San Goku Shi 7 - Strategy Guide (Page 06)
Below are the cheat codes, hints and help for San Goku Shi 7 - Strategy Guide (Page 06).
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XV. Sites
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"The mountains were picturesque rather than grand, the water clear rather
than profound, the plain was level rather than extensive, the woods luxuriant
rather than thick. Gibbons ranged through the trees, and cranes waded in the
shallow water. The pines and the bamboos vied with each other in verdure. It
was a scene to linger upon."
If your Bond with another character is high enough, when you visit them
occasionally they will ask if you would join them in a visit to an exotic
site. The city where the Officer lives must have an exotic site present. When
you do so a site is added to your sites list, which can be accessed via the
option in the title screen. Here's a list of the sites I've been to so far.
Site City
1. Great Wall of China Bei Ping
2. Peach Garden Ji
3. Mount Taishan Bei Hai
4. Confucian Garden Xiao Pei
5. Temple of the White Horse Luo Yang
6. Shi Huangshi Mausoleum Chang An
7. Jian Ge Zi Tong
8. Dong Ting Lake Chang Sha
9. Han Dan Long Tai Ye
10. Yang Ye Tai Cheng Yang
11. Xi Ma Tai Xia Pi
12. Mount Huang Jian Ye
13. San Men Gorge Hong Nong
14. Shu's Plankway Wu Du
15. Mount Zhong Nan Han Zhong
16. Du Jiang Embankment Cheng Du
17. The Three Gorges Jiang Zhou
18. Bai Di Castle Yong An
19. Shi Lin Yun Nan
20. Mount Song Wan
21. Long Zhong Xiang Yang
22. Tan Rapids Xin Ye
23. Chi Bi Jian Xia
24. Yu Quan Temple Jiang Ling
25. Gui Lin Ling Ling
26. Mount Lu Lu Jiang
27. Gan Lu Temple Wu
28. Jie Ting An Ding
29. Qian Tang Hui Ji
30. Huang He Tower Chai Chang
Special thanks to Ahjenta from the GameFAQs ROTTK7 message board for the
locations of Sites 7 & 9.
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XVI. Poetry of the Three Kingdoms
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"His words were those of a deep thinker."
- Liu Bei, on Cui Zhouping
If your Officer is of the non-War type and has a high Bond with his or her
Liege, you may be invited to participate in a poetry contest in July. You
should take every opportunity to do so, even if you feel you don't have a
good chance of winning. Each participant reads his or her poem and is judged
by three court officials. The higher your INT, POL, and CHA abilities, the
more likely you are to impress the judges. It is unlikely that you will win
the first time, but keep trying and you will eventually win if your abilities
are high enough. If you lose you still gain a small amount of Fame and Deeds
just for participating, so there's nothing to lose. Participating in a poetry
contest increases your INT experience as well. If you actually win you get a
reward from your Liege ranging from an increase in wages to an item. You also
gain 500 Fame and Deeds as well. Some the judge's scoring remarks are as
follows:
Excellent
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This...! So moving!
A picture painted in words!
Ah...Wonderful!
What a beautiful poem!
Wonderful! You have gained my respect!
An excellent poem!
Good
----
A wonderful poem. It has penetrated my heart.
A beautiful use of meter.
Good, in its own way.
Hmm, pretty good.
In a high standard, for sure.
Fair
----
Hmm...Quite good, but it feels as if something is missing...
If the meter were a little better, it would be great.
More than I expected from ______.
Poor
----
I am not quite satisfied by this.
It sounds like something I heard before...
You should start studying from the basics again!
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Exceptional Poets
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Note that some Officers historically have exceptional skill in Poetry and are
at a distinct advantage when competing. They will often win no matter how
high your abilities are so don't feel too badly about losing to them.
Cao Zhi (The Saint of Poetry)
Chen Lin (Seven Poets of Jian An)
Kong Rong
Wang Can (Seven Poets of Jian An)
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Poems
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The king stands in the heavens
Ushering new life into the kingdom
Praying it will save many others
Blue waves peak and break
The pure clean water
Washes my feet
Like the wolf, like the tiger
Prowling in the wilderness
Men know no rest in war
A hundred years of life
Can bring a thousand years of sorrow
The day suffers through night
All day, all night
The face shows no change
Yet the spirit is in turmoil
Dreams are waves upon the sea
Children play on their shores
Oblivious to fate
Set free upon the winding field
The rain water plays with the river
Passing the border of the swamp
Clouds float by in the vast sky
My wishes go unfulfilled
For they wander not near
Drink not from a stolen spring
Seek not shade from an evil tree
An evil tree has no branches
Fresh grass near the banks
A willow tree in the garden
A somber mistress in the tower
Heros soar in the sky
Their wings beating over the land
Where shall their nest be?
At twilight, I lay awake
As I rise, I play a song
Drowning the silence of the night
An aging mother nears death
Debts to her unpaid, yet
A richer woman there was not
Thunder in winter, rumbles aloud
Snow in summer, blazing cold
Chaos envelops the master
Moon, what is they life?
The reflection of my valor
Great deeds that you reward
The world has become dull
Wherewith has it become muddied
That a wave must rise against it?
The tides of light and dark,
The years drying like morning dew
Renewal is at hand
The southern mountains bellow
The people flee, aimless
Only I shall remain
The beating of the drum
Songs of joy and sorrow
A brief reprieve from old age
Who can possess the earth?
It gives life and deals death
Can any own the master?
If today, we should be amused
What time is there for which to wait
For this day is in our grasp
The mighty pine grows tall and straight
Watching the wind blow through the valley
The wind blows forcefully
I know the wind through the dead leaves
I know the coolness of the ocean
All are joyous when the gates are opened
Foot soldiers lead wars
Slowly fighting onward
Giving no command
Battles to the south, death to the north
The dead are only greeted
By the pecking of crows
Greed engulfs all
With a plague of worldly goods
Cured only in death
The world is dull
I wake up alone
Drunk in public
Goings upon goings
Sadness follows you
Through the endless road ahead
Swimming a river of tears
Crossing an ocean of regret
Still no rest to be found
The melodies of a faded song
With every sip of sweet wine
Lifting me up to a place of heights
The last day of the storm
The crowing of the cock
Men celebrating without joy
A song of tragedy for a tear
A distant view for a memory
A thought of home for solace
The fires of rebellion rage
Burning all in its path
Scorching the earth
King, if here you wage your war
I will lend you my pike
That by blood we may ally
The aroma of food in the distance
Turn one's thoughts to home
Reaching out, to feel the warmth
Great words cannot herald loyalty
Show the flower of your seed
Pick the fruits of your labor
Thrown upon the tips of blades
Life is better left on the breast
Reaching ever homeward
The sword and the bow
Cowardice and might
Simply two means to a common end
Clouds in the northwest
Like a palanquin of the gods
Vacant in this time of despair
The sun knows not they who leave
And welcomes they who come
To leave the gate, is to face reality
My thoughts dwell in the great mountains
Where coming and going is scarce
And where the foundation is solid
Full moon shines on the tower
Flowing light shines about
Reflecting off the ornaments above
Western capital, fallen into disorder
The Great Tiger has released its plague
Leaving it for ruin
Sit up, guest
Take your fill!
The barrel of wine is not yet empty
A single step forward
Exerting courage daily
Great journeys lie ahead
There is none who know not hardship
As grass in the forest we desire growth
But in autumn burns the prairie fire
Spread cheer in the morning
For when night comes
It does not return
Abundance of words are beaten by deeds
But they are leaky containers
Anthills drowned by the river
Tie up your hair and endure
Satisfy your heart
Your pain lies in a remote place
Lead a horse to the Great Wall
The water is cold there
Now he can be rode into battle
No one works alone in politics
Each voice must harmonize
Else it rattles with death
Life is a hazard
The waking world a trap
Sleep cures all
Spring brings growth unfettered
Grass, trees, and the like
Follow the path to eternity
Autumn winds dance in the sky
The leaves fall frosted with dew
The swallows return south
To rear a boy
And to raise him to manhood
Is to shackle a woman
A child's youthful vigor
The calmness within my heart
The past and present serve as one
Tales of distant places
Leave the language of now behind
And become one with the land
I hold a bean
I could make paper, or sap
I crush it in my pot
Great Wall, in your majesty
Do you weep for your children dying
Far, far away?
Furious winds blow through the heights
Morning lights the northern groves
The long river flows into the deep
Water flows from the river mouth
As the windows of heaven
Nursing the thirsty world
My eyes lead me forward
Vision and foresight compel me
Can you pluck the flower, you cannot see
White horse, fashioned in gold
Laden with Northwestern forsythia
Who will claim this child?
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XVII. Tournaments
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"Xu Zhu rode forth whirling his sword and the duel began. They fought over a
hundred bouts, and neither had the advantage. But then, their steeds being
spent with galloping to and fro, each retired within his own lines and
obtained a fresh mount. The contest was renewed, and a hundred more
encounters took place, still without victory to either."
Like poetry contests, your Liege may decide to invite you to a combat
tournament in July. Most of the time you're invited to watch, but if your
Officer is of the War type you may actually be asked to participate. The
winner of the tournament gets 500 Fame and Deeds, along with anything else
the sponsoring Liege wants to award (most likely a Weapon). A prize also goes
to second place. Chances are unless you have a WAR of 100 (or higher!) it is
unlikely you will make it to the finals of the tournament, especially when
said tournament involves people like Guan Yu and Lu Bu. Participating in a
tournament increases your WAR experience. Some tips on tournaments (and duels
in general) follow:
- Get your WAR ability to 100 as soon as possible. Enough said.
- Having the Duel skill gives you an advantage against those without it.
Actually that's a lie. Having the duel skill gives a tremendous advantage
over someone that doesn't. Most warriors in the tournament have this skill.
If you don't have this skill, and someone does, 99 times out of 100 you will
lose, and lose badly. Some tigers (the feline type, not Liu Bei's generals)
also have this skill.
- Get a Weapon as soon as possible. Most warriors in the early tournaments
don't usually have one, which gives you an advantage. If possible get a WAR
+10 Weapon (Sword of Heaven/Light). It also seems that warriors with Weapons
don't become as fatigued during combat (fatigued warriors have reduced WAR).
In the later tournaments having a Weapon is a necessity.
- Don't bother with using anything less than Offensive for most fights. Most
of your opponents will be using either Offensive or Aggressive against you.
Adopting a defensive stance will reduce the damage you incur, but you won't
be doing much damage either.
- Aggressive is somewhat of a gamble. If it fails you will be very vulnerable
to attack and do little damage. If it succeeds, your attack will do more than
50% damage to your opponent. The higher your WAR skill the higher the chances
of special attacks succeeding. But even with a WAR of 110 it fails more often
than not. Note that even special moves are ineffective if your WAR ability
has been reduced to low levels.
- Duels last for only five rounds. If a duel goes longer than that, it is
declared a draw and is started over again. If an opponent has an
insurmountable advantage (especially after a special attack), you should
switch to Protective and hope for the best. If your opponent is superior to
you, you're only delaying the inevitable and may as well go Offensive.
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Duel Attacks
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Here are the types of attacks possible in a duel. Aggressive attempts to use
a special attack. Offensive attempts to use mostly offensive attacks. Normal
uses a mix of offensive and defensive attacks. Defensive uses mostly parry
attacks. Protective uses parry attacks.
Focus - Focuses mental energy, indicated by a blue glint. Allows for
combination attacks.
Charge Up - Focuses physical energy, indicated by a flaming aura. Increases
attack damage.
Shout - A shout at the enemy. Usually the result of a failed special attack.
Vertical - A vertical slashing attack.
Horizontal - A horizontal slashing attack. Does more damage than the vertical
attack.
Horizontal (Power) - A powerful horizontal slashing attack marked by a yellow
aura. Does serious damage.
Thrust - A thrust attack.
Thrust (Power) - A powerful thrust attack marked by a gust of wind. Does
serious damage.
Special Attack - A powerful special attack indicated by a red swirling aura.
Does extreme damage.
Parry - Parries the incoming attack. Sometimes launches a counter attack.
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XVIII. Scenarios: Observations of a Ronin
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"A simple denizen of the mountain wilds is unfitted to discuss the affairs of
empire. But you bade me speak and I have spoken---perhaps somewhat madly."
- Cui Zhouping to Liu Bei
Here are some observations of a wandering Ronin from the various eras of the
Three Kingdoms. Your mileage may vary. This section is under heavy
construction.
-> = Indicates successor
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1. 184 Mar. The Yellow Turban Rebellion
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Ding Yuan (Blue Green) -> Wang Kuang
Dong Zhou (Grey) -> Niu Fu
Gongsun Zan (Orange) -> Gongsun Fan -> Gongsun Yue -> Gongsun Xu
Han Sui (Dark Red)
He Jin (Aqua) -> Lu Zhi
Qiu Liju (White)
Shi Xie (Mint Green)
Sun Jian (Red)
Zhang Jiao (Yellow) -> Zhang Bao -> Zhang Liang
The Yellow Turban Rebellion starts off with most of the countries in the
north, with a large expanse of free cities to the south. Shi Xie is the only
Liege to the south and will tend to sit there for most of the scenario all by
his lonesome. Meanwhile up in the north, Zhang Jiao will begin his campaign
in earnest, attacking anyone within arms reach. Gongsun Zan will most likely
squash Qiu Liju early on, and will expand quickly in his position in the
northeast. Han Sui will tangle with Dong Zhou in the west, while He Jin will
have his hands full dealing with Zhang Jiao, Ding Yuan, and Sun Jian. Zhang
Jiao will die early on, leaving the rebellion in the hands of his brother
Zhang Bao.
Eventually either He Jin or Gongsun Zan will demolish Ding Yuan. Zhang Bao
and his brother Zhang Liang will be suppressed shortly after, thus ending the
Yellow Turban Rebellion. Qiu Liju will likely capitulate when a powerful
country comes into contact with him, most likely Sun Jian. This leaves five
remaining countries vying for control. Han Sui will put up a strong defense
in his northwest corner, while Dong Zhou will continue to spread across the
southwest of China. He Jin and Gongsun Zan will be fighting each other to the
north, occasionally battling with Sun Jian who by this time probably has most
of southern China under his control. With a massive advantage in resources
and Officers, it is only a matter of time before Sun Jian defeats the
remaining Lieges one by one.
Top Lieges
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Dong Zhou
He Jin
Sun Jian <- Winner
Zhang Jiao
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2. 189 Dec. Dong Zhou's Tyranny
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Bao Xin (Medium Blue) -> Zheng Xuan
Cao Cao (Blue)
Dong Zhou (Grey) -> Niu Fu
Gongsun Du (Dull Orange)
Gongsun Zan (Orange)
Han Fu (Bright Red)
Han Sui (Dark Red)
Kong Rong (Light Grey) -> Yuan Yi
Kong Zhou (Peach)
Liu Bei (Green)
Liu Biao (Light Blue)
Liu Dai (Mustard Yellow)
Liu Yan (Purple) -> Liu Zhang
Liu Yu (Light Violet)
Ma Teng (Tan)
Shi Xie (Mint Green)
Sun Jian (Red)
Tao Qian (Light Green) -> Chen Gui
Wang Kuang (Blue Green)
Yuan Shao (Yellow)
Yuan Shu (Pink)
Zhang Yan (Bright Mustard Yellow)
Zhang Yang (Violet)
The fall of the Han Empire truly divides the land. The beginning of this
scenario starts out with the land divided into no less than 23 countries.
Most of them will be crushed early on or capitulate to their larger
neighbors. Dong Zhou will start his campaign early, taking out most of his
competition around him. Liu Yan will quickly expand to the southwest, while
Tao Qian will expand unopposed to the southeast. Liu Bei will fall fairly
early in the scenario, most likely to Yuan Shao. Yuan Shao and Cao Cao will
engage each other with occasional skirmishes, a sign of things yet to come.
Sun Jian will expand greatly to the south, but is opposed by the approach of
Liu Biao from the north.
Eventually the minor countries will be eliminated, leaving only Cao Cao, Dong
Zhou, Sun Jian, and Yuan Shao as the major powers. Sun Jian will gain control
over southern China sooner or later, and from there it is only a matter of
time before he takes out the three northern countries one by one.
Top Lieges
----------
Cao Cao
Dong Zhou
Sun Jian <- Winner
Yuan Shao
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3. 194 Oct. A Land in Chaos
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Cao Cao (Blue)
Gongsun Du (Dull Orange)
Gongsun Zan (Orange)
Kong Rong (Light Grey)
Li Jue (Grey) -> Yang Biao -> Zhang Ji
Liu Bei (Green)
Liu Biao (Light Blue)
Liu Yong (Mustard Yellow)
Liu Zhang (Purple) -> Liu Xun -> Pang Yi
Lu Bu (Brown)
Ma Teng (Tan) -> Ma Chao -> Ma Xiu -> Ma Dai
Shi Xie (Mint Green)
Sun Ce (Red)
Wang Lang (Light Green)
Yan Baihu (Dull White)
Yuan Shao (Yellow) -> Yuan Tan -> Yuan Xi
Yuan Shu (Pink)
Zhang Lu (Light Brown)
Zhang Yan (Bright Mustard Yellow)
Zhang Yang (Violet)
This scenario is similar to the second one, except now there are only 20
countries instead of 23. Most of them will be eliminated early on. Liu Bei
will survive and even prosper this time, thanks to the power of his mighty
generals. Lu Bu will start out strong at first, but his lack of leadership
skills will eventually be his downfall. Ma Teng will make a surprising push
out from the northwest, but will be quickly fall and be replaced by Ma Chao.
Cao Cao will contend with the growing forces of not only Yuan Shao, but of
Liu Bei as well. Liu Zhang will expand unopposed to the southwest, while Liu
Biao will expand in the center. Li Jue, the center of attention for this
scenario, will expand aggressively with any and all neighboring states. Sun
Ce still has a sizable amount of control over the south, but doesn't seem to
have the aggressiveness of his father. He still is a formidable opponent
however.
After a decade or so, Cao Cao and Sun Ce both should have a large amount of
territory, with Liu Bei and Yuan Shao fighting for second place. Li Jue
should be barely getting by if he still exists at all. And Ma Chao is firmly
entrenched in his northwest territory. Eventually Li Jue, Ma Chao, and Yuan
Shao should fall, leaving Cao Cao, Liu Bei, and Sun Ce in a three way dance
for control, a preview of the three kingdoms yet to come. Liu Bei will put up
a valiant effort against Cao Cao, but Cao Cao's resource advantage will give
him an edge over Liu Bei. Sun Ce will defend his territory fiercely, but Cao
Cao will take each province one by one until he is the only one left
standing.
Top Lieges
----------
Cao Cao <- Winner
Liu Bei
Sun Ce
Yuan Shao
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4. 197 Jan. The Rise of Wei
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Cao Cao (Blue)
Gongsun Du (Dull Orange) -> Gongsun Kang
Gongsun Zan (Orange) -> Gongsun Xu
Li Jue (Grey)
Liu Bei (Green)
Liu Biao (Light Blue)
Liu Zhang (Purple)
Lu Bu (Brown) -> Chen Gong -> Cao Xing
Ma Teng (Tan)
Shi Xie (Mint Green)
Sun Ce (Red)
Yuan Shao (Yellow) -> Yuan Tan
Yuan Shu (Pink) -> Yuan Jin
Zhang Lu (Light Brown)
Zhang Yan (Bright Mustard Yellow)
Zhang Yang (Violet)
This scenario signifies the rise of the Wei Empire and thus Cao Cao has a
considerable territory over his neighbors. Early on several skirmishes will
break out between the various powers, resulting in some being eliminated.
Even a major power or two could fall depending on their rate of expansion. Lu
Bu will aggressively expand early on, as will Sun Ce to the south. Ma Teng
will quickly push to the east with a rapid early offensive. Meanwhile Yuan
Shao will confront the Gongsun clans to the north, while Cao Cao will be
harassed on all sides by his nosy neighbors, most likely by Liu Bei.
As the battles continue several forces should emerge dominantly on the map.
Yuan Shao will have a hold over the north, Liu Zhang should be in control of
the west, Cao Cao will have a grip in the east, and Sun Ce will have
unequivocal power in the south. Eventually Cao Cao should vanquish Yuan Shao
in the north, while Liu Zhang will be sandwiched between Cao Cao and Sun Ce.
This leaves Cao Cao and Sun Ce as the two major powers in a winner take all
battle for China. It will be a close battle all the way, but eventually Cao
Cao will edge out Sun Ce and be victorious.
Top Lieges
----------
Cao Cao <- Winner
Sun Ce
Yuan Shao
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5. 200 Mar. Showdown at Guan Du
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Cao Cao (Blue)
Gongsun Du (Dull Orange) -> Gongsun Kang
Liu Bei (Green)
Liu Biao (Light Blue)
Liu Zhang (Purple) -> Liu Xun
Ma Teng (Tan)
Shi Xie (Mint Green)
Sun Ce (Red)
Yuan Shao (Yellow) -> Yuan Tan -> Yuan Xi
Zhang Lu (Light Brown) -> Zhang Wei
Zhang Yan (Bright Mustard Yellow)
Cao Cao and Yuan Shao will be going at it for most of the scenario as the
name suggests. The field is much less crowded that previous scenarios, but
that doesn't mean there won't be a fair amount of fighting for territory. It
may appear that Liu Bei is in a vulnerable position, but he will quickly gain
ground thanks to the fact that he starts out with three of his five Tiger
Generals. Liu Biao and Liu Zhang both start out with comfortably sized
territories, but once again the true threat for the scenario is Sun Ce, who
will automatically create a nearly impregnable foothold to the south. To make
matters worse for Cao Cao, Sun Ce will make allies with several of the
countries surrounding him, ensuring that Cao Cao will have his hands full
dealing with threats from all sides.
Cao Cao will have serious problems, as each country will splinter off into
separate pockets of resistance, making establishing a solid foothold
difficult. Meanwhile Sun Ce will keep using his allies to his advantage as
long as it is profitable. But despite the initial setbacks, Cao Cao will
eventually suppress the other countries long enough to begin a long and
bloody campaign against Sun Ce. Once Sun Ce's power has been weakened it is
only a matter of time before the remaining forces buckle under the power of
Cao Cao's forces.
Top Lieges
----------
Cao Cao <- Winner
Liu Bei
Ma Teng
Sun Ce
Yuan Shao
-------------------------------
6. 207 Oct. The Dragon's Ascent
-------------------------------
Cao Cao (Blue)
Gongsun Kang (Dull Orange)
Liu Bei (Green)
Liu Biao (Light Blue)
Liu Zhang (Purple)
Ma Teng (Tan)
Shi Xie (Mint Green)
Sun Quan (Red)
Zhang Lu (Light Brown)
This scenario marks a significant change in the balance of power. Cao Cao has
uncontested power to the north after the defeat of Yuan Shao, while Sun Quan
has now replaced his brother Sun Ce to the south. Cao Cao will concentrate on
eliminating his closest neighbors, most likely Liu Biao and Ma Teng to the
south and west respectively. Liu Bei is likely to remain entrenched in the
middle of the map, while Sun Quan will hold his position to his traditional
south position.
Cao Cao will once again have his hands full dealing with the combined forces
of Liu Zhang, Liu Biao, Liu Bei, and Sun Quan. Fortunately for Cao Cao, they
will spend as much time fighting each other as they will with him. This gives
Cao Cao the advantage and will enable him to conquer the southern kingdoms
one by one.
Top Lieges
----------
Cao Cao <- Winner
Liu Bei
Sun Quan
---------------------------------------
7. 209 Feb. The Battle of Jing Province
---------------------------------------
Cao Cao (Blue)
Gongsun Kang (Dull Orange)
Han Xuan (Peach)
Jin Xuan (Light Green)
Liu Bei (Green)
Liu Du (Bright Blue)
Liu Zhang (Purple)
Ma Teng (Tan) -> Ma Chao
Shi Xie (Mint Green) -> Shi Di -> Shi Hui
Sun Quan (Red)
Zhang Lu (Light Brown)
Zhao Fan (Red Brown)
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