Rogue Ops - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Rogue Ops - Strategy Guide (Page 03).
At the top of the second set of stairs is a guard to kill. Ease out from the corner, and kill him before he sees you. Continue past him, and halfway up the next set of stairs, is another HEALTH KIT. Wait to get it, until you kill the guard at the top to your left. Now get the health kit. Go to the closest corner of the doorway on the right, and kill the crouching guard just inside on the left, then turn around, and search the guard behind you for another HEALTH KIT. There's another guard to the right of the doorway and further back. Check your time. If you have only about 15 seconds, and a few health kits left, let him shoot you when you head for the rope. Now look up, and notice the rope dangling from the very quiet helicopter which is above the nose cone of the missile. This is your ride home. Run around to the left of the doorway, behind where the crouching guard was, and you'll see a narrow ledge that goes around the wall, and will take you to the dangling rope. When you get to it, move the camera, until the icon turns green, then press Action to get a cut scene where you make your escape and end this mission. Xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx This is the long route, if you miss killing the guard behind the glass wall, and he runs and locks himself in the little room. Go back to where there were doors to the right and straight ahead at the top of the ramp. Go thru the automatic door that is straight ahead from the top of the ramp. In the hallway, are red lasers that you can't see unless you step into the dark part of the hallway. Stay at the corner of the hallway, on the light colored part of the floor. Look up on the left wall, to spot the Green Activation Icon. Jump up to the overhead bar, and handwalk past the red lasers. Drop down, and headshot the guard with his back to you. Move around to the left, and you will see two ceiling cameras and the lights in the room will turn off and on repeatedly. Another guard will put in an appearance, coming from behind you. Pick up one of the guards, and when it's dark move ahead, keeping the cameras on your right, and circle around them. Head towards the HEALTH KIT in the corner ahead, making a detour down the left passage, to get SEVERAL PICKUP ITEMS. Get the health kit. Lay the guard across the red vertical lasers, and step thru to the auto door. There are a lot of guards ahead, so the best tactic is hit and run back to hide somewhere where they will give up the chase. Then go back and take out another, until they're all gone. Oh, by the way, they will come thru the automatic door in pursuit of you. Head thru the automatic doors, and crouch down behind the crates. On the other side of them, are three guards, one is patrolling back and forth, and the other one is posing for you, and the third one is standing back out of sight. Proceed forward cautiously, and when you get to the red star on the wall on the right, look a little bit past that, to see a camera with a green flashing light. Move behind the crates near the camera, and stand up under the camera. Ahead, you can see a guard standing. When the camera turns to the right, move to the dark alcove across from the red star on the left wall, to be on the same side as the next set of three crates. Check the camera's field of vision on your map, then when it's safe, move up to the glass window on the left. Your contact will tell you that the boiler room is too heavily guarded, and to try and find another way. There is a machine gun turret on the ceiling in the Boiler Room. If there was a way to disable it, then I must have missed it. Step inside the automatic doors, and look on the left wall to see a button to press. This button shuts off some lasers beneath the walkway floor. Go press it, then quickly turn around, and while trying to outrun the turret's bullets, run around the walkway going counter clockwise, until you come to an opening in the fence. Jump down, crouch, and move beneath the red pipes. Jump down to the floor below, and kill the guy that locked himself in this little room for making you have to go the long way around. @@@@@@@@@@@@@@@@@ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx LEVEL 4 MAGYAR CLUB: There are three guards in the next room, one on each side of the doorway, and a third one walking back and forth down the middle of the floor. At the start of this level, go down the three steps, and go to the right. The tall wooden box that says 'export only' on the back, is a hidey hole box that you can hide in or use as a Dead Guard Storage Facility. By the end of the long brown table, crouch down and aim your sniper rifle thru the doorway to the far end. Wait until the patrolling guard is either going to the right or left, then put a bullet in his head. Now holster your weapon, and go over to the piano, and let Nikki entertain you. As soon as you regain control, run back BEHIND the hidey hole, crouch down and arm your pistol. Now target the area at the end of the table. One of the guards that was standing by the door will come looking for you. Watch your map, so that you can see when the guard is coming. When he starts to walk around the end of the long table, walking away from you, kill him. Shortly thereafter, the other guard will come to check on his buddy. I would suggest that you come out from behind the hidey hole, and kill him before he sees his dead buddy. Honor his head with a new hole also. Search them all, and then continue on about your business. Move to the far end of the second room, and turn right at the corner. There's a hidey hole ahead on the left and above and to the right of it, is a vent for you to jump up into. At the last turn before the vent exit, check the map for the guard in the room below. Then carefully open the vent exit, and shoot the guard patrolling below, before he can sound the alarm. There is a door to the right of the vent exit, and besides the red/green door switch, is a little table, with EXTRA POWER SUPPLYS FOR THE FLYCAM, on it. Be sure you grab that, or else! The door ahead, is the kitchen, head into there, and stop on the other side of the door. Move forward slowly, while watching your map, to activate two guards in here. Then move back out to the room where you shot the first guard. Even though the alarm hasn't been sounded, they will still be looking for you, but will stay in the kitchen. It's like their clairvoyant or something. Check your map for when they are separated. One will say, "I'll check in here." And will go and check the area to the left. Approach the kitchen doors from the side to open them. Shoot the one on the right, and then go kill the one on the left, before he can sound the alarm. Follow the left path to get a HEALTH KIT. Now exit the kitchen, and go into the room on the right. Just inside the doorway, is a small waist high rectangular table on your right. Move it across the threshold of the doorway that you just came thru. Vargas's gun is behind the yellow force field in the middle of the room. Move around the outside perimeter of the force field till you get to the room that is straight across from where you came in. On the wall above the rifles, is a hole for your FLYCAM to go thru. Bring it to the front of your inventory using the Device Select Buttons. Stand a little ways back from the wall, and press the Activate Button and fly it into the hole. Slowly maneuver thru the curving tunnel. Bumping it into the sides of the tunnel, will drain it of power faster. If you get static on the screen and the fly cam turns red, that means that it has gone Kaput on you. If you don't have any extra power cells for it, meander on back to where you dropped down out of the vent, and on the table by the door, is the power supply for your fly cam. That is if you didn't get it before. Inside the fly cam tunnel, and at the first set of laser traps, the lasers come from both sides, cross the middle, and then move back. The lasers in the first slot on the left moves to the center and back, followed by the lasers in the second slot moving to the center and back. Aim the fly cam at the red dot ahead. Then they all recede back and this is the time to move the fly cam straight thru. Follow another tunnel. On the second laser trap, a single laser block sits on the left for a while, then moves down a long tunnel to the right. Follow behind it, and turn in to the left just before it stops at the end. Follow this tunnel to the end, and fly the cam into the green and red area at the end, so Cody can hack into the Security System, and remove the yellow force field. Move into where the force field was, and get Vargas's empty gold gun. Which just happens to be booby-trapped. A short fuse timer appears on the screen. Immediately run forward, and do a running dive roll thru the doorway, before those red lasers slice and dice you. The lasers will destroy the table that you put across the threshold, allowing the concrete door to slam down. You'll get a GREEN FLAG CHECKPOINT/GAME SAVE PLACE, if you make it out. There will be a couple of guards that will appear when you start to move around. So it's best that you go gunnin' for them, so they don't pop up at the wrong time. You start outside the room where you got Varga's Gun. So arm your pistol, and head into the kitchen. On the left, behind the counter, another guard will just suddenly appear, so take him out quick. Continue on around to the left, and get the HEALTH KIT if you didn't get it before. Or maybe the game put another one there. Now come back out of the here, and go around to the right side of the kitchen. Stand in the meat locker, until your body temperature lowers- as indicated by the blue thermometer bulb on the right side of your map screen turning blue. Now make a mad dash out of the kitchen, and exit thru the door on the left with the green/red button besides it. Keep running to the left, and run THRU the next two rooms and then stop. If you had of come thru the last room sporting 98.6F, you would have been trapped by force fields across both doors, and a machine gun turret in the ceiling would have mowed you down. In the next room up on the right wall, is a camera that you can shoot out. So when it is pointing away, walk in to the right, and stand up under it. Now aim up and shoot it. Now you're safe from the turret. Now walk thru the automatic doors on the right side, and hook a sharp right, and stand between this and the next doorway on your left. Cody will tell you that you need to locate the Security System DVD-ROM Disc, so no one will know that you've been here. Turn around and survey the room. Notice the picture of the sail boat. Also notice the Fly cam hole above it. Remember this spot, because you'll be back here later. Now turn back around, and face the other room. There's are patrolling guards that walks in the connecting rooms ahead. There is also a camera in the next room up on the wall to the right, and it faces left. Above that camera, is a balcony with a guard walking on it. You need to locate him on your map. When the guard in the next room leaves and the guard on the balcony is walking away from you and the camera is turned to the right, move to the left, and take the camera out. Then move back into the corner. Now keep an eye on both the balcony guard, and the guard that comes into the next room. When both guards are walking away from you again, move left a little and take out the one in the next room. Now move into the next room to the bookcase ahead, and turn right. Look up, and shoot the balcony guard when he walks by. Now move back to the end of this bookcase, by the crate. Holster your weapon, and check the position of the camera in the main library. When it goes to the right, run up under it. Now kill the camera. Go up the stairs, and turn left. Stop before the end, cause there might be a guard around the corner. If so, kill him before he sees you. Now enter the Computer Room. On the last desk, is the Security DVD Disc for you to get. There is a fly cam access port on the wall. Send the fly cam into the little access hole, straight ahead, and it will disrupt power to the two cameras downstairs in the library. As you exit the computer room, you'll get a GREEN FLAG CHECKPOINT/GAME SAVE PLACE. Go right, down and up the stairs, and jump up into the vent. Below the other end of this vent, is a guard, maybe two, to take out. If possible, wait until they go downstairs, where you can get a better shot at them. Drop down out of the vent, and go down the stairs. At the bottom of the stairs, hook a Uuey to the right, and go to the desk. Inside, you will find the HANDWRITING SAMPLE. Return back thru the vent. Go all the way back down stairs, and then to the left. Two paths here that you can take. To the right, is the camera that couldn't be shot, but has now been disabled, since you were in the computer room. It was guarding a false bookcase-which required you to find a Green Icon somewhere on it, so that it would raise and expose a concealed door to the little room where you got the handwriting sample from the desk. There is no longer any need to go there, so go to the left, then right, and you'll be facing that sailboat painting that I told you to remember. As usual, the fly cam access tunnels are booby trapped with moving lasers which you have to avoid while trying to find the next connecting tunnel. Enter the access port, and stop the FLYCAM just before you get to the lasers. It will start from the right, and move to the left. Follow behind it, and go right into the next tunnel. Move forward a ways until you see the next set of lasers. Watch their movement pattern. When they move to the left and right, move the fly cam straight ahead, and bump it into the control panel at the end, which will raise the painting of the white building by the water, which is in the room to your left. Go into the room to your left, and go to the safe that was under the painting of the building by the water, and press Action to access a direction button puzzle lock. Mimic the directional symbols that appear on the screen with the timer. If you mess up, just keep pressing buttons before the timer runs out. And you should still unlock it. Go back to the fly cam room, and enter the door on the right, and before you do anything else, move the two podiums so they cover the floor vents in both rooms. Check between and on all the shelves in both rooms, for pickups. There is a POWER CELL FOR THE FLYCAM on the shelf to the right, as you enter the door. Now bring the fly cam up to the top of your inventory, so you can start to use it quickly. The AMMO FOR VARGAS' S GUN, is on the shelf in the right corner of the second room, but pick this up last. Move over to where Vargas's Ammo is, and notice the fly cam access port in the right corner, behind the box. As soon as you grab the Ammo for Vargas's gun, and head back out the room, a guard comes in the previous room, and activates the red alarm button on the wall to the left of where you entered. The doors will seal, and poison gas will blow into the rooms. So be sure that you've move both podiums over their respective vents, made all the pickup in both rooms, and most importantly have your fly cam ready to equip as soon as the cut scene ends. Now run over to the right corner of the far wall in the second room, and send your fly cam into the access tunnel near the floor. A ways down this tunnel are four sets of moving lasers. The 1st set will move to each side, and blink on and off a few time. When they start to blinking, quickly move the fly cam straight ahead. This will take you to the connector tunnel with more lasers. The 2nd set of lasers move towards the center of the tunnel, and then back away. When they start to back away, move straight ahead. At the 3rd set of lasers, when they move to the right, follow them and move into the next tunnel on the left. At the 4th set of lasers, you need to go straight thru when they part, and fly the fly cam straight into the broken wires where the green and red glow is. Cody will take control, and disable the poison gas, and open the exit door. When you exit this room, you'll get a GREEN FLAG CHECKPOINT/GAME SAVE PLACE. You start out outside the room where you were being gassed. It seems that there are three guards looking for you. Head forward thru the rooms, until you see a guard actually running towards your position on the map from the right. Now turn around and run back to the gas room, and watch for him to run past the gas room. Wait a while, and hopefully, all the red guard icons will disappear off your map. Now come out and proceed forward back towards where you started this level, keeping an eye on your map for any guards that will just suddenly appear. At the end of the last hallway, Cody will tell you that the forger has been captured, and that you must kill the guards stealthily before they kill him. When you get to the end of the long hall, the game will reload, and you'll be outside the room where three guards and the forger are. Ease right so you can see the guard to the right of the doorway. You'll need to sneak up behind each of the three guards, and kill them stealthily. When the second guard on your left, starts walking away from you, and the guard to your right is standing with his back to you, walk stealthily up behind the first guard, and kill him with your hands. Now crouch down, and turn left, besides the brown box. When the second guard turns around and heads back to your right, follow him and stay to his left side. Press Action, and quickly mimic the on screen directions to kill him. Now crouch down and turn right, so that you are directly behind the third guard. Crouch walk up behind him, and when the Green Icon comes on, stand and mimic the on screen directions. Then the forger will copy Vargas's handwriting, and the game will load, and you'll be in pursuit of Vargas. During another cut scene Cody will access a secret location where Varga is, and you'll appear at the entrance of it. Cody will tell you to use Varga's gun(it will be the Gold Gun in your inventory) to kill five of the guards and save the last bullet for Varga. Also any guards that you kill with your own gun instead of Vargas's gun-their bodies must be hidden in the dead guard storage facilities. Also go for head shots. Crouch walk and arm Vargas's pistol. There's a storage facility for bodies on your right. Proceed to the left, checking your map for guard locations as you go. Stay back in the dark area, and guard #1 will walk by on the other side of the fence. As long as you have the green targeting icon, you can shoot thru the fence. Shoot him in the head before he gets too far down the path. Now do a u-turn at the opening in the fence, and go around to where he was walking, and stop before the next corner. Directly overhead, is a bridge where guard #2 keeps coming to the rail and saying "Ahhhh, beautiful night." Arm Varga's gun, and have Nikki do a wall hug near the corner. When he walks to this side of the bridge, use the Camera Button to place the Red Reticle on his head, and leave it there. Now let him leave, and come back. When he stops, the reticle should turn green. When it does, press the View Button, so Nikki swings around the corner, then quickly press the Shoot button, to kill him. Move under the first bridge, and just past the brown crates, but not past the corner wall on the right. Move to the wall on your right and do another wall hug. Guard #3 is up on the second bridge. When he stops on this side, place the Red Reticle on his head. Let him go and come again. When he does, swing around and kill him. As you move up under this second bridge, there's a dead guard storage facility on the other side of the boxes. Move forward into the opening on the left, and around the boxes. At the bottom of the second set of steps, is guard #4 standing by the wall to the left, but he will leave after a while and walk forward. Then he'll come back and go down some steps that you can't see yet. Track his movements on the map. Crouchwalk down the steps leading with your right side, towards the first landing. When you have your shot lined up, fire away. At the bottom of the second set of steps, go down the third set of steps to the left, and get the HEALTH KIT, & AMMO from the storage room. Now come back out, and go into where Varga's getaway car is. There's another guard storage facility, next to the car. Go into the opening in front of the car, pass another guard storage facility, and climb the ladder, to reach another GREEN FLAG CHECKPOINT/GAME SAVE PLACE. The 5th and final guard is in here to the left. Stay in the room where the ladder is, and let him come into the room ahead. Take him out so you can go kill Vargas. Move thru the doors, and go around to the left, then up a small set of stairs and straight ahead to the far right. There's an opening in the fence to get you onto the roof. Stand on the glass to fall thru, and a cut scene will play, where Nikki's promises not to kill Varga. He then gives her some helpful information, after which she says she lied, and kills him anyway. That finishes this mission. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx LEVEL 5 STAUFFER PRIVABANK: You are given the crossbow with poison tipped insta-kill arrows that leave no tell-tale bloodstains. Move forward, and crouch under the fence, and stay crouched, then look up to see the two blue laser sensors running across the ladder on the right. Move to the ladder, and get a GREEN FLAG CHECKPOINT/SAVE GAME PLACE. Notice that the laser sensor beams are wide, but very flat. Move up as close as you safely can, then when the beam clears the ladder, going to the left, move up near the next beam. Rinse and repeat. At the top, as soon as you regain control from the cut scene, quickly move to the left. The guard that came out of the door, will go over to the rail, and stand. Then he will begin to walk a patrol, of only a few steps, back and forth. Kill him however you like. Crouch up under the door, and move to the crates ahead. Move up under the desk to get some AMMO. The other guard isn't coming to you, so you'll have to go to him for the kill. As you move towards him, you'll get another GREEN FLAG CHECKPOINT/SAVE GAME PLACE. After the kill, move forward. Look up on the left wall up under the alarm air horn, to spot a vent that you can climb into. Near the end, on the left will be a vent window that you can open and look thru to see into the room you just came thru. Use the control at the middle top to open the shutters. There doesn't seem to be anything else that can be done from this vent, so come back out and drop down to the floor. Move under the turret above the doorway. Put on your VISORS to see the invisible sensors ahead. The first set is horizontal, and the next set are both vertical and horizontal together. Near both ends of this sensor protected area, is a X-shaped place up above that Nikki can jump up to if she accidentally touches one of the sensor beams, and causes the turrets to open fire. Just look up and spot the green icon, then press Action to make Nikki lay flat against the ceiling. When the turrets stop firing, and the doors raise, press Action again to make Nikki drop down to the floor again. Crouchwalk past the first set of sensors, and then notice that the gap between the second and third vertical sensor beams is wider than the other gaps. Also notice, that there is a line on the floor, that runs right down the middle of the space between those two vertical beams. Crouch down, and place Nikki on that line, with the camera above her head. As long as you don't veer off that line, you'll make it thru without setting off the alarms. Keep going to the big light gray automatic doors. At the bottom of the steps, climb the ladder on the right, and enter the vent. This will take you to a low room, with four fans on the wall, and a BATTERY & HEALTH KIT, in the opposite corners. Retrace your steps, thru the vent, and down the ladder. To the left of the ladder, is an access port for you to upload your DDC when you find it. Now approach the large gray automatic double doors. There are two guards in the room behind the double doors. One is on the left side of the room, and the other one is on the right. Check your map. Approach the doors, without opening them, the guard on the left just keeps circling some computer terminals. When he is between the terminals and the wall, move forward to open the door, and shuriken him in the back of the head. There's a dead guard storage facility straight ahead. Now check your map, for the movements of the second guard. He comes from the right side of the room, to the middle, then turns and goes back. While he's heading back, sneak into the room, and go between the wall and the computer terminals on the left, right where you killed the first guard. Do a wall hug on the computers, and move to the left side of the screen. When the second guard heads for the other side of the room, place the reticule on him, then swing around and put him down. Search both guards, to get the Red Keycards. Check the desk drawer on the other side for a HEALTH KIT. Around to the right, there's another dead guard storage facility, and another HEALTH KIT & AMMO. There's a third dead guard storage facility in this room. Check the low file cabinet under the opening in the wall near the other doors. This is where you will get the DDC Vault codes. Check your Items File to see that E. Stauffer's retrieval cipher is 1103. Now proceed to the top of the stairs, and stop. There's a camera ahead, and a guard to the right. If you check your map, you'll notice that the guard is out of the camera's cone of vision most of the time. So wait until he's out of camera range, then strafe left, and stand anywhere behind the camera, to put his lights out. Now go and stand under the camera. When it's pointing to the left, run forward to the vault, and use the RED KEYCARD on the card reader to open it. The front of the vault isn't in the camera's field of vision. The bars on both sides will open. Enter the vault around either side, and type in the code 1103, which is in your objectives file. This will cause the black compartment in front of the key pad to open. Move to it, and get the DDC. Cody tells you to take it to the upstream port, which is to the left of the ladder by the bottom of the steps. Retrace your path, avoiding the camera in front of the vault. Upload the DDC, and Cody tells you that there are $60,000,000, in six bearer bonds upstairs that you have to get. The guard that was in the locked room, notices your upload, and comes out to investigate. Turn around, and kill him as he comes out the door. Search him, and get the BLUE KEYCARD from him. Now head into the room that he came out of, and enter the low vent next to the desk. This will take you to a room with a HEALTH KIT, & AMMO. Get them, then return thru the vent, and press the button on the wall next to the desk. Now head upstairs going behind the camera, and straight ahead to the now opened doors. You'll net a GREEN FLAG CHECKPOINT/SAVE GAME PLACE. From your start position, the doors ahead, and the ones to the rec room with the guard playing a video game, won't open yet. So go thru the door on the left, with the green light above it. There are some stairs going down, and a low vent on the right. The vent is blocked by a fan, and goes nowhere. So head downstairs. There's a hidey hole, and a red switch on the wall. Throw the switch. This will cause the power to go out in the rec room. Disrupting the guard's game. He'll leave the room and come down the stairs, so draw your weapon, and head into your hidey hole. He will come down and credit the thrown switch to a power surge, and flip it back on, and head back up the stairs. Before he reaches the top of the stairs, step out, and pelt him with Shuriken. Now head up the stairs and into the rec room. Get the HEALTH KIT next to the Smash It Up Game. There's a hidey hole to the left of the door. And straight ahead from the door, is a Red Button on the wall to push. This will cause the other doors that are next to this room, to open. Go thru them. This leads to some stairs going up. The low vent ahead to the left, goes nowhere. These vents that go nowhere, are probably there as places to hide. At first, both guards will come down to the bottom of the stairs, so hide under them. After they go back to the top, one will come back down to the bottom by himself. Plug him when he gets there, then go over and move his body out of sight. Wait a while, and the other one will come down also for another easy kill. On the second and fourth landings, there are two more go nowhere vents. Keep heading up. The door at the top, is locked, but there's a vent next to the door up on the wall. Hop up, and head thru. The game will load, and you are now on the other side of the locked door, in a hallway. Cody tells you that the main vault, is upstairs. When you head to the stairs ahead, you'll get a GREEN FLAG CHECKPOINT/GAME SAVE PLACE. Proceed up the stairs in a crouch, and stand behind the square brown column and when guard #4 goes past, crouch walk and follow him. As you start to follow him, notice the force field on your left. You'll be back here, as soon as you disable it. Pick his pocket, to get the GREEN KEYCARD. Continue on around the outer edge of the room, and go to the door with the card reader. Use the keycard, to enter. You are now in the offices. You're at a GREEN FLAG CHECKPOINT/GAME SAVE PLACE. Stand up, and go past the door with the keypad, and into the first office. Check all the desks and file cabinets for goodies. There's a BATTERY in the first desk on your left. The low file cabinet with the blue bag on top has AMMO. The file cabinet with the fan on top, has zilch. The file cabinet next to the copier has a HEALTH KIT. The nearby desk has a PROJECTOR SLIDE. Now move into the back office. The desk on the right with the slide projector on it, has something that I still haven't been able to figure out yet. Logically, it's got to be some kind of AMMO for one of your weapons, or something to make one of your devices work. The file cabinet against the back wall, next to the blue bag, has a BATTERY in it. The other file cabinet next to the plant, has another HEALTH KIT, in it. The desk with the blowing fan on it has a third HEALTH KIT. Now move back to the desk with the slide projector on it, and move around the slide projector, until you get the Green Icon. Press Action, and the Security Locks Code-4912-will be displayed on the wall. Now go back behind the desk with the blowing fan on it, and press the Red Button on the wall. This will shut off the force field that you passed when you were picking the guards pocket. Now return back thru the offices, and go to the door that you passed with the keypad on it, and enter the code(4912) that you just got. This will let you into the cashier's booth. Crouchwalk past the blue chairs, and go to the low file cabinet at the end, and get a BATTERY. Now come back past the printer, and press the Red Button on the wall. This will open a door upstairs, directly over the offices. Exit the cashier's booth, and go right, and crouchwalk out the door, and stop. Check where guard #4 is, then proceed towards the stairs ahead. Then go back around the room going counter clockwise around the outer perimeter, because there's a guard on the floor above, that can look down and see you. Enter where the force field was that I told you to take note of, and use your keycard on the door on the left, which is the janitor's room. Climb the ladder in here, and go thru the vent. Turn right, and ahead at the end are some shutters, which you'll be using in a little while. For now, go down the connector vent to the right, and at the end, go either left or right. The two paths lead to two washrooms. Drop down in either one, and stand in the doorway, so that you can see guard #1 patrolling. When he goes to the left, move down the hall, and go to the right, before he turns back around and sees you. Be aware that there are more guards on the other side of the walkway, so avoid them seeing you also. Go thru the door, which you opened by pressing the Red Button while in the cashier's booth. You'll get a GREEN FLAG CHECKPOINT/SAVE GAME PLACE. As you approach the brown doors on the left, you'll hear Serena talking with Stauffer. Check where guard #1 is, then when he's walking away from you, follow him, and cut down the hallway to the left. Re-enter one of the washrooms, and jump up to the vent, and this time proceed to the shutters on the right. To open the shutters, just look at them in various places, until you get the Green Icon, then press Action. Look down and directly across from you, into the window. Stauffer will walk up to it and stand. Use your RETINA SCANNER, to scan his eyes, and get the eye code. Now return to one of the washrooms, and stand in the doorway again, to check the whereabouts of guard #1. When he goes past the hallway to the left, move forward, and go to the right. There may be an additional guard on the right. If so, just keep going thru the doors. They won't follow you in. Crouchwalk past the brown doors on the left where Stauffer is, and continue on around the hallway, and stop before the end of the hallway wall. There are sensors on the left and right. On the left path, there's always a sensor on, on the bottom. The right side looks like a better choice, BUT, there's a camera/turret combo just past the lasers on the right. When the camera starts to turn back to the right, and all the lasers on the right are off, run past, and stand under the camera. When the camera turns to the left, go down the steps turn left then right, to be at the vault door. If you tripped the sensors, and the machine gun starts firing, just keep going, until you are out of range. Look at the lock mechanism, and it will give you a green icon, because you've scanned Stauffer's eyes. Press Action, to open the vault door. Move forward around the corner, to get a GREEN FLAG CHECKPOINT/SAVE GAME PLACE. Notice the flying drones with the headlights. Those are flying machine guns-the turrets have been upgraded. There are also guards walking around on the various levels. Use your crossbow on the guards and avoid the flying drones. Try to listen for the motors of the flying drones as they approach, they'll get louder and louder. Straight ahead of you is the elevator that you'll have to go down shortly. Before entering this area, crouch a little before the two carts on the left, and when the drone passes, take out the guard walking on the left. Then when the drone that is coming down the hall that is closest to you and turn towards the center of the area, run left, then turn right down the hall, and go beyond this drones route and stand behind the wall. At the bottom of the steps wait until the next drone flies by before going up. There's a guard walking around up here. Kill him quick, and duck into the doors on the right. There's AMMO, A HEALTH KIT, & a WHA' CHA' MA JIGGER, in the file cabinet. Listen for the drone, then exit the room and stand behind the column. There's a turret on the ceiling ahead. If a flying drone start firing on you, run back into the room, to cancel the alarm. You need to drop down the shaft, with out touching any of the blue beams. If you do, that will cause some circular red lasers to come on at the bottom. If you touch any of the circular red lasers, they will take a significant chunk of your health-as in just enough to make you very dead. Notice nearby the turret, is a Grapple Point. When the flying turrets goes past you, run forward, and stop at the yellow and black striped line. Grapple and hang from the rope. There are three blue sensors, going from side to side beneath you. If you touch any of them, red lasers will appear at the bottom, and tear you to shreds, but you already know that, don't you?. Also the flying turrets probably will have spotted you by now, and will be shooting at you also. Hang above each blue laser, and when it passes under you and moves to one side, press Backwards to drop below it, then quickly release Backwards, so Nikki will stop. If you get past all three, without touching any, the red lasers will NOT come on. At the bottom, the contraption in front of you, is your ride back up. So for the time being, move around it, and go forward. You'll reach a GREEN FLAG CHECKPOINT/GAME SAVE PLACE. Stop before the circular red lasers, and notice the gap in the line where one is missing. There are three sections, the middle of the floor, and then three more sections that you have to get past. Each section moves in the opposite direction of the next one to it. Move as close as you can without touching them. First of all, place the camera over Nikki's head, so that you are looking down on her. Then starting from the large gap between the beams, start counting, and then step thru. In the 1st section, there are 6 or 7 beams, then a gap. In the 2nd section, there are 11 beams, then a gap. In the 3rd section, there are 15 beams, then a gap. Now you are in the center section, so move close the next section of beams. The beam count will now be reversed. In the 4th section, there are 15 beams, then a gap. In the 5th section, there are 11 beams, then a gap. In the 6th section, there are 6 or 7 beams, then a gap. In the opening is a red button to press, which will deactivate the circular red lasers, and raise the circular center of the floor, to show some steps leading down. Before you go down, there's a BATTERY to your left. Now go on down, and get another BATTERY, at the bottom of the steps. Cody tells you the Six Bonds are inside the vault, and that you have three minutes to get them once you open the door, or get locked in. Equip your sniper rifle, then put on your visors, and zoom in. Look to the left and right, to find the location of what looks like a couple of sheets of paper, tied with a bow. Then remember their location, and take off your visors. Use your scope, so that you can see the two digit numbers on the outside of those particular security boxes. You won't be able to see the bonds that are behind the vault door, because it's too thick for your VISOR to see past. So you'll have to waste time checking them out once you get inside the vault. But if you want, I can kinda tell you what they are. That is if you want me to. On each side of you and behind the vault door, as you are facing it, there are six groups of nine security boxes each. Facing the vault door, count the groups of boxes 1,2,3,4,5,6, going from Nikki's left to right. Count the individual boxes in each group, from left to right, and top to bottom, number the top row, 1,2,3, the second row 4,5,6, and the bottom row, 7,8,9. Still facing the vault door, on your Left, in the left hand group of boxes, box number #4 has the bonds in it, and the code on that box is 07. Still on the left, in the right hand group of boxes, box #8 has the bonds, and the code is 17. To your Front, behind the vault door, in the left hand group of boxes, box #9 has the bonds, and the code is 33. In the right hand group of boxes, box # 2 has the bonds, and the code is 23. On Nikki's Right, the left hand group of boxes doesn't have any bonds in them. Still on the Right looking at the right hand group of boxes. The bonds are in boxes #6, and #7. The codes on these boxes are, 48 & 52. So the six codes that you need are: 07, 17, 33, 23, 48, and 52, to open the security boxes. Enter 07, and 17 on the keypad to the left of the vault door, 33 & 23 on the keypad behind the vault door, and enter 48 & 52 on the keypad to the right of the vault door, to open those respective security boxes.
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