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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter P » Prince Of Persia: The Sands Of Time - Strategy Guide (Page 03)

Prince Of Persia: The Sands Of Time - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Prince Of Persia: The Sands Of Time - Strategy Guide (Page 03).

 How was that? Fun, no? Anyway, you reach the inner parts of the zoo - there's a Save Point just across
the bridge; jump over and save now.


--------------------------
CLIFFS AND WATERFALL (33%)
--------------------------

LEF         : N/A
Sand Fields : 1


 From the Save Point, make your way back to Farah. Once there, run along the wall, to the left,
and reach a platform with a coconut tree. Climb up, and get up another coconut tree. Climb to
the top, and jump over to the ledge. Here, two birds will attack you - be careful! Kill them and
move on. Stuck? Run along the wall on the right - you'll reach some ledges, where you can hang
from them. Make your way to the right, and jump on the tree. Do not release the ledge! Yes, it
looks makeable but you won't, trust me. From the tree, slide down and grab the Sand Field below.
You should have 6 Sand Tanks now, if you followed my walkthrough correctly (maybe more, if you've
found some that I haven't.) Anyway, climb back on the tree, and jump over to the other tree. Make
sure you're facing the right direction - which is where the D-Pad comes in handy. Unfortunately,
they removed the D-Pad function so there.

 From the second tree, climb up to the top and jump over to a third tree, and from there, you
can jump over to the ledge with the waterfall. More birds will come after you; keep your guard
on. Eliminate them. You can take a drink from the waterfall. Anyway, climb the ledge along the
wall to your right, opposite the bridge; climb down to reach the bridge. Jump past the broken
planks, and turn the capstan to open the gate.

 Getting back there is a little harder, though. You can go back where you came from (very, very
tough indeed) or you can run along the wall, and jump over to the coconut trees, from the capstan.
Slide down, and make your way to the second tree. No slip-ups! You have very limited space to work
with. As I was saying, when you're on the last tree, jump over to the open ledge on your right.
Make sure that you're high enough! Head left, and run along the wall, and you end up at the gate,
where Farah should be waiting. Enter at your peril.

 In the gate, slay some beetles (scarabs) and continue. There's nothing here; keep going. You
soon see a fountain, and more beetles. Proceed through the corridor. Eventually, you come to a
hole in the wall - many sand creatures are waiting for you there. Go berserk! Terminate all
enemies and a Save Point pops up, above the staircase. You know what to do. Oh - you may notice
that there's a ladder that you can't reach; this will come into play very soon...


---------------
THE BATHS (33%)
---------------

 From the Save Point, go up the stairs. Run right up to the switch. A gate opens. The switch won't
stay that way for very long, so grab a nearby crate on the left to hold down the switch. Oh - there's
also a crack. Walk into the room, where you see a spike-riddled log, swinging down. Time your run and
climb down the ledges; one hit will send you to your doom, not by the strike, but by the ground below.
Once below, jump over the spiked ditch to get to the other side (I wonder why the poles are there.)
When you arrive at the other side, you'll need to jump from wall to wall, making your way up. You
should reach a huge crack - no matter, just jump over to the other wall and continue. There's another
spiked ram; time your climb!

 In the next area, you arrive at a bigger bathouse - and the camera switches, showing another sword.
This should be fun - but do kill the sand creatures first, okay? Done? Allright! There's a Save Point
above the stairs of the main bath; save now, and we'll continue the adventure at the next chapter.


------------------------------------------
"THERE'S SOMETHING GLOWING UP THERE" (33%)
------------------------------------------

LEF         : N/A
Sand Fields : 2


 I know what you're thinking. Still 33%? Outrageous! Never mind, let's just continue. From the Save Point,
go forward, and push the statue against the switch. This opens the second gate, to your left. Activate
the next switch on your right by running over it, opening the first gate (and also because Farah's
standing on the switch in the pool.) The gate will close soon, so hurry! Once inside, grab the Sand Field,
and turn the capstan to drain the water. There's a reason for this, as you will see later. Now, exit the
room and head towards the left side of the main bath, where the water's drained there too. Okay, now look
for a square pillar lying flat; face the wall opposite it, run up and grab the ledge. This is the reason
the water got drained - with the water, you'll be too slow to run, unable to grab the ledge.

 From the ledge, jump left towards the bar, and climb so that you are facing forward, where the next bar
is. Make sure you're aiming for the long side of the bar - you won't make the other side! Swing and grab
the bar, and continue so that you face forward again. Everything should be dead simple now - swing to
the next bar, and swing to the lever. This lever partially opens the wooden trapdoors. Again, there is
a reason for this, as you will see later.

 Climb down from the lever, and head to the right section of the main bath - there is another lever to
be pulled there too. Look for a ledge nearby, run up the wall and grab on to it. Jump towards the pole
facing the pillars, and climb to the forward-facing part of the pole. Swing onto the next pole. Okay,
now what? Stuck? Thought so.

GAME OVER

 Just kidding. It is impossible to reach the next pole from where you are now, but note that you can still
swing to the columns. Aha! Move to the right side of the pole and swing on to the nearby column on the right.
From there, jump over to the next column, which you can use to jump over to the next pole. Creativity, dear
reader, is the key to survival. Now, just swing onto the lever, and the trapdoors open completely. You may
notice that there's a cracked wall below the lever; you can't break it down - you'll need the strength of
the mighty Rustan to break through right now. Don't bother and look for the white marble crate on the left
side of the main bath. Push it into the trapdoor. Excellent! Now, go back to where you started - past the
spiked rams and back to where you came from. Use the method described above to get past the rams. What?
You didn't read that part? Shame on you.

 Back at where you started, look for the white crate you dropped down the trapdoor. It should be
located on the highest floor. Take it, and push it down the small "waterfall" down to the floor below.
Remember the ladder you just saw? Yes, this'll help you get to it. Push it below the ladder, climb
on the slab and you should be able to reach the ladder with ease. Once at the top, grab the Sand Field
directly below you. From there, climb up the small opening you see, and climb down to the ledge below.
Pull yourself up, and walk to the right. Enter the openinc in the grill there, and walk onto the ledge.
Keep walking left until the end; from there, jump over to the column opposite you, and proceed to jump
onto the ledges on the left. Pull yourself up the first ledge, and when you get to the gate, hang on
to the ledge above, and you can get past the gate. (Letting go here will result in instant death on
the sharp edges of the gate.)

 Make your way right, and continue; a ledge will fall down, so climb down and use the lower ledge
instead, the climb back up again, and keep moving (while hanging, not walking) to the extreme right.
From there, you can then jump over to the pole, swing over to the platform, and run along the walls
to the last platform. In the next area, run up the wall oppostie the pole, and jump over. Swing from
pole to pole, grab the ledge and continue left. Smash the barrels in your way. You see some slicers;
roll under them, and continue to meet some sand creatures. Kill them all, and a Save Point appears.
Save, quick!

NOTE: People have mailed me regarding this. Apparently, they enountered a glitch of some kind while
      playing through this part, and Farah wouldn't step on the switch. There are 2 conclusions I
      can come to here:

      1) You saved in the middle of the puzzle, and loaded the game, forgetting that you had actually
         completed the switches and turned the capstan in the first place.

      2) You saved in the middle of the puzzle, and a genuine glitch happened - leaving you with no
         way out. In this case, you can:

         a) Turn off the machine to reset the RAM and try again after a while, or
         b) Start a new game from scratch.



---------------------
ABOVE THE BATHS (33%)
---------------------

LEF         : N/A
Sand Fields : 2


 Quit whining about the static completion percentage; you've got other things to worry about. From the
Save POint, climb up the stairs, and push the cupboard to the edge of the balcony. Climb up the cupboard
and jump to the pole. From the pole, jump to the column of the central bath, but make sure your alignment
is correct - then you can jump from column to column, and eventually you can jump over to a nearby pole,
on the balcony opposite the one you came from. Grab the Sand Field, and go to the edge of the balcony
without any barricade. Run along the wall to grab your new sword! Allright, you can test it out later,
but for now, run back to the balcony. Stop! See that battered door near you? Yes, now you have the strength
to break down cracked walls and doors, thanks to the Sword Of Rustan! Hit the door three times to smash
it, and continue down the staircase. Wait! Along the staircase, you see another crack in the wall - smash
it to gain access to an LEF. Allright! Another boost of life!

 Climb down the staircase, and go back to the cracked wall beside the lever, remember! One, two... Break!
Well, there's your ticket out of Club Dead (as opposed to Club Med.) You come to an ancient staircase -
head down, nothing to see here. At the bottom, you see a way out - but it's a long way down. Move the slab
to reveal... A crack. Yes, another crack, conveniently placed, at your disposal. Anyway, move the slab
to the square-shaped platform, so that you can climb up, run up the wall, jump and hang on to the pole
above you. From the pole, jump over to another pole, and to a platform, where you have to jump left to
a ledge. Hang along the right side of the ledge and continue to the right. There, climb down all ledges
and at the bottom ledge, walk to the extreme right. Oh, great. Another dead end. No, you're not thinking!
Jump over to the opposite wall, and counter-jump - keep doing that to reach higher ground. You reach the
ledge on the right. Keep going and climb up second ledge, and stop! The third ledge leads to nowhere -
jump over from the second ledge to the platform with the Sand Field.

 From that platform, climb down. Yes, you heard right. There's a barely noticeble ledge there (I thought
this was suicide.) and jump over tp the platform on the right. From there, walk across the right ledge,
pull yourself up, go right again, and you should be directly below the gate. Climb up and you're done.
In the room with the capstan, you may notice that the wall North of the gate is a different color. What
on Earth? Break it down, to find - Yes, it's the hidden Prince Of Persia 1, the original game! Smashing!
A detailed walkthrough of the game is ecplained in the next walkthrough in the bottom of the FAQ. To
unlock the game, turn the capstan so that the handle faces the gate behind the hidden wall. Enter and
enjoy... Save the game here now, and if you want, quit to enjoy the classic game.

NOTE: You may wonder how I found it - I was surprised that the capstan could turn twice instead of
      the normal once, complete with the sound of a gate opening, and I noticed that the wall was of
      a slightly different color than usual.


--------------------------
A LONG BURIED SECRET (40%)
--------------------------

LEF          : N/A
Sand Fields  : N/A
Special Item : Original Prince Of Persia 1 Game


 Back here. Twist the capstan's handle towards the other gate, and enter to fight some more scarabs.
Smash them all, and continue. Push the crate away to reveal a crack, where Farah goes through and
activates a switch. Platforms then rise out of the walls, leaving you with a path to go through. Try
climbing down and you come to a really deep hole. Once the platforms appear, just run along the walls,
and jump from platform to platform - use what you've learned all this while. At the end of it, climb
up the ladder and go straight - to meet more sand creatures. Take them all out and save. There are
quite a lot, but if you've gained enough experience fighting enemies this shouldn't be hard. A Save
Point pops out; save now.


--------------
DAYBREAK (43%)
--------------

LEF         : N/A
Sand Fields : N/A


 From the Save Point, look in a crack in the walls at the right end of the room. Smash it and move on.
You see the rays of sunlight from a window. There's a fountain nearby; take a sip - I'm sure you need
it by now! Head straight till you reach a gate. The switch is located to the left of it; smash the
barrels to get to it. Enter, and face many tough enemies. Done? Good job! Look for the Save Point on
the stairs, and save now.


---------------------------
A SOLDIER'S MESS HALL (46%)
---------------------------

LEF         : N/A
Sand Fields : 2


 Allright, head down the staircase below, where there is a fountain. Get your life back, and proceed
to climb the rocks. Climb to the highest point and run along the wall to get to the pole. From there,
swing to the other pole and eventually to the ledge. Walk right and jump over to another pole, and
hang on to another ledge. Climb up 2 ledges, and grab the Sand Field near you. Go back to the ledge
and jump over to another higher pole, and swing to a platform. Head straight and run along the wall
to come to a gate and a switch - hit the switch to open the gate. You should be outside, high up
on the palace; enjoy the view while you can. Your objective is to lower the drawbridge and cross
to the other side - to do so, head left.

 Keep going until you come to some flagpoles. Jump and swing across all of them, and at the last one;
jump to the wall, Chameleon Stall and jump back to the pole above. You can now reach the roof from
here. Some spiky poles appear - complete with ground spikes! This will be tough. Run up the wall and
grab onto the ledge; make your way to the spiky-pole platform. Get past all the traps - evade the
seemingly impossible spikes and poles in a row by running along the right wall. Eventually, you come
to the symbol - run up, jump and grab the lever to activate the gate. Get in and run down the stairs;
keep going until you see another symbol and a lever on top. Jump and grab the lever; this activates
a ladder, so Farah can get up. Get back up, and walk over to the slightly ajar gate - Farah can crawl
through it. Once she opens the gate, grab the Sand Field, run up the wall and pull on the lever. The
drawbridge comes down. Get through the gate, and head left - you can climb down via some wooden scaffolding
below. Go to the drawbridge, and many enemies will appear. Prepare yourself for a fight! Note that
there is a fountain beside it - use this to your advantage. Once you finish off all of them, a Save
Point appears, so you can save now.


--------------------
THE DRAWBRIDGE (46%)
--------------------

LEF         : N/A
Sand Fields : N/A


 From the Save Point, head left into the room. Turn the capstan to open the gate. Once in the gate,
run up the staircase. Don;t bother activating the switch; it won't budge for now. Instead, run along
the left wall to arrive at a pole. Jump from pole to pole in order to arrive at the platform with a
switch. Pull that switch to make the high bridge in the centre rotate. Farah pulls the lever on her
side, and the bridge turns again. Repeat this once more, Then, Farah asks you to pull the lever above
you - climb down, and climb the rocks on your right. Climb up the ledge, but beware for the saw! Time
yourself, and climb up again to another ledge. Jump over to the bridge. Run and jump back, giving you
the height to reach the opening in the wall. Prince removes a part of his clothes - his left sleeve,
to be accurate.

 Head towards the wall on the right. Run along the wall and swing across the pole to reach the ledge
on the right. Get into the room, run up the wall with the symbol, and jump onto the lever. The bridge
should be facing you now. Walk onto it and Farah pulls her lever - it should turn left. Jump from the
bridge towards the ledges, climb up one ledge and up the ladder. Walk to the left side of the gate, and
jump over to the lever you see. A ladder pops up, and Farah joins you. There happens to be a small hole
to the right of the gate, so Farah goes under it and opens the gate. Get in, and you should see a bridge.
Forget the birds attacking you and get across the bridge - it will collapse and all the birds die for no
reason. Here's a Save Point - bur the gate can't open!


---------------------
A BROKEN BRIDGE (50%)
---------------------

LEF         : N/A
Sand Fields : 2


 Okay, now what? Head left. There is a Sand Field nearby. Grab it and head right again. If you want to,
you can drink from the fountain at the extreme right of the ledge. Go back to the Save Point, and climb down
the ledge opposite the gate. Climb down again to hang on to a pole below. Make your way to the right side,
and jump onto the column you see. From there, jump to the opposite column and to the ledge on the left.
Note that if you fall on the shards of the gate you die instantly; no questions asked. Be careful not to
overjump the second column! Anyway, from the ledge, continue climbing over the ledge on the left. Climb past
the corner, and go to the very end of it. From there, jump over to the wall on the left. Continue jumping,
and you'll get lower and lower, and eventyallu reach the bottom.

 You have to be quick here - the entire floor will collapse in a few seconds! Quick, run left, run up the
wall you see and jump on the pole before you fall to your doom! Made it? Great! Now just swing on top the
ledge beside you. Farah tells you something about a balcony... Yep, easy for her to say. Climb down some
ledges on your left, and jump down (don't worry; the floor won't break this time.)  Hang onto the ledge on
your left, and make your way left again, in order to jump over to the column of the platform beside you,
with the Sand Field. Once there, grab the Sand Field and climb the column on the right, facing the brick
wall.

 Don't attempt to run and jump across, despite Farah's advice for you to jump over (Prince will retaliate
by saying "If I fall to my death, will that convince you?".) Anyway, climb on the second column on the right
- not the one you came from, the other one! Now, jump over to the ledge on the other side. Yes, you can make
it if you climb up high enough. Grab on! Good. Make your way to the left, and you see a pillar blocking your
way. Hang on the ledge and get past it. Anyway, soon you arrive at a platform with a narrow ledge. Walk along
it, and use the Left analog to balance. If you fall, Prince'll grab hold of the ledge, so if you make a mistake
you don't die. Move all the way to the right platform, and there's a fountain. Walk into the gateway, and move
to the right.

 Run along the left wall, and jump towards the pole with the flag. Jump from pole to pole, and eventually you'll
arrive at a platform with a Save Point. Save now.



----------------------------------
"I'LL MEET YOU AT THE BATHS" (52%)
----------------------------------

LEF         : 1
Sand Fields : 2


 Well, those were Farah's words before she left. Climb down, and walk the narrow ledge on the right. Jump over
the gaps (again, fall on the shards of the gate and you're dead meat.) You soon come to an open gate; hang
onto the gate and climb down. Aim for the bale of hay below - this will elevate your landing ground and you
only lose a small amount of life. Miss and you die. Grab the Sand Field nearby, and switch to Panoramic view
by pressing L2. Walk through the small opening and head upwards, until the camera changes automatically. Go
right, and head left, getting past some walls. Now, go straight again, and you some to a slanting wall, and
a closed gate. There vare actually 2 slanting walls; one beside the gate and one facing the wall. Run up the
wall and start jumping, using the wall and the slanting wall to get upwards - you will soon come to a series
of wooden ledges.

 The birds flying above you may attack now; take out your sword. Walk along the ledge and jump up on
the symbol, to press a lever. This lever activates a ladder on the left; you can climb down easily and
also activates a gate below. Go to the just opened gate with a lever, run up the wall, and jump onto the
lever. The gates you climbed in from will close; making a way back up and some beetles will appear. Kill
them all! Now, go into the newly-opened gate and pull the lever. All the way to the end!

 You have to be every quick now; no time to think - just do as I say! Pull the lever all the way back. This
opens a huge gate beside you. This is important! Now, remember the way you got up to the wooden pole to hang
on the lever? No, don't multi-jump again, use the ladder you just activated! Climb up and go to the wooden
ledges. From there jump over to the walls on your right, and climb back all the way to the right of the open
gate. Quick!!! There's no time to lose! The reason the gate is open is for you to run over the gate, closing
the gap while it is open. Oncen the gate closes, there is a gap and you can't run across. This may take a few
tries, but I'm sure you'll get it. Got past the gate? Excellent!

 Now that you've got across, grab the Sand Field - how many retrys did you take? Anyway, walk left and go into
the gate, where there's a switch. Note the cracked wall beside it - yep, another LEF. Break the barrels and get
it. Now, grab the switch it to activate a ladder, run over to the other side, activate the switch to open the
gate and climb down. The gate stays open for a very short while, so make it quick! Made it! You can see a cave
with a blue opening. Go through and break open the wall with your sword. You come to a waterfall - Prince starts
complaining about what he has to go through. Listen to his conversation with himself; it's amusing, to say the
least. Go along the narrow tree that connects to the other platform. Climb down the right side of the wall to a
narrow ledge. Keep walking until the ledge ends, then climb down to the ledge below. Once you reach the most
bottom ledge, climb down into the raging rapids. Kill the beetles nearby and make your way to the banks.
Stay too long in the water and it will push you towards the direction of a high, high waterfall - there
is no way to swim/crawl back up once you're in deep enough!

 Anyway, run up the platform on your left. The camera changes angle, and focuses on the waterfall - high indeed.
Walk onto the narrow log onto the next platform. From there, climb down onto the ledges below on the right, and
climb down again. Soon, you reach to the platform where the waterfall partially ends. Jump over to the small
platform on the left, and walk along the long, long tree. A group of bats will come out and attack you; draw your
sword and smash them all! Get to the other platform and run along the right wall; you'll arrive at another platform.
Climb down the ledge on the left, and jump left to the small platform there. Again, walk the long tree to get to
the other platform, and run to the right, where the Save Point is. Save now, and let's continue...


---------------
WATERFALL (55%)
---------------

LEF         : N/A
Sand Fields : N/A


 You find yourself lying on the ground below the Save Point. Walk acrosss the ledge, and break the wall with
your sword when you reach the end. Walk on until you reach a set of wooden platforms. These platforms will fall
once you step on them, so hurry! Run along the walls, and keep running before the 3 platforms topple! Made it!
There's a small pool, and a few barrels. Walk straight and you come to a cracked wall; blast it open. Go ahead,
and you see more wooden platforms. Run along the walls to get past those, and at the last platform run as far
as you can, and Prince will grab onto the barely noticable ledges there. Walk along the right ledge, and when
you reach the end, climb up another ledge, and jump across to the stalagmite, as you would a column. Once you
jump on to it, the stalagmite will shake and rumble, and soon fall to the ground. Quick! Jump over to the wooden
platform! Oh, no! Run across walls - it's going to crumble, and end up at another wooden platform! Nowhere to
go?! Aha! Run along the wall, and jump across to the stalagmite, that will soon fall! There's another stalagmite;
jump over to it and over to the ledge! If you can't get the first jump right, use the stalagmite's shadow to
guide you when to jump.

 Okay, maybe that was a bit exagerrated. You can actually stay on a stalagmite for a fair amount of time before
it falls down - and you're going to need it here. Walk along the ledge till the end, and jump over to another
stalagmite. There are other stalagmites in the area; jump over all of them and to the other platform, to the
Save Point.


-------------------------
A CAVERN OF LADDERS (57%)
-------------------------

LEF         : N/A
Sand Fields : N/A


 From the Save Point, climb up the ledge and walk all the way to the right. Jump across to the stalagmite
(I know what you're thinking; not again) and keep jumping until you reach the next platform and Sand Field.
Grab it and go across the bridge - the camera shows you a long way down; you'll have to get down all platforms.
They won't fall this time, although some will. Run along the wall to get to the first platform, then run
along the wall of the second one to get to a ladder. Climb either up or down - they lead back to the same
place anyway - at the bottom. Just run across walls to unaccessible places and you'll be fine. Once you reach
the bottom, go towards the huge opening and smash the wall. Head straight - this might take a while.

 You reach a huge gigantic area, with ropes tied to buckets hanging down. Head left to the pile of rocks,
and climb up. From there, run and jump onto the rope by pressing X on the rope. Swing in the direction
of the Save Point (Up), and save there. What? You don't know how to jump over? Press X at the apex of your
swing.


-----------------------------
AN UNDERGROUND RESEVOIR (60%)
-----------------------------

LEF         : 1
Sand Fields : 2


 Well, here we are - heaven knows where. Climb up the ledge on the right, and walk right. Climb down when you
see a ledge jutting out of it, and walk onto that ledge. You come to a cross-ledge; take a left turn. Continue
left, and turn right. Get to the end and climb up another ledge, from behind. Walk to the middle of the bridge
and jump towards the rope, and swing front towards a ledge. From there, walk left and continue until you reach
the end. Walk straight across the bridge and jump over to the rope. Using the rope, swing across to the other
rope to your right - time your jump right for maximum distance. From that rope, jump straight to an orange
cavern, and encounter some traps.

 There's a smasher in front of you; run up the wall and climb up the ledge. Beware of the saws! Pull yourself
up and move left - evade the saw by jumping to the other side. Grab the Sand Field nearby, and run up the wall
to get back. Beware of the smasher. Anyway, once you've gone left, enter the opening, and jump on the symbol
to open a wooden cover, covering a hole nearby. The hole is covered with slicers; time your climbs down to get
past them.Once down, enter the hole and push the crate down, back into the huge bath. Push the crate to the left,
and grab a Sand Field. Climb up the ledge on the right, and walk to the right. Keep doing that until you get
to the middle of the bridge. Grab the rope, and swing over to the rope on the right. Swing again to another rope,
and swing again to the final rope on the left.

 Allright, what comes next? Is Prince dead for good? (I got stuck here for quite some time, in case you're
curious.) Swing towards the opening, where you see some traps. Run along the wall past the spiked ditch to
get the Sand Field. Go back to the smasher, run up the wall and grab hold of the pole above the smasher.
Swing from pole to pole until you reach the other ledge - there's a cracked wall there; break it to get an
LEF. Okay, now what? Simple - climb back up the rope you came in from to exit, via a well. Simple as that -
why I didn't find about this earlier is beyond me. Anyway, once you jump out of the well expect a fight against
a few enemies; kill them all and save your game. Oh, inside the entrance is a small pool; use it during the fight
if you need to.


---------------------
OUT OF THE WELL (62%)
---------------------

LEF         : N/A
Sand Fields : 1


 Now that you're out of the well, don't try going back in - you'll commit suicide. Absorb the Sand Field
to your right, and walk through the entrance. Keep going until you come to a huge spiked ditch. There's
a rope in the middle; jump forward and grab it. Swing to the left, Chameleon Stall on the switch. The
drawbridge barring the gate should open. Next, swing down and Clameleon Stall on the yellow switch, jump
back to the rope and make it past the gate.

 Once in, grab the Sand Field to your left - after absorbing, you should have 8 Sand Tanks now. Go ahead
and you should see a complec array of traps, all the way down a ditch. Talk about trying to kill someone.
Activate the yellow lever by pulling it back all the way, a gate should open and more traps should appear.
Step on the silver switch and some platforms appear; use them to get past the traps and ditch. Time your
jump to get past the spiked ram to the platform, then run along the wall past the saw and jump, as if you
continue running that way you'll end up on some spikes. Roll underneath
the slicers to get to the gate and you're done!

 Prince calls out for Farah. You hear her voice, saying "Here I am!" A fight will engage here - kill all
enemies and save. the Save Point is to your left, after the pool. Drink if you need to.


------------------------
THE SULTAN'S HAREM (65%)
------------------------

LEF         : N/A
Sand Fields : N/A


 Look for Farah - where is she? From the Save Point, head right to enter a room, covered by curtains. Once
inside, look for a cracked wall and break it down. Enter and break another wall. Look for an exit hidden
by the curtains on the left, run up the gate with the symbol and jump over to the lever, opening the gate.
Head back to the main room (where your last Save Point was) and look for a gate hidden behind the curtains.
Head towards the left side and run along the left wall - jump before you finish towards the ledge. There is
a Sand Field; retrieve it and move on to the left. Break down the cracked wall, enter, and break down another
wall. A fight ensues; win and Prince automatically enters the Save Point - it seems that he knows the routine.
Also, watch the cutscene...


-----------------------------
"WHAT DID YOU CALL ME?" (65%)
-----------------------------

LEF         : N/A
Sand Fields : N/A


 Okay, head right and push the statue away. A crack appears. Yes, Farah will enter and open the gate for you.
In the next room, twist the capstan to open the gate. Proceed and you come to a room with mirrors and a lot
of books; and a fight. Kill them all... Drink from the fountains nearby and save, located at the left corner
of the library beside the spiked ditch.


--------------------------
THE HALL OF LEARNING (69%)
--------------------------

LEF         : 1
Sand Fields : 2


 Let me tell you your objective; get to the top of the tower. From the Save Point, see that marble cube with
a strange symbol on it? The mirrors there are used to reflect incoming light onto it, and a platform will
rise. Here's how you go about doing that. All actions are done with Prince facing the symbol on the cube,
with the symbol representing North. From the symbol, head SouthEast and go back to the huge, main mirror
located in the entrance to the library. Turn it so that it faces North. Head right and break down the cracked
wall nearby, making a path for the light to go through. Follow the ray of light; it should be reflected by a
mirrot into the bookshelf on the right. Push the mirror backwards to reveal a crack, and move the light.

 Keep moving the mirror South until the ray of light hits the mirror on the East. Walk over to the East
mirror nearby and push it West, so that the light is reflected onto another mirror located SouthEast. Move
the mirror located at the SouthEast corner of the hall West and North again so that it catches the light
and shines towards the mirror on the West, behind the (now broken; break it if you haven't done so) wall.
Adjust the wall mirror so that it shines directly on the symbol on the cube. This activates a high platform
that rises up to the top of the tower.

 From where you are, run up the cube with the symbol imprinted onto it (North), and climb onto the next ledge.
From there, jump over to the ledge on the West (if you don't know how to do this by now, shame on you!) walk
over the narrow passage and jump towards the ledge on the West. Climb up and run along the wall to the left,
arriving at a small platform and from there, walk along the ledge and jump over to the pole. Do not attempt
to run along the wall and jump; you will overshoot it and end up dead. From the pole, swing to another pole
that eventually leads to a bookself. Farah activates a lever, and a symbol appears. That's right; shine the
light onto that symbol to move on. Unfortunately, the mirror that you see has no light supply - which is
where this FAQ comes in.

 Run up the wall and step on the symbol; a wall appears from the bookshelf on the left. Use this to multi-
jump all the way to the top. Once there, run along the wall to the right to a small platform, and run again
and jump to the ladder on the right. Climb up and grab the Sand Field on your right. Run up the wall where
the smasher is located and jump towards the wooden planks above. Climb up and make your way to then other
wooden planks by jumping over. Note that some bats will attack you at this point; swipe your sword at them
to kill them all. Climb down once you reach the other planks, and run along the wall past the 4 saws. Don't
fall! You see a light pylon nearby, and a crack in the wall. Kill the crack, and end up taking a sip of that
LEF (I'd take a mug or bottle with me; that's what I'd do.) Anyway, the pylon supplies the light to the mirror
directly below; run back theough the saws and to the platform in the middle. There's a plank leading to a
main mirror; parts of it will fall while you're crossing it so jump across when it gives way. Twist the mirror
clockwise once, and walk across the planks where then light faces. Whoops - bad idea; the whole plank collapses.
No matter; walk across the planks facing the right of the beam of light, walk onto the right horizontal plank
and jump across to the platform (the left one will collapse.) Jump up the pole, Chameleon Stall on the wall
and jump to the pole above you, and swing over to the planks. Jump from plank to plank until you reach the
platform with the mirrors. Again, here come some bats; make quick work of them with your sword. Move the mirror
closest to the ray of light so that it catches the light and beams it across to the other mirror. Now, move
the other mirror so that the light hits the pylon. The pylon now supplies light to the mirror below. Run along
the left wall and grab onto some barely noticable ledges under a pillar. Climb down the ledges, move to the
right, jump over to the small platform and run across to the floor that the pylon shines onto. Swing the mirror
forwards until it hits the symbol and some platforms will appear.

 Use the platforms to get to the other side. What" You don't know how to get to the platforms? Oh, boy.
Hang on to the barricades of the floor and just jump over. Just keep running and jumping to the other
side, where you see a lever. It's already been pressed; no use pressing it again. Move left and climb down
onto a cupboard, where you see a Sand Field. Retrieve it and climb down. You may want to save again; all
your hard work will go to waste if you die. Get back to where Farah is (forgotten already? Look for it above;
I'm not going to re-type it here.) and go to the THIRD platform. Look left - you should see a rope, hanging
from a blue and yellow plank. Jump onto it and jump over to the other rope, and jump over to the ledge.
Wait! The ledge falls, and you plunge to your doom! Relax - there's another ledge below, so you can climb
back up. Ledges fall; just make your way to the ladder on the right, and jump over. Climb to the top and
break the wall there - you should see a mirror - and another wall! Break it open and activate the lever
you see there, and platforms should appear. Wait; there's yet another wall. Break anothe wall down again,

and you see the pylon. Go to the newly-formed platforms and take the mirror at the other end. Ignore the
first mirror; that's only to confuse you - the mirror at the other end is the only mirror angled to shine
the light towards the right (in other words, exchange the first mirror with the one at the end.) The light
should now be shining beside the broken wall. Things are dead simple now - bring the mirror out the wall
and shine the light onto the pylon.

 A beam of light splits down from above, splitting the clouds and shining onto the symbol - opening the
gate (ignore the clouds part.) Get back out of there, across the platforms, to where the second mirror
once was a,d run along the wall on the left to gtab onto a ledge. You should know where you are. Jump
across to the platform, run along the wall, jump back onto the poles, swing back to the ledge, run across
to the platform, climb down, jump back towards the narrow beam, jump back to the platform that rose, climb
down and enter the gate. You get a new sword - Smashing! Pull the lever and make it back past the entrance
of the Learning Hall. Keep going down the passage and meet some enemies. Destroy them all and save. This will
be a tough fight; be prepared.

 Well, when (if) you win, a Save Point will appear. Wow. That took a while, eh?


-----------------
OBSERVATORY (71%)
-----------------

LEF         : N/A
Sand Fields : N/A


 Once you're at the Save Point, Farah finds a crack (once again, crack to the rescue! Corny. Sounds like
I'm promoting drugs or something.) Anyway, go back to the strange-looking U-shaped platform which will
rise once Farah pulls the lever. Prince shouts "Now!" and the platform rises. Jump over to the other side
and retrieve the Sand Field on the left. Go to the right side and jump over to the poles (you can't run;
try and shatter your skull) Jump from pole to pole, swinging back and forth to reach the capstan with a
blue glowing-thingy on top. Turn it counter-clockwise once. Jump onto the pole - from pole to pole, jump
over to the central pillar, and jump over to another platform (with a capstan with a red glowing-thingy,
respectively.) Turn the capstan counter-clockwise, jump onto the pole, and when you reach the pillar,
jump left onto the pole that you just swung. From there, jump onto the lever, moving the planets and
jump onto the switch. Move quickly - a platform forms, saving you from certain doom; you have to run along
the walls to get back to the capstan with the blue glowing-thingy. Move too slow and the platform will
retrat, and you have no choice but to let go and fall to your doom. Do not touch the capstan! Leave it
as it is, jump onto the pole, reach the pillar and jump right. From there, swing from pole to pole until
you reach the main lever, opening the gate.

NOTE: Many people have mailed me regaring this - they keep dying after jumping from the poles. Apparently
      you don't know your basics well enough yet, all explained at the top of the document. Lazy, eh? After
      a high fall, press X as soon as you reach the ground to roll, and no damage is taken while doing so.
      Read the basics again, chap!

 Walk up to the huge cables and slide down - Prince exerts a whoop of lunacy as you slide down the cables
at high speed. Don't bother about the lever you see there; it's stuck solid. Just get past the gate and
exit the planetarium. In the next room, Farah takes the crack; you need to take the macho way. There is a
spiked ditch, filled with traps of all sorts - from spiked poles to spiked rams, to horizontal slicers!
Behind you, guarded by spiked poles is a fountain - I'm sure you need a drink right now. Once you're done,
get past the slicers by rolling underneath; time your run along the wall of the spiked ditch with the spiked
ram, and make your way to the second set of traps. Farah jumps across a gap to the other side. You, on the
other hand jave to take the extra-macho route. Get past the spikes and slicers by running alon the left wall;
activate the switch and run past the gate, arriving at a thirt set of traps. Time to take the ultra-macho
route! This consists of 6 horizontal slicers, 4 on the first 2 walls and 2 on the last. They have their own
timing, so use your roll carefully!

 Once you're past the gate and all, head to the pool where a fight awaits you. Go get 'em! Defeat all
Sergeants and a Save Point appears. Drink from the pool iof you need to, and let's move on to the next chapter!


---------------------------------
HALL OF LEARNING COURTYARDS (75%)
---------------------------------

LEF         : N/A
Sand Fields : N/A


 Hmm. Apparently we haven't totally exited the Hall Of Learning yet. Anyway, climb the ladder on the left,
from the Save Point beside the left pool. Climb up and jump over to the small ledge, which leads to another
beam. Kill the birds up there; they only attack you when you're up on the ledge, and with only one hand to
hold the sword this means you can't guard. This ain't good. Time your attacks to perfection - when the bird
strikes, so do you, and kill it in its mid-dive. There are 3 altogether; slice them and move on. Walk all
the way to the end, and jump on the conveniently (more like suspiciously) placed rope, that you can use to
the beam above, and then the next pole. Use the pole to climb onto the bridge; from there, run along the right
wall to grab on to another beam, which you must use to jump over to the pole that you couldn't reach. From
therek, swing up onto the roof and give those birds a lesson in swordfighting. You can slice them before
they get to do anything if you're quick.

 From the roof, run alongside the right wall to grab to a ledge; pull yourself up and jump onto the rope,
and swing to the right onto the next rope - and swing again onto the roof.Run across the left wall to
arrive at a small platform; climb down, twist the capstan that opens the gate. Farah gets free, traps turn
on and you have to make your way across the spiked ditch by hanging on the barricades on the wall, and climbing
past them. In the gate, run across the left wall and jump past the circular slicer (you're bound to get slashed
if you don't jump at the end of your run.) Roll your way down and fight some beetles. Destroy them, and rob
a Sand Field behind you. Done? Good. Move on, past the gate and head straight. The first gate leads back outside
to the Save Point you started from; Meet Farah, ignore it and move on to the next one up the stairs. Destroy
the beetles that you see and jump past all spiked ditches. Run along; back up the stairs and back outside.

 Here, leap past all the gaps and kill all sand creatures in the area. Climb down the first pit to grab a Sand
Field on your right, and everyone will come your way. Use a Mega Freeze; you're going to replenish everything,
anyway. Killed everyone? Let's continue. A Save Point will appear on top; climb up and save.


---------------------
ON THE RAMPARTS (75%)
---------------------

 From the Save Point, climb down and grab a Sand Field on the left. Yes, take it now - you'll need a Mega Freeze
later! Climb back up and hang on to the left side of the wall of the gate and jump over to a ledge. Pull yourself
up and climb over to the left side, where you can jump down via the small ledge extension. Obtain the Sand Field
on the left; you shouldn have 9 Sand Tanks now. Wait! The bridge will begin to collapse, and you drop deep down
into the abyss below. A rock song comes out, strikingly similar to Scorpion's Hurricane (a popular 80s rock song.)

 You find yourself in the dungeon - Prince rips his clothes completely; no true prince would ever be caught
dead in here - might as well dress like a prisoner. Climb down via the ladder on the left. When you come to
the platform, run along the wall and step on the switch, making another platform come out, saving you from
death. Keep this up, a long way down until you reach the bottom. At the last set of platforms, you need to
jump after your run to compensate for the 90' angle between the platform and the switch, and at the end, grab
hold of the pole and jump across to the ladder. This will repeat itself to the bottom of the dungeon. A fight
ensues. Eliminate all enemies and save at the Save Point.


----------------------------------
A PRISONER SEEKING AN ESCAPE (79%)
----------------------------------

LEF         : 1
Sand Fields : 1


 Wow. We are close to the ending now. Keep it up! Look for the Sand Field nearby and retrieve it. You should
have 9 Sand Tanks by now; unless you've somehow managed to chock up another 8 that I don't know about - at
this stage, that's entirely possible though. Anyway, take a sip from the fountain and grab the metal cage nearby.
Haul it onto the switch so that it keeps the gate open. Smash the barrels so that you can get through. The
gate opens and you can go in.

 Inside the gate, a red-colored substance flows like water along the grates of the dungeon. Blood? Perhaps.
Let's leave that at that, shall we? Behind you as a cracked wall, barely noticable - destroy it to gain access
to an LEF. Go ahead, and you encounter a 2 slicers. Running along the wall on then left won't work, as it
doesn't have enough height to get hit the switch. You need to stop in the middle of the way of the slicers,
run up, hit the switch and get past the gate. Timing is key here. Move on towards the torture chamber. Brr.
Sends shivers down my spine. See the yellow switch in front of you? Activate the switches on both your left
and right, and go back to where the yellow switch was. You may notice that the pillars have become compressed,
and smaller - here's your chance to multi-jump your way up! Quick, before the pillars spread apart too far,
and you fall to your doom! Now that you're up, run up the wall and jump aross to the beam before the pillars
retract! Made it! Alltight, what next? Pull yourself up and some bats will appear. Shoo them away and walk to
the end of the beam. Jump across to the other beam opposite you below - it's a long shot, but you'll make it.
After all; it's Prince Of Persia.

 From there, Chameleon Stall on both the right and left switches, bringing the pillars in front of you closer
together. Multi-jump the pillars to make your way up. When you get there, run up the wall, grab the pole,
Chameleon Stall on the opposite wall and counter-jump to the higer pole, and continue to do this until you
reach the beam on top. Walk to the end and jump to a long horizontal pole towards a platform. The setup here
is obvious; run up each wall to activate the switch and multi-jump from platform to platform, making your way
upwards. At the end, you reach yet another beam - walk to the end and jump acrossto the ladder, and climb
up, jump towards a pole, swing to another ladder, repeat, and climb up to make your exit via a nearby well.

 A fight ensues; there's a fountain on top of the staircase if you're in need of life. This is tough; you'll
need to protect Farah, and survive a huge attack. Use then fontain to your advantage, and don't forget
abourt Farah! Kill them and a Save Point appears - save now!

Gah! Long stage, tough fights - how worse can it get?



-------------------------
AT LAST WE'RE HERE! (81%)
-------------------------

LEF         : 1
Sand Fields : 1


 You arrive at the base of the Tower Of Dawn. Now to get up. Head up the stairs and hit a switch on the ground
in the middle. Facing the fountain, a platform rises below the stairs to your left. Get onto the platform and
run along the wall to reach a wooden shelter. Hit the switch there and a platform rises on the right. Climb
up and run along the wall to reach the opposite wooden shelter, with a crate situated on top. Push it down
and continue. There's a small ridge on the shelter; you can only push it in one direction. Push it to the middle
of the base of the stairs, use it to run up and hit the yellow switch. Enter the gate and grab the Sand Field
beneath your nose. Walk across the bridge and some birds will appear. Kill them all and move on into the entrance.
Retrieve the Sand Field on your right, and head left. Before entering the room, break down the cracked wall that
you see - get an LEF. If you don't do this now, there's no other way to get down! Prince asks Farah to come along,
but Farah refuses. Once you get your life upgrade, go back to the room - Prince asks Farah "How long have I been
gone?" Farah replies that she doesn't know what you're talking about. Oh well. Into the room, and prepare for a
tough fight once you run up the elevator!

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