Ratchet: Deadlocked - Strategy Guide (Page 03)
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[Eviscerator Battle] Ooh, time to bash a BIG bug. I'm going to be bashing
ol' Insectosor with the Flail in order to get my SP. First off, I switch its
mod to Acid.
Evis will first use a sort of dance/chopping movement. Just strafe to the
side, and he will react by doing a ninja jump towards you, and then try to
dice you up again with a quick slash. Try getting one more bash in before he
jumps up and shoots a big-ass Leviathan-ish beam from somewhere on his head.
Now he does a 'c'mon' taunt, and repeats the whole ordeal. After about a
quarter of his health is gone, a shield appears around him, and he flies over
to the corner, while he summons some little bugs. Kill them quickly. Now he
has a new attack before the head beam, and after the quick slash, in which he
does a cartwheel in which exploding arrows fly from him.
At this point, its best to only smash him with the Flail whenever you're
sure you can get a hit in, and only one. Jump whenever one of the bomb arrows
lands near you. Soon he'll get faster, and you'll really have to watch your
eyes. Watch out for more bugs! YES!!!!!
I did it! FINALLY! Got me SP! Got orange suit! Acess to 2 more planets!!
YAYYYYY!
[Outside] I decide to buy the new wrench upgrade... Ooh, flamey cool to
compliment my flamey suit!
[Higher Ground] Time for some Dread Challenges! This one was apparently
designed by a bunch of ignoramouses, so it must be hard. But, ignoramouses
think alike, so you should have no problemo.
First you have to grind that glowy rail into the Tower corridor, and blast
some bugs (use a B6 or Mines) at the end. Now you must go thru a switching
platform stint. Watch out, green platforms are supposed to be safe, but half
of them are actually switchers. More bugs at the other end, and a Ship with
some Cycloids over to the right.
Now you have more platforming! Once you're done with it, more Cycloids and
Strikers appear on the big tower. Use the rail to get to the next tower, where
more Cycloids are. More platforming, and then a tough rail sequence.
Soon you'll get to the top, where you'll fight Ravagers (hedgehogs),
Leviathans, and more. Then you're done!
[The Corkscrew] Now HERE's a challenge. Shoot all the baddies and all the
orbs, till they're all green, so that you can grind the rail.
Ride the rail to the next room, and start the process again till you can
ride to the last arena, where you'll fight the rest of it out till you've
completed the challenge.
[Stygia] Rather boring, this level. Oh well, time to go to work saving the
planet.
[Junking the Jammers] Landstalker time! Push off the swarmers, and destroy
the glowy things. Really, no strategy is needed for much of this. Just don't
fall off, but use your sidestep in any case. Very useful here.
Oh, and try to get Skilled Warrior, Don't Come Back, and Drop Dead in SPs.
[Energy Collector] On foot again. Jump up to the floating platform, take
care of all the enemies, crank the node, and swing over to the next platform.
Flail and rocket these guys and repeat, then grind to the next one, and take
out the B6 for the Executioners. Soon you'll be ready to crank again, and then
grind the rail to the next. Be sure to jump and swing the shot at the end of
that rail!
Executioners will be coming; so will ships. You can use the big wall as
cover when needed. Do'h! Forgot Holos. Better use em... Once you crank the
node, you're done!
BTW, use Vipers with Brainwash on the Swarmers on the second platform to get
All Mixed Up easy.
[Shields Up!] Now you pilot a Hovership again. Destroy all the enemies while
your bots go to work hacking nodes. Pretty short mission...
[Shield Survivor] Protect the generator! That's it. The ability to Replenish
your weapons at any time makes this especially easy. Oh well, time to go back
and collect SPs... Dum de dum doo doo... Man, CATACROM was harder than this
campaign!
Super Hero SP is easy to get here.
[Maraxus] Many will call this Aridia/Korgon, because of its sandy, tan-color
theme. I like the new prison elements as well! Let's blast it up!
[Jail Break] Uh oh, no bots. Better go get them. First off, go get the Dead
Last SP by sniping at the Ravagers up ahead, and then go left to get some
more, but be sure not to hit the little green guys in the process. If you're
careful, you can also get AA Assault!
Once you're done with all them, use the jump pad to jump up to the circular
cell where they're holding Merc. There's a bunch of Swarmers, around, and it
would be a shame not to get Fatal Frenzy here. A few rounds of these bots and
those bots... and Merc is out.
EMP that forcefield, and go kick some more bots apart up ahead. On the right
there's an entrance to the outside, where there's a few more Executioners and
Strikers.
[Total Control] Speed Bumps is a hard SP to get, but you should manage by
shooting a little bit at your enemy before running them over. I've also
managed Modified; dunno if you can, though.
Just go to each node and turn it, but be careful of all the enemies around.
[Leave No Man Behind] Time to go to get Green. Go forward and hack the
nodes, while you defend Merc from the enemies behind.
When outside, be very careful, there's Ravagers, a Ship, and an LS Turret
out there. Once you've taken care of them and the other stuff that comes up,
EMP the force field and move on (you can also get some stuff at the end of the
little tunnel). Up the Gravity Boot walkway, there's some Strikers in the
room, and then a Laser Back who'll appear behind.
[Showdown in Delta Block] Time to get Green back! Now then, your objective
is to stand on the green button to lower the cell. I reccomend just staying on
it, and pummeling stuff with the Flail from there. After a short stint of more
enemies, you're good to go!
[Speed Trap] This level is so easy, I don't even need to tell you to get SP
Time Will Tell.
[Spider on a Wire] Gawd, when will these challenges provide some challenge?!
In any case, time to go to the last tournament...
[DreadZone Liberator Tournament] Time to go face up with Ace. Don't worry,
he sucks like hell.
[Swarmer Surprise] Not hard at all. Make sure you don't strafe-jump into the
lava...
[Accelerator] Wow, this is easy, but it's cool and speedy as well!
[Ace Hardlight Battle] Oooh, finally we fight with Ace. He's a pushover, as
long as you aren't aiming to get the Ace in the Hole SP. In that case, I would
mod my Anti-Matter Rifle with lotsa Ammo add-ons.
Make sure you get out the Holos also; they're useful against Ace's tricky
blaster attack. Then yuo have to avoid his shockwave bombs and more blaster
attacks till he puts up a shield and heals himself.
Now he'll create copies of himself which can be shut down with a simple
shot from your Dual Raptors. Continue pummeling him until he heals again. Now
he'll create a homing snake which will follow you around for a while. Just
keep moving in a circle, and you'll be fine. Watch out for his repeating other
attacks.
Soon he'll heal again, and create more copies. Be sure to concentrate on Ace
once you find him; once you destroy all the copies, or inflict enough damage
on Ace, he'll go into Shield mode until he creates more copies.
About here is where the Holo is most useful, since you won't be totally
aware of Ace's blaster. Be sure to keep hip-sniping with that Fusion!
[Ghost Station] Mmm, greenish fun.
[The Grinding Chase] Basically a load of grinding and node turning, with a
hell of a lot of enemies. I've found the Silencer (used to be rockets) very
useful in here.
[Running the Guantlet] Go around with the rockets, mines, and sniper to turn
all the nodes to get into the building. Watch out for all the enemies, they'll
pop up everywhere, especially when you're turning nodes. I've been getting
lots of weapon specific SPs here, and you should too.
Once you've turned all the nodes, you need to go past that force field and
to the blue light. You COULD fight all those enemies... But I chose to fly by
them and finished.
[Prison Break] Go into the first room; hack nodes; do all that...
I reccomend using only the Raptors for this mission, without trying to kill
the Executioners. Just blast your way thru to the computers, and blow em up.
[Escape] Go ahead and destroy all the enemies, crates, and everything. Be
careful of the LS turrets, and try using L2 and R2 experimentally to find ways
you can avoid their bullets. Watch for the Cycloids which appear afterward.
Remember where vehicle pads are, just in case you need some health.
[Control Level] Uh oh, Vox is gonna blow up the station. This is the final
throwdown with DZ, in which you must save yourself, your friends, the other
heroes, and the fans.
This will involve using everything you've got, all the strategies you've
learned, and all the rest of your experience in this massive blastfest thru
the halls of the Control Level. Be prepared for anything and everything you've
encountered in your past hours playing this game... Especially Holoshields.
Yep, they're important, especially in the generator rooms where the tough
enemies respawn a helluva lot...
[Vox Battle] ...And now you have to fight Gleeman Vox himself. Damn, is he
hard!
Vox has several attacks which he'll use in any order; a sweeping electric
beam you must jump over, summoning several mini-spider bots which can be
destroyed easily with any explosives, and summoning Ghost enemies. Try bashing
him with the Flail once he comes in close for a few seconds...
After you've cut his health down to about half, he'll turn into a giant
floaty mech, as the classic final boss 2nd phase round always is.
Now his Ghost summon has stronger enemies, and he will throw out a
bomb/camera that creates a shockwave you must jump over. His other new attack
is to create a bunch of floating cameras which hover about you, creating a
pattern of deadly lasers. Just jump when the lasers start to come in.
Once you've damaged him enough... Poof! He's done for, and soon you'll be
viewing the ending cutscenes and credits. And now... Challenge Mode!
That's the end of the story. Now it's time to wait out the wait for IG's
next game...
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Chapter 1D. Argufren - Tips and Differences for Co-op Mode_, _/ // // __ \
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Playing with a friend can be a bit of a difference; for one thing, your
friend probably sucks, that's different.
Both you and the friend will have the certain tools your Combat Bots have
in 1 player mode, like a Node Hacker, a shield thingy, and grind rail setters,
since they won't be around, which you or him will have to equip with the
corresponding direction on the D-pad. I'd recommend having the friend do all
this, since he probably sucks. It'll leave you open to defend him, which you
should be much more effective at.
Another thing you'll need to do is to direct the other player as to what to
do all the time... This greatly helps if he/she is a noob.
Since you both share everything, you'll also need to make sure that you ask
your friend to switch to another weapon or item before you can switch to it.
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Ah, multiplayer, the foot of the body that makes Deadlocked walk. Or maybe
it's the hair that makes DL look better... Hmmm... What about the toungue or
something?
Note, my strategies are formulated mostly on the assumption that you'll be
playing with all weapons, all available vehicles, and all special pick-ups.
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Deadlocked is an exhilirating experience online. You will be faced up
against many other fans of the game, most of which are probably better than
you. I mean, this part of the guide is called Uarnooob. So, you'll need a few
tips and tricks to get you prepared.
[Help Voices] Normally I don't like to listen to help from someone while
playing, but turning it on (in your profile) is a good idea. Besides being
great help to those with frequent memory loss, Merc (your combat bot) will
give you warnings if a node of yours is under attack.
Plus, I just like to hear Dallas anyway.
[Develop paranoia] Your oppponents are everywhere in DL. You can be prepared
though. I check the map by pressing in R3 all the time, whenever I want to see
what's happening elsewhere. Some people want their privacy, and can turn off
your option to be able to see others (besides your teammates' locations). In
any case, it's very helpful. If you can't quite see the other edge of the map
from where you're standing, you can always turn to the right or left a little,
and your map will turn as well, allowing you to see farther.
If someone is standing still on the map, he is most likely a sniper. Watch
out for them, and MOVE if he's pointed in your direction. You can tell a lot
about your enemies' movements, just by seeing where they are, what direction
they're going, and that sort of stuff.
Anyway, you need to be prepared for anything; high flying B6es, snipers,
rockets (rockets are especially deadly when you are Chargebooting away). Try
to predict what your enemy is doing when you can't see them, like trying to
get a power-up, mod, vehicle, health...
...And try to predict what they'll be doing whenever you face your enemy.
Once you get good enough, you'll be able to figure out what your enemy might
do next, and base your plan of attack on this. Some good players I've met
might just as well be psychic. They seem to know what I'm going to do next,
and pull out just the appropriate strategy to kill me with.
[Mic Strategy] Strategizing with your allies via headset can be the key to
winning a game. You can figure out who's defending something, who's going to
do what, and dicuss short term strategies for immediate use ("USE THE %#$*ING
ROCKETS AND WATCH THE %&*@ OUT FOR THAT GODDAMN RED GUY!").
Be sure to keep constant communication with them; they'll be glad to know
what's happening elsewhere without having to figure it out on their own. My
Headset doesn't work on DL for some reason, and so I wouldn't know anything
more about this. T_T
[Move!] Platforming isn't the prominent feature of DL, as were Insomniac's
intentions, but you'll see that there's still resemblance left in the constant
challenge of avoiding your enemies' bullets and blasts, via running around and
jumping.
For instance, the Arbiter's rockets are extremely fast, but once you find
the right moment to jump out of the way, it's no more trouble! Same against
the Vipers.
I use this strategy all the time, simply because I really want to be able to
kick ass without getting mine kicked in return. Running and jumping around can
save you tons of time not dying. Mix in a bit of Charge Booting, and you'll be
raring to go with one of the best tips I've got.
[Boost!!] Using your Charge Boots (tap L2 twice), can be a big part of the
game. It's useful for covering ground quickly, and strategetically positioning
yourself.
Try putting up the map with R3 or Select before going anywhere, helps a lot;
you can see where there is an enemy player anywhere on the map, before you
encounter them.
I know of many instances when you'll need to use a shorter boost (like, for
not falling off cliffs), so, a technique perfect for that is 'Boost-Cutting'.
With this, you can start a boost, and quickly end it by shooting with whatever
weapon you've got on you, which will stop you after a small slide. This is
very useful in many situations.
One more thing; to speedily use Swingshots, boost off the edge of whatever
cliff and then press R1 quickly to grab the shot and go flying across the gap.
[Boost Retreating] There are also times when you will need to retreat,
however. You must do it carefully, though. Here are just a few of the things
you need to keep in mind when you Chargeboot away;
Rockets, the most dangerous weapon in these circumstances. Since you can't
jump around while boosting, they'll easily cut you down. Turning to the right
or left helps, but that can vary by what angle you're charging from. Laying
down some Holos as you go is a good plan for this and against other weapons.
Some poeple will try sniping you with a Fusion, another good reason to twist
and turn.
Mines are also a liability. Make sure you destroy them before you rush
straight into them. This also counts for Node turrets.
[Don't Get Flattened] Don't join in any game where the teams are rather
uneven. If you do, you'll get flattened by another team of power players, or
vice-versa (that may sound nice, but it sure doesn't to the other team).
And it's not nice beat up a bunch of noobs for an easy win! That makes you a
bad person, and people will grow to hate you. :P
Be sure to check the rules of a game before you start; many people want some
variety, and will chose irregular rules like Wrenches only, no Chargeboots,
Conquest's Home Nodes special rules... And you may not like them. One I
particularly hate is Fusion/Vipers only. I suck with the Fusion... Many of the
peoples I've played games like Lockdown Conquest or Home Nodes Conquest also
get themselves into deep shit, because most people don't know how to play that
mode.
[Vehicle Strats] If you have a vehicle, make sure you go back to one of your
vehicle pads to get it healed just in case it is about to get destroyed. A
vehicle can heal only if only 1 person is in it, and sometimes it has to be
none at all.
Be sure to destroy your enemies' vehicles on their pads whenever you have
the chance.
[Game Modes] What sort of game do you want to play? Conquest? CTF? Monkey
Sundae? What's Monkey Sundae?
[Conquest] This is the expansion of UYA's Siege mode. It's main attraction,
as always, is in the nodes, little mini-bases which provide weapons,
power-ups, and a spawn point. This time, however, they play a little bigger
role...
Bolts are statistics comparable to points, and you can get them for killing
enemies (or killing them in certain ways; normally, running them over with a
vehicle, with a wrench, in defense of nodes). The main way, however, is by
capturing, and keeping nodes. Over time, your nodes will generate more bolts
(towards a set bolt total), the key to winning a match. This is why you'll
want to get as many of them as possible.
Be sure to keep watch on what's happening to each node... As you aspire to
capture more nodes, your enemy is conspiring to do the same. You must keep
them from hacking or turning your node, as in making with the killing. Another
incentive for this is the fact that you get bolts for kills made in defense.
You'll be wanting to try to get their nodes too... I reccomend trying to
claim one which isn't getting as much attention, so that you'll have less
competition.
[Conquest Node Upgrades] As you accumulate nodes, your team will aqquire
upgrades for those nodes. The first you capture will contain:
'x2 Turrets' More turrets just isn't better. Anyone can easily kill them
without exerting much extra effort.
'Power Turrets' Upgrades the turrets themselves. They'll now have a double
gun, and double the defense! Vote for this one.
After your 2nd node you have:
'Teleport System' Lets you teleport throughout the nodes. Absolutely bleh.
Don't go for this.
'Force Fields' Shields the turrets. Sure, it's cool, but compared to the other
stuff... I will say, many pros I've played with like this upgade.
'Vehicle Pads' GET THIS ONE. Vehicles are an absolute must in games with them
on!
'Capture Resistance' Whenever you're in a game with vehicles turned off, this
is a great choice. It simply makes it take 2x as long for the enemy to capture
your node (as in, turning, hacking...), leaving you plenty of time to get to
it and defend.
The third and final tier (after you capture like, 1-3 more nodes) gifts you
any of these;
'Rocket Turrets' Gives your turrets a face-lift, power boost, and rockets to
fire. Rather nice, though I haven't found them particularly much better if you
have Power turrets... They have LOTS more health, though.
'Ammo Pads' Pretty much useless, since most games have unlimited ammo.
'Health Pads' Now that's better. Puts little team-exclusive health pads around
your nodes.
'Player Turrets' A manual turret, like the ones you see in story mode. This is
a pretty cool upgrade, plus it can count as extra armor while you're in.
[More Conquest Strategies]
[Stop Dying and Start Earning] Many matches become just too even, and both
sides can't capture a single node more, thus halting any progress. If this
happens, a good strategy is to fall back on your nodes, and start defending.
This can get you more kills, bolts, and upgrades, all good towards a long
term goal of capturing more nodes.
[Node Capturing] There's many ways to capture a node; here's some tips on
how to do it more easily, and effectively.
First off, you'll always want to pick and capture nodes with (or near)
special stuff, such as a mod pickup, health container, or powerups like Quad
Damage or Shield.
You'll often find the enemy looking to capture these nodes as well, so watch
out. Sometimes it can be best to wait till they come, and keep back until they
are ready to start turning it, when you unleash your can of whoop-ass on them.
[Doing it] With Node Orbs, you can set a Holoshield close within hacking
distance of the node, and one that protects you from both turrets, keeping you
free to capture it. You can set up more to protect yourself if you are turning
a bolt crank node, though it's hard to set them up in that manner.
Always keep in mind this when you try to capture one of the opponents'
nodes; if they're smart (which they likely are), they'll spawn there and try
to stop you. This is why you don't want to try capturing it before you know
you've got the time to do it, in between their dying and your capturing.
[Things to Bring Along] Spreading some mines and Holos around you is a good
strategy in this situation, to the effect of killing any opponents who respawn
right away. However, the easiest way to capture one of these nodes is to have
a teammate along to help. Teammates will be thankful to have your help with
nodes they've been trying to capture, as well. And, if you have them at one of
your nodes, go get a Quad Power bonus, or a Shield.
[Special Rules] Conquest is technically 3 modes. You will often find the
regular mode around, of course, but there's 2 others for variety:
[Home Nodes] make Conquest more reminiscient of the old Siege mode. In this,
you must capture the enemies' Home Node, essentially a base. It's the same as
a regular node, but with many upgrades, right from the start. Obviously, both
teams will want to capture the other's base, since doing so wins the game for
that side. Regular nodes are still a big part, of course, and you'll need to
capture as many of them as possible as well.
Just be sure to protect your base, as it is the key to your enemies'
victory. Believe me, I've lost a good few of these because of continually
rushing enemies who try to sneak by to your base and attack it without your knowing.
[Lockdown] Is the next. This is what I call "Race for Nodes". Yeah, regular
mode is like that too, but in this, nodes only appear one at a time. Now each
team races to each node, and the first one to capture it holds it for the rest
of the game, and it can't be recaptured by opponents. The game ends once one
team gets 3 nodes, though it's often more, varying by map.
[Capture the Flag] Good ol' CTF from UYA, but without the nodes and the
inclusion of more teams. As the name implies, your goal is to go to the enemy
base, steal their Flag, and bring it back to your base. As you pros know, this
is not a simple task. There's much strategy involved...
[Offense and Capturing] The lesser part of your team should be used for this
role (most of the time). One of your top priorities will be to find something
you can use to ensure you can get in the enemy territory, get away without
getting killed, till you safely return to your base and capture the flag.
These include things like bringing a second guy along,
Using a Vehicle,
Using a power-up or mod,
or Sniping out your enemies before you go in for a cap.
While on your way back, you'll probably need some health. I reccomend taking
a route back which you know includes this or other perks, like a Shield. If
you look at your map for a sec while Chargebooting, you can check to see if a
teammate happens to be nearby, and take that route home, so that you'll have
someone to back you up in case you die.
In non-'Crazy' mode games, you may have to wait at your base until your own
flag is returned in order to capture the other teams'. Hopefully, your
defenders will be able to protect you back there, as well as go after whoever
has your team's flag. Also, if you need to, you can put down the flag using L2
+ Square, so that you are free to unleash a bit of punishment on your enemy.
Watch that flag though, if left out for around 30 seconds, it will return to
the enemy base.
[Defending] One thing you need to do, first off, is to designate at LEAST
about half your team to defend. If you are playing with 3 or 5 peoples on each
team, let the majority stay to protect, but it can still be wise to switch out
and help out on the battlefront.
The art of defending your Flag is just as important as capturing others'.
You need to be prepared for enemies coming to get your Flag (as in bringing up
the map often to see where they are), and knowing what to do when they come.
The most popular strategy nowadays in defending is to put Holoshields in a
criss-crossing pattern across the circular base of the Flag, making it very
hard for any enemy to come in and get the flag. You'll still need to replenish
them every 10 seconds, though.
As always, mines are also a big player in this part. Spread em around your
flag, or where behind places the enemy won't see when they rush in...
Rockets are a Defender's best friend. They hit any capper who's trying to
Chargeboot away, and it takes minimal effort. This, as well as every other
weapon equipped with a Freeze mod is also in tight with defenders.
As with Rockets, I also reccomend the B6 + Freeze in your defending, and
anything else that has a Freeze mod on it.
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