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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter P » Piglet's Big Game - Strategy Guide (Page 02)

Piglet's Big Game - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Piglet's Big Game - Strategy Guide (Page 02).

Use the candle on the wax and the way to the seventh room is free.

Seventh Room (D058):
Amount of cookies: 10

1) The book next to the treasure map
2) The parchment right at the entrance

Before you are able to reach room 8 you have quite a lot of work to do. Start
off by pushing the little block at the book 3 times to the left to be able
to climb on top of the book. On top of the book is another little block which
you can move: move it to the upper left corner of the book. Climb back down
and make your way trough the room to reach the eraser. By pushing the eraser
6 times towards the edge of the ruler you will be well on your way to 
completing your quest as one of the missing paintings will appear.

Pick up the painting and the key near the entrance before leaving the room.
I don't know if you still remember but there is a locked goblet made out of
glass back in the third room. You can reach that room without any enemy 
encounters but a Heffalump is waiting for you there. He will probably be 
dangerously close and trying to get past him is a dangerous operation. You
can just wait behind the door in the corner where the Heffalump can't see you
until there is a bit more distance.

When the Heffalump is beaten you can open the glass goblet to get the missing
piece of the treasure map from room 6. You should go back to room 6 quickly
to use the missing piece on the treasure map so you can proceed to the eight
room.

Eight Room (D059):
Amount of cookies: 20
1) The first palm tree
2) The second palm tree
3) The first palm tree after crossing the bridge
4) The second palm tree after crossing the bridge

Defeat the two Woozles and the hide and seek Woozle and a bridge will appear.
At the moment you reach the other side you will spot a scary tree. There 
isn't a lot of distance between you and the scary tree when you enter grimace
mode but since the tree is stuck in the ground you can still take all the 
time you need to press in the required buttons and scare the tree.

Under the tree which has now disappeared is a cross. After looking into it a
bit more you will find a treasure chest. You don't need the contents of the
treasure chest but you can use it as a kind of stair. Push it against the 
palm tree at the back of the screen and climb on top of it to get Owl's
second missing painting.

Go back to Owl's mansion (room 5) and place the paintings in the right holes
next to the clock to reveal a hidden passage. Now go to the ninth and final
room of this dream.

Ninth Room (D0510):
Aantal koekjes: 30
1) The first book cupboard
2) The second book cupboard
3) The first pillar
4) The second pillar
5) The third pillar
6) The fourth pillar

Owl was not able to join you in this room because he is unable to see 
anything without his glaces. Use your candle on all 4 candeleers before the
time runs out in order for Owl to retrieve his book of memories.
This dream is finished, time to play the next!

Players who are (too) slow will need multiple attemps to light all 4 
candeleers before the time runs out.



Eeyore (D006)
-------------

    4
    -
10  6
 -  -
 5--4-8-9
    -
    3
    -
  1-2

First Room (D061):
Amount of cookies: 15
1) The stones on the left of the balloon
2) The lantern to the left of the exit
3) The lantern to the right of the exit

There isn't a lot of work to be done in this dream until you reach the last
few rooms. Take your time to scare the tree and proceed to the next room.

Second Room (D062):
Aantal koekjes: 25
1) The upper wall near the entrance
2) The bottom wall near the entrance
3) The fence on the upper right of the screen
4) The upper log near the exit
5) The bottom log near the exit

This part of Eeyore's dream is a little warm up for the last parts of 
Eeyore's dream. To open the fence in the previous room you, how could it
be difference, need a key. Move the pumpkin twice to the left and the key
will be revealed. Take him quickly and go back to the first room.

When you arrive at the first room you can open the fence by using the key
you have found under the pumpkin in the second room. Behind the fence is a
bell which you should prove to be handy in the near future. If you still 
need to collect some cookies in this room because they kept hopping over the
fence now is your chance. Once you are finished you should go back to the
second room.

After running back and forth for a little while it is time for some action.
It has been a while but now they are back: the hide and seek Woozles and 
there is two of them as usual. After you have taught them a lesson you can
hang the bell on the hook to reveal a staircase leading down. Descend into
the next room...

Third Room (D063):
Aantal koekjes: 40
1) The first candeleer
2) The second candeleer 
3) The third candeleer
4) The fourth candeleer
5) The fifth candeleer
6) The sixth candeleer
7) The left armour
8) The right armour

Quickly defeat the 2 Heffalumps and leave the room. Eeyore needs your help
so there is no time to waste!

Fourth Room (D064):
Amount of cookies: 15
1) Eeyore's painting next to the brave face factory
2) The shield between the left door and the middle door
3) The shield between the middle door and the right door

Eeyore is even more sad than usual because the colours from his dream have
vanished. He does say you don't need to bother to help him if it is too much
trouble but ofcourse we are going to anyway. (And if we don't we can not
rescue Rabbit and Tigger who are a bit more enthousiastic)

By sticking around here we can not help Eeyore so quickly buy a 
(quite expensive) new brave face and proceed to the fifth room.

Fifth Room (D065):
Amount of cookies: 15
1) The first armour
2) The second armour
3) The third armour

After securing the room which means the 2 Woozles are no longer present it 
is time for a little puzzle. The goal is to push the correct armour into the
correct place. By pressing X at an opening you can get a clue on which 
armour is supposed to go there.

You can succesfully solve the puzzle by doing the following:
Move the armour with the symbol of a sword 10 times to the bottom followed
by once to the right.
Move the armour with the symbol of a shield 3 times to the right followed
by once to the top and to finish it once to the right.
Move the last armour 3 times to the top and 5 times to the left.

You will then see an opening appear. Too bad that it isn't the entrance to 
the next room but the opening to room 7. We will return to this room later 
but for now you should proceed to the sixth room.

Sixth Room (D066):
Amount of cookies: 25
1) The table to the right the closest to the entrance
2) The table to the right the closest to the exit
3) The table on the middle left
4) The cupboard in the corner
5) The big cupboard near the exit.

After beating the 2 Woozles (how many have you defeated so far? They shold 
not be a problem by now) you will come face to face with an opponent who is
a bit tougher: a mirror Woozle. By turning around the screen in every 
imaginable way he may confuse you but if you keep a cool head he should not
be a problem. His magic show slows him down and if you have created enough
distance prior to entering grimace mode you have quite a while before he
reaches you.

After beating him you still have to move a basket, 4 times to the right and
7 times to the top to be precies. Moving around all that heavy stuff must
really hurt Piglet's back. Once that is done go to the north quickly, to room
7.

Seventh Room (D067):
Amount of cookies: 25
1) The first little tree before entering the round plaza
2) The second little tree before entering the round plaza
3) The little tree all the way at the back of the plaza
4) The sprinkler at the back of the plaza
5) The basket close to the entrance to the plaza

This room looks pretty cozy and pleasant but once you pick up the corkscrew
at the end of the room 2 Heffalumps appear. They probably had intimate plans
and you ruined it for them, they can't open their wine now. Defeat them
quickly and go back to room 5.

When you use the corkscrew on the bottle in room 5 a red colourball will
escape from the bottle and start bouncing across the room. The ball won't
be caught easily. Try driving it into a corner, your best shot is probably
driving it to the left the sloping picture into the corner.

When the ball is captured you should quickly go to the room number 8.

Eight Room (D068):
Amount of cookies: 25
1) The first statue of Eeyore
2) The second statue of Eeyore
3) The third statue of Eeyore
4) The fourth statue of Eeyore
5) The goblet with the little statues of Eeyore's friends

The goal in this room is to hang the 4 sloping paintings straight within
the time limit. Just running around the room without thinking this through 
first will get you nowhere. The most sensible thing to do is to start with
the painting to the left of the entrance and then run along the wall 
clockwise. The ticking clock turning red is not a reason to panic as you 
still have several more seconds when that happens.

Once that is finished proceed to the ninth room.

Ninth Room (D069):
Amount of cookies: 15
1) The big cupboard on the right
2) The chair next to the cupboard
3) The box next to the chair

There is a second mirror Woozle here, challenging you into grimace mode. You
know all of his dirty tricks now though so he should not be much of a 
problem. 

Turn all the little wheels until you hear Piglet say that "it is on now" and
then turn on all the cranes until you hear Piglet say that "it is off now".
Take the wheel and go to room 4. Go to room 5 next and defeat the hide and
seek Woozle. Apparently the hide and seek Woozles become braver as the game
progresses because this hide and seek Woozle is alone.

Tenth Room (D0610):
Amount of cookies: 25
1) The Harp
2) The guitar
3) The chair next to the harp
4) The chair at the entrance
5) The little table in the middle of the room

Start with buying a new brave face and then try to catch the feather. The
feather does not seem to like the idea of being caught but if you following
him while sticking to the walls there is a big chance it will get stuck 
eventually and then it will be ready for the taking. Then go back to room 6.

Use the wheel on the fountain and drive the colour ball in the corner like 
you have already done before. Go back to room 8 once you have done that.

Use the feather on the statue and try to catch the last colour ball. This 
colour ball is the most difficult, try to drive him between a statue of 
Eeyore and the goblet with the little statues to make things a bit easier.

Go back to room 4 and talk to Eeyore. His happiness doesn't last long as all
the lights go out. You will have to return all the way back to room 1 to 
borrow Roo's candle. Luckily for you Roo is still there and will happily give
you the candle.

You had probably expected some enemies on the way to room 1 and if you were
smart you have visited a Christopher Robin balloon before leaving. Many of
you probably aren't expecting any enemies on the way back but there will be
so if you haven't done so already you should visit a Christopher Robin 
balloon. When you enter the next room there will be 2 hide and seek Woozles
(their bravery does not seem to last very long) who are both dangerously 
close to where you enter the room. Press X as soon as you come in to get rid
of one of the Woozles, allowing some room to maneuver before going into 
grimace mode with the second Woozle. If you fail to take out the first Woozle
on your first try it might be a good idea to visit a Christopher Robin 
balloon and try again.

Once you and Roo's candle have arrived back in the room where Eeyore is you
can use it to turn the lights back on so Eeyore becomes a little more
happier again. Then out of nowhere the scariest door appears and he wants
revenge. Too bad for him but he is no match for you this time either, if you
have collected all the brave faces that is ofcourse... (If you haven't, there
is 1 in Owl's dream and 2 in Eeyore's dream)

Even after scaring the door the dream is not finished yet. You will fall in
a hole and meet a new enemy, the tuba Heffalump. You will have to scare him
3 times before he gives up. Unfortunately for you he has got the ability to 
blow out the buttons you had pressed in so far, forcing you to start over
again. Looking at the buttons before starting to press them might be a good
idea. If the tuba Heffalump gets dangerously close or he manages to blow
out your buttons when you had already pressed in a lot of them it is better
to press X and flee a while because you have to beat 3 tuba Heffalumps in a 
row and there is no Christopher Robinson balloon between any of them. 
After you have beaten all three you have finished Eeyore's dream and Rabbit's
and Tigger's dreams have now become avaible!

Rabbit (D007)
-------------

             10
             -
         9   6
         -   -
      11-8   5
         -   -
         - --4
     7-2-1--
       -
       3

First Room (D071):
Amount of cookies: 15
1) The bag next to Rabbit
2) The scarecrow
3) The box of carrets on the right

If you compare the way Rabbit and Tooger fell asleep to the way the others
fell asleep you have to admit that their way of falling asleep was much more
painful. Rabbit may be protecting his carrots against the rain but it would
still be a good idea to help him and Tigger as fast as we can!

If you took at the map you will notice it is kind of chaotic and should make
it clear that you have got quite a bit of work in this dream.

Rabbit can not be saved out of his ackward position for now so just take
the shovel and go north to reach room 2.

Second Room (D072):
Amount of cookies: 10
1) The box with the pipelines in the corner near the entrance
2) The box with bags near the exit

You didn't really have to wait long before getting some action in this dream
now did you? A Heffalump and a Woozle will be your opponents for this room.

They both have got several lives so you can't really call it easy. The 
Heffalump is kind of slow though so you can easily run away from him to 
create more distance. The Woozle is quite a bit faster but if you run around
round objects you will slow him down and defeat him easier.

Third Room (D073):
Amount of cookies: 15
1) The bucket near Gopher
2) The box next to the sack of seeds
3) The machine at the bottom of the room

Gopher is a bit more helpful than he was in Owl's dream but that is because
the safety of his own tunnels is in danger. His problems aren't really your
concern so just take a few seeds and leave the room.

Go back to room 1 to go to room 4 from there.

Fourth Room (D074):
Amount of cookies: 15
1) The stone surrounded by a fence and some flowers
2) The tree in the upper left
3) The tree near the shore

While you are trying to defeat the Woozle you can take advantage of the 
little tree which you can use to create more distance between you and the
Woozle. When the Woozle is defeated go to the bridge to talk with Tigger.

Playing as Tigger (D075)

In the first of the two rooms you should step a bit forward and make a 
decision: either stick to the right wall or stick to the left wall. Wait 
until the mirror Woozle turns around and quickly jump towards the exit of the
room.

The second room is a bit more difficult. You do have a bigger chance to 
escape than in Roo's dream once you have been noticed because the enemies 
here are a bit slower and there are many obstacles where they can lose 
valuable time. 

Jump behind the right big tree while making sure the first Woozle doesn't 
spot you. (the tree is part of a group of 3 large trees, you can't miss them)
The Woozle won't see you there, not even when he turns around. When the first
Woozle is on its way back you will see a mirror Woozle. Sneak behind it while
making sure you stay far enough away from the tuba Heffalump. Do not bounce
because that will wake the tuba Heffalump up and he will notice you 
immidiately. When you get your timing right and you start sneaking behind
the mirror Woozle in time (the mirror Woozle is faster than you but that does
not matter, you have got plenty of time) you can sneak towards the boat 
before it returns. Just push on X at the boat and you can play with Piglet
again.

Fifth Room (D076):
Amount of cookies: 15
1) The cut off tree
2) The 2 planks standing up near the water
3) The hollow log at the top

Upon entering this room you will see a short clip showing a bird with a key
in its beak. The bird will have to wait a bit because you have to defeat
the mirror Woozle first.

The mirror Woozle will probably be defeated quite easily so you can get your
take away the key from the bird relatively quick. Taking away may be a bit
too strong though because it will trade for it instead. Just drop some seeds
on the ground and the bird will give you the key without any further 
problems. proceed to the next room.

Sixth Room (D077):
Aantal koekjes: 20
1) The hollow log on the right
2) The hollow log at the bottom
3) The hollow log on the left
4) The three planks which are standing up

You have 3 different opponents in this room: a Woozle, a mirror Woozle, and
a tuba Heffalump. This mirror Woozle has got multiple lives though so you 
may need the Christopher Robin balloon a few times but other than there 
isn't much to do in this room.

You can now return to room 2 and use the key on the door with the symbol of a
bird on top of it. It seems like the door was able to see into the future 
because he seems to have known that its key would be stolen by a bird. It is
either that, or the bird has left his portrait at the top of the door...

Seventh Room (D078):
Amount of cookies: 15
1) The box in the middle of the room
2) The box next to the brave face factory
3) The well at the bottom right of the room

From the moment you enter this room you will see 4 little dancing wheels. I 
must admit it is pretty inviting to run at them and try to catch them all
but it would be a better idea to buy a new brave face first because it will
come in handy to deal with the "surprise" following the capture of the 4
little dancing wheels.

There is no time limit on the capture of the wheels but the difficulty lies
in the amount of wheels all moving at the same time. Quite a lot of people
(especially children) have the reaction to just run around in the room, 
randomly changing the wheel they are chasing. Start off by choosing one wheel 
to capture first and then capture the next etc.

Like I have mentioned before there will now appear 2 tuba Heffalumps. If you
have followed my advice they will each have 2 lives instead of 3.

Go to room 3.

Use the wheel on the machine and fix the machine by pulling all of the levers
before the time runs out. It isn't quite as hard as e.g the paintings in 
Eeyore's dream but I would still like to advice you to start with the bottom
lever to have a smaller chance of hitting the machine and losing valuable
time.

Go back to room 1 where Rabbit, after his adventure in his own machine, will
give you a key which you can use to go to room 8.

Eight Room (D079):
Amount of cookies: 40
1) The box with giant beans which in my opinion look more like tomatoes near
the entrance
2) The first giant bean plant
3) The second giant bean plant
4) The third giant bean plant
5) The fourth giant bean plant
6) The fifth giant bean plant
7) The basket with giant beans which look more like tomatoes at the bottom
right
8) The box with giant beans on the upper right

You will have to face a new opponent here, the dreaded jackpot Heffalump.
By saying that they have 2 lives each and they are quite slow I just named
their 2 best characteristics because jackpot Heffalumps are TOUGH. They can
alter one or more buttons which normally appear on the screen and change them
into question marks, making you clueless on which button to press next. They
can do it with the symbols (triangle, circle, square) aswell as with the
directions (left, right, up, down).

The only thing that you can do is try out all possible combinations. Just 
make sure that you press the right symbol when the direction is a question
mark. There is nothing more frustrating than trying out all 4 different 
direction to come to the conclusion that you have been pressing the wrong 
symbol all along. Make sure you don't press the X as a possible symbol! I
would also advice you to only make one brave face in each grimace mode so you
can concentrate on the buttons without having to worry if there is still
enough time left to finish the combinations.

It is only after defeating the jackpot Heffalumps that you actually have the
time to check out your surroundings. The "round objects" on the trees and in
the baskets are described as giant beans but they look more like tomatoes
in my opinion. Maybe I just need a pair of glasses....

There is only one plant in the whole room which refuses to grow, luckily you
can fix that by watering it by pulling on the tree levers. An exit will 
appear....

Ninth Room (D0710):
Amount of cookies: 20
1) The fence to the right the furthest away from the entrance
2) The fence behind the carrot near the entrance
3) The fence to the left the closest to the entrance
4) The fence at the top row the one the most to the left

Wait a little while at the entrance untill you are able to press X before 
going into grimace mode with the Woozle. This is necesarry because you have
a big chance of waking up the tuba Heffalump if you don't. If you do not 
succeed in making 2 brave faces and you have to flee, the most safest thing
to do would be running to the left while following the fences before going
into the grimace mode for the second time. Stay as low as possible while 
running but make sure you don't bump into the fence and lose valubable time.

When you have defeated the Woozle you can wake up the tuba Heffalump to 
defeat him in grimace mode and you can also beat him while you are at it.
Next it is time to solve a little puzzle.
To get the missing part of the machine without getting stuck this is a good
way to do it: 

Move the box the closest to the entrance once to the left, move the middle
box once to the top and and the left box once to the left. If you stand in 
the newly created space you can push the top box once to the right and finish
the puzzle. Get the missing part of the drawbridge.

Go to room 6. After beating the Woozle you can lower the bridge and go to the
next room.... 

Tenth Room (D0711):
Amount of cookies: 15
1) The hollow log near the entrance
2) The left fence close to the key
3) The right fence close to the key

Other than the 2 jackpot Heffalumps there is nothing difficult in this room.
Just take the key after defeating them and use it to open to the door in room 8.

Eleventh Room (D0712):
Amount of cookies: 20
1) The pile of box near the entrance
2) The bucket near the entrance
3) The box near the entrance
4) The box with a saw in it

You may not have met any enemies underway but in this tight space you are
forced to defeat a Heffalump and a tuba Heffalump. As long as you do not wake
up the tuba Heffalump before defeating the regular Heffalump they should not
cause too much trouble.

Use the shovel to place a bit of coal into the machine and just press the
button. Go back to Rabbit and help him reach the end of his dream by pulling
the lever and stand on one or more logs in each of the rooms he goes to 
afterworths. It is time to go help Tigger now! There is a big chance Rabbit
will get a cold because of sleeping in the rain but at least he will have no
more bad dreams...


Tigger
------

     7-8-9
     -   -
     6   10
     -   -
     4 - 3
     -   -
     5 - 2-1
     -
 12-11

First Room (D081):
Amount of cookies: 15
1) The barrels near the water
2) The bucket at the bottom left
3) The box at the bottom

A lot is going on in Tigger's dream. Roo, followed by Tigger, enters the
first room of Tigger's dream. Tigger seems to have lost his stripes and is
paniced so he bounces away. Roo tries to calm his friend down but it is in 
vain so he follows Tigger. You don't have any other choice than to follow
your two friends!

Second Room (D082):
Amount of cookies: 15
1) The box filled with water near the entrance
2) The barrels at the back
3) The broken fence on the left

You arrive just in time to see Tigger and Roo leave the room but before you 
can follow them you have to take care of a jackpot Heffalump and a tuba 
Heffalump first. The fact that this is the only tuba Heffalump in the whole
game which is not sleeping does not make him any harder than the other tuba
Heffalumps in the game.

Third Room (D083):
Amount of cookies:
1) The log close to Tigger's tree hut
2) The barrel to the right of Pooh
3) The barrel to the left of Pooh

Tigger bounces to a place where even Roo is unable to follow him, his tree 
hut. Roo seems to know how he can reach Tigger but if you think he is going
to inform you of his plans then you are sadly mistaken.

You have no other choice than to finish your work in this room and follow him
after that. Take a balloon and a full jar of honey and go to the lever. Don't
panic when you don't see anything happen after pulling the lever the first 
time, you need to pull it three times before the carrousel has turned enough
to reflect the sun beams on the heap of snow.
Once the heap of snow has melted you can follow Roo again.

Fourth Room (D084):
Amount of cookies: 25
1) The table which is covered with snow near the entrance
2) The front barrel at the right of the room
3) The right barrel at the right of the room
4) The log
5) The wagon at the bottom

"This way", says Roo. Easier said than done.... He doesn't only leave 2
Woozles who would just love to scare you behind but he also jumps over a heap
of snow, making it impossible for you to follow him for now.

Borrow the broom from the snowman and return to room 2. You can use your 
balloon to cross the bridge here. Go ahead and do that, try not to hurt your
buttocks too much...

Fifth Room (D085):
Amount of cookies: 20
1) The little table near the entrance
2) The little carrousel
3) The little house with a picture of a dog
4) The red wagon next to the little house
5) The table on the bottom left

Upon entering this room you stand face to face with a new enemy, the road
sweeper Heffalump. I think the road sweeper Heffaump would be better off 
cleaning leaes so you don't have to do that later on but instead he (can
you guess?) attacks you.

The roadsweeper Heffalump can make it hard for you to see the buttons you 
are supposed to press but this is just a small inconvenience, I find the
mirror Woozle to be a much more challenging adversary. Just wait until the
button you have to press is a bit more visible again and make a brave face.

Next you will become a road sweeper and do the Heffalump's job. Use your 
broom on the leaves and go trough the entrance you have just created. Take
the shovel there. The shovel was very useful in Rabbit's dream and it will
come in handy here too.

Sixth Room (D086):
Amount of cookies: 20
1) The barrel next to the brave face factory
2) The second barrel
3) The treasure chest
4) The left part of the second bridge

Start off by buying a new brave face and proceed. There isn't a lot of time
to spend at Rabbit's cozy campfire so proceed. If you watch Rabbit it doesn't
seem to be that comfortable anyway. Rabbit searches a special kind of seed to
grow a giant carrot and if he would just follow up his own advice (keep 
moving!) he would have already found it a long time ago. The seed he requires
is just a bit further, next to a treasure chest.

Give Rabbit the seed you have just found and he will hand over his kettle 
with hot water. Go towards Pooh. Upon seeing Pooh you probably think one of
the two following options: he needs honey or you can play as him. It is 
actually a combination of the 2 options as you can play as him as soon as you
give him some honey.

Playing as Winnie The Pooh (D087):

Start by running dead ahead. If you have left fast enough you will be 
positioned under the bridge when you are between the approaching Heffalump
and the Woozle. Cross two of the three bridges and immidiately head to the
right. Rush towards the exit which is positioned in the upper right corner
of the room.

The second room, as usual, is a bit harder. Start by going up a little and
then go right while being cautious not to hit the little plant because you
will not get to the exit in time if you do. Choose the left path at the 
crossing and try to stay as low as possible without bumping against the wall.
If you stick as close to the bottom as possible and you keep following it you
will get past the Heffalump relatively easy. There is no way to avoid it, you
really do have to get passed him. The fact that he is the last enemy you 
meet playing as Pooh has got a reason... and if he scares you you will have
to start over again.

The third room has got no enemies. Just go to the bridge which is standing 
up. You don't have to worry when you hear Pooh say that the bridge still has
to be drawn down, you did not forget to do anything and the entrance will
become avaible shortly after watching the clip...

Seventh Room (D088):
Amount of cookies: 15
1) The frozen barrel before the first bridge
2) The frozen barrel on the right
3) The frozen wagon after crossing 2 bridges

You have to take on a Heffalump, a Woozle and a bee Heffalump in this room.
I wonder how a bee is able to survive in a climate as this but it does not
really matter because they drop like flies with Piglet's new brave face
anyway.

After beating your enemies you can cross the third bridge and take the frozen
seed by using the kettle with hot water on it first. Then go to the next 
room.

Eight Room (D089):
Amount of cookies: 20
1) The tigger made out of grass near the entrance
2) The tigger made out of grass in the middle of the room
3) The tigger made out of grass in the bottom left corner
5) The barrel close to the dartboard.

You won't be running around a lot in this room in order to defeat the three
Heffalumps because of Piglet's new brave face. I just hope he doesn't get
dizzy if he uses it a lot.

Ninth Room (D0810):
Amount of cookies: 20
1) The first pillar
2) The second pillar
3) The third pillar
4) The table at the top of the room

There are two Woozles in this room.
To create a lot of distance in the first grimace mode you can just wait at
the entrance. The X will appear when the Woozle is still behind the corner
which adds to the distance. Be cautious though, the Woozle is quite fast.

You can then make the bridge (and prove that Piglet is apperantely stronger
than Pooh...) and go to the other side. Use the seed on the hole in the 
ground in order to plant it. You will now notice that you are unable to water
it. You could always try and ask Roo but he has gotten used to the fact that
you always do all the work that you will have to this yourself aswell.

If you push the box which is now surrounded by a glowing circle 7 times to 
the top and two times to the left you have positioned it to be able to climb
on it and make the flower grow.
You can now enter Tigger's house by climbing on top of the flower.

Tenth Room (D0811):
Amount of cookies: 25
1) The treasure chest
2) The cupboard with the vase on top of it
3) The table
4) The cupboard behind Tigger
5) The barrel in the upper left corner

Tigger is still depressed and hanging around here won't help him at all. Just
take the magnet and go back to room 8 by using Tigger's slide.

Once you have arrived in room 8 you can use your magnet in the neighbourhood
of the dartboard to get a dart. Then go back to Tigger's house (room 10). A
jackpot Heffalump is now guarding Tigger's house and while he is still quite
tough the facts that there is a lot of space to maneuvre and he only has one
life make things a lot easier.

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