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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter R » Ratchet: Deadlocked - Strategy Guide (Page 02)

Ratchet: Deadlocked - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Ratchet: Deadlocked - Strategy Guide (Page 02).

  [Sarathos Sprint] Here you must find the Puma, not an easy task... *giggle*
Actually, it only takes a minimal effort (on Hero Mode).
  
  I blast through to the first gate to hack, upgrade my B6, and move on. A few
nasty surprises waiting for you on the bridge, keep an eye out. I go over to 
the next part, EMP that turret, and upgrade me me Vipers. Take care of the 
node hacking, and finish it up. 




  [Where the Leviathans Roam] Now you get to play with the third vehicle, the
Puma. While this is cool and all, the wealth of enemies in this region is
excellent weapon upgrade material, so I didn't use the Puma all that much...

  Now then, simply drive around, crank nodes, and do the usual nuts & bolts 
till you open the boss arena. I upgraded my Magma! 




  [King of the Leviathans] Hack all the nodes, and awaken the 'King'. 
*Snicker* Oh god, when will they ever provide some challenge? Probably the 
next difficulty level up.

  Time to fight the... Tail.. Ah, there he is. Watch out for his tail beam,
and try putting up some Holos to block it. Blast it up. Soon you'll win, 
unlocking Kronos and another Green Medal. 
  


  [Check Me Out] Time for some more fun with the Hoverbike! Make sure you
shoot all the barrels before you go through the ring to save time, or try to
manuever tightly to avoid them, or even just jump over. You'll get SP No Peas
Allowed, and Denied since you won't be using weapons...




  [Swamp Fever] A fun new challenge using the Landstalker, like Destruction
Derby. Make sure you get the SP Death From Above.




  Now I go through the old missions, and I get the Shock mod, and Fusion
Rifle from the vendor. I allocate the Shock Mod to the Holo and Vipers. I also
switch out the Holo's Ammo mod to the Fusion, and put Acid on the Fusion.

  I got SPs Shocking, Mystic Warrior, and Long Shot in Alien Soil! Upgraded 
Fusion! Got SP That'll Fix Em in Sarathos Sprint! Got... Aaah, who cares? Just
get all the SPs. I did the King Leviathan boss stage again, completing Time to
Kill... Gotten Camera Shy, Gone in 30 Seconds, Don't Come Back, all easy. I'll
let you refer to the in-game list if you need to know more about SPs.







  [Kronos] Much like Blackwater City, except for a more dark cyan tone. Take
down Shellshock's forces!




  [Infiltrate the Cathedral] First off, aim to do SP Cow Patties, and Too
Nimble at the sanme time. Try to do Lucky Shot too + continue Too Nimble to
get Just Passing Through. 

  Anywho, snipe those 2 guards, Obliterator the coming
enemies, and then hit the dropship hard. Now you get to man the turret... If
you want, but regular weapons are much better. Got V3 Mines! Continue on, and
look for opportunities to do Lucky Shot. Soon you'll happen upon another 
turret. Use it on the bug things I hate up ahead in the little dome. 

  After smashing some electronic skulls in there, head forward, kill the 
floaters, and set the grind. More enemies and 2 dropships waiting up ahead. 
Hack the nodes while defending against little drones. Finished! Upgraded 
Fusion!




  [Introducing Shellshock] Get SP Raining Shells, and Punishment. Go to the
vendor, get Freeze, and allocate it to the Magma and Holo; put Acid on the 
Mines. Anyway, go to meet the Nazi-ish bot, and fill him with holes till he 
runs away. Be sure to avoid the targets on the ground! Finish off the bugs and
little guys till you're done.




  [Enemies are Such a Grind] Ah, the triumphant return of Grindboots! This
mission is truly one of the highlights of the game. Try to complete it in less
than 3 minutes to get the Slip and Slide SP.

  Watch out at the beginning, spinners are ahead. Go up the lift, and watch it
again; snipers have appeared for the first time. Clank suggests a Holo, and so
do I.

  Get on the Grind Rail, and start your ride; jump over the life-preserver
thingies and jump to the right once you reach the second rail. Soon you'll
begin to see more snipers and floaters; shoot em all down, but make sure you
run into the ammo spheres. Jump on the next rail to the left, circle it and 
keep going on the newly connected route. There's a Swingshot jump to make, so
keep that in mind. And... You're done!




  [Infiltrate the Cathedral, Part 2] Try killing one of the big wrench guys
with your wrench to get Now It's Personal.

  Kill the enemies to use the lift, now watch for some floaters up ahead, and
prepare for some Dropships as you progress. Hey! There's an Executioner (Big
Wrench Guy)! Kill him with the wrench. V4 Mines and V5 Magma! Dropships, and
a turret you can use up ahead. Go into the arena, time for more B.W.G.s and 
ships. I find my Freeze Magma Cannon is working quite well. 

  New spotlight to hack coming up; let the bots hack it and defend against the
boatloads of new enemies coming in. Done!




  [Shellshock Returns!] Aim to get SP Can't Hit Me.

  Go in, prepare your strongest weapons, and fight. The Holoshield is useful
here, but the Fusion can finsh the challenge in seconds.




  [Fight to the Cathedral] Go in and fight the Strikers, LS Turrets, and
Ships, and go to the rail behind the slain turret. Jump to the right
immediately. Try sniping the snipers down near your destination ahead of time.
Blow thru the enemies till you get to the next long rail. Be ready for some 
chaotic sniper vs. you action on the rails! Make sure you don't fall off.

  By the end of that, you're at the Cathedral!



 
  [Showdown with Shellshock] Time to defeat Coffee Chip Brain once and for
all! Make sure you crank 3 nodes youself as Ratchet for the SP Dizzy. Hip
Snipe Shelly, kill the coming bugs, and turn the crank, then do the same
in the other room opposite, and another time in the third. 

  Finish him in the fourth, and get a new green medal and... CHARGE BOOTS!
\/\/007! If you haven't read General Tips, you don't know how relieved I am.
Now you've been entered in the Avenger Tournament.




  [Night Flight] Night Flight is the name of an old Spyro flight level! Ah,
the memories. Anyway, now we're getting a chance to fight in the air with the
new and improved Hovership! Try to get SP Flying High.

  Just shoot up everything, and be sure to lookit yer map to see where the 
Heavy Turrets (LS Turrets) are! Don't forget to use the Missles a lot. Feh,
like you need more encouragement. >:D




  [Inverted Action] Not much strategy here. Just keep your bots on nodes, and
defend them with Vipers, Magma, or whatever. V4 Fusion!




  [Dark City Arenas] Arena combat way back from Going Commando. Just keep on
pummeling your enemies with everything you got, a classic strategy. V5 Vipers!
V2 Holos (finally)!







  [Dreadzone Avenger Tournament] Time to return to the Battledome! 




  [DreadZone Station] Go visit Al for a Bot Upgrade (get Bogo and Go-Comet),
if you have money, and then go off to the Battledome to strut your stuff in
some more missions, but buy the Arbiter and equip it with Napalm first.




  [Manic Speed Demon] (Hero) For a change of pace, I've decided to switch to
Hero mode for reasons known only to Jigganises. Now I'll get a challenge...
Aim to get the SPs Two in One and Speedy. Anyway, watch out for those bug guys
at the beginning. Afterwards you'll be finding varied patterns of Dropships
and enemies. Do it quick!




  [The Tower of Power] More arena-style combat with many Ships flyin in to 
drop off their kids at work, trying to kill you. Soon enough there will be
some peace, and you can go visit the second room again, killing a few little
guys and bugs along the way.

  Watch out for the new hedgehog guys! They fire long range homing spike 
missles. You know what you doing here. Once you finish that, you'll go o-oOOW!
Watch out for those stupid new laser turrets! Some pretty intense fighting 
here, bring out the heavy hitters and some Holos for this one. Now you go to
the next room, Finish off the little guys + Bugs, and proceeed. Upgraded
Mines!


 

  [Climb the Tower of Power] You continue from the spot you just completed.
Finally, a bit of real platforming. I'm not going to hold your hand here, so
be sure to know that Fire + Lombax = Bad. Waiting for you across the lava is a
laser turret and some big spinners. More switching platforms and more of the
same enemies. The green platforms are safe.
 
  Purple ones... Well, once you see how they shake, you'll be wanting to get 
off soon. Hm... This last platforms to get to the top look easy to climb... 
OW! Hey! Ok, lets do it again. OW! Crap! again! OW! SHIT! ONE MORE TIME! Phew.
BOOM! Damn. I just died.

  Watch for the Scorpian and B.W.G. at the top. Soon you'll be fighting Ships
and more to finish up... And then you're done with the tournament! And you get
a Green suit! And I unlocked Shaar and Orxon!




  [Perfect Chrome Finish] Face of with spinners, lasers, bladeballs and more
in this challenge in which you cannot get hit. Make sure you keep Vipers,
Freeze Magma, and Holos out!




  [Close and Personal] Time for some melee action! Blast, er, swing at
everything that moves, and you should be ok. Be sure to keep your distance,
and remember you have a wrench-throw move. Be sure to use the lasers to your
advantage by standing behind other enemies while the lasers shoot them. Its
gonnna be hard, specially when they throw in Strikers.

  I've just gotten the Morph/Freeze mod Cheat for my Wrench, so this is no 
problem anymore, even on Hero mode. Whew... Done! 







  [Temple of Shaar] The demo level! I chose to go back to Orxon first, but I
found it rather challenging. I don't think they meant for me to do that yet.




  [Return to the Deathbowl] Aim not to get any damage this mission to get 2
SPs. A short, sweet mission. Hack the nodes, get inside the bowl, kill 
enemies, hack more nodes while killing enemies, and get out. BTW, the Scorpion
Flail is available! But so is the Mini-bomb mod... Ohhhhh, I don't know which
to get. I'll go with the Flail since it IS a whole new weapon, and I put the
Morph mod on it.




  [Landstalker Stalkin] Throughout this mission, I've gotten tons of SPs, so
here's a list for you to try to match with; Shaar SPs 1, 4, 8, 9, 10, 13, 15!
I've also upgraded many weapons.

  I got the Mini-Bomb "Bouncer" mod and put it on the Mines too add a lil 
extra kick to them. Hardest. Challenge. So Far! Most people won't have TOO
much trouble, but me, being a completist, wants to get that extra SP for not 
taking any damage on the LS. I'm afraid I'm just not good enough to actually
pilot the thing and not get any damage, cuz of the other LSes and rocket
turrets, so I go on foot. Be sure to watch out for the LS Mortars; they can
usually kill you, and they home in effieciently. 

  One strategy for this SP is to rush up to the LS, EMP it, charge back to
your LS, and blast away at the EMP'd LS. Do this once you've cleared away most
rocket turrets.

  Anyway, go ahead up the snowy pathway; don't attract the attention of any 
LSes. Watch the rocket turret on the metal plateau. Go up there and start 
jumping and shooting away, and keep an eye out for the Ship which will fly in 
after those enemies are done for. Crank the node, and head toward the B.W.G.s
which just appeared. Kill them, and don't start anything with the first and 
nearest LS until you're ready. Be sure not to get the LS turret's attention 
till later. Keep in mind that there may be more Nanos back at the first crank.

Go up and kill the 2nd turret, and then the last few. You WILL die a lot, but
no worries, you'll get it soon enough with just the right mix of strategy. 
Destroy all those LS turrets and LSes until you reach the next node plateau.
Bring out some ranged and splashy weapons to kill these guys, and watch out
for any Dropships that may come while your bots crank the node.

  The last part is substaintially easier, make sure you look out for more
Ships and Laser Backs (the beetle things, I'm pretty sure) inside the Temple
area, just be sure not to be impatient and die by rushing things too much.




  [As the Wrench Turns] Try to do SPs Hot Stuff, and... Well, anything else
that needs doing which you have the resources to do with.

  Go right, and up the set of steps to the small building. Take out lasers,
crank the node, go forward, beat the patrolling Strikers with a B6. Drop down
on the next node, take out turrets, and watch for the Ship. Crank node, watch
for Executioners, and go backwards to the trench between the Temple and little
building to take out a few more enemies.

  Go back behind the Temple, shoot the Beserkers coming from the corner, and 
then crank the next node over there, destroying more stuff that moves. Use the
jump pad, crank that node, and go through to where you started. Climb the 
steps up to the next node, crank it, and be done! There's some more cannon 
fodder around the building and in the opposite trench from the one mentioned. 

  Ext. Strat: STAY THE &%$# AWAY FROM TURRETS! These guys are SUPER powerful,
especially on Ext. Use Holos around them, a lot, and the lasers... The 
lasers... They also suck like hell, since the beams now turn towards you.
And those beetles... ugh. Use Holos there, too.



  [Assault on the Frozen Tundra] Go around and crank nodes with preselected
weapons scattered on the ground, ready for pickup, entirely WAY WAY WAY too
damn hard!!!!!!!11!!1!1oneone




  [Shoot to Kill] An extremely easy round of shooting everything with the LS.
Just shoot everything, and use the mortars!




  [Whack-A-Swarmer] Simple explody fun, you vs timer to kill 181 swarmers.
You should get SPs Look Out Below and Locked and Loaded here.

  Ext. Strat: Again, this is extremely easy, but now I find this to be a 
perfect ground for leveling up the Mega B11 and Mega Vulcan, as well as 
getting a shitload of bolts! You know what to do with those XP and Jackpot
mods... ;)




  [Robots in a Barrel] 10 rounds of arena-style combat, easy enough so that I
don't have to guide you. Phew! Try to get Shocking here.  







  [Orxon Mining Facility] Ah, first trip back to Orxon since the days of R&C
1. It sure has gotten a lot drearier, but seemingly less smoggy too... Oh,
rain. 




  [Labyrinth of Death] Try to get SPs Hard To Hit, The Electrical Socket, The
Frying Pan, and Special Delivery. Time to go through the maze and shut down 
the forcefields. Oooooooooooohhh, Morph Mod! BUY IT (if you have the bolts) 
and equip it to whatever weapon. This thing roksors the enemies' boksors! I 
personally reccomend putting it on the B6 or Vipers.

  I go to the first choice, and pick left. Now I go through, and take care of
some snipers on the left. Watch out for the little guys while the bots hack.
Watch out, there's heavy forces on the other side, such as a fully-functional
Landstalker with an EMP breakable shield. Hiding behind a shield and sniping
may be the best option here. More ships... Go to the right. More DZ Strikers
here as well.

  Go to the next room, and watch out for a ship and some snipers. Go to the
LS Turret, and get behind that blue shield. Upgrade Arbiter (FINALLY)! Then
continue on and to the right. Go straight, and shoot up everything that 
appears. Soon you'll have activated those gears, and you're done!




  [Node Overload] Get SPs Running in Circles, Counter Sniper, and Half and 
Half. Here's a typical drill; go around on top and crank the nodes (do it 
yourself to get the first SP). V5 B6! Watch for the Executioners up top, they
packed a beating for ya, plus there's like, 10 of em! And lasers! V3 Holos!

  Get the first node after all those waves behind you, near where you started.
Watch for the Beserkers and Lasers, and crank it. Afterwards, be prepared for
some more enemies. There's more Executioners afoot. Get them, and return to 
the next node clockwise. Do the same as the last one, and repeat.




  [Chains of Villainy] Landstalker time! Free the poor crowds, and do it quick
for an SP. Easy, since if you die, the clock restarts, and you keep what crowd
thingies you launched already. 

  Now you get to compete in the Crusader Tournament to face off with Reactor!




  [Swarming the Gauntlet] Pummel bunches of Bladeballs and Lasers with pick-up
weapons. It's easy to get Snooker here if you find the B6 in the far upper-
left corner of the map.

  Ext. Strat: Another good leveling-up place! Use XP mods!




  [Scoring with the Blarg] Another target shooting challenge with the LS. Now
you have more enemies to compete with, which makes it tougher. Just try it a
few times, you'll get it.




  Now would be a good time to get all the Skill Points you missed... Anywhere.
I've been depleting the old planets of SPs, and I've gotten a TON of cheats. I
just LOOOOVEE the 'Weather' cheat. Go accumulate those SPs and see it for 
yourself!







  [DreadZone Crusader Tournament] Time for the second tournament, this time up
against Reactor.
  



  [DreadZone Station] Go to Al to get more upgrades; specifically the new
head, the new weapons, and a new skin, if you want. Now then, I've also 
bought the new Mini-Turret Launcher, a classic all the way back from R&C 2.
I give it the Shock mod. Time to go to the Battledome!




  [Static Deathtrap] Ooo, new colored DZ Bots. Still the same explosions,
though. You know what to do here! Be sure to use the walls as cover whenever
possible. Watch it when they bring out the Mini-lasers, and the final round's
pretty tough. V8 Mines!




  [Marathon] This is a pretty cool course... If you don't count the fact that
you will be blown to pieces once the timer counts down. Destroy the enemies in
this area, get on the yellow grind, and sail to the next room.

  Here you will come across more new DZ guys, and a King Leviathan! Kill em
all while your bots do the nodework. On the other half of the room there's
more enemies and a second King, kill and repeat till the platforms come to get
to the next room.

  Bladeballs, Green DZs and more here, just crank it and then...




  [Reactor Battle] Watch out for his 'Bull' attack in which he zooms through
you, after kicking like a bull. A well timed jump can avoid this, as well as
his streams of blue fire, blaster, and other attacks. Holos, rockets, and the
Fusion help here. Yay, unlocked blue suit! Yay, unlocked two new levels! 
I decide to pick up the new wrench upgrade. I don't need it, but what the
hell.

  Ext. Strat: Reactor's abilities have more homing power now; you'll really
need to watch out for the bull attack now as well as the ground pound he does
straight after, and side-jump over his rapid fire blaster again and again...
Or just put a Holo in front of yourself. Holos can also block his blue 
streams, too.




  [Zombie Attack] Get SPs Dead Again, and The Bomb here. Objective; blow up 
tons o' zombies and more while explosive barrels, weapons, and health also
spawn.

  Ext Strat: This is another great place to level up weapons. Hell, every
challenge is great once you have 6 XP mods on one weapon!




  [Heavy Metal] Face off 'anything larger than a Blargian breadbox' here.
Truly, this is so. An amazing battle. Watch those red things, they create
little rings of fire past round 5, but can be stopped with an EMP.

  Ext. Strat: There's one round with a ton of zombies and a few beetles; you
should get out the Holos, Vulcan, and Harbringer for this round.




  [Endzone] Don't let the enemies reach your 'goal'! Use lots of weapons with
splash damage here, and I find that Vipers w/Shock and Magma are working well,
as with anything having a Shock mod. Done!

  I heard that this weapon is amazing for leveling up weapons in Challenge
Mode, BTW.







  [Valix Lighthouse Network] A campaign situated on meteors hurtling through
space. This is pretty cool, yeah, but blowing things up is better. It's also
what you do here.




  [Lost and Found] There's so many easy SPs to do here; just check the list in
Menu/ Challenges/ Skill Points. Same goes for the rest of the levels here. I
got the Brainwash mod and equipped it to the Fusion for use on Executioners. 

  Anyway, start off by going forward and exterminating the flyers and swarmers
coming from the edge of this asteroid. Medieval Power is an easy SP to get
in the first half of this mission, so equip that Flail! 

  Once that's done, go left and set the rail. Uh oh, ship coming in! Kill it
first and then grind off to the next asteroid. Try getting SP Touchy-Feely,
too. You don't have to kill Strikers particularly, just the medium sized green
guys. Destroy those guys, and kill the coming Ship with rockets. Try using the
miniturrets as well for yet another.

  Go to the next Meteor, kill guys, proceed to the final Meteor, where the 
Hovership is. Finish the Executioners, battle the Strikers, and blow up the
Dropships nearby the entrance, and then crank the node inside the warehouse to
finish up.




  [Space Ace] Another ol' Going Commando reference. Get the SP Schooled here, 
it's very easy, and you'll get Healthy automatically.

  Here you'll be piloting the Hovership around, clearing away all the enemies.
The main guys you'll need to watch for is the Executioners which appear with 
the Green DZs. They have mean aiming skills, and their shots are fast like a 
rocket. I reccomend killing all the other guys with rockets, and then 
confronting the Executioner by staying in one place and shooting, then when HE
shoots, you dodge down with L2. And all the while, you can charge up your 
rockets to kill him. Be sure not to get too close!




  [Power Up] Getting SP The Disease is easy here, if you equip Brainwash to
the Vipers and use 1 shot each on the swarmers up in the building.

  Pummel the patrollers, go inside, use some explosives on the Executioner and
his group, go right, kill the snipers, and start hacking while you Viper any 
swarmers which come up.

  Go thru the door, kill some Strikers, and use the turret to take out the
Ship and its contents, as well as the snipers up ahead on the next building.
Destroy the snipers and everything else inside, and start hacking. Watch out 
for the 2 Executioners which will appear outside from where you came!

  Now go back to the new door you hacked thru, and destroy all the 
Executioners and Ships before stepping in the blue light to finish. Oh, cool,
V9 Vipers!




  [Let the Light Shine Through] Hehe, I think I remember that to be the title
of an old song from the musical "Hair" about the 60s, in which everyone gets
naked to sing this last song.

  Start off by destroying the Ship and Strikers outside, and then blow up the 
Cycloids with rockets. Be sure to detroy the other Cycloids later on the final
asteroid with rockets as well, for SP A Baker's Dozen.

  Set the rail to the next meteor, and bring out some heavy firepower for use
on the appearing Executioner and the 3 Ships. Now slide down to the third 
meteor, and be prepared for some swarmers and 2 Executioners.

  Go up the lighthouse on the lift, and then swing down to the next island,
where a few swarmers and an Executioner have set up camp. Now grind down to
the final meteor. More Exe-s, and some DZ guys, more coming in Ships. Go round
to the back of the warehouse, and get out your rockets in order to blast up
the coming Cycloids and more for that SP. Now then, go into the warehouse,
blow that shtuff up, and crank the node to finish up.




  [Time Extension!] Oooh, a Hovership ring race. The enemies are not 
important, just concentrate on getting that Ring My Bell SP! Be sure not to
forget to use L2 and R2 to navigate the tight turns.




  [Your Land is my Land] Besides the desecration of a famous, good-willed
song, I like this level. Travel to each node, and fight all the baddies off,
then capture it, easy. 







  [Planet Torval] This planet reminds me very much of Mylon, the last level in
UYA... And I like it. Time to show this deceased factory some action!




  [Hoverbike or Bust] Try to get the SP Dead On here, and Quick Fix.

  Phoo, this one's quite a challenge, right off the bat. Up ahead there's a
Dropship, Strikers, and an LS turret. Fusion or Rocket the Ship, set up a Holo
and EMP the turret, and then blast the hell out of everything that's moving
while hacking the nodes. If you need health, there's some behind the rock
where the vendor is.

  Now then, go left past the Ace mounument, and watch for more zombies and a
second LS turret. Hack the nodes, and go further. There's more health in the
nearby the base of the monument. Watch for the falling Laser Back, and proceed
to the blue room. Strikers behind pillars, EMP the turret, finish the L.B., 
and then hack the nodes to finish up.




  [Seek and Destroy] Time for more hoverbike action! Now you must chase the 
little drones around and blow em up. Just make sure you try to stay in line 
with them as you chase, and hold down R1! You'll get 3 SPs here if you stick
to the Bike, and are careful not to get hit by exploding barrels, but try for
Hard to Hit, too. You WILL wanna blow up 10 of them in order to get another 
SP.




  [The Turn On] Possibly the most chaotic mission yet. Snipe the Exe, blast 
the zombies, forward into building. Try to get Mined Out on all the Bladeballs
in there.

  Hip snipe next Exe, turn left, Morph the Laser Backs to start SP Frenzied,
Acid some more enemies to start off SP I'm Melting. Once that room is taken 
care of, crank the node, but watch out for some laser turrets which will 
sprout up. Once you crank, B6 some Strikers appearing behind you, and then go
up that Gravity Boot walkway and to the end of the path to find a Jackpot 
container. Get 3 of these for SP Muniez!

  Now then, go to the next pathway to the right, and take out all the
Bladeballs and their containers. Soon you'll come upon some Strikers to
Obliterate, if you know what I mean. Go left, into the next room, beat up the
rest of the bots in here, and crank the node to finish.

  


  That SP, Far Away From It All, is so hard, it's almost a mission in itself.
You must do it in [The Turn On], as this mission is the only one on this 
planet to have 10 Executioners to snipe. So then, I'm gonna list the locations
of them.

  1. In front of you at the start of the challenge.
  2. In the entrance of the building.
  3. In the Node room to the north-east.
  4. Start turning the node in that room, and you'll find him.
  5. Also appears at that point.
  6. This one too.
  7. In the big room with no roof in the Southeast corner.
  8. Same place.
  9. In the south-west corner.
  10. On the platforms above it.

  


  [Blast of Fresh Air] Time to blow up the statue of Ace! Go forward, EMP the
turret, blast the Executioner, start up the path, blast anymore Executioners
and laser turrets. Have your bots start to set TNT and such while you defend
them from Strikers, Bladeballs, and Ships. Time to go!

  Unlocked new tournament!




  [Turret Trouble] Man a turret and blast away all the enemies coming by. Be
sure to check all around, there may be enemies you can't see on the radar. 

  That's it for this planet. I reccomend going back to get all the SPs you 
missed at this point. OOOOOOOOHHHHHH, COOOOL! I got me an Anti-Matter Rifle by
upgrading my Fusion to the V10! I'll keep callin it Fusion tho. 







  [DreadZone Vindicator Tournament] Eh, whatever. We'll beat it.




  [DreadZone Station] I go to the vendor an-WHA? Harbringer, cool. It's 2 Mil,
though... I get the Time Bomb mod and equip to Mines, and put Mini-Bomb on
Arbiter, and then Morph on Scorpion Flail. Now I go buy the 2 new Bot weapon
upgrades at Al's. 

  Time to go fight!



  [Murphy's Law] Weapon-cycling challenge! Your weapon will switch to another
every once in a while. Other than this, it's pretty much straightforward.




  [Air Drop] Now you fight enemies for 3 minutes while avoiding bombs dropping
down all the time. Watch out when they start throwing Exe's and bugs into the
mix. WOOT! V10 Magma = Vulcan Cannon!!! Oh, it's over.

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