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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter R » Ratchet: Deadlocked - Strategy Guide (Page 01)

Ratchet: Deadlocked - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Ratchet: Deadlocked - Strategy Guide (Page 01).

             
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   \      \O\__/ O ()/    / \/ /             / /  Stragegy Guide   \  /      
    \_.    \________/    /____/   ___       /_/    by Jigganis      \/      _
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  Welcome to my strategy guide! Here you will (hopefully) find information on
the strategies and workings of: Ratchet Deadlocked! Enjoy your look.
  
  In this FAQ, I will try to cover everything, but chances are that sometimes
you yourself will need to improvise, just in case the path I've covered is a 
little different than the one you are on. If you are really desperate, you can
always try asking on say, the Forums.Insomniacgames.com for help.
  
  This also means that the only control scheme the guide will follow will be 
my favorite; Lock Strafe, and no Quick Select pause. Turning this pause off is
unecessary, yet it trains you for the pause-less Online Mode.  

  Suggestions and tips are always most graciously welcome for any part of the
guide, and you can email me at jsthakar1992@yahoo.com, and in AIM, RDL Online,
and the IG forums, I am Jigganis.
  
  You can easily find where a chapter starts using this method; press Ctrl+F 
on your keyboard, and then in the new window, type the word in the Table of 
Contents next to the chapter you want to go to, like 'Mootwritins' for Chapter
1. Click 'Find Next' or a similar button, then keep clicking it till you find
what you want. It may be easier just to scroll down, though.    






                __  _____________________....___________________       _
               /_/ /          \______________________/          \ \   / \  
      ___ . ___   /  Table of Contents which is not a table (!): \ \  \ /
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 /O   O    \_/                                                           \  \
 |__________/    1. Mootwritins - The Section for the Story Mode          \__\
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    /||___/        1A. Debasics - General Story Mode Tips
   / | __          1B. Blowuppy - Weapon and Mod Systems and Strategies
  /  ||_/          1C. Trvlgide - Guide to the Planets and Missions
  |  | _           1D. Argufren - Tips and Differences for Co-op Mode
  |  ||/                  
  |  |           2. Yawnlinemod - The Section for the Online Modes
  |  |                                                                     /-\
  \  |             2A. Uarnooob - General Online Mode Tips                 |1|
   \_|             2B. Eexpludi - Weapon and Mod Systems and Strategies    |2|
   / |             2C. Nplctogo - Guide to the Arenas and Game Types       |3|
  /  |                                                                     \-/
  |  |           3. Rezathacrap - Ending bits
  |  |             
  |  |             3A. Yestanku - Thank You List 
  \  |             3B. Whodisgy - Short Autobiography 
   \_|             3C. Lagelrot - Copyrights and Such
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 Chapter 1. Mootwritins - The Section for the Story Mode_/ _, _/ // /
______________________/ / // /  |_|/_/      / /__/O O O O /_| |  / / 
                        \___/              /__________________|  \/ 
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  By now, I'm sure you know what dramatics play out here. Ratchet and his
pals Clank and Al are in the Shadow Sector, and then get carried off by 
Gleeman Vox's men to go compete in the famous Vox Media Empire's 'Dreadzone'.
Ratchet will have to fight through a ton of challenges with a vastly
Modifiable arsenal to keep from getting blown up into tiny leetle molecules. 
  
  Insomniac's games haven't been very tough, but you'll want some help in some
areas anyway, like in the harder challenges or secrets. So, here I am to give
you some guidance, lucky.







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    . . ....___/ ______ /\  __ /  |    ____   _____________ ____ \\   \
________________/ ____// / / // /||   / __ \ /_  ___  ____// __ \ \\  /
                 /    / /_/ //    |  / /_/ /  / /  / __/  / /_/ / // /___
 Chapter 1A. Debasics - General Story Mode Tips/  / /____/ _, _/ // // _ |
______________________/ / // /  |_|/_/      / /__/O O O O /_| |  / //    |
                        \___/              /__________________|  \____/|_| 


  I'm not going to be listing any controls, or basic manuevers, because if you
don't know them, you need to play RC1 - 3 first. ;) I will, though, list some
of the more useful strategies as a little reminder to the pros, and some extra
help for noobs and intermediate players.

  These strategies vary from tips on using your Chargeboots, to controling
your bots, and other tidbits to start you on a road to sucess.


  

  [Develop paranoia] Enemies come in droves in Deadlocked; you will need to
check all around you just in case there's still anything moving (snipers, 
little enemies, ambushes, etc)...

  Don't be like the guys in Dragon Ball Z; not smart enough to realize that 
enemies are still around, probably above or behind them, even after flurries
of attacks. Same sort of thing happens in scary movies. This strategy is also
useful in real life, too. You never know when you could get hit by a falling 
plane. The government could take you away at any second! And mutant zombie 
aliens could beam you up at any time and probe you... up in there. They all
suck!

  Your bots are also warning signs, since they have itchy trigger fingers and
just CAN'T wait to shoot whatever enemy is nearby. In this case, that's a good
thing, and you should do the same.

  Paying some attention to the map in the bottom right can give you some help
in this area.




  [Move!] Platforming isn't the prominent feature of DL, as were Insomniac's
intentions, but you'll see that there's still resemblance left in the constant
challenge of avoiding your enemies' bullets and attacks, via running around
and jumping. 

  For instance, Landstalker bullet streams are ordinairly hard to
avoid, but if you jump from side to side over them, no problem. You'll also
need to run away or jump away from homing missles, bombs, and everything else.

  I use this strategy all the time, because I really want to be able to kick
ass without getting mine kicked in return. Running and jumping around can save
you tons of time not dying. Mix in a bit of Charge Booting, and you'll be
raring to go with one of the best tips I've got.




  [Take advantage of your helpers] They can do lots of things for you; grind
rail setting, Node turning, Hacking stuff... All at the push of a button. The
second Combat Bot, if not doing anything, can also be used to protect the 
other with a shield while in the process of doing these things which you can't
do yourself. 

  Node turning you CAN do yourself, but there's almost always an ambush set 
up, waiting for you to get done twisting that node, and so it can get useful
to stay out yourself with the more powerful weapons to eradicate the nuicance.

  And don't forget to help them in return, in the ways of Reviving them 
whenever needed (down on the d-pad), and to have Al upgrade them whenever he
says he has new stuff at the Containtment Suite.




  [Boost!] Using your Charge Boots (tap L2 twice), can be a big part of the
game. It's useful for covering ground quickly, and strategetically positioning
yourself. One useful strategy is to rush through a group of enemies with a 
boost, and start jumping n' shooting like I'm nucking futs, taking them by
surprise.

  There are also times when you will need to retreat, however. Sometimes the
enemy can just overwhelm you, and you need time to think over your strategy,
or to hit them with a few ranged attacks. Keeping your distance like that and 
dishing out pain form afar can be a suitable strategy too. You may also want
to try to find an unused Nanotech orb to boost your health, or some ammo while
you stay back, if that's what you need.

  I know of many instances when you'll need to use a shorter boost (like, for 
not falling off cliffs), so, a technique perfect for that is 'Boost-Cutting'.
With this, you can start a boost, and quickly end it by shooting with whatever
weapon you've got on you, which will stop you after a small slide. I think
this may also work with the wrench, but I'm not sure.

  One more thing; to speedily use Swingshots, boost off the edge of whatever
cliff and then press R1 quickly to grab the shot and go flying across the gap.  

 


  [Be Conservative (of Ammo)] I'm not with the Conservatives, but now we're
talking about the politics of ammo! I prescribe liberal usage of blowing 
uppings, but be wary of how you use your weapons; learn to make your explody
arrows fly true, and not being wasteful in usage as well. 

  This can be even more important with the more powerful weapons, or with the
ones having more splash damage, which also generally have less ammo. Don't use
these as much.

  I also advise you to switch weapons often to generally get a mental image of
what weapons work well where and when, and it helps evenly distribute use of 
ammo.




  [6] Micellaneous enemy tips:

  Landstalker Turrets are BASTARDS. Their high speed streams of bullets are
little devils delivering exquisite pain. Make sure you do not get in their
crossfire anytime soon. AND MAKE SURE YOU EMP THEM FIRST! Also, if you get 
behind them while they are EMPed, you can try to stay behind them and you
won't get hit if you're careful.

  Laser Turrets are ALSO bastards. The best way to handle them is to hide 
behind whatever object you can find, and start shooting once they are done
trying to kill you. Not even jumping around works well on them.
 
  Executioners are quite deadly. Besides having high damage resistance, their
wrench shot is quite deadly, and they have an even meaner wrench swing if you 
get in too close. Heavy firepower is the only choice when dealing with them.

  Laser Backs (Beetles) are rather like the LS Turrets, except for that they
fly, and from my experience, their bullet streams are a bit harder to avoid.
They can mow thru the breakable barriers scattered around in open areas within
seconds, so don't count on them.

  Dropships (Ships) aren't all that tough to beat, but blowing them up quickly
before they fly off and disappear can wield some good bolts and XP. I use 
the Fusion, Rockets, and B6 on them most.




  [7] More micellaneous tips:

  Always look for things in the environment you can hide behind, as they can 
give you extra protection when dealing with enemies. Try to figure out more 
ways you can use your surroundings to your advantage, such as figuring out 
what sort of thins can happen with different elevations and landforms...

  In Challenge Mode, all the tough enemies just got a lot tougher. Keep in 
mind that many foes will be able to kill you in just a few hits here. 
Retaliate by buying all those Mega Weapons, and level them up quickly. Be sure
to equip all your XP mods to whatever weapon you are trying to upgrade most,
and buy some more from the vendors. Then you'll have all your weapons up to 
rainbow-y V99 in no time, and you can pwnzors/frag everything to hell!







                 _  ____/\_____ __    -----   ______ ... ________ ____  
    . . ....___/ ______ /\  __ /  |    ____   _____________ ____ \\   \
________________/ ____// / / // /||   / __ \ /_  ___  ____// __ \ \\  / 
                 /    / /_/ //    |  / /_/ /  / /  / __/  / /_/ / // /____
 Chapter 1B. Blowuppy - Weapon and Mod Systems and Strategies _/ // // - / 
______________________/ / // /  |_|/_/      / /__/O O O O /_| |  / // __ \
                        \___/              /__________________|  \_______/ 


  Ahh, now we get to the parts that've always been the core of Ratchet and
Clank... And the new additions of mods.
  
  In here I'll be telling you certain statistics about these things, how they
work, how best to customize them, and stategies to use them in. If there's a
part you'd wanna be paying attention to besides the next one, I bet its this
one. 




  [Dual Vipers] Dual Vipers are the main weapon in this game, and pretty 
powerful ones, to boot, otherwise known as your machine guns. They'll send out
streams of punch-packing bullets at a Sonic the Hedgehog rate; very neat 
shtuff. 

  You might think the Vipers will be one of the weapons you'll use most over 
time, but they turn out to be pretty weak against all the stronger enemies. 
I've still used them for a few quick shots at any enemy, or against Swarmers
and the like.

  Speed mods are the standard sort of mod for this weapon, but ammo mods and
knockbcack mods I deem useful as well. As for Omegas, many R&C veterans will
remember the Lancer or N60, and cite that they had the same 'shock' mechanisms
as the Shock Mod, but with the new age of customization, I've been using the
Freeze mod most towards the end of the game.  

  Base Ammo: 200
  Base Damage: Low
  Base Range: Medium/High
  Base Rate of Fire: Fast

  [Dual Raptors] Figures. Other than ricocheting bullets and a blue bullet 
stream, these aren't too different from the Vipers. However, the bouncing 
shots can be helpful as a semi-equivalent of the Shock mod, and the Vipers 
were at least good in the first place.


  

  [Magma Cannon] A shotgun of flaming fury!!one1! Basically the sequel to the
Shock Cannon, another great weapon. This gun sends out rapid vortexes of flame
towards your enemy. You'll love it.

  It's useful for a wide range of situations, from small groups to big 
enemies, so you may find you'll like a few ammo mods on it, and again some of
the XP or Jackpot mods.

  The knockback mods are nice and all on this weapon, but I rather like to
substitute that for other Alphas, and then put Freeze as its Omega.

  Base Ammo: 20
  Base Damage: Varies by distance from target
  Base Range: Medium/Low
  Base Rate of Fire: Medium/Fast

  [Vulcan Cannon] A shotgun with homing shots?! Blasphemy! Ooh... Blasphemy is
nice. The Vulcan turns the Magma into something not entirely different, but 
certaintly cooler and more effective.
  



  [B-6 Obliterator] Bombs, very explody. This is a weapon meant for groups,
what with the splash damage and limited ammo. However, it never becomes 
entirely too useful, though I still use it lots since I value variety. 

  The mods I use with it, are, of course, the Napalm Omega Mod, and then a few
knockbacks, an area expander mod or 3, and a few ammos which make it more 
useful to me.

  Be sure to remember how your aiming effects how far the bomb goes. Aim down
to the ground, and you'll clear away any enemies too close for comfort; but
aim a few degrees above straight ahead, and you'll send your bomb flying to 
where no bomb has gone before.

  Base Ammo: 6
  Base Damage: Medium
  Base Range: Medium/Low
  Base Rate of Fire: Medium/Slow  

  [B11 Vaporizer] Again, a very similar weapon with a few more perks. I still
don't use it all that much, though.




  [Fusion Rifle] The all-essential sniper, the most powerful weapon, which
sends a flash of concentrated energy at a specific target, damaging any others
close by. Getting to know how to use this weapon is very important, especially
for online play.

  Besides the obvious method of zooming in on an enemy in 'Look' mode and
taking him out, this weapon is extremely useful for outside L2, in a method
called "Hip-Sniping" by nearly all of the R&C community. For this, the Lock
Strafe mode is perhaps most useful.

  Because of the power this thing can deliever, its aiming capabilities are a
bit off, and the weapon will not go exactly to the spot you want it to every
time. Putting a few aiming mods on this can help make it into a killing
machine. I also recommend a few ammo mods and many speed mods, which can make
it something of a slow Vulcan Fury (Jak 2-3).

  There are a few sorts of Omega mods you can put on it, and some of the ones
I've favored over the past have been Acid, Shock, or Freeze. 

  Base Ammo: 8
  Base Damage: High
  Base Range: It'll go straight across to anywhere!
  Base Rate of Fire: Slow

  [Anti-Matter Rifle] This is a swirling ray of doom which will fly to your 
enemy and smoke him. While that would be nice, it's not what actually happens.
By the end of the game (and on into Challenge Mode) it becomes something of a
weak weapon. 

  It can still be useful whenever you want to get at something rather far 
away, and if you want to be selective about it (as in only hitting one thing).
So, at the end of the game, I have 2 ammo mods on it, and 8 Speed mods, useful
whenever I'm out of other heavy hitters like the Arbiter/Silencer. 
   



  [Arbiter] Ah, rockets. Evil little packages of amazing fury. They are much
like the Decimator in UYA, a fast, straight shooting monster, with less homing
capabilities than the Minirocket Tube, but great anyway.
  
  This is probably the second-best weapon to use on far away or big enemies
besides the Fusion, but pack on a few area mods, and it can be effective in a
B-6 Obliterator fashion. The allocation of some speed mods doesn't hurt 
either whenever you're faced with constantly spawning enemies.

  You can always use the Napalm mod for this weapon, but I've found after time
that I like to use Time Bomb, especially when this weapon V10s.
  
  Base Ammo: 8
  Base Damage: Medium/High
  Base Range: Medium/High
  Base Rate of Fire: Medium

  [Silencer] An Arbiter which fires 3 rockets! This turns the weapon into one
more useful against large groups, but more prominently into a close-range 
slayer of large foes (if you get close enough so that all 3 rockets fly 
directly into the enemy). 




  [Tesla Mine Launcher] I refuse to call it the Hunter Mine Launcher! Tesla is
a name that has been throughout all the R&C series, from the Tesla Claw to 
the Tesla Barrier! Hmmph. In any case, the TESLA! Mine Launcher launches 
mines, as you may guess. Once deployed, they will home in on any enemy who
dares come near. This is most useful if they are coming staight toward you.

  Area mods are a good addition to this weapon, but I've put lots of ammo on 
it, too. Once I got it, I found Time Bomb to be an excellent Omega mod for it.

  Soroush 123 mentioned in his Weapons List v3 thread something about Manual
Detonation, a technique in which you just run into an enemy with this weapon
equipped, and the mine waiting to be launched will blow up in the enemy's
face! 

  Base Ammo: 12
  Base Damage: Medium/High
  Base Range: Medium/Low, more when homing
  Base Rate of Fire: Medium/Fast

  [Stalker Mine Launcher] This is a pretty cool upgrade to an already awesome
gun. For one thing, it's pretty cool that it is twice the size of the 
original, but the main difference is in the fact that it'll split into 2 mines
once it explodes!




  [Holoshield Launcher] Like the Holoshield Glove in the last game, this gun
launches protective shields for you to hide behind. You can shoot through
them, but your enemy cannot. This gun will become more useful in later fights,
as you are barraged by constant rounds of fire. Be carfeful, though, it only
lasts about 10 seconds until you upgrade.

  Upgrading it isn't hard, but I don't think you'll be using it that much in
any case. I didn't fully upgrade mine till somewhere in Challenge Mode!

  Ammo mods are just about the only thing that's worth it to put on, but I 
usually give the ones this weapon gets to other weapons, since it doesn't 
REALLY hurt anyone till it's the Omni-Shield.

  Base Ammo: 8
  Base Time: 10
  Base Range: Low
  Base Rate of Fire: Slow

  [Omni-Shield Launcher] Pretty much the same thing, but it will shoot back at
the enemy once it's taken enough damage. This feature doesn't make it any 
better than the regular old Holos, though.




  [Scorpion Flail] In a sense, an upgraded wrench. This mace has many of the
mechanics of the wrench (as well as the Plasma Whip from UYA), except it only
slams down, which is sort of a good thing. Well, now that I've played thru the
entire adventure... It kicks the enemies' ass. HARD. Especially in Challenge
Mode.

  2 Area mods make this weapon a heckuva lot more effective, as do 2 
Knockbacks, 2 Speeds, and 4 ammos. And the Shock mod is great for this weapon.

  Base Ammo: 20
  Base Damage: High
  Base Range: Low
  Base Rate of Fire: Medium/Fast

  [Leviathan Flail] Nothing different, but still hella cool. In Challenge 
Mode, this became my most prized weapon.

  Thanks to moomoomashoo (forums) for telling me this: the Leviathan
Flail is different to the Scorpion. It now shoots a shockwave along the floor,
so it can hit enemies quite far away (but only along the ground).




  [Miniturret Launcher] Meh. This is the weapon most people will use the 
least, because it's on the second page of your Quick-Select, and you really
just don't have much use for it.

  In any case though, it's a nice little upgrade of a previous glove-type
weapon in UYA, which fires... Miniturrets which fire at your enemy.

  Speed Mods and Ammo Mods are your primary need for this weapon. I would
allocate them to another weapon though, since you won't use this one. Acid or
Shock are good mods for this.

  Base Ammo: 8
  Base Damage: Low
  Base Range: Low, Medium/High for Miniturret's Shots
  Base Rate of Fire: Slow, Fast for Miniturret's Shots

  [Quasar Turret Launcher] A nice little upgrade, which gives the turret 
sniper-ish shots to charge and unleash on the enemy. Doesn't make it more
useful, though.




  [Harbringer] Eh... Not really any strategy to use with this weapon, now is 
there? Use it sparingly...







                 _  ____/\_____ __    -----   ______ ... ________ ____  
    . . ....___/ ______ /\  __ /  |    ____   _____________ ____ \\   \
________________/ ____// / / // /||   / __ \ /_  ___  ____// __ \ \\  / 
                 /    / /_/ //    |  / /_/ /  / /  / __/  / /_/ / // /____ 
 Chapter 1C. Trvlgide - Guide to the Planets and Missions/ _, _/ // // __/ 
______________________/ / // /  |_|/_/      / /__/O O O O /_| |  / // /___
                        \___/              /__________________|  \_______/ 


  This guide is written on the difficulty level of Hero, since none of the
others are very hard. You will also see some extra paragraphs in certain 
places entitled Ext. Strat:. This stands for Exterminator Mode/Challenge Mode
Strategy.

  Keep in mind, no Challenge is so hard that you can't just go back and beat 
it on an easier mode. You WILL have to do it on Challenge + Exterminator mode
if you'll be wanting to get all the Exterminator cards...






 
  [DreadZone Station] The home of Dreadzone and the Vox empire, where you'll
be spending time in the Battledome, and visiting your pals. 




  [The Training] Starting off my training session after getting captured and
crap, this part's easy. Btw, check 'Skins' in Extras in the menu... There's a
second default skin... Bunch of other already-unlocked stuff too! go through
it all if you care.

  Just blow away crap with the Vipers and Magma, go through the teleports...
Right now I'm humiliating some poor bots in the second room. Heh-OWWWW! Some
godamn bug-bots or something snuck up behind me! Watch out for them. Boom!
Just blasted them away.

  Nice, funny little cutscene, now go to the teleporter in the middle of the
room. Oh, and BTW, don't forget to listen to the advice Clank and Al give you,
though what they have to say is much less important than my words. Heh.




  [Outside] Hey, it's Ratchet's head! YAY! Now you furries can get some 
satisfaction. Now we go meet Al over to the right of your starting position
to get Merc and Green, your Battlebots.

  Now go over and meet Clank, and get more of a glimpse at Ratchet's pop
culture-y new personality (ugh). You'll be assigned your first real mission,
get on it.




  [Advanced Qualifier] First real mission! Now might be a good time to quickly
look at you skill points, and see which ones you could do at the moment. 
Anyway, go to the next room after killins are done fer that area. Watch out
for the Dropship in the new room! Has some of those damn bug things again.

  Now then, go to the next room after turning your first bolt crank, and 
blast the turret with an EMP from your bots, and then just plain blast it.
You'll be done now. I got a Green Medal... Yay? Ah, looked it up in the 
manual, and it says that if you get enough of them you face up against an
Exterminator. And I got 3 Skill Points (Get Some Balls, The Protecter, Eagle
Eye)! I unlocked Catacrom! \/\/007! I'll stay here for now, though.




  [Grist for the Mill] Just blow through everything, this one's not hard. Me
gots 2 new Skill Points! I got Skillful and Fiver! Got HUD-Color Cheat!




  [The Big Sleep] Kill all these guys, but make sure you do it quick; sleeping
gas is upon you, and will knock you out sooner or later. Ooh! Upgraded my
MC (Magma Cannon)! My, that was done quick.




  [Outside] Got me the B-6 Obliterator! Going back to Battledome to get some
SPs (Skill Points). Yay, I got Ankle Biters in Grist! Vipers V2! Got Can't
Touch This in A. Qualifier! Now I'm back outside. I go to Al, and check out
the Combat Bot Customization Booth. Cool stuff to get there. I get the Shield
Link. I found it essential in the demo, so I want it now. The Commando Paint
looks cool, but I don't have the money... Onwards to Catacrom!




  


  [Catacrom Graveyard] A robotic graveyard, filled with zombies, valleys, and
mountains.



  [Valley of Heroes] Ooh, for a robo graveyard, this place sure is pretty.
This is very easy, even on Exterminator mode! Just don't forget to use the
giant robot corpses for cover. Rather morbid, isn't it?



  [On the Prowl] Bought Acid Mod at vendor, allocated it to all weps. Putting
an Ammo mod on the B6. Be sure to take out the cameras and floating cameras 
for an SP! Watch out for the zombies that pop outta the ground. Now go get
all the nodes, and then go cross to the Landstalker. Upgraded Vipers! Got SPs
Nap Time, Holey Warriors, Unstoppable, Cha-Ching, and Vandalism! 

  Exterminator Strategy: Hm... I have enough money for the Harbringer... Ooh,
pretty streams of destruction... Now I go thru the tunnel straight ahead, and
EMP the turret, and have my bots crank the node. Cranking the rest of the
nodes around here is STILL easy...




  [All Aboard the Landstalker] Here you'll get your first taste of vehicles.
Anywho, make your way to the Burial Dome; this should be easy. By the way,
there's nothing around the ring of the dome if you are curious.




  [Rise Up] On foot again; just beat em all up. I used the B6 for 20 kills in
a row for an SP, Piece Meal. Then I upgraded my B6! Try to round up a bunch of
zombies into one place before sending them to the after-after-life with the B6
in order to get that SP. Got a GM (Green Medal)! Unlocked Sarathos!




  [Hoverbike Madness] Ooh, first taste of the Hoverbike! Tips: Learn to turn
as tightly as possible with L2 or R2, and hold down R1 always. I did it quick
enough to get the Chase the Goose SP!




  [Destruction Derby] Another fairly easy challenge. Use evasive manuevers
liberally, but be quick as well Use your map to figure out where anything that
you haven't pulverised yet is. 

  One good strategy is to stay away from all LS Turrets, and attack them with
charged-up mortars fom afar. Try to get Lights Out, and Derby Death SPs, too.




  [Monument to Death] Another easy one to play through. Just run to each 
monument, have your bots blow it up, repeat.




  Now I redo some old missions, get a few SPs... I buy Napalm (and allocate it
to B6, then I get SP All Scattered in Valley! I get SPs The Perfect Mod,
Camera Shy, and Crank it Up in On the Prowl! Onwards to Sarathos!







  [Sarathos Swamp Romp] This place reminds me of the Beast Makers Swamp in 
Spyro 1. Ah, that was such a long time ago... 



  [Alien Soil] First I buy the TESLA Mine Launcher, and then the Holoshield
Launcher. I allocate Napalm to the Mines, and Acid to the Holo. Now I run
through the trenches to the little dome building, killing everything in sight
with my new Mines. The Holo isn't of much use yet, though. Watch out for all
the big scorpions scattered throughout, and in some of the pits, they have a
nasty tail beam.

  Ext. Strat: Bought Mega Flail... WOOT! The main thing to watch out for here
is those scorpions, they pack a wallop in their tail beams 'n blasts. Kill 
them quickly.
 
  
  

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