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Red Faction - Strategy Guide (Page 05)

Below are the cheat codes, hints and help for Red Faction - Strategy Guide (Page 05).

LOADING

****************************************************************************
* Hendrix: The Command Center's at the back of this building.  Hurry!      *
****************************************************************************

More guards.  Murder, kill, maim.

****************************************************************************
* Hendrix: I've jammed the missile bay doors closed.  All you have to do is*
* send the launch signal.                                                  *
****************************************************************************

****************************************************************************
* Hendrix: The missiles will explode in their launch bays and destroy that *
* part of the complex.                                                     *
****************************************************************************

Head into the door to the right, the one without a picture of circle.  Go
into the door at the back of the room, into another door, and hit the switch
to raise the large door.  Get out of the control room and go to the now opened
door.  There is a sentry here, so run through this small hallway quickly.

Turn right, and run to the small door at the end of the room, right next to
the colored pipes.  This is a coffee room, and you can restock a little.
Leave this room, turn left, and hit the switch to open the large door.  Kill
the guards in here, then proceed through the small door.  Walk to the console
in the middle of the room, between the two windows, and hit the switch.  A
cutscene will play.  When it's over, you have 30 seconds to get back to the
tram, or you die in the explosion.  Also, you will encounter a tech coming
toward you when you leave the room.  Kill him, or he'll stop the launch, and
you will again lose.

****************************************************************************
* Hendrix: Run, Parker!  Get to the tram and get out of there!             *
****************************************************************************

****************************************************************************
* Hendrix: The whole area's gonna blow!                                    *
****************************************************************************

Once on the tram, it speeds toward another door.  Congratulations on your
survival.

LOADING

****************************************************************************
* Hendrix: Parker, are you still there?  Stop standing around and get      *
* going!                                                                   *
****************************************************************************

****************************************************************************
* Hendrix: I'm putting a countdown timer for the shuttle liftoff on yourHUD*
****************************************************************************

****************************************************************************
* Hendrix: That's how much time you have to reach it.  You can still make  *
* it if you hurry.                                                         *
****************************************************************************

You have approximately 10 minutes to complete this level, or you lose.  Crouch
and jump out the tram window to the floor below.

Kill all the guards here, then hit the switch to open the door.

****************************************************************************
* Hendrix: This looks like some kind of motor pool.  Check around -- a     *
* vehicle would get you to the shuttle a lot faster.                       *
****************************************************************************

In the next room, kill all the guards.  When they're gone, head up the stairway
to your left.  You are in an office.  Hit the button, and the bay doors on the
right side of the room will open, revealing an APC.  Hop in.

****************************************************************************
* Eos: The mercs are coming out hard.  My squads are pinned down all over  *
* the complex.                                                             *
****************************************************************************

****************************************************************************
* Eos: Most of the miners outside our base are dead or hiding.             *
****************************************************************************

Drive straight out, then turn right and drive through the large door.  Get out
of the APC, and hit the switch next to the door.

LOADING

****************************************************************************
* Hendrix: Don't stop for anything, Parker.  You don't have much time left.*
****************************************************************************

When the load is complete, jump back into the APC and continue through the
door.

****************************************************************************
* Hendrix: The merc commander, Masako, is sending out a heavy weapons squad*
* to stop you.                                                             *
****************************************************************************

****************************************************************************
* Eos: Parker, please hurry.  Our outlying guard posts are reporting       *
* skirmishes with merc squads.                                             *
****************************************************************************

****************************************************************************
* Eos: If the EDF doesn't get here soon, there's going to be nothing left. *
****************************************************************************

At the end of the canyon, you see a bunker.  Get out of the APC, hit the
switch, and go inside.  Hit the switch next to the door.

LOADING

****************************************************************************
* Hendrix: Hurry, Parker!  They're starting to seal up the shuttle bay.    *
****************************************************************************

After the load, go through the door.  Walk straight, and go through the door
on the left wall; the first door you see.

****************************************************************************
* Hendrix: This is the cargo loading system.                               *
****************************************************************************

You are now on a catwalk.  Follow it straight and take the ladder down.  Jump
onto the conveyor and follow the one leading AWAY from the shaft.

****************************************************************************
* Hendrix: You might be able to sneak in through the loading docks.        *
****************************************************************************

****************************************************************************
* Hendrix: Hurry, they're sealing the doors into the loading dock!         *
****************************************************************************

Turn left when you emerge in a room and take the small elevator.  When you get
off the elevator, turn left and open the large door.

****************************************************************************
* Hendrix: Parker -- find a place to hide before the shuttle takes off.    *
* Hurry!                                                                   *
****************************************************************************

Run to the back end of this room and hit the button to start the elevator.
When you get off, turn left, and follow the grating to a panel in the floor
marked with the weird circle symbol.  Jump down and run to the back.  Wait
a second, and a cutscene will show the shuttle departing.

LOADING

****************************************************************************
* Hendrix: You've gotta disable Ultor's planetary defense system before the*
* fleet reaches Mars, or they'll be toast.                                 *
****************************************************************************

After the load, climb the ladder back into the shuttle area.  Take the
elevator back down, or jump down, and proceed to the big door.  Go through
it, and walk straight to the end, to the gold door.  Go through it, kill the
bot, and go through the one to your right, labeled "REACTOR."  Kill the guard,
then go through the door to your left.

****************************************************************************
* Hendrix: You're in the reactor section now, Parker.                      *
****************************************************************************

Kill the guard in here, then return to the room, turn left, and walk toward
the door at the end of the hall.  Enter the door.

****************************************************************************
* Hendrix: The command center is up this shaft.  The escape pods and labs  *
* are down the shaft.                                                      *
****************************************************************************

Go UP the ladder.  At the top, enter the door into a new hallway.  Run straight
to the door at the far end.

LOADING

Enter the door.

****************************************************************************
* Hendrix: Parker, Ultor has received a message from the incoming EDF fleet*
****************************************************************************

****************************************************************************
* Hendrix: It was encoded, so I don't know what it said, but they're       *
* panicking down here.                                                     *
****************************************************************************

Climb the ladder to the first landing, and enter the door labeled "SECURITY".

****************************************************************************
* Hendrix: They're destroying documents and computer systems.  And the merc*
* docking bays are swarming with activity.                                 *
****************************************************************************

Enter the door on your right.  Walk down this short hall, and turn right,
following the hall to the big room.

****************************************************************************
* Hendrix: The laser satellites are controlled from this room and the next *
* one.                                                                     *
****************************************************************************

****************************************************************************
* Hendrix: Each computer controls part of the defensive grid.  Take out all*
* eight computers to disable the system.                                   *
****************************************************************************

****************************************************************************
* Eos: Parker, are the defenses down yet?  The mercs are in our base,      *
* coming from all directions!                                              *
****************************************************************************

Kill all the guards in here, then destroy the four computers.

****************************************************************************
* Eos: Parker, Hendrix...base overrun...fighting retreat...falling apart...*
****************************************************************************

When the four computers are toast, climb the ladder between the two computers
on the right, and enter the door.  In this next room, kill the guards, then
destroy four more computers.

****************************************************************************
* Hendrix: The defense system is down temporarily.  The only way to        *
* permanently disable it is to destroy the station.                        *
****************************************************************************

Return to the long ladder in the circular shaft and climb it even higher, to a
door marked "SECURITY."  Enter it, and head through the door to your left.
You are now in a hallway with doors lining both sides.

****************************************************************************
* Hendrix: Look for overrides to open the station's doors.                 *
****************************************************************************

The switch you need to activate is located through the second door on the
left.  Hit it.

****************************************************************************
* Hendrix: That did it!  The station's lower section should be open now.   *
****************************************************************************

Return to the hallway and climb the ladder down all the way to the bottom.
Enter the door at the bottom, and continue down the corridor.

LOADING

After the load, enter the door and climb down the ladder to the first landing.
Enter the blue door, then run straight across to the other door.  Now run
to the next door.

LOADING

****************************************************************************
* Hendrix: Parker. I've lost contact with the Red Faction base.            *
****************************************************************************

****************************************************************************
* Hendrix: I can't raise Eos, Orion, or anyone else there.                 *
****************************************************************************

****************************************************************************
* Hendrix: There are miners scattered all over the complex.  I'm trying to *
* contact them and gather them together.                                   *
****************************************************************************

Climb the ladder all the way down, and enter the door marked "ESCAPE POD."
Make sure the door is open, then return to the ladder and climb all the way
back to the top and through the door.  Run down the hall to the door at the
end.

LOADING

Go through the door into the orange lit shaft.  Climb the ladder to the first
landing, and go through the door.  Go through the sliding door to your right,
labeled "REACTOR."  In this room, walk through the next door to get to the
actual reactor.  Go around to the back of the reactor and climb the ladder
all the way to the bottom.  Don't go into the water, because it will hurt
you.  Walk along the ledges that are just above the water until you find a
switch.  Hit it, then climb the ladder up three floors.  Hit this second
switch to begin the overload process.

You now have 90 seconds to get to the escape pod.  Climb down the ladder one
floor, and head for the door.  Turn left, enter the door, then descend the
ladder all the way to the bottom.  Go through the door, then head to the
door straight across from you.

LOADING

Go through the door.  Climb the ladder all the way to the bottom.  Go through
the door marked "ESCAPE POD."  Go through the second door.  Go to the escape
pod on the right, and hit the switch.

LOADING

Cutscene showing the station blow up.

LOADING

****************************************************************************
* Hendrix: Parker, you still alive?  I've sent some miners to the crash    *
* site to find you.                                                        *
****************************************************************************

****************************************************************************
* Hendrix: They'll try to guide you to the merc base.  We're in big trouble*
****************************************************************************

****************************************************************************
* Hendrix: The mercs have orders to evacuate the base and destroy the      *
* entire mining complex.                                                   *
****************************************************************************

Hop out of the pod and walk to the miner.  Do as he says and follow him.

****************************************************************************
* Hendrix: The mercs didn't have to go after the Red Faction base.  That   *
* was Colonel Masako's idea -- payback for all the trouble the miners      *
* caused.                                                                  *
****************************************************************************

****************************************************************************
* Hendrix: She led the assault.  I overheard her radioing the merc base,   *
* reporting complete success.                                              *
****************************************************************************

When you reach an intersection, mercs ambush you, and the miner dies.  Kill
them, then take the right path of the intersection.  Follow it around until
you approach an area where miners are being killed.  Run through this part
and go through the tunnel at the other end.

LOADING

After the load, you will emerge in another open area, with a bridge in the
distance and a battle between miners and mercs happening.  Don't join them;
run out and follow the path, all the way around to a tunnel on the other
side.  You wind up in an area with a rock bridge above you.  DO NOT stop!
Keep running to the other end, because the guy on the bridge has a Fusion
Rocket Launcher.

In this open area, turn left and head for the open doorway.  Keep following
the tunnels and you will eventually come to a loading screen.

LOADING

After the load, continue following the path.  You see a merc on a bridge,
who has a fusion.  Avoid him and continue across.

You come to a base, with two turrets and another fusion toting merc.  Destroy
the turrets with the rail driver use it to kill the merc from behind a wall.
When they're all dead, head through the door.  Follow this hallway around the
bend and go through the large door.  Hit the switch to open the door, but,
wait!  What's this?  Green smoke?  This can't be good.  The last thing you
hear is the laughter of some person...

LOADING

You awaken in a jail cell, with some miner across the way speaking to you.
After a few seconds of talking, someone shouts out "Red Faction!" and unlocks
the cells.  He begins to ask "Whichever of you is Park-" and then gets shot.
Run to grab the envirosuit in the back left, then grab the gun from the dead
miner who freed you.  Kill the guards, then walk down the hallway to the left
of the sentry.  Get the equipment from the middle building, then enter the
elevator.

LOADING

****************************************************************************
* Hendrix: Parker, I'm in the merc command center.  I can see you on the   *
* monitors.                                                                *
****************************************************************************

****************************************************************************
* Hendrix: There's a squad of miners with me, but the whole base is        *
* crawling with mercs.                                                     *
****************************************************************************

Leave the elevator, and walk down the hallway.  Some doors off to the side
hold equipment and mercs, but they don't have to be entered.  At the very
end of the hallway, there is a door.  Enter it.  You are on a small bridge.
Cross it and approach the next door.

LOADING

Open the door.  In this hallway, follow it around the left bend and take the
room to your left.  That guy is a miner; don't kill him.  Walk around all the
computers and talk to Hendrix.  Return to the hall and take the elevator at
the back end of the hall, to the right.

LOADING

****************************************************************************
* Hendrix: The emergency shutoff should be on the lowest level of the      *
* generator room.                                                          *
****************************************************************************

Leave the elevator and enter the first door on your left.  Kill all the guards,
then climb down to the lower level and hit the switch where it says "POWER".
When you've done this, climb the ladder and race back up so you can kill the
guards before they shoot Hendrix.

****************************************************************************
* Hendrix: Good work, Parker.  The mainframes have powered down.  They     *
* should come back up when the emergency generators kick in.               *
****************************************************************************

****************************************************************************
* Hendrix: Here they go...I'm hacking in...                                *
****************************************************************************

****************************************************************************
* Hendrix: Got it!  I overrode the door locks.  We're coming up -- wait    *
* outside the generator room for us.                                       *
****************************************************************************

Once Hendrix arrives, he will lead you to where you have to go, but will stop
when there are enemies around.  Kill all the guards and destroy the sentries
in the rooms he leads you to.  Destroy the sentries with the rail driver.
When the room is clear, Hendrix will run in automatically.  He'll run to the
left of a big door and fiddle with some controls.  Go through the big door
that just opened, kill the guard, and approach the second door.

LOADING

****************************************************************************
* Hendrix: Hurry, Parker -- run for the far doors.  I'm going into the     *
* control room to help open things up for you.                             *
****************************************************************************

Open the door, but be careful of the rail driver guard behind it.  He may
shoot you as you enter, ending your game.  Enter the room, and Hendrix will
run up the ramp.

****************************************************************************
* Masako: Well, look at this -- Hendrix has finally come out of hiding!    *
****************************************************************************

When Hendrix reaches the control room, he activates a trap placed by Masako,
and is killed by the resulting explosion.

****************************************************************************
* Masako: Here's what mercs do to traitors, Hendrix!                       *
****************************************************************************

****************************************************************************
* Hendrix: Parker...stop them...don't let Ultor get away with...it all...  *
****************************************************************************

****************************************************************************
* Masako: You seem to be almost out of friends, Parker.                    *
****************************************************************************

****************************************************************************
* Masako: Here come some of my friends to entertain you.                   *
****************************************************************************

****************************************************************************
* Masako: I'd stay myself, but I have other matters to attend to.          *
****************************************************************************

Enter the door at the other end of the room, behind the shuttle, and follow
the dank hallway.  Enter the door at the end to the fighter room.  Run up to
the console in the small control room and hit the switch to release a fighter.
The fighter takes a few moments to move along the rail and to finally land,
so grab a book.  When it lands, board it, and fly through the door in front
of you.

LOADING

In this area, I prefer to stay low to the ground, so don't fly too high.  You
face more guards, but you don't have to deal with merc fighters.  After they
are all dead, jump out and pick up their weapons; you'll need it for the final
battle.  Make sure you're close to the ground when you jump out so you can
jump back in.  When all the weapons are collected, get back in the fighter and
fly through the door.

This room is another shuttle bay.  Fly straight across to the exit at the
other end.  Don't worry about the guards here.  After you reach the door,
continue flying and killing in this hallway, simlar to the one you were just
in, until you reach a fork; straight or right.  Go right and through the door.
In here are two more fighters you have to destroy.  When both fighters are
destroyed, Masako enters the battle.  You must now fight here.  If you
manage to blow up her ship before your's does, your ship will be destroyed
too.  Stay close to the ground when fighting, because if your fighter is
destroyed too high up, you will take damage from the height.  When you're on
the ground, select your Heavy Machine Gun and drain it's ammo first.  After
150 or so shots from the HMG, her shield will break and she'll fall.  If you
feel brave, switch to the Rail Driver and go for a one shot kill when she's
on the ground, or continue to use your automatic weapons.  When she's dead,
walk over to the bay doors, where she came from.  Walk over to the left one
and press the switch to descend underground.  You see Eos tied under a window,
sitting next to the bomb.  Run up to her.  Approach the bomb from the right
hand side, opposite Eos, and activate it.

LOADING

You now have to enter two codes to disarm the bomb.  You, of course, don't
know the code, and there's no clue.  It's all trial and error.  But wait.  I
can help you with that!

1st Code:
---------
CIRCLE
CIRCLE
SQUARE
CIRCLE

2nd Code:
---------
SQUARE
TRIANGLE
X
CIRCLE
SQUARE
X
CIRCLE

If you enter the above two codes and they don't work, then the combination
is random each time the level is played, and I can't help you.  If they work,
then congratulations!  Enjoy the final cutscene, watch some boring credits,
and go back to your life!

===============================================================================

|-----------------------------------------------------------------------------|
| [19] Secrets                                                                |
|-----------------------------------------------------------------------------|

Fusion Rocket Launcher While Chasing Capek
------------------------------------------
When you're chasing Capek, Eos and Hendrix are talking to you.  At one point,
Eos says "Parker, Gryphon says Capek knows how to cure the Plague" and "I'm
coming up there to help you."  You are close.  Directly in front of you at
this point is a small pit filled with creatures, and steam shooting up.  Clear
out the pit and follow the path through to another pit full of the little
creatures.  Kill them, then look around the cavern walls.  Along the bottom
is a tiny crack in the wall.  Blast it with an explosive, and go through.
The pathway is very narrow and cramped.  Once you exit it, you will be in a
large open cave with a big hole in the center.  In the middle of the hole is
a circular pillar.  Jump to it and stand there.  You get FULL health and
armor, a fuel canister for the flamethrower, and the Fusion Rocket Launcher.
The path straight ahead is a dead end.  Blow the wall, kill the monster, and
you'll be in the big cavern with the waterfall.

- Thanks to sfzero2 for the information

Hidden Item Stash
-----------------
After the part where you blow up the road that the APC is on, you take the
path down to an opening with soldiers in it. After they are killed the lift
will come down. Now, on accident I pushed the button beside the lift and
watched ignorantly as it travelled back up, leaving me behind. But I noticed
something in doing so. Behind the lift up along the wall was a hole. Making my
way around the back side of the lift, I went up an incline to the hole and
followed it to a large room full of water. Down in the deepest part of the
water is a dead Red Faction soldier with an envirosuit, a health pak, and some
ammo. This is good for anybody who's low on life, armor, and ammo.

- Thanks to endeviguel_unknown for the information

Roof In "The Lobby" (Multiplayer)
---------------------------------
You can actually get up on the roof of the Lobby (where there is the giant
skylight) to find a Fusion Rocket Launcher and a Rail Driver, as well as a
great sniping spot. To get there, first go up to the second level of the area
where you are able to pick up the Rocket Launcher. Next arm that weapon and
aim for the corner of the wall where the skylight begins. Fire off rockets to
punch a hole into the ceiling and the wall. Continue to fire rockets until you
form a small alcove where you can then jump up onto the roof.  Once you are up
there, you can grab a Fusion Rocket Launcher at one end of the skylight, and
a Rail Driver at the other end.

- Thanks to Gillermo for the information

===============================================================================

|-----------------------------------------------------------------------------|
| [20] Cheat Codes                                                            |
|-----------------------------------------------------------------------------|

Full Health
-----------
During gameplay, press Select, then press UP, LEFT, DOWN, RIGHT, UP, UP, DOWN,
DOWN, CIRCLE, CIRCLE

All Weapons
-----------
During gameplay, press Select, then press DOWN, DOWN, lEFT, RIGHT, LEFT, RIGHT,
UP, UP, SQUARE, SQUARE

Some people can get them to work, some can't.  I don't guarantee the validity
of these codes.

===============================================================================

|-----------------------------------------------------------------------------|
| [21] Frequently Asked Questions (FAQ)                                       |
|-----------------------------------------------------------------------------|

Q: Why won't the Combot in the Trash Disposal Facility follow me?

A: You must first damage it to a certain extent.  When you get a message from
   Hendrix about leading it to the incinerator, you know it's hurt enough and
   will follow you without question.

===============================================================================

|-----------------------------------------------------------------------------|
| [22] Bugs/Glitches                                                          |
|-----------------------------------------------------------------------------|

Sucidal Guard
-------------
At the beginning of the game, where you see the miner arguing with the guard,
the guard can kill himself.  How?  Well, normally you'd stay and listen to
the conversation, right?  Nope.  Walk right by them, before they talk if you
can.  One of the guards at the other end will fire at you.  Run behind the
miner who argues with the guard.  He will get killed.  The guard now talks
to himself, fights with himself, and then knocks himself out, something the
game was supposed to do had you not interrupted.

Disappearing Camera
-------------------
When in the administration complex searching for Gryphon, you walk up a set
of stairs, where a camera is.  This is also a loading area.  When the load
is complete, the camera behind you is gone.

Vehicle Clipping
----------------
Once a vehicle is unusable, you can walk through it.  Equivilant to the
/noclip cheat code of PC games that allows you to fly and walk through walls.

Nowhere Area
------------
In the area with the trams, when you have to fight the guards on the tram
riding next to you, jump off and wait.  The tram will eventually leave without
you.  When it does, follow it, and you'll come to a door.  Wander around and
the game will eventually load the next section.  When the load is finished,
you are in the middle of nowhere, with outlined walls.  You can't move, but
you can fire your weapons without losing ammunition, and the vibration remains
after you stop firing.

===============================================================================

End of Red Faction walkthrough/FAQ.

Copyright 2004.  All rights reserved.

The author of this FAQ is in no way affiliated with THQ, Volition, or any
member of the Red Faction development team.

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