Rainbow Six: Lockdown - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Rainbow Six: Lockdown - Strategy Guide (Page 01).
Tom Clancy's Rainbow Six: Lockdown Guide (GameCube)
by KeeperBvK aka Burkhart von Klitzing (KeeperBvK@web.de)
Dedication: I dedicate this work to my beloved dad who passed away on the
07/13/2005.
I always loved you and I always will. Thank you so much for the
time we had.
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0.1 Legal Stuff
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This Guide may only be posted on these websites:
www.cheatcc.com
www.freewebs.com/boar6
www.supercheats.com
www.ign.com
www.1up.com
www.gamerhelp.com
www.gamesover.com
and it may not be used commercially in any possible way.
If you want to post it on another site please contact me via E-Mail or via
the Message Board.
Do not claim this guide or any part of it to be your creation.
If you find any mistakes (even regarding the language as I'm German) please
let me know.
Copyright 2005 Burkhart von Klitzing
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0.2 Contents
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When searching for something specific just press Ctrl + F and type in
whatever you are looking for.
| Latest Update | Search Key |
---------------------------------|---------------|------------|
0.1 Legal Stuff | 1.12 | |
0.2 Contents | 1.05 | |
0.3 Version History | 1.13 | |
---------------------------------|---------------|------------|
1.0 About the Game | 0.1 | AAA |
2.0 Walkthrough | 1.0 | BBB |
2.1 Operation: Deadline | 0.69 | BB1 |
2.2 Operation: Backlash | 0.69 | BB2 |
2.3 Operation: Dragon Hammer | 0.69 | BB3 |
2.4 Operation: Ricochet | 0.69 | BB4 |
2.5 Operation: Chimera | 0.69 | BB5 |
2.6 Operation: Bloodline | 0.69 | BB6 |
2.7 Operation: Bone Yard | 0.69 | BB7 |
2.8 Operation: Breakpoint | 0.69 | BB8 |
2.9 Operation: Leviathan | 0.69 | BB9 |
2.10 Operation: Lowlife | 0.62 | B10 |
2.11 Operation: Sandstorm | 0.69 | B11 |
2.12 Operation: Archer | 0.75 | B12 |
2.13 Operation: Catalyst | 0.81 | B13 |
2.14 Operation: Red Scythe | 0.93 | B14 |
2.15 Operation: Citadel | 1.0 | B15 |
2.16 Operation: Lockdown | 1.0 | B16 |
3.0 Controls | 0.25 | CCC |
4.0 Characters | 1.13 | DDD |
5.0 Weapons | 1.12 | EEE |
6.0 FAQ | 1.06 | FFF |
---------------------------------|---------------|------------|
7.0 Closing Comment | 1.09 | GGG |
8.0 Experimental | 1.09 | HHH |
9.0 Credits | 1.13 | III |
---------------------------------|---------------|------------|
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0.3 Version History
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0.1: Finished on 10/11/2005, 13 KB large
About-the-Game-section, Controls and the walkthrough for the first mission
are complete so there's still a lot to come. Sorry this guide is so short at
the moment but I just got this game today.
0.15: Finished on 10/13/2005, 25 KB large
Added the second mission, integrated the mission objectives into the mission
description instead of listing them separately and added the character info,
the FAQ and the Closing Comment.
0.25: Finished on 10/18/2005, 40 KB large
Added another question to the FAQ, added some info on the controls, changed
the description of Weber and wrote guides on mission 3 and 4.
0.31: Finished on 10/20/2005, 49 KB large
Added cheatcc.com as a site legitimate to host this guide.
Explained the origin of the name Ding.
Added another question to the FAQ...still completely made up by me. ^^
Wrote the guide for mission 5.
0.37: Finished on 10/21/2005, 55 KB large
Added the sixth mission.
0.44: Finished on 10/25/2005, 63 KB large
+ Added mission #7.
+ Moved the controls, characters and weapons behind the walkthrough, since I
guess these sections are less often read and are less important than the
walkthrough which should be accessible without too much scrolling.
+ Added www.freewebs.com/boar6 and www.supercheats.com.
+ Added the credits section.
+ Altered the look of the version history.
+ Improved on the contents section.
+ Added the English mission names.
0.5: Finished on 10/28/2005, 70 KB large
+ Added mission #8.
+ Added a question to the FAQ...still all of them are made up by me.
+ Added IGN as legitimate to host my guide.
0.56: Finished on 10/30/2005, 79 KB large
+ Added mission #9. (Damn, that was really tedious and frustrating -.-0)
0.62: Finished on 11/04/2005, 83 KB large
+ Added mission #10.
0.69: Finished on 11/09/2005, 92 KB large
+ Added mission #11.
+ Changed the word suitcase into briefcase. ^^
+ Added the intel-briefcase locations into the mission guides (before, they
used to be only listed at the beginning of each mission guide)
+ Made some minor changes and fixed some misspellings.
+ Finally added a question to the FAQ that was really asked by a reader of my
guide instead of being made up by me. ^^
0.75: Finished on 11/13/2005, 99 KB large
+ Added mission #12.
0.81: Finished on 11/17/2005, 105 KB large
+ Added mission #13
+ Added another question to the FAQ (one I made up, again)
0.87: Finished on 11/20/2005, 111 KB large
+ Added mission #14
0.93: Finished on 11/22/2005, 119 KB large
+ Added mission #15
+ Improved a bit on mission #14
1.0: Finished on 11/27/2005, 126 KB large
+ Completed the walkthrough, so the only thing to come now, is the weapons
section.
+ Fixed a minor mistake in mission #15.
1.05: Finished on 11/29/2005, 133 KB large
+ Added the weapons section: Thx to Alan Smith for providing most of the
information there.
1.06: Finished on 01/05/2006, 133 KB large
+ Just a minor update with two new questions in the FAQ section.
1.07: Finished on 01/06/2006, 134 KB large
+ Added the Experimental section.
1.08: Finished on 01/07/2006, 134 KB large
+ Another minor update. Only added 1up.com.
1.09: Finished on 02/23/2006, 136 KB large
+ Experimental got its own section.
+ Added Search Keys.
+ Minor changes in layout.
+ Revamped the contents section.
1.10: Finished on 03/25/2006, 136 KB large
+ Added gamerhelp.com
1.11: Finished on 04/03/2006, 136 KB large
+ Added gamesover.com
1.12: Finished on 04/30/2006, 136 KB large
+ Spotted a typo
+ Added a hint to the weapons section. Thx to David McIntee
1.13: Finished on 05/31/2006, 137 KB large
+ Added some character info. Thx to g_man1679
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1.0 About the Game AAA
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Rainbow Six: Lockdown is the direct sequel to last-years Rainbow Six 3. Just
like its predecessor, Lockdown is a tactical first-person-shooter being
released on all three consoles available at the moment (GCN, PS2 and X-Box)
but for the newest entry in the long-living series Red Storm did not only
leave out the 4 in the title but they also tweaked the Gameplay quite a bit.
I have to admit that I've never played any Rainbow Six game before but as far
as I know, the spotlight of Gameplay has been moved a bit away from tactics
onto action. You still have got lots of possibilities to solve certain
situations by commanding your team but for example the whole pre-action
strategy section has been removed. There you used to create waypoints for
your team members, you created squads, you decided on the when and where and
you could also decide on who would join your team for the mission and on
which equipment they have.
In Lockdown you get a pre-fixed team at least with the option to choose their
equipment, they will always only follow the orders you give them during a
mission and unlike other Rainbow Six games fallen team members will still be
available in other missions so you shouldn't worry too much when losing one.
Some missions even differ way more from the usual Rainbow Six Gameplay as you
take control of Dieter Weber (yay, a German fighting for the good guys in a
video game ^^), the sniping specialist of the unit, who wins his missions by
sniping instead of infiltrating.
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2.0 Walkthrough BBB
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Please not that this walkthrough is based on the higher difficulty setting so
if you're playing on normal don't worry if you can't see an enemy I refer to
here as he simply might not be there anywhere.
BTW: Please don't bash me if my objective descriptions don't correspond to
those you find in the game as I play the German version, simply translating
the descriptions.
-=-=-=-=-=-=-=-=-=-=-=-=-=-2.1 Operation: Deadline-=-=-=-=-=-=-=-=-=-=-=-=BB1
Player Character: Ding Chavez
Additional Team Members: Louis Loiselle, Renee Raymond, Ayana Yacoby
Location of the intel-briefcases:
1: In the first room of the parking deck. Move up the small ramp to the left
of your starting position.
2: In the second hall of the parking deck, just down the ramp.
3: On the yard, to the right of the entrance.
4: Enter a small room when standing on the street in front of the bank.
5: On the upper level in the bank, near the stairs leading down to the
President's location.
1: Leave the parking deck.
Directly run to the grey car parked in front of you with your team following
you, zoom in and kill every enemy in sight. Now run in on the door up ahead
and surprise the two remaining enemies there (intel-briefcase #1). Send your
team around the corner and down the staircase to get rid of two more
terrorists and move to the first closed door. Open it, use your night vision
goggle and shoot the sole terrorist standing behind the nearby-van as well as
the enemy standing a bit further in the room. While still standing in the
doorway, give the order to move straight to the other side of the room and
shortly after move in yourself and kill the threat behind the corner to your
right. After a while four enemies will fall into your back so be prepared.
Once you've taken care of them, turn around and shoot any remaining enemies
from a far distance (intel-briefcase #2).
Fortunately the next section is safe so just run through, open another door
and be prepared when you reach the third closed door. Open it, make sure
you're still using your night vision and send in your team behind the van
that parks in front of you. You run it right after and especially aim for any
terrorist in medium distance for example the one in the right corner and
snipe for the bunch of enemies coming from the doorway in the far right
corner. Once they're done for it, give your team the order to close in on any
surviving terrorist and assist them. Once the hall is cleared out you can
switch off your night vision, move to the nearby waypoint and complete your
first mission goal.
2: Cross the yard-plaza.
Here your buddies will most often do the trick nearly on their own so you
might want to tell them to open the door and to clear the area. If you do,
still make sure to come along right behind the first team member since they
often act pretty stupid when it comes to killing enemies standing directly
besides them, so help them out a bit. When they have dealt quite some damage
and you can't see any antagonist running about anywhere, order them to follow
you and carefully look up into an open window next to the entrance you took
to the yard. There is a sniper you should be able to take out rather easily.
Now move along the wall with the open window, kill the sole terrorist
standing behind the well and look up to the see another open window. Again
move in slowly, zoom in and when you see the slightest bit of the sniper,
kill him (intel-briefcase #3). Afterwards move on, send your team around a
few more corners and assist them in finishing off two more enemies before the
second objective is cleared and you both reach a checkpoint and a new section
of the level.
3: Gain entry to the bank.
Prepare for a few terrorists to come around the corner almost instantly and
finish off any remaining ones by carefully moving in. Throw a grenade into
the building with the next waypoint, enter it and wait for two terrorists to
run into their doom.
Here comes the hardest part of the first level: Stay in the doorway, look to
the left, move out slowly and shoot a far-off terrorist. Move a bit further
and shoot another one standing on the same platform as the first one. Now
your teammates will rush onto the street and try to protect it at all costs.
Run to the front of the white van and help your buddies as good as possible
until the area is secured. Especially watch for the guys on the roof to your
left and on those coming out of a building to your left. When every enemy has
been killed another one comes out of the entrance to the bank where the next
waypoint lies (intel-briefcase #4).
4: Secure the counter area.
When entering the bank, wait at the first corner to your right until a patrol
comes in sight. Shoot him and you'll bait another terrorist that you should
beat easily, too. The next corner holds two more terrorists before you can
enter the great centre hall of the bank. Don't just rush on it or you get
shot from all sides without even knowing where to look first. Instead tell
your people to hold position and you use the left or the right entrance, look
around the corners a bit, try to kill any enemy you see and hide whenever
somebody fires at you. Then go back and enter the other entrance and repeat.
Once you don't see any threats anymore when looking around the corner, tell
your team to rush into the hall and follow them. Run to next waypoint and
into the adjacent room with them, then go to the staircase and kill any
terrorist that might still be there. Here you can feel relatively safe as you
can only be attacked from the doorway up above. Walk up and throw a grenade
at the guy standing behind the thin wall. Send your team to the place where
the grenade struck and position yourself just next to the door so you can
clear the area from quite a lot of enemies. Once you can't see any more of
them move straight from the door to next wall and see if you can get a clear
shot at somebody on the other side. Then let your team follow you and walk to
the other side where two terrorists will come through a doorway (intel-
briefcase #5). Take the stairway down, kill two more enemies right behind the
door and you will have fulfilled the next task.
5: Rescue the President.
Now you better have the Motion Tracker equipped as you will have to quickly
shoot an enemy standing in a small room. Use the Motion Tracker or simply
have a good reaction time to kill him and slowly move in a bit to see the six
terrorists standing in the next room to your left. Kill as many of them as
possible on your own, then send in your team. If not all enemies show up you
might also want to throw a grenade at their position, but of course only when
you're not being shot at.
The rest is pretty easy: Walk around a corner, send in your buddies around
the next corner to defeat the last two terrorists and you will see the
President ready to be rescued.
-=-=-=-=-=-=-=-=-=-=-=-=-=-2.2 Operation: Backlash-=-=-=-=-=-=-=-=-=-=-=-=BB2
Player Character: Dieter Weber / Ding Chavez
Additional Team Members: Eddie Price, Louis Loiselle, Renee Raymond
Location of the intel-briefcases:
1: In a small room near the cells on the first storey.
2: Open a door near the long hallway with the snipers shooting in from the
outside.
3: In a hallway right before you leave the first level section as Ding Chavez.
4: In a cell on the third storey.
5: In the cooling chamber of the restaurant.
1: Protect Rainbow.
The first section of this mission is pretty relaxing when put in relation to
the first mission. All you need to do is to sit on your set positions and
protect your team with your sniper rifle. The enemies usually come from the
same places over and over again and the few threats on the roofs or in
windows are shown by a red arrow. So if you see one, directly head to where
it points and deal with the threat.
2: Investigate the first storey.
Tell your team to open the door and to throw in a flash bang. Then enter the
room crouch behind the counter to your right and clear the area first with a
frag grenade then with your gun.
3: Secure the weapon chamber in the second storey.
Now go through the door to your left, kill the sole terrorist and enter the
next door, shoot the surprised enemy to your far right and follow the hallway
until you reach a waypoint with two patrolling bad guys who should be easy to
shoot down on your own and even easier to kill if you have your team on your
heels. Note that once you've killed them, two more of them will rush in at
the waypoint (intel-briefcase #1). Move up the stairs and open the first door
on your left without having your team do anything. Instead throw a grenade
across the counter to the right and use the motion tracker to swiftly move
around the corner and kill any remaining enemy in the room. Leave the room,
let the door on the right be opened in combination with a flash bang throw
and finish off any survivors yourself. Right after that a single enemy enters
the room. Before you open the next door, be aware that you will face lots of
enemies, so let your men throw in a flash bang and assist them by waiting at
the door and especially killing any near-by terrorists.
4: Gain entrance to the prison in the third storey.
Leave the weapon chamber via the only possible new way and send your team
around the corner to take down the two enemies at the end of the hall.
Afterwards send them into the hall and quickly move in yourself where you
directly zoom in on the roofs across the street to defeat four snipers. Let
your team move on to an opening at the left and they should be doing fine
with the two terrorists waiting there (intel-briefcase #2). When approaching
the next waypoint, use the motion tracker and you'll see two enemies coming
around the corner so they won't give you a hard time. After seeing the
ceiling above the stairs crash down, enter the first door on the right and
command your team to rush in. Follow them and have a look at the door you
just came through as some enemies will follow you. When taken care of
everybody there, go back into the building and open the next door on the
right either with a flash bang or with a normal grenade. Go to the next
waypoint, open the door and give the order to open the next door and to rush
in (intel-briefcase #3). Next, open just another door but let your men throw
in a flash bang. They should have no problem to clear the room on their own
and so you can leave this section of the level and enter (who would have
thought) another one.
5: Secure the prison.
Kill the sole guard and open the prison door via the computer keyboard in the
small room. Go through the door, wait at the corner for an enemy to come
around and kill him and then send your team around the next corner to kill
another patrol. Go to the next door and set a breaching charge. Zoom in, aim
at either one of the terrorists behind the door and give the go-code.
Instantly start shooting when the door has been opened and hide once the guy
you aimed at has died. Your team should do the trick for the other one.
Alternatively you can wait for the enemies to stand in the back of the room
and make your team throw in a frag grenade. Walk back and open another door
around the corner. Use the stairs, command your team to open the door and to
clear the room, wait for another terrorist to come around the corner and use
your motion tracker. You should see two people standing behind a near-by wall
where you can lob a frag grenade at. Move down the stairs, throw a grenade
around the corner and close in on the door that has probably been destroyed
by the grenade. Have a short look inside the next room, so you lure out one
of the terrorists. Then snipe at the one standing far-off on a platform and
use your motion tracker to quickly dispose the remaining four behind some
columns and look out for another one standing up high behind a column to your
left. Let him see you for a brief moment then hide until he needs to reload,
show yourself again and shoot him. Don't run too far into the hall as killing
the last enemy here triggers two more to enter the room from your left. If
you stay near the first column these two guys will probably not even realize
you're there so you can easily shoot them from a distance. Now move over to
the cells and search for enemies above you via the motion tracker. If you
find one, throw a grenade at him (intel-briefcase #4). Go to the next doorway,
move past the stairs and shoot a guard behind another door. You can do this
without opening the door so make use of this neat possibility. Then move on
and look to your right where you will see another patrolling guard whom you
should shoot on your own. Then go back and up the stairs, surprise another
patrolling enemy and zoom in on the door next to the waypoint. You should be
able to see a terrorist behind it who you can kill once again without opening
the door. After disposing him, go to the waypoint and use the keyboard.
6: Secure the restaurant and rescue the hostages.
Go to the waypoint, open the next door and step out for a moment before
reentering the building. This way you can bait three enemies one by one to
your position making for some relatively easy kills. Move on and watch for an
enemy jumping in from the right and for a far-off enemy who you should kill
by sniping. Slowly move to the ladder on the left (make sure that you are
crouching) and closely watch the roof on the right as there is a sniper
standing on it. When you have reached the ladder, use the motion tracker to
reveal a single enemy standing right up ahead. He can't see you and you can't
see him but as you're only separated by a small wall you can lob a frag
grenade at him. Climb down the ladder and let your team throw a flash bang
through the door, rush in and kill the two terrorists near, respectively
behind, the counter. Go around the first corner and peek around the second
one to bait one of the five enemies. Then use your motion tracker to kill the
moving one while he turns his back to you and send your men in to do the rest
with your assistance. After crossing the now cleared hall, throw a grenade
into the right opening of the hallway. Use the motion tracker at the end of
the hallway to easily kill an enemy around the corner but do it quickly so
you don't endanger yourself to be shot by the terrorist in the far left
corner of the next room. Remember his position and move around the corner
again to finish this guy. When entering the kitchen, look out for a surprise
attack from the door on the far left. Use this doorway and look into the next
room while taking down a sole enemy directly in front of you. Move to the
left edge of the door and throw a frag grenade into the cooling chamber on
your right. This should take care of both guards standing there (intel-
briefcase #5). Go through the hall and move slowly around the corner until
you see one of the terrorists' leg. Shoot it and use the motion tracker to go
around the corner swiftly shooting another bad guy. Finally open the last
friggin' door in this level, walk up the stairs and shoot the last enemy but
watch out not to hurt the hostages.
-=-=-=-=-=-=-=-=-=-=-=-=2.3 Operation: Dragon Hammer=-=-=-=-=-=-=-=-=-=-=-BB3
Player Character: Ding Chavez
Additional Team Members: Roger McAllen, Pak Suo-Won, Jamal Murad
Location of the intel-briefcases:
1: In the Entrance Hall next to the left pair of stairs.
2: In a small room to the right of the Entrance Hall.
3: Down the stairs in a great hall right after defusing the bomb.
4: Between the two stairs leading down to the assembly hall, inside one of
the Public Viewing Galleries.
5: In a small room next to the assembly hall. Go there directly when
taking the stairs down to the hall.
1: Secure the entrance to the Parliament.
Let your team open the entrance door and also throw in a frag grenade. Then
let them rush in and take care of the remaining enemies to the left and to
the right. Enter the great hall from the right as three more terrorists will
enter it on the left. Stay at the columns and kill them one by one (intel-
briefcase #1).
2: Use the surveillance system to locate the bomb.
Enter the room the three enemies just came from and open the next door. Make
your team stay there, open the next door, tell Pak to deactivate the first
camera and move around the corner to protect him against three terrorists. A
frag grenade is quite nice to have here. Open the door near you with a flash
bang and rush in to kill both enemies here, then open the other door there
yourself and dispose the sole bad guy in the adjacent room.
Go back to the great hall, enter the other room there and both open the left
door and deactivate the camera on your own. Afterwards open the right door as
well as the door behind it and kill the single enemy yourself (use the motion
tracker to know exactly where he stands) (intel-briefcase #2). Go to the
adjacent hallway, tell your team to stay there and close in on the camera
when it is turned away from you. Shoot the enemy behind the window and
deactivate the camera. Now use the computer in the room behind the window to
deactivate the metal detector...and please don't ask me why you can't just
hop over the wooden "barrier" next to it instead. ^^ Move slowly to the right
and throw a frag grenade into the open room. Now your teammates should go to
the door on their own and deal with the remaining terrorists. Use the
computer and leave the area via a checkpoint.
3: Defuse the bomb in the maintenance room.
Go up the stairs and open the door yourself: Your team should be able to kill
the three enemies from there. If not, wait until your men cease fire and have
a look yourself to clear the room. Alternatively you can also make your team
stay behind giving you the chance to throw in a frag grenade at the end of
the room. Send your men around the small corner, let them kill the two
enemies there and prepare yourself for four more bad guys to rush around the
corner in front of you. If you time it right you might also want to throw a
grenade there just before they are in sight. Give the order to halt and
deactivate the camera next to the following door before commanding McAllen to
defuse the bomb.
4: Reach the conference room.
Quite a few terrorists will open the near-by door, so be prepared. Once they
are done for, go to the door and while staying there (absolutely do not go
through the door) kill some more enemies standing in the adjacent great hall.
There should be three to the left and three to the right all of them hiding
near or behind a column. I suggest you position your team just in front of
the door inside the great hall and you walk to either side where an enemy
still lives, kill him (if he hasn't seen you so far, lob a grenade at him),
turn around and see four enemies coming down the stairs. They will open fire
on you, so hide behind a column and let your men do the dirty work (intel-
briefcase #3). Go up and use the motion tracker to easily kill an enemy to
your left and to furthermore bait two terrorists from the right to your
position. Move further into the room and watch out for an enemy to appear in
the right door. Use the motion tracker to enter the door and kill the
remaining enemies before deactivating another metal detector. Lob a grenade
at the next corner to get rid of an enemy and to lure two more of them into
their doom. Now use the motion tracker, peek inside and kill the first
terrorist, then repeat for the second one. Alternatively if you are quick
enough, you can enter the library before the three enemies do, so they can be
shot while moving down the stairs. Move up the stairs and run to either door.
An enemy will come through both doors, so kill the one near you really
quickly and then instantly aim for the other one.
5: Rescue the hostages.
Enter either one of the two small rooms, open the door, walk along the wall
(while crouching) and go into the room with no opening onto the plenary
assembly hall. Tell your men to hold their position here and go back into the
previous room where you use the motion tracker next to the opening, aim at an
enemy, move around so you still have the blue sight but already your weapon
ready, kill the guy you aimed at and hide again. Repeat this until you cannot
see any hostile forces around anymore but watch out not to kill the hostage.
Some enemies will probably try to get to your position but your team will
take care of them. Then go around the whole upper level once to clear it and
to make sure you haven't missed out anybody (intel-briefcase #4).
Now move down the stairs (intel-briefcase #5) and hide somewhere as a few
terrorists will rush in on you. After having dealt with them, the mission is
finally over.
-=-=-=-=-=-=-=-=-=-=-=-=-=-2.4 Operation: Ricochet-=-=-=-=-=-=-=-=-=-=-=-=BB4
Player Character: Dieter Weber / Ding Chavez
Additional Team Members: Eddie Price, Renee Raymond, Ayana Yacobi
Location of the intel-briefcases:
1: In a small room on the upper level of the east wing library.
2: In the first cellar room.
3: Behind the curtain in the lecture hall.
4: On the upper level of the west wing library.
5: In the right room directly after traversing the west wing library.
1: Secure the starting zone.
First of all stay where you are and try to kill as many guards as possible.
If you hide too early, you are very likely to be shot instantly. After having
killed some, either go on shooting or if you are being hurt, quit sniper mode
and hide for a moment before stepping out again to go on sniping.
2: Protect Rainbow.
Your teammates are being brought onto the yard via a helicopter and they need
to reach the entrance to the University. This requires you to kill lots of
terrorists spawning in three different corners of the yard on various levels.
Don't even try to memorize the enemy patterns as it would be way to hard for
the approximately four minutes of consecutive sniping action (furthermore I
don't even know exactly if they spawn in the same pattern every time you try
this section). Instead stay to the left of the balcony and shoot any
terrorist you see and if there is none in sight but your team gets attacked
from the left, leave sniper mode, position yourself on the right and dispose
the threat. Usually the main target for the hostile forces is your team but
if you happen to hear gun fire really clearly, hide as quickly as possible
since a single hit might very well kill you instantly. And don't worry too
much about your men as they can handle a lot of terrorists on their own if
you aren't quick enough or if you have to deal with some other enemies.
3: Check the east wing.
Tell your team to hold their position right at the beginning and open the
first door. Peek inside and hide if attacked to kill two terrorists. Then
enter the library and hide behind the first book shelf to your right. From
here you should be able to shoot an enemy standing behind the far-most shelf
on the left as well as an enemy waiting on the upper level at the left sets
of stairs. Go to the next shelf and kill some terrorists running from table
to table. When everything seems quite, go to the next shelf and use the
motion tracker to see if an enemy still waits at the right sets of stairs.
Sometimes he does and sometimes he can be shot earlier when he runs around
seemingly aimless. Now comes quite a tricky part: Move up the stairs about
half way and then run back down and hide behind the nearest book shelf as
lots of enemies will spawn on the upper level and you wouldn't stand a
realistic chance not to get hurt when fighting them on the upper level.
Instead wait a few seconds here, then move out and zoom in on the far-off
door where four enemies should have gathered by now. Dispose them by moving
out in combination with aiming at one, shooting a few bullets at him and then
hiding again. Now let your team follow you, walk up the stairs and go to the
door up ahead. Use the motion tracker to see when two terrorists are suddenly
spawned in the small room behind the door, then open it immediately and clear
the room. Move on, on the upper level until you reach the second pair of
stairs. Throw a frag grenade over the railing, look down and kill any
remaining enemy (intel-briefcase #1). Now move down the stairs and keep an
eye open both for any survivors and for the two doors at the end of the
library as both will be opened for a surprise attack (first the right one,
then the left one). Enter the hallway behind the waypoint and throw a grenade
at the far-off right corner next to the table barricade and another grenade
behind the barricade before really moving in. Take down any survivors and
move along a bit further before once again commanding your team to halt. Open
the door, peek inside to see where the enemies are, hide, peek again and kill
the first bad guy. Repeat this until you've shot every enemy in the gallery.
Enter the next room and go back right after as three guards will have
gathered at the back of the gallery waiting for you to shoot them. After
taking care of them, get your teammates back on your heels and move on into
the museum. Go straight to the wall in front of you and zoom in to kill the
first few of six terrorists. When you don't see any more, slowly move along
the hallway in direction of the table and look around the corner to dispose
the rest. Before going to the waypoint, tell your team to stay. Now enter the
gallery through the new entrance and use the motion tracker to see two
terrorists standing above you. Kill them on your own, then bring along your
team and kill the two enemies in the next room to clear the first objective
as Ding in this mission.
4: Interrupt the energy supply of the building.
Enter the cellar and use your motion tracker when opening the door. This way
you can easily get rid of the two terrorists in the first room (intel-
briefcase #2). Open the next door, kill the patrol moving in front of you,
step in to aim at the enemy to your far left, take cover behind the water
tank just to your left and step out to shoot the guy at the end of the room.
Before entering the next room, employ the motion tracker to catch a patrol
off-guard right behind the entrance. Throw a frag grenade into the window and
the way to the power-regulating machine is clear.
5: Check the west wing.
Go back into the big brownish room and be prepared for a single enemy
standing in front of the railing as well as an enemy standing far-off. Both
can very well be discovered with the motion tracker just like the one in the
next room. Now you really deserve the break-granting checkpoint.
Once again use the motion tracker to shoot four terrorists once you have
moved up the stairs but watch out for the one on your left who will run
around pretty madly once he discovers you. Make your men stay and peek around
the second corner to dispose two enemies which you should do rather
defensively since they shoot quickly and aim well. Open the first door and go
inside a few feet to trigger two enemies entering the hall: One from the left
door and one from the centre door. First kill the centre one as he rushes in
on you, then relax and aim at the left one who only sits in front of the door
offering his head for an easy hit (intel-briefcase #3). Send your team up the
centre row and split up by moving up the left row where an enemy will come
through the door. Then let your men go through the centre door and assist
them by going through the left one. Go around the corner and wait for two
patrols to come from the left not even realizing you're there. Now go to the
barricade up ahead, tell your team to stay there and position yourself in
front of the right entrance to the library with your night vision goggles
turned on. You will have to repeat the "hide behind the wall, peek around,
aim, shoot and hide again-system" really often but isn't too hard to do. Just
watch out for enemies storming into your hallway, although your teammates
should do most of the work for these guys. Then take your men with you again
and slowly search via motion tracker for any remaining enemies inside the
library (intel-briefcase #4).
6: Rescue the hostages.
Remember to keep your night-vision turned on! Step to the right of the
waypoint and look to the left where you should see two terrorists. After
shooting them, turn around, open the right door (intel-briefcase #5),
traverse the room behind it and look inside the opening to your left where
you should see another five enemies that can be killed from here. Follow the
hallway and look into the small library to your left to deal with two more
enemies. After reaching the next waypoint you will only have to clear out one
single room to end the mission but this might be a bit tricky, since it does
not only hold quite a few terrorists but also the hostages. Go to the far-
most door and prepare your team for opening the door and throwing in a flash
bang but don't give the Go Code just yet. Instead use the motion tracker and
memorize where the hostages are crouching and where most of the kidnappers
are. Now give the Go Code and wait until the flash bang has exploded before
rushing in and taking down any enemy you see but definitely make sure not to
hit a hostage or you will have to start again from the last checkpoint.
-=-=-=-=-=-=-=-=-=-=-=-=-=-2.5 Operation: Chimera-=-=-=-=-=-=-=-=-=-=-=-=-BB5
Player Character: Ding Chavez
Additional Team Members: Annika Lofquist, Pak Suo-Won, Louis Loiselle
Location of the intel-briefcases:
1: In the truck right after the start of the level.
2: In the hallway right after deactivating the third camera.
3: In a small room at the cooling hall.
4: In a storage room near the toilets in the underground section.
5: In a small room at the shooting range.
1: Gain entrance to the factory level.
Open the first two doors, then activate the motion tracker behind the third
one and command your team to told position. Once the two guards inside the
adjacent room turn their back on you, open the door and kill them. Enter the
garage and move a bit to the left allowing you to take down an enemy at the
truck far-off. Then move a bit further to the left to kill an enemy hiding
behind the crates in the truck. Once again move a bit more to the right to
shoot a patrolling terrorist next to the truck. Order your team into the
garage and make them hold position once again. Now you need to use the motion
tracker in combination with swift moves and precise aiming to clear the open
area on your own. See where an enemy awaits you and always first aim for the
one that requires the least movement. If anyone should rush in on you, your
team should be able to do the trick (intel-briefcase #1). With your men at
your heels, enter the door to the right and surprise the three enemies inside
on your right. Open the next door and hide at the left wall to make two
enemies run into their doom. The next door is best opened by your team
combined with a frag grenade which takes care of both terrorists standing
there. Turn on the night vision goggles and open the next door yourself again
and look outside to kill five terrorists just up ahead and an additional one
hiding near the waypoint to your left. Turn off the night vision, go to the
waypoint, make your team halt and kill three enemies around the corner on
your own, before you and your men can enter the factory building to complete
the first objective.
2: Deactivate the security system of the factory.
Crouch and walk alongside the railing so you won't be seen by the sole
terrorist whom you should kill by using the motion tracker when going up the
stairs. Tell your team to stay there and run past the first camera to the
second cauldron where you have to dispose two more enemies via motion tracker.
Run parallel to the wall so you can reach the first camera. After
deactivating it, open the door on your right, step outside and deactivate the
second camera before bringing your team along. Tell your men to open the next
door and to throw a frag grenade through it, but you will still have to watch
closely and assist them directly after they have opened the door as you will
face six terrorists in a small hallway. Again, command your team to stay and
open the next door yourself. Prepare for two enemies in front of you as well
as for another one to your right. After getting rid of them, slowly move in
and hide at the computer panels on the left to the last camera. Wait for a
terrorist to rush in on you and then deactivate the observation device. This
will trigger two enemies to enter the hall from the right so be prepared.
Move up the stairs (intel-briefcase #2) and let your team throw a frag
grenade into the next room. Your buddies should be able to clear the room on
their own, giving you the chance to watch your back as three enemies will
come the way you just took.
Afterwards hack the near-by computer.
3: Gain entrance to the underground complex.
Climb the ladder, crouch and move on. You will not be seen by the hostile
forces but your men will be able to attack the two enemies on the lower level.
Once they're amidst a fire fight you might want to stand up and assist them.
Afterwards use the motion tracker to easily dispose the last two terrorists
of this level section around the corner. Go outside and tell your team to
stop in front of one of the windows, because once you open the next door a
sniper will spawn on a roof and your men will easily kill him this way. Take
your team with you again, turn on the night vision mode and look into the big
room without actually entering it. Kill the enemy to the far left, then enter
the room, hide behind the first column and kill the remaining two enemies.
While doing this, three more GLF members join you from the door located in
the opposite corner of the room but they are easy to snipe. Turn off the
goggles and use the motion tracker instead to shoot two enemies standing on
the lower level to your right. After reaching the waypoint, wait at the
corner in the hallway for a patrol to head into its doom and for two more
enemies following him. Slide down the ladder, slowly walk down the stairs
while crouching and wait for seven terrorists to run up. Get to the bottom,
enter the hallway and wait for three enemies to come around the corner. Climb
the two ladders and move on a bit to trigger the cut-scene. Now use the
motion tracker and kill the first enemy to your left; peek a bit more into
the room and shoot the remaining six GLF members with the assistance of your
team (intel-briefcase #4). Then go to the next corner and shoot another two
bad guys there to end the second level section.
4: Find the base commander.
Slowly move around the corner to surprise three terrorists, then let your
team open the door to your right and make them throw in a frag grenade which
should be enough to deal with the three guards inside the room. Open the next
door yourself and wait for two men patrolling on your left to come into sight
and kill them. Go back to the beginning of the section and take a left
instead of entering the small room. Make your team halt, wait for a sole
enemy coming around the corner and then use the motion tracker to kill two
more to your left (one of them hides behind some boxes) (intel-briefcase #4).
Let your team follow you again and go into the toilet room on your right.
After a few seconds the other door here will be opened and four terrorists
will partly enter the toilets and partly stay behind the door so a frag
grenade can be really neat here. Now make your team stay in the toilet
room...yes, it's a torture, but heck, they're Special Forces!! Then go to the
waypoint, look inside the near-by room and kill an enemy, before using your
motion tracker to kill another one which should bait two terrorists from up
ahead into the room. After shooting them, use the motion tracker again to
clear the room. Go to where the two guards came from and use the motion
tracker to easily dispose three enemies in the room to your left. If you're
careful they won't even realize you're there. Open the door behind the
waypoint make your team wait, follow the hallway, open the door and take care
of the three GLF members practicing shooting as well as of those enemies
coming through a door and a doorway and especially watch out for those taking
cover behind the sand bags at the end of the corridor (intel-briefcase #5).
Go around the corner and await a sole enemy rushing to you. Then throw a frag
grenade into the opening on the left. Go to the next door without actually
opening it. This will make two enemies spawn in the room behind the door, so
go back and throw a frag grenade over the wooden wall into the room. It will
probably not kill the terrorists there but at least make them come out so you
can use the motion tracker to easily kill them separately. Now go through the
door and be prepared for a GLF member to open the door to your left. Kill him
as well as the five enemies behind him that won't leave their position. A
frag grenade might work very fine here if used correctly. Now all you need to
do is go into the tunnel to your left and there you'll find and automatically
rescue Mergen.
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