Million Hooters
Million Pixels - Million Hooters
Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter P » Portal Runner - Strategy Guide (Page 01)

Portal Runner - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Portal Runner - Strategy Guide (Page 01).

PORTAL RUNNER: WALKTHROUGH

By
Jamie Stafford/Wolf Feather
feather7@ix.netcom.com

Initial Version Completed: October 8, 2002
Version 1.1 Completed:     October 12, 2002

====================================
====================================
====================================

CONTENTS
Spacing and Length
Permissions
Introduction
General Tips
The Story
Level 01
Level 02
Level 03
Level 04
Level 05
Level 06
Level 07
Level 08
Level 09
Level 10
Level 11
Level 12
Level 13
Level 14
Level 15
Level 16
Level 17
Level 18
Level 19
Level 20
Overall Evaluation
Chess Movements
   Bishop
   King
   Knight
   Pawn
   Queen
   Rook
Contact

====================================
====================================
====================================

SPACING AND LENGTH
For optimum readability, this driving guide should be
viewed/printed using a monowidth font, such as Courier.
Check for appropriate font setting by making sure the numbers
and letters below line up:

1234567890123456789012345678901234567890123456789012
ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz

====================================

PERMISSIONS
This guide may ONLY be posted on FeatherGuides, GameFAQs.com,
PSXCodez.com, F1Gamers, Cheatcc.com, Absolute-
PlayStation.com, InsidePS2Games.com, RedCoupe, gamesover.com,
CheatPlanet.com, The Cheat Empire, a2zweblinks.com, Gameguru,
GameReactors.com, cheatingplanet.com, vgstrategies.com,
CheatHeaven, IGN, hellzgate, Games Domain, RobsGaming.com,
ps2fantasy.com, and neoseeker.com.

Permission is granted to download and print one copy of this
game guide for personal use.

====================================
====================================
====================================

INTRODUCTION
This stand-alone third-person adventure is actually part of
the Army Men gaming universe.  Here, you play as Vikki G.,
the main squeeze of Sarge, and/or Leo, a lion Vikki befriends
early in the gameplay.  Myself, I rarely play anything other
than driving/racing games, but I found myself falling in love
with Portal Runner almost as fast as I originally did with
Oni and the Tomb Raider series (the latter of which I played
exclusively on Macintosh).

For those unaccustomed to such games, Portal Runner will be
rather forgiving if using Dream Mode.  This easiest level of
gameplay will only give damage to Vikki and Leo if the damage
results from the environment - lava, long falls, etc.  In
other words, damage from weapons is nullified.  The initial
version of this guide has been written from Dream Mode
gameplay.

Note that this walkthrough is essentially a greatly-enhanced
version of my previous Portal Runner Guide, which simply
presented strong hints as to what to do on each level.  Since
I myself have been inundated with requests for more
information and many GameFAQs users have requested a full
walkthrough, I am now writing a dedicated walkthrough.

I should state from the outset that I have not played any of
the Army Men games.  Portal Runner is my personal
introduction to the series.  Also, this guide is based on
Dream Mode, and initially took less than 48 hours to complete
(usually playing 3-5 levels per session).

====================================

GENERAL TIPS
ALWAYS save your progress at the end of each level.  You
never know when some fool will drive into a telephone pole
and cut off the electricity to your neighborhood.

Directional control can be achieved with either the D-pad or
the left analog knob.  However, the D-pad is generally more
precise.

The right analog knob is used for camera movements.  This is
a good way to look around walls and other obstacles to see
who or what might be coming your way.  To return to the
default camera angle, press the right analog knob (R3).

As much as possible, use only Basic Arrows.  This will allow
you to save the other arrows for when they are needed most.
The latter often occurs in solving puzzles or in defeating
particular enemies.

Try to collect as many jewels as possible.  If you are in an
area with a lot of enemies, try to eliminate all opponents
first, then collect all the jewels you can reach.  This is
true whether you play as Vikki alone, Vikki with Leo, Vikki
mounted on Leo, or Leo alone.

====================================

THE STORY
The Army Men series pits the Green Army against various other
armies of different colors.  Earlier in the series, Brigitte
Bleu was introduced as a spy for the Blue Nation.  Now, she
has been able to take over various worlds using connecting
portals; her henchman Rage the WarBot assists her in her
quest for ultimate domination.

Vikki is the daughter of a high-ranking officer in the Green
Army.  Also, she is an ace journalist, and madly in love with
Sgt. Hawk (Sarge).  Vikki can have a bit of a temper, and
apparently has a rather strong adventurist streak in her
which helps her in tracking down the best journalistic
stories.  She is also quite proficient with a bow and arrow,
and is able to target with precision at great distances
(using Vikki's first-person view).  Vikki apparently also has
Animal Friendship at Level 6 (BESM, second edition), as she
is able to quickly befriend a wounded lion.

The game begins with Vikki on a mini-adventure across two
opening levels.  These levels are rather small and provide
players a good opportunity to become accustomed to the game's
main controls.  Beginning with Level 3, the main adventure
begins as Vikki is lured into a trap set by Brigitte Bleu,
and must find her way back to her own world.

The other 'main character' is Leo (Leonardo) the Lion.  Leo
is incredibly strong, an excellent warrior, and willing to
submit only to Vikki.  Leo's rage can grow rapidly,
especially in battle, but Vikki must constantly keep his rage
in check so that Leo can fight effectively when necessary.
Also, should Vikki stray too far away from Leo, he will begin
to whine, calling for her to return to him.

====================================
====================================
====================================

LEVEL 01
Worlds: Tranquil forest, chessboard
Play as: Vikki alone

Note: Vikki begins the game wearing camouflage pants and
sports bra.

Objective: Follow Sarge through the portals

Hint: Always check each area carefully for jewels, arrows,
hearts, etc., which can either heal Vikki and/or Leo or
provide new weapons, extra energy, etc.  By the time you
finish this level, you should be accustomed to searching
virtually every cranny and nook for potential goodies.

The first two levels of the game are essentially a mini-
adventure, designed to familiarize players with the controls
and concepts which will be used throughout the game.  These
levels are fairly small and easy to follow.  The 'real thing'
begins with Level 03.

This opening level begins with Vikki on a grassy area before
a beautiful waterfall.  Look around the grassy area for
jewels, and note the messages which appear on the screen;
note that by pressing the Pause button, the top-left of the
Pause Menu indicates how many jewels have been collected and
how many exist on the current level.  She does not carry any
arrows at the beginning of the game, so these will need to be
found as well.

When ready, move out into the water at the base of the
waterfall and collect those jewels as well.  The Cave-behind-
the-waterfall Trick IS in play here, so make use of it.  Go
for the arrows on the ground first, THEN go for the jewels on
the ledges - otherwise, since you have no arrows yet, you
will need to jump back down to the ground to get arrows.
When finished, emerge back underneath the waterfall and turn
left, taking the upward-sloping path lined with jewels.
Follow Rage into the portal.

Once through the portal, Vikki is in a strange chess-like
world.  The various chess pieces fire off bolts of
electricity, so Vikki will need to be careful.  To either
side of the chessboard and on the other side from Vikki's
initial location are floating chessboard squares; the squares
on the left and right lead to more jewels, whereas the
objective (another portal) is at the top of the floating
chessboard squares opposite Vikki's initial location.  Vikki
will need to jump from square to square - most of which move
somewhat - to reach the other portal and complete this
initial level of the game.

====================================

LEVEL 02
World: Candy Store
Play as: Vikki alone

Objective: Find and rescue Sarge

Hint #1: For the rest of the game, each level will have
multiple mini-objectives to guide you through each stage of
the level.  To check these mini-objectives, pause the game
(press Start), then select Objectives.

Hint #2: Whenever you come across a floating gold star, cross
it as soon as possible.  These are checkpoints; should you
perish in the level, you will restart from the last
checkpoint you touched, rather than at the beginning of the
level.

Hint #3: Some platforms in the game levitate or fly.

This is a rather fun level, but it can be tricky.  From
Vikki's starting location, to the right is a large box; going
behind it will reveal a jewel as well as a vista point.  Once
back on the table, the level truly begins.

Obviously, collect all the jewels Vikki can find.  This first
section of the level is loaded with Gingerbread Men who
attack by throwing candies; fire off arrows at each.  There
is also a large Stay-Puffed Marshmallow Man who initially has
his back turned to Vikki; firing off a number of arrows while
he is still facing away will destroy him easily and cause a
clown to pop up.  When finished searching this first table,
go into Targeting Mode and fire at the clown's nose; he will
fall and become a bridge to the next table.

Climb the lollipop tower and note the Popsicle stick used as
a bridge; avoid the gumballs which roll down the corridor and
over the makeshift bridge.  [If Vikki goes all the way to the
end of the corridor (where the gumballs land) and turns left,
there will be a lone jewel awaiting her.]  Along the corridor
on the right side is an exit to safety with a checkpoint.

To the left of the checkpoint is a set of blocks Vikki can
climb.  By so doing, she can gain access (to her right) to
more jewels; this is also a fairly safe point to fire at the
Gingerbread Men below.  Jumping to other boxes of candy will
allow her to collect more jewels.  When ready, jump back down
to the tabletop and collect the Trident Arrow.

Moving on, there are more gingerbread houses ahead - many
contain jewels and/or arrows.  Again, kill the Gingerbread
Men.  Keep moving ahead until the cutscene with Sarge.
IMMEDIATELY after the cutscene is the Boss Gingerbread Man,
who hurls A LOT of candies at Vikki; fire continually while
using the strafe buttons to destroy him, then proceed to find
a way to free Sarge.

Look for a tile on the tabletop and get on it; it will float
into the air, providing a shortcut to the top of a large
structure.  This also provides a great opportunity to kill
more attacking (smaller) Gingerbread Men while effortlessly
collecting even more jewels.  Once at the top of the
structure, step off and Vikki will gain the Fire Arrow.
Follow Sarge's instructions to free him and gain his
(extremely meager) verbal praise.

The opening mini-adventure ends here.  By now, players should
have a good command of the basic controls for the game.  The
only other controls to be used (when playing with/as Leo) are
the Leo Call and Leo Attack buttons, which are self-
explanatory.

====================================

LEVEL 03
World: Cave
Play as: Vikki alone

Objective: Find Rage inside the cave

Hint: Targeting the birds in the cave can make survival a bit
easier.

The true adventure begins here, and the levels are generally
much larger for the rest of the game.  However, Vikki begins
without any arrows, so finding arrows is extremely important.
However, since there are a few jewels visible from Vikki's
starting point, she may as well collect them :-)

Once in the cave, arrows will be made available.  A little
further along reveals a large cavern with a waterfall.  To
the right of the waterfall are a group of jewels; go for
these first.  Firing at the stone claw will cause a group of
glass tiles to rise from the water; use these to jump up to
the ledge to gather more jewels and several Explosive Arrows.

The cutscene reveals the Rockmen-generating structure; it
must be destroyed.  Once this has been accomplished, destroy
the Rockmen as well; be careful, as they hurl large rocks at
Vikki.

Facing back toward the mouth of the cave, the waterfall is
immediately to Vikki's right (90 degrees).  At about 30
degrees is the Rockmen-generating structure.  Between that
and the waterfall is a large dark-brown section of wall; this
can be destroyed with an Explosive Arrow.

Collect any other Explosive Arrows on the highest ledge, then
drop back down to ground level.  Look underneath the
waterfall for more jewels, and proceed toward the area where
the Rockmen-generating structure was located.  Jump up on
each ledge and grab all the jewels there, and take a picture
at the Vista Point.  Then come back down to ground level and
go to the newly-opened cavern.

Collect the jewels, note the large crack in the cave wall on
the right, and back out of the area.  Use an Explosive Arrow
to break open that crack, then move inside and hit the
Checkpoint.  Welcome to the Inner Cave.

Jets of really hot steam block Vikki's easy access to the
next large chamber.  With good timing, she can simply run
through this short area to safety.

Now Vikki is on the edge of a small lake with several rock
platforms emerging from the water.  Life will be made MUCH
easier by using Basic Arrows to kill the flying birds before
Vikki begins exploring the Inner Cave.  Any rock barriers can
then be destroyed with Explosive Arrows.

(There are also several jewels in the water - now may be a
good time to gather them.  Also, do not both shooting arrows
at the fish, as they are not dangerous.)

When ready, jump from pillar to pillar until Vikki gets to
the floating rocks, and make use of them to move from pillar
to pillar as well.  When on the pillar closest to the tall
ledge, another Rockman will appear; an Explosive Arrow will
both destroy this creature and cause the large leaf below to
start floating.  use this large leaf to get to the tall
ledge.

Once here, turn around and face the way that Vikki entered.
There is another tall ledge on the right; this is where Vikki
needs to go.  First, use an Explosive Arrow to destroy the
large boulders blocking clear access to the other ledge.
Then, use another floating rock to get to pillars to get to
this other ledge.  Go to the Checkpoint.

Now, Vikki needs to descend the ledges.  However, she should
first use Explosive Arrows to destroy a Rockman below as well
as several stalagmites and stalactites, as these will form
'stepping stones' for Vikki to follow once the ledges have
been descended.  When this is done, drop down one ledge at a
time and collect the arrows.

Once down at 'goop' level, collect more arrows, then jump the
'goop' (and laugh at Vikki's comment about the 'goop') and
jump from 'stepping stone' to 'stepping stone' to cross the
'goop' safely.

Follow the next ledge around the front of a waterfall and
into a new cavern, quickly jumping up on small ledges to a
rock outcropping with a gap.  From here, arrows can be used
to destroy Rockmen and their generating structure; if out of
Explosive Arrows, three precise hits with Basic Arrows will
be needed to destroy each Rockman.

Jump across the gap to the left to another ledge to collect
more Explosive Arrows, then jump down to the main floor to
collect more arrows and jewels.  Then climb back up to the
ledge used to destroy the Rockmen and their generating
structure.  There will be a floating rock which moves to and
from that gap; ride the rock and jump to another floating
rock (both at the same height, but covering different
distances, so Vikki may need to wait a while before she is
able to safely jump from one floating rock to another), and
eventually jump from that to the next ledge and its
Checkpoint.

Welcome to the Magic Crystal Room.  The trick here is getting
to the center pillar, which has golden swirls above it.  To
Vikki's left is a low ledge with an arrow; jump here, and use
the floating rocks to get to a higher ledge.  From here, a
well-executed jump will both collect the arcing line of
jewels and land Vikki on the center pillar.  Shooting the
crystals which appear (six crystals total) will cause an
electric charge to emerge and destroy the blockage to the
exit.  Jump back to the previous ledge, then from ledge to
ledge to the tall ledge, and cross over to the newly-cleared
area and its Checkpoint.

The level is nearly finished :-)   Vikki must now make her
way down the path to the crystalized jewels; just before
reaching these jewels is a ledge on her right, where she can
gain health if needed.  Moving amongst the crystals reveals
that both jewels AND Rockmen are encased within; grab the
arrows and head back to the aforementioned ledge, and shoot
repeatedly at the spinning silver crystal from there.  Once
the Rockmen are freed, use Explosive Arrows to destroy them;
once the wall is destroyed, drop back down and collect the
freed jewels.  Enter the newly-opened cavern, and the level
ends with a cutscene.

====================================

LEVEL 04
World: Prehistoric jungle
Play as: Vikki

Note: Once in the jungle (after the cut-scene has finished),
Vikki will be wearing the Flintstones-style outfit shown on
the front cover of the game's case.

Objective: Befriend the lion and set up camp

Hint #1: Have a good memory?  You may just need it later!!!

Hint #2: To feed the as-yet-unnamed lion, you must be
standing directly in front of him.

Hint #3: Note the positions of the jewels.

Hint #4: It may be a good idea to light the campfire from a
safe distance.

After a long cutscene, Vikki and the as-yet-unnamed lion are
in a prehistoric jungle.  Vikki needs to find three dinosaur
eggs to feed to her feline companion.  However, she also
needs to find arrows, since she had none initially.  From her
starting point, heading toward the water yields jewels,
arrows, and a Vista Point.  Then turning around 180 degrees
reveals a dinosaur egg.  Turning back, approach the lion to
feed him, then go find the two other dinosaur eggs while he
eats.

From here, turning around with Vikki's back to the lion,
there are four paths.  The far-right is blocked (note that
this is NOT a political reference!!!!!), and can only be
opened with Explosive Arrows.  Here, we will begin with the
second path to the right.

This path has a river of lava, with a rocky path above it on
its left.  At the first gap in the rocky path, there will be
another dinosaur egg visible on the right - across the lava
on a low area.  Looking down, there is a rocky stepping area
with a jewel in the lava river; jump to it, then to the low
area to collect the jewels, arrows, and second dinosaur egg.

The trick now is to get back to the lion to feed him, but
Vikki cannot simply return to the rocky path the same way she
came.  Instead, she will need to make her way to other rock
areas down the lava river.  In so doing, she will collect
more arrows, and will eventually come upon the third dinosaur
egg.

However, listen carefully and Vikki will hear something
running about on the ground below her present position.
Looking down, there is a small dinosaur running about.  This
can be killed with several well-targeted arrows.  Then simply
head back toward the lava, get back on the rocky path, and
follow it back to the lion.  (Note that Vikki can carry more
than one egg at a time, so there is no reason to take Leo the
second egg, then return for the third egg.)

Once the lion has been fed and befriended, setting up camp is
a good idea.  Go to the Checkpoint.  Vikki is now back where
she was before, faced with four paths.  This time, take path
on the far-left (again, note that this is NOT a political
reference!!!!!).  Make sure that the lion is with Vikki (in
the default controller configuration, press the R1 button to
call the lion to Vikki) and get ready with the arrows.  A
short cutscene will show raptors, then one will charge Vikki.
Firing off several arrows will kill the flesh-eating
creature; also, Vikki can order the lion to attack (in the
default controller configuration, press the R2 button to get
the lion to attack).  The second raptor will have run off, so
approach that area and have Vikki climb up on the ledge,
following it around as she collects jewels.

Vikki should now be in a wide open clearing with a waterfall.
In the distance is the second raptor; send the lion to
attack.  Keep listening for more raptors and send the lion to
attack them while Vikki makes her way to the waterfall and
collects jewels and Explosive Arrows.  Once she has Explosive
Arrows, they need to be used to destroy the raptor nest, and
the lion can be sent to attack any remaining raptors.

After a cutscene, go to the Checkpoint, then start looking
for three sticks to start a fire.  To the right of the
waterfall is a rock blockage; use an Explosive Arrow to clear
out this obstruction and enter this hidden area.  This will
reveal an area with jewels and arrows and one of the needed
sticks.  There is no easy way to get to the stick without
being harmed by the geysers of hot steam, so run in, get the
stick, and run out - gaining health from the floating yellow
hearts both in the chamber and around the water area.

Back at the (pre-existing!?!?!?!?!) campfire ring, face the
waterfall, then turn to the right.  Go over to where the
raptor nest was located, collect arrows and health (if
needed), then climb up on the ledge and follow it.  Destroy
the rock blockage and continue on.  Below to the right is
another pool of lava; since the lion cannot get up onto the
ledge, Vikki is temporarily on her own now, but this will
only last for a few seconds, as the next stick is across the
lava with the jewels and arrows.  Gather these items, then
head back to the campfire.

Next, had back to where this level began (taking the lion -
he will be important) and collect any new arrows.  The far-
right path can now be unblocked by using an Explosive Arrow;
inside, arrows and jewels can be found.

Returning now to the starting area for this level, the
unexplored path can now be opened.  It is blocked by trees,
so Vikki must use a Fire Arrow; the trees will burn for
several seconds, then disappear.  Along with the lion, enter.
Have the lion attack any raptors while Vikki collects arrows
and jewels.  There will be another rock blockage which must
be opened; use an Explosive Arrow for this to reveal a large
lava pool.  Note that if (before entering the newly-opened
area) Vikki climbs up on the ledge, she will be led back to
the waterfall area; however, using the lion is a distinct
advantage, which is why this path and tactic was included
here.)

The lion must stay behind as Vikki enters the newly-opened
area.  Use the floating rocks to cross the lava pool.
However, after landing on the second floating rock, look down
to the right to spot a breakable rock - using an Explosive
Arrow will turn that rock into a floating tile; jumping on
will allow Vikki to collect more jewels, and also provide an
overview of the area.  Once back near the lava, jump back to
the second floating rock, then continue on across the lava
pool.

Once on land again, climb the slope to a cave.  Vikki will
definitely want to avoid the 'goop' as she collects jewels
and arrows.  When finished gathering these items, Vikki can
return to the lion.

About halfway to where the level began, there is a path to
the left wit ha large rock blockage; this would have been
easy to miss before due to the angle of the paths.  Vikki can
use an Explosive Arrow to clear the way.  Entering this area
reveals that Vikki has already been here when collecting
dinosaur eggs; now, she can use an Explosive Arrow to destroy
the raptor nest (and collect the revealed items) while the
lion attacks any raptors which may be in the area.  After
doing this one or two more times, Vikki will finally find the
final stick.

The duo can return to the campfire ring to officially set up
camp.  Since the lion is accompanying Vikki, she must return
to where the level began, THEN go back to the campfire ring -
collecting any new arrows along the way.  Once the third
stick has been deposited, use the Fire Arrow to light the
campfire and be greeted with a short cutscene in which the
lion is finally named (Leo).

====================================

LEVEL 05
World: Prehistoric jungle canyon
Play as: Vikki mounted on Leo.

Objective: Find a way out of the canyon

Hint #1: Higher elevations provide a better view.

Hint #2: Note the positions of the jewels.

After a long cutscene, Vikki is riding Leo.  The controls are
essentially the same as when playing as Vikki (quasi-)alone.

The first objective here is to collect eight magic stones.
Essentially, just follow the jewels and arrows, but be sure
to jump the gaps.  T-bone steaks will give Leo a momentary
boost in both overall speed and jumping ability to clear the
largest gaps.  Keep following the various items to the first
Checkpoint.

Once Leo and Vikki get just beyond the first Checkpoint,
pillars rise from the ground and spew out stones; these are
the eight magic stones which must be acquired to gain
passage.  This area has several cliffs, so Leo will need to
jump high and far on some occasions.  There is a nine-minute
time limit on finding all eight magic stones and returning
them to the pillars, but if Leo and Vikki can get up on top
of one of the cliffs, most of the stones can be seen from
there; then, it is simply a matter of finding T-bone steaks
and timing jumps just right to collect the eight magic stones
(and more jewels and arrows as well) and then return them
(the magic stones) to the pillars.  From here, a short
cutscene takes over and the level ends.

====================================

LEVEL 06
World: Prehistoric jungle
Play as: Vikki

Objective: Solve the secret of the pyramid to get out of the
jungle

Hint: Platforms are not necessarily meant for you.

Vikki has dismounted, and this can be used to the player's
advantage.  This level is full of raptor nests, so while
Vikki runs around collecting and using Explosive Arrows, Leo
can be charged with eliminating the raptors.  To the extent
possible, Vikki should get up off the ground (such as on the
pyramid itself) to fire off the Explosive Arrows, so that she
can target and shoot freely without worrying about being
attacked by any raptors that Leo cannot keep at bay.  This
entire process could take a while, so be patient.

Once the raptors and their nests are all destroyed, Vikki can
calmly collect any remaining jewels and arrows.  In so doing,
note that there are two stone-marked squares on the ground on
the left half of the level (left side in relation to the
level's starting position) with lion symbols on them; one is
near a tall pillar while another is close to the middle of
the level.  Now the fun can truly begin!!!

When ready, Vikki needs to move so that Leo follows her and
stops in the stone-marked square near the middle of the
level; once this is done, Vikki must command Leo to stay.
This activates a defensive trap, with multitudes of arrows
flying near ground level between the two stone-marked
squares, and the tall pillar comes down to ground level.
Vikki needs to get to the now-grounded pillar; the safest way
to do this is to move along one side of the area where the
arrows are emerging or impacting, and repeatedly jump the
continual flow of arrows.  Once on the other end, Vikki can
then safely move onto the now-grounded pillar.  By calling
Leo to her, the pillar rises, and the arrows stop flowing,
allowing Leo to come to Vikki.  When the pillar crests, Vikki
can get the stone key needed at the pyramid, then the pillar
automatically descends once more, and Vikki can rejoin Leo.

The arrows will have started flying again by the time Vikki
reaches the ground.  Have Leo stop and sit on the other
marked square (the one next to the now-grounded pillar); the
dragon heads which had been firing the arrows will explode,
revealing more jewels and claws holding crystal balls.
Collect the jewels and shoot Basic Arrows at the crystal
balls.  Run to the Checkpoint, then call for Leo to have him
rejoin his companion.

Head back up to where the level began and edge left so that
Vikki overlooks the ground below.  Note the raptor nests and
use Explosive Arrows to take out as many as possible.  This
will save some headaches later.  If necessary, return to the
main floor of the level, collect more Explosive Arrows, then
return to the overlook point and take out more raptor nests.

When ready, return to the main floor of the level and turn
right, heading toward the pyramid.  Go to where the puzzle
piece should be placed, and a new area will have golden
swirls floating above a new tile in the ground.  Leo must be
placed on this tile and told to stay so that he can be moved
over the pyramid.  Vikki must climb the pyramid and make use
of a set of directional buttons which now appear on the
pyramid itself; these directional buttons determine how the
tile Leo is currently on will move to bring him across the
pyramid.  Vikki must step on a directional tile to raise,
move, and lower Leo; a short buzz means that a wrong button
has been activated, while a green lighted button means that
the correct choice has been made.  Once Leo is safely
grounded on the other side of the pyramid, go to the
Checkpoint just in front of the large rock blockage.

In the newly-opened area, the first objective is to clear out
all the raptor nests.  Fortunately, most should have already
been destroyed from above, so there should only be one raptor
nest remaining; Leo can be sent against the raptors while
Vikki destroys the raptor nests.  Once this has been
completed, Vikki can collect the jewels and arrows in the
area, then proceed with the next objective: finding a safe
path through the prehistoric jungle.

Go toward the stone wall, and stand on the stone-marked tile
on the ground to lower the wall.  New raptors and raptor
nests will need to be eliminated before proceeding.  Keep
doing this and moving ahead until the brief cutscene shows
Vikki and Leo running ahead through the prehistoric jungle.

====================================

LEVEL 07
World: Prehistoric cave/mountain area
Play as: Vikki (separated from Leo)

Objective: Cross the lava lake and solve the secret of the
stone gateway

Separated from Leo, Vikki must first turn off the lavafall.
However, from her starting location, if she turns around 180
degrees, she will she a few short steps up to a jewel and a
Vista Point.

Looking to the far left on the initial ledge, there are green
hearts.  Heading this way will reveal that behind a small
rock outcropping are arrows.

NOW Vikki can worry about the lavafall :-)

Carefully, Vikki must make her way down to the 'stepping
stones' at the bottom of the area, then cross over to a cave
entrance.  (Note: If playing the Portal Runner in bright
lighting conditions, it may be difficult for the player to
see the cave entrance.)  Once inside, a brief cutscene moves
Vikki along to an inner lava pool; jump up the visible
'steps' to the second story (collecting arrows along the
way).  Once here, Vikki can easily shut off the lavafall with
an Explosive Arrow.  Now she can return back to the starting
point for the level, and use the floating platform to safely
cross the large pool of lava and hit the Checkpoint.

 Next Page »