Phantom Brave - Strategy Guide (Page 14)
Below are the cheat codes, hints and help for Phantom Brave - Strategy Guide (Page 14).
Sun Crystal
Level 90
Master Crystal
Level 90
Our Flower
Level 90
Master Crystal
Level 90
Uber Crystal
Level 90
Proud Blossom
Level 90
???? Crystal
Level 90
Danger Crystal
Level 60 ---> Speed +60%
Danger Crystal
Level 60 ---> Defense +60%
Sun Crystal
Level 90
Techno Crystal
Level 90
Strategy
The 3 Danger Crystals should be your first priority... The second that
the speed one and attack one are down (in that order) go and steal his
unique blade Shiva... Once done make sure the defense one is toast then
move in for the kill.
Make sure to steal SHIVA.
Dark Eborus is insanly powerful.
Once he is without his sword the battle is just about decided.
Summon low level 'bait' to buy yourself a free turn.
Afterwards the 'ultimate' power of love, compassion, and kindness defeat
the evil in Sprout's heart. Starving the demon Sulphur of the hatred he
needs. And then Sprout commits suicide to once and for all crush much of
what is left of the darkness on their world.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Battle 84: Final Battle
Special/New Playable Character(s)
Nobody New.
Enemies
Sulphur ---> Terror Demon
Level 100
Other Objects
Paradis SacredRck
Level 90
Sky Crystal
Level 90
Sky Weed
Level 90
Sun Crystal
Level 90
Danger Crystal
Level 60 ---> Invincible
Uber PoisonRck
Level 90
Paradis Crystal
Level 90
Proud Crystal
Level 90
HiScor Crystal
Level 90
HiScor Crystal
Level 90
Proud Crystal
Level 90
Our Misc Weed
Level 90
Danger Crystal
Level 60 ---> Invincible
Omni Crystal
Level 90
Uber Crystal
Level 90
Enigma Crystal
Level 90
Enigma Crystal
Level 90
Danger Crystal
Level 60 ---> Invincible
S.Alloy Crystal
Level 90
???? Flower
Level 90
Sky Crystal
Level 90
Atomic Crystal
Level 90
Master Blossom
Level 90
Our Crystal
Level 90
Danger Crystal
Level 60 ---> Invincible
???? Crystal
Level 90
Strategy
The 4 Danger Crystals MUST be destroyed... Preferablly before you summon
your most powerful forces to the battle. His Omega Spells are ANNOYING
with the insane hit radius.
Best of luck to you... He can be annoying... And if you lose since it is
a double back to back battle you have to go take out sprout again.
My suggestion is to use low level bait units to keep him distracted while
you remove those invincibility protection crystals, and then while
you wail on him with a powerful guy.
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2.21 Episode ??? "Game Cleared" -OR- The Bonus Extra Stuff
Goto "Verdant Guardiana". Open the bottle.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Battle 85: Extra Stage 1 -- Laharl
Special/New Playable Character(s)
Nobody New.
Enemies
Laharl ---> Weak Overlord
Level 150
Other Objects
Common Weed
Level 115
Stupid PoisonRck
Level 115
Snobby Seed
Level 115
Novice Weed
Level 115
Cunning Rock
Level 115
Saintly Flower
Level 115
Unruly PoisonRck
Level 115
Mean Flower
Level 115
Upset SacredRck
Level 115
Fond Rock
Level 115
Dense Flower
Level 115
Dense Mushroom
Level 115
Vain Mushroom
Level 115
Harried Rock
Level 115
BReezy Weed
Level 115
Vain Vase
Level 115
Snobby Vase
Level 115
Fond Crate
Level 115
Foolish Brick
Level 115
Vain Crate
Level 115
Cool Trolly
Level 115
Newbie Weed
Level 115
Newbie PoisonRck
Level 115
Ichiban Blade
Level 115
Strategy
All I can say is good thing it doesn't read Disgaea saves and imput the
data from that one as my Laharl has ~30 million attack and in the 10's for
all his other stats... And its a good thing this Laharl is 'Weak'.
Now goto "Overlord's Castle".
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Battle 86: Extra Battle 2 -- Flonne and Etna
Special/New Playable Character(s)
Nobody Yet.
Enemies
Plain Prinny
Level 150
Etna ---> Demon
Level 180
Flonne ---> Fallen Angel
Level 180
Plain Prinny
Level 150
Plain Prinny
Level 150
Other Objects
Idol Pillar
Level 116
Chic Pot
Level 116
Chosen Flower
Level 116
Pure Pot
Level 116
Genki Flower
Level 116
Lively Flower
Level 116
Ichiban Pot
Level 116
Ripe Flower
Level 116
Chosen Pot
Level 116
Neo Flower
Level 116
Idol Bomb
Level 60
Famous Bomb
Level 60
Super Bomb
Level 60
Fine Encyc.
Level 90 ---> Heal 20% HP
Fine Must-read
Level 90 ---> Damage 10%
Idol Pillar
Level 116
Inocnt Pillar
Level 116
Proper Pillar
Level 116
Fine Pillar
Level 116
Sated Pillar
Level 116
Genki Flower
Level 116
Strategy
Etna and Flonne... Well they are both level 180... And most of the things
you could possibly confine to will damage you 10% of your health each turn...
So just lace into them before they lace into you.
As a reward for winning you get Phantom Doubles of Etna and Flonne.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Battle 87: Extra Battle 3 -- The gang's all here...
Special/New Playable Character(s)
Nobody new.
Enemies
Desired Prinny
Level 150
Laharl ---> Blah Overlord
Level 250
Etna ---> Demon
Level 180
Flonne ---> Fallen Angel
Level 180
Desired Prinny
Level 150
Desired Prinny
Level 150
Other Objects
Fncied Pot
Level 120
Cleany Pot
Level 120
Slick Pot
Level 120
Fncied Pot
Level 120
Cleany PoisonRck
Level 120
Slick PoisonRck
Level 120
Pure PoisonRck
Level 120
Sated PoisonRck
Level 120
Great! Skull
Level 90
Muscle Skull
Level 90
Sated Pillar
Level 120
Major Pillar
Level 120
Ichiban Pillar
Level 120
Slick Pillar
Level 100
Fine Pillar
Level 120
Cleany Pillar
Level 120
Favord Pot
Level 120
Idol Pot
Level 120
Hassle Skull
Level 90
Great! Must-read
Level 90 ---> Damage 10%
Great! Encyc.
Level 90 ---> Heal 20% HP
Great! Blade
Level 90
Strategy
Ok this time its the same as the previous battle BUT you have to deal
with Laharl too. Good thing he is still a wimp. If you can take out Flonne
then all you have to do is wait for 10 turns and they will die from the
damage 10%. Or rather Flonne's book the Great! Encyc.
Afterwards
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Battle 88: Laharl
Special/New Playable Character(s)
Nobody New.
Enemies
Ichiban Prinny
Level 270
Laharl ---> SlfMade Overlord
Level 400
Ichiban Prinny
Level 270
Ichiban Prinny
Level 270
Other Objects
Idol Misc Weed
Level 220
Best Blade
Level 220
Genki Crystal
Level 220
Major Crystal
Level 220
Genki Crystal
Level 220
Fncied Crystal
Level 220
Chic Pillar
Level 220
Genki Pillar
Level 220
Slick Pillar
Level 220
Inocnt Pillar
Level 220
Inocnt Pillar
Level 220
Proper Pillar
Level 220
Pure Misc Weed
Level 220
Lively Misc Weed
Level 220
Genki Misc Weed
Level 220
Fncied Misc Weed
Level 220
Fine Misc Weed
Level 220
Favord Crystal
Level 220
Slick Crystal
Level 220
Danger Crystal
Level 220
Strategy
No protections to worry about... But a level 400 Laharl with equipment this
weak wouldn't stand a chance against a level 2000 Prier... Now would he?
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
*******************************************************************************
3.00 Theft, Stealing, the Five Fingered Discount Section
Small but IMPORTANT section...
Theft in this game isn't really all that easy... Any you really have to
put a fair bit of effort into it. So we could just call it a 'purchase'.
But we all know better.
To steal from someone first Lift the item they are carrying, next throw it
to the ground, then confine a phantom to it (that has an obtain rate percent
at the bottom right), now allow that phantom to use up all of its remove, now
if your lucky (or used bottle mail) you will have the item (it cannot be
used until the next map).
Here it is again for those who see things better as a to do list.
1. Lift the item from the enemy
2. Throw the item to the ground
3. Confine a phantom to the item
4. Use up all of that phantoms remove
If you already have the item on the ground all you need to do is confine a
phantom to it as it sits there.
Steal is based off class and level... Their isn't really a be all end all
theif, but merchants work well. It will list a percent chance for you lift
the item off the enemy. If it works you will equip it.
*******************************************************************************
4.00 Status
The screen will look a little like this...
_ __ ________________ __ _ ____________ ___________________
| |L1| |R1| | | | |EQUIP |
| -- ---------------- -- | |Fire XX % | | |
| PICTURE ATK XXX | |Wind XX % | |Item Equipped |
| PICTURE DEF XXX | |Ice XX % | | |
| PICTURE INT XXX | |============| |===================|
| PICTURE RES XXX | |Mana | |STEAL | GUARD |
| PICTURE SPD XXX | | XXXXX| | XX| XX %|
| PICTURE DARK XXX | |============| -------------------
| ______________________ | |Remove |
| |NAME | | | X|
| ---------------------- | |============|
| LV XX ==Experience Bar== | |MV |
| HP ==============XXX/XXX | | XX DM|
| ________________________ | ------------
| Character Type |
--------------------------
___________
| EQUIP|
|-----------|
|HP XX|
|ATK XX|
|DEF XX|
|INT XX|
|RES XX|
|SPD XX|
-----------
X's represent various numbers here (Higher is better, Blue is good, Red is
bad.)
L1 and R1 will switch you to other characters, [] Will switch what you are
viewing for that character, R2 Switches it so you view whatever item they have
equipped. Triangle will switch it to view equipment stats (not of what is
equipped).
Picture means just that a picture goes here...
ATK = Attack Value, This is a measure of how powerful your charater is for
melee combat.
DEF = Defense Value, This is a measure of how sturdy your character is to
defend from melee combat.
INT = Intelligence Value, This is a measure of how smart your character is so
that you can see how well they will handle spells.
RES = Resistance Value, This is the general measure of how well your character
can resist a magical attack.
SPD = Speed Value, This is a measure of how fast your character is, more speed
directly equals a faster turn.
DARK = Dark Energy Value, This is 'bad' you 'earn' it by attacking teammates.
LV = Level, this is a measure of how experienced your character is at
combat. The Experience Bar is how close you are to achieving another level
of power.
HP = Health, this is how much damage can be done to you before you die.
Name & Character type = These are things about your character, like for
instance, what people would call someone... And the Character type is what
class they are... (the first part is their title).
EQUIP (bottom box) = Everything under that box is the same as above, it
is just showing how much stats you will give to whoever holds you as a weapon.
FIRE, WIND, ICE = These are the percent resistances you have to elements,
these modify the Resistance stat you have up or down.
MANA = The mana your character has aquired... Useful for fusion.
REMOVE = The number of turns your phantom will stay on the field.
MV = Movement, how far you can move.
DM = DeciMeter or 1/10th of a meter...
EQUIP (right box) = The item you currently have equipped and its title.
STEAL = Your ability to LIFT an object off an enemy or ally and use it.
GUARD = Your ability to defend against someone else LIFTING your equipment.
Items are similar but they have Confine next to them... This is simply the
percent change in your stats if you were to confine a phantom to them in
battle.
*******************************************************************************
4.01 How Exp is Divived Between Units
Basically the unit who gets the killing blow gets the experience from that
enemy. There are other methods of obtaining experience for your party.
Methods to get experience.
1. Landing the final finishing blow on the enemy.
2. Summon the character to the field, at the end of the battle they will get
a little experience. Marona gets a lot more.
3. Create the 'old man' class character, he will randomy assign experience to
one character or item after the battle ends IF they spent their time on
Phantom Isle and NOT in the battle.
4. Heal Party members either during or after battle.
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