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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter O » Onimusha 2 - Strategy Guide (Page 08)

Onimusha 2 - Strategy Guide (Page 08)

Below are the cheat codes, hints and help for Onimusha 2 - Strategy Guide (Page 08).

Saiga Gloves: 'These gloves are made of iron and cloth, and are very light.'
Location: Initial.
Rasha Gloves: 'These gloves are made of alloy and are very strong.'
Location: Found in Demon Cave, same room with magic mirror..

iii. Magic

Magoichi's magic is rather useful for him since he can go berserker with his unlimited
ammo. Using it causes his gun to turn red, sort of like Oyu's Sword with her magic, and
this allows Magoichi to shoot rapidly for a period of time. Using it with the Goraishinki
will give you basically turbo for that time period. Use it when there are a lot of monsters
in a narrow corridor, or to take out the red bull in Magoichi's sub quest.


D. Kotaro

i. Weapons

Kunai: 'Twin knives commonly used by ninjas for a short range combat.'
Location: Initial.
Gabishi: 'Iron stilettos with rings for fingers to handle.'
Location: Bought at Imasho Town Store on third visit.
Roga-Kunai: 'Specially crafted twin knives for a close range combat.'
Location: Found on 5th floor of Red Phantom Realm.

Shuriken: 'Skilled ninjas can throw up to five of these at a time.'
Location: Initial.

ii. Armors

Fuma Costume: 'This is made of cloth. It is very light and flexible.'
Location: Initial.
Stealth Costume: 'Iron strings are braided inside of this cloth. It's good to camouflage
yourself at night.'
Location: Found in black chest in river area at Fog Valley.

Fuma Kyahan: 'Leg protectors for ninjas that can help you move lightly.'
Location: Initial.
Hien Kyahan: 'Leg protectors for ninjas that have iron parts to inflict great damage on
your enemy.'
Location: Give Ekei the Naughty Novel to get the Hien Kyahan.

Fuma Hachimaki: 'A headband and a scarf.'
Location: Initial.
Keimyo Hachimaki: 'A headband with a scarf with an iron plate for protection.'
Location: Bought at Imasho Town Store on second visit.

iii. Magic

Kotaro's magic is lots of fun to play with. Kotaro makes a decoy of himself while he runs
around invisible, well you can see him. The monsters go and attack his decoy while you
can run around and open chests, leave the area, or go behind them and start hacking at
them. Pretty fun, specially since Kotaro has a close combat weapon, you might have to
use it a lot.

E. Oyu

i. Weapons

Broad Sword: 'A slim western sword that is very light and easy to handle.
Location: Initial.
Phirangi: 'A long western sword that looks heavy but is actually very light.'
Location: Bought at Imasho Town Store on third visit.
Gladius: 'A legendary western long sword that is easy to handle and is very sharp.'
Location: Found at Fog Bridge, fourth section next to magic mirror.

Daggers: 'An iron dagger that is good for a distant attack.'
Location: Initial.

ii. Armors

Plate Armor: 'An armor made of iron and leather. It is reasonably strong.'
Location: Initial.
Silver Armor: 'An armor made of silver. This is extremely durable.'
Location: Bought at Imasho Town Store on second visit.

Leather boots: 'Long boots made of leather that are very light and soft.'
Location: Initial.
Hard Boots: 'Long boots made of metal that are lighter then they look.'
Location: Give Kotaro an A Rank Item, I gave the Telescope, to get the Strategy Book,
now take the Strategy Book to Magoichi to get the Hard Boots.

Round Shield: 'It's so light that it can be handled with one hand.'
Location: Initial.
Adarga: 'It's light enough for a female warrior to handle.'
Location: Found at Oni's Place #1 in room with entrance to Fog Bridge and Earth
Mozun.

iii. Magic

I'm not very sure on the name of Oyu's magic attack, but it makes her sword turn orange-
red. With the sword in this state, it can release souls from monsters without even having
to kill them. If you got a hefty supply of magic restore items or blue souls, this magic
spell is perfect for gathering red souls in a hurry.

IX. SECRETS

Jubei's Leather Outfit: This is a tricky one to get, not as hard as Oyu's alternative
costume, but just as annoying for novices. First you must get an S-Ranking [looked up
Ranking System Section], you must get the Fashionable Goods from the 21 floor of the
Purple Phantom Realm [look up Phantom Realm Section], and that is it. Is that simple
enough for you?

Oyu's Dalmatian? Hooker? Alternative Outfit: For some it will take 4+ games to attain,
for others less. If you follow the Walkthrough portion of this guide, you can do it in 4
games. To unlock this outfit, you must get 100% Scenario. That means 100% for Ekei,
Magoichi, Kotaro, and Oyu.

Easy Mode:
Method 1: Continue 3 times in a row before fighting Ginghamphatts 1.
Method 2: Continue 3 times while fighting Ginghamphatts 1.

Hard Mode: Beat the game, no requirements, once to unlock Hard Mode. [Monsters are
more in numbers, more frequent; produce fewer souls, more souls to upgrade equipment,
etc…]

Ultimate Mode: Beat the game, no requirements, once on Hard Mode to unlock Ultimate
Mode. [Start with all armor at max, the Rekka-Ken, 30 Perfect Medicines, 10 Talisman,
Bow, gun1, gun2, unlimited magic, unlimited arrows, fire arrows, bullets, and burst
bullets.]

Oni Team: Beat the game, no requirements, once on Normal Mode to unlock Oni Team.
[Mini-game where you must kill certain number of monsters before you vitality runs out.
You can only use the characters that you have so far been able to use during the game.]

Man in Black Suite: Beat the game, no requirements, once on Normal Mode to unlock
Man in Black Suite. [Mini-game where you were you are to collect as many films, there
are 20, within a certain time limit.]

Critical Mode: Beat the Oni Team mini-game to unlock Critical Mode. [Monsters take
damage from weapons, but can only be killed with an Issen/critical attack.]

Onimusha 3 Trailer: Beat the game, no requirements, once in Normal Mode to unlock the
Onimusha 3 Trailer. [Then you can join the million of discussions revolving around who
is in it.]

Puzzle Phantom Realm: Obtain all 18 Artworks to unlock Puzzle Phantom Realm. For
information on the Artworks, look to the SEARCHING ITEMS section.

X. ISSEN INFORMATION

Issens are generally one hit kills. They have a damage level, since most Bosses won't die
from an Issen attack. Issen's are unique and rather difficult to do at times. For others they
are easy due to better judge of movement, and better overall reaction time. Most gamers
say that the chances of Issen are higher with the Yagyu sword, but I've found through my
experience, the chances are equal with other weapons. I have yet to do a 7-hit Issen/Issen
Combo using the Yagyu sword, for reasons that it can't charge.

A. Reasons to Issen

When the screen is full of monsters, and you are trapped in a corner, an Issen can actually
eliminate all of the monsters. Monsters who are killed by an Issen also give out more
souls, of all colors. Issens must be learned to acquire an S-Ranking (you need 450+
Issens/critical) to attain an S-Rank.

B. Types

i. Timed Issen
The timed Issen basically makes you a sitting duck. When the enemy starts to lift his
weapon, or hand, to attack you have to hit square right before the attack makes contact
with your character. Not having any luck? It takes some time to learn it, even I can only
do it to a select few, but after mastering it is very useful since it Bosses will most likely
do attacks you can block or dodge.

ii. Block Issen
The Block Issen is almost the same as the Timed Issen, where your reaction time is vital.
When the enemy swings their weapon, or hand, to attack you must tap L1 [block]
moments before the attack reaches. If it is done right, a white spark and a different sound
then the ordinary blocking will emit. At this point you quickly hit square to execute the
Issen. From my experience, this Issen doesn't produce as many souls as the Timed Issen.

iii. Dodge Issen
This Issen requires lots of time, and a quick hand. Targeting your enemy [hold R1] and
wait for it to swing. I believe this only works with and downward/upward strike then it
does with a swing. When the weapon, or hand, is in mid-flight you must quickly strafe
[double tap left or right] to move out the way, then quickly hit square. Like the Timed
Issen, this Issen doesn't give you a signal that it will execute, where the Block Issen gives
off a white spark and different blocking noise.

iv. 7-Hit Issen/Issen Combo
The 7-Hit Issen/Issen Combo is as difficult to perform as the Timed Issen, since from my
experience only a Timed Issen can unleash it. You must have both tech books for the
weapon you plan on using the Issen with. Once you have the requirements, you charge
your weapon [hold R1 tightly] to its level 3, and prepare to Issen. As your weapon is
charged [must hold R1] you can execute the Timed Issen, and instead of killing the
enemies in the range of your weapon, it will actually kill all enemies within a certain
range. I've killed up to 7 at once, and with bosses, it hits 7 times instead of once.

XI. BOSSES

A. Ginghamphatts 1

Whip out the Buraitou and start with the lighting magic, you should be able to do 2 or 3.
This attack will cause him to dispense souls; if you are lucky they will be blue. Absorb
them quickly, and if they are blue commence the lighting magic. Once you have run out
of magic back step and whip out the Hyoujin-Yari and start attacking him magically. He
should dispense souls again, but not that many. After you run out of magic you will have
to fight him with whatever weapon you choose. Careful with his attacks, his dash attack
is unblockable, his jump attack is also unblockable, and so you will have to depend on
running away from those. When he swings his axe you can block, but once he lifts it up
over his shoulder, run or strafe. Just keep whacking away at him, if you are using
Buraitou then use the new technique. Absorb any souls he dispenses. If you take to much
damage, you Story Character will come out to offer some help. If you want, only attack
Ginghamphatts when he is targeting your Story Character. Run in and hack then run
away to safety. Careful because when Ginghamphatts does his jump attack, parts of the
ceiling will fall and they can be destructive.

B. Gogandantess

This battle can't be won, so you just have to stick it out. Try to hold him back by using
your magic. Block, evade, and run away from him. I'm sure this battle is timed, because
after some time Oyu will come out to rescue you. You're main objective is to get through
this without having to use cure items.

C. Ginghamphatts 2

This battle with Ginghamphatts is very similar to the first battle except the area is more
confined. Start hacking away with Buraitou and use the lighting combo. Make him
dispense souls, and absorb any yellow and blue he lets go off. Keep using the lighting
combo until you run out of magic. If you have the level 3 charged for Buraitou, and then
unleash it. Once Buraitou is out of magic switch over to Hyoujin-Yari to unleash some
more magic. After some time he starts to run through the trees and then rushes out. It is
sort of hard to dodge, but always keep moving. When you see leaves ruffling, move out
of the way. As he takes more and more damage, he will start to do it faster. Just use
Senpumaru's magic when he comes to stop him in his tracks. Attack physically because
you want to save Senpumaru's magic to stop him from charging. After taking some
damage your Story Partner should come out. I recommend you let Ginghamphatts target
him/her and then you come up from behind with a charged level 3 attack.

D. Jujudormah

Keep moving. If you have any Tech.2 books, be sure to use them here. Your best strategy
is to take some hits to allow your Story Partner to come in. Let her target your Story
Partner then dash in to do some damage, and then run out. If you want to do it solo, the
best strategy I can think of is to charge your attack, hold R1, and then strafe left and right
as she shoots her ice attack. While you dodge move towards her and unleash the charged
attack on the first half of the battle it should be enough to knock her back, unfortunately
after some damage it won't be enough to stun her. When she turns red she is about to
unleash a stupid attack of her moving her hands pretty quickly, just block since you can't
stun her anymore. Sometimes she will attack you by swing her huge rear at you, just
block it, and be careful with her double umbrella attack since it has a rather long reach
and the first hit will stun you and the second will hit you.

E. Gogandantess 2

This battle can't be won, so you just have to stick it out. Try to hold him back by using
your magic. Block, evade, and run away from him. I'm sure this battle is timed, because
after some time Oyu will come out to rescue you. You're main objective is to get through
this without having to use cure items.

F. Gogandantess 3

First start off by using the Sacred Flute, doing this will allow your magic to hit more
efficiently. If you chose to fight him the hard way, good luck. After the flute has been
played, you will notice your magic doesn't hit his force field. Just unleash what you can,
focus on him with Senpumaru when he is close to get some souls. Alternate between
Dokoutsui and Buraitou to do major damage. Since the Buraitou combo makes Jubei
invulnerable, you can keep swinging until you land some hits.

G. Ekei

Ekei isn't that hard, and consider you have been limited to only using the Yagyu Sword;
you will have to be swift. When Ekei starts to block, just kick him and attack, if you are
fast enough you should land the hits. If Ekei starts to charge his attack, either take cover
or kick him to stop him from doing it. Sometimes kicking him won't work, and if you are
in a rush with plenty of cure items, just whack at him what he charges. After a few hits,
Ekei should fall.

H. Mother Sucker

Get underneath it and unleash the magic of Senpumaru. Of course you won't have
enough magic to take it down, so if you got the Purple Necklace equip it, and if you got
any Magic Liquids you want to use, go for them. As you do Senpumaru, the smaller
suckers will release souls, do your best to absorb then and you just might get some blue
souls. Keep using Senpumaru until you run out of magic. If you did enough damage the
sucker will start to chase after you, you should whip out Buraitou and do the magic
combo. If you don't have anything else, use your bow and fire arrows or the
Tanegashima or Tri-Barrel.

I. Ginghamphatts 3

He is very similar to the first 2 times at the beginning. Just attack with Buraitou to start
off, and make him release many souls. Absorb what you can, hopefully they are blue
souls, keep going with the Buraitou combo, once you run out of magic switch over to
Dokoutsui and do the level 3 charged attack. After some hits Ginghamphatts will split in
half and his top half will fly around, his bottom half will run around and stomp on you.
Try to get both halves together and use Rekka-Ken's Fire Magic or Senpumaru's Wind
Magic. This way you can hit lots of times and make him release tons of souls. Absorb
what you can to restore magic and life.

J. Nobunaga

Be strong, and don't fear Nobunaga. He has two forms of fighting, one on the ground
another in the air. As you keep hurting him, he will begin to fly higher and use his magic
more often. Use Buraitou on his ground form once that runs out of magic us Dokoutsui.
When he takes a certain amount of damage, or uses up all his magic, he will then return
to the alter and regain his magic. While he does this you can land a few hits, but after the
red field glows, he can't be hurt. After the field disappears you can hurt him before he
starts to fly. When he is flying try to use Senpumaru right under him. Whatever souls he
releases, cautiously try to get blue and yellow souls. When he does his magic attacks, try
to memorize the patterns and dodge/strafe out of the way. Most of the times he does his
direct attacks, where he runs into you either in a drill form or with a slash, if you move
out of the way he is open for some attacks. With time and practice he should be nothing. I
would give more advice, but face it…we all have our own limits and capabilities. Use
what works best. Note, that the Rekka-Ken's secret move [down, up and square] is a jump
slash that can hit him while he is in mid level flight height. Use it if you have Rekka-Ken.

For your sake, some of his moves:
When Nobunaga glows blue he has the lighting element. He will make lighting orbs fly
and strike the ground with lighting; you can easily avoid them by not standing on the blue
shadows. He will also charge at you like a drill, think of M. Bison's Psycho Crusher, so
just block it and after he is done spinning nail some hits. He can do this up to 2 times in
row well most I've seen him do. He does also sometimes slash at you if you are close by.
Blocking this slash can give you time to do a magic attack or a slash, but be prepared to
block again because he will either slash in a combo or slash and follow it with magic or
his drill attack.
When Nobunaga glows green he has the wind element. He will start to unleash tornados
after you, just run around and dodge them. They are unblockable so be careful if you get
caught in a corner. He will also charge at you like a drill, think of M. Bison's Psycho
Crusher, so just block it and after he is done spinning nail some hits. He can do this up to
2 times in row well most I've seen him do. He does also sometimes slash at you if you are
close by. Blocking this slash can give you time to do a magic attack or a slash, but be
prepared to block again because he will either slash in a combo or slash and follow it
with magic or his drill attack.
When Nobunaga glows yellow he has the earth element. He will make big rocks fall from
the sky, and they can't be blocked. Not that any of his magic attacks can be. They are so
easy to avoid, just stand underneath him and if you got Rekka-Ken it is a good time to do
the jump slash [down, up, square]. I haven't seen him do the drill attack, but he does also
sometimes slash at you if you are close by. Blocking this slash can give you time to do a
magic attack or a slash, but be prepared to block again because he will either slash in a
combo or slash and follow it with magic or his drill attack.
When Nobunaga glows red he has the fire element. He will slash and a red fire like flame
will move through the floor in the direction he slashed. It is unblockable and does great
damage. After he loses some life, he will do this three times in a row, if you get hit by
one, don't get up so soon, because then you won't be left with much time and the
consecutive hits will also hit you. These are the best time to do strafing and dodging,
since he is low to the ground, you can make your way towards him to unleash some
attacks.

K. Golden Evil Statue

This monster shouldn't be too hard if you are quick with the controls. I recommend you
always hold down R1; this is better for strafing and aiming and to always be as far away
as possible from him. To defeat him, you should know his attacks and how to counter
them.

Fire balls: if you are holding R1, you will always be facing him, so the fireballs won't be
a problem because when they are about to hit you, hold L1 to block and they won't hurt
you.
Mouth and Feet: the reason I say being fast, is because my strategy involves a lot of
double tapping. If you get to close to the Statue, it will grab you in its mouth and chew on
you, or its legs can crush you and you lose lots of life. So keep double tapping back as it
gets close to you, and if you aren't using my strategy, then RUN!!!!
Flame: when his mouth starts to show a little flame he will start to walk towards you with
a flame shooting out moving from left to right. Easy, just keep double tapping back and
attack when you can. If you aren't using my strategy, then just run away from it, and
attack when you can.
Pillars: His hand will rise to the mid section of his body and the floor will have spots that
are red-white. When this happens, just strafe left or right, double tap back or forward, to
move out of the way. If you are standing on one of the spots, a pillar will come out and
hurt you.
Lasers: The lasers are easy to dodge, the move in a pattern that intersect. All you need to
do is be as far away from the Statue as possible, my strategy includes that, and be either
all the way to the left, the right, or directly in the middle. The lasers won't intersect in the
far back at the middle.
Lasers 2: After he loses 2 or 3 pieces of armor, he has 5 in total, he will start to shoot a
laser directly after the first one and sometimes on it's on. This laser is aimed, directly at
Jubei. It won't curve like the first laser, but to avoid it simply strafe. If he does it after the
first laser, if you are to the right or left, strafe in the opposite direction, if you are in the
middle strafe either left or right.
White Masks: These Masks make a funny laughter and will start to circle the Statue and
are annoying but easy to avoid. Holding R1 and shooting will destroy a few of them, but
after some time they will start twirling, showing their brown side, and then zoom towards
you. If you keep strafing these shouldn't be a problem. Start on one end of the arena, left
or right, and then strafe to the other side and back. They should all miss completely.
Brown Masks: These masks make a mess of things since they get in your view. They also
produce a yellow gas that can throw your strafing off pattern. So if you are strafing to
avoid the white masks and suddenly get hit, the white masks will probably get you too.
Be careful and keep strafing to avoid their gas, as you attack some of them will get
destroyed.

Good luck.

XII. NECKLACES

White Necklace: This Necklace allows your life to restore slowly if you stand still, and
not move.
Where to find: When you visit Imasho Town, you must buy all the items in the store 3
times. The first being your first time there, the second being after you rescue the miner,
and the third being when you rescue Oyu. After buying everything the last time, talk to
the storeowner again to get the White Necklace.

Orange Necklace: This Necklace allows you to see Soul Pools that are located through
out the game.
Where to find: Your second time in Imasho, being after you rescue the miner, you can go
to the store and find a man next to the salesman who has a sick father. He will then
entrust you to find a Melon for his dying father and hand you chalk to start you off. Trade
the chalk with Ekei, Ekei will give you the Tale of the Heike that you can trade with
Magoichi, Magoichi will give you an emblem you can trade with Kotaro, Kotaro will
give you the melon that you can take back to the man that gave you the chalk. Proceed
with your game, and the third time you return to Imasho, being after you rescue Oyu, go
back and talk to the man's father, right next to the man, and he will give you the Orange
Necklace.

Green Necklace: This Necklace helps you see demon chests, or secret treasure chests.
Where to find: On your second trip to Yagyu Village and witness Takajo get killed, must
be well of with Magoichi friendship wise, when you are returning back to the house
Magoichi would be waiting by the rock path in the pond. Talk to him and he will give
you a Saiga Bomb. Use it on the flimsy rocks next to where you got the lighting sword. A
chest will bear the Green Necklace.

Yellow Necklace: This Necklace allows you to absorb yellow souls from enemies when
targeted by holing R1, even though they are still alive. Very useful if you are low on life
and don't want to use curative items.
Where to find: On your first trip to Oni Palace, you must be well of with Ekei friendship
wise, after you have gotten the Circle Key and proceed to get the Gold Key, you will
encounter Ekei at a dead end. Magoichi will come out of the dead end, Ekei and
Magoichi will have a discussion then a monster will appear. Kill the monster and enter
the new room to a chest that will bear the Yellow Necklace.

Red Necklace: This Necklace produces red souls all the time. Rather useful when you
need to upgrade your equipment.
Where to find: After you get the Circle Key in the Oni Palace, you must be well off with
Oyu friendship wise, a scene will take place when you run into Oyu as you head back to
the main corridor. Talking to her will produce to demons to appear, killing them will lead
to Oyu exiting another demon crashing through the wall. After you kill the demon, the
chest will bear the Red Necklace.

Blue Necklace: This Necklace allows you to absorb souls remarkably fast. It helps a lot
specially when you Issen Combo.
Where to find: Once at the eastern part of Gifu castle, you will enter the demon cave, you
must be well off with Kotaro friendship wise, via the path light in the room blocked by an
ice Mozun. Here you will travel the path, if you are stuck look through the walkthrough,
and will encounter Kotaro and Oyu battling. Oyu will run off and Kotaro will chase her,
Jubei will go after Kotaro. Both Jubei and Kotaro will come across a dead end, but
Kotaro will find a switch. Enter the new room to a chest that will bear the Blue Necklace.

Purple Necklace: This Necklace allows you to use less magic when you use your magic
attacks. I'd say roughly 30% less then you usually need.
Where to find: You must enter the Green Phantom Realm, on the 10th floor you will find
the Purple Necklace. For information on the Green Phantom Realm, check the
PHANTOM REALMS section.

Black Necklace: This Necklace allows you to do a critical hit every time at the expense of
some life. It is very useful if you are trying to attain S-Rank and aren't too good at Issens.
Where to find: Once you have removed the petrifaction from the two men inside the
tower, use the boat to access, at East Gifu Castle you will solve a puzzle. A light path will
open up and you take it to the Oni Sacred Place Blood Pond. Enter the first door and
immediately to your left there will be a locked door. To unlock the door with fingers on it
you will be required to place the missing three fingers. The fingers are actually the fossils
you can collect by trading. Put the three fossils in to reveal a chest that bears the Black
Necklace. For information on how to get the fossils, go to the SEARCHING ITEMS
section, and the solution to the puzzle box.

The answer to the puzzle is: 3, 6, 9, and 11. [If you don't understand this, please refer to
the PUZZLES section]

XIII. PUZZLES

I've decided to redo my puzzles. I noticed an easier way to explain them, thanks to Kouli,
so if you are reading the old guide, that still has the numbers, the numbers resort to a
direction. I will start labeling the puzzles with directions instead of numbers. Remember
there are still 4 types of puzzles, the puzzles where you have to put numbers into a grid to
get find a solution, a puzzle with a circle on tiles that you have to complete, a variation of
the circle instead it is a double circle and the tile grid is larger, a puzzle where the titles
don't move but only the direction, like a Rubix's cube, and a puzzle with diamonds and
circles that you must move to match an example.

A.  Circle and Double Circle puzzles.

The first thing you notice with the Circle puzzle is that you can only move a few spots.
As you click a spot, the tiles will move in the opposite direction. The size of the board is
4x4 and the tiles are in a 1x3 order. When you move the tiles, they move together (the 3
that are adjoined in that direction) and they can't be moved unless there is an open space
in that direction. Off the bat, there are two options for each direction, since the Circle is a
2x2 tile set. The answers I use to explain the puzzles are simple. I will give the number
version of my answers as well.

Top-left = 1
Top-right = 2
Right-top = 3
Right-bottom = 4
Bottom-right = 5
Bottom-left = 6
Left-bottom = 7
Left-top = 8.

You will notice that it goes clockwise. Simple? I would draw a picture to better illustrate
it, but my ASCII art is bad.

The Double Circled puzzles is exactly the same, instead since the Double Circle Tile Set
is a 3x3 tile set, there are more options. Think of the basics of the Circle puzzle and then
just apply the new rules and directions.

Top-left = 1
Top-middle = 2
Top-right = 3
Right-top = 4
Right-middle = 5
Right-bottom = 6
Bottom-right = 7
Bottom-middle = 8
Bottom-left = 9
Left-bottom = 10
Left-medium = 11
Left-right = 12

B. Number Grid

The second types of puzzles are number grids with empty spots. There are empty spots on
the grid and you have to fill them in using the numbers you are given. As you put them
in, the numbers must sum up to the big number on the top. I will use the first grid Puzzle
for my example.

You must make it equal 15 in all directions
X-1-X   <-- first number grid, X's are empty spots
7-5-3
X-9-X
6 4 2 8     <-- the numbers on the bottom are the numbers you can use.

Answer [the way I give it.]: 6, 8, 2 and 4. So in that order, you put them into the blanks.
6-1-8
7-5-3
2-9-4

C. Rubix's Cube

This puzzle is identical to the Double Circle puzzle, except the tiles don't move in the
traditional way. They move like a Rubix's cube. Instead of sliding the whole 1x3 set, it
moves the tile set in the selected direction, making the last go to the first position. Since it
is a double circle, the tile set is a 3x3.

Example, use this and the terms used are from the Double Circle Puzzle
254
367
198
If we move 4 [right-middle] we get:
254
673
198
If we move 2 [top-middle] we get:
294
653
178

D. Diamonds and Circles

These puzzles are rather simple. You must just move the tiles so that they match the little
picture on the top. There are two versions, one with 4 tiles, and one with 6 tiles. When
you move a tile to an open slot, you can either slide one over, or make one jump over
another to the open slot [think of Checkers].

First Diamonds and Circles Puzzle
D = Diamond O = Circle
Move #1:   D D _ O O
Move #2:   D _ D O O
Move #3:   D O D _ O
Move #4:   D O _ D O
Move #5:   D O O D _
Move #6:   D O O _ D
Move #7:   D O _ O D
Move #8:   _ O D O D
Move #9:   O _ D O D
Move #10: O O D _ D
Move #11: O O _ D D

SecondDiamonds and Circles Puzzle
D = Diamond O = Circle

Move #1:   D D D _ O O O
Move #2:   D D D O _ O O
Move #3:   D D _ O D O O
Move #4:   D D O _ D O O
Move #5:   D _ O D D O O
Move #6:   D O _ D D O O
Move #7:   _ O D D D O O
Move #8:   O _ D D D O O
Move #9:   O D _ D D O O
Move #10: O D D _ D O O
Move #11: O D D O D _ O
Move #12: O D D O _ O D
Move #13: O D _ O D O D
Move #14: O _ D O D O D
Move #15: O O D _ D O D
Move #16: O O D O D _ D
Move #17: O O D O _ D D
Move #18: O O _ O D D D
Move #19: O O O _ D D D

If you don't understand this, I'm sorry. It was the only way I knew how to explain it, so
just practice at them.

XIII. RANKING SYSTEM

Ranking Elements:

Play Time:
4 hours 59 minutes or less = 10 points
5 hours to 6 hours 59 minutes = 7 points
7 hours to 8 hours 59 minutes = 5 points
9 hours or more = 3 points

Number of souls absorbed:
12,000 or more = 10 points
80,000 to 119,999 = 7 points
40,000 to 79,999 = 5 points
39,999 or less = 3 points

Number of enemies killed:
900 or more = 10 points
600 to 899 = 7 points
300 to 599 = 5 points
299 or less = 3 points

Number of successive Issen/Critical hits executed:
450 or more = 10 points
300 to 449 = 7 points
150 to 299 = 5 points
149 or less = 3 points

Number of Phantom Realm Levels cleared:
41 = 10 points
30 to 40 -> 7 points
20 to 29 -> 5 points
19 or less -> 3 points

Percentage of scenario you've triggered on the particular game:
65% or more -> 10 points
60% to 64 % -> 7 points
55% to 59% -> 5 points
54% or less -> 3 points

[Note you need at least 54 points to attain an S-Rank]
[Information here is found on the Onimusha 2: Samurai's Destiny FAQ written by Ng
Kian Sen (NKS) at


XIV. PHANTOM REALMS
[Note: To get to the Red Phantom Realm, you must have a good relationship with Kotaro.
You will know you have this relationship if you get a cinema where Jubei realizes he is
lost in Fog Valley. You will then get control of Kotaro. The Purple and Green Phantom
realms can be acquired with Jubei.]

A. Red Phantom Realm: Recover the Red Wedge in one of the black boxes (can only be
opened by Kotaro) and use it on the red spot near the bridge at Fog Valley.
Advice: Rather simple, just kill the monsters as they appear. Kotaro should be strong and
fast enough to make this place a snap. If you are getting crowded, then use Kotaro's
magic, and if the stronger demons are giving you a hard time, use Kotaro's magic.
Items: Red Stone Pole, Roga-Kunai, Medicine, and Blue Wedge.
Floors: 5

B. Blue Phantom Realm: Obtain the Blue Wedge from the Red Phantom Realm. Once
you are in the room where you must place the Nobunanga statues in the Fog Valley, you
will find a blue spot on the floor. Use the Blue Wedge to enter the Blue Phantom Realm.
Advice: Rather simple, just kill the monsters as they appear. Kotaro should be strong and
fast enough to make this place a snap. If you are getting crowded, then use Kotaro's
magic, and if the stronger demons are giving you a hard time, use Kotaro's magic.
Items: Blue Stone Pole and a Medicine.
Floors 5

C. Green Phantom Realm: After traveling in the Light Path your first time in Oni Palace,
you will find yourself on top of the East Tower at Gifu Castle. Travel down the stairwell
and in the chest you should find the Green Wedge, note that if you have a good
relationship with Ekei you will have to do his side-quest before proceeding. After exiting
the tower, immediately to the right there will be a Lighting Mozun. Enter the room and
there will be a green spot on the floor, use the Green Wedge and enter the Green Phantom
Realm.
Items: Purple Necklace, Medicine, and others.
Floors: 10

D. Purple Phantom Realm: Once you have finished crashing the Oni Genbu into Gifu
Castle, go up the floors. You will find yourself on a balcony walk way, enter the first
door you find and open the chest to find the Purple Wedge. Leave the room and follow
the walkway to find another door, use your map if you must, where you will find a purple
spot on the floor, and use the Purple Wedge to enter the Purple Phantom Realm.
Items: Rekka-Ken on the 20th floor, Fashionable Goods on the 21st floor (plunge Rekka-
Ken back into the floor), and others.
Floors: 21

XV. ITEMS

A. Gifts

This is a compiled list of items found in the Onimusha 2: Samurai's Destiny world. It is a
simple list, with a ranking level for each character.

How it works:
Characters are listed Oyu/Kotaro/Magoichi/Ekei and the item is listed with its rank for
each character, such as Abacus – CZBC.

So it is read like, Abacus for Oyu Rank C, Abacus for Kotaro Rank Z, Abacus for
Magoichi Rank B, and Abacus for Ekei Rank C.

Key:
Rank A adds 50 points to the character you give the item to.
Rank B will add 30 points.
Rank C will add 10.
Rank D will minus 10 points.
Rank X will minus 70 points.
Rank Y will minus 50 points.
Rank Z will minus 30 points

Oyu/Kotaro/Magoichi/Ekei

Abacus - CZBC
Ancient Coin - XZAZ
Ancient Documents - DYAD
Ashura Garment - ZXZA
Beetle - BDDY
Black Beer - CDAD
Black Pill - BBDZ
Blue Parrot - DDAA
Bouquet - ADZC
Bread - XDDC
Broken Bell - YZZA
Brown Chick - ZBDZ
Brown Chicken - DZBZ
Brown Egg - BBAD
Calligraphy Kit - ZCBA
Chalk - CDDD
Chick - BABY
Chicken - ZBBY
Chinese Fiddle - XZBC
Cloth - CBCY
Comb - AZDZ
Conch Shell - ZDAC
Confetti - BBYC
Copper Coin - CZXC
Crown - XBBA
Crystal Ball - ABZA
Dead Flowers - DYZC
Deer Horn - BCAX
Dice - CBAD
Dumpling Cake - DXYB
Egg - CDBZ
Emblem - YAXC
European Hat - ZAXD
Fairy Tale Book - DAYD
Fancy Paper - BBAX
Fish Rice - AXZD
Folding Fan - CBDA
Fork - ACBD
Frog - BDBB
Fudo Leg Guard - YZYA
Fur Skin - ADDA
Gabishi - YAZZ
Glass - ADDC
Globe - YADC
Golden Chick - AAAA
Golden Chicken - AAAA
Golden Egg - AABA
Goraishinki - ZYAZ
Gourd - CCZB
Green Parrot - DAAD
Grilled Fish - DDBA
Hair Oil - BXBZ
Hair Ornament - AZDZ
Hard Boots - AYXZ
Hien Kyahan - YAYX
History Book, All Vol. - YDAC
History Book, Vol. 1 - YDCC
History Book, Vol. 2 - BDCA
History Book, Vol. 3 - XZCB
History Book, Vol. 4 - ZZCC
History Book, Vol. 5 - CDCC
History Book, Vol. 6 - DCCX
History Book, Vol. 7 - DXCD
History Book, Vol. 8 - DACZ
History Book, Vol. 9 - YCCZ
History Book, Vol. 10 - DYCD
Houtengeki - ZYZA
Incense - BADC
Kaleidoscope - BACZ
Keimyo Hachimaki - ZAYZ
Koban - ZCZA
Lemon - CBDD
Loaded Dice - YDZA
Love Potion - AYZA
Magnetic Compass - ZADC
Melon - BXAA
Mirror - ABBD
Music Box - AAAX
Naughty Novel - ZZBA
Oolong Tea - BBBB
Pair Ring - AAAZ
Pandora's Box - DADD
Persian Carpet - BBZX
Phirangi - AYYY
Pick - ZZZC
Pickled Plum - BDXA
Pickled Vegetables - CXAB
Pipe - ZZAD
Pirate's Costume - XYAY
Plant Book - BDBZ
Playing Cards - XACD
Pocket Watch - BAAB
Potassium Nitrate - ZZBZ
Raw Fish - DXBA
Recorder - XABD
Red Parrot - ADDD
River Fish - CZCC
Rotten Fish - DCBC
Rouge - AZXD
Sake from Kaga - XDAA
Salt - CCCC
Scarf - ACYX
Silver Armor - AZZZ
Silver Coin - AXCB
Sponge Cake - CBXB
Stamina Drink - ZYCA
Strategy Book - DXAC
Taiheiki - XCAZ
Taizo Mandala - YDDA
Tale of Heike - DDAX
Tea - AXCC
Telescope - CABA
Tengu Mask - ZZDA
Textile Fabrics - ADYX
The Analects - DYBX
Tube for Pigeon Leg - YAZD
Unique Mushroom - Random
Vodka - DDBA
Wasabi - BDDB
Watermelon - YCDX
Western Boots - YYAZ
Wind Bell - AZXC
Wine - BDXA
Wonder Flower – CCCC

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