Radiata Stories - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Radiata Stories - Strategy Guide (Page 01).
Radiata Stories Game Guide
By Aaron Busch
Version X3
Created: Monday, Sept. 12th, 2005
Platform: Playstation2
E-mail: Undernet01@Shaw.ca
Primary Source: Cheat Code Central
Secondary Source: EvoPoral.Net
(C) 2005 - Radiata Stories Game Guide.
Created By: Aaron18
- - -
TABLE OF CONTENTS
VH01 Version History
UG01 Using this Guide
FQ01 Frequently Asked Questions
WT01 Walkthrough
AC01 Radiata Castle
AC02 Adien Region
AC03 Dova Region
AC04 Earth Valley
AC05 Dwarf Tunnel (Optional)
AC06 Dova Region
AC07 Radiata Castle
OD01 Path of the Spider (Optional)
AC08 Cuatour Region
AC09 Elf Region
AC10 Nowem Region
AC11 Forest Metropolis
AC12 Radiata Castle
AC13 Tria Region
AC14 Nowem Region
AC15 Elf Region
BC01 Theatre Vancoor
BBtB Quest 1
SmFa Quest 2
AMoF Quest 3
VexV Quest 4
BC02 Theatre Vancoor
BC03 Path of the Spider
BC04 Theatre Vancoor
CotS Quest 5
UtBa Quest 6
BC05 Radiata Castle
BC06 Theatre Vancoor
ToGC Quest 7
GnDi Quest 8
SnfM Quest 9
TSMi Quest 10
BC07 Earth Valley
BC08 Radiata Castle
PftH Path of the Non-Human
CC01 City of Flowers
CC02 Goblin Haven
CC03 Fort Helencia
CC04 Algandars Castle
CC05 Fire Mountain
CC06 City of White Nights
CC07 Gold Dragon Castle
PoHS Path of the Human
DC01 Radiata Castle
CR01 Credits
- - -
VH01 Version History
Version A1 - (Updated: 7:56 PM 09/12/2005)
- Started the Game Guide.
Version A2 - (Updated: 5:09 PM 09/19/2005)
- Fixed Time / Date (Version History Typo).
- Fixed Formatting for Walkthrough.
Version A3 - (Updated: 7:32 PM 9/20/2005)
- Credits Section Added.
- Updated Walkthrough.
Version A4 - (Updated: 1:42 AM 9/21/2005)
- Updated Walkthrough.
Version A5 - (Updated: 11:38 PM PM 9/22/2005)
- Updated Walkthrough.
- Compacted Version History.
Version A6 - (Updated: 10:14 PM 9/22/2005)
- Updated the Walkthrough.
Version X2 - (Updated: 7:17 PM 9/23/2005)
- Starting the Non-Human Section of the Walkthrough.
Version X3 - (Updated: 12:49 PM 9/30/2005)
- Finished the Non-Human Walkthrough.
- - -
UG01 Using this Guide
Greetings! Welcome to my Game Guide for Radiata Stories. I have created
a thorough step-by-Game Guide to help you complete this Role-Playing
Game. There may be a few areas of this Game Guide which you may not
understand. I will clarify some of this information to the best of my
ability.
As you may notice, in the Table of Contents I have added some letters
and numbers next to each section of the Game Guide. If you are unable
to locate the section which you are looking for:
- - - - - - - - - - - -
INTERNET EXPLORER USERS
- - - - - - - - - - - -
- Select 'Edit', located on the toolbar at the top of your
screen.
- Select 'Find', or simply hold Ctrl, then hit the F Key.
- Input the four digit code that is shown next to the
corresponding section into the search bar and select
'Find Next'.
- - - - - - - -
NETSCAPE USERS
- - - - - - - -
- Select 'Edit', located on the toolbar at the top of your
screen.
- Select 'Find in This Page', or simply hit Ctrl, then the
F Key.
- Input the four digit code that is shown next to the
corresponding section into the search bar and select
'Find'.
Next to certain paragraphs will be the letter "A". To save confusion,
the corresponding setion is (A)lternative. It means that you may
either be thorough, defeat enemies, obtain levels, collect items and
accessories, or stick to the story-line.
Please submit questions, suggestions, and errors to Undernet01@Shaw.ca.
I will assist you to the best of my knowledge.
- - -
FQ01 Frequently Asked Questions
Question: I need assistance in Radiata Stories!
Response: Questions related to Star Ocean 3 can be sent via E-mail
to Undernet01@Shaw.ca. I will answer your questions to
thee best of my knowledge.
Please DO NOT E-mail me regarding something in the game
that is past where this Game Guide ends. Chances are I
haven't completed the specified area.
Question: Can I use this Game Guide on my website?
Response: Please send an e-mail request to Undernet01@Shaw.ca so
I am aware of your intentions. This Game Guide must be
linked directly from CheatCC.com.
Why? So when I update this Game Guide, the Game Guide on
any other websites this is on will update too.
Question: I see a mistake, can I send a request to get it fixed?
Response: Please report errors to Undernet01@Shaw.ca. I'll check
out the error and have it fixed within the next update.
Question: Why is there an "A" next to certain sections in this Guide?
Response: Please be sure you have read the 'Using this Guide' section,
as it will explain more about these symbols.
Question: Why do you call the currency in Radiata Stories "Gold"?
Response: It's a universal term, which makes it easier to recognize.
Question: How do you perform a Volty Attack?
Response: To perform a Volty Attack you must first acquire the skill
such as Army of Shadows. Skills can are acquired once Jack
has achieved a certain level. Once you have obtained this
Volty Attack, press the Square and X Button once the Volty
Meter has marked 100%. Jack will then perform this Attack
on the targeted enemy.
- - -
WT01 Walkthrough
==== ==============
AC01 Radiata Castle
==== ==============
O ================================================================= O
| (Event) Boss Battle: Ridley Silverlake |
| |
| Several scenes following the opening of Radiata Stories, Jack is |
| immediately thrown into a tough battle. Start by pressing the X |
| Button to Guard most of Ridley's Attacks. Press the O Button to |
| Attack Ridley. She'll eventually use a very powerful ability to |
| knock you out of the competition. |
| |
| Relax, the battle was part of the story, which means that Jack |
| was supposed to be defeated. |
O ================================================================= O
Nevertheless, once you have lost against Ridley, the story will then
continue. Following the events within the coliseum, Jack arrives in
the Trainee's Room.
A Examine the bunk underneath the Save Point to find an Analysis Ball.
You can also examine the bunk behind Leonard to obtain 10 Gold. Now
examine the dresser next to Leonard to obtain a Cure Drop. Exit the
Trainee's Room.
Start down the eastern corridor and enter into the second Trainee's
Room. Examine the wooden chair pushed towards the desk on the right
to find a Cure Drop.
Continue down the western hall and through the wooden doors on the
left. Continue down the staircase, and into the Storeroom. Examine
the shelf in the corner to obtain a Herb Extract.
Examine the table on the right side of the Storeroom to find a Cure
Needle. Return to the hall outside Leonard's Room.
You can obtain about 500 Gold by kicking the Guard just outside the
Trainee's Room. You'll have to kick him 500 times to obtain the 500
Gold.
Start down the eastern corridor and continue through the wooden doors
to the Small Tower.
A Start through the wooden doors on the right and continue through the
corridor to the castle's basement intersection. Continue through the
doors on the northern wall. Proceed down the corridor and enter into
another Storeroom. Examine the two lockers behind the crates to find
the Knight's Edge Sword. Leave the Storeroom and return to the Small
Tower.
Locate the staircase in the center of the Small Tower and continute to
the upper-most floor. Proceed through the doors to the second floor of
Radiata Castle.
A Start down the corridor, then into the first door your pass. Welcome
to Ridley Siverlake's Room ;)
Obtain the Holy Water from the drawer. You'll find Ridley's Theme in
the cabinet. Return to the corridor and enter the room to the left
of the guard. You'll be able to find 5 Gold from the statue, and Buy,
Sell, or Trade from the Vendor.
Back in the corridor on the second floor, locate a staircase that will
take Jack to the third floor of Radiata Castle.
A You can find Natalie and Ganz's Room to the left of the staircase on
the third floor of Radiata Castle. In these two rooms, Ganz's Theme
can be obtained from the Bookshelf, and 15 Gold can be obtain from a
Desk.
Back in the corridor on the third floor, proceed through the doors on
the right. You'll see a guard standing to the right of the meeting
room. Following the cutscene, you will be taken to a battle tutorial.
==== ============
AC02 Adien Region
==== ============
Access the Blue Save Point at the end of the bridge. Follow the path
to enter the Adien Region.
The trail will eventually split into a three-way intersection. Follow
the trail west towards Nuevo Village.
A Locate the path between the two houses and examine the hidden wall
to obtain an Evasion Berry. Return to the main trail and contniue
west.
Head west to advance further into the Adien Region. The path splits
into several directions, but we are looking for Earth Valley. Start
up the nrother trail, past the small bridge, and onward to the Dova
Region.
==== ===========
AC03 Dova Region
==== ===========
The mobs in the Dova Region can be very difficult. I would recommend
obtaining at least level eight before venturing further. When you do
think you are ready, follow the western trail. If you stray from the
path, Ganz should redirect you.
If you are heading the correct way, you should see a large valley in
the distance. Descend into the valley to reach Earth Valley.
==== ============
AC04 Earth Valley
==== ============
Welcome to Earth Valley. To your left is the Equipment Shop. You'll
find the Inn is the closest building to Jack.
A Enter the Inn and continue to the door on the far side of the room.
Locate the bed set against the screen. You can examine it to find
a Heating Tablet. Exit the Inn.
The General Store is on the eastern side of the village. The General
Store is the only servicable store you can access at this time. Head
down the ramp and locate the Elder's House to the left. Once you are
inside, proceed to the third floor to speak to the Elder.
A Inside the Elder's House, examine the cabinet on the west side of
the second floor to find a Life Berry. Examine the counter in the
lower-right corner of the room to find Startle Powder.
Following the cutscene with the Elder, you will return outside the
Elder's House.
A Start down the stairs to the three Blacksmiths. Continue through
the third 'Blacksmith Gehrmann' building and examine the safe at
the top of the stairs to find a Herb Extract.
Further down the stairs is the Dormitory. There are two rooms in
the Dormitory. In the left room, examine the trash can to obtain
an Analysis Ball. In the right room, obtain an Earth Valley from
the safe.
There is a hidden staircase to the left of the Elder's House. Go
down the staircase and into Marke's Place. Here you can obtain a
Flee Ball.
You'll now have to wait until 5:00PM (Game Time) before this story
can advance any further. You then have until 2:00PM GT to complete
the objective.
==== ============
AC05 Dwarf Tunnel
==== ============
A If it isn't between the hours of 5:00PM - 2:00AM, then let's explore
the Dwarf Tunnel while we wait. Start down the tunnel into the shaft
below. You can examine the drawer next to the beds to obtain 60 Gold,
and Cement Powder. Examine the barrels to obtain some Toadstool and
Cement Powder. Contine down the western tunnel and take the elevator
to the shaft below. A tunnel will take you to a Storage Room.
Examine the pile of trash near the crates to find a Bell Amulet. You
can obtain a Herb Extract from the barrels, another from the desk. A
Luck Bracelet can also be obtained from the Chest.
Cotninue west through the tunnel to another storage area. You'll find
Cooling Spray from a bed, and an empty bottle from a barrel. Return
to Earth Valley.
It should now hopefully be between the hours of 5:00PM - 2:00AM GT. If
the time still is not between these hours, then explore the village.
Once the Pub has opened, proceed inside, speak to the Bartender, then
accept his proposition to become the security guard.
Now wait until 2:00AM GT. Enter the Pub to initiate a cutscene within
the Dawnbay Diner.
Return to the Boulder Frog Inn, access the Save Point, then goto Sleep.
Once Jack awakens, the supply crate will be ready. Ganz, Ridley, and
Clive will rejoin the party and you can escort the caravan to Radiata
Castle.
==== ===========
AC06 Dova Region
==== ===========
Follow the path, but do not wander too far from the caravan. Continue
following the caravan to initiate a cutscene in the Dova Region.
O ================================================================= O
| (Event) Boss Battle: Goblin Trio |
| |
| There will be a triangle-shaped connection between these Goblins |
| for the majority of this battle. The Goblins are quick, so this |
| can be difficult to evade. Keep out of the triangle-shaped field |
| to avoid Combo Attacks from the Goblins. |
| |
| Fortunately there is a positive side to this. You can allow the |
| Goblins to come close enough so Jack can use a Volty Combo, and |
| perform a Link Break. You really shouldn't have a problem with |
| the Goblin Trio as they are painfully easy to defeat. |
O ================================================================= O
Continue following the caravan until the party had returned to Radiata
Castle.
==== ==============
AC07 Radiata Castle
==== ==============
You'll be at the Castle Gates once you have regained control of Jack.
Enter Radiata Castle.
A Left of the Gate Entrance is the female washroom. You cannot enter,
though if you attempt to do so, you do experience a comical moment.
You can enter the washroom nearby and examine the bucket to obtain
some Holy Water.
Return to the corridor and start down the eastern corridor. Continue
through the large door to the next area. Ignore the several doors
along the corridor, as Ganz will immediately redirect you.
Proceed down the eastern corridor and into the next room. Search for
the staircase and coninue travelling upstairs until you have reached
the fourth floor. Move towards the screen and enter through the door
on the left immediately before the stairs.
Follow the corridor to initiate a cutscene. Your party will disband
shortly after. You'll automatically return to the Trainee's Room.
Access the Save Point, Save, then Sleep. The story then continues.
==== ==================
OD01 Path of the Spider
==== ==================
A This is a very short, optional dungeon which can be access at the
bottom of the Big Tower, West of the Trainee's Room. Continue to
the bottom of the Big Tower should you decide to enter, then head
through the northern passage. You will eventually enter into a
chamber with a chest that contains a Strength Berry.
Be sure to attack any enemy you see. Though the creatures in this
area are not hostile, they do reward a lot of EXP. Once finished,
return to the Trainee's Room, access the Save Point, then Sleep.
==== ==============
AC08 Cuatour Region
==== ==============
The story continues when Ganz, Ridley, and Jack are sent to deliver a
message to the Light Elves. Follow the trail until you have come to a
fork. Now there are two different paths you may follow. If you decide
to proceed north:
A Everything is very straight-forward. Start down the trail towards a
cliff at the trail's end. Examine the rock against the trunk of the
tree to obtain a Celestial Nectar.
If you decide to head west, the party will eventually arrive in Fort
Helencia.
Continue following the trail, cross the long wooden bridge, and enter
the Elf Region.
==== ==========
AC09 Elf Region
==== ==========
You will encounter Genius shortly ahead. After the cutscene, proceed
through the tunnel into the next area. Follow the trail to initiate
a cutscene at the Light Elf Entrance. The party will soon return to
Genius's House. Backtrack to the wooden bridge to initiate another
cutscene. Follow the trail to an enormous fallen tree.
Here you will encounter another fork in the trail. However, a Light
Elf guards the northern trail, so at the present time you may only
head south.
==== ============
AC10 Nowem Region
==== ============
Follow the trail and locate the treasure chest directly before the
river. Obtain the Recovery Pills from the Treasure Chest. Continue
to the next area to initiate a cutscene. Enter through an enormous
tree to the next area.
Examine the nearby baskets to obtain 150 Gold and a Bell Amulet. You
cannot yet head south, so start down the western path. It eventually
takes you to a three-way intersection. Follow the north-western path
to the next area.
Follow the trail that leads through the back of the woods. You cannot
follow the other trail as Genius will redirect you if you attempt to
do so. Follow the trail west to the Forest Metropolis.
==== =================
AC11 Forest Metropolis
==== =================
Welcome to the Forest Metropolis. You will find the General Store to
the left and the Brewery to the Right.
A Examine the barrel to the right of the General Store to obtain a
Life Berry. Now may be a good time to visit the General Store as
there is a difficult Boss Battle ahead.
Enter the Brewery Corridor, then enter through the first door that
you pass to enter the Brewery. Examine a barrel on the left side
to obtain a Magma Powder. Exit the Brewery and continue east. You
can obtain two Life Berries from the barrels before the staircase.
Head down the stairs and into the cellar. You can obtain a Mint
Drop from a bucket next to the barrels. Return to the entrance of
the Forest Metropolis.
The Dormitory up the stairs to the left has two rooms. You'll find
an Evasion Berry from the barrel in the lower-left corner. In the
room on the right, examine the barrels to obtain two items. Return
to the entrance of the Forest Metropolis.
Back at the entrance of the Forest Metropolis, locate the stairs next
to the Brewery Entrance. The stairs will take you to the second floor.
Start up the staircase to the left to meet up with Genius, Wanz, and
Ridley.
Nogueira will send you back to the main entrance where you must then
wait for the messenger to arrive. Now return through the door on the
right. Proceed to the back of the room and down the staircase.
A After visiting with Nogueira, search for Ganz by the stairs. He can
be found by the stairs nears the Cellar. Speak to Ganz and agree to
assist him in making wine. You will then speak to another who will
ask a variety of questions. Select "Rich", "No Way!", "Master Cook",
then "Plain Veggie Soup". Jack received 1,000 Gold.
There is a room to the very far left of this floor. You'll find an
Elf Region from the bench. Exit the room and enter the room nearby.
Access the Save Point, Save, then Sleep.
O ================================================================= O
| (Event) Boss Battle: Blood Orc |
| |
| Everyone says "No, No", but Jack says "Yes, Yes". This Orc does |
| have some amazing strength, so take a few hits and Guard. Use a |
| Volty Combo if needed to thrust the Blood Orc on to it's back. |
| |
| If you see the Blood Orc jump into the air, then Guard and jump |
| jump back while in a defensive stance. The idea is to start by |
| attacking the Blood Orc and keep it knocked on to it's back so |
| it cannot act. |
O ----------------------------------------------------------------- O
| (Event) Boss Battle: Blood Orc Continuation |
| |
| Everything is basically the same as before, except the Orc will |
| concentrate more on it's Area of Effect attacks. The idea is to |
| keep the Orc occupied while Nogueira focuses on his magic which |
| will deliver the finishing blow on the Orc. You'll be finishing |
| this battle without Ridley. |
O ================================================================= O
==== ==============
AC12 Radiata Castle
==== ==============
Following the cutscene, enter into the castle return to the Trainee's
Room. Access the Save Point, Save, then Sleep. Exit to the corridor
to see Al run towards the Big Tower. Follow him to the Big Tower and
descend down one level and enter into the Dungeon to initiate another
cutscene.
Return to the Trainee's Room, access the Save Point, Save, then Sleep.
Now I'm a little confused here so please correct me if I am wrong. It
will either initiate a cutscene between the Commander of the Radiata
Knights and the Lord of Radiata Castle, or a cutscene where Ganz has
to deliver the bad news to Jack.
If the cutscene between the Lord of Radiata Castle initiated, return
to the corridor once you have awakened, visit the dungeon, visit the
infirmary, visit the Lord and his Mistress on the fourth floor, then
visit the King in the Audience Chamber. Return to the Trainee's Room
to find Ganz.
If the cutscene between Ganz and Jack occurs, then watch the cutscene
until it cuts to a battle scene.
O ================================================================= O
| (Event) Battle Scene: Jarvis |
| |
| Itsh a drunken shiveeleean...hic! He's painfully easy. Attack and |
| Guard. He doesn't attack too hard, and can be defeated within a |
| matter of seconds. |
O ================================================================= O
You will now be inside Carl's Pub. Speak to the customers before you
speak to Ganz at the counter. Once you have regained control of Jack,
enter through the door on your left.
Following the cutscene, Jack and Ganz will arrive at Theatre Vancoor.
Following the cutscene, continue up the stairs to the right. Enter
into the door to the left. Watch the cutscene and be well prepared
to battle.
O ================================================================= O
| (Event) Boss Battle: Gerald |
| |
| Face it. You don't stand a chance, and if you did, I doubt that |
| the game would let you win the battle. You are unable to Guard, |
| and Gerald knocks off about 150HP per Combo. |
| |
| Nevertheless, he is extremely quick, but you will not get a Game |
| Over for being defeated. |
O ================================================================= O
The next step in the test is to visit the fourth floor where you will
encounter the Guild Master. Head up the staircase to the fourth floor
and enter into the Guild Master's quarters.
The next morning, it's time to return to Theatre Vancoor where you'll
learn more advanced combat training, and possibly achieve a promotion.
And it will be pretty embarrasing should you be defeated against your
next opponent.
A This Guild has a ton of rooms, so I am not going to be explaining
everything you can obtain from each one. Nevertheless, you should
visit each of the rooms within the Guild to obtain items that can
help on the journey ahead.
Once on the second floor, proceed through the door on the right to
enter the training grounds.
O ================================================================= O
| (Event) Boss Battle: Daniel |
| |
| He's the master of combat, his armor shimmers at the sound of his |
| name, he is Daniel, and he is a piece of cake. He also sounds a |
| lot like the news anchor's son from Family Guy. |
| |
| If you have played World of Warcraft you should be well aware of |
| how ranks are determined. If you defeat Daniel, then Jack will |
| have obtained his first rank within the Guild. |
| |
| You need to plan your Guard Attacks. Daniel shouldn't be able to |
| break your Guard like Gerald. He'll deal minimal damage and will |
| soar like an eagle when a Volty Combo has been used. He's pretty |
| fun to beat up, just think of him as one of those target dummies |
| in battle training. He'll pretty much let you attack him. |
O ================================================================= O
Exit to the Yellow Town of the Sun and Glory. This city is enormous.
Here you can choose to go south to the Lupus Gate, west down the
side road, or north to the heart of the city.
A Let's start by heading north towards Radiata Castle. We'll need
to buy some much better equipment from the Armory. Once in the
next area, take the path to the left to Vancoor Square. Locate
the Armory to the left of the Lottery Booth.
If you are in need of items, the General Store is to the right
of the Armory.
This is one of those times where you do not have a clue what to
do. Look for The Path of Insanity and Fanticism. Proceed west
to reach the Blue Town of Water and Wisdom. Watch the cutscene,
then to the laboratory to the east.
Locate the Star Tower and continue to the very bottom. Proceed
into the Research Lab to find Marietta. After helping her, she
will join your Friend's List.
Once you have finished exploring the city, return to Jack's House
underneath the bridge, access the Save Point, Save, then Sleep.
The story will then continue. When you are ready, and your party
has been formed, head towards the Echidna Gate marked on your Map.
==== ===========
AC13 Tria Region
==== ===========
Beware, the enemies in this area are very difficult, as you are
heading to the Elf Region from a different trail. After a short
distance, you can either head west or north. Solieu Village can
be found down the western trail, while the Elf Region is to the
north.
A If you decide to head west, you can obtain Gonber as a friend
by travelling to Tria Village. Gonber will join your Friend's
List if you rescue him from the lake.
When you are ready to cotinue to the Elf Region, return to the
fork in the trail right before Solieu Village and head north.
You'll now be following a long trail which eventually returns
to the Nowem Region.
==== ============
AC14 Nowem Region
==== ============
We've come in from a different approach into the Nowem Region,
but the area pretty much remains untouched. Follow the path
to the next area.
You probably do not remember this area, but we came here with
Genius, Ridley, and Ganz, only Genius did not allow you to
start down this path.
A Start down the path to the left, then cross the river. From here,
it's pretty much backtracking to the Forest Metropolis. Look for
the three-way intersection and head down the north-most path.
Once you come to another fork in the trail, follow the path that
leads towards the screen.
Here you can go another three directions, the trail to the right
loops around the waterfall and meets at the trail leading off to
the left. The central path leads to a chest containing 500 Gold.
Start down the trail to the right. This will take you to another
familiar area. The Light Elf still guards the northern bridge.
Instead, follow the trail to the right, back through the Cautour
Region, then to the Elf Region.
==== ==========
AC15 Elf Region
==== ==========
Ignore the entrance to the City of Flowers, as Jarvis won't allow
Jack to enter. You'll eventually see the trail lead off into two
different directions. The southern trail is a dead-end, which now
leaves the northern trail. Following the north-western trail will
initiate a cutscene.
O ================================================================= O
| (Event) Battle Scene: Crocogator |
| |
| This battle is much funner during nightfall. Though use caution |
| when approaching the Crocogator. Attack, then Guard, as the |
| Crocogator can dish out some heavy attacks. Have a Volty Combo |
| prepared. Some of the Two-Handed Swords will start by using the |
| basic Volty Attack, followed by Extension Aura, which will deal |
| numerous attacks in one turn. |
| |
| Since you are both considered Warriors, Jarvis should be a Main |
| Tank, otherwise known as the one who takes all the damage. |
O ================================================================= O
| Next Page » |
