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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter R » Rayman 3: Hoodlum Havoc - Strategy Guide (Page 02)

Rayman 3: Hoodlum Havoc - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Rayman 3: Hoodlum Havoc - Strategy Guide (Page 02).

 If you go three rooms to the right from the first one, you'll find a Bo-Peep 
on a wall. There is a fireplace in this room.
------------------------------------------------------------------------------

 Once you defeated him, follow him through the door in the hall and you'll 
complete one more part.


                                  **(PART VI)**

 This time it's a real boss battle!
------------------------------------------------------------------------------
BOSS BATTLE: Razoff found a boulder
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

 The arena look like a grid with a lot of holes. You won't die if you fall 
down, so don't be afraid.
 Razoff's attacks: 
  - he'll come to you by swinging and smash you.
  - he'll destroy the platform on which there is a red can, reducing the 
    walkable floor.

 There is a cage (9) to break to the left of the arena. I think this is what 
gives you red cans.

 So, the battle. I advise you staying at one side of the arena and wait for 
Razoff to come to you. When he is close enough, jump and smash him. Sometimes 
you'll get a red can you should take in order to make bigger damage. The idea 
is not to purchase Razoff but to wait for the good moment to attack.

 Just smash him until he's defeated.
------------------------------------------------------------------------------

 Yeah! It's the third level you completed!


Rayman 3--------------------Rayman 3
 ----------------
|My score: 68072 |                                   Murfy's smiling face: yes
|Cages: 9/9      |
 ----------------
                                   **(PART I)**

 First, go on the dolmen near you to break a cage (1) and get a green can. Now 
you can do nice combos with the can. In this screen, all the crystals are 
disposed in lines so you'll have a great score. Facing the door from where you 
arrived, there is a Bo-Peep on the wall to the northwest. Now take this green 
can once more and take that corridor.

 In the path are enemies, so beware. In the next screen immediately kick the 
mushroom in front of you. There are pigs to the left (on the floor, not on the 
mushroom!!). Then go on the dolmen using the previous mushroom to get an 
orange can. There is a cage (2) near the waterfall to explode and another one 
(3) in a hole in the wall to the right of the waterfall.

 Go to the waterfall and take the yellow can to go on the platform up. 
Obviously, take the crystals and then the fruit. Fall back down the waterfall 
and go where you have to place the fruit. There are two enemies you should 
kill. Then go up using the fruit and take the red can and get ready for a 
little fighting sequence. Once you defeated all the enemies follow the path to 
reach a place where Globox will release a purple bubble. Using the bubble, go 
in a path in the right wall in which you can find many crystals and especially 
a green one. Then go back to the bubble and follow the normal path to reach a 
screen with a fountain.

 In this screen, defeat the enemies until you get a green can you should take 
to kick the mushroom to the left of the fountain. Go up and kill three more 
Hoodlums near the wooden door. Break the cage (4) and explode the pigs on the 
right of the platform. Now go back down and take the symbol the spirit make 
appear to begin a mini-game in which you have to purchase your shoe. Once you 
completed it, take the red can you won and go up to break the wooden door.


                                   **(PART II)**

 Go outside the corridor you currently are in and you'll have to face 7 
Hoodlums in all. Just be careful and lock your target to stay alive. Once you 
defeated all this people, a blue can should appear to the right of the 
platform on which you are, near a flying ring.

 Taking the blue can, grab the ring and follow the road of balloons to arrive 
on a platform near the one with a cage (5) that will let you a green can. You 
have a little road of rings to follow to your right when you're facing the 
cage. After that take the green can and fall in the water where there are 
crystals to take and a mushroom to kick. Go up the mushroom, go into the 
little shelter to collect more crystals and finally follow the path to reach 
another room.

 In this room you'll get a nice reference from Andre to Hannibal Lecter. So, 
here are many crystals that you can take using the balloons. Be quiet, there 
is a Heebie Jeebie on the ground, I think it's not hard to see, and there is 
also a Bo-Peep on one of the walls. Once you've taken all you could in this 
room, go into the next one by falling in the hole in the ground.

 In this screen, an irritating Hoodlum will throw missiles, that look like the 
mouses missiles of Zelda, at you. Lock him and alternate fast enough the side 
you're doing your attack to hit him or he'll protect with his shield. Once you 
defeated him, Globox will come and make a bubble to allow you to go upstairs.

 Once you're upstairs, turn back and break the cage (6) to get a red can. When 
you show your back to where the cage was, first go to the left to get a pig 
and then go to the right and follow the little path to go into a room plenty 
of crystals (especially a green one). Now go back in the room where there was 
the cage and take the middle path with the red can active to break the wooden 
door.

 A little battle in this area... Go in the center of the circle of stones and 
kill all the enemies that come to you until you kill one that leaves you an 
orange can. Take it and kill the Hoodlum in the flying boat. Finally there is 
one remaining Hoodlum near the exit of the screen that leaves you a yellow 
can. There is a pig to take and crystals upstairs you can reach using the 
yellow can. Now exit the screen to complete the part.


                                **(PART III)**

 You arrive in a screen with a closed door. Kill the Hoodlum and take the red 
can you obtain to break the wooden door a little before the closed one. Follow 
the path and you should arrive in an area with a big tower.

 Go straight and kill the enemies that can show up. There are two Bo-Peeps 
here: to the left of the bridge when facing the tower and another one again to 
the left of the bridge but this time when facing the way you arrived. They are 
on the walls of the hole that circle the tower. Now enter the tower (don't 
take the crystals right now).

 Kick the switch on the wall and jump on the platforms until you reach the 
cage (7). Jump on the stairs and follow the path to go at the summit of the 
tower using the flying rings and the portions of stairs. Break the cage (8) at 
the summit and then fall back down. I want to give Rayman 3 the prize of the 
most spectacular fall, he was in a great competition with Mario Sunshine but I 
think this fall is the best. Once you fell down, take the green can and go out 
to make a great combo 
collecting the crystals in front of the tower. Then, turning your back to the 
tower, go to the left of the platform and fall on the platform in the hole 
with many crystals on it. Then fall totally down and go near the water to kick 
the two mushrooms before your green can run away. Go to the other side of the 
water and kill the enemies you'll encounter and look at a Bo-Peep to the left 
of the place you need to place a fruit.

 Go back to the other side of the water and kick the fruit. Take it to where 
it's supposed to be and break the cage (9). Now go back up using the bubbles 
Globox should have done and head in the tower.

 You'll note a little change in the tower: it's not the same place anymore! In 
the first room you've three Hoodlums to kill to release a red can. Use it to 
break the wooden door upstairs. In the room you have to kill a Hoodlum 
protected by a sorcerer (obviously kill the sorcerer first!). Take the orange 
can you obtain and shoot a missile in the hole between the two closed doors. 
Shoot another missile to kill a Hoodlum. Now take any of the doors and go in 
the next room. Here kill the Hoodlum to release a yellow can you should use to 
reach a blue can to use immediately to grab a flying ring. Follow the little 
path of rings to reach and circling corridor. Go at the top avoiding the bombs 
and kill the enemy protected by a sorcerer. Break the door using the can to 
get a mini-game with your shoe.

 In your shoe, you'll have to go back in the first room of the tower and here 
purchase your other shoe. That was done to permit you exiting the tower while 
the doors closed behind you as you were going up. Now go back to the screen 
with the closed door, that mean leave the area with the tower by the way you 
came in.

 In the screen with the closed door, you'll have to face: 

------------------------------------------------------------------------------
BOSS BATTLE: The phone guy 
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
don't ask me why but this guy made me think of a phone.

 You're in the area in front of the entrance of the enemy camp and the only 
thing available to defeat him is a red can.
 His attacks:
  - he'll shoot orbs of lightning at you in series. You can easily avoid and 
    when he stops to shoot is the good time to attack.
  - if you go too close to him, he'll grab and throw you. Just keep a decent 
    distance between him and you.

 There is a little technique to beat him: take the red can and charge your 
fist. Smash him with a charged attack to make is armor jump and hit him as 
many times as you can before it falls down again. If you don't make his armor 
jump, you won't be able to hurt him.

 Just repeat these steps until he's defeated.
------------------------------------------------------------------------------

 After the battle, go on the platform to the left to find an orange can you 
should use to kick the lever that will make the door open. Go into the next 
part (don't forget the crystals before!).

 
                                **(PART IV)**

 In this screen you first have little piggies to break. They all contain lums. 
You see that mechanic calamari at the background? You'll have to face it! 
Don't be afraid, it's easy. Go into the water and to the right where you'll go 
under the water.

 A little gameplay notice:
  - you can't control the deep under the water.
  - use the analog stick to go straight, left, right or back. It's a little 
    strange but the deep is controlled automatically.
  - press A or B to make a looping. Not very useful except for the boss 
    battle.
  - all other buttons are useless.

 Now just follow the path underwater taking crystals along the way until you 
come in a circular room where you'll have to face:

------------------------------------------------------------------------------
BOSS BATTLE: Big calamari
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

 You're in a circular arena underwater.
 He always does the same attacks:
  - the little fish upper your head will drop missiles that will lock you.
  - the calamari will shoot more and more orbs of lightning at you when you 
    weaken him. After a while, it becomes hard to avoid all the orbs but they 
    don't make great damage.
  - more or less regularly, the calamari will shut his mouth and a great laser 
    ray will go from one side of the screen to the other. To avoid press A or 
    B at the good time.

 This is not a hard boss. The idea is to make the missile the fish send to you 
follow you when you're facing the calamari's mouth and to press A or B to make 
it hit the orbs-thrower.

 Just do it until the calamari is defeated.
------------------------------------------------------------------------------

 Collect the crystals around the arena and then follow the path until you go 
out of the water. You are in a little area with wooden platforms. Jump on them 
and go at the other side of the screen to complete the part.


                                    **(PART V)**

 You're now about to see the doctor. You have an orange can and a hole in the 
grid in front of you. Take it and shoot a missile in the hole. Your goal is 
too kill all the Hoodlums in the room to make the grid open. If you look at 
the ceiling, you'll see two holes: one to the left and the other to the right. 
If you manage to active the two switches in these holes, you'll open a secret 
passage with two green crystals in it. Be sure to take them with the combo 
mode and the can active. Now go to see the doctor.

 After the cinematic with the hippie doctor, you'll have to complete once more 
a skateboarding sequence with a funky music. You've completed the level!


Rayman 3----------------------Rayman 3
 ----------------
|My score: 36277 |                                    Murfy's smiling face: no
|Cages: 12/12    | 
 ----------------
                                    **(PART I)**

 You can't walk on the ground. Take all the crystals around by doing the 
helicopter (don't forget the reds at the top of the circles of bones). Then 
head to the next platform and kill the enemies. Head on to the head at the end 
and do the helicopter to take the ruby in his teeth. You'll arrive in another 
screen.

 In this screen, there is green thing downstairs. It hurts, so don't step in. 
Go downstairs following the little way to your left and then go from platform 
to platform over the green liquid and you'll finally reach a yellow can. The 
idea is now to reach the next yellow cans. 

 When you get the opportunity to go on the bridge with a Hoodlum on it, take 
it. Kill the Hoodlum and go to the left to break some pigs. Now continue to 
take yellow cans. Note that from the bridge, you can't reach the next can, 
you'll have to take a previous one to be able to continue. Finally you reach a 
platform with a blue can. Take the crystals by climbing on the vines and by 
breaking the pig.

 Now with that blue can follow the road of rings. Little notice: you'll have 
to leave the flying ring you grab to be able to reach the next one. I mean 
you'll have to press A before B (don't know if it's clearer). At the end of 
the road of rings, you'll come to an orange can. Shoot a missile in the hole 
to the left to break the cage (1). 

 Now exit the little cavern with the orange can and fall on the top of the 
cave that was covering the pigs of the bridge. From there you can reach the 
platform where you exploded the cage. After the little advice from the guy, 
take the red can and the crystals. Now go to the platform with the Hoodlum and 
the wooden door by climbing on the vines on the wall. Break the door and 
you'll fall.

 Here, a Knaaren will kidnap Globox and another one will come to you. Avoid 
him, take all the crystals in the room and then go into the hole in the wall 
the Knaaren used to come in (it's in the northwest corner). You'll fall and 
end in another room.

 First fall in the hole in the center of the room, you'll avoid some problems 
with the Knaaren here. Take the orange can near you and shoot the cage (2) up 
your head to release a blue can. Take another missile and look around to see 
two holes in the wall. Shoot the missile in the lower one to ring a gong. Go 
up using some vines and take the blue can. Go up the stairs, use the flying 
ring to cross the room. You'll fall into another screen. 

 You land near an "egg-distributor". Take one egg (just stand near it, like 
for the fruits) and start walking into the room. When the music changes and 
ghosts appear, press A to put the egg on the floor. Kill the ghosts then re-
take your egg and place it on the switch in the northeast corner of the room.

 You opened the grid in this room. Take the orange can and the crystals. Now 
you are supposed to stay on the edge of the platform and to activate a gong at 
the end of the corridor below you with a missile. Doing this, the Knaaren in 
the corridor will run away from you and you'll miss a green crystal. Instead, 
shoot your missile IN the Knaaren and he'll come to you. Jump to the left and 
you should be able to pass the Knaaren and run to the end of the corridor 
where a green crystal awaits you. Now go back a little and jump on the 
platform in the green substance and head into the next room.

 You come to another room with an egg and more ghosts. Walk straight until you 
come to the switch. Unlock the door and head on.


                                **(PART II)**

 You are in a big room with three Knaarens patrolling on the ground. You can 
go straight up using the platforms and exiting the room, but to get more 
bonuses, you have to activate a switch. It's situated in the center of the 
room and to work, a Knaaren has to walk on it, so make one purchase you on the 
switch. Now the platforms in the room started moving.
 Go up using the ramp in the room until you come to the first platform. Jump 
on it and then to the second one (with crystals on it). Now, jump on the 
platform to the left (wait until it comes) and you'll be able to break a cage 
(3) that release a green can. Take it and go back down to a mushroom at the 
other side of the room. Now you can take some crystals, including a green one. 
There is a Bo-Peep around but I didn't find it. 

 Now make your way to the top of the room using the platforms, blue cans and 
rings. You'll land on the Leptys's head where there is another cage (4). This 
one will release a yellow can for you to quit this room.


                                **(PART III)**

 You come to a corridor with some stones on the floor and three Knaarens come 
to you if you try to go. This is where everyone seems to get blocked. Go back 
a little and you should see a hole in the wall with a Lum. You can go up 
between the two walls. Do so and, at the top, go in the wrong direction for 
some crystals. Then follow the path to fly over your problems. Land on the 
platform surrounded by the green substance (perhaps it's Knaaren's slime ?..) 
and follow the corridor to another room.

 The door closes behind you. Go on the vine and take the crystals then head 
back to the first platform. Go straight a little and stop where there is the 
ruby (it's to your left). Fall down on the path below and follow it. Be sure 
to go away from the vines from before or you'll encounter a Knaaren. Take the 
orange can in a hole (you'll have to do the helicopter) and shoot the gong. 
Now go where the Knaaren was and you'll get a blue can. Climb the vines and 
follow the first platform to it's end.

 In this room, climb down the vines for some crystals and jump on the lower 
level of the statue of the Knaaren for more crystals and a Bo-Peep up your 
head. If you follow the path behind the statue, you'll find two more crystals. 
If you missed your jump and fell, follow the path and finally you'll reappear 
near the two last crystals I mentioned. You didn't need the blue can to do 
that but it's for the extra points.

 Go back to the previous room and re-do all the process for the blue can. Go 
to the Knaaren's statue and this time use the flying ring to reach the upper 
platform. Follow the path to a new room.

 There is nothing on the right platform with the Knaaren. First go to take the 
yellow can to your left and use it to reach the top of the construction in 
which you can enter for some Lums. You'll find a cage (5) that release a green 
crystal. Now fall and use the vines to climb back up to take all the crystals.

 Once you're on a path after the first vine, try a direction to find a cage 
(6). You don't have to leave the screen for it. Now go in the other direction 
and you'll come to a kind of door with pillars. There is a Bo-Peep in front of 
you and some crystals to collect.

 In this screen, the path is doing a spiral around a central pillar. Your goal 
is to reach the top. So, head on. First pass the little "wall" by doing the 
helicopter. Stop when you arrive at the orange can. Ahead there are two 
Knaarens, a cage and a gong. Shoot a missile in the cage (7) and immediately 
another one in the gong. Follow the path, take the crystals along and walk 
quietly once you're far enough.

 Now, twice you'll have to sneak two Knaarens. There is a hole in the wall and 
a pillar to hide. Go in the hole and stay to the left of the pillar as long as 
you can, then go to the right by walking behind the pillar. If you did well, 
the Knaarens shouldn't have seen you.

 Now you'll come to another orange can. Do as for the first Knaarens in the 
room and you'll get another cage (8). Continue and you're at the top. Climb 
between the two walls and collect another cage (9). Now walk straight to exit 
the room.


                                  **(PART IV)**

 You're on a platform with "teeth" on the side, except in one place. If you 
walk around, you'll soon be surrounded by Knaarens. Fall where there are no 
teeth.

 Take the crystals then use some stones to go up. You'll arrive in a room with 
an egg-distributor. Fall down to collect crystals and look at a Bo-Peep behind 
a pillar. Then go back up. You'll have to place an egg on a switch at the 
other corner of the room, but some pieces of the floor will break when you 
walk on them with the egg. I'll make a little, confused and useless map for 
you to figure out the correct path:

                     here is the door
                           |
                           v
                    /======--========================\
                    ||  sw_______________   ______  ||
                    || |_________________|X|      |X||
                    ||  ____X_____   ____  |______| ||
                    || |__________| |    |___   __  ||
                    ||  ________    |________| |  | ||
                    || |  ______| O ____X____  |__|X||
                    ||X| /_______  /         |  ____||
                    || |//       |X|         | |    ||
                    ||  /________| |_________| |____||
                    ||                        egg   ||
                    \================================/

 After all, it isn't that bad... So, the "O" is a little hole with smoke and 
the "X" are the tiles that break. In case you haven't figured, the proportions 
aren't respected in that map.

 Once you placed the egg on the switch, go through the door. You are on a 
bridge. You'll see a green crystal behind a grid. Fall down, take the three 
crystals and flee away from the Knaarens.

 You come to a room with green substance and some platforms that go up and 
down. Jump on some platform and once you're on one that is fix, look around to 
see some vines. Fly there and you'll find a secret passage with a huge 
Knaaren's statue and a green crystal. Follow the path to end on the bridge 
from before, and you know what? You have just taken the imprisoned crystal you 
saw earlier! Now go back to the green substance room and follow the platforms 
until you come to the end. Take the cage (10) and exit. Follow the path until 
the floor break under you.

 You're taken to Kumzi, the king of the Knaarens. You'll have to fight the 
strongest Knaaren: Reflux. Time for a boss battle!

------------------------------------------------------------------------------
BOSS BATTLE: Refflux: first round
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 

 You're on a circular arena with a grid that circle it. Lums and red cans are 
available on the sides of the arena.
 Refflux has a good amount of attacks:
  - he'll protect with a yellow light and turn on himself hurting you if you     
    stay in the way. Run around to avoid.
  - he'll sit on his knees and shoot orbs of lightning. Avoid by running. This 
    is when he is vulnerable.
  - he'll stay in the center of the arena and make some rays appear on the 
    floor. To avoid, jump at the good time. First there are four rays but with 
    the time a fifth one will appear.
  - staying in the center, he'll project circles on the floor and then a large 
    band. Jump and make the helicopter when necessary.
  - isn't really an attack, but if you grad the grid on the sides, a ball of 
    lightning will turn around, hurting you. Press A to jump away and then 
    grab back the grid.

 No mistake, this guy is though. He has a good number of attacks and plenty of 
life. Now for this first round. The only moment when he is vulnerable is when 
he throws orbs of lightning at you, the rest of the time he's invincible.

 I advise you to wait for him to turn on himself and to take a red can on the 
grid while he's still doing this. Then head back up and run until he goes away 
to start shooting orbs. Run to him and jump as close to him as you can (not 
too close or it won't do) and release your fist. It would be better if you 
charged it a bit. Hitting him with a red can do far most damage that normal.

 After you weaken him enough, you'll see him starting to "dance" and rocks 
will fall on the arena. Now you'll have to avoid the yellow places on the 
floor while you keep battling against your enemy. 

 Just keep repeating this technique and you'll finally beat him. You lose 
Refflux. See you next time!
------------------------------------------------------------------------------

 Now you're in a small room with a newly acquired power which you can use by 
pressing X. Don't take any crystal and wait for two Hoodlums to come. Now 
collect all the crystals with the green can and then exit.


                                   **(PART V)**

 You're outside, that means no more Knaarens! So, jump on the bones and 
collect all the crystals killing enemies along the way. You'll come on a 
platform with a great bone tower near and you'll have to face: 

------------------------------------------------------------------------------
BOSS BATTLE: The two helicopters
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
 The arena consists on the floor on which you can walk.
 Their attacks:
  - they can throw bubbles that will make you prisoner and defenceless for a 
    while.
  - they can simply fire at you.

 Don't ask me for a strategy, I don't have one. I simply lock one and do 
sides-attacks until the first is defeated and then do it again with the second 
in the time I keep running to try to avoid their attacks.

 Good luck to you to defeat those two guys!
------------------------------------------------------------------------------

 Once you're done, jump on Globox's bubbles to shoot a cage (11) that release 
a red can for the wooden door at the end of the path.

 After the corridor, you have to face 4 Stilts Hoodlums. First escape to the 
right to find a cage (12) that release a green can for you to defeat the 
Hoodlums. Then 4 flying Hoodlums will come and the last one will give you a 
blue can. Now you can pass the crates to the right and see the green crystal I 
missed in this level. I've no idea on how to reach it.

 Kill the sorcerer and the guard then kick the flying Hoodlum and join Globox. 
Go straight to complete the part.


                                 **(PART VI)**

 The doctor's antichamber. Walk on the four tiles on the floor to crush the 
Hoodlums. A platform will appear for you to cross and see the doctor. What's 
going on now?


Rayman 3---------------------------Rayman 3
 ----------------
|My score: 27209 |                                   Murfy's smiling face: yes
|Cages: 0/0      |
 ----------------               
                                   **(PART I)**

 First, take the crown near you, then head in the corridor and you'll be 
transported into another screen. There is a Bo-Peep to the left, hidden by the 
foot of a statue. Now go back to the beginning of the area and stand on the 
switch to have a mini-game in which you have to purchase your shoe. Before 
completing it, there is a passage in which are rubies to collect only 
accessible by shoe. Then purchase your left shoe.

 Once you completed this sequence, you'll get a blue can. Look at the floor. 
To the right, there is the reflection of a window, but there is no window! 
Jump where the window is supposed to be and take the two green crystals with 
your can and the combo mode! Just by doing this, I doubled the score of the 
level, when I didn't found all the secret passages.

 Re-take the blue can, stand on the switch on the floor and grab the first 
flying ring. You have no time to loose. Enter the first door you can and take 
the crowns inside. Then head to the second one, take the crowns, go up hanging 
on the wall, take the crowns again and take the flying ring and the exit of 
the passage. Now head to the final door using the flying rings and take the 
remaining crowns and transport back in the first room.

 Now stay on the switch to open the door and walk quietly to grab the red 
butterfly near the stairs. Then head on these stairs to activate a switch and 
then go in the path you just opened. You completed the first part.


                                  **(PART II)**

 First take the crown on the switch near the door, now head to the corridor to 
arrive in a room with a switch that activate a chronometer and flying 
platforms. On your way to the top, halt in the second chamber with crown. On 
the left wall, there is a weird-colored tile. Throw a charged fist to reveal a 
green crystal. Now go to the next room taking all the crystals along your way.

 In this room, there is only one platform and the exit is too far to be 
reached by doing the helicopter, or... In reality there is an invisible 
platform from which you see the reflect on the ground. Jump on it, take the 
four crowns and head to the next screen. 

 This screen is "the wall". There are four invisible platforms with crowns on 
each one. Jump to the exit to the right and don't forget any crown. 
 In this screen, the exit is invisible too. Just watch carefully the ground, 
there are three crowns to take in the room. The exit is in the northern wall. 
You'll be transported back in the first screen.

 Stay on the switch to make the door open and take the Heebie Jeebie in the 
center. There is a Bo-Peep on a pillar of the stairs.


                                **(PART III)**

 So, head to the left to see some platforms moving. Before staying on the 
switch in front of you, go down and look to the left on a statue to see a Bo-
Peep. Now go back at the beginning and stay on the switch. Use the platform to 
cross all the room and take the four crows on the floor before the grid goes 
back up. Go to the right. There are platforms that seem to bounce for no 
particular reason: stay on the upper one and charge your fist then kick the 
thing hanging to the ceiling (seems to be a window like in the churches). 
You'll make a secret passage open in the next room.

 Continue after the bouncing platforms to reach a room with some elevators. 
Kick them to reach the secret passage from before in the left wall (with a 
green crystal!). Now go back down, stay on the switch and go up all the 
elevators. Take the crowns and pass the grid before it locks again. You're now 
at the upper floor of the room, on the bridge. There are four directions to 
follow to take crowns and I'll indicate them by using the direction you came 
on the bridge as a reference.

 First, head straight and go on the grid to the right of the bridge (that one 
that came down) to collect some crowns. 

 To the left of the bridge, there are three platforms and a cave at the end. 
If I remember well, six crowns in all.

 Head straight from the bridge to come to a platform you have to side-kick 
like in the fairy council. Stay on the switch to start the chronometer and 
then side-kick the platform until you're close enough to reach the back of the 
room and take the crowns before the grid locks.

 To the right of the room, bounce on the platforms to reach the one with a 
switch. Stay on it and then jump from platform to platform to reach the top of 
the room and do the helicopter to the cave at the back of the room. 

 Now go back to the beginning of the part and stay on the switch in front of 
Globox to make the door open. Follow the path until you come to a boat. There 
is a Heebie Jeebie behind crates to the right. Finally head to the boat to see 
the doctors and complete the level. 


Rayman 3---------------------Rayman 3
 ----------------
|My score: 25106 |                                    Murfy's smiling face: no
|Cages: 3/3      |
 ----------------
                                    **(PART I)**

 You're on a boat with four cannons. Your goal is to stay in life until you 
cross the sea. Take the crystals around (those on the floor and the others on 
the net). Near Globox is a blue can and there is a flying ring in the middle 
of the boat. I think it's here only to multiply your score. Just alternate the 
cannon you're kicking to kill submarines and stay in life. You'll finally 
complete the part.


                                    **(PART II)**

 When you arrive, head to the guard and kick him until you can take the red 
can you should use to kill him. Don't forget the pig at the very beginning of 
the level. Then head on and avoid the snowballs taking the crystals along the 
way. Once you jumped on the platform where there is a guard, kick him to kill 
him by burning in the fire behind him. Hell release a yellow can you should 
take to go up and continue your road. You'll finally find a cage (1) to break 
and a blue can to take to use a flying ring related to a road of balloons.

 There is a Hoodlum to kill on a platform to the right and two more at the top 
of the road of balloons. After defeating them, you'll face:

------------------------------------------------------------------------------
BOSS BATTLE: The two helicopters
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 
 The arena is where you walk during the battle.
 Their attacks:
  - they can throw bubbles that will make you prisoner and defenceless for a 
    while.
  - they can simply fire at you.

 Don't ask me for a strategy, I don't have one. I simply lock one and do 
sides-attacks until the first is defeated and then do it again with the second 
in the time I keep running to try to avoid their attacks.

 Good luck to you to defeat those two guys!
------------------------------------------------------------------------------

 After that, go near the wooden platforms to go on them using the yellow can 
to the left. You'll come to another road of balloons. Before jumping on it, 
look up to see a Bo-Peep on the side of the windmill. Then jump on the 
balloons and look to the left to see two trees. You should jump to them to 
come to a cave with a green crystal in a chariot (it doesn't roll). Head back 
and follow the road of balloons to it's end. Kick the two snowmen to collect 
some crystals and head on.

 You come to a room with a fence on the ceiling and a red can there. Take it 
and break the wooden door. I think there are some crystals in this room too 
but I'm not sure. 

 In this room, there is a guy that throw bombs. Kick the pig to your right to 
get an orange can and kill the guy. There is a snowman if you head on without 
going on the platforms. Then go on the platforms using the balloons. Just 
follow the way to come to a section with a red can and a Hoodlum to kill with. 
Continue and you'll come to an little room with two ballons on which you 
should jump and a green can to take. You'll come to another screen.

 You come to a big area in which you have two Hoodlums to kill. Now, there is 
a snowman to your right. I think you can see the Bo-Peep on the wall at the 
other side of the level. Fall down from your platform and go to the left to 
break some pigs. Now head to the far right to encounter a Hoodlum that gives 
you a red can. Break the wooden door, follow the corridor taking crystals and 
you'll arrive in another screen.

 Read carefully: when you enter the area, head to the right and jump on the 
platform. Break the pig you find there to get a red can you should use to 
defeat the enemies. After that, a bomb-thrower comes and gives you a yellow 
can. Before taking it, kick the snowmen around with your red can. Now take the 
yellow can to go on the platform. Just follow the path, killing foes and 
taking yellow cans, until you come at the top of the screen to break the cage 
(2) and collect a blue can.

 Go back to the previous area and jump on the crates immediately to your right 
to go on the road of balloons and flying rings. When you get the occasion, 
jump to the right to collect all the crystals on the tube. Head back to where 
the wooden door was and kill the Hoodlum that appears. Now go back to where 
the pigs were in this area to find a blue can. Now follow the road of balloons 
and rings to the end to complete the part.


                                  **(PART III)**

 Kill the guy protected by a sorcerer to your right. To the left is a cage (3) 
protected by a sorcerer too. Break the pigs there. Go to take the snowboard. 

 A little gameplay note:
  - use the stick to move left or right.
  - sometimes you're in the wrong sense. Press A or B to turn on yourself.
  - don't go into the chimneys with red smoke neither in bars along the way.
  - you can kill the guards with the snowboard.
  - most of the buttons are useless.

 The idea is to race again Globox. Try to collect all the crystals, lose if 
necessary to start the race again. There is a green crystal somewhere but I've 
no idea on how to reach it.

 Once you've beaten Globox, you've also beaten the level.


Rayman 3--------------------------Rayman 3
 ----------------
|My score: 45109 |                                   Murfy's smiling face: yes
|Cages: 7/7      |
 ----------------
                                    **(PART I)**

 In the first screen, fall down the platform on which you are and go to the 
left, following the path by jumping on the crates. At the end, there is an 
orange can to take to shoot a missile in an open to break a cage (1). There is 
another cage (2) to break to the left, over the wheel, that I managed to have 
with a missile. Go back from where you came and take the red can the spirit 
made appear and break the wooden door. Activate the switch behind it to make a 
bridge appear. Cross it. Head to the left to collect the green crystal the 
spirit from cage 2 made appear (if it's still there :-)). Anyway, kill the 
foes and collect the crystals around the place (look behind the columns of 
crates). 

 There is a Bo-Peep to the side of the great thing near the cage.Look in the 
lava and jump on the crate with a crystal on it. Jump of the following crate, 
take the red crystals that are on one crate and then fall in a little path in 
the crates to collect some crystals in a room. Finally head back where Globox 
is and stay on the switch to open the grid.

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