San Goku Shi 7 - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for San Goku Shi 7 - Strategy Guide (Page 01).
Romance of the Three Kingdoms VII FAQ/Strategy Guide (PS2)
Version 1.1
August 8, 2002
By Brian Nii (bnii@hawaii.edu)
Table of Contents
I. Introduction
II. Version History
III. Officer Information
IV. Officer Skills
V. City Information
VI. Character Types
VII. Life as a Ronin
VIII. Life as an Officer
IX. Life as a Prefect
X. Life as a Warlord
XI. Life as a Liege
XII. Military Strategy
XIII. The Art of War
XIV. Items
XV. Sites
XVI. Poetry of the Three Kingdoms
XVII. Tournaments
XVIII. Scenarios: Observations of a Ronin
XIV. Endings
XX. Secret Characters
XXI. Dynasty Warriors
XXII. Frequently Asked Questions
XXIII. Strangeness in the Three Kingdoms
XXIV. Special Events
XXV. Acknowledgements
---------------
I. Introduction
---------------
"Domains under heaven, after a long period of division, tends to unite; after
a long period of union, tends to divide."
Having played ROTTK7 for the Playstation, I can say that this version is
leaps and bounds above its predecessor. The game is much more pleasing to the
eyes and ears, and features many improvements and new features overall.
However, like all ROTTK games from Koei, this game is still quite complex and
can overwhelm most people with the plethora of options available to you.
Unfortunately, the instruction manual is just that. It tells you about the
commands you can use in the game, but is rather incomplete in how to actually
play the game. On the other hand, due to the open nature of the game it can
be said that there isn't really any particular way to play the game. You can
choose to just stand to the side and watch history pass you by. Or you can
take matters into your own hand and personally conquer China yourself. It's
all up to you. This FAQ will hopefully shed some light on some aspects of the
game that aren't covered in the manual, or vaguely touched on by the in game
help files.
-------------------
II. Version History
-------------------
"And he bade them make a note on the overlap of their robes so that they
should remember."
Version 1.1 (8/8/02) - Added information on Titles and Rank in the Officer
Information section. Added more tips to the "Life as a Liege" section. Added
ratings for the Tactics and Ploys. Added more tips and corrections to various
sections.
Version 1.0 (8/6/02) - First completed version of this FAQ. Finished all ten
scenarios. Added a whole lot of information in the City Information section.
Redid the Endings section. Adjusted Dynasty Warriors section to take into
consideration Item adjustments to abilities.
Version 0.9 (8/5/02) - Finished 9 out of the 10 scenarios. Major update to
Officer Skills and Character Types sections. Updated Poetry, Scenario, FAQ,
and Special Events sections. Minor updates and corrections to various
sections. Reformatted some sections.
Version 0.8 (7/26/02) - Added a new officer (George_ Patton) to the secret
characters section. Added Strangeness in the Three Kingdoms and Special
Events section. Updated and reformatted all sections.
Version 0.7 (7/19/02) - Completed Items and Sites section. Updated Poetry
section. Fixed some information in the Dynasty Warriors section. Revising
Scenarios section.
Version 0.6 (7/18/02) - Updated Items, Sites, Poetry, and Tournament
sections. Added revisions and corrections to all other sections. Restarting
the Scenarios section.
Version 0.5 (7/13/02) - Added "Life as a Liege". Revised the Military
Strategy and The Art of War sections. Updated Sites, Scenario, and Endings
sections.
Version 0.4 (7/12/02) - Added "Life as a Prefect", "Life as a Warlord", and
Dynasty Warriors section. Updated "Life as a Ronin", Items, Sites, Poetry,
and Scenario sections. Added quotes from the novel to each section. =)
Corrected information in some sections.
Version 0.3 (7/10/02) - Added "Life as an Officer". Created a FAQ section. =)
Updated Officer Information, Military Strategy, The Art of War, Items, Sites,
Poetry, and Endings Sections. Revisions of everything else.
Version 0.2 (7/8/02) - Added "Life as a Ronin", Military Strategy, and The
Art of War. Started on the scenario section. Updated items, sites, poetry,
and various sections.
Version 0.1 (7/5/02) - First version of this FAQ.
------------------------
III. Officer Information
------------------------
"In peace you are an able subject; in chaos you are a crafty hero!"
- Xu Shao to Cao Cao
Status: Indicates the current status of the character. They are Ronin, Common
(Officer), Prefect, and Liege. This also determines the commands available to
that character as well as the amount of AP they receive each turn.
LOY: Indicates the current loyalty of the officer to his or her Liege. Ronin
and Lieges do not have this. Officers with low loyalty may choose to defect
to other Lieges or participate in revolutions or coup attempts. Ranges from 0
(no loyalty) to 100 (absolute loyalty). This value is not shown in expert
diffculty.
Wage: The amount of money the Officer receives. Officers are paid this amount
every January, April, July, and October. If a Liege cannot pay his officers
their loyalty will decrease. Wages are increased when Class is increased,
from winning poetry contests or tournaments, or as a reward from a Liege. The
maximum Wage for an Officer is 250.
Deeds: The measure of an officer's service with their Liege. High amount of
Deeds leads to an increase of Class with that Liege. Deeds only apply to the
current Liege the Officer is serving.
Fame: The measure of the officer's fame throughout the land. A high level of
Fame increases the chance of Lieges hiring you. It also determines the Rank
assigned to an Officer by his Liege.
Title: Indicates the current Title of the Liege. A Liege can gain higher
Titles by increasing his Imperial Favor via audiences with the Emperor. The
Liege's Title determines the ranks that Liege can bestow upon his Officers.
Title Imperial Favor
----- --------------
Emperor 250 Minimum
King 230 Minimum
Archduke 200 Minimum
Prime Minister 220
Lord Grand Marshal 210
Grand Commander 200
Minister of Interior 190
Minister of Exterior 180
Palace Minister 160
Capitol Minster 150
Defense Minister 140
Marquis 140
Earl of the Left 130
Earl of the Right 120
Earl of the South 110
Earl of the North 100
Tiger Escort Captain 90
Royal Guard Captain 80
Governor 70
Lieutenant Governor 50
Class: Indicates an officer's status within society. A higher Class allows
for an increase in the maximum number of Troops and minimum Wage for the
Officer. Officers increase in Class by accumulating Deeds.
- 1st Class: 20,000 Troops Wage 150
- 2nd Class: 17,000 Troops Wage 100
- 3rd Class: 15,000 Troops Wage 60
- 4th Class: 12,000 Troops Wage 30
- 5th Class: 10,000 Troops Wage 10
Rank: Indicates an officer's position within the country. Higher Rank
increases effectiveness in battle by increasing Tactic Points. Ranks apply
only to the current Liege the Officer is serving. Officers with high WAR and
INT are most likely to increase in Rank quickly.
Rank TP Bonus Rank TP Bonus Rank TP Bonus
---- -------- ---- -------- ---- --------
? +100 Conquest +40 Horse +10
? +100 Pacifier +40 Foot +10
? +100 Border +40
? +100 Relief +40
Dragon +90 3rd East +35
Tiger +90 3rd South +35
Peacock +90 3rd West +35
Tortoise +90 3rd North +35
Fire +80 4th East +30
Water +80 4th South +30
Wind +80 4th West +30
Earth +80 4th North +30
1st East +70 Vanguard +25
1st South +70 Warrior +25
1st West +70 Scribe +25
1st North +70 Campaign +25
2nd East +60 Kingdom +20
2nd South +60 River +20
2nd West +60 Defense +20
2nd North +60 Tactical +20
Left +50 Catapult +15
Right +50 Tower +15
Front +50 Armor +15
Rear +50 Crossbow +15
Bond: Indicates the level of trust and friendship between this officer and
yourself. Ranges from 0 (officer doesn't know you) to 100 (officer trusts you
completely).
WAR: War ability. Determines effectiveness in combat. Officers with high WAR
deal and receive less damage in battle both on the field and in duels. They
are also skilled in fortifying city defenses.
INT: Intelligence. Determines effectiveness in using Ploys. Officers with
high INT can use Ploys and Tactics more effectively, and have a higher
resistance to enemy Ploys and Tactics used against them. They are also
skilled in increasing the technology level of cities.
POL: Politics. Determines effectiveness in domestics. Officers with high POL
are very effective in increasing a city's Safety, Commerce, and Land levels.
CHAR: Charisma. Determines effectiveness in dealing with others. Officers
with high CHA can conscript a high number of Troops and are good at
diplomatic functions.
IP: Influence points. Required by a Warlord in order to influence others.
Warlords use IP whenever they request any Personnel, Military, Domestic, or
Plot command. IP is also used to influence decisions made by their Liege. IP
is regained by accumulating more Deeds.
Age: Current age of the officer. When an Officer reaches a certain age there
is a chance that they will die. Officers near death can be revealed by
visiting an Officer with the Oracle skill. Players that die of old age can
continue playing with an Officer that has a high Bond with them under their
Liege.
Health: Current health of the character. Injured characters have penalties to
abilities until healed. Health ranges from Good, Fair, and Poor. Officers are
injured as the result of the Assassin Ploy, a pursuit after a battle, or a
plague. Health can be returned to Good in a single month if the Officer has
the Doctor skill or visits someone that has it. Otherwise, the Officer will
recover slowly over time.
Years: Current number of years serving current Liege. Rewards are given to
Officers from the Liege for every 5 years of service for loyalty.
Unit: Type of military unit assigned to the officer. Types are Foot,
Crossbow, Teng Jia, Catapult, Horse, Calvary, Tower, and Elephant. Each unit
has different levels of effectiveness against each other, as well as varying
movement ranges depending on the terrain.
Troops: Number of troops in the officer's unit. As Troops are lost in battle
the amount of damage the unit can deal will decrease.
Drill: Measure of the unit's training and effectiveness in battle. Ranges
from 50 (untrained) to 100 (elite). Drill level reduces when troops are
conscripted to the unit. Drill determines the amount of damage the unit deals
and receives, as well as how far the unit can move in battle.
Injured: The number of injured soldiers in the Officer's unit. Indicates the
maximum number of Troops that can be revived using the Heal Tactic.
Glory: Measure of deeds performed when winning a battle. The top three
Officers with the most Glory on the victorious side in battle gain a portion
of Deeds based on the Glory won. Glory is gained primarily by defeating enemy
soldiers.
------------------
IV. Officer Skills
------------------
"I have no great talent but I have had to do with humans of no ordinary gifts
from whom I have received certain magical books called 'Concealing Method'. I
can call the winds and summon the rains."
- Zhuge Liang to Zhou Yu
* - Not very useful. A situational skill.
** - Somewhat useful. A nice skill to have.
*** - Useful. A helpful skill if you can get it.
**** - Very useful. Get this skill if at all possible.
***** - Extremely useful. A must have skill.
Spy (**)
---
Increases the effectiveness of the Spy command. Information on cities near
the target city can sometimes be obtained.
Comments: As Sun Tzu said, know the enemy and know yourself and you can win
any battle. This will at least help with the former. The information on
additional cities is an added bonus. This is a good skill to have if you want
to expand your Officer contacts in other cities.
Invent (****)
------
Allows the officer to create advanced weapons when using the Forge command.
This skill is required to create the Arbalest, Fireball, Tower, Catapult, and
Wood Ox Arms. The city must have the required Tech level and access to the
materials needed in order to invent new Arms.
Comments: In the later battles of the game, the enemy will have Arbalests
available to them, along with Officers with the Missile and Volley skills.
This means that a unit with an Arbalest can use an arrow attack up to ten
times in a single turn with a lucky shot (I've done it myself once or twice).
The best way to counter that is to have Arbalests of your own (and the
Counter skill, he he he). If you have this skill, you are going to be very
popular with your Prefect when Arbalests, Towers, and Catapults become
available.
Tame (**)
----
Allows the creation of Elephant units (Only available in Yong Chang).
Comments: While Elephant units are indeed powerful, the fact that you can
only obtain them in one city somewhat limits the usefulness of this skill.
Trade (***)
-----
Gives discounts when buying items or food from the merchant.
Comments: Items can be incredibly helpful when you're starting out, and are
essential in the later stages of the game. Depending on the scenario you can
obtain +10 Items fairly early in the game from the merchants. Having this
skill makes your shopping sprees a bit easier on your funds.
Counter (***)
-------
Enables an Officer to counterattack against certain attacks that normally
cannot be countered such as Arrow, Missile, and Volley. Officer must have a
missile weapon to counter attack.
Comments: The value of this skill depends on how frequently you are assigned
a Crossbow unit (or Foot with Bow) and how frequently the enemy uses archers
in battle. Late in the game most countries produce Crossbow units en masse.
This skill makes you a formidable opponent against enemy archers on the field
of battle, especially if you have an Arbalest.
Reversal (****)
--------
Enables an Officer to redirect certain ploys used against his or her unit in
battle such as Fire, Confusion, Stop, and Taunt back to the enemy Officer.
Comments: This skill doesn't work all the time, but when it does it can be a
real lifesaver. It seems to work well against fire attacks.
Aid (***)
---
Allows the Officer to use the Aid Tactic in battle. Aid removes status
effects from units that have been affected by ploys such as Confuse, Taunt,
and Stop.
Comments: Many of your fellow Officers in battle will have high WAR but low
INT. As a result, they are easy targets for Tactics such as Confuse and
Taunt. If you're not in a position to attack the enemy, you might as well
help out where you can. Aid is invaluable in such situations. Remember that
you can use this Tactic on yourself as well. Aid is great for recovering from
the Chain Ploy.
Scout (***)
-----
Officers with this skill have a field on view in battle unaffected by
weather. During Probe movement traps are discovered 100% of the time.
Comments: Running into the enemy due to bad weather not only ends your
movement for the turn, but gives them a free attack as well. Having an
increased sight radius is very helpful in poor field conditions.
Automatically discovering traps during Probe movement is an added bonus.
Valor (*****)
-----
Officers with this skill do not take additional damage from being surrounded
by enemy units in battle.
Comments: One of the best skills in the game. Enemy units love to surround
you in battle often. If you don't have this skill you can be cut to pieces in
one or two turns, especially if you're facing strong opponents. Enemy units
with this skill are true nightmares, usually tying up your advance single
handedly while you try to whittle their Troops down with repeated attacks.
Charge (****)
------
Allows Officer to make a charge attack against an enemy in battle. Charge
attacks may hit an enemy multiple times, and may push the target unit back
one square as well.
Comments: This is a great skill to have, especially when you have an enemy
surrounded, or if you want to knock a unit out of their outpost. Just
remember that sometimes it is better to use a direct attack rather than a
charge. Otherwise you may end up knocking an enemy away from being
surrounded, or allow a unit to slip past through to your outpost. Note that
Officers that are using Horse, Calvary, or Elephant units can use charge
attacks even without this skill.
Duel (* or *****)
----
Allows Officer to challenge opposing officers to a duel in battle. Officers
without this ability are at a serious disadvantage in a duel.
Comments: The value of this skill depends on the combat abilities of your
Officer. If your Officer doesn't go hunting often or is never invited to
tournaments, this skill is only average in value since most Officers will
refuse to duel with you, and if you're not the fighting type you won't be
dueling Officers anyway. If you're an Officer with high WAR, odds are you
will encounter many tigers during your hunting trips, and will often be
invited to tournaments. If this is the case, then this skill is invaluable.
If you don't have this skill you are going to be beaten fairly badly even if
your WAR is fairly high.
Dash (****)
----
Allows an Officer to use the Dash ability in battle. Dash movement allows for
a much longer range of movement for the turn, but reduces the Officer's Troop
level.
Comments: This skill can be incredibly helpful in many situations. Just don't
abuse it or you will face the consequences. The movement advantage gained in
a single turn can mean the difference between victory and defeat. Remember
that when you dash you cannot probe for traps.
Repair (*)
------
Allows an Officer to repair the city wall during a siege battle.
Comments: You're usually better off attacking the enemy at your gates rather
than trying to repair the walls. Could be useful if you just need to buy just
a little more time.
Navy (***)
----
Officers with this skill are at an advantage when fighting on water.
Comments: Warriors should learn this skill if they can, as it gives them an
advantage in naval conflicts. Note that this skill helps when fighting on
rivers and lakes as well. This does not affect movement rates on water
however.
Missile (***)
-------
Allows an Officer to make a fire arrow attack. Fire arrow attacks are
stronger than regular arrow attacks, and may set a fire in the target square.
This attack cannot be used during Rain, Storm, or Snow weather.
Comments: This skill is great if you are assigned archery units regularly. If
you have an Arbalest it gets even better.
Volley (***)
------
Allows an officer to make a volley attack in battle hitting multiple targets
at long range. All squares adjacent to the target square are hit. Friendly
units within range are hit as well. The firing Officer's unit will not be hit
if it is within range.
Comments: Once again the value of this skill is dependent on how often you
are assigned archery units. Just remember that if one of your own units is in
the line of fire, be sure to weigh the advantages of making a volley attack.
It goes without saying that you should try to hit as many of the enemy as
possible without hitting your own units.
Riot (*)
----
Allows the officer to use the Riot Ploy.
Comments: Riot isn't a very effective Ploy, so you can pass on this one.
Wile (*)
----
Allows the officer to use the Chain, Discord, and Lure Ploys.
Comments: Chain is very useful in battles where there are large bodies of
water. Other than that the rest of the Ploys are only marginally useful.
Rumor (****)
-----
Allows the officer to use the Rumor and Falsify Ploys.
Comments: While Rumor is very powerful, there are some things you should
remember. Officers that leave the field are still available to defend the
city during a siege battle. And Rumor can drive off an Officer with 1,000
Foot that was about to be defeated anyway, instead of driving off an Officer
with 20,000 Calvary. But even despite of this, Rumor is an excellent Ploy to
even out the battlefield.
Chart (*)
-----
Allows the officer to use the Wind, Weather, and Lightning Ploys.
Comments: None of these Ploys are very effective so you can pass on this one.
Flood (*)
-----
Allows the officer to use the Flood Ploy.
Comments: Good for siege battles and not much else.
Rally (**)
-----
Allows the officer to use the Rally Ploy.
Comments: Remember that Rally not only increases your Morale, but also
removes all status effects from your units. If you are losing badly though
this won't help very much.
Jeer (**)
----
Allows the officer to use the Jeer Ploy.
Comments: Jeer isn't too effective unless the enemy Morale was low to begin
with. It can be useful in some close battles though.
Sap (*)
---
Allows the officer to use the Sap Ploy.
Comments: Good for siege battles and not much else.
Mystic (***)
------
Allows the officer to use the Haste, Lightning, Revive, Illusion, Lure, and
Falsify Ploys. This skill cannot be learned.
Comments: This is a very useful skill to have for the Haste and Revive Ploys.
If you're not a Tactician this skill can be useful when patrolling and the
peasants want you to pray for rain. If you have this skill you will be
successful 100% of the time.
Bless (***)
-----
Allows the use of Creatures in battle. The Officer must have the Creature
Item in order to use this. This skill is only given to those chosen by the
Southern and Northern Mystics. The Officer must be in the top ten of the
Heroes Ranking and have at least four units available.
Comments: This skill is more for show than anything else. While having the
ability to use Creatures can definitely turn the tide of battle, you do have
to hunt for them again each time you use them.
Zeal (*****)
----
Increases the amount of AP recovered each month.
Comments: This one is a no-brainer. Get this skill as soon as humanly
possible.
Study (*****)
-----
Increases the effectiveness of the Train and Tutor commands.
Comments: This one is also a no-brainer. Get this skill as soon as humanly
possible.
Doctor (***)
------
Officers with this skill fully recover health when injured in the next month.
They can also heal injured visiting Officers and use the Revive Ploy. This
skill cannot be learned.
Comments: This is a useful skill to have when the plague runs rampant. The
ability to use the Revive Ploy is also invaluable.
Oracle (*)
------
This skill has random effects when invoked on the battlefield. Officers with
this skill can also foresee other Officers who are nearing the end of their
lifespan. This skill cannot be learned.
Comments: It's fun to visit Officers with this skill, but other than that
this skill is definitely more for amusement than anything else.
Critic (*)
------
Officers with this skill will occasionally evaluate visitors, sometimes
increasing their Fame. This skill cannot be learned.
Comments: This skill does nothing for you personally, but it's fun to visit
other Officers with this skill.
Wealth (***)
------
Increases the amount an officer receives for his wages each month. This
officer will also give money to visitors occasionally. This skill cannot be
learned.
Comments: More money is always good. If you have this and the Trade skill you
can rack up an impressive Item collection in record time.
-------------------
V. City Information
-------------------
"Zhuge Liang is always most careful and runs no risks. Those open gates
undoubtedly mean an ambush. If our force enters the city, they will fall
victims to his guile. How can you know? No, our course is to retire."
- Sima Yi to Sima Zhao
Type: There are five types of cities: Academy, City, Metropolis, Port, and
Ranch. Determines availability of skills learnable in the city.
Land: Measure of food production in the city. Determines how much food is
harvested in July.
Comm: Measure of commerce in the city. Determines how much money is collected
for the city in January, April, July, and October. High commerce also
increases the chances of having a merchant visit the city.
Sfty: Measure of city safety. Cities with high safety increase population at
a higher rate. Also attracts merchants to the city. Low safety increases the
success rate of Plots against the city.
Tech: Measure of technical achievement in the city. Determines if certain
Arms can be forged.
Defense: Measure of the city's defensive wall strength. If the Defense of the
city wall is reduced to 0 in a siege, the attackers win the battle.
Merchant: Determines if a merchant is available to purchase food and items in
the city. Otherwise, the Buy command is not available. Some cities always
have a merchant available. You can see merchant activity on the map screen.
Gold: Amount of gold available to the city. Increases every January, April,
July, and October based on the city's Commerce level.
Food: Amount of food available to the city. Increases every July based on the
city's Land level. Troops in the city are also compensated with Food in July.
Pop: The population of the city. Increases based on the city's Safety level.
Troops: The number of troops stationed in the city.
Reserve: The number of conscripts available to draft into units.
Trust: The city's level of trust in the officer. A high Trust makes Domestic
commands more effective. A low trust increases the chances of riot or revolt
in the city.
Product: Each city usually has a product available to manufacture Arms.
Products available are Lumber, Rattan, Leather, Ore, Horse, Sulfur, and
Nitrate. You can check the products of each city on the map screen using the
square button and selecting the Product option.
---------
City List
---------
City Type Product Merchant Land Max Comm Max
---- ---- ------- -------- -------- --------
1. An Ding City Horse x 600 500
2. Bei Hai Academy Nitrate x 600 800
3. Bei Ping Ranch Horse x 700 500
4. Chai Sang Port x x 600 600
5. Chang An Metropolis Ore Always 900 900
6. Chang Sha City x x 700 500
7. Chen Liu City Leather x 800 600
8. Cheng Du Metropolis Nitrate Always 900 800
9. Cheng Yang City Ore x 600 700
10. Gui Yang City Ore x 600 300
11. Han Zhong City Lumber x 600 500
12. He Nei City Lumber x 700 600
13. Hong Nong City Lumber x 400 600
14. Hui Ji Port x x 800 500
15. Ji Academy Horse x 700 700
16. Jian An City Lumber x 500 400
17. Jian Ning City Ore x 600 400
18. Jian Ye Port Ore Always 1000 800
19. Jiang Ling Port Lumber x 800 600
20. Jiang Xia City Ore x 600 600
21. Jiang Zhou City x x 700 500
22. Jiao Zhi City Lumber Always 600 300
23. Jin Yang City Horse x 400 600
24. Ling Ling City Sulfur x 600 300
25. Lu Jiang Port Ore x 600 600
26. Luo Yang Metropolis x Always 800 1000
27. Nan Hai Port Ore x 600 400
28. Nan Pi City Ore Always 700 800
29. Ping Yuan City Leather x 600 500
30. Pu Yang City Lumber x 800 600
31. Qiao Academy Leather x 600 700
32. Ru Nan City Leather x 700 700
33. Shang Dang Ranch Nitrate x 500 600
34. Shang Yong City x x 400 400
35. Shou Chun City x x 800 800
36. Tian Shui Ranch Horse x 500 500
37. Wan City Ore x 700 800
38. Wu Port x x 700 500
39. Wu Du City Ore x 500 500
40. Wu Ling City Lumber x 600 300
41. Wu Wei Ranch Horse x 500 500
42. Xi Ping City Leather x 500 500
43. Xia Pi City Ore Always 900 700
44. Xiang Ping Ranch Ore x 600 800
45. Xiang Yang Academy Leather Always 800 800
46. Xiao Pei City x x 800 600
47. Xin Ye City x x 400 500
48. Xu Chang Metropolis Ore Always 1000 800
49. Ye Metropolis Lumber x 900 800
50. Yong An City Lumber x 500 500
51. Yong Chang City Sulfur x 500 400
52. Yue Ling City Lumber x 500 400
53. Yun Nan City Rattan x 500 400
54. Zi Tong Academy Leather x 600 500
----------
City Types
----------
The following is a list of the types of cities in the game as well as the
skills available to learn in each. Special thanks to gr1mm for posting this
information on the GameFAQs ROTTK7 message board.
The following skills can be learned at any city regardless of type:
WAR - Volley
INT - Rally, Jeer, Sap
POL - Zeal, Study
CHA - Study
Training at cities is more effective if your level of Trust is high.
Type: Academy
Cities: Bei Hai, Ji, Qiao, Xiang Yang, Zi Tong
Exclusive skills: Repair, Rumor, Chart, Invent
Skills available:
WAR - Repair, Volley
INT - Repair, Rumor, Chart, Rally, Jeer, Sap
POL - Invent, Repair, Zeal, Study
CHA - Chart, Study
Type: City
Cities: An Ding, Chang Sha, Chen Liu, Cheng Yang, Gui Yang, Han Zhong, He
Nei, Hong Nong, Jian An, Jian Ning, Jiang Xia, Jiang Zhou, Jiao Zhi, Jin
Yang, Ling Ling Nan Pi, Ping Yuan, Pu Yang, Ru Nan, Shang Yong, Shou Chun,
Wan, Wu Du, Wu Ling, Xi Ping, Xia Pi, Xiao Pei, Xin Ye, Yong An, Yong Chang,
Yue Ling, Yun Nan
Exclusive skills: None
Skills available:
WAR - Volley
INT - Rally, Jeer, Sap
POL - Zeal, Study
CHA - Study
Type: Metropolis
Cities: Chang An, Cheng Du, Luo Yang, Xu Chang, Ye
Exclusive skills: Counter, Reversal, Aid, Scout, Valor, Riot, Wile, Spy
Skills available:
WAR - Counter, Reversal, Aid, Scout, Valor, Volley
INT - Aid, Riot, Wile, Rally, Jeer, Sap
POL - Spy, Aid, Scout, Zeal, Study
CHA - Study
Type: Port
Cities: Chai Sang, Hui Ji, Jian Ye, Jiang Ling, Lu Jiang, Nan Hai, Wu
Exclusive skills: Navy, Missile, Flood
Skills available:
WAR - Navy, Missile, Volley
INT - Flood, Rally, Jeer, Sap
POL - Zeal, Study
CHA - Study
Type: Ranch
Cities: Bei Ping, Shang Dang, Tian Shui, Wu Wei, Xiang Ping
Exclusive skills: Charge, Duel, Dash
Skills available:
WAR - Charge, Duel, Dash, Volley
INT - Rally, Jeer, Sap
POL - Zeal, Study
CHA - Study
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