Red Faction - Strategy Guide (Page 04)
Below are the cheat codes, hints and help for Red Faction - Strategy Guide (Page 04).
NOTE: This part can be played out both ways. You can go the stealthy route by getting the lab coat, but you'll be giving up all your weapons again, except the pistol, or you can do it rambo style, killing all the guards you see. For the sake of this walkthrough, and my personal preference, I am going the stealth route. When you exit the room, go to the right and enter the small office. Grab the white coat on the rack. **************************************************************************** * Hendrix: Don't count on that disguise too much though. * **************************************************************************** **************************************************************************** * Hendrix: Anyone who gets a good look at you could recognize you. * **************************************************************************** Leave this room, and continue straight down the hall. Go up the ramp and through the door into a central area. Go straight through this area, until you see two large doors, one with guards. Go through the door NOT guarded. **************************************************************************** * Eos: Parker, Gryphon's told us a lot more than we ever wanted to know * * about the Plague. * **************************************************************************** In this new room, walk down the first ramp to your right. **************************************************************************** * Eos: You have to grab Capek. He's the key to the whole thing. * **************************************************************************** **************************************************************************** * Eos: Don't kill him -- hundreds of miners' lives depend on it! * **************************************************************************** At the bottom of the ramp, go through the large door to your left. Go up the ramp and enter the small door at the top. **************************************************************************** * Hendrix: Capek'll be in the science labs, past the med labs. * **************************************************************************** In this room, go through the small door to your right. Two doctors are chatting in here. Go through another small door to an operating room. Walk by the table to the large door on the left. Walk down the ramp, and turn right at the bottom, through the large door. Head to the next door down the stairs. LOADING Enter the large door. You are now in an area that is heavily guarded; more so than you've seen. Walk forward and enter the small door to the left. Your cover will be blown soon, no matter what, so just make a mad dash for the door in front of you, and follow the hallway until you reach a room with a blue-tiled floor, and a small door to your left. Go straight to the next door, ignoring the side room completely. In this small hallway, continue to the next door. LOADING When the load is finished, head through the door. **************************************************************************** * Hendrix: Parker, I've been studying the labs' security system. * **************************************************************************** **************************************************************************** * Hendrix: There's a security door you have to pass to reach Capek's lab. * **************************************************************************** **************************************************************************** * Hendrix: The medical lab administrator should have a passcard. * **************************************************************************** **************************************************************************** * Hendrix: His office is in the middle of the complex. * **************************************************************************** In this room, there are two or three guards. If you think you can kill them all without setting off the alarm, good; go for it. When all the guards are dead (or not), walk to the open archway. Go through the small door, then through another small door. You will probably have to kill everyone in this room, because the guards are everywhere, and it's nigh impossible to sneak by. When they're all dead, climb the stairs, then the ramp, and run to the door at the far end of the hall. Kill the guy sitting on the chair, and he will drop the keycard. Grab it, then leave. Head back to the main room, then turn right and go to the door that is labeled "RESTRICTED ACCESS." Go through to the middle of the hall. LOADING Head through the open doorway. Go through the door and take the elevator down. When you're on the lower level, follow the purple tinted hall to the left and through the small door up the stairs. Run up the ramp to the left, and head toward the door. You finally meet Capek. Unfortunately, due to his nanotechshield, your bullets won't harm him. He'll run through the door. You should do the same. Follow this small pathway to the small door, then head toward the large door. Hit the switch to open it. Walk into the new room and walk right next to the door. You get a pistol with 125 rounds. Hit the switch. LOADING **************************************************************************** * Hendrix: Capek headed out that way, Parker. * **************************************************************************** **************************************************************************** * Hendrix: I can't see into this area. There aren't any security cameras * * here. * **************************************************************************** Walk down the path until you emerger into an open area. You see another path directly across from you with white lights. Turn right and follow this narrow walkway. You can see the purple tint from Capek as he rounds a corner. Keep following him. You encounter a new enemy; reapers. The first one you see is a baby version, and can be killed with two pistol shots. The next is an adult version and takes seven to eight to kill, or one shotgun blast. Pick up the stuff from the dead guard, and continue until you're back in the open area. Be careful, because a guard across the way has a rocket launcher. Make your way around to the right. **************************************************************************** * Capek: I see you Parker. I will deal with you later. * **************************************************************************** **************************************************************************** * Capek: Perhaps you might even be persuaded to join one of my * * experiments? * **************************************************************************** Turn right into the next hallway and follow it. LOADING Continue through the hallway until you come to a room filled with water. You notice Capek as he floats through a doorway above and to your left. Don't shoot him yet; you're bullets have no effect. Swim to the other side, climb onto the small platform, then jump into another batch of water. **************************************************************************** * Hendrix: Orion got Gryphon to the Red Faction base, Parker. * **************************************************************************** **************************************************************************** * Hendrix: Eos should be picking his brain right now. * **************************************************************************** You must float until you are forced to go under, and when you do, swim straight across to the next area of rock, where you can see a little hole at the top and slightly to the left. Swim through this. Eventually, you begin to see dry land. Step onto this dry land and kill the welcoming guard. Continue up this small ramp. **************************************************************************** * Capek: "Where could we be going?" I hear you wonder. Soon you will know * * Parker. * **************************************************************************** You are on a small walkway overlooking another water-filled room. Stay on this walkway, and follow it to a doorway to your right. Go through this doorway and contine following, going through the narrow path. LOADING **************************************************************************** * Eos: Parker, Gryphon says Capek knows how to cure the Plague. * **************************************************************************** Walk forward until you come to an open area. **************************************************************************** * Eos: I'm coming up there to help you. * **************************************************************************** Turn right at the top, and follow the pathway marked with white lights. There will be a doorway to your right; take it. Follow this small hall and drop down. There are quite a few of those Reaper bugs here. At the bottom, turn right and follow the hall until you reach a room with shooting jets off steam. Make your way through the bugs and steam to your left to reach a ramp. To get up here, you have to jump. Follow this narrow hallway, and you come to more bugs and a dead guard. Grab the Flamethrower from the guard and keep going. LOADING Continue down the hall. A reaper will attack from the opening to your left. Kill it and grab the armor from the corpse, then continue down the hallway. You wind up in an open area with a waterfall. Continue on the ledge to the doorway at the end. Go through. You will have to kill a lot of Reapers in here. Make your way to the ramp to the right. **************************************************************************** * Hendrix: Parker, I have an idea where Capek is headed. * **************************************************************************** **************************************************************************** * Hendrix: For years, there've been rumors of some sort of secret facility * * deep underground. * **************************************************************************** **************************************************************************** * Hendrix: It's not in the main Ultor security network, so I don't know * * what's there. * **************************************************************************** **************************************************************************** * Hendrix: I'm going to try to hack into the facility's systems from here. * **************************************************************************** You are back in the room with the waterfall. Continue traversing the ledge. There is a doorway to your right that you should go through. This circling room leads you to a small water area. Swim to the other side, mindful of the bug. See the spotlights pointing toward the top of the waterfall? Walk around to the other side of the waterfall and you will see a doorway. Go through. You are almost to Capek. Walk through this hall. You will have to battle a couple of bots. You wind up in a big room with a gate. Kill the remaining bots in here, then hit the switch to open the gate. **************************************************************************** * Capek: Ah, Parker. So you made it past my little guards. * **************************************************************************** **************************************************************************** * Capek: Welcome to my zoon, Parker. Feel free to pet the animals. They * * won't bite. * **************************************************************************** Continue through the hallway to the loading point. LOADING Once you have control, continue through the pathway until you come to the main room. **************************************************************************** * Capek: You have arrived at an excellent time, Parker. Feeding time! * **************************************************************************** In this room, there are a bunch of guards. You have three ways to deal with them: 1) Kill them with your weapons 2) Get in the ATV at the left rear end and run them over 3) Man the gun on the back of the ATV I prefer option two, so run to the ATV, get in, and mow them down. While still in the ATV, drive through the tunnel to the left, up the ramp, then down the ramp. If you stay and kill all the bugs, Capek sends you a message. **************************************************************************** * Capek: Not to worry, Parker. Those specimens were a failed batch anyway.* **************************************************************************** **************************************************************************** * Capek: I have plenty of scientists to assist me, Parker. A few less * * matter not at all. * **************************************************************************** NOTE: Why can guards outrun an ATV going downhill? Hmm... When you arrive in another room, get out of the ATV. Walk through the small doorway to your right as you enter the room. You are on a metal catwalk. Walk forward, turn left, and look through the glass. **************************************************************************** * Capek: Look closely, Parker. Do you recognize any old friends? * **************************************************************************** **************************************************************************** * Capek: Not every specimen reacts favorably to nanotech injections. * **************************************************************************** **************************************************************************** * Capek: But, no matter, even the failures teach us something. * **************************************************************************** **************************************************************************** * Capek: In the advancement of science, anyone, even you, Parker, can serve* * a useful purpose. * **************************************************************************** Hit the switch on the console, then turn around, shoot out the glass, and jump through. As soon as you land, the ex-miners will attack. They're easy to kill, so use your pistol. When they're dead, head to the end. You have a choice between left and right. Go right. At the end of a long hallway, you reach the next section. LOADING Continue down the hallway to an open area with a bunch of steam coming from the ground. Kill the guards, especially the one chucking grenades, then grab the items from the back right of the building. When you've got everything, continue through the hallway. You are now in a lighter-colored area. Walk around the catwalk, kill the rocket toting guard, and continue down the passage. You arrive at a bridge, with a missing center. **************************************************************************** * Capek: I must be going now, Parker. Enjoy your stay with my exhibits. * **************************************************************************** **************************************************************************** * Capek: Maybe you'll have the honor of joining them someday soon. * **************************************************************************** **************************************************************************** * Capek: Perhaps we will meet again, Parker. You should hope not. * **************************************************************************** Walk to the edge, and look down into the water. Kill the thing swimming there, then jump into it. Follow the underwater passage marked with white lights. LOADING Continue through the passage. You will see a hole up near the middle. Swim up and climb onto the surface. **************************************************************************** * Capek: Ah, I see you have reached my submarine bay. Go ahead, Parker. * * Take a ride. * **************************************************************************** Hit the switch on the console to drop the sub, then jump into it. Pilot the sub to the passage that you ignored earlier, to your left now. **************************************************************************** * Hendrix: Parker! I did it! I cracked into the security network for * * Capek's secret labs. * **************************************************************************** **************************************************************************** * Hendrix: That's where he's heading, Parker. There's a huge research * * facility down there. * **************************************************************************** On your way, you will encounter an enemy sub. Take it out and continue. **************************************************************************** * Hendrix: I can't reach Eos. I left a message with Orion in case she * * checks in. * **************************************************************************** Keep following this underwater tunnel. LOADING When the load is done, keep piloting, upwards slightly, and make sure you always follow the white lights. **************************************************************************** * Hendrix: You won't believe the things that've been going on in this lab, * * Parker. * **************************************************************************** **************************************************************************** * Hendrix: This is the source of the Plague, that's for sure. * **************************************************************************** **************************************************************************** * Hendrix: Capek's been working on nanotechnology, testings its effects on * * living beings. * **************************************************************************** **************************************************************************** * Hendrix: Animals or humans -- Capek doesn't care. The Plague is his * * creation. Be very careful, Parker. * **************************************************************************** You emerge in a big area. Get out of the submarine and surface. There are a few guards to kill here. When all are dead, walk up the rocks. You will see an opening to your left. Approach it, and hit the switch. **************************************************************************** * Capek: No, Parker, I will not make it that easy. * **************************************************************************** Since you can't go that way, turn around and head toward the opening in the wall. Walk down the path until you see any icy opening to your right. Go through the bars into this opening. Be careful walking in here, because you will slide around. **************************************************************************** * Capek: This is the feeding shoot, Parker. Something is hungry. * **************************************************************************** At the very bottom of this tunnel, you drop into an open area, where a huge worm is awaiting your arrival. To kill it, fire Rockets near it's mouth, then use your Assault Rifle to finish it off (if you run out of Rockets). Of course, you don't have to kill it, so you can run to the door at the end of the room, behind the worm if you like. Unfortunately, he might hit you with his arms (if you can call them arms) which takes more damage than the Combot did. When it's dead (or not), run through the doorway (ignore the switch). **************************************************************************** * Capek: Come, Parker. I am waiting for you. * **************************************************************************** LOADING When you've got control, head down the passage. You wind up at a bridge. Cross the bridge, then enter the big door in front of you. **************************************************************************** * Capek: Welcome to my domain, Parker. * **************************************************************************** **************************************************************************** * Capek: I trust you will find it to your liking... * **************************************************************************** After the next airlock door, there is a sentry. Avoid it, and run to the small door to the right. Get the health from the locker if needed, then return to the main room. There is another sentry further down, but the most you can do is run and avoid them. Run through the big door at the end and descend the elevator. There are two guards waiting for you at the bottom. Kill them, then approach the door. LOADING After the load, go through the door. You are now in a room with lots of doors. Go through the big door to your immediate left. **************************************************************************** * Capek: Who knows, Parker? These might have once been friends of yours. * **************************************************************************** **************************************************************************** * Capek: So hard to tell now, is it not? * **************************************************************************** After the second message, the cell doors open, and you have to kill all the ex-miners. Use your pistol; they're too easy to waste good ammo on. When they're dead, go through the large door at the end. At the end of this hallway is a door with two guards. Kill the guards, then go through the door. You are now in a huge room. Go to your immediate left, all the way to the other side, and out the big door. Walk up the two ramps to the silver door at the top. Go through the door into the medical lab, then walk straight across to the next large door. There are two guards to kill here, as well as an elevator to ride. LOADING You'd be wise to save here, as you are about to fight Capek soon. You will have to deal with guards before you get to him. Take your time, and try to get head shots. You want to have as much health, ammo, and armor as possible when confronting him. Enter the door and kill all the guards. See the glass in front of you? Guards from the ground floor will try to shoot you through it, but don't worry; a protective case slides down over the glass. Walk around this room and enter the small door. You might want to save before entering the door. On the other side, there is a guard to your immediate left. Don't let him get a shot on you. Walk down the ramps to the very bottom. **************************************************************************** * Capek: You are entering my inner sanctum now, Parker. Enjoy your last * * few minutes of normal life. * **************************************************************************** At the bottom, go through the door. There are four or five guards here to be killed. Once they are all dead, the center pillar lowers, and Capek appears. This is your toughest fight yet. **************************************************************************** * Capek: Ah, together again, Parker. This time, I shall not be so * * merciful. * **************************************************************************** You may be tempted to use rockets and explosives, but DON'T! His shield is immune to that (for now). Use regular guns, starting with the Assault Rifle, and weaken him. Strafe around his energy balls. **************************************************************************** * Eos: Capek! Give us the antidote for the Plague and we'll let you live! * **************************************************************************** **************************************************************************** * Capek: Alas, my dear, you have no say in who lives or dies here. * **************************************************************************** **************************************************************************** * Capek: Fools! You cannot begin to understand the forces I control! * **************************************************************************** When Capek is dead, a cutscene will take over. Parker, being his badass self, would kill Capek if Eos hadn't interfered. He tells you about the antidote and how to stop the replicators, but dies. When the cutscene is over, you have to get out of here. Run up the large ramp to the right, and go through the small door at the top, or jump through the hole. You only have 60 seconds, and there is no time, so hurry up. Through the door, there is a bunch of equipment to pick up lying against the mine wall. Grab it all, the continue down the corridor. You come to a fork; go either way. Enter the door at the end. Hit the switch to open the airlock door. LOADING After the load, continue running down the passage. **************************************************************************** * Hendrix: Parker, Orion says Eos was planning to bring a computer disk to * * Ultor's Communications Center. * **************************************************************************** **************************************************************************** * Hendrix: Eos had contacts in the Earth Defense Force. She thought they'd* * send a rescue fleet if we put out a distress call. * **************************************************************************** **************************************************************************** * Hendrix: The Comm Center's at the end of this canyon. Let's deal with * * the canyon first, then look for a way up to the Comm Center. * **************************************************************************** You end up in a clearing. You see an ATV. Walk to the ATV and speak with the miner in the drivers seat. He gives you the disk, and tells you to man the rear-mounted turret. Your new friend will drive, and it's your job to take out the guards on the way. **************************************************************************** * Hendrix: Somewhere down there is a natural tunnel that Ultor used as an * * outflow pipe for the sewage system. * **************************************************************************** **************************************************************************** * Hendrix: That's the only way up from the canyon floor. * **************************************************************************** **************************************************************************** * Hendrix: It was blocked by a landslide about six months ago, but Ultor * * cleared it off. * **************************************************************************** When the ATV comes to a stop, look behind you. You can see a bright opening from behind a boulder. Go there. Follow this narrow tunnel. LOADING After the load, keep following. You arrive in a large area with water. Jump into the water. Swim through the tunnel with all the sea weed. Watch out for the bugs when you get out of the water. Keep following the tunnel as it curves upward. You are now above the water you just swam through. Stay to the right, walking along the ledge. Cross the small bridge like rock to the next tunnel, with a red tint. **************************************************************************** * Hendrix: Got some more bad news for you, Parker. * **************************************************************************** **************************************************************************** * Hendrix: Orion still hasn't heard from Eos, but that's not the really bad* * news. * **************************************************************************** **************************************************************************** * Hendrix: Once you've sent the message from the Comm Center, we still have* * to get the fleet in here. * **************************************************************************** **************************************************************************** * Hendrix: Ultor has a system of laser satellites orbiting Mars. They'll * * tear the fleet apart unless we disable them somehow. * **************************************************************************** **************************************************************************** * Hendrix: There's a space station that controls the satellites. We've got* * to get you up there. * **************************************************************************** Follow this new tunnel until you exit it. You can see the vent shaft across from you. Make a running jump to the other side. **************************************************************************** * Hendrix: Still no word from Eos. I don't think she made it. * **************************************************************************** Put a Remote Detonator on the mine wall next to the shaft and blow it. **************************************************************************** * Hendrix: First Eos is lost, and now Ultor's sent in reinforcements. * **************************************************************************** **************************************************************************** * Hendrix: They've kept a regiment of mercenaries in reserve. Now they're * * coming out. * **************************************************************************** **************************************************************************** * Hendrix: The mercs are led by Colonel Masako, a real nasty piece of work.* **************************************************************************** **************************************************************************** * Hendrix: They're all butchers, and she's the worst of them. * **************************************************************************** With the hole blown, crawl through this long vent to the end. At the end, climb the ladder to the very top. You are on top of a small building. Jump down to where the techs are. Follow the passageway to the left, lit by white lights. LOADING After the load, follow the passage to a tram car. Climb the small stairs, hit the switch, then get in the tram. It will carry you to the comm center. There are guards at the other end. A good tactic is to use your Sniper Rifle to pick them off from the tram. When it docks, get off, and head through the passage. Go through the door. Hit the switch to unlock the next door. LOADING Go through the newly opened door, and then go through a dirty, small door. Take the elevator to the top. **************************************************************************** * Hendrix: You're in, Parker. Now for the hard part. * **************************************************************************** **************************************************************************** * Hendrix: The console you need to reach is at the highest level of the * * Comm Center. * **************************************************************************** When the elevator stops, go through the doors. Ignore the small door to your left, under the red light, and head toward the open doorway. Enter the door beyond. Walk forward a little, and turn left. There is a door here, with a sentry on the ceiling. Run by the sentry so you can get in the door. There are two guards behind sandbags here. Kill them and proceed. When you reach the end, you overlook a big room, surrounded by guards. **************************************************************************** * Hendrix: Parker! There are mercenaries in the Communications Center! * **************************************************************************** **************************************************************************** * Hendrix: They're starting to appear all over the complex, taking over * * the security guards. * **************************************************************************** **************************************************************************** * Hendrix: They're killing every miner and guard they see. * **************************************************************************** Walk along the ledge to the right, and enter the door at the far end. In this room, enter the first door on your left. You will see another door in front of you. Approach it. LOADING Walk through this door, by hitting the switch, then take the elevator up. At the top, you are in a big room. There are a lot guards here, and one behind the control area. Kill them all, then climb the long staircase that is right next to the elevator. This leads you to another control room. In this room, press a button, except for the one in the middle to get a message from Hendrix. **************************************************************************** * Hendrix: The console you want is under the windows that look out onto the* * transmission dish. * **************************************************************************** Listen to him. Return to the main area, and look for a control box under a sign labeled "SATELLITE CONTROL." Hit it. A cutscene takes over. When the cutscene is finished, two mercs come in. Kill them, but be careful from now on. Some guards are carrying Rail Drivers, and getting hit by one means good night. Return to the main floor and run to the door to the right of the elevator. **************************************************************************** * Hendrix: The airlock at the tower's base is open now. I hacked into the * * security system and overrode its locks. * **************************************************************************** LOADING **************************************************************************** * Hendrix: Remember the miners on the shuttle that got blown up? * **************************************************************************** **************************************************************************** * Hendrix: To get you to the space station safely, we need to take out * * Ultor's missile defense system. * **************************************************************************** When the level loads, head straight out into the open area. **************************************************************************** * Hendrix: The tram tunnels go to Missile Command. There's an entrance to * * the tunnels through this canyon. * **************************************************************************** Follow it as it curves to the right. **************************************************************************** * Hendrix: The mercs have fortified this area. Keep moving and keep your * * head down! * **************************************************************************** Be careful in this area. Mercs are everywhere, and they're carrying Heavy Machine Guns and Rail Drivers. The turrets at the far end are firing explosive rounds. Don't fire at them, because they're too well armored, and don't stand still, because they'll get you for sure. Constantly move, duck from rock to rock, and run to the door underneath the turrets. In this room, head straight to the door. On the other side of this airlock is the door outta here. LOADING Walk to the small door in front of you and open it. You are now in the tramway. Walk left down the tracks until you come to a door on your left. You are in a small security area. Kill the guard, then go through the next door and be prepared to fight a lot, A LOT, of mercs. When they are all dead, hop onto the tram. **************************************************************************** * Eos: Parker, Eos here. * **************************************************************************** **************************************************************************** * Eos: I found the antidote formula and got out of there. Glad to see you * * made it out too. * **************************************************************************** **************************************************************************** * Eos: We've got people synthesizing the antidote now. Then we'll see if * * it works. * **************************************************************************** **************************************************************************** * Eos: But you've gotta get up to that space station and disable the laser * * satellite network. * **************************************************************************** **************************************************************************** * Eos: If that defense system is still working when the EDF fleet shows up,* * they'll get blown out of the sky. * **************************************************************************** The tram stops at another platform, just in time for five mercs to attack you. One of them is carrying a Fusion Rocket Launcher. Needless to say, haul ass out of that cramped tram. When they're dead, get back on the tram and take it to another platform. Before you reach the station, a tram on the opposite tracks will catch up with you. Two mercs are here, one with an Assault Rifle, the other with a Rail Driver. They must both be killed before the tram will stop.
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