is only a few days march away. So why not use that. Let's march from Pu Yang to Guandu with our soldiers. Since he left GuanDu lightly defended, its no problem to take it. Now we can make a good frontal assault on Hu Lao Gate. But only from GuanDu Port. Chen Liu is still too far away. What do we do about this? Well, lets go ahead and be daring. Take GuanDu Port's troops and head for Henei Port. Take Chen Liu's troops, leaving a sizable garrison in the city, for GuanDu. Guandu's naval unit taken Mengjin easily. Next Action Phase, we're going to have Henei Port sail for Mengjin, hopefully we can get an easy attack on thier city. During the next action phase we begin sailing for Mengjin, and our Guandu Port troops are holding for now. But now the garrison in Hu Lao Gate has struck out. By our next strategy phase, enemy Tower units are bearing down on Chen Liu. The garrison will not be able to hold out long against this. Let's march from GuanDu to attack those siege weapons from behind. Put them in any formation you like, and give the orders. We took Mengjin last phase too. So now, without stopping to Drill, or Repair Mengjin lets attack Luo Yang. They have ALOT of soldiers in the city, but very low defense since someone tried to attack it not too long ago. We'll go in a Ram unit. Next action phase--Our Ram unit takes two days to reach Luo Yang and begin battering down its walls. Meanwhile Your GuanDu Port soldiers have engaged the enemy tower units. Luckily, thier commanders are Impulsive and Steadfast, so they both stoped to engage your units. Despite your slightly smaller numbers, thier defense as siege units is horrible, and you can beat them without a big sweat. It will take ten more days to finish off Luo Yang, but it should be no trouble, even if they march out some of the cities troops on you. By the end of the month, Luo Yang has fallen, you've captured 1 officer, and you now have the Capital City under your control! 3. Man-Made Stuctures This section regards Camps, Forts, Outposts, Compounds, and Barriers, Barricades, Obstacles, and finally Golems. These can be divided into two general groups-Ones that can house troops (Camps, Forts, Compounds, and Outposts), and ones that can't (All the rest). From now on I will refer to these as Fort-Type structures (The ones that can house troops) and Barricade- type structures (The ones that cannot house troops). 3.1 Fort-Type Structures Fort-Type structures, as already established, can hold soldiers. This makes them invaluable to your army. You can place a Fort at a strategic choke point to hold off the enemy attack, or place a quick-to-make camp in order to use it as a foothold to launch a siege on a city. Let's go through effective uses then, hmm? Go ahead and pop in the game and check out the big map of China. Lets have some of our people try and build a Fort somewhere. You can only build them in the lighted up areas. Let's look at Lu Jiang and Shou Chun as a Defensive example of using Forts-Type structures. Now, Lets say we control Lu Jiang, and we don't like Shou Chun. Our hated enemy controls the city. We can indeed hold them off quite easily by placing some Outposts in the two spots between Lu Jiang and Shou Chun. This will block both attacking paths and give you time to prepare, as well as lower thier numbers. Lets say Shou Chun has 30000 troops. Our City of Lu Jiang has 45000, but the same enemy that has Shou Chun (lets say Cao Cao for now) alos has Jiang Xia. We can't weaken up Lu Jiang too much or else we could be attacked form behind. Jiang Xia currently has 20000 soldiers. What we're going to do is start using High INT offciers. Let's say we're Liu Bei. WWe're going to take Zhuge Liang, Pang Tong, and Xu Shu into Jiang Xia, along with Guan Yu, Zhang Fei, and Guan Ping. Now, let's have those Outposts built. Using 15000 men each have Guan Ping and Guan Yu build one, and Zhang Fei and Pang Tong build one. Once they finish, Shou Chun can be held off, and Lu Jiang is defendable in case of attack. Let's begin with a battle sequence in this case, hmm? Shou Chun begins to march in two 10,000 man Tower formations. Jiang Xia marches with one 15000 man unit. It's time to put tactics to work. Let's have Zhuge Liang mislead the unit from Jiang Xia. That will buy time. Next, have Pang Tong and Xu Shu disrupt both of the towers from Shou Chun. This negates the towers' effects. the Outposts have Barrage and with Guan Yu and Zhang Fei commanding the defense, it should be no trouble mopping up the Shou Chun towers. After that, you can mop up Jiang Xia's 15000 man unit with Lu Jiang's troops or one of your forts. Remember that Fort-Type structures can be offensive too. Let's go south for this example. Scroll to the bottom-center of the map. Get near Ling Ling, Chang Sha, Gui Yang, and Wu Ling. Cao Cao controls all of these cities, but has them lightly defended. Only 5000 in Ling Ling and Gui Yang, and only 7000 in Chang Sha and Wu Ling. We recently took Jiang Ling, just north of all these across the river. We also have Wulin, Jiangjin, and Gongan ports now. Lets try and capture these cities of the Ling Ling area. First, sail a unit down to Gongan Port. This could take two action phases. Once there, don't stop to raise morale again, you have no time. Grab your men, let's say 17000 and build a CAMP in the middle of all these cities in Hengyang. Don't Build the north or south one either, the one in the middle of the area. But, it has to be a camp. It will take one action phase just to get there from Gongan, and you can bet Cao Cao is going to move to stop you. Once the camp is done, you can start with cities. Make sure you have plenty of officers in your camp. Have at least two march on each city. Have two 4000 man tower units attack Ling Ling and Gui yang, they're the weakest. Have your officers use confuse, if possible, and Bow or Horsebow tactics. You have 9000 men left. If you can march in a tower do so to Chang Sha or Wu Ling with all of them. Confuse if possible, then Bow and Horsebow. Once you've taken Gui Yang, Ling Ling, and one of the other two (lets say Wu Ling for now) you're ready to take the last one. Chang Sha is by itself and surrounded, so be ready for anything-Desperate times, Desperate measures. March with all your soldiers and you will know victory. 3.2 Barricade-Type structures Barricades are purely for defense, but they can be helpful. Let's look at two different example now. You, Liu Bei now control Ru Nan. Cao Cao, the 'Hero' of Chaos has Shou Chun. You have no choice but to leave Ru Nan lightly defended due to battle conditions elsewhere. Before moving out Ru Nan's troops have them build a Barricade between Ru Nan and Shou Chun. This way you can know and have time to re-adjust your strategy if Cao Cao marches for Ru Nan. Example 2: Remember the Forts between Lu Jiang and Shou Chun earlier? Now we're going to use it again. Only with a Barricade. Let's take the same conditions as before, but Lu Jiang is 15000 troops less now. On one of the roads between Shou Chun and Lu Jiang you can build a barricade because it is so narrow. So have that fort on the eastern path, only now with a barricade on the west path, you'll be more secure since you can dedicate 15000 to the eastern fort now. 4. How to spend your money wisely Money obviously plays a big role in this game. China's currency of choice in game is Gold, Otherwise known as shiny silver. Now, how to spend it depends largely on your situation. Lets look at examples. 1) Battle of Guan Du You are Cao Cao, and you are playing Battle of Guan Du-200 AD. You have just started and are not using any created officers. This means most of your officer's loyalties are fairly high. Don't worry about that right now. Right now your biggest concern is using money to gather troops to use again Yuan Shao. The few who are somewhat disloyal can be bought easily, or with little effort. 2) Battle of Chi Bi You are Liu Bei. You are using 3 created officers, with the following names and stats: Liu Rong-87 LDR, 65 WAR, 72 INT, 59 POL. Liu Kong-43 LDR, 43 WAR, 88 INT, 90 POL. Cao Wang-77 LDR, 74 WAR, 79 INT, 29 POL. These created officers are all fairly decent and can be of great use to you. You have stupendous officers like Zhang Fei, Guan Yu, Xu Shu, and soon Zhuge Liang to make up for less troops. First reward your new officers. Then you can draft. Once drafting is done you can raise Trade, Trust, ect, while at the same time rewarding your men. 3) A History of Heros (Note-You may not have this. It must be unlocked by beating the game one time.) You have created a force in Jiao Zhi with 15 officers. First priority in this case ALWAYS is officers. Without officers you cannot do anything. If they all leave you, it may be because of low loyalty. So, reward your men to make sure they 'love' you. 5. About Foreign Tribes Foreign Tribes is one of the few reasons I have a gripe about this game. You will notice that when you start, they have 300,000 soldiers in thier one city (I've heard it's 500,000 on expert-NOT TRUE). The easiest way to beat foreign tribes is not to-just pay them some tribute (1000-2000 gold) each season and you should be OK. IV. About Commands This is used to organize your force. 1.6.1 The "District" Command The ultimate organizer. Use this to give control fo your cities to the highest ranking officer in ANY of those cities. You will give him a certain amount of gold, food, officers (Those in the cities selected), and a general policy to follow. Entering the District Screen it looks like this. Orders New-Create a new district from scratch. Change-Change the current policy or anything else of a current district. Release-Disband a district. City-You may select any city that your ruler is not in to be in the district. Policy Normal-Let the Viceroy in charge of your district make the decisions. Fortify-Tell him to focus on demoestics, improving your cities. Conquer-Tell him to focus on attacking and hurting a particular force. Sieze-Tell him to focus on taking a particular facility. Gold-The amount of gold HIS district will have. To the right is your Ruler's District's gold count AFTER this. Food-The amount of food his district will have. To the right is your Ruler's district food after the food is given to the district you are changing. Officer-Shows the number of officers in his and your ruler's districts. Total Troops-Total number of Troops in his and your ruler's districts. Click OK to finish. 1.6.2 The "Warlord" Command Appoint a warlord to your force. He will give you advice on various things and give you locations of items and of possible enemy plans. Your warlord must have at least 70 INT. The higher his INT, the better and more reliable his advice is. 1.6.3 The "Rank" Command Appoint Ranks to your officers. Promoting an officer will have a positive boost on Loyalty. Demoting an officer has a negative effect. The Ranks are as follows: Gained from the start: Stipend of 4 Level 8 General (8 slots) Control: 15000 Level 8 Minister (4 slots) +1 to INT and POL Control: 10000 Liutenant Govenor: Stipend of 8 Level 7 General (4 slots) Control: 20000 Level 7 Minister (4 slots) +2 to INT and POL Control: 10000 Governor: Stipend of 12 Level 6 General (4 slots) Control: 25000 Level 6 Minister (4 slots) +2 to INT and POL Control: 10000 Regent: Stipend of 16 Level 5 General (4 slots) Control: 30000 Level 5 Minister (4 slots) +2 to INT and POL Control: 10000 Grand General: Stipend of 20 Level 4 General (4 slots) Control: 35000 Level 4 Minister (4 slots) +3 to INT and POL Control: 10000 Chancellor: Stipend of 24 Level 3 General (4 slots) Control: 40000 Level 3 Minister (4 slots) +3 to INT and POL Control: 10000 Duke: Stipend of 28 Level 2 General (4 slots) Control: 45000 Level 2 Minister (4 slots) +4 to INT and POL Control: 10000 King: Stipend of 32 Level 1 General (4 slots) Control: 50000 Level 1 Minister (4 slots) +4 to INT and POL Control: 10000 Emperor: All Emperor Ranks have 1 slot. Stipend of 36 Prime Minister-Control: 55000 +5 to all stats Minister of Exterior-Control: 55000 +5 to INT/POL Minister of Interior-Control: 55000 +5 to INT/POL Supreme Commander-Control: 55000 +5 to INT/POL Grand Commander-Control: 55000 Vice General-Control: 55000 Knight General-Control: 55000 Foreign Minister-Control: 55000 You keep all previously attained ranks when you gain a new title. Therefore, an Emperor will have all the ranks, Level 8 General up to Prime Minister. Note: Stipend is offcier pay, which you must pay every ten days. You should try and be smart about this too. If you click on 'Vacancies' it will do a fine job, but I think if you do it manually you can do better. Put your high LDR, and wanted but not needed High WAR people in the general spots. Put high INT and POL in minister spots so they get a nice boost to stats. When picking Generals for your army, always go with high LDR first. 1.6.4 The "Reward' Command Reward is basically paying an officer 100 gold to boost his loyalty. How much it boosts his loyalty depends on certain factors. Mainly Creed and Personality. It can go up anywhere from 10 to 2. You can Reward anyone whose loyalty is under 100. It will cost 100 gold per officer you reward. 1.6.5 The "Award" Command This one will give an item the ruler has to a subordinate. Thier Loyalty will go up, unless it is a charm type item. They also gain the benefits of the item. Your Ruler will lose the benefits. You should try to be smart when giving these items-Don't give the Art of War (LDR+10, Warship Tactic) to some minister with 2 Navy EXP and a 2 LDR. Give it to a high ranking general whose loyalty is wavering some. 1.6.6 The "Sieze" Command Take an item away from a subordinate. Thier loyalty will drop only if thier stats drop from the siezing of an item. Example: You are Cao Cao. You give Xiahou Yuan Sword of the Heavens-War+5. Later, you give him 7-Star Blade--War+10 If you take the Sword of the Heavens away, his Loyalty won't drop since there is no stat loss. You may be thinking-But that's 15-5=10. He lost 5 WAR. BUT NO HE DIDN'T. Items do not stack with each other. Meaning WAR+10 and WAR+5 is still only WAR+10. Therefore, no stat loss, no LOY loss. Another Example: You give Xiahou Yuan Swords of Fate-WAR+3 and Strike Tactic. You then give him 7-Star Blade. If you take away his Swords of Fate now, his Loyalty drops. Why? You should have this one figured out. Becasue of the strike ability. He lost strike when he lost the Swords of Fate, and so his LOY dropped some. 1.6.7 The "Execute" Command Execute an imprisoned officer. Your relation between your force and the imprisoned officer's force will worsen. 1.6.8 The "Dismiss" Command Let a prisoner go, or make one of your subordinates leave your force.
| « Previous Page | Next Page » |
