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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter P » Phantom Brave - Strategy Guide (Page 26)

Phantom Brave - Strategy Guide (Page 26)

Below are the cheat codes, hints and help for Phantom Brave - Strategy Guide (Page 26).

 -- Ancient Mist
       27 SP --> No Element. Resistance Based. Multiple Targets.
        Beams emerge from the fog.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Water Can

 -- Sprinkler
       0 SP ---> Ice Element. Intelligence Based. Single Target.
        Basic watering can attack. Cannot combine.

 -- Heaven Drop
       5 SP ---> No Element. Resistance Based. Single Target.
        The final tear restores HP and status.

 -- Scrub and Wash
       8 SP ---> Ice Element. Attack Based. Single Target.
        Wash the target VERY thoroughly. Knock away Target.

 -- Cold Rain
       14 SP --> Ice Element. Intelligence Based. Multiple Targets.
        Freeze enemies with chilled water.

 -- Dark Rain
       21 SP --> Ice Element. Intelligence Based. Multiple Targets.
        Suspicious rain causes great damage.

 -- Sacred Water
       18 SP --> No Element. Resistance Based. Multiple Targets.
        Allies recover, and increase in Resistance.

 -- Cruel Drop
       26 SP --> Ice Element. Intelligence Based. Multiple Targets.
        Huge water drop falls into battle.

 -- Bubble Trouble
       22 SP --> Ice Element. Attack Based. Single Target.
        Water bubbles sweep over an enemy. Knock away Target.

 -- Frozen Drops
       34 SP --> Ice Element. Intelligence Based. Multiple Targets.
        Monsters don't do well when frozen.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Weed

 -- Grass Shot
       0 SP ---> No Element. Speed Based. Single Target.
        Basic grass attack. Cannot Combine.

 -- Dryad Lash
       1 SP ---> Wind Element. Speed Based. Multiple Target.
        Wind-imbued spirits wreak havoc.

 -- Leaf Toss
       2 SP ---> Wind Element. Speed Based. Single Target.
        Wind attribute throwing attack with Knock away target effect.

 -- Camo Cutter
       4 SP ---> No Element. Speed Based. Multiple Targets.
        Stealthily attack several targets.

 -- Burning Refuse
       6 SP ---> Fire Element. Intelligence Based. Multiple Targets.
        A fire spirit descents to the brush.

 -- Kicking Grass
       9 SP ---> No Element. Attack Based. Multiple Targets.
        Attack with wild grasses.

 -- Stealth Slash
       11 SP --> Wind Element. Speed Based. Multiple Targets.
        Let the wind fight while you hide.

 -- Devil Storm
       17 SP --> Wind Element. Speed Based. Multiple Targets.
        A rotating slash summons dangerous winds.

 -- Blazing Field
       15 SP --> Fire Element. Speed Based. Single Target.
        A secret, and fatal, fire art.



*******************************************************************************
9.00 Random Dungeons Everything you Ever Wanted to Know About Them

Due to a LOT of forum questions on the subject, here is everything you
could possibly want to know about random dungeons... Enjoy.



*******************************************************************************
9.01 Random Dungeons... What Things Mean

  _____________________  ___________________
 |Random Name          ||BOR XXXXXXXXXXXXXXX|
 |---------------------||___________________|
 |Enemy LV          XXX||Title: "XXXXXX"    |
 |No. of Floors   XX/XX||-------------------|
 |Area:        XXXXXXXX||HP:     X% FIRE XX%|
 |Enemies:     XXXXXXXX||ATK:    X% WIND XX%|
 |Ground:      XXXXXXXX||DEF:    X% ICE  XX%|
 |Main Foes:   XXXXXXXX||INT:    X% GUARD XX|
 |---------------------||RES:    X% STEAL XX|
 |RESTRICTION          ||SPD:    X% Mv    XX|
 |_____________________||EXP:    X% BONUS X%|
                        |___________________|

Enemy LV -------------- This refers to the level of the enemys on the starting
                        floor of the dungeon, this will rise as you complete
                        floors of the dungeon. This number can range from 1 to
                        9999.

No. of Floors --------- This is how many areas exist inside this random
                        dungeon, when you complete them all you will be allowed
                        to use the dungeon title on anything you feel like.
                        This number can range from 0/1 to 0/99

Area: ----------------- This is the general size of the map.  This ranges from
                        Small -- Normal -- Wide -- Various

  Small --------------- This means that their is very little room inside the
                        dungeon... ideal with few enemys to complete maps
                        quickly.

  Normal -------------- This means that their is a fair size to the dungeon,
                        about 5 times bigger than small ones.

  Wide ---------------- This means that the dungeon will be LARGE in size,
                        easily 10-30 times bigger than the small one.

  Various ------------- This means that the floors of the dungeon will randomly
                        change between Small, Normal, and Wide.

Enemies --------------- This refers to the sheer number of enemies in any given
                        level of the random dungeon.  This can range from
                        Few -- Normal -- Many -- Various.

  Few ----------------- This means that their will only be a handful of enemies
                        on any given level of the dungeon. Ideal in combination
                        with Area: Small to quickly clear dungeons. Usually
                        only 1 to 5 enemies.

  Normal -------------- This means that their will be a regular number of
                        enemies on any given level of the dungeon.  Usually
                        ranges between 5 and 10.

  Many ---------------- This means that their will be a LOT of enemies on any
                        given level of a dungeon. Usually ranges between 10
                        and 20.  This is ideal for unlocking new monster types.

Ground ---------------- This refers to what the ground of the floor will be
                        like... This will affect your movement over the
                        dungeon.  This can range from.
                        Normal -- Slippery -- Bouncy -- Various

  Normal -------------- The ground has no special modification to movement on
                        it for any given level of the dungeon... Ideal.

  Slippery ------------ The ground is slippery, when you move your character
                        will slide around afterwards, making it difficult to
                        get to where you want.  Properly used this can allow
                        a very weak character to defeat several powerful ones,
                        by sliding out of their movement range.

  Bouncy -------------- The ground will be bouncy like a trampoline.  This
                        has very little effect other than to serve to annoy
                        you if you fall off a large height and have to wait
                        for the characters bouncing to stop before you can
                        do anything with them.

  Various ------------- The ground will randomly switch between dungeon levels
                        from Normal, to slippery, to bouncy.

Main Foes ------------- These are the types of enemies that you can possibly
                        face in the dungeon... See section 9.21 for a complete
                        list of the possible encounters.


Their are two types of Restrictions

They both have the same effect... You cannot bring equipped items into the
random dungeon with you.

Restriction ----------- You will NEVER be able to bring the pre-equipped items
                        into this dungeon with you.

Restriction: Various -- Some floors will allow you to use your pre-equipped
                        items, others will not.


Onto the right side box's.

BOR ------------------- This refers to the current amount of money you have.

HP, ATK, DEF, INT, ---- These are Health, Attack, Defense, Intelligence,
RES, SPD -------------- Resistance, and Speed values respectivly.  They will
                        alter the stats of anything they go onto.

FIRE, WIND, ICE ------- These are the elemental resistance the title will
                        confer to whatever holds it.

GUARD ----------------- The percent of damage that it will take for whoever
                        is holding something with this title.

STEAL ----------------- This will boost your ability to steal from enemies.

Mv -------------------- This will add to your movement ability.

BONUS ----------------- This percent will help increase the money you get.

EXP ------------------- This will add to all the experience gained by whatever
                        holds this title.



*******************************************************************************
9.10 BONUS STAGES

Here are the bonus stages inside RANDOM DUNGEON'S which I have encountered
to date.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
All of these stages have RANDOM ENEMY types from the 'Main Foes' groups.


2-Fold Experience Stage -- You get double experience for your actions on this
                           stage.

2-Fold Mana Stage -------- You get double mana for your actions on this stage.

2-Fold Money Stage ------- You get double money for your actions on this stage.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

... Will mean any of the 'Main Foes' groups.

ITEM here refers to any kind of item, from axes to weeds and everything
inbetween.



Melee! ----------- Two enemy teams pit off against each other.
Chance! ---------- Chance that enemys will be paralysed from the start.
Lazy ... --------- Decreases enemy level. Typically halves it.
... and ITEM ----- Lots of that ITEM on the stage.
... VS ... ------- Two groups deck it out.
Powerful... ------ Increases enemy level.  Typically doubles it.



*******************************************************************************
9.20 Main Foes...

Here is a list of the main foe types and what I needed to get them; as well
as, a guesstimate of the odds of getting that type of 'Main Foe'.


Artisan (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)
Beast (Level 50+ DungeonMonk) (RARE 1/50 - 1/100 odds)
Chibi (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)
Common (Level 1+ Dungeon Monk) (Common 1/10 - 1/20 odds)
Creepy (Level 50+ DungeonMonk) (RARE 1/50 - 1/100 odds)
DemiMan (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)
Feeble (Level 1+ Dungeon Monk) (Common 1/10 - 1/20 odds)
Female (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)
Giant (Level 50+ DungeonMonk) (RARE 1/50 - 1/100 odds)
Horror (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)
Mage (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)
Male (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)
Owl (Level 1+ Dungeon Monk) (Common 1/10 - 1/20 odds)
Puny (Level 1+ Dungeon Monk) (Common 1/10 - 1/20 odds)
Putty (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)
Shroom (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)
Slime (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)
Varied (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)
Various (Level 1+ Dungeon Monk) (Common 1/10 - 1/20 odds)
Warrior (Level 1+ Dungeon Monk) (Common 1/10 - 1/20 odds)
Weird (Level 50+ DungeonMonk) (EXTREMLY RARE 1/200 - 1/1000 odds)



*******************************************************************************
9.21 Main Foes in Detail

These were done until I had 3 in a row where no new enemy types spawned...
Using only dungeon's which had MANY for the number of enemys.

And here you are WHAT each of the 'Main Foes:' are...

If you are looking for a specific monster type here is where you will find it.

Their is a slight chance that some of them are missing some of the enemy types
which would go in there... Should that be the case a future update MAY take
care of it.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Artisan (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)

Blacksmith
DungeonMonk
Fusionist
Merchant
PuttyShaman
Putty Smith
Titlist



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Beast (Level 50+ DungeonMonk) (RARE 1/50 - 1/100 odds)

Behemoth
Cerberus
Fenrir
Gigabeast
Hell Corgi
Manticore



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Chibi (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)

Funguy
Saber Kitty
Scrabbit



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Common (Level 1+ Dungeon Monk) (Common 1/10 - 1/20 odds)

Blob
Boar
Ghost
Lady Zombie
Mermaid
Merman
Mimic
Saber Kitty
Scrabbit
Shade
Whisp
Zombie



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Creepy (Level 50+ DungeonMonk) (RARE 1/50 - 1/100 odds)

Behemoth
Cerberus
Golem
Lady Zombie
Lizard Man
Mimic
Zombie



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
DemiMan (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)

Boar
Merman
Mermaid
Saber Kitty
Scrabbit
Werewolf



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Feeble (Level 1+ Dungeon Monk) (Common 1/10 - 1/20 odds)

Granny
Old Man
Titlist



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Female (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)

Amazon
Archer
Fusionist
Merchant
Witch
Valkyrie



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Giant (Level 50+ DungeonMonk) (RARE 1/50 - 1/100 odds)

Behemoth
Cerberus
Dragon
Giga Beast
Golem
Hell Corgi
Lizardman
Manticore
Werewolf



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Horror (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)

Cerberus
Ghost
Lady Zombie
Whisp
Zombie



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mage (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)

Healer
Mermaid
Owl Mage
Owl Sage
Putty Mage
Witch



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Male (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)

Blacksmith
DungeonMonk
Fighter
Knight
Mystic
Titlist



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Owl (Level 1+ Dungeon Monk) (Common 1/10 - 1/20 odds)

Owl Knight
Owl Mage
Owl Ninja
Owl Sage
Owl Sentry



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Puny (Level 1+ Dungeon Monk) (Common 1/10 - 1/20 odds)

Putty
Slime
Soldier
Whisp



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Putty (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)

Putty
Putty Mage
Putty Monk
PuttyShaman
Putty Smith



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Shroom (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)

Funguy


^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Slime (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)

Blob
Mimic
Shade
Slime



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Varied (Level 1+ Dungeon Monk) (Semi-Common 1/20 - 1/50 odds)

Basically any enemy can spawn... I; however, had only seen these ones spawn
in several attempts do to the level (20+ monsters I did it 3 times in a row
where the monsters were all from the list below... odds are good that these
are the MAJORITY of the ones which could possibly spawn here)

Amazon
Behemoth
Blacksmith
Blob
Boar
Cerberus
DungeonMonk
Dragon
Fenrir
Fighter
Funguy
Ghost
Giga Beast
Golem
Healer
Hell Corgi
Lady Zombie
Lizardman
Manticore
Merchant
Merman
Mermaid
Mimic
Mystic
Owl Knight
Owl Mage
Owl Ninja
Owl Sage
Owl Sentry
Putty
Putty Mage
Putty Monk
Putty Shaman
Saber Kitty
Scrabbit
Shade
Slime
Soldier
Titlist
Valkyrie
Werewolf
Witch
Zombie



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Various (Level 1+ Dungeon Monk) (Common 1/10 - 1/20 odds)

This means that it CYCLES between the OTHER types of dungeons...  As such
this type can have every monster from every other type of dungeon.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Warrior (Level 1+ Dungeon Monk) (Common 1/10 - 1/20 odds)

Amazon
Boar
Fighter
Knight
Merman
Mystic
Owl Knight
Owl Ninja
Owl Sentry
Putty Monk
Valkyrie



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Weird (Level 50+ DungeonMonk) (EXTREMLY RARE 1/200 - 1/1000 odds)

Bottlemail
Funguy
Prinny



*******************************************************************************
10.00 Secret Game Stuff & Bonus things

Jump up high on Phantom Isle and you will be rewarded with things...
To get higher and higher simply stack several guys/items on top of each other 
(this can be a very slow process) then jump up them when you reach set heights
you will be given bonuses of money, items, or units.  The hard part is not
falling down when you've jumped up really high on your units.

Steal the Heliotrope Swords (4 total in the game) in 'Battle 32: No Man's Land'
and in 'Battle 41: Wandering's End -- Part Two', the other two are in
Episode 20 Final Episode Hell's Appeal, steal one and the other is given
to you after the battle ends.  These are Rapheal's swords.

Steal the Unique Shiva Sword in 'Battle 83: End of Eternity'. This is
Sprout's Sword.



*******************************************************************************
10.01 Extra Map Locations


Extra Stage 1 "Verdant Guardiana" choose to open the Sea Mail bottle there.

Extra Stage 2 Simply goto "Overlord's Castle". (Top left of world map).

Extra Stage 3 Goto "Overlord's Castle", for a second time.

Extra Stage 4 Goto "Overlord's Castle", for a third time.



*******************************************************************************
10.02 The Ultimate Character

The Ultimate Character

Ideally you will want to have the following abilities on your character.

Mana Monger, EXP. Riser, Healing Steps, Energy Saver, Quick Attack, Big Bang,
Parting Gift, and Healing Birth.  And you want them to be in that order.
After all that you might as well get Made of Money

Here is why... Mana Monger will raise the amount of mana you have speeding up
the whole process.  EXP. Riser will increase your level.  Healing steps makes
you heal health at the start of every turn.  Energy Saver gives you one extra
turn on the field before you have to return. Quick Attack makes your move
follow immediatly your confinement to an object.  Big Bang deals damage
based off your health to any nearby object when you are confined, and it
ignores defense.  Parting Gift does the same as Big Bang but this one happens
when your Phantom is forced to return.  Healing Birth is easily the least
useful of the lot as it heals you when your Phantom is confined to an object,
as such it is really only useful to fill up the health difference from fully
healed and unequipped, to mostly healed but equipped at the start of a battle.

Mana Monger -------> As high as you can get it.
EXP. Riser --------> As high as you can get it.
Healing Steps -----> As high as you can get it.
Energy Saver ------> Level 1 is MAX.
Quick Attack ------> Level 1 is MAX.
Big Bang ----------> As high as you can get it.
Parting Gift ------> As high as you can get it.
Healing Birth -----> As high as you can get it.
Made of Money -----> As high as you can get it.

Now a word of warning regarding Big Band and Parting Gift... These abilities
can easily seriously damage if not kill your units if you are not careful
where you place them... But at max level with a lot of health they are
pretty much instant death to anything.



^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
And here are the units which have the abilities, it is preferable to use the
one with the highest level ability even if the fusion costs you a little more
mana... Level 20 is NOT twice as good as level 10 it is around 3-4 times as
good because of the experience difference for powering up your abilities.



Amazon ------- EXP. Riser ----- Level 10
DungeonMonk -- EXP. Riser ----- Level 20

Archer ------- Quick Attack --- Level 1
Fenrir ------- Quick Attack --- Level 1
Werewolf ----- Quick Attack --- Level 1

Behemoth ----- Healing Steps -- Level 10
Knight ------- Healing Steps -- Level 10

Blacksmith --- Mana Monger ---- Level 20
Fusionist ---- Mana Monger ---- Level 20
PuttyShaman -- Mana Monger ---- Level 10
Putty Smith -- Mana Monger ---- Level 10

Blob --------- Made of Money -- LEVEL 20
Merchant ----- Made of Money -- LEVEL 20

Hell Corgi --- Parting Gift --- Level 30

Lizardman ---- Healing Birth -- Level 10
Mystic ------- Healing Birth -- Level 20

Soldier ------ Energy Saver --- Level 1

Titlist ------ Big Bang ------- Level 30



*******************************************************************************
11.00 Mini guide (Spoiler Free)



*******************************************************************************
12.00 Game Maps


                        Phantom Isle
                       _______________
                      /   World Map   \ 
                     /        |        \
                    |   Phantom Isle    |
                    |         |         |
                     \    World Map    /
                      \---------------/




                         Terra Firma
                       _______________
                      /   World Map   \ 
                     /        |        \
                    |    Terra Firma    |
                    |         |         |
                    |      Tutorial     |
                    |         |         |
                    |      Tutorial 2   |
                    |         |         |
                    |      Tutorial 3   |
                    |         |         |
                    |  Deserted Quarry  |
                    |         |         |
                    |    Barren Earth   |
                    |         |         |
                    |   Primitive Altar |
                    |         |         |
                     \    World Map    /
                      \---------------/




                         Vapor Island
                       _______________
                      /   World Map   \ 
                     /        |        \
                    |   Vapor Island    |
                    |         |         |
                     \    World Map    /
                      \---------------/

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