Samurai Warriors - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Samurai Warriors - Strategy Guide (Page 04).
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** 6. Challenge Mode **
** **
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In Challenge Mode you do the training exercises in New Officer Mode and try to
set the record for them. There are 7 exercises.
Melee- Defeat as many enemies as you can
Musou- Defeat enemies using only the Musou Attack
Combo- Execute the longest combo attack possible
Archery- Defeat oncoming enemies using Ranged Attacks
Deflect- Defeat enemies by deflecting arrows onto them
Burst- Reach the destination point as quickly as possible
Riding- Tear through the racecourse on your steed
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-Tips-
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-Melee-
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Keep hacking and slashing away. Whenever you fill your Musou Gauge and there is
a substantial amount of enemies around, use your Musou. You can refill it
pretty quick and most Strike Ninjas will drop a Hannya so your Life and Musou
will be refilled and you can repeat.
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-Musou-
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Don't waste anytime. After each time you use your Musou almost immediately pick
up another Musou Sake and use it again.
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-Combo-
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If you don't have a weapon where you can get a lot of attacks on at once or are
having difficulty, then use your third charge attack to daze the enemy and
continue attacking while they are dazed for a combo.
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-Archery-
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Early on, after you shoot one of the approaching enemies, aim your bow over to
another spot where an enemy will appear so you'll have an easy time locking
onto them. And later on when multiple enemies start appearing, don't bother
trying to get perfect aim, you'll kill them even if you hit their foot. Just
move the bow around and shoot as soon as an enemy is in the way.
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-Deflect-
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Time your attacks carefully. Block for a while if you need to get a feel for
the speed of the arrows. When your life goes down keep blocking and unleashing
a Musou to hit all oncoming arrows. Be cautious about musketeers as you cannot
deflect bullets.
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-Burst-
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The map for Burst is always the same and it mimics one of the floors on Osaka
Castle. Don't bother fighting any enemies as that wastes time. Just run through
and avoid their attacks. Once you find a suitable route to take, continue with
that same route each time you do this. I myself prefer taking the left and
moving up from there.
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-Riding-
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Jump over the barricades or go around them. When there is a group of enemies in
front of, jump into them, but don't go out of your way to do so. When you get
to the point where you are locked in that area, get off your horse to kill the
enemies if you need to. Be careful of the mines, but they shouldn't pose much
of a problem, but don't get too close to them.
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** 7. New Officer Mode **
** **
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In New Officer Mode you train a created character to use in the other modes.
When you select New Officer Mode you need to choose a slot, a face, and a name
for your officer. If you select an already made officer you will create a new
officer in their place.
You will now do the training exercises from challenge mode to build up your
character's stats. Your health is not restored after each exercise so you will
need to rest which takes up a month of your training. There are also various
events that may occur throughout your training. For most exercises you will
choose to use either a sword, spear, or naginata. Whichever one you use will
boost your skills with it and will also make it your weapon when you are done.
Be aware of Dokkimaru. Sometimes when you rest he will interrupt you and force
you to take part in a random training exercise and your life will not be
replenished.
After the 12 months you will choose a Daimyo Clan to serve. Each Daimyo Clan
requires you to do two more training exercises for them and you will be scored
on how well you do. You need a score of 100 or higher to pass their test. If
you fail, you do not get another chance and have to go through the training all
over again. Each clan has an intermediate and an advanced exercise. The
intermediate is first and easier and the advanced is second and harder. These
are the Daimyo Clans and what exercise they have you do. The first one listed
will be the intermediate one and the second will be the advanced one.
Oda- Melee+Musou
Takeda- Blast+Riding
Uesugi- Riding+Melee
Tokugawa- Deflect+Blast
Date- Musou+Combo
Honganji- Deflect+Musou
Azai- Archery+Deflect
Imagawa- Combo+Archery
Hojo- Blast+Melee
New Officers can be used in all other modes and they have their own story in
Story Mode.
If you have a combined attack and defense of 90 or higher with any weapon by the
fourth month a strike ninja of some sort will challenge you. Defeat him using
your Musou to unlock a new face model for your new officers. There are 4 new
face models.
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** 8. Battle **
** **
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The combat is basically the whole game. So this section will have its
controls, aspects, and tips.
First off, in battle the face in the bottom left corner of the screen is your
character. The blue bar sticking out of it is your Life Meter. When it reaches
0 you are defeated and will result in a Game Over. The bar under it is you
Musou Gauge. When this bar is full you can perform a Musou Attack. These two
will increase with your character's experience. The number in the bottom right
corner is your number of KOs. People will commend you every interval of 50.
In the top right corner is the stage map. The top left corner displays the
amount of life and troop class of an enemy you are fighting.
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-Battle Controls-
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-Movement-
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Move- Left analog stick or directional pad
Move character
Shift Move- L1 button + Left analog stick
Move while always facing forward.
Jump- X button (+ Left analog stick)
Character jumps. Direction can be controlled using the left analog stick.
-Distance depends on how long the X button is pressed.
-You are unable to jump while aiming a ranged weapon.
-Press Triangle to jump while mounted on a steed.
Double Jump- X button during jump
Character jumps again during a jump.
- Only Hanzo and Kunoichi and kind of Okuni, but not listed as a skill for
her, can use the Double Jump.
Evade- R2 button (+ Left analog stick)
Do a somersault to evade an enemy attack. Use left analog stick to control the
direction.
-Cannot be used while mounted on a steed or aiming a ranged weapon.
Mount/Dismount- X button
Mount or dismount a steed. A horse icon appears when mounting is possible.
-If the horse's ability is high it can knock away enemies while running.
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-Attacks-
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Normal Attack- Square button
Attack an enemy. Depending on the character and weapon, 4-8 consecutive
attacks are possible.
Charge Attack- Triangle button
A unique, powerful attack. Its type and effect vary from each character.
-There are many different combos of Charge Attacks.
Jump Attack- Square button while jumping
A jumping attack.
Jump Charge Attack- Triangle button while jumping
A charge attack unleashed when landing from a jump. Can be used on downed
enemies.
Dash Attack- Square button while running.
Attack while dashing forward. The attack and its effect vary from each
character and weapon. Can only be used after running a certain distance.
Ranged Attack- R1 button + Square button/Triangle button
Attack with a long-range weapon. All characters have unlimited arrows. Use the
left analog stick to aim while holding the R1 button then press an attack
button.
-Square button- Light damage, but continuous fire is possible. Length depends
on the weapon.
-Triangle button- Heavy damage, but continuous fire is not possible. Length
depends on the weapon.
Horse Attack- Square button/Triangle button
Attack while mounted on a horse.
-Square button- Attack while mounted.
-Triangle button- The horse stomps on an enemy. If running, the horse performs
a jump attack. You can use this to jump over those spiked fences.
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-Musou Attack-
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When the Musou Gauge is full, a Musou Attack can be performed on foot, while
mounted, or while aiming a ranged attack.
* When 2-player co-op play is used, 2 players cooperate to fill the gauge
together. Once it is full, both can use Musou Attack.
To fill the gauge-
-Player deals damage to enemy
-Enemy deals damage to player
-Player's Life Meter turns red
-O button is held down
-Pick up Musou Sake or Hannya
Musou Attack- O button
Unleash an incredibly powerful attack, unique to each character. You will
continue the attack until the Musou Gauge is depleted. When mounted, the
horse's speed and power increase.
True Musou Attack- O button when Life Meter is red
The ultimate attack. If a character has the "Mastery" skill the True Musou
Attack can be used regardless of your Life Meter. When mounted, the horse's
speed and power increase.
Double Musou Attack- O button under special conditions
A powerful Musou Attack between 2 players. When 2 players are within a certain
distance, and both initiate a Musuo Attack, it becomes a Double Musou Attack.
Can only be used in 2-player co-op mode.
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-Defense-
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Guard- L1 button
Guards against frontal attacks. You will continue to guard as long as the L1
button is held down.
-You can guard against ranged attacks.
-You can guard while mounted on a steed.
-You can move while guarding.
-If the enemy's attack ability is greater than the player's defense abilty,
the enmy might break your guard and cause you to stagger. The same goes if an
enemy is guarding.
Counter- Triangle button while guarding
Counter an enemy attack. While holding down the L1 button, press the Triangle
button just before an enemy lands an attack. If successful, the character will
perform a Counter Attack.
-"Precision" skill increases Counter Attack power.
-"Counter" skill may cause a random Counter Attack.
Deflect- Square/O/Triangle with good timing
Deflect an incoming arrow. If the player's weapon makes contact with an arrow
at the right time, that arrow will deflect back at the enemy. Musket and
Cannon fire cannot be deflected.
Somersault- L1 button while in the air
When a character is knocked in the air by an enemy attack, a somersault may be
possible. If successful, the character will land on his/her feet and be ready
to attack. This does not work with some enemy attacks.
-"Grace" skill causes an automatic somersault.
Disorientation- Repeatedly press L1 and R1 or O/Triangle/Square/X
Some enemy attacks may daze you and you will temporarily be unable to move
or attack. Repeatedly press the aforementioned buttons to recover quicker.
-"Resilience" skill negates this effect.
Deadlocks- Repeatedly press the Square button
When two characters attack each other at the same time or perform a Musou at
the same time a deadlock will occur. Repeatedly press Square to try and win.
If you win, the enemy will stagger and be open for an attack. If you lose, you
will stagger and be open for an attack and also lose your Musou. If you
completely fill the Deadlock Gauge, a Deadlock Bonus Attack will occur.
-"Pressure" skill increase Deadlock Bonus Attack power.
-"Vigor" skill allows Deadlocks to be won easier.
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-Elemental Attacks-
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If your weapon has an elemental effect, Elemental Attacks can be performed.
There are other requirements to perform elemental attacks.
-You must have the appropiate skill for each elemental attack.
-Your Musou Gauge must be full.
There are four different elemental effects.
-Fire- Red- Slowly burns the enemy.
-Ice- Blue- Freezes the enemy giving you a free attack.
-Lightning- Yellow- Greatly damages the enemy.
-Dark- Purple- Enemy is drained of life which is added to you.
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-Battlefields-
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There are three types of battlefields.
Field- The standard battlefield. Where two or three armies meet.
Castle- One or two characters enters an enemy castle alone.
Siege- Starts out as a Field, but then turns into a Castle.
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-More About Castles-
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Castles are a bit harder since only your character enters the castle, you have
no troops with you. Each level is like a maze. You have to find the right way
to get to the exit, indicated by a blue dot on the map.
Each castle level is, however, infested with enemy troops. They have their
gates, but no Reserve Captains so they will keep coming.
Castles also have many traps, like exploding barrels, hidden blades,
barricades, etc. You should be able to avoid them as they have some warning to
them.
You will also rarely find any life recovery items in the castle and you'll
probably only find them when you don't really need them. So don't spend too
much time fighting unles you are skilled or confident you can do well.
You won't have any bodyguards for castle stages.
Castles also have treasures like items or weapons.
The stage castle levels are the same, so try and remember how you reached the
exit for when you replay the level. The Survival Mode castle levels change.
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-Bodyguards-
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During battle you can have up to 4 bodyguards to help you out during Field
stages.
There are 3 different sets of bodyguards to use, 4 guards in each set.
3 sets are already created for you, but you can create your own in the Options
menu.
There are 6 bodyguard classes.
Infantry
Spear
Ninja
Archer
Musket
Lady Ninja
You can name the bodyguard unit and each member name. You can use up to 8
spaces for lettering.
You can change the bodyguard classes, but doing this resets their rank,
experience, class, title, and abilities.
Bodyguards receive experience at the end of each stage, like officers. Their
experience is determined by how many KOs they have and how many survived.
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-Battle Tips-
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There are usually 5 soldiers in each unit. Taking out their leader makes the
rest retreat. For example, in an archer unit, when you take out the head
archer, the others will escape to the nearest gate. This is useful for
clearing armies, but don't bother if you're looking for KOs.
The most annoying thing about fighting an officer is when his/her troops
attack you and he/she charges his/her Musou and gets full life. To avoid this,
either lure the officer away or knock him out of his/her group and attack
him/her alone.
Take out the Reserve Captains. That stops enemy reinforcements from that gate
and makes it your own for reinforcements.
Use your Musou only when there are a substantial amount of people around you
or when in dire need of Life.
Strike Ninjas, Sky Ninjas, Wind Ninjas, and Fire Ninjas are quite annoying as
they can knock you away, take out a chunk of your Life, or interrupt almost
any of your attacks. Get them out of the way before attacking the other
troops.
Don't just go straight for the enemy commander. Defeat the other officers
first for more experience. Also defeat the officers' underling officers before
their commander or else they will retreat.
Unless your character is fast, equip a saddle or mount a steed to travel long
distances quickly.
Castle stages can be annoying at times since you hardly ever find Life and
when you do you probably don't even need it. If you just want to clear the
stage go straight for the exit.
Equip the Lantern, Guiding Doll, and Hachiman Bell to help you in Castle
stages.
Try to get a full Life Meter before defeating the enemy commander in a siege
battle.
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** 9. Skills **
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The skills add extra effects to an officer's abilities or just a new ability.
Right now the skills will only be listed in a skill chart. When you see one of
these, >, That means you need to have the skill before it to get the next one.
You can get each skill 3 times except the ones marked with an asterik, *. After
each stage you clear, you will get a number of skill points relating to your
experience. These skill points are used to learn a skill. Once an officer's
experience is maxed out, 999999, you cannot get any more skill points to get
more skills. However, you can reset you character's stats and everything from
the Options menu and start over to try for better skill development.
I suggest you get Mastery and Parry for each character.
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-A. Yukimura Sanada-
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Might-
Frenzy- Reach- *Guts-
Attack may double > Attack range increases. > No staggering after recieving
when near death. ranged attacks.
Vitality- *Resist-
Life Max increases > No staggering after
easier. recieving enemy attacks.
Rage- Precision-
Musou Gauge fills > Counter Attack power
up faster. increases.
Vigor- Pressure-
Deadlocks can be > Deadlock Bonus Attack
won easier. power increases.
Prowess-
Drive- Potence- *Mastery-
Charge Attack > Musou Attack power > True Musou Attack is always
power increases. increases. available.
Cavalier- *Parry-
Mounted Attack > Automatic guarding
power increases. during movement.
*Pierce-
Ranged attacks
pierce enemies.
Acclaim- Rally-
Better EXP and > Assisting an ally
Ratings after increases ally's morale.
clearing a stage.
Guard-
Fortitude- *Block-
Defense may double > Guard cannot be broken.
when near death.
Counter- *Grace-
Counter Attack may > Automatic somersault.
occur randomly.
Focus- Celerity- *Resilience-
Musou Max > Speed may increase > No disorientation
increases easier. when near death. after any attack.
Fitness- Discern-
Healing items > Better items can
have more effect. be found.
Element-
Kesa-Giri- Ward- Element Shot-
Square, Square, Resistance to enemy Elemental effect added
Square,Square elemental attacks. to Ranged Attacks.
Blast- Torrent- Down-Slash-
Square, Triangle Square, Triangle Square, Triangle,
Triangle Triangle, Triangle
Shock- Vanquish- Blazon-
Square, Square Square, Square, Square, Square, Triangle,
Triangle Triangle, Triangle Triangle, Triangle
Domino-
Square, Square,
Square, Triangle
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-B. Hanzo Hattori-
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2x Jump-
Jump again in
mid-air.
Might-
Rage- *Guts
Musou Gauge fills > No stagering after
up faster. recieving Ranged Attacks.
Vitality- *Resist
Life Max > No staggering after
increases easier. recieving enemy attacks.
Frenzy- Reach- *Precision-
Attack may double > Attack range increases. > Counter Attack power
when near death. increases.
Vigor- Pressure-
Deadlocks can be > Deadlock Bonus Attack
won easier. power increases.
Prowess-
Acclaim- *Mastery
Better EXP and > True Musou Attack is
Ratings after always available.
clearing stage.
Potence- *Parry-
Musou Attack > Automatic guarding
power increases. during movement.
Cavalier- *Pierce-
Mounted Attack > Ranged Attacks pierce
power increases. enemies.
Drive- Rally-
Charge Attack > Assisting an ally increases
power increases. ally's morale.
Guard-
Fitness- *Block-
Healing items > Guard cannot be
have more effect. broken.
Discern- Celerity- *Grace
Better items can > Speed may increase > Automatic somersault.
be found. when near death.
Focus- *Resilience-
Musou Max > No disorientation after
increases easier. any attack.
Counter- Fortitude-
Counter Attack may > Defense may double
occur randomly. when near death.
Element-
Kesa-Giri- Ward- Element Shot-
Square, Square, Resistance to enemy Elemental effect added
Square,Square elemental attacks. to Ranged Attacks.
Blast- Down-Slash- Rampage-
Square, Triangle Square, Triangle, Square, Triangle,
Triangle Triangle, Triangle
Shock- Swing- Ninjitsu-
Square, Square, Square, Square, Square, Square, Triangle,
Triangle Triangle, Triangle Triangle, Triangle
Domino-
Square, Square,
Square, Triangle
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-C. Oichi-
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Might-
Reach- *Guts-
Attack range > No staggering after
increases. recieving Ranged Attacks.
Vitality- Frenzy- *Resist-
Life Max > Attacks may double > No staggering after
increases easier. when near death. recieving enemy attacks.
Rage- *Precision-
Musou Gauge fills > Counter Attack
up faster. power increases.
Vigor- Pressure
Deadlocks can be > Deadlock Bonus Attack
won easier. power increases.
Prowess-
Drive- *Mastery-
Charge Attack > True Musou Attack is
power increases. always available.
Acclaim- *Parry-
Better EXP and > Automatic guarding
Ratings after during movement.
clearing stage.
Rally- *Pierce-
Assisting an ally > Ranged Attacks
increases ally's morale. pierce enemies.
Potence- Cavalier-
Musou Attack > Mounted Attack
power increases. power increases.
Guard-
Counter- *Block-
Counter Attack may > Guard cannot be
occur randomly. broken.
Discern- *Grace-
Better items can > Automatic somersault.
be found.
Fitness- Celerity- *Resilience-
Healing items have > Speed may increase > No disorientation
more effect. when near death. after any attack.
Fortitude- Focus-
Defense may double > Musou Max increases
when near death. easier.
Element-
Kesa-Giri- Ward- Element Shot-
Square, Square, Resistance to enemy Elemental effect added
Square,Square elemental attacks. to Ranged Attacks.
Blast- Domino- Blazon-
Square, Triangle Square, Triangle, Square, Triangle,
Triangle Triangle, Triangle
Shock- Domino- Flurry-
Square, Square, Square, Square, Square, Square, Triangle,
Triangle Triangle, Triangle Triangle, Triangle
Domino-
Square, Square,
Square, Triangle
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-D. Kenshin Uesugi-
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Might-
Frenzy- Reach- *Guts-
Attack may double > Attack range > No staggering after
when near death. increase. recieving Ranged Attacks.
Vitality- *Resist-
Life Max > No staggering after
increase easier. recieving enemy attacks.
Rage- *Precision-
Musou Gauge fills > Counter Attack
up faster. power increases.
Vigor- Pressure-
Deadlocks can be > Deadlock Bonus Attack
won easier. power increases.
Prowess-
Potence- *Mastery-
Musou Attack > True Musou Attack is
power increases. always available.
Cavalier- *Parry-
Mounted Attack > Atumatic guard
power increases. during movement.
Rally- *Pierce-
Assisting an ally > Ranged Attacks
increases ally's morale. pierce enemies.
Drive- Acclaim-
Charge Attack > Better EXP and Ratings
power increases. after clearing stage.
Guard-
Fortitude- *Block-
Defense may double > Guard cannot
when near death. be broken.
Celerity- *Grace-
Speed may increase > Automatic somersault.
when near death.
Focus- Counter- *Resilience-
Musou Max > Counter Attack may > No disorientation
increases easier. ocurr randomly. after any attack.
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