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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter R » Ratchet And Clank - Strategy Guide (Page 01)

Ratchet And Clank - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Ratchet And Clank - Strategy Guide (Page 01).

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                              Ratchet & Clank FAQ/Walkthrough
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Please feel free to e-mail me at MasterVG71782@hotmail.com.  Please e-mail me about mistakes or
something NOT answered in my FAQ.  If I feel your question is answered in here, then I will
immediately delete your e-mail; if not, then you will receive a reply.

Ratchet & Clank is a registered trademark of Sony Computer Entertainment America Inc. © 2000
Sony Computer Entertainment Inc.

This FAQ/Guide is copyrighted © by Jarrod Garripoli (MasterVG782 is my GameFAQs name).
This Walkthrough/FAQ is created for personal use only. You must not use it
for anything that gains profit. You're also not allowed to rip off part(s) of this
Walkthrough/FAQ and put it on your own Walkthrough/FAQ, unless you ask my permission first.
Also, if you do take parts, then I must receive recognition.

You can put this Walkthrough/FAQ on your non-commercial or non-profit web
site provided that not a single character has been edited or removed and you
MUST have permission from me in order to do so. You can print out this walkthrough, provided
that you only use it for personal purposes.


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                                 Table of Contents
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   I. Updates
  II. Introduction
 III. Controls
  IV. Weapons
   V. Gadgets
  VI. Walkthrough
 VII. Bosses
VIII. Gold Bolts
  IX. Skill Points
   X. Goodies Menu
  XI. Acknowledgements


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                                     I. Updates
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December 14, 2002 - Started FAQ


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                                    II. Introduction
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Ratchet & Clank is a platformer developed by Insomniac, the makers of the Playstation's Spyro
the Dragon games (Universal Interactive Studios made the PS2 Spyro).  It is definitely one of
the best platformers for the PS2 (my personal favorite), and has a little more replay value than
most others.


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                                   III. Controls
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The right analog stick controls the camera.

=======
Ratchet
=======

Left Analog Stick    - Run
Jump                 - X Button
Double Jump          - X Button twice
Swing Wrench         - Square
Multi-Strike         - Square x3
Hyper-Strike         - While in air, Square
Crouch               - R1 or R2
Comet-Strike         - While crouching, Square
Wall Jump            - Jump towards a wall, then X when contacting wall
Flip left or right   - While crouching, left or right + X
Flip backwards       - While crouching, down + X
Weapon Quickselect   - Hold Triangle, then move with Left stick or digital pad
Fire Weapon          - Circle
First Person View    - L1 or L2 (hold)
Quick Switch         - Triangle twice (switches between last two hand items)

    *Heli-Pack*
    Boost Jump       - While crouching, X
    Stretch Jump     - Press R1 or R2 AND X (while running)
    Glide            - Hold X after jumping

    *Thruster-Pack* (same moves as Heli-Pack)
    Power Slam       - After jumping (while in air), press R1
    Hover            - Press R1 or R2 twice
    Strafe           - Hold R2 and move with left stick or pad

    *Hydro-Pack*
    Turbo Swim       - Hold R1 or R2 while swimming

    *Swimming*
    Swim             - Pad or Left Analog Stick
    Dive             - Square
    Resurface        - X

    *Jet Plane*
    Machine Guns     - Square
    Missiles         - Circle
    Turbo            - X

    *Hoverboard*
    Steer            - Pad or left stick
    Jump             - X
    Tricks           - Hold R1, R2, L1, or L2 and pad or left stick
    Boost            - Square (requires Zoomerator)

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Clank
=====

Punch                - Square
Jump                 - X
Glide                - Hold X after jumping

    *Giant Clank*
    Rockets          - Circle
    Punch            - Square
    Jump             - X
    Energy Attack    - Triangle


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                                     IV. Weapons
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                                      V. Gadgets
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                                     VI. Walkthrough
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======
Veldin
======

***Opening Mission***
Very easy and simple. Just go straight along the path, killing the frog-like enemies as you
confront them. When the path splits, the right one leads to boxes while the left continues the
stage. Just make your way through the rest of this short stage to Clank's crash site.


=======================
Tobruk Crater - Novalis
=======================

There is a path behind your ship that leads to a series of caves. This path is not part of any
mission and circles around, back to your ship.

***1st mission - Find a new ship***
Take the elevator in front down to the area below. Dispatch the enemies and move forward.  As
you do that, you will see steps on your left; go up those, through the little area and onto
the bridge. Go past the bridge (make sure not to fall into the holes) and down the steps. Move
forward into the wide, open area and you'll see a ship land (along with three enemies). Kill
the enemies and you'll free the planetary chairman. He'll give you an Infobot (Planet Kerwan)
and after, he'll give a new ship, too.

***2nd mission - Explore the waterworks***
Take the path to the right of your ship and make your way across these platforms into the room
above with two bee-dogs in it (if you fall into the water, you'll have to start over). Go up the
and into a large room with spinning blades (they don't hurt you).  Get onto the piston opposite
the entrance and go into the room beyond.  Go to the right side, go into the water and up the
steps to the second platform. Do the same for the third (left side) and climb the pistons to the
walkway above. You'll confront a mechanic and he has a Infobot for you, for a small price.

***3rd mission - Buy Infobot from mechanic***
Pay 500 bolts for the Infobot, which contains coordinates for Aridia.  You can take the sewer
pipe the mechanic went down to get back to your ship.


===================
Metropolis - Kerwan
===================

***1st mission - Visit Al's Roboshack***
Take the right path from the Gadgetron Vendor. Take the left, go down the short flight of stairs
and into the open area.  Go across the bridge and go down the escalator to your right.  Go right
across another bridge and the Roboshack should be right in front of you. Have a little chat with
Al and he mentions he can equip Clank with a Heli-Pack, for a small fee.

***2nd mission - Buy Heli-Pack from Al***
Pay Al 1,000 bolts and he'll equip the Heli-Pack on Clank.

***3rd mission - Explore the rest of the city*** ++++(REQUIREMENT - HELI-PACK)++++
Go to the back of Al's Roboshack and do a Boost Jump to get on top of the crates. Do another
Boost Jump and then a Stretch Jump to get to the elevator.  If you look down, you should see
an area with some crates and an enemy.  Glide down and and take the elevator opposite your
landing to more fun.  Go forward across the bridge and up the escalator to the train station.
Do a Boost Jump over the crates to your right for some enemies and crates. Go to your left to
continue and you'll find more crates to your left, opposite the train platform you can jump.
To continue, jump on the second train platform to get the train to start.

***4th mission - Ride the Robot Train***
Your object is to get to the front of the train, and you should see an Infobot at the front
platform of the train but it takes off after the train stops. Go to your left for boxes and go
to your right to find the Infobot (Planet Eudora).

Take the elevator down (completes third mission) and this time, take the left path from the
Gadgetron Vendor to meet with a Qwark robot.

***5th mission - Complete fitness course***
Take the steps up to the platform you have to use the Wall Jump. Do that and continue on the
left side. Wall Jump again, this time to the top of this section and use the zipline to get to
the next part. Use the steps to get to the first platform that moves in and out. Jump on it
when it's out and move on to the next part. Jump onto the lower moving platform when you see
enough of it, then get on the second and move to the next part. Alternating moving platforms...
Jump on the first one when it's out and wait for the second one to come out before moving on.
Now, you'll see two walls that come out from the bigger wall. Get in between when they're in
and when they come out, Wall Jump to get to the next set of alternating platforms. Once past
that, you'll see another set of walls to Wall Jump. Do that and you'll be at the top. Use the
zipline and at the end you'll see Qwark's fitness trainer. She says that your performance was
very weak and doesn't want to give you the prize for completing the obstacle course, unless you
pay her a small fee.

***6th mission - Buy Swingshot from trainer***
Pay the trainer 1,000 bolts for the Swingshot. Use it to swing to the green marker, then
swingshot the yellow one to make to the platform with a zipline, which will bring you to the
beginning of the obstacle course.


====================
Outpost X11 - Aridia
====================

***1st mission - Locate Skid McMarx***
There is a path right behind your ship and to the right, at the beginning, is Skid. He needs
help getting to his ship and wants you to take care of all the Sandsharks to help him.

***2nd mission - Help Skid get to his ship***
You should see counters on the bottom-left and right of your screen. The left one shows how many
sharks are left and the right one shows how many Sandshark Maker Machines are left. Your object
is to get both of these numbers down to zero. Go straight ahead and you'll encounter your first
group of sharks.  Off to the right is the first maker machine. Go across both bridges and you'll
see more sharks and another machine; take care of them. Go back across one bridge and go right,
which will lead to more sharks. As you go around, some sharks will fall from the platform above,
so take care of them and then take the steps to that platform. You'll find two more machines and
some more sharks. Jump back down and as you go towards the bridge which leads to the crashed
ship, you'll see another machine and more sharks to the left before crossing the bridge.
Go across the bridge and you'll find the last two machines and a good number of sharks. That
should finish the job, but if you're missing any sharks, look around and try to find them. You
get a brand new Z3000 Deluxe Hoverboard for your troubles. Go through the ship and take the
forklift down to your ship and take the other path now.

When you reach the elevator, take it up and you're presented with two paths. The right one leads
to Skid's agent, while the left one consists of using your Swingshot.

***3rd mission - Find Skid's agent***
Take the right path and go along the first conveyor belt. Jump to the platform above and run
along the second belt to reach an elevator. Once it reaches the bottom, go into the new area and
go right, jumping over the little bit of mud. See the markers with the arrows with hands in the
middle? It's telling you to jump, grab onto the ledge and jump up. Do this two times and you
should be in front of two pipes. go through either one and come out the other side, then go
right. Grab onto this ledge, but instead of jumping up, move to the right while hanging on.
Once you see an open area to jump up to, do so and continue. Go up this ladder-like structure
onto a platform above. Now, if you point your camera upward, you should see some land above you.
Jump up there and go left to meet up with Skid's agent. He no longer is Skid's agent and becomes
interested in you instead. He tells you he will become your agent if you bring back the
Championship prize from the hoverboard races on Rilgar. Take the warp to the right of the agent,
and you should end up near your ship.

***4th mission - Bring prize to agent***
Once you win the Zoomerator from the hoverboard race on Rilgar, come back here and take the warp
near your ship to get to Skid's agent quicker. He gives you a Sonic Summoner helmet, which is
used to attract Sand Mice (those little atennae sticking out of the ground are their homes). They
are very helpful if you find one of them, since their attacks are powerful.

***5th mission - Use your Swingshot*** ++++(REQUIREMENT - SWINGSHOT)++++
Use your Swingshot and swing to the green marker. Then use the yellow one to get to the next
platform. Go left and use the two green ones to move on. Two more green ones and you should be
on a platform with Nanotech (blue sphere) on it. Go on the conveyor belt and use the yellow one
to move on. Three more green ones and then you'll be in an open area with two yellow ones in
front of you. Hook on the the first one (keep Circle held), then let go when you're in front and
press Circle again to hook onto the second one. Two more green ones and then another pair of
yellow ones. Go through the doorway and get the Trespasser in front of you, which lets you open
locked doors by solving a laser puzzle. Equip it, stand on the green marker and press Circle
to get your first puzzle. You have to make sure a laser is hitting every flashing, red light on
outside edge. This puzzle is very, very easy. Take the elevator down and you should be at the
beginning of the Swingshot course.


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Logging Site - Eudora
=====================

***1st mission - Confront robot lieutenant*** ++++(REQUIREMENT - TREPASSER)++++
To the left of your ship, you should see a door with a Trepasser lock in fornt of it. Open the
lock and continue forward. Glide down to the ledge below in front and then continue. Lock onto
the bolt and run around it until you goes down, which lowers two yellow Swingshot targets.
Swing across and another bolt-lock thing is there. This one lowers four floating platforms, which
will continue this path to another bolt-lock thing. This one lowers two green Swingshot targets,
one for the platform you're on now and the other for across the chasm. Swing across and you
should see another Trespasser lock. Open it and you should confront the lieutenant. He becomes
scared and while running away, drops an Infobot (Blarg Tactical Station). Continue and you should
come out near your ship.

***2nd mission - Explore the mills***
In front of you should be a bolt-lock thing which will raise a bridge when turned. Go across and
behind a tree, you will see an area for you to Wall Jump. A bolt-lock is up there, which lowers
a platform with some boxes and life on it. To the right of this is a path which leads to a lower
area. Go down there and jump on the platform with the tree-chopping enemy. Another bolt-lock
which raises another bridge. Go across, go forward (gun-wielding enemies have a good range, so
watch out) and on your left should be some steps leading up. Go up and there should be a bridge
off to your left. Go across and you should a split path. Left leads to boxes and health, while
right continues the stage. Go up the steps and into an area with another bolt-lock. This one
lowers a platform above and after you finish lowering it, Boost Jump to the area above and jump
on the platform, which will then raise. Once it stops, Glide over to the area with a bigger
axe-wielding enemy. The Wall Jump to your left leads to boxes and health and once you're done
there, continue forward into the next room and outside the opposite side. Glide down to the area
on your right and go through the door to confront three giant axe-wielding enemies. Once you
finish them, you should see an item opposite the entrance, which is the Suck Cannon, a nice
weapon for small enemies. Continue along the series of platforms outside to get back to the area
with your ship.


==========================
Blarg Station - Nebula G34
==========================

If you look to the right of your ship, you'll see two openings. For now, let's take the left
one. Hit the small rotating orb to open up the force field and go to the end of this path,
avoiding the green gas. As you go along in the next room, green frog-like enemies will drop down.
Dispatch them and continue along and more frogs will come. In the next room, there are two orbs
you must destroy to open the force field. Go along, more frogs and you'll come to two doors.
The Trespasser door leads to a lot of boxes (three boxes in the middle have enemies inside).
Go through the left door and you'll be in a room with lots of green gas. The left path leads to
the top of the room and lets you continue. Avoid the green gas as you climb to the top and you'll
see a yellow Swingshot target at the top. Swing over to the opening and watch out for more
enemies hidden inside the boxes. As you walk into the next room, you'll see two things inside
tubes off to the right. One will spring out when you hit one of the orbs to open the force
field. Take care of both and continue down the long corridor to cave-like room. Once past this,
you'll end up in a circular room with frogs and alien creatures you saw before (has a Gadgetron
Vendor in it). There's an orb on each side of the room that control the force field, so whack
them and continue along into a circular room with force fields all around. Defeat the enemies on
each platform, then look in the middle of the room for the orb to destroy the platform (use a
weapon to destroy the orb). As you go into the next room, a giant Alien Queen drops from the
ceiling. ****Look in the Bosses section to get tips on how to beat it.**** After you defeat it,
go to the opening on the left side of the room. As you go into this room, you'll see a scientist
on a pedestal being attacked by 4 frogs. Kill the frogs and he'll offer to sell you the
Grindboots, which you need so buy them. After you buy the Grindboots, a door opens with access
to a Grindrail. Just jump on it and it will lead you back into the area with your ship. You
should land exactly on a Trepasser lock. Unlock it and you'll be given the option of exploring
outside with just Clank.

***1st mission - Explore the space station***
Doing missions 2 and 4, then going to the Blarg warship will complete this one.

***2nd mission - Buy Grindboots***
Pay 2,000 bolts to buy these off of the Gadget Engineer.

***3rd mission - Explore the Blarg warship***
This path is the right entrance you see on the right side of your ship. Press Triangle and you're
transported to the warship. Go through the right doorway and dispatch the enemy. Both hallways
lead to the same place, so it doesn't matter which one you take (since you'll be destroying this
ship within a few minutes, it's a good idea to take care of the frogs in both hallways). Take
care of the two enemies in the next room, and enter the last room with three aliens on the lower
level. Take care of them and you should see a big, red button on the opposite end. "Press the
big red shiny button" when prompted and you will have activated a self-destruct sequence. You
have 45 seconds to escape. Just go back the way you came and fly back to the space station.

***4th mission - Destroy the warship***
"Press the big red shiny button" when prompted and you will have activated a self-destruct
sequence. You have 45 seconds to escape. Just go back the way you came and fly back to the
space station. Watch out for aliens and when you get back to the station, you'll get an Infobot
(Rilgar).

***5th mission - Journey outside the airlock***
Step on the glowing circle to activate an elevator. Once outside, go forward and jump on the
platform on your left. Carefully navigate this winding path and go inside the next area. To your
left are boxes and to the right is the next way to go. Jump from the top and Glide so you land
on the metal boxes below, since Clank can't jump high enough to grab the top if he lands below
them. Continue forward past the undaunting giant crates and you should see a ladder off to the
right. Go up it and navigate this winding path to the end, then grab onto the ledge. Move to the
right while hanging on, then jump up when you can. Go inside and you should see one of those
alien creatures again. Instead of attacking it, go to the side opposite the entrance and you'll
see four capsules with small robots in them. They are your own, personal little army. When you
get near the alien creature, tell them to attack it (quickselect) and they should kill it.
   **NOTE** If these creatures ever die, go back to their original spots and hit 'Follow'
from the quickselect menu.
   As you go forward, you should see a little door with a "4" above it. Tell your army to Enter,
and they will enter the door and unlock the force field. Up ahead, you will find the
Hydrodisplacer, a gadget that will come in handy later on. Cross the bridge that is made and make
your way back to Ratchet.


========================
Blackwater City - Rilgar
========================

When you land on this planet, you'll see two paths. The right path leads to the racing square,
while the left one leads to Captain Qwark. For now, take the right path. Jump up and hit the
glowing button to open the door. Kill the enemy and tank and go out the other doorway. Stretch
Jump to the girder and then jump to get to the other side. Hit the switch to open the door and
kill the enemies. Go out the other side, hit the switch and a bridge will appear. Go across and
take the elevator up. Kill the amoeboid creature, then step on the switch to open two doors with
enemies behind. The door right in front you is the one you want to go in, and there is a taxi
waiting for you to take you to downtown. As you enter this area, the amoebas and gun-toting
enemies will be fighting each other, so take care of the survivors. Around the corner to the
right is the R.Y.N.O. (Rip Ya a New One) salesman, and is pleased to let it go at the cheap
price of 150,000 bolts. Take out the tank near the door, step on the switch and take the elevator
up. You should be in a cave-like area, so go forward into the center room. On the bottom are
three Amoeboid creatures and pressing the switch will release three doors with gun-toting enemies
behind them. Take the Amoebas out first and then press the switch. Take care of the rest of the
enemies and behind one of the doors is the path to an elevator. Take it up and you'll be in a
maze-like structure now. Step on the switch, go right, switch, right, switch, up, switch, up,
switch, left, switch, up, switch and up one last time. There are two tanks on the platform above
(one's inside), so take care of them before using the manhole cover to get up there. Once up
there, go left and take the elevator up to the racing square. Talk to the lady in the middle and
eventually, you'll be given the option to race.

***1st mission - Win the hoverboard race***
Here are some tips on how to win this race. First, make sure to avoid falling off of the track
and running into the explosive crates. Second, hit as many boost pads as possible. In fact, try
to hit them so to maintain a constant boost throughout the whole race. If you finish in first
place, you get the Platinum Zoomerator, which serves two purposes. It's enough proof for Skid's
agent and it allows you to gain a boost bar in the hoverboard races by doing tricks. Take the
taxi nearby to get back to your ship.

***2nd mission - Locate Captain Qwark***
This time, take the left path from your ship. Stretch Jump to get to the platform in the water,
then use your Swingshot to get to the elevator on the other side. Take it down and use the
Hydrodisplacer to suck up the pool of water. Boost Jump to get on the platforms so you can use
your Hydro to fill this pool with water. Swim across the top and jump into the little hallway,
destroying the barriers in your way. In the next room, suck up the water, go down and in the
hallway to destroy the barrier, then go back to where you sucked it up to fill it again. Swim
through the hole at the bottom, to the other side and quickly surface. Go through the waterslide
on the one side of the room and now the fun will begin. Don't step on the switch until you think
you're ready, because as soon as you do, water will begin filling this part up and you will have
to make it through this next part real fast. It might take you a couple of tries, but you will
eventually get past it. Step on the switch, go straight ahead, past the little platforms and go
up the ramp. Navigate this walkway and jump across the platforms. Swim through this next
passage and jump onto the ladder. Go to the top, continue along and Stretch Jump to the next
platform. Jump to the other side, swim through the next part and hope you make it to the end
before you drown. When you reach the end, you'll see an elevator, so take it up to the area with
Qwark's trailer. Unfortunate for you, the bodyguard won't let you by without a bribe.

***3rd mission - Bribe the bodyguard***
Pay the bodyguard 4,000 bolts so you can get him to move and talk with Captain Qwark. After
Qwark talks a bit, he gives you an Infobot (Planet Umbris), his own headquarters. Take the taxi
back to your ship.


===================
Qwark's HQ - Umbris
===================

***1st mission - Survive Qwark's gauntlet***
Use your Swingshot to go as far as you can, then Glide down the rest of the way. Watch out for
these bomb machines; use your Blaster to destroy them. Cross the bridge and continue along the
path, but watch out for the spiked mines. Go along the left side to avoid the gunfire (attacking
only temporarily disables these turrets). Go up the steps and watch out for the mine-line as you
cross the bridge. Go up the next set of steps and cross the bridge, while being careful of
another mine-line. Step on all 3 green switches before the beeping stops to open the door. Go
through this door, take care of the bomb machines and step on another set of green switches. Be
careful on these next two bridges because the light-colored tiles fall if you step on them. The
next part is a mini-maze, consisting of going from one end to the other while avoiding the
turret's fire. Use your Swingshot to make it to the bridge with a locked door to your right. To
open this door (which contains a lot of boxes), there are a series of platforms off to the right
which hold three green switches. Now, go the other way and make your way around this area just
locating the switches for now (watch out for those mines). When you have found all three, make a
mad dash to hit all three to open the door at the beginning of this area. Go through this door
and dispose of the mines. Start with the closest switch and hit all three to open the door. Go
up this long ladder and into the next portion of the gauntlet, which is the Hydrodisplacer part.
Drain the water, kill the fish if you want, and go through the pipe at the bottom. Climb the
steps, go into the other pool and kill the fish before filling it. Go across the pool, drain the
next one, go down and kill the fish, then go back to where you drained it to kill it up again.
Swim under and resurface on the other side. Drain the water and Swingshot over to the other
side. Before you fill this pool, go in and kill the fish. After doing that, fill the pool, swim
to the center platform and press the switches to open the door at the opposite end. Drain the
pool again and make your way to the door. Go through and you'll see Qwark at the end, so go meet
him.

***2nd mission - Destroy the Snagglebeast***
Refer to Bosses section on tips to defeat this boss.

***3rd mission - Find a new ship***
After defeating the Snagglebeast, go through the newly opened door and you'll find an Infobot
(Batalia). You automatically get a new ship and fly off automatically to Batalia as well.


======================
Fort Krontos - Batalia
======================

***1st mission - Scout the area***
Doing missions 2 and 3 fulfill this mission's objectives.

***2nd mission - Ride the Grind Rail***
As soon as you land, go across the bridge in front of you and take the path leading to the
right. At the top is the beginning of the Grind Rail, so jump on it. Make sure to jump over
obstacles and gaps in the rails and to jump tracks, hold the direction it's in and jump. Once
you make it to the end, you'll find a Deserter, who apparently has hold of an Infobot. Give him
some bolts for bus fare so he can get home and he'll give it to you.

***3rd mission - Buy Deserter's Infobot***
Pay him 2,000 bolts and you get another Infobot (Planet Gaspar). Take the warp back to your ship.

**4th mission - Talk to the Commando***
As soon as you land on the planet, you'll engage in a conversation with him and fulfill this
mission.

***5th mission - Meet the Commando at city***
From the start, go straight along the path and to the bridge (Trespasser door leads to boxes).
The bridge gets blown up thanks to some plane, but you can still walk on the pipes. Go to the
next area and take the spiral path down below. Ah, a bolt-lock thing. Turning it will extend the
bridge above to the other side. Once you finish down here, go back up and cross the bridge
(watch out for the tank). Go left and jump into the water, and you will be carried down to the
area below. Destroy the tank and use both bolt-locks to extend the bridge above that leads to
the entrance to the city. Apparently, you can't get into the city as of this moment, because
you need Magneboots to walk the ventilation shaft. For making it that far, you get an Infobot
(Planet Orxon).

***6th mission - Explore the walled city*** ++++(REQUIRES MAGNEBOOTS)++++
Once you get the Magneboots from Orxon, come back to this spot and go on the ventilation shaft.
Carefully follow this path to a hole in the wall, which leads to the walled city. You'll come
into a big open area. Go up the ramp to your right and at the top, you should see a bolt-lock.
Turning it will extend a bridge to the area where you met the Commando. Now, go to the area
opposite this part and you should see a door in front of you. As you approach it, two tanks
will bust out and circle around the area. Destroy the tanks and go to where they first were to
see a bolt-lock. Turning it will open the door in front of you and lead you to the turret,
where you will meet an old face. He says he fixed the turret, but no one on the planet is man
enough to man it to destroy the bombers so you volunteer.

***7th mission - Destroy the bombers***
This is pretty easy, except that you have to watch out for incoming missiles. Your radar in the
bottom-right is your best friend in this mission. The orange blips are the bombers you have to
destroy. White blips are the missiles, and they turn red when they start to come towards you.
Your health is at the bottom left, so shoot the missiles before they have a chance to hurt you.
There is one big bomber that takes more time to kill than the other three (you can tell from
the size alone). Four or five hits from the missiles will finish you off. Your reward for
finishing this mission is Metal Detector, which allows you to pick up bolts that are
underground by using the detector to pick them up.


====================
Blarg Depot - Gaspar
====================

***Only mission - Find the Pilot's Helmet***
You should start right in front of an elevator, so take it down. After taking out the enemies,
jump on the turret and aim at the big metal door. Continue along this path until you come to
the next metal door. The turret to break dow this door is along the path to the right of the
door, so go there and break down the door. Go through this newly opened door and take the
elevator up into a round room. Continue through the next doorway, into a room with tanks
(not enemy ones) and be careful of the guys behind the tanks. Continue into the next room,
which has a lot of the same guys from the tank room. Once you kill them all, man the turret
and blow open the door. You should be in the test area you saw in the Infobot for this planet.
To the right is the Pilot's Helmet, so grab it, take the elevator to the left back down and
make your way back to your ship.


======================
Kogor Refinery - Orxon
======================

***1st mission - Search the laboratories***
Since Ratchet needs an O2 Helmet to explore this planet, you have to use Clank right now. Go
forward with Clank into the big hallway and don't worry about the left room for now. Go
straight and free the first two robots. Go into the little alcove with two frogs and free
another robot. Go back to that room with the crab-like creature and use your 3 robots to kill
it (use the Enter command to make them go onto the teleportation pods). Make them Enter the
little door, which opens up a new path for you. Go forward, bypassing the crab-like enemy, and
break out the first two robots. Go down the ramp on the right side of the room and free two
more robots. The right and left corners of this little area house two more robots. Make them
follow you to the left side of the room and make them enter the teleport pad and little door to
open up the next area. There are two robots right away in this part, but you can't get to the
other side because of a door. Climb over to the other side by yourself, stand on the pad on the
ground, and make them Follow you through the opened door. There's another robot in this part
and another door. Make the robots stay on the switch, so you can go through, stand on the other
switch and make them follow you through. After calling them through, free the 4th robot and
make them enter the teleporter. Go up to the platform and free the 5th one. Get on the little
elevator, go into the next room, stand on the switch and call in your little army. Also, free
the last robot for this part. Make them enter the teleporter and then, the little door to open
the next area. Go through the right door and you will find the Magneboots and finish this
mission.

***2nd mission - Traverse the wilderness***
Go right from where you were on last mission and free the first robot in front of you. Go
forward and into the first alcove on the right to free two more robots. Follow the wall on the
right and you can free the last three for this part. Make your way along the right wall some
more and you will enter a maze-like structure with two energy things coursing throughout it.
As you enter, take the first right and follow it up the ramp. Find the next ramp, wait until
the energy thing passes and make a dash for it. Same for ramp #3 and #4, then exit the room and
go into the one with a narrow walkway. Make them enter the little door at the end and go into
the last room for this area. You get 3 robots on the left side and the other 7 on the right.
Once you got all 10, make them enter the little white door. You'll see a cannon take out two
planes and the door will open. Go pick up the Infobot (Pokitaru) and go down to your ship.

***3rd mission - Explore as Ratchet*** ++++(REQUIRES O2 HELMET)++++
Once you have the O2 Helmet, come back here. Jump to the platform in front of you and Glide
down to the area with the force field. Follow the path to another force field and smack both
orbs to open it up. The path splits into two: the right path leads to the Infobot and the left
path leads to Premium Nanotech (permanently increases health by one).

***4th mission - Catch the Infobot***
Take the right path when the path splits at the second Gadgetron Vendor and make your way to
the magnetic walkway. You should see the Infobot, but before you try and get it, it runs off.
Navigate this walkway, timing it so you don't get toasted by the fire. At the end, use your
Swingshot to pass over the top of the force field and the Infobot runs off again. Swingshot
over to the next path and kill the enemies as you go along. The Infobot will run off again, so
continue and smack the orbs to open up the next force field. Follow the path into a room with
the Infobot, and it runs off yet again. The walls in this room are magnetic, so walk up the
wall to the right of the entrance to a doorway above, finally catching the Infobot (Planet
Hoven).

***5th mission - Buy the Premium Nanotech***
Take the left where the path splits at the second Gadgetron Vendor. Follow the path (watch out
for the jet) and jump into the building on your right. Jump up into the right area, then make
your way left twice and you'll be back outside. Make your way across the seven small platforms
(another jet) and continue along the path until you reach the force field. Take it down and
continue along this path until you reach an elevator. Take it up and you'll be at the vending
machine which sells you the Nanotech. Buy it and your health will increase by one. Come back
here later to buy the Ultra Nanotech, which gives you a total of 8 Nanotech Spheres.


=======================
Jowai Resort - Pokitaru
=======================

***1st mission - Check out the resort***
Do missions 2, 3 and 4 then go into the sewers and this mission is completed.

***2nd mission - Help the resort owner***
Go and meet the man from the Infobot. To get the O2 Mask, you have to destroy the Blarg
fighters, by using the jet fighter on the other side of the resort. You have to escort this guy
to the other side as well (you don't have to protect him). Start by going down and following
the path to the first boat. Jump on the boat and he'll start piloting it. While moving to the
next part, you have to take care of mutant fish that jump on the boat. You'll pass by a small
island with a Sand Mouse house on it, so you can use that to kill off the enemies if you went
back and got it from Skid's agent on Aridia. Now, get on the boat and it will lift you to the
next area. Continue along this path, across the water and down to some more baddies. Continue
down and along the path to the next boat. By the way, the Suck Cannon is great for the fish
enemies. Jump on the boat, take care of the fishies that jump on the boat and you'll be at the
next area. Go up the steps, a bridge will appear and go up more steps. Press the glowing switch
here to construct another unusual bridge and go across. Go to the area with the little pool in
the middle, and once all the enemies are taken care of, you'll get a cutscene. Apparently, the
owner doesn't know how to open the lock to the door holding the jet fighter and tells you to
go visit Bob's Roboshack.

***3rd mission - Buy Thrusterpack from Bob***
Pay 2,000 bolts to get the Thrusterpack and use the Power Slam move to open the lock outside
(jump and press R1 in the air).

***4th mission - Destroy the Blarg ships***
Your targets are those caterpillar-like flying ships. You have machine guns (Square, infinite)
and missiles (Circle, limited number). You have to destroy each circle thing until the whole
ship explodes. If you need more missiles, then shoot the small fighter jets flying around
(they can hurt you with machine gun fire) and they should leave behind boxes for either health
or missiles. It's a pretty easy mission. Your reward is the O2 Mask, which lets you breath
infinitely under water and lets you explore Orxon as Ratchet.

***5th mission - Navigate the sewers***
The little right path on the same level as your ship leads to a teleport pad which leads to the
sewers. Go straight and you'll see a small pool. Go underwater, through the opening on the
right and surface to find a Hydrodisplacer target. Drain the pool, go to the previous room and
unlock the Trespasser lock. Go refill the pool, then swim through the door you just opened.
Resurface in the next room only to find a bunch of Amoeboid creatures. You don't have to kill
them, since you can just go up the steps to the top of the room. At the top, you find another
Trespasser lock, so unlock it and go through the door. Swim through the opening on the left and
follow the path into the next room, where you'll find more Amoeboid creatures. You can just go
to the platform, where you'll find another Trespasser lock. Go through after unlocking it and
you'll find a scientist who is looking for Raritanium, which can be found on Hoven (you find
the Infobot for Hoven when you search Orxon with Ratchet).

**6th mission - Bring Raritanium to Inventor***
Once you get the Raritanium from Hoven, bring it back to this Inventor (can take warp as a
shortcut) and he'll give you the Persuader, which allows you to get discounts from Gadgetron
Vendors only on new weapons you haven't bought yet (NOT ON AMMO).


====================
Bomb Factory - Hoven
====================

***1st mission - Destroy the Planetbuster***
From your ship, you have two paths to choose from: Icy Wastes to the left and the right path
leads to the Planetbuster, so take the right path. Continue along the path, past the trees
(going upat this point leads to a Skill Point and Gold Bolt) and to a moving platform on your
left. Take it (watch out for the mines and helicopter) and take the next moving platform to
the area above. Watch out for another helicopter in the open area, then Wall Jump up to a cave
above. Go onto the conveyor belt, watch the mines and Wall Jump up to another cave (watch out
Anklebiters in this cave). Make your way, carefully, across the moving platforms to the other
side. Go through the building on your right and go forward until you get a small cutscene.
Destroy the helicopter in front of you and then man the turret. This is moderately difficult,
only because of all the helicopters that appear to try and destroy you. There are four parts
to the ship that you must destroy to destroy the Planetbuster (all signaled by turrets on top).
All I can say is keep blasting, destroy the helicopters and watch your health in the lower left
corner. You get an Infobot (Gemlik Base - Oltanis Orbit) for completing this mission.

***2nd mission - Explore the Icy Wastes***
Take the left path near your ship and go through the building. Equip your Swingshot before
attempting to push all 3 green switches. Once you have it on, hit the first one in front of
you, then press the second one on the right side, then press Circle to shoot your Swingshot
at the target on the hill and press the third switch to open the door. A Wall Jump area WITH
green switches to press; more fun. Make sure you hit the middle of the first switch on the left
wall before jumping off of it. If you do this, you should hit all three switches as you jump
up to the top. Make your way across the small river (instant death if you fall in, by the way)
and into a room with a Swingshot target across the way with lasers passing back and forth.
Fire your Swingshot as soon they cross each other in the middle and you should be fine. Make
your way to the next Swingshot part. When the lasers are going down is when you want to fire
your Swingshot. Boost Jump to get to the next part and make your way to platform where
Anklebiters and explosive crates. More green switches with a very tiny walkway to get to the
next switch (it's ice, so it's slippery). Hit the first one, walk along the first walkway, then
when you feel you can make it, jump and Glide to the next switch. Jump and Glide to get to the
third one and the force field will be down. After Ratchet fixes this guy's drill, he gives you
Raritanium, so now you can get go back to Pokitaru and give it to the Inventor in exchange
for the Persuader. Still not done with this objective (I think), so let's go back to the path
that led to the Planetbuster. Remember the part with the first moving platform that led you to
the mines coming out from a chute? Well, instead of going left there, go right and you should
see a platform going up and down. Go through the cave at the top and drop down into the water
in the next area. Go through the opening and you'll be in a large area where you have to raise the
water level high enough to get on top of the center structure. Get out your Hydrodisplacer and
drain the water from the first tube and empty it at the other Hydro marker. Do this two more
times and the water level will be high enough to jump on the central structure. Stretch Jump to
the opening you see and go forward until you go back outside. Follow the path on the left down
and move forward with caution, because Anklebiters will pop out as you go (the buildings to
your right only contain crates and health should you need it). At the end, you'll find another
Roboshack, where you'll find Ed(wina) and she'll offer to equip Clank with a Hydro-Pack.

***3rd mission - Buy Hydro-Pack from Ed***
Pay 2,000 bolts to get the Hydro-Pack, which makes swimming underwater much faster (hold R1
while underwater).


===========================
Gemlik Base - Oltanis Orbit
===========================

***1st mission - Explore base*** ++++(NEED DEVASTATOR OR VISIBOMB)++++
See those towers with a certain glowing something at the top? Those towers control the force
fields, so destroy it with the Devastator or Visibomb. Go up the steps, past where the force
field was and take out the next tower to drop the next field. Make sure you hug the right side
of this area, because the machine gunner will beat the crap out of you (only vulnerable from
the back). So, go along the right side, take care of him from the back and unlock the
Trespasser lock. Go through this door and hurry up to get on the steps on the right side.
Again, take out the machine gunner from behind and unlock the Trespasser lock. Quickly go into
the recess on the left side to avoid the machine gunner. Continue along (those green
canister-like objects can be destroyed, but have a blast radius so be careful) and position
yourself to hit the next tower on the opposite side of where you are. Take care of the plane
and continue forward. Take care of the two jets before continuing to the elevator in this next
area. Take the elevator down and into some type of building. Be careful because green acid-like
liquid rises and falls in the middle of the room. Go into the next room and you'll see this
liquid again, only this time it covers platforms you have to jump on (there's one safe platform
in the middle). Now, continue along when it's safe (stop at the middle until the liquid rises
then falls again) and go into the next room. You'll see two Swingshot targets and you'll want
to swing over to the other side when the green liquid is at its lowest. Continue along and
you'll see a magnetic walkway. Navigate it and you'll eventually see two short dips that the
lava will cover when it rises. Continue along when it's safe and go to the next liquid rising
part. In the distance, you'll see a platform with those green canisters you've been seeing
throughout this level. Use your Devastator to blast these and you'll have to Glide over to that
platform, then Boost Jump to the above ledge. Take the elevator up and you'll see the force
field in front of you. Unfortunately, you can't get a good angle at the tower at this vantage
point. Go right and you'll find another set of steps which lead to a vendor. Position yourself
near the vendor and aim through the hole in the wall opposite you to get a good shot at the
tower. Go along and you'll notice three machine gunmen along the left side. Go to the
Trespasser lock and open it to kill these three men easily. Go along and you'll be presented
with a good number of enemies. As you approach the men with ground flamethrowers, the wall
behind them retracts and reveals two jets. Take care of everything, but don't continue along.
Instead, look on the right wall and you'll see little holes. Get close to them, look up and
fire a long-range weapon to kill the machine gunners above (only way you can kill them).
Continue and you'll run into an elevator with a magnetic floor which will put you on the
ceiling of a battle arena, I guess I could call it that. Along the outer wall, there are
machines that regenerate new, little monsters when they are defeated (I believe 4 or 5). There
are also six ground-fire guys. Once all enemies are defeated, a door will open up, revealing
an elevator. Take it up and go up the steps to your showdown with Qwark. Wow, that was long.

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