Ratchet And Clank - Strategy Guide (Page 02)
Below are the cheat codes, hints and help for Ratchet And Clank - Strategy Guide (Page 02).
***2nd mission - Shoot down Captain Qwark***
Refer to the Bosses section for tips on how to defeat Qwark. Once you defeat him, you get a
new ship and another Infobot (Planet Oltanis).
==========================
Gorda City Ruins - Oltanis
==========================
You do not have the help of Clank during this stage, due to an electrical storm so no gliding
or special jumps. Take the elevator down to the area below you and you should see three paths
you can take right now. The right path (by help of taxi) takes you to the city. The straight
path leads you on the path that will fulfill the first mission. The magnetic walkway will lead
you to the wind and ice area of this world.
***1st mission - Find survivors of Blarg attack***
For now, take the straight path. As you go along, you'll encounter a hatch with laser claw
enemies (from the very first mission of the game), only with VERY LONG range. Try and take
these enemies out as quickly as possible. Jump to the platform behind the hatch and take care
of the plane in this area. Continue along the path, encountering more laser-claw enemies until
you get to two hatches with the enemies. There is some debris around the area that you can use
for cover while trying to get close enough to dispatch the foes. Continue along the path and
you might see a Swingshot target on the top of the screen as you move forward. There's a Sand
Mouse house up here that can help you eradicate enemies. Continue until you get to an area with
three Grindrails and one hatch. Three enemies will come out when you get on a Grindrail and the
first part requires you to avoid their lasers. For the second part, you have to maneuver back
and forth between the rails to avoid the force fields and bombs. When you reach the end, you
meet a scrap merchant. His hearing isn't so good and he offers to sell you an Infobot.
***2nd mission - Buy Infobot from scrap merchant***
Pay 2,000 bolts to get the Infobot (Planet Quartu) and press the button afterwards to lower a
ladder to the main area.
***3rd mission - Search the destroyed city***
Take the taxi to the upper level of the city. Take out the turret in front of you and hug the
left wall to get past the searchlight (they activate turrets if they spot you). go up and take
out the two machines that spawn more enemies. Time your Swingshot so that you swing up when
the two turrets are crossing each other going out. Climb the ladder and maneuver yourself past
these spotlights and hug the right side of the walkway to get past the last one. Wait until the
circling platform comes around to Swingshot to it and wait until you get a clear shot at the
next Swingshot as well. Make your way past this circle of spotlights, jump across the leaning
platforms, take out the turret and on to more Swingshooting. Stay on the third circling
Swingshot platform and take out all of the enemies before jumping down. Climb the ladder and
get the Morph-o-Ray. Take the Grindrail back down to your ship. Take the metal walkway and the
elevator to wind and ice area. Jump up to the icy platform and make your way to the left side
while still within the invisible rectangle of the lasers. The reason you're doing this is
because a strong wind is blowing where the laser barriers aren't located right here, and you
get blown to the right. So set yourself up on the left and hold forward so you end up right
near the magnetic walkway. Navigate the walkway carefully and watch out for the circling mines.
When you get to the end, take the icy path with barriers. Build up enough speed so you can
jump over both barriers, then continue along the path until you reach another icy part with
two more barriers. Jump over these and continue along until you reach another magnetic walkway.
Don't get off of this at the little icy platform (throw your wrench to hit the boxes) because
the wind is strong here. Navigate this walkway carefully, again watching for the circling
mines. Just barely make yourself touch the icy area and take care of the plane from here (hatch
with laser enemy here), then continue to the little ledge on the left. Jump up, grab the ledge,
move to your right to the opening and jump up. The wind will move you forward and all you have
to do is jump the barriers. At the end, you'll meet up with a familiar face and he will offer
to sell you a PDA (Personal Delivery Assistance) for 1,000 bolts.
***4th mission - Purchase Gadgetron PDA from 'Steve'***
Pay 1,000 bolts to buy the PDA, which will allow you to buy ammo for your weapons from
anywhere (at an increased price of course).
Once you do all 4 missions on this planet and when you're in the main area, a plane will come
and destroy the statue in the middle, revealing a glowing button. Pressing this button will
bring down a bunch of Swingshot targets, which lead to a Gold Bolt.
=====================
Robot Planet - Quartu
=====================
You have three paths to go to from the start. Immediately to the left of your ship is a ladder
which leads to the coolant system. Go straight down the path and the path splits. The door in
front of you leads to the secure area and requires the Robot Disguise, which you don't get
on this planet. To your left is the path that leads to the pad that can turn Clank into a
giant.
***1st mission - Find out more about the Ultra-Mech***
Take the bottom-left path and continue along until you get to the broken bridge. Swingshot to
the other side and continue along, while watching out for the laser-claw enemies from Oltanis.
Eventually you'll reach two doors, the one in front cannot be opened at this time so go into
the building on your right and out the other doorway, meeting a scientist. He tells you that
he created a machine that enlarged mechs to make them very powerful (source of Ultra-Mech). He
wants to enlist the help of Clank, by super-sizing him, to help him destroy the mechs.
***2nd mission - Destroy the Ultra-Mechs***
Get on the platform and transform into Giant Clank when prompted. Punching those barriers
(Square) will break them down. Shoot missiles with Circle to destroy the helicopters. Continue
along the path, destroying walls when you have to, and you'll eventually come onto an
arena-like area. Go in and you will have to destroy a lot of enemies. There are three types:
helicopters, Ultra-Mechs inside the arena and Ultra-Mechs on top of the arena wall. After
finishing this part, Clank becomes normal-size again and you get an Infobot (Planet Kalebo III)
for your troubles.
***3rd mission - Explore the coolant system***
Take the path with the ladder and go up it. Swim through the three rings underwater and the
door will open. Avoid the lasers and surface in the next room. Now the fun will begin.
Pressing the button will begin a timer (also, it makes the water safe to go into for now), and
you have to make it through the water before the timer runs out (water becomes electric again).
Press the button when you feel you're ready. Swim past the lasers and through the three rings
(counter-clockwise) to open the next door. More lasers and then you'll eventually come upon
another room with three rings. Swim through these clockwise this time, go through the door
and out of the water. You get the Bolt Grabber for doing this, which is able to grab bolts from
further away (very helpful as you will see).
***4th mission - Infiltrate the secure area*** ++++(REQUIRES ROBOT DISGUISE)++++
Once you get the Hologuise from the hoverboard race on Kalebo III, come back here and go to the
lower path. Before you make the door open, disguise yourself. Go towards the door, it will
open up and you'll see a forcefield up. Wave to the bot on the other side (Circle while
disguised) and he'll open the field. Walk towards him, press Square to get rid of your
disguise and vanquish him. Hang on the ledge nearby, wait until the robot is walking the other
way, then do the same thing to this robot. The last thing you want is a robot activating the
alarm in this area. Hang on the next ledge, wait until the robot is walking away and hurry to
the middle platform and disguise. Hop over to him when he is walking away again. Go through the
door on your right and hop down to the conveyor belt while disguised. This next part might be
a bit difficult to get past at first. You can try taking out the robots with the Visibomb from
near the door. When you finish this part, go up both ladders and hang onto this ledge and move
left, timing your way past the barrels. Jump up, disguise and deactivate the forcefield. Hurry
up and take out all 3 robots, then climb the ladder. Disguise yourself, go through the door and
walk to the edge. When the robots go into the door on your left, Glide down and disguise
quickly. Take out the robots when you can and go forward into the next room, while disguised.
Take out this robot when his back is turned and hang onto the ledge above. When the backs are
turned, get to the platform past the first conveyor and disguise. Then go over and take out
the robots when they're walking away. Disguise yourself, walk through the next door and you'll
see that two robots walk out of rooms to the sides. When they're inside, Swingshot up and take
out the one robot. Then disguise and wait for the opportunity to take out the other two. Power
Slam the switch and go forward. Deactivate this forcefield and take out the robot. In the next
room, Clank will meet his 'mother' and gives you an Infobot (Drek's Fleet).
===========================
Gadgetron Site - Kalebo III
===========================
Follow the path until you get to the second Gadgetron Vendor. The path now splits into two:
the left path takes you to the Grind Rail and the right path takes you to where you can
participate in the second hoverboard race (the middle is where you exit when you take the left
path).
***1st mission - Find new equipment***
Once you win the hoverboard race, you get the Hologuise which completes this mission.
***2nd mission - Get past the Blarg***
Take the right path and continue along until you get to a room that closes itself off. You have
to destroy all the robots in this room (they have Bomb Glove) before you can move on. After the
door opens, take the elevator up and take care of the eliter troops. Off to your right, you'll
see the switch to open the next door, so hit it with your Blaster and hurry up and Glide down
before the lasers come back. You'll come upon another room that closes off, this time with
Walloper-using robots this time. Go forward until you see another vendor and you'll see a
Swingshot target off to the left. Equip your Blaster, then equip your Swingshot. Blast the
switch so the door opens, then hit Triangle twice to equip your Swingshot and pull yourself
through the door. Ride this Grindrail and you'll come to another room that closes off, this
time the robots have Pyrocitors. Carefully make your way past the onslaught of enemies and
you'll come to another robot-with-powers-like-yours frenzy, only they're a mix of the previous
three on this planet. Go forward, then right and you'll meet up with someone who offers you a
deal.
***3rd mission - Win the hoverboard race***
This race is a lot tougher than the first one was. The robots are definitely faster than the
Skid look-a-likes in the first one. You can do the race a few times and get the feel of the
track, like where the boosts are. Doing tricks will fill up your boost bar (Square to boost)
for times when you might miss a boost pad on the track. Missiles are laid around the track and
can be used to try and blow up the racer in front of you (if there are any, they are homing).
***4th mission - Ride the Grind Rail***
Take the left path and take the elevator up. Jump on the Grindrail and keep going while
avoiding obstacles. Keep going and jump to the left when you see a train car coming. When you
see two paths, keep on the left one since the right just goes in a circle. (Whenever you see
a jump coming forth, be ready to jump since if you don't, you will die.). Keep going,
avoiding cars and bombs and the path will split into two again. Jump on the left one and follow
it to the end, where you'll find the Gadgetron Help Desk. The robot lady there gives you a
Map-o-Matic gadget, which signals secret areas on your map by coloring them green.
===========================
Drek's Fleet - Veldin Orbit
===========================
One point of reference before I get to the missions. Before going into any door while in the
first mission, always disguise yourself.
***1st mission - Find the coordinates for Drek's laser***
Take the warp to the Missile Cruiser and disguise before opening the door. Take care of the
robot when you have a chance and deactivate the forcefield by waving to the robot in the next
room. Go into the next room (lasers can hurt you) and take out the dogs. Then proceed to the
next room and take the warp to Dreadnought. Disguise, then walk through the door and you'll
see 3 robots walk through doors. Jump over the laser, go into the first room and take out the
robot when he's in there. Do the same for the second and third, then disguise before walking
into the next room. Four robots and some dogs. Try to take out the dogs when the robots are in
their little rooms, then do the same thing as the room before. Walk through the next door,
deactivate the forcefield and step into the warp to get to the Light Cruiser. Try to take out
some of the dogs from a distance, then Swingshot over the pit and continue forward. Your object
here is to take out the guard before he can get to the alarm (and while the other two are in
the rooms). After doing that, take out the other two guards as usual when they go into the
rooms. Go forward and deactivate another forcefield by waving. Take the warp to Drek's
Flagship. Go to the right and step onto the glowing button and you'll be transported onto the
top of the ship. Go left along the path and take the left to another glowing button, which will
take you to a hangar with a ship. Get into the ship and your object is to take out all the
cannons you saw when you were outside on top of the ship. Two missiles will take out each
turret, so do that. Take out the ships for health and more missiles. Take your time. Once you
take out all of the turrets, you'll be back in the room with the ship you flew. Take the
'elevator' back up to the top and continue left to another elevator. Take it down and you'll
be on the ceiling of the next room. Take your time passing the lasers (you can see the marks on
the ground) and go into the next room. Take the platform down and go into the room opposite
the one with the dogs. You'll get the last Infobot (Planet Veldin).
***2nd mission - Swim through the water tanker***
Go into the water by your ship and swim through the 3 rings to open the door. Surface in the
next room and you'll see another swimming gauntlet. You have a minute and 20 seconds to get
through it, so press the switch when you're ready. Three obstacles in this one: electric fans,
mines and lasers. Continue along and you'll run into more rings you have to go through, so go
right through the rings and surface in the room beyond the door that opens. You get a Code-Bot
for your troubles, which opens an Invinco-Vault, of which there is only one in the game
(Planet Quartu, leads to a Gold Bolt).
======================
Kyzil Plateau - Veldin
======================
You have reached the last stage of the game, which was also the first stage (much tougher this
time around though). You only have one mission on this planet, which is to save it. So, here
we go.
Go forward from the start position, taking out the enemies as you go until you get to the crash
site. Go across the bridge and unlock the Trespasser lock. Navigate the magnetic walkway until
you end up in an area with water below you. Drain the water and then Power Slam the switch at
the bottom. Take the ladder up and go into the small cave. Take care of every enemy you see
from now on unless I say so. Continue along the path and jump along the five small, metal
platforms. Go forward into the stage until you reach the Swingshot targets. Use your Trepasser
to unlock the next forcefield and continue. Kill everything, then Swingshot to the green target
and go up the ladder. WOW! A lot of enemies in this next area. Well, you don't have to waste
a single ammo on this large group, so continue left for now. Use your Hydrodisplacer to fill
the pool and swim through the opening. Surface, then exit and jump down to the area below.
Step on the platform and transform into Giant Clank. Kill everything in your way and continue
until you get to the arena-like structure, where you'll encounter Drek. Refer to the Bosses
section for tips on how to defeat the last boss of this game.
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VII. Bosses
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Alien Queen
===========
This boss is very simple to beat. She has three parts where you fight her. She only has one
attack, which is to try and bite you just like all of the other aliens. Once you hit her for
enough damage, she will back off and send out a lot of mutant frogs to go after you. Take your
time killing these mutant frogs, since they come from all directions and might get behind you.
Put yourself near the edge so none can get behind you. After you make the Alien Queen retreat
the second time, she sends two little alien creatures after you. You can blast them from where
you start with the Blaster.
As soon as you start, you can just use the Blaster on her until she retreats. You could also
run around her, throwing bombs from your Bomb Glove occasionally, while trying to avoid her
bite.
============
Snagglebeast
============
Another simple boss. This boss has three attacks. The first type of attack is the shockwave,
which only has so much range. Another attack is what I will call the fireline. It sends a line
on the ground and fire will spout up after the line ends. The third attack is if you get too
close to the Snagglebeast. It will fire energy blasts from its hands if you get too close.
Most of the damage done in this battle will be because of the Snagglebeast's stupidity after
it puts up its forcefield. Oh, it has one more attack that it doesn't do too often. It has
the ability to take all of your ammo and spread it across the battlefield randomly, leaving
you with no way to attack it from a distance.
What do you have to do to defeat this beast? Attack it from a distance with a weapon until it
puts up a forcefield around its body. Now, you have to lure this beast onto one of the three
bridges located around the battlefield. Once you lure it onto one of the bridges, it will
collapse and the Snagglebeast will fall into lava and severely damage itself. Do this two more
times and the battle will end (use the other two bridges).
=============
Captain Qwark
=============
You will fight Qwark using a jet fighter. He has three attacks in this fight: the first one is
randomly shooting missiles towards you from the back of his ship. You can shoot them or attempt
to move out of their way. Another attack is him dumping mines out the back of ship to get in
your way. Again, either shoot them or move out of their way. The third attack involves him
using some sort of magnetic ray to pull your ship towards him and fire missiles from two
cannons at your ship. My suggestion is to shoot them, since you won't be able to avoid them.
Your targets for the battle will be Qwark's thrusters, starting with the left one and
alternating sides after the other falls off. Fire your machine guns, or missiles when you have
a clear shot, at the turrets when you can. After three thrusters fall off, he'll put up a
forcefield and send small fighters after you. Destroy these fighters to recover health or get
back more missiles and when the last one is defeated, Qwark will rejoin the battle. After he
rejoins, continue fire on him until he goes down.
====
Drek
====
I suggest that you have the following three things before attempting this battle: the
Devastator, the Gadgetron PDA and a good number of bolts to buy more Devastator ammo while
in the battle. Put the PDA on your Quickselect, so you can select it whenever you run out of
Devastator ammo.
This boss has four parts. The first part you will fight with Giant Clank and is the easiest
part of all four. His only attack in the first part is to fire missiles at Clank, which can do
some damage if you don't finish him quickly. You can get up close to him and continually
punch him to end this part. You could use also fire the energy attack (Triangle) at him at the
start, then fire missiles until it is over. However you do it, he will run away after taking
enough damage and go to the next area. For you to get to the next area, you have to use the
platforms (they fall when you jump on them) and use your Swingshot on the targets when
necessary. When you get to the next area, the battle continues.
Drek will gain a new attack on the second part of this battle (you fight him with Ratchet for
the rest of the battle now). He gains a shockwave attack, similar to the Snagglebeast's. You
can double jump over these shockwaves. Also, you can easily avoid the missiles he fires since
it shows where they will target on the ground. I suggest waiting until he fires the last
shockwave to unleash as many Devastator missiles on him as you can fire. When he takes enough
damage, he will fire a laser blast at the battleground and split it into four parts, with one
of the four parts immediately falling. Quickly make your way to Swingshot/falling platform
portion and continue onto the next part.
Drek, yet again, gains a new attack on the third part of the battle. He shoots out mines (they
move rather slow when trying to home in on you) from the front part of his battlesuit. He still
has his other two moves and will cycle between all three randomly. Continue to fire your
Devastator at Drek when you have a free chance to do so. Once again, when Drek takes enough
damage he will run away to the last battleground, only after splitting the current one into
four parts again. Again, quickly make your way to the falling platform/Swingshot portion and
go to the final battleground.
Drek gains two new moves in this part. The first is when he hovers a little higher than usual,
and that's because he is releasing a legion of black dogs (similar to the ones you encountered
on Kerwan) to attack you. His other move is when he moves to the outside of the battleground.
He will then firing lasers just like the ones he used to break up the previous two
battlefields. Run to the side to avoid each one. Now, when you first arrive on this
battlefield, Drek will activate a timer that will count down. What you have to do is Power
Slam the switch in the middle before the timer runs out, or else you will have to start over
from the Ratchet portion of the battle. When you do deactivate the timer, Drek will surround
the bottom of his battlesuit with a forcefield and make his way after you. Run towards the
outside to avoid this and he'll eventually go back to his other attacks. After he takes some
damage, he might activate another timer and you should repeat what you did before. He may do
this a few times during the battle, so be on the lookout for the timer. Keep picking away at
his health and he'll soon fall to your powers. It's not completely over after he goes away,
since you have to Power Slam one last switch to blow up his planet. Good job on completing
Ratchet & Clank. Now, sit back and enjoy the ending.
When the credits stop rolling, you have the option of warping back to before you defeated
Drek OR restarting the game with all of your weapons. If you restart the game, you'll notice
a Goodies option when you pause the game. This section contains many things which will be
outlined in its section.
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VIII. Gold Bolts
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IX. Skill Points
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X. Goodies Menu
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XI. Acknowledgements
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