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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter R » Ratchet And Clank: Up Your Arsenal - Strategy Guide (Page 04)

Ratchet And Clank: Up Your Arsenal - Strategy Guide (Page 04)

Below are the cheat codes, hints and help for Ratchet And Clank: Up Your Arsenal - Strategy Guide (Page 04).

                              [Whip It Good]
6 rounds of enemies, and 1 Plasma Whip. If you run out of ammo you will fail
this mission, so use your whip wisely. Throw your whip when you have many
enemies in front of you to make the best use of your ammo. You can also make
the clumsy enemies hit each other to conserve ammo. After completing this
challenge you get a 3,000 bolt reward.

                             [Hydra'N Seek]
Four rounds using only your Spitting Hydra. Conserve your ammo by maxing out
the number of enemies you can hit. The targets will turn red when you can hit
no more enemies. You can also let them kill each other like in Whip It Good.

                          [Two Minute Warning]
You have two minutes to defeat the warriors seen in The Terrible Two. Use the
same strategy, and hit them with all that you've got. Spare no ammo, and take
chances to complete this challenge.

                           [Championship Bout]
This is the last, and hardest mission out of these challenges. You face 24
rounds of enemies, and then fight the two enemies you saw in The Terrible Two,
and Two Minute Warning. The arena will change randomly, and after the first few
rounds you will get boxes of ammo. After a while some rounds will be timed, and
some will stay untimed.

                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                     |       Starship Phoenix      |                   [PHNX06]
                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
Now you'll have to play the Qwark Vid Comic #2, so go to your room and start up
your video game system.

The Qwark Vid Comic is pretty linear, and has little to offer in terms of
variety. Your gun is now a flamethrower, so use it wisely. Your new enemies
include slime and an enemy in a suit of armor with a slime gun. The slime
enemies can be punched, but they will reappear as more smaller enemies. You
can punch them once and be on your way, so don't let them slow you down. The
enemies with the armor is where your flamethrower comes in use. If you have a
steady stream of fire on them, you'll take care of them no problem. If they
fire balls of slime at you, just jump over and them shoot them.

Once you finish, head off to Planet Aquatos.

                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                     |        Planet Aquatos       |                   [AQUA07]
                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
Go straight forward and use the lift, which will take you down to meet your new
friend Skidd. He'll show you his hacker, which gets you through the level.
Don't expect him to fight or anything, just take care of a few doors. He's also
afraid to swim, so that's your job as well.

Follow Skidd and meet some slime, the same thing as you fought in the Qwark
Vid Comic #2. Take care of them all in order for Skidd to hack open the next
door. The next area is filled, so use a crowd control weapon. My personal
favorite for places like this is the Spitting Hydra, and it should be pretty
useful for this situation. Kill all the enemies in this room, and then enter
the next area. Skidd should create a bridge for you once all enemies are gone.
The next room is filled with more enemies, so throw some Nitro their way.

You should see a pool of water, which is where you find out Skidd won't swim
into it. Dive down into the water and get a mini-lesson on swimming. There's
only one way to go underwater, so get back to the surface in the next room.
You'll get a call from Sasha warning you of giant slime monsters, so be on your
guard.

Shoot the wall of slime and a huge slime monster will come roaring out. He's
not as bad as he looks, so keep firing at him with the weapon of your choice.
Once he's down go into the room and hit the switch to let in Skidd, who will
create another bridge. Cross the new bridge and enter the next room, take out
the enemies until you find another swimming section.

This part of the level has underwater bombs, so don't get too close or they'll
explode. Take your time, there's no time limit or and rush to get things done
quickly. If you want to, you can touch the red boxes and then swim away to get
some extra bolts. Once you've surfaced climb the ladder, and kill some more
slime monsters. Another giant slime monster shows itself, so use the Nitro
Launcher, or another powerful weapon to take it out. You'll be rewarded with
another sewer crystal which is worth bolts later in the level. Hit the switch
and Skidd will come in.

The next room is filled with baddies, so try leveling up one of your lesser
used weapons. Skidd will create another bridge when you're done, so go across
it and hit the switch. A cutscene will start and you'll meet Slim Cognito
again. He's had a few problems since you last met him, but is more than willing
to give away some free weapons if you have a Ratchet & Clank: Going Commando
save file on your memory card. You can get the Lava Gun and the Miniturret
Glove free of charge. Enjoy your new weapons on the way to your submarine,
which you take to the base of Dr. Nefarious.

This section of the level lets you control both Ratchet and Clank. You start as
Clank so go forward and avoid the lasers blocking the path. Hit the switch in
the middle of the room to open the door to the next area. Watch the cutscene
and find Skrunch, Qwark's monkey to be your new sidekick. He's basically a
mindless servant, so take your new banana gun and shoot it anywhere you want
him to go.

Shoot the gun to the button on the other side of the bridge, and Skrunch will
hop over the gap and create the bridge for you. In the next area there are bots
with search lights. Shoot a banana on one side of the room to distract the
guards and continue unnoticed. Now you're at a dead end, and Clank radios to
Ratchet that he needs to activate the next bridge.

Now you're in Ratchet's boots, so activate the TyhrraGuise and go forward to
the Tyhrranoid standing behind the barrier. Talk to him using the () button,
and you'll go through a small section of DDR, R&C style. Simply press the
corresponding button when it appears on the top half of the screen. Once you
complete talking to the guard, he'll let you through. Do the same thing to
another guard, and he will lift up a girder in order to search for 5 bolts.

Now you control Clank again, still with Skrunch the monkey. Go past the lasers
that are spinning around, and make Skrunch open the next door by shooting a
banana onto the switch. He'll only stay there for a few seconds, so don't
waste time. In the next room, to the right of the fan, you'll find some small
robots that Clank will control. 

Go back out of the room and back to the hall with the fan. Hold /\ and select
"Attack" from the quick select to make the small robots attack the fan. Once 
it's down keep traveling forward. Fire the banana gun to distract more guards,
move into another room and make Skrunch jump on the switch to raise the
elevator. Make the robots enter the hole with "4" above it, and the barrier
will disappear. Continue forward to switch back to Ratchet.

The lasers on the floor are spinning in a circle, so time your moves and hit
the button in the middle. Talk to another Tyhrranoid so he will open yet
another barrier for you. The bridge needs to be extended, so talk to the
Tyhhranoid on the right. Step on the switch to enter the office of Dr.
Nefarious. Instead you get Clank, how disappointing, finish the cutscene and
jump down the pipe in the office.

Continue forward and you'll meet Al again, who will buy your 2 sewer crystals
for cold hard bolts. You can go back to your ship now, or you can collect
more crystals for bolts. You can always come back for crystals, so let's hop
in the ship and go back to The Phoenix.

                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                     |       Starship Phoenix      |                   [PHNX08]
                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
Meet up with Qwark and your team, and you'll listen to Qwark put all of the
responsibility on you yet again. Enjoy the nice drawings Qwark's made, then
go back to your ship and head out to Planet Tyhrranosis.


                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                     |      Planet Tyhrranosis     |                   [NOID09]
                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
You start this stage with a free fall down to Planet Tyhrranosis. The missiles
that are coming after you have a pinkish tint to the afterburners, so focus on
those especially. I found that rotating the left analog stick in a circle lets
you avoid most missiles pretty easily. If you do get hit, backtrack as soon as
you hit the ground and you'll find a box with health in it.

You're paired up with two robot bodyguards, so if you want you can let them do
most of the work here. The first room you get to will have several enemies, so
take out a crowd control weapon and blow them away. There's a round power
generator in the middle of the room, and if it isn't blown up by the time you
finish off the enemies, wack it with your wrench to save ammo. When it blows,
watch the cutscene of the explosions. This introduces you to the task as hand,
blowing the generators for the turrets on Planet Tyhrranosis. Continue on to
the next room to get a cutscene from Sasha. You now get a vehicle to drive
around the level.

The vehicle can only be used for destroying one turret, so head to the right
and go after that green dot first. Skrunch the monkey will take out most
guards, so fly past them without worry. When you get to the dot, you'll see the
very same type of power generator that you destroyed a minute ago. You can run
this one over with your vehicle. Watch the cutscene of the turret blowing up,
then continue on with your mission.

Now, turn left to the nearest green dot, and drive towards it. For this one
you'll have to get out of your car, but it will still be there when you get
back. Follow the path to the second turret until you come across a few
platforms. Jump on these platforms and continue forward, taking out Tyhhranoids
and other enemies along the way. Keep going forward, and you'll stumble upon
the second turret. Destroy this any way possible, I suggest the wrench because
it saves you ammo.

The next turret is accessed by a elevator, so get out of your jeep and walk
onto the platform to go down. You should be underground, and see enemies almost
immediately. Swing your wrench down to give the first guard a little surprise,
then follow the path forward. You will come upon the second to last turret,
destroy it any way possible. Return to the surface to find the last turret.

The last turret is in the upper left hand section of your map. Once you get
there, jump onto the building and throw some Nitro towards the group of
enemies. A couple dropships will come and send in enemies, so be sure to take
them out as soon as they land. When they have all been destroyed, keep on the
path going forward to find the fourth turret to destroy.

View the cutscene where the giant door in the north part of the map is blown
to pieces. Head that way and go down on the elevator into the new area, this is
where you will fight the Tyhrranoid boss.

                              [Boss Fight]

The Tyhrranoid boss is pretty easy to predict, but a bit harder to avoid. It
only has two attacks to start off with, so learn the ways to avoid it. You will
have the Tyhrranoid in front of you, and you'll have to walk backwards. Use the
strafe technique to keep the giant Tyhrranoid in front of you, and still be
able to blast it.

The first attack it has is to swing it's arms at you, which can be avoided by
jumping. The arm will hit the ground while you jump, then you land, then the
other arm will hit on your second jump into the air. The only hard bit is to
try to stay on the platforms. If you fall off, you'll restart the entire
battle.

The second attack that the boss Tyhrranoid has is to latch onto the ceiling and
fire a machine gun at you. Use the Annihilator, or the Spitting Hydra to do
major damage to it while it can't move. Simple jump over the bullets when they
come near you, they're in a line and only come around a few times so you should
have plenty of time to aim and fire repeatedly.

When the Tyhrranoid is at about half health, the camera will go into it's eyes.
It will start to fire missiles at you, but as long as you keep moving you will
be unharmed. Head towards the opening it created with the missiles for the next
section of the boss fight. Small Tyhrranoids will try to attack you, but as
long as you're moving they won't do a thing. Try to aim the missiles into the
boxes of health so you can regain health and keep moving at the same time.
Don't worry about the small Tyhrranoids, they'll disappear after the missile
section is over.

The last part of this boss fight is the same as the first, so use the same
technique until the boss Tyhrranoid is dead. Don't spare any ammo, and be sure
to use your most powerful weapons. Once the giant Tyhrranoid is dead, you'll
view a cutscene of Qwark squashing the beast, and charming the ladies.


                *** Tip Submitted By Benjamin Kabaker ***
This fact is a useful one.... the Momma Tyrranoid may only have ONE health bar,
but there are two targets you can damage.  The Tyrranoid herself is one.... and
the weapon grafted to her back is another.  In other words, a weapon like the
Spitting Hydra, Plasma Coil, or any weapon with a shock mod will inflict more
damage due to this.


You now have two choices, return to the Phoenix, or do optional Ranger battles
for some extra bolts. For the purposes of this guide, we'll move on to the
Ranger battles.

                         [Assault on Kavu Island]
This mission starts with a free fall among the Rangers. Avoid the missiles by
rotating the left analog stick when a missile comes near you, and you'll get
to the ground just fine. Just in front of you are a few enemies, mostly small
but there are a few with lasers. Use the Spitting Hydra to take them all out,
then get your ammo back with the crates on either side of the path.

Before you get to the bridge, go to the left and you'll see a bolt and some
crates. Press [] to lock onto the bolt, and rotate the left analog stick to
extend the bridge. Once the bridge has been extended, let the Rangers still
alive take out some of the immediate enemies. There will be a single turret
that fires missiles at you, so focus on that first. The missiles it fires will
loop around a bit, the go directly down into where you're standing. The only
way to avoid it is to jump as soon as it's about to hit you. After taking out
this turret, continue forward to face more Tyhrranoids and 4, yes 4, more
turrets. Use the Spitting Hydra or Annihilator to take them out quickly. Once
you've secured the island, you get an 8,000 bolt reward.

                       [Dogfight Over Kavu Island]
For this mission, you're put into a plane, and told to destroy the enemies on
Kavu Island. The truth is you just need to take out the dropships, and the rest
of the enemies won't matter. There will be about 15 of these dropships, so
learn how to deal with them early. They'll send out two rows of broken lasers,
so move left and right according to where the lasers are going. Once the fire
stops it's your chance to hit them hard. Aim to where the dropships are going
to be in a second or two, depending on how far away they are. Once all of the
dropships have been destroyed you're rewarded with 12,000 bolts.

                         [Operation Thunderbolt]
Operation Thunderbolt actually requires you to take out all enemies in a
fighter plane. The only change here is there are less dropships, more enemies
focusing their fire on you, and several turrets scattered throughout the map.
The dropships can be taken out the same way as in Dogfight Over Kavu Island,
the enemies can be killed with one or two well placed shots, and the turrets
are the only thing that you need to be worried about. They will fire missiles
at you, and combined with the fire from dropships and enemies it can be too
much to handle. 

Either take these turrets out first, or last since they are definitely the
toughest. The way to avoid the missiles is to let it come close to you, then
veer off to one side. Otherwise it will follow your path to one side. When all
red dots are gone, the 16,000 bolts are yours.

                           [The Final Battle]
This is it, the final battle over Kavu Island. The 'noids are sending all they
have, which isn't much as it seems. "Don't worry Sarge, this one's 'gon be a
cakewalk" says a Ranger with his robotic western accent. Wrong. As soon as you
get to the bridge to find the lonely Tyhrranoid running away, you meet two
dropships and even more flying and ground enemies. This is a perfect time for
your Nitro Launcher, or even the Spitting Hydra. They're all compacted on the
one tiny bridge, so take advantage and wipe them out all at once. Once the
first bridge is cleared, move forward towards more enemies.

After the middle section, filled with 'noids of all sorts, is clear move on to
the final bridge leading to the final section. "This is it ladies", the last
stand of the Tyhrranoids on Kavu Island. The main thing here is the two turrets
connected to the building on the left. Strafe and hit them with anything you
have left. If you're having trouble with them, using the Plasma Whip while
right next to them works very well, since they almost never hit you. Just be
sure that you're so close that you're touching them. More small 'noids come out
from the end of the level, so finish them off with the N60 Storm and grab your
$20,000 bolt reward on your way back to The Phoenix.

                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                     |       Starship Phoenix      |                   [PNX010]
                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
When you get back to The Phoenix, you get a message from Dr. Nefarious and his
butler, making fun of the Q-Force. Al tracks the message for you and tells you
that it comes from planet Daxx. However, on your way Helga stops you and tells
you about gadgets. If you're an old Ratchet & Clank gamer, the only new thing
for you will be the new design for the hacker.

The two different gadgets you will use are the Hypershot and the Hacker. The
Hypershot opens platforms and lets you swing onto spinning green balls which
could not be reached otherwise, and the Hacker lets you hack through locks and
access places you would not be able to reach otherwise. To use the Hypershot,
press () while aiming in the direction of a green folded up platform, and it
will unfold and be useable for a short period of time. To use the hacker, stand
on the pad and press /\ to activate. Collect the green gems, and destroy the
red ones. Don't let any red get to the top or you fail, and remember that all
blue barriers cannot be destroyed, so you'll just have to wait for them to
pass.

The sections start with the Hypershot, then the Hacker unlocks a wall jumping
section. Then another Hypershot will get you to another Hacker puzzle. Another
wall jumping area, then one more Hypershot that sends you to the final Hacker
stage. Once it's over, you complete the course, get the gadgets, and a new
Titanium Bolt for your troubles. Time to blast off for Planet Daxx.

                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                     |         Planet Daxx         |                   [DAXX11]
                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
To start, there will be a couple of ways to venture forward. Start by going
left, past the vendor so gear up if you need to. Head up 3 steps to encounter
some red flies. If they get too close, they'll bite you, so take out a good
crowd controlling weapon like the Plasma Whip or Shock Blaster, and send them
to their graves. After the flies are gone, you'll run into a floating half
robot. This type of enemy is hard to target sometimes since it can float pretty
high off of the ground. It also has heavy armor, so it will take a couple shots
from a strong weapon to kill it. It's attack is simple, shoot a stream of
broken up laser shots at you, reload, and repeat the process over again.

I found the best way to defeat this robot is with a Shock Blaster, and if you
have it, the Shock Cannon. Hide behind the rock, which will give you cover
while the robot fires away at you, but when he's done strafe out to meet him.
You'll need to jump to hit him, but once hit he'll be knocked backwards and it
will take a second or two for him to come back strong. Keep jumping side to
side to avoid his fire, and continue to pour on the Shock Blaster or Shock
Cannon fire. 

Once he's down, jump over the gap and take a left. Go down to meet some flies
as well as another tough robot. Since the flies swarm you quickly, and the
robot is ready to fry you up, use the Spitting Hydra or the Tempest if you've
upgraded it. This should take out most of the flies and get a good hit on the
robot. This robot likes to float a bit higher than the others, so the Shock
Blaster or Shock Cannon might not work. Try holding circle while having the
Spitting Hydra out, then getting near him and jumping until you hear the
lock-on sound. Around three hits from the Tempest will kill him, a few more if
you've still got the Spitting Hydra.

Continue on through the shelter area, breaking all the boxes inside. When you
come out you'll be met with another set of flies and yet another tough robot.
Again, use the same technique to take these baddies out. Crowd control early,
and the Tempest when only the robot is left. From here, go up to the left and
cross the bridge. As soon as you get across it, a hoard of flies and 3 robots
will approach you. Quickly equip the Nitro Launcher and send a few rounds their
way. These robots float very close to the ground, so almost any weapon will
work on them. The only thing to avoid is falling off the bridge, and keeping
out of the way of the robot's fire. You can use the two large rocks for cover
if you need to.

When all enemies have taken a dirt nap, go to the left and double jump over the
gap. Go up again to get ammo, health, and some free bolts. Go into the house
and you'll receive the charge boots. Press R1, R1 to go straight forward at a
very quick pace. Remember not to use them near places where you can die,
because you can easily go off the edge without warning. Go back to your ship
to go the second way and finish the mission.

This way takes you to the right of the vendor, so again load up with all the
ammo you will need. Hypershot to the next dock, then take a right onto a
platform. Now, a large dropship will be chasing you, firing missiles wherever
you try to go. To avoid it, sidestep and jump over the red targets on the
ground. Hypershot again to get to another platform, then use the Hypershot
to extend a floating platform. Get to another safe platform and do the same
thing over, extend the floating platform to get to a Hypershot swinging
section. Continue forward, then go left to a wall jumping section. In front of
you now will be two Hypershot platforms, followed by two Hypershot swinging
sections, then a safe platform where the ship attacks you some more.

Hypershot swing twice to get to a platform, then extend two platforms with the
Hypershot. Swing twice, land on the platform, extend two more floating
platforms, then swing yet again. Now there will be 5 extendable platforms,
followed by a Hypershot swing section. Swing twice, the go across 3 safe
platforms, long jumping onto the last one. Now you will prepare for the final
battle with the ship that's been chasing you.

The ship has several attacks, fire lasers at you, fire missiles at you, and
finally cross it's two lasers across the platform you are on. The first laser
can be avoided by jumping over it, this should not stop you from firing Nitro
it's way. The missiles will take a bit of maneuvering, so strafe and keep
moving in large circles while firing. Every now and then the ship disappears,
but it reappears where you see the distortion in the background. Once it's
health gets low, it will sweep and cross the two lasers. Jump and use Clank
to hover while the lasers go under you. If you've run out of Nitro, use the
Annihilator or Tempest to take it out completely.

When the fight is over, use the Hypershot to get over to the control center.
You will see a video edited of Courtney Gears telling robots to rise up and
such. Once the cutscene is over, take the yellow taxi back to your ship.

Now that you've gone through two of the paths, there's only one left. Take
the same path you took the second time around, using the Hypershot to go over
the lake. Now instead of going right, go left, onto the elevator that will take
you up. You will be met by 3 guards, so take cover behind the boxes. Don't stay
too long or the boxes will be destroyed and you'll be open for damage. Once
the three guards are gone, 2 more guards and a large robot will attack you.
Take them out and head to the right.

Now you'll have an even greater task, 5 guards all looking to take you down.
Put out some turrets, or even use the Agents of Doom. Again, the Tempest will
work wonders here, even if some guards are hiding. When the 5 guards have been
taken care of, continue forward. To the right are bolts, and to the left is
where you will continue the mission. A few guards and some small triangular
looking robots stand in your way, so dispose of them.

Go forward and the wall will drop revealing guards. Take them out, and go both
right and left to get some extra bolts. Next is a very large robot, but he
shouldn't be too much of a hassle if you've got an upgraded weapon. In fact, 2
Tempest shots takes him down. Go forward and the left until you see your next
section of the mission. On the lower level are a bunch of guards, but don't
engage them just yet. Go to the left and down the path to get extra health,
ammo, and bolts. Now go back and try to pick off some guards before you engage
them in a battle. There are 4 guards, and they won't give you much trouble if
you've found your own way of taking them out by now.

Over the gap is another large robot, followed by a Hypershot swinging section
that lands you in the middle of a robot gang. These are only the small triangle
robots, so the Plasma Whip can take them out easily. Continue forward and use
the hacker (2 levels) to open the next section. There will be 3 guards that
need to be taken out, and once they're gone head up and right to the next room.

Take out the bots and guards in the room and move to the back of it to get some
extra bolts and press a button. Go to the right for another 2 levels of the
Hacker. Continue on to face many guards, all which can be handled by some
turrets in good places, or the Tempest. Towards the back of the room, the bots
will throw everything they've got at you. Take cover and lob Nitro their way to
finish the stage. Grab some bolts in boxes on either side of this room, and
go to the last 3 levels of the Hacker. Watch the cutscene about the Obani
Moons, and get the coordinates. Head back to your ship, mission completed.

                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                     |     Annihilation Nation     |                   [ANNI12]
                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
Start by going past the flaming platforms, avoiding the flames by learning the
patterns. Step on the button located in the center of the next room, and
continue to the right. Enemies will appear right in front of you, so take them
out before jumping over the floating platforms. There will be more enemies on
the ledge above you, so use the Annihilator or Tempest to wipe them out. The
next door will be on your left, so go through it and take out the ninjas. Open
the next door to fight two large robots who fire lasers at you, along with one
more ninja. Next there will be 3 robots with spiked fists who will spin towards
you. They don't have much direction, simply forward and back, so take them
out with a weapon you haven't leveled up much.

When you pass these enemies, you will finish the course but be teleported into
an arena to fight Scorpio. It's two attacks are to lift it's tail above it's
head and let go of a spinning saw. Jump over the saw to avoid it. Eventually
he will shoot dual flamethrowers, which cross in the middle. Stay as far away
as you can, and jump over the line of fire when it comes near you. When you
defeat Scorpio, you will get a Qwark Vid Comic and a quick cutscene with
Courtney Gears. You can stay at Annihilation Nation, or go to Obani Gemini.
For the sake of this guide, I will outline the challenges you have unlocked at
Annihilation Nation.

                               [Scorpio]
This is the same fight you just went through with at the arena, no changes at
all. Use your most powerful weapons to get his health down early, ammo should
not be a worry of yours. Avoid the flamethrowers and spinning blades he sends
out.

                             [BBQ Boulevard]
Start by getting across the platforms of fire. This time there are two of them,
and the sequence alternates. Take your time to get over, then go into the next
room and press the button. Go to the right and down some stairs to encounter
a few spinning robots. Again, they have no real will of their own, just spin
in a straight line. Use any weapon you need to level up to take them out, then
jump onto the next platform. Go up one more and across another platform, and
you will see yet another spinning robot. You can snipe him with the N60 Storm
so you won't deal with him during landing.

Glide down onto the platform the spinning robot was on, and go up a platform
then to the right. There will be 2 more spinning robots along with a ninja bot.
Use your Tempest to target them all, and turn them into scrap metal. Go to the
left and avoid the fire on two sides. Missiles will be coming from a large bot
in the middle, but the range is poor. Take out a powerful weapon and storm it
to take it down. When you proceed forward, small robots will come out from the
tunnel. Go into the next room, collect the health a step on the button, from
here you head left.

Across the bridge you will see 3 ninjas, after them is more health and another
button. Go right to find 2 robots firing lasers, with a ninja on the middle
elevated platform. They'll target you quick, so take them out with a powerful
weapon. Get to the top of the stairs and 3 spinning robots will come out after
you. Use your least leveled up weapons, or better yet throw some mini-turrets
their way and get to the end of the course.

                            [Maze of Blaze]
For this course, you receive 8,000 bolts and another chance to take on the same
course, give or take an obstacle, that you just completed! At least you'll get
some extra bolts and more missions when you complete it.

                          [Cremation Station]
For this course, the ending is the same as the previous two, and the only
difference is the fire platforms in the beginning. Learn the pattern, and use
the previous strategy to earn yourself 10,000 bolts.

                             [Chop Chop]
This is an arena battle, using only the Disc Blade Gun. Save your ammo and
hopefully you already have, or will upgrade this weapon during the challenge.
Once you defeat all enemies, you are rewarded with 8,000 shiny new bolts.

                           [One Hit Wonder]
This is one of the more difficult challenges, because it doesn't allow you to
be hit at all. The first few rounds of enemies are fairly easy, but when the
course changes, it adds another dimension to it. Stay in the middle for the
first half of the rounds, then go to the edges to avoid the lava center in
the last few rounds. When you finish all enemies off with perfect health, you
receive 15,000 bolts.

                           [Cycling Weapons]
Just when you thought you had your favorite weapons all picked out, they go and
throw this challenge at you. It's not as hard as it seems because they don't
give you the Suck Cannon to fight robots with lasers, it's pretty much the same
five or six weapons each time. When you run out of ammo for one weapon, you
switch to the next. Know your weapon icons well to make the best use of your
ammo. When you're finished, you're rewarded with 8,000 bolts.

                           [Counting Ducks]
6 rounds of hard robot fighting, well it's not very hard. It's still 6 rounds,
and you'll still get 9,000 bolts for wiping the floor with their face plates.

                           [The Annihilator]
Yet another course through the fiery Annihilation Nation, and the course
basically stays the same. What a shame, 12,000 bolts and a slight headache from
the same course.

                         [More Cycling Weapons]
Hopefully after fighting Scorpio twice, and completing the Cycling Weapons
challenge, you'll be a master at both. This challenge combines both, making
you switch weapons to fight Scorpio. Again, I suggest you get familiar with
your weapon icons so you won't waste valuable ammo. When Scorpio goes down for
the 3rd time, collect your 10,000 bolts.

                               [Naptime]
Apparently Scorpio can't get enough of you, or else someone's playing a cruel
joke on him. Defeat Scorpio within a set amount of time, which is not given,
and pick up your 10,000 bolt paycheck.

Now that you've completed all of the Annihilation Nation challenges that there
are to complete, head to Holostar Studios.

                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                     |       Holostar Studios      |                   [HOLO13]
                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
Holostar Studios is where Ratchet and Clank shoot Secret Agent Clank, the TV
show. You start with a cutscene of Ratchet and Clank in a fake ship, Ratchet
accidentally ejects Clank out of the ship therefore getting fired. Now Clank's
new partner/valet is Skrunch the monkey. Personally I like Skrunch better than
Ratchet.

The scene, and mission start with Clank fighting four small ninja robots. If
you let them be for a few seconds they will wind up and strike you. Clank
hasn't had many missions before this, so his health should be conserved. Keep
hitting [] to kill the ninjas, each takes two hits. After they're gone, hop
over the bar and hit the small computer to open the laser door. Keep going
forward until you come upon a room with Skrunch and more ninja robots in it.
Take out the robots, and shoot the banana gun onto the button. Make sure you're
on top of the platform, because the button will make the elevator go up. When
you're at the top, let Skrunch the monkey get on the platform, then stand on
the button to have him join you.

There will be a gap that Clank cannot cross, so shoot a banana onto the button
and Skrunch will use the wire to the left to get it. The laser system can be
destroyed by punching the small computer, and this will let your small robot
sidekicks go across the bridge without being killed. Choose "Enter" from the
command list to open the next door. There will be robots waiting for you, so
take them out and go across the platforms to the next door. From here you
become giant Clank, and fight a giant robot for the final scene.

The giant robot will shoot missiles at you to start, so jump up and shoot
missiles right back at him. If you can get close enough, punch him and it will
do major damage. Once his health gets down several giant ninjas will come after
you. Keep track of them with the number on the bottom left. Simple get far away
from them and shoot missiles as they try to make a straight line to you. When
the ninjas are gone, you'll fight the giant robot again. Get his health down
again and more ninjas will come out. Eventually you'll be able to fight both
the ninjas and the giant robot. Focus on the robot until he goes down, and the
director yells cut.

After Clank's cutscene, you get to play as Ratchet again. Some small enemies
will be in front of you, as will a large robot with a laser. When they have
been taken out, enter into the door to get to more enemies. Take these new
enemies out and continue to the next door. There will be a Hacker section at
the end of this path. It will unlock an elevator that you ride to the top to
meet more enemies. There's another Hacker section at the end of this new room,
which unlocks the door in front of you.

Use your Hypershot on the next section until you get to more enemies. Take them
out to trigger the large enemy ship. Blast it with your most powerful weapon
until it goes down, then continue on. You'll go down to meet more enemies. Use
your crowd controlling weapons, I suggest the Nitro Launcher because they're in
small little packs together. More enemies will come from the final door, so
take them out and continue forward to your ship.

                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                     |     Planet Obani Gemini     |                   [GMNI14]
                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
After you exit from your ship, use your Refractor to aim the laser into the
receiver to open the door. Use the jump pad and refract the laser into the
satellite. Your task on this mission is to continue to refract the laser beams
into the satellites in the sky. Use the jump pads to gain access to more laser
beams that you will refract into satellites. The only opposition are small
robots that are on ground level. When you are done, a green transporter will
open to you and will send you off to Obani Gemini Pollux.

This section of the level is very linear, so follow the first path you see
until you come across a jump pad. When you get to the top there will be a few
enemies, the hardest of which will send a blue shockwave at you. It's pretty
hard to dodge because of the small bridge, so jump over it. Cross the next
bridge and jump off another pad to get to a large robot with a machine gun.
Take cover and hit it with your most powerful weapon, then use the zipline to
get down. Continue forward and jump off the next pad you get to, then cross the
bridge and take out more enemies. Use the jump pad to get to another platform,
which will trigger a cutscene. You'll get a call from the Rangers which tells
you that Blackwater City is under attack and they need your help.

                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                     |       BlackWater City       |                   [BLAK15]
                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
Start the mission by freefalling out of a dropship. Rotate the left analog
stick in a circle to avoid the missiles.

                [Part I: The Battle of Blackwater City]
You start with a few simple Tyhrranoids in front of you, but once they're gone
a dropship with bring more 'noids. Take advantage of your Ranger's help, as
well as the barriers you can use for cover. Once all the Tyhrranoids are gone
some saucers and small 'noids will come for you. Take these out with a simple
weapon like the N60 Storm, go to the bridge and help take out the enemies to
earn yourself 15,000 bolts.

                         [Part II: The Bridge]
As soon as you start enemies will be in front of you. Take cover and take care
of them. Two dropships will come and bring in Tyhrranoid reinforcements. After
you take out these noids, you'll see that the 'noids are storming the bridge.
It's not much of a storm, and they can't hurt you while they're behind the
shield. Take your N60 Storm and shoot anything that comes across the bridge to
get the 20,000 bolt reward. 

                       [Part III: Counterattack]
Now that you've taken out most of the Tyhrranoids, you can go on the offensive.
Four mech like robots will be in front of you, so hide behind your Ranger
allies until you get your choice of weapon out. Take out the robots, then head
down the ramp to engage 2 turrets. Strafe and jump side to side to avoid the
fire from the turrets, and lob Nitro or another powerful weapon to take care of
the turrets.

Some sauces will come from behind you, as well as 2 dropships with more 'noids.
When you take these new enemies out you will be rewarded with 25,000 bolts as
well as a pair of Gravity Boots. You'll get a cutscene with Skidd, who is in
trouble. Go to Obani Draco to check out the situation.

                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                     |         Obani Draco         |                   [DRCO16]
                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
Go forward and snipe the small robots that stand in your way on the next
platform. Use the long jump to get to the next platform, snipe the robots on
the final platform, and long jump into to a tunnel. This is where your Gravity
Boots will come in handy, so head into the tunnel. Go forward until you get to
the section with the platforms covered in purple water. Wait for the water
level to drop, then strafe across the platform before the water rises again.

The next tunnel will have fire and electricity to avoid. Stay in the middle of
the sections that are not electrified, and keep a straight path to avoid any
damage. Next, you'll go around in a circle with your Gravity Boots. Take out
the robots that oppose you and continue forward. When you see the giant disco
ball type object, go down the tube below it. Kill the small robots in your way,
and avoid more fire and electricity. There will be another section with water,
where you'll need to strafe across platforms to avoid it. One last fire and
electrified section and you'll get a cutscene with Courtney Gears and Skidd
being turned into a robot. It's time for another boss fight.

                              [Boss Fight]

This boss fight will start by Courtney sending out spinning robots after you.
Their legs will hurt you, so throw some turrets and try to find Courtney. She
will be in a cage firing boomerangs of electricity at you to begin with. Let
your turrets take care of her dancers, and focus your most powerful weapon on
Courtney while avoiding her fire.

Eventually Courtney will come out of her cages and face you 1 on 1. She'll send
out shockwaves for you to avoid, as well as fire lasers at you. Throw turrets
all around the small arena, then concentrate heavy fire on her until she goes
down. Watch the cutscene saying that Nefarious's ship has been located, then
blast off for Zeldrin Starport.

                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                     |      Zeldrin Starport       |                   [ZDRN17]
                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
Go to the left and into Qwark's ship, and you'll be transported to a new
area. The first section is composed simply of medium difficulty robots. When
you take them out you'll come to a ladder, so climb it to get to the next
room. There's more robots in this room, so use the Bouncer, Tempest, or any
other choice of crowd control weapon you have. At the end of the bridge,
before the elevator, there are ninja robots, so take them out before they can
get close enough to hurt you. When you take the elevator up, you will be
attacked by more robots, so dispose of them and move on.

You'll see a cutscene with Nefarious and Qwark, and ultimately the ship will
be on a 60 second self-destruct sequence. Go back to your ship within the 60
seconds, through all of the robots who would rather take you out than save
themselves. Once you get back you'll try to rescue Qwark, but Clank will
leave instead. Head back to the Phoenix with Clank to prepare for the next
mission.

                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                     |       Starship Phoenix      |                   [PHNX18]
                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
As soon as you get back to the Phoenix, the rest of the Q-Force will remember
Qwark for the good that he has done. Al will give you the 4th Qwark Vid Comic,
which is your next mission. You'll have no choice but to complete all the Vid
Comics to find the clue of where Nefarious is going to attack next. When you
finish the Vid Comic, you'll see that Nefarious is targeting Metropolis.

                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
                     |          Metropolis         |                   [MTRP19]
                     o-=-=-=-=-=-=-=-=-=-=-=-=-=-=-o
Start by going down the stairs and to the right over the bridge. In the room
after the bridge are several small Tyhrranoids, along with a medium sized
Tyhrranoid. Take these out with a good crowd control weapon, the Tempest or
Spitting Hydra works well against these weak enemies. When you get to the end
of the room, a large 4-eyed Tyhrranoid appears. He's very strong, so take out
one of the more powerful weapons you have to take him down. Try to combine
weapons like the MiniTurret Glove, Shield Charger, Agents of Doom, and any
other weapon. Any combination of these should do the job.

Continue forward out of the room to be confronted by a dropship. Again, a
powerful weapon should take it out. When you get across the bridge, a large
flying (4-eyed) Tyhrranoid comes after you. Take him out to continue into the
next room, where 2 medium Tyhrranoids wait. There's also a vendor here, so take
out the 'noids and get some more ammo. Turn left to the outside area where
several Tyhrranoids wait for you. Take them out and turn to the right where
you'll need to high-jump to get to the next area. A medium and large Tyhrranoid
will engage you, so a multi-targeting weapon as well as a powerful weapon will
work in this situation.

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