Phantom Brave - Strategy Guide (Page 15)
Below are the cheat codes, hints and help for Phantom Brave - Strategy Guide (Page 15).
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4.10 Status Effects -- Negative
Poison ---> Damage is taken every time the character takes a turn.
Little bubbles above the character.
Sleep ----> The character skips their turn.
Little Zz's above the character.
Paralyed -> The character's body is frozen: Speed and Movement decrease.
Little / / marks above the character.
\ \
/ /
Amnesia --> The character forgets how to preform all but the most basic skills.
???'s above the character.
Dazed ----> The character picks up no EXP.
@@@'s above the character.
Gamble ---> The next attack will either kill the character, or miss entirely.
Oo's sweat beads above the character.
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4.20 Protection Effects -- Positive
3 General things...
+##% = that much percent added... This is the lower end positive.
-##% = that much percent removed ... This is the lower end negative.
x# = Multiply the stat by that amount... This is the high end positive.
Occurs when the ##%'s break the 100% mark.
Attack x# ------------> Offensive Power increases #x.
Attack +##% ----------> Offensive Power increases ##%.
Attack -##% ----------> Offensive Power decreases ##%.
Avoided ##dm ---------> You must stay outside a ##dm radius.
Damage ##% -----------> Recieve ##% damage each turn.
Defense x# -----------> Defensive Power increases #x.
Defense +##% ---------> Defensive Power increases ##%.
Defense -##% ---------> Defensive Power decreases ##%.
Experience x# --------> Experience you can gain will increase #x.
Experience +##% ------> Experience you can gain will increase ##%.
Experience -##% ------> Experience you can gain will decrease ##%.
Grounded -------------> Can't move.
Heals ##% HP ---------> Heal ##% HP each turn.
Intelligence x# ------> Intelligence increases #x.
Intelligence +##% ----> Intelligence increases ##%.
Intelligence -##% ----> Intelligence decreases ##%.
Invincible -----------> Immune from damage.
KeepOut: COLOUR ------> Creates a COLOUR safety zone. (Red, Blue, Green,
Yellow).
Level up +# ----------> Level up # each turn.
Mana x# --------------> Mana you can gain will increase #x.
Mana +##% ------------> Mana you can gain will increase ##%.
Mana -##% ------------> Mana you can gain will decrease ##%.
Money x# -------------> Money you can gain will increase #x.
Money +##% -----------> Money you can gain will increase ##%.
Money -##% -----------> Money you can gain will decrease ##%.
No O.B. --------------> Remains in-bounds.
Permanent ------------> Won't Remove.
Resistance x# -------> Resistance increases #x.
Resistance +##% -----> Resistance increases ##%.
Resistance -##% -----> Resistance decreases ##%.
Resistant ------------> Can't Confine.
Rooted ---------------> Can't hold, steal, or take.
Slippery -------------> Continues sliding.
Speed x# -------------> Speed increases #x.
Speed +##% -----------> Speed increases ##%.
Speed -##% -----------> Speed decreases ##%.
Sticky ---------------> Doesn't Slide.
Strength x# ----------> Battle Ability increases #x. (Every Stat).
Strengthen +##% ------> Battle Ability increase ##%. (Every Stat).
Unarmed --------------> Can't use weapons.
Warp -----------------> Teleports every turn.
Weak x# --------------> Battle Ability decreases #x. (Every stat).
Weaken ##% -----------> Battle Ability decreases ##%. (Every stat).
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5.00 Hero Characters
Ash -- Guardian of Marona. He is a kind young man with a strong sense of
justice. Before his death Ash worked as a chroma with Marona's parents.
Marona -- Marona has a unique ability to communicate with phantoms. Her
abilities enable her to work as a chroma, but her powers are
despised by others.
Etna -- She's from Disgaea... Dood.
Flonne -- She's from Disgaea... Nin, Nin, Nin!
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5.01 Hero Movesets
This does NOT include unique moves learned from holding specific items or
characters.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Ash
-- Strike
0 SP ---> No Element. Attack Based. Single Target.
A basic unarmed attack. Knock away target. Cannot combine.
-- Body Swing -- COMBO
0 SP ---> No Element. Not Based. Single Target.
Combo: The weapon's a man, man! Knock away target. Cannot Combine.
-- Solemn Vow -- Level 1
0 SP ---> No Element. Not Based. Auto Self.
Power of valor. Doubles Attack and Intelligence on final turn.
-- Quick Attack -- Level 1
0 SP ---> No Element. Not Based. Auto Self.
Character takes a turn immediately.
-- Toss
0 SP ---> No Element. Not Based. Auto Self.
Strategically throw equipment to someone (no damage).
-- Flying Bomb
5 SP ---> No Element. Attack Based. Single Target.
Slam a target into the ground. Knock away target.
-- Rising Dragon
24 SP --> No Element. Attack Based. Single Target.
The final skill Ash learned before death. Cannot combine.
-- Doppleganger -- COMBO
14 SP --> No Element. Not Based. Single Target.
Combo: Multiply to beat down an opponent. Amnesia Effect.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Marona
-- Strike
0 SP ---> No Element. Attack Based. Single Target.
A basic unarmed attack. Knock away target. Cannot combine.
-- Toss
0 SP ---> No Element. Not Based. Auto Self.
Strategically throw equipment to someone (no damage).
-- Body Swing -- COMBO
0 SP ---> No Element. Not Based. Single Target.
Combo: The weapon's a man, man! Knock away target. Cannot Combine.
-- Chartreuse -- Level 1
0 SP ---> No Element. Not Based. Auto Self.
Enables understanding of Phantoms.
-- Confine -- Level 1
0 SP ---> No Element. Not Based. Auto Self.
Summon Phantoms.
-- Heal
2 SP ---> No Element. Resistance Based. Multiple Targets.
A weak healing spell.
-- TossUp -- COMBO
6 SP ---> No Element. Not Based. Single Target.
Combo: Reach out and throw someone.
-- Espoir
5 SP ---> No Element. Not Based. Multiple Targets.
Cure abnormal status ailments.
-- Revive
15 SP --> No Element. Resistance Based. Multiple Targets.
Resurrect fallen characters.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Etna
-- Strike
0 SP ---> No Element. Attack Based. Single Target.
A basic unarmed attack. Knock away target. Cannot combine.
-- Body Swing -- COMBO
0 SP ---> No Element. Not Based. Single Target.
Combo: The weapon's a man, man! Knock away target. Cannot combine.
-- Made of Money -- LEVEL 20
0 SP ---> No Element. Not Based. Auto Self.
Score more scratch.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Flonne
-- Shock
0 SP ---> No Element. Intelligence Based. Single Target.
Bum rush an opponent. Knock away target. Cannot combine.
-- Holy Arrows
25 SP --> No Element. Resistance Based. Multiple Targets.
The sacred arrows of light.
-- Body Swing -- COMBO
0 SP ---> No Element. Not Based. Single Target.
Combo: The weapon's a man, man! Knock away target. Cannot combine.
-- Mana Monger -- Level 10
0 SP ---> No Element. Not Based. Auto Self.
Amass mana faster.
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5.10 General Characters or Classes
Amazon
Archer
Blacksmith
DungeonMonk
Fighter
Fusionist
Granny
Healer
Knight
Merchant
---- The Merchant gets new goods at levels 1, 3, 8, 15, 24, 35, 48, and 63.
---- The weapons she sells get new titles at levels 1, 7, 17, 31, 71, and 127.
Mystic
Old Man
Owl Knight
Owl Mage
Owl Ninja
Owl Sage
Owl Sentry
Putty
Putty Mage
Putty Monk
Putty Shaman
Putty Smith
Soldier
Titlist
Valkyrie
Witch
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5.11 General Character or Class Moves
These are the moves of each human type. Special moves (from holding a
specific weapon on a specific human type) are not listed here.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Amazon
-- Strike
0 SP ---> No Element. Attack Based. Single Target.
A basic unarmed attack. Knock away target. Cannot combine.
-- Body Swing -- COMBO
0 SP ---> No Element. Not Based. Single Target.
Combo: The weapon's a man, man! Knock away target. Cannot combine.
-- EXP. Riser -- Level 10
0 SP ---> No Element. Not Based. Auto Self.
Gain more experience.
-- TossUp -- COMBO
6 SP ---> No Element. Not Based. Single Target.
Combo: Reach out and throw someone.
-- Drill Kick
11 SP --> No Element. Attack Based. Single Target.
Kick someone in the face. Knock away target.
-- Doppleganger -- COMBO
14 SP --> No Element. Not Based. Single Target.
Combo: Multiply to beat down an opponent. Amnesia Effect.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Archer
-- Beam Arrow
0 SP ---> No Element. Attack Based. Single Target.
Shoot arrow at a target. Knock away target. Cannot combine.
-- Body Swing -- COMBO
0 SP ---> No Element. Not Based. Single Target.
Combo: The weapon's a man, man! Knock away target. Cannot combine.
-- Quick Attack -- Level 1
0 SP ---> No Element. Not Based. Auto Self.
Character takes a turn immediately.
-- Doubles -- COMBO
16 SP --> No Element. Not Based. Single Target.
Combo: Multiply to pound on an opponent. Amnesia effect.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Blacksmith
-- Strike
0 SP ---> No Element. Attack Based. Single Target.
A basic unarmed attack. Knock away target. Cannot combine.
-- EX Punch
0 SP ---> No Element. Attack Based. Single Target.
More damage = more Experience. Knock away Target.
-- Body Swing -- COMBO
0 SP ---> No Element. Not Based. Single Target.
Combo: The weapon's a man, man! Knock away target. Cannot combine.
-- Mana Monger -- Level 20
0 SP ---> No Element. Not Based. Auto Self.
Amass mana faster.
-- Hammer Throw -- COMBO
6 SP ---> No Element. Not Based. Multiple Targets.
Combo: Attack foes, RC Style. Knock away target.
-- TossUp -- COMBO
6 SP ---> No Element. Not Based. Single Target.
Combo: Reach out and throw someone.
-- 1-way Ticket -- COMBO
24 SP --> Fire Element. Not Based. Multiple Targets.
Combo: Attack targets with a bomb. Unequips the user.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
DungeonMonk
-- Strike
0 SP ---> No Element. Attack Based. Single Target.
A basic unarmed attack. Knock away target. Cannot combine.
-- Body Swing -- COMBO
0 SP ---> No Element. Not Based. Single Target.
Combo: The weapon's a man, man! Knock away target. Cannot combine.
-- EXP. Riser -- Level 20
0 SP ---> No Element. Not Based. Auto Self.
Gain more experience.
-- Return
0 SP ---> No Element. Not Based. No Target.
Escape back to Phantom Isle (Dungeon Only).
-- Chi for You
14 SP --> No Element. Speed Based. Multiple Targets.
Attack a group with natural power. Paralysis Effect.
-- Enfeeble
3 SP ---> No Element. Not Based. Multiple Targets.
Decrease Attack (1/2 Max).
-- 1-way Ticket -- COMBO
24 SP --> Fire Element. Not Based. Multiple Targets.
Combo: Attack targets with a bomb. Unequips the user.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Fighter
-- Strike
0 SP ---> No Element. Attack Based. Single Target.
A basic unarmed attack. Knock away target. Cannot combine.
-- Body Swing -- COMBO
0 SP ---> No Element. Not Based. Single Target.
Combo: The weapon's a man, man! Knock away target. Cannot combine.
-- TossUp -- COMBO
6 SP ---> No Element. Not Based. Single Target.
Combo: Reach out and throw someone.
-- Double Trouble -- COMBO
8 SP ---> No Element. Not Based. Single Target.
Combo: Coordinate a double attack. Knock away target. Amnesia Effect.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Fusionist
-- Shock
0 SP ---> No Element. Intelligence Based. Single Target.
Bum rush an opponent. Knock away target. Cannot combine.
-- Mana Punch
0 SP ---> No Element. Intelligence Based. Single Target.
More damage = mucho mana. Knock away target.
-- Body Swing -- COMBO
0 SP ---> No Element. Not Based. Single Target.
Combo: The weapon's a man, man! Knock away target. Cannot combine.
-- Mana Monger -- Level 20
0 SP ---> No Element. Not Based. Auto Self.
Amass mana faster.
-- 1-way Ticket -- COMBO
24 SP --> Fire Element. Not Based. Multiple Targets.
Combo: Attack targets with a bomb. Unequips the user.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Granny
-- Shock
0 SP ---> No Element. Intelligence Based. Single Target.
Bum rush an opponent. Knock away target. Cannot combine.
-- Braveheart
3 SP ---> No Element. Not Based. Multiple Targets.
Increase ATK (2x Max).
-- Body Swing -- COMBO
0 SP ---> No Element. Not Based. Single Target.
Combo: The weapon's a man, man! Knock away target. Cannot combine.
-- Shield
3 SP ---> No Element. Not Based. Multiple Targets.
Increase Defense (2x Max).
-- Armor Break
3 SP ---> No Element. Not Based. Multiple Targets.
Decrease Defense (1/2 Max).
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Healer
-- Shock
0 SP ---> No Element. Intelligence Based. Single Target.
Bum rush an opponent. Knock away target. Cannot combine.
-- Heal
2 SP ---> No Element. Resistance Based. Multiple Targets.
A weak healing spell.
-- Body Swing -- COMBO
0 SP ---> No Element. Not Based. Single Target.
Combo: The weapon's a man, man! Knock away target. Cannot Combine.
-- Espoir
5 SP ---> No Element. Not Based. Multiple Targets.
Cure abnormal status ailments.
-- Mega Heal
8 SP ---> No Element. Resistance Based. Multiple Targets.
A decent healing spell.
-- Revive
15 SP --> No Element. Resistance Based. Multiple Targets.
Resurrect fallen characters.
-- Giga Heal
15 SP --> No Element. Resistance Based. Multiple Targets.
A great healing spell.
-- Omega Heal
35 SP --> No Element. Resistance Based. Multiple Targets.
The best healing spell.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Knight
-- Strike
0 SP ---> No Element. Attack Based. Single Target.
A basic unarmed attack. Knock away target. Cannot combine.
-- Body Swing -- COMBO
0 SP ---> No Element. Not Based. Single Target.
Combo: The weapon's a man, man! Knock away target. Cannot combine.
-- Healing Steps -- Level 10
0 SP ---> No Element. Not Based. Auto Self.
Health gradually recovers every turn.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Merchant
---- The Merchant gets new goods at levels 1, 3, 8, 15, 24, 35, 48, and 63.
---- The weapons she sells get new titles at levels 1, 7, 17, 31, 71, and 127.
-- Strike
0 SP ---> No Element. Attack Based. Single Target.
A basic unarmed attack. Knock away target. Cannot combine.
-- Profit Punch
0 SP ---> No Element. Attack Based. Single Target.
More damage = more money. Knock away target.
-- Body Swing -- COMBO
0 SP ---> No Element. Not Based. Single Target.
Combo: The weapon's a man, man! Knock away target. Cannot combine.
-- Made of Money -- LEVEL 20
0 SP ---> No Element. Not Based. Auto Self.
Score more scratch.
-- Mega Bonus
10 SP --> No Element. Attack Based. Multiple Targets.
Gank experience and money.
-- 1-way Ticket -- COMBO
24 SP --> Fire Element. Not Based. Multiple Targets.
Combo: Attack targets with a bomb. Unequips the user.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Mystic
-- Strike
0 SP ---> No Element. Attack Based. Single Target.
A basic unarmed attack. Knock away target. Cannot combine.
-- Chakra
0 SP ---> No Element. Not Based. Single Target.
Increase Defense, Resistance, and Speed. Knock away target.
-- Karma
0 SP ---> No Element. Resistance Based. Single Target.
One target recovers a little Health. Knock away target.
-- Body Swing -- COMBO
0 SP ---> No Element. Not Based. Single Target.
Combo: The weapon's a man, man! Knock away target. Cannot combine.
-- Healing Birth -- Level 20
0 SP ---> No Element. Not Based. Auto Self.
Character recovers HP when confined.
-- Heal
2 SP ---> No Element. Resistance Based. Multiple Targets.
A weak healing spell.
-- Shield
3 SP ---> No Element. Not Based. Multiple Targets.
Increase Defense (2x Max).
-- Hammer Throw -- COMBO
6 SP ---> No Element. Not Based. Multiple Targets.
Combo: Attack foes, RC Style. Knock away target.
-- Braveheart
3 SP ---> No Element. Not Based. Multiple Targets.
Increase ATK (2x Max).
-- Mega Heal
8 SP ---> No Element. Resistance Based. Multiple Targets.
A decent healing spell.
-- Beating for Two -- COMBO
12 SP --> No Element. Not Based. Multiple Targets.
Combo: Channel another's chi into targets.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Old Man
-- Shock
0 SP ---> No Element. Intelligence Based. Single Target.
Bum rush an opponent. Knock away target. Cannot combine.
-- Magic Boost
3 SP ---> No Element. Not Based. Multiple Targets.
Increase Intelligence (2x Max).
-- Body Swing -- COMBO
0 SP ---> No Element. Not Based. Single Target.
Combo: The weapon's a man, man! Knock away target. Cannot combine.
-- Magic Wall
3 SP ---> No Element. Not Based. Multiple Targets.
Increase Resistance (2x Max).
-- Nullification
3 SP ---> No Element. Not Based: Multiple Targets.
Decrease Resistance. (1/2 Max).
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Owl Knight
-- Strike
0 SP ---> No Element. Attack Based. Single Target.
A basic unarmed attack. Knock away target. Cannot combine.
-- Body Swing -- COMBO
0 SP ---> No Element. Not Based. Single Target.
Combo: The weapon's a man, man! Knock away target. Cannot combine.
-- Hammer Throw -- COMBO
6 SP ---> No Element. Not Based. Multiple Targets.
Combo: Attack foes, RC Style. Knock away target.
-- Flying Bomb
5 SP ---> No Element. Attack Based. Single Target.
Slam a target into the ground. Knock away target.
-- TossUp -- COMBO
6 SP ---> No Element. Not Based. Single Target.
Combo: Reach out and throw someone.
-- Double Trouble -- COMBO
8 SP ---> No Element. Not Based. Single Target.
Combo: Coordinate a double attack. Knock away target. Amnesia Effect.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Owl Mage
-- Shock
0 SP ---> No Element. Intelligence Based. Single Target.
Bum rush an opponent. Knock away target. Cannot combine.
-- Wind
2 SP ---> Wind Element. Intelligence Based. Multiple Targets.
A weak wind spell.
-- Body Swing -- COMBO
0 SP ---> No Element. Not Based. Single Target.
Combo: The weapon's a man, man! Knock away target. Cannot combine.
-- Mega Wind
8 SP ---> Wind Element. Intelligence Based. Multiple Targets.
A mid-range wind spell.
-- Giga Wind
15 SP --> Wind Element. Intelligence Based. Multiple Targets.
A strong wind spell.
-- Magic 8ball -- COMBO
16 SP --> Fire Element. Not Based. Multiple Targets.
Combo: Ethereal spheres buffet multiple targets.
-- Omega Wind
35 SP --> Wind Element. Intelligence Based. Multiple Targets.
A rockin' wind spell.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Owl Ninja
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