Portal Runner - Strategy Guide (Page 01)
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PORTAL RUNNER: WALKTHROUGH By Jamie Stafford/Wolf Feather feather7@ix.netcom.com Initial Version Completed: October 8, 2002 Version 1.1 Completed: October 12, 2002 ==================================== ==================================== ==================================== CONTENTS Spacing and Length Permissions Introduction General Tips The Story Level 01 Level 02 Level 03 Level 04 Level 05 Level 06 Level 07 Level 08 Level 09 Level 10 Level 11 Level 12 Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19 Level 20 Overall Evaluation Chess Movements Bishop King Knight Pawn Queen Rook Contact ==================================== ==================================== ==================================== SPACING AND LENGTH For optimum readability, this driving guide should be viewed/printed using a monowidth font, such as Courier. Check for appropriate font setting by making sure the numbers and letters below line up: 1234567890123456789012345678901234567890123456789012 ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz ==================================== PERMISSIONS This guide may ONLY be posted on FeatherGuides, GameFAQs.com, PSXCodez.com, F1Gamers, Cheatcc.com, Absolute- PlayStation.com, InsidePS2Games.com, RedCoupe, gamesover.com, CheatPlanet.com, The Cheat Empire, a2zweblinks.com, Gameguru, GameReactors.com, cheatingplanet.com, vgstrategies.com, CheatHeaven, IGN, hellzgate, Games Domain, RobsGaming.com, ps2fantasy.com, and neoseeker.com. Permission is granted to download and print one copy of this game guide for personal use. ==================================== ==================================== ==================================== INTRODUCTION This stand-alone third-person adventure is actually part of the Army Men gaming universe. Here, you play as Vikki G., the main squeeze of Sarge, and/or Leo, a lion Vikki befriends early in the gameplay. Myself, I rarely play anything other than driving/racing games, but I found myself falling in love with Portal Runner almost as fast as I originally did with Oni and the Tomb Raider series (the latter of which I played exclusively on Macintosh). For those unaccustomed to such games, Portal Runner will be rather forgiving if using Dream Mode. This easiest level of gameplay will only give damage to Vikki and Leo if the damage results from the environment - lava, long falls, etc. In other words, damage from weapons is nullified. The initial version of this guide has been written from Dream Mode gameplay. Note that this walkthrough is essentially a greatly-enhanced version of my previous Portal Runner Guide, which simply presented strong hints as to what to do on each level. Since I myself have been inundated with requests for more information and many GameFAQs users have requested a full walkthrough, I am now writing a dedicated walkthrough. I should state from the outset that I have not played any of the Army Men games. Portal Runner is my personal introduction to the series. Also, this guide is based on Dream Mode, and initially took less than 48 hours to complete (usually playing 3-5 levels per session). ==================================== GENERAL TIPS ALWAYS save your progress at the end of each level. You never know when some fool will drive into a telephone pole and cut off the electricity to your neighborhood. Directional control can be achieved with either the D-pad or the left analog knob. However, the D-pad is generally more precise. The right analog knob is used for camera movements. This is a good way to look around walls and other obstacles to see who or what might be coming your way. To return to the default camera angle, press the right analog knob (R3). As much as possible, use only Basic Arrows. This will allow you to save the other arrows for when they are needed most. The latter often occurs in solving puzzles or in defeating particular enemies. Try to collect as many jewels as possible. If you are in an area with a lot of enemies, try to eliminate all opponents first, then collect all the jewels you can reach. This is true whether you play as Vikki alone, Vikki with Leo, Vikki mounted on Leo, or Leo alone. ==================================== THE STORY The Army Men series pits the Green Army against various other armies of different colors. Earlier in the series, Brigitte Bleu was introduced as a spy for the Blue Nation. Now, she has been able to take over various worlds using connecting portals; her henchman Rage the WarBot assists her in her quest for ultimate domination. Vikki is the daughter of a high-ranking officer in the Green Army. Also, she is an ace journalist, and madly in love with Sgt. Hawk (Sarge). Vikki can have a bit of a temper, and apparently has a rather strong adventurist streak in her which helps her in tracking down the best journalistic stories. She is also quite proficient with a bow and arrow, and is able to target with precision at great distances (using Vikki's first-person view). Vikki apparently also has Animal Friendship at Level 6 (BESM, second edition), as she is able to quickly befriend a wounded lion. The game begins with Vikki on a mini-adventure across two opening levels. These levels are rather small and provide players a good opportunity to become accustomed to the game's main controls. Beginning with Level 3, the main adventure begins as Vikki is lured into a trap set by Brigitte Bleu, and must find her way back to her own world. The other 'main character' is Leo (Leonardo) the Lion. Leo is incredibly strong, an excellent warrior, and willing to submit only to Vikki. Leo's rage can grow rapidly, especially in battle, but Vikki must constantly keep his rage in check so that Leo can fight effectively when necessary. Also, should Vikki stray too far away from Leo, he will begin to whine, calling for her to return to him. ==================================== ==================================== ==================================== LEVEL 01 Worlds: Tranquil forest, chessboard Play as: Vikki alone Note: Vikki begins the game wearing camouflage pants and sports bra. Objective: Follow Sarge through the portals Hint: Always check each area carefully for jewels, arrows, hearts, etc., which can either heal Vikki and/or Leo or provide new weapons, extra energy, etc. By the time you finish this level, you should be accustomed to searching virtually every cranny and nook for potential goodies. The first two levels of the game are essentially a mini- adventure, designed to familiarize players with the controls and concepts which will be used throughout the game. These levels are fairly small and easy to follow. The 'real thing' begins with Level 03. This opening level begins with Vikki on a grassy area before a beautiful waterfall. Look around the grassy area for jewels, and note the messages which appear on the screen; note that by pressing the Pause button, the top-left of the Pause Menu indicates how many jewels have been collected and how many exist on the current level. She does not carry any arrows at the beginning of the game, so these will need to be found as well. When ready, move out into the water at the base of the waterfall and collect those jewels as well. The Cave-behind- the-waterfall Trick IS in play here, so make use of it. Go for the arrows on the ground first, THEN go for the jewels on the ledges - otherwise, since you have no arrows yet, you will need to jump back down to the ground to get arrows. When finished, emerge back underneath the waterfall and turn left, taking the upward-sloping path lined with jewels. Follow Rage into the portal. Once through the portal, Vikki is in a strange chess-like world. The various chess pieces fire off bolts of electricity, so Vikki will need to be careful. To either side of the chessboard and on the other side from Vikki's initial location are floating chessboard squares; the squares on the left and right lead to more jewels, whereas the objective (another portal) is at the top of the floating chessboard squares opposite Vikki's initial location. Vikki will need to jump from square to square - most of which move somewhat - to reach the other portal and complete this initial level of the game. ==================================== LEVEL 02 World: Candy Store Play as: Vikki alone Objective: Find and rescue Sarge Hint #1: For the rest of the game, each level will have multiple mini-objectives to guide you through each stage of the level. To check these mini-objectives, pause the game (press Start), then select Objectives. Hint #2: Whenever you come across a floating gold star, cross it as soon as possible. These are checkpoints; should you perish in the level, you will restart from the last checkpoint you touched, rather than at the beginning of the level. Hint #3: Some platforms in the game levitate or fly. This is a rather fun level, but it can be tricky. From Vikki's starting location, to the right is a large box; going behind it will reveal a jewel as well as a vista point. Once back on the table, the level truly begins. Obviously, collect all the jewels Vikki can find. This first section of the level is loaded with Gingerbread Men who attack by throwing candies; fire off arrows at each. There is also a large Stay-Puffed Marshmallow Man who initially has his back turned to Vikki; firing off a number of arrows while he is still facing away will destroy him easily and cause a clown to pop up. When finished searching this first table, go into Targeting Mode and fire at the clown's nose; he will fall and become a bridge to the next table. Climb the lollipop tower and note the Popsicle stick used as a bridge; avoid the gumballs which roll down the corridor and over the makeshift bridge. [If Vikki goes all the way to the end of the corridor (where the gumballs land) and turns left, there will be a lone jewel awaiting her.] Along the corridor on the right side is an exit to safety with a checkpoint. To the left of the checkpoint is a set of blocks Vikki can climb. By so doing, she can gain access (to her right) to more jewels; this is also a fairly safe point to fire at the Gingerbread Men below. Jumping to other boxes of candy will allow her to collect more jewels. When ready, jump back down to the tabletop and collect the Trident Arrow. Moving on, there are more gingerbread houses ahead - many contain jewels and/or arrows. Again, kill the Gingerbread Men. Keep moving ahead until the cutscene with Sarge. IMMEDIATELY after the cutscene is the Boss Gingerbread Man, who hurls A LOT of candies at Vikki; fire continually while using the strafe buttons to destroy him, then proceed to find a way to free Sarge. Look for a tile on the tabletop and get on it; it will float into the air, providing a shortcut to the top of a large structure. This also provides a great opportunity to kill more attacking (smaller) Gingerbread Men while effortlessly collecting even more jewels. Once at the top of the structure, step off and Vikki will gain the Fire Arrow. Follow Sarge's instructions to free him and gain his (extremely meager) verbal praise. The opening mini-adventure ends here. By now, players should have a good command of the basic controls for the game. The only other controls to be used (when playing with/as Leo) are the Leo Call and Leo Attack buttons, which are self- explanatory. ==================================== LEVEL 03 World: Cave Play as: Vikki alone Objective: Find Rage inside the cave Hint: Targeting the birds in the cave can make survival a bit easier. The true adventure begins here, and the levels are generally much larger for the rest of the game. However, Vikki begins without any arrows, so finding arrows is extremely important. However, since there are a few jewels visible from Vikki's starting point, she may as well collect them :-) Once in the cave, arrows will be made available. A little further along reveals a large cavern with a waterfall. To the right of the waterfall are a group of jewels; go for these first. Firing at the stone claw will cause a group of glass tiles to rise from the water; use these to jump up to the ledge to gather more jewels and several Explosive Arrows. The cutscene reveals the Rockmen-generating structure; it must be destroyed. Once this has been accomplished, destroy the Rockmen as well; be careful, as they hurl large rocks at Vikki. Facing back toward the mouth of the cave, the waterfall is immediately to Vikki's right (90 degrees). At about 30 degrees is the Rockmen-generating structure. Between that and the waterfall is a large dark-brown section of wall; this can be destroyed with an Explosive Arrow. Collect any other Explosive Arrows on the highest ledge, then drop back down to ground level. Look underneath the waterfall for more jewels, and proceed toward the area where the Rockmen-generating structure was located. Jump up on each ledge and grab all the jewels there, and take a picture at the Vista Point. Then come back down to ground level and go to the newly-opened cavern. Collect the jewels, note the large crack in the cave wall on the right, and back out of the area. Use an Explosive Arrow to break open that crack, then move inside and hit the Checkpoint. Welcome to the Inner Cave. Jets of really hot steam block Vikki's easy access to the next large chamber. With good timing, she can simply run through this short area to safety. Now Vikki is on the edge of a small lake with several rock platforms emerging from the water. Life will be made MUCH easier by using Basic Arrows to kill the flying birds before Vikki begins exploring the Inner Cave. Any rock barriers can then be destroyed with Explosive Arrows. (There are also several jewels in the water - now may be a good time to gather them. Also, do not both shooting arrows at the fish, as they are not dangerous.) When ready, jump from pillar to pillar until Vikki gets to the floating rocks, and make use of them to move from pillar to pillar as well. When on the pillar closest to the tall ledge, another Rockman will appear; an Explosive Arrow will both destroy this creature and cause the large leaf below to start floating. use this large leaf to get to the tall ledge. Once here, turn around and face the way that Vikki entered. There is another tall ledge on the right; this is where Vikki needs to go. First, use an Explosive Arrow to destroy the large boulders blocking clear access to the other ledge. Then, use another floating rock to get to pillars to get to this other ledge. Go to the Checkpoint. Now, Vikki needs to descend the ledges. However, she should first use Explosive Arrows to destroy a Rockman below as well as several stalagmites and stalactites, as these will form 'stepping stones' for Vikki to follow once the ledges have been descended. When this is done, drop down one ledge at a time and collect the arrows. Once down at 'goop' level, collect more arrows, then jump the 'goop' (and laugh at Vikki's comment about the 'goop') and jump from 'stepping stone' to 'stepping stone' to cross the 'goop' safely. Follow the next ledge around the front of a waterfall and into a new cavern, quickly jumping up on small ledges to a rock outcropping with a gap. From here, arrows can be used to destroy Rockmen and their generating structure; if out of Explosive Arrows, three precise hits with Basic Arrows will be needed to destroy each Rockman. Jump across the gap to the left to another ledge to collect more Explosive Arrows, then jump down to the main floor to collect more arrows and jewels. Then climb back up to the ledge used to destroy the Rockmen and their generating structure. There will be a floating rock which moves to and from that gap; ride the rock and jump to another floating rock (both at the same height, but covering different distances, so Vikki may need to wait a while before she is able to safely jump from one floating rock to another), and eventually jump from that to the next ledge and its Checkpoint. Welcome to the Magic Crystal Room. The trick here is getting to the center pillar, which has golden swirls above it. To Vikki's left is a low ledge with an arrow; jump here, and use the floating rocks to get to a higher ledge. From here, a well-executed jump will both collect the arcing line of jewels and land Vikki on the center pillar. Shooting the crystals which appear (six crystals total) will cause an electric charge to emerge and destroy the blockage to the exit. Jump back to the previous ledge, then from ledge to ledge to the tall ledge, and cross over to the newly-cleared area and its Checkpoint. The level is nearly finished :-) Vikki must now make her way down the path to the crystalized jewels; just before reaching these jewels is a ledge on her right, where she can gain health if needed. Moving amongst the crystals reveals that both jewels AND Rockmen are encased within; grab the arrows and head back to the aforementioned ledge, and shoot repeatedly at the spinning silver crystal from there. Once the Rockmen are freed, use Explosive Arrows to destroy them; once the wall is destroyed, drop back down and collect the freed jewels. Enter the newly-opened cavern, and the level ends with a cutscene. ==================================== LEVEL 04 World: Prehistoric jungle Play as: Vikki Note: Once in the jungle (after the cut-scene has finished), Vikki will be wearing the Flintstones-style outfit shown on the front cover of the game's case. Objective: Befriend the lion and set up camp Hint #1: Have a good memory? You may just need it later!!! Hint #2: To feed the as-yet-unnamed lion, you must be standing directly in front of him. Hint #3: Note the positions of the jewels. Hint #4: It may be a good idea to light the campfire from a safe distance. After a long cutscene, Vikki and the as-yet-unnamed lion are in a prehistoric jungle. Vikki needs to find three dinosaur eggs to feed to her feline companion. However, she also needs to find arrows, since she had none initially. From her starting point, heading toward the water yields jewels, arrows, and a Vista Point. Then turning around 180 degrees reveals a dinosaur egg. Turning back, approach the lion to feed him, then go find the two other dinosaur eggs while he eats. From here, turning around with Vikki's back to the lion, there are four paths. The far-right is blocked (note that this is NOT a political reference!!!!!), and can only be opened with Explosive Arrows. Here, we will begin with the second path to the right. This path has a river of lava, with a rocky path above it on its left. At the first gap in the rocky path, there will be another dinosaur egg visible on the right - across the lava on a low area. Looking down, there is a rocky stepping area with a jewel in the lava river; jump to it, then to the low area to collect the jewels, arrows, and second dinosaur egg. The trick now is to get back to the lion to feed him, but Vikki cannot simply return to the rocky path the same way she came. Instead, she will need to make her way to other rock areas down the lava river. In so doing, she will collect more arrows, and will eventually come upon the third dinosaur egg. However, listen carefully and Vikki will hear something running about on the ground below her present position. Looking down, there is a small dinosaur running about. This can be killed with several well-targeted arrows. Then simply head back toward the lava, get back on the rocky path, and follow it back to the lion. (Note that Vikki can carry more than one egg at a time, so there is no reason to take Leo the second egg, then return for the third egg.) Once the lion has been fed and befriended, setting up camp is a good idea. Go to the Checkpoint. Vikki is now back where she was before, faced with four paths. This time, take path on the far-left (again, note that this is NOT a political reference!!!!!). Make sure that the lion is with Vikki (in the default controller configuration, press the R1 button to call the lion to Vikki) and get ready with the arrows. A short cutscene will show raptors, then one will charge Vikki. Firing off several arrows will kill the flesh-eating creature; also, Vikki can order the lion to attack (in the default controller configuration, press the R2 button to get the lion to attack). The second raptor will have run off, so approach that area and have Vikki climb up on the ledge, following it around as she collects jewels. Vikki should now be in a wide open clearing with a waterfall. In the distance is the second raptor; send the lion to attack. Keep listening for more raptors and send the lion to attack them while Vikki makes her way to the waterfall and collects jewels and Explosive Arrows. Once she has Explosive Arrows, they need to be used to destroy the raptor nest, and the lion can be sent to attack any remaining raptors. After a cutscene, go to the Checkpoint, then start looking for three sticks to start a fire. To the right of the waterfall is a rock blockage; use an Explosive Arrow to clear out this obstruction and enter this hidden area. This will reveal an area with jewels and arrows and one of the needed sticks. There is no easy way to get to the stick without being harmed by the geysers of hot steam, so run in, get the stick, and run out - gaining health from the floating yellow hearts both in the chamber and around the water area. Back at the (pre-existing!?!?!?!?!) campfire ring, face the waterfall, then turn to the right. Go over to where the raptor nest was located, collect arrows and health (if needed), then climb up on the ledge and follow it. Destroy the rock blockage and continue on. Below to the right is another pool of lava; since the lion cannot get up onto the ledge, Vikki is temporarily on her own now, but this will only last for a few seconds, as the next stick is across the lava with the jewels and arrows. Gather these items, then head back to the campfire. Next, had back to where this level began (taking the lion - he will be important) and collect any new arrows. The far- right path can now be unblocked by using an Explosive Arrow; inside, arrows and jewels can be found. Returning now to the starting area for this level, the unexplored path can now be opened. It is blocked by trees, so Vikki must use a Fire Arrow; the trees will burn for several seconds, then disappear. Along with the lion, enter. Have the lion attack any raptors while Vikki collects arrows and jewels. There will be another rock blockage which must be opened; use an Explosive Arrow for this to reveal a large lava pool. Note that if (before entering the newly-opened area) Vikki climbs up on the ledge, she will be led back to the waterfall area; however, using the lion is a distinct advantage, which is why this path and tactic was included here.) The lion must stay behind as Vikki enters the newly-opened area. Use the floating rocks to cross the lava pool. However, after landing on the second floating rock, look down to the right to spot a breakable rock - using an Explosive Arrow will turn that rock into a floating tile; jumping on will allow Vikki to collect more jewels, and also provide an overview of the area. Once back near the lava, jump back to the second floating rock, then continue on across the lava pool. Once on land again, climb the slope to a cave. Vikki will definitely want to avoid the 'goop' as she collects jewels and arrows. When finished gathering these items, Vikki can return to the lion. About halfway to where the level began, there is a path to the left wit ha large rock blockage; this would have been easy to miss before due to the angle of the paths. Vikki can use an Explosive Arrow to clear the way. Entering this area reveals that Vikki has already been here when collecting dinosaur eggs; now, she can use an Explosive Arrow to destroy the raptor nest (and collect the revealed items) while the lion attacks any raptors which may be in the area. After doing this one or two more times, Vikki will finally find the final stick. The duo can return to the campfire ring to officially set up camp. Since the lion is accompanying Vikki, she must return to where the level began, THEN go back to the campfire ring - collecting any new arrows along the way. Once the third stick has been deposited, use the Fire Arrow to light the campfire and be greeted with a short cutscene in which the lion is finally named (Leo). ==================================== LEVEL 05 World: Prehistoric jungle canyon Play as: Vikki mounted on Leo. Objective: Find a way out of the canyon Hint #1: Higher elevations provide a better view. Hint #2: Note the positions of the jewels. After a long cutscene, Vikki is riding Leo. The controls are essentially the same as when playing as Vikki (quasi-)alone. The first objective here is to collect eight magic stones. Essentially, just follow the jewels and arrows, but be sure to jump the gaps. T-bone steaks will give Leo a momentary boost in both overall speed and jumping ability to clear the largest gaps. Keep following the various items to the first Checkpoint. Once Leo and Vikki get just beyond the first Checkpoint, pillars rise from the ground and spew out stones; these are the eight magic stones which must be acquired to gain passage. This area has several cliffs, so Leo will need to jump high and far on some occasions. There is a nine-minute time limit on finding all eight magic stones and returning them to the pillars, but if Leo and Vikki can get up on top of one of the cliffs, most of the stones can be seen from there; then, it is simply a matter of finding T-bone steaks and timing jumps just right to collect the eight magic stones (and more jewels and arrows as well) and then return them (the magic stones) to the pillars. From here, a short cutscene takes over and the level ends. ==================================== LEVEL 06 World: Prehistoric jungle Play as: Vikki Objective: Solve the secret of the pyramid to get out of the jungle Hint: Platforms are not necessarily meant for you. Vikki has dismounted, and this can be used to the player's advantage. This level is full of raptor nests, so while Vikki runs around collecting and using Explosive Arrows, Leo can be charged with eliminating the raptors. To the extent possible, Vikki should get up off the ground (such as on the pyramid itself) to fire off the Explosive Arrows, so that she can target and shoot freely without worrying about being attacked by any raptors that Leo cannot keep at bay. This entire process could take a while, so be patient. Once the raptors and their nests are all destroyed, Vikki can calmly collect any remaining jewels and arrows. In so doing, note that there are two stone-marked squares on the ground on the left half of the level (left side in relation to the level's starting position) with lion symbols on them; one is near a tall pillar while another is close to the middle of the level. Now the fun can truly begin!!! When ready, Vikki needs to move so that Leo follows her and stops in the stone-marked square near the middle of the level; once this is done, Vikki must command Leo to stay. This activates a defensive trap, with multitudes of arrows flying near ground level between the two stone-marked squares, and the tall pillar comes down to ground level. Vikki needs to get to the now-grounded pillar; the safest way to do this is to move along one side of the area where the arrows are emerging or impacting, and repeatedly jump the continual flow of arrows. Once on the other end, Vikki can then safely move onto the now-grounded pillar. By calling Leo to her, the pillar rises, and the arrows stop flowing, allowing Leo to come to Vikki. When the pillar crests, Vikki can get the stone key needed at the pyramid, then the pillar automatically descends once more, and Vikki can rejoin Leo. The arrows will have started flying again by the time Vikki reaches the ground. Have Leo stop and sit on the other marked square (the one next to the now-grounded pillar); the dragon heads which had been firing the arrows will explode, revealing more jewels and claws holding crystal balls. Collect the jewels and shoot Basic Arrows at the crystal balls. Run to the Checkpoint, then call for Leo to have him rejoin his companion. Head back up to where the level began and edge left so that Vikki overlooks the ground below. Note the raptor nests and use Explosive Arrows to take out as many as possible. This will save some headaches later. If necessary, return to the main floor of the level, collect more Explosive Arrows, then return to the overlook point and take out more raptor nests. When ready, return to the main floor of the level and turn right, heading toward the pyramid. Go to where the puzzle piece should be placed, and a new area will have golden swirls floating above a new tile in the ground. Leo must be placed on this tile and told to stay so that he can be moved over the pyramid. Vikki must climb the pyramid and make use of a set of directional buttons which now appear on the pyramid itself; these directional buttons determine how the tile Leo is currently on will move to bring him across the pyramid. Vikki must step on a directional tile to raise, move, and lower Leo; a short buzz means that a wrong button has been activated, while a green lighted button means that the correct choice has been made. Once Leo is safely grounded on the other side of the pyramid, go to the Checkpoint just in front of the large rock blockage. In the newly-opened area, the first objective is to clear out all the raptor nests. Fortunately, most should have already been destroyed from above, so there should only be one raptor nest remaining; Leo can be sent against the raptors while Vikki destroys the raptor nests. Once this has been completed, Vikki can collect the jewels and arrows in the area, then proceed with the next objective: finding a safe path through the prehistoric jungle. Go toward the stone wall, and stand on the stone-marked tile on the ground to lower the wall. New raptors and raptor nests will need to be eliminated before proceeding. Keep doing this and moving ahead until the brief cutscene shows Vikki and Leo running ahead through the prehistoric jungle. ==================================== LEVEL 07 World: Prehistoric cave/mountain area Play as: Vikki (separated from Leo) Objective: Cross the lava lake and solve the secret of the stone gateway Separated from Leo, Vikki must first turn off the lavafall. However, from her starting location, if she turns around 180 degrees, she will she a few short steps up to a jewel and a Vista Point. Looking to the far left on the initial ledge, there are green hearts. Heading this way will reveal that behind a small rock outcropping are arrows. NOW Vikki can worry about the lavafall :-) Carefully, Vikki must make her way down to the 'stepping stones' at the bottom of the area, then cross over to a cave entrance. (Note: If playing the Portal Runner in bright lighting conditions, it may be difficult for the player to see the cave entrance.) Once inside, a brief cutscene moves Vikki along to an inner lava pool; jump up the visible 'steps' to the second story (collecting arrows along the way). Once here, Vikki can easily shut off the lavafall with an Explosive Arrow. Now she can return back to the starting point for the level, and use the floating platform to safely cross the large pool of lava and hit the Checkpoint.
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