Onimusha 2 - Strategy Guide (Page 08)
Below are the cheat codes, hints and help for Onimusha 2 - Strategy Guide (Page 08).
Saiga Gloves: 'These gloves are made of iron and cloth, and are very light.' Location: Initial. Rasha Gloves: 'These gloves are made of alloy and are very strong.' Location: Found in Demon Cave, same room with magic mirror.. iii. Magic Magoichi's magic is rather useful for him since he can go berserker with his unlimited ammo. Using it causes his gun to turn red, sort of like Oyu's Sword with her magic, and this allows Magoichi to shoot rapidly for a period of time. Using it with the Goraishinki will give you basically turbo for that time period. Use it when there are a lot of monsters in a narrow corridor, or to take out the red bull in Magoichi's sub quest. D. Kotaro i. Weapons Kunai: 'Twin knives commonly used by ninjas for a short range combat.' Location: Initial. Gabishi: 'Iron stilettos with rings for fingers to handle.' Location: Bought at Imasho Town Store on third visit. Roga-Kunai: 'Specially crafted twin knives for a close range combat.' Location: Found on 5th floor of Red Phantom Realm. Shuriken: 'Skilled ninjas can throw up to five of these at a time.' Location: Initial. ii. Armors Fuma Costume: 'This is made of cloth. It is very light and flexible.' Location: Initial. Stealth Costume: 'Iron strings are braided inside of this cloth. It's good to camouflage yourself at night.' Location: Found in black chest in river area at Fog Valley. Fuma Kyahan: 'Leg protectors for ninjas that can help you move lightly.' Location: Initial. Hien Kyahan: 'Leg protectors for ninjas that have iron parts to inflict great damage on your enemy.' Location: Give Ekei the Naughty Novel to get the Hien Kyahan. Fuma Hachimaki: 'A headband and a scarf.' Location: Initial. Keimyo Hachimaki: 'A headband with a scarf with an iron plate for protection.' Location: Bought at Imasho Town Store on second visit. iii. Magic Kotaro's magic is lots of fun to play with. Kotaro makes a decoy of himself while he runs around invisible, well you can see him. The monsters go and attack his decoy while you can run around and open chests, leave the area, or go behind them and start hacking at them. Pretty fun, specially since Kotaro has a close combat weapon, you might have to use it a lot. E. Oyu i. Weapons Broad Sword: 'A slim western sword that is very light and easy to handle. Location: Initial. Phirangi: 'A long western sword that looks heavy but is actually very light.' Location: Bought at Imasho Town Store on third visit. Gladius: 'A legendary western long sword that is easy to handle and is very sharp.' Location: Found at Fog Bridge, fourth section next to magic mirror. Daggers: 'An iron dagger that is good for a distant attack.' Location: Initial. ii. Armors Plate Armor: 'An armor made of iron and leather. It is reasonably strong.' Location: Initial. Silver Armor: 'An armor made of silver. This is extremely durable.' Location: Bought at Imasho Town Store on second visit. Leather boots: 'Long boots made of leather that are very light and soft.' Location: Initial. Hard Boots: 'Long boots made of metal that are lighter then they look.' Location: Give Kotaro an A Rank Item, I gave the Telescope, to get the Strategy Book, now take the Strategy Book to Magoichi to get the Hard Boots. Round Shield: 'It's so light that it can be handled with one hand.' Location: Initial. Adarga: 'It's light enough for a female warrior to handle.' Location: Found at Oni's Place #1 in room with entrance to Fog Bridge and Earth Mozun. iii. Magic I'm not very sure on the name of Oyu's magic attack, but it makes her sword turn orange- red. With the sword in this state, it can release souls from monsters without even having to kill them. If you got a hefty supply of magic restore items or blue souls, this magic spell is perfect for gathering red souls in a hurry. IX. SECRETS Jubei's Leather Outfit: This is a tricky one to get, not as hard as Oyu's alternative costume, but just as annoying for novices. First you must get an S-Ranking [looked up Ranking System Section], you must get the Fashionable Goods from the 21 floor of the Purple Phantom Realm [look up Phantom Realm Section], and that is it. Is that simple enough for you? Oyu's Dalmatian? Hooker? Alternative Outfit: For some it will take 4+ games to attain, for others less. If you follow the Walkthrough portion of this guide, you can do it in 4 games. To unlock this outfit, you must get 100% Scenario. That means 100% for Ekei, Magoichi, Kotaro, and Oyu. Easy Mode: Method 1: Continue 3 times in a row before fighting Ginghamphatts 1. Method 2: Continue 3 times while fighting Ginghamphatts 1. Hard Mode: Beat the game, no requirements, once to unlock Hard Mode. [Monsters are more in numbers, more frequent; produce fewer souls, more souls to upgrade equipment, etc…] Ultimate Mode: Beat the game, no requirements, once on Hard Mode to unlock Ultimate Mode. [Start with all armor at max, the Rekka-Ken, 30 Perfect Medicines, 10 Talisman, Bow, gun1, gun2, unlimited magic, unlimited arrows, fire arrows, bullets, and burst bullets.] Oni Team: Beat the game, no requirements, once on Normal Mode to unlock Oni Team. [Mini-game where you must kill certain number of monsters before you vitality runs out. You can only use the characters that you have so far been able to use during the game.] Man in Black Suite: Beat the game, no requirements, once on Normal Mode to unlock Man in Black Suite. [Mini-game where you were you are to collect as many films, there are 20, within a certain time limit.] Critical Mode: Beat the Oni Team mini-game to unlock Critical Mode. [Monsters take damage from weapons, but can only be killed with an Issen/critical attack.] Onimusha 3 Trailer: Beat the game, no requirements, once in Normal Mode to unlock the Onimusha 3 Trailer. [Then you can join the million of discussions revolving around who is in it.] Puzzle Phantom Realm: Obtain all 18 Artworks to unlock Puzzle Phantom Realm. For information on the Artworks, look to the SEARCHING ITEMS section. X. ISSEN INFORMATION Issens are generally one hit kills. They have a damage level, since most Bosses won't die from an Issen attack. Issen's are unique and rather difficult to do at times. For others they are easy due to better judge of movement, and better overall reaction time. Most gamers say that the chances of Issen are higher with the Yagyu sword, but I've found through my experience, the chances are equal with other weapons. I have yet to do a 7-hit Issen/Issen Combo using the Yagyu sword, for reasons that it can't charge. A. Reasons to Issen When the screen is full of monsters, and you are trapped in a corner, an Issen can actually eliminate all of the monsters. Monsters who are killed by an Issen also give out more souls, of all colors. Issens must be learned to acquire an S-Ranking (you need 450+ Issens/critical) to attain an S-Rank. B. Types i. Timed Issen The timed Issen basically makes you a sitting duck. When the enemy starts to lift his weapon, or hand, to attack you have to hit square right before the attack makes contact with your character. Not having any luck? It takes some time to learn it, even I can only do it to a select few, but after mastering it is very useful since it Bosses will most likely do attacks you can block or dodge. ii. Block Issen The Block Issen is almost the same as the Timed Issen, where your reaction time is vital. When the enemy swings their weapon, or hand, to attack you must tap L1 [block] moments before the attack reaches. If it is done right, a white spark and a different sound then the ordinary blocking will emit. At this point you quickly hit square to execute the Issen. From my experience, this Issen doesn't produce as many souls as the Timed Issen. iii. Dodge Issen This Issen requires lots of time, and a quick hand. Targeting your enemy [hold R1] and wait for it to swing. I believe this only works with and downward/upward strike then it does with a swing. When the weapon, or hand, is in mid-flight you must quickly strafe [double tap left or right] to move out the way, then quickly hit square. Like the Timed Issen, this Issen doesn't give you a signal that it will execute, where the Block Issen gives off a white spark and different blocking noise. iv. 7-Hit Issen/Issen Combo The 7-Hit Issen/Issen Combo is as difficult to perform as the Timed Issen, since from my experience only a Timed Issen can unleash it. You must have both tech books for the weapon you plan on using the Issen with. Once you have the requirements, you charge your weapon [hold R1 tightly] to its level 3, and prepare to Issen. As your weapon is charged [must hold R1] you can execute the Timed Issen, and instead of killing the enemies in the range of your weapon, it will actually kill all enemies within a certain range. I've killed up to 7 at once, and with bosses, it hits 7 times instead of once. XI. BOSSES A. Ginghamphatts 1 Whip out the Buraitou and start with the lighting magic, you should be able to do 2 or 3. This attack will cause him to dispense souls; if you are lucky they will be blue. Absorb them quickly, and if they are blue commence the lighting magic. Once you have run out of magic back step and whip out the Hyoujin-Yari and start attacking him magically. He should dispense souls again, but not that many. After you run out of magic you will have to fight him with whatever weapon you choose. Careful with his attacks, his dash attack is unblockable, his jump attack is also unblockable, and so you will have to depend on running away from those. When he swings his axe you can block, but once he lifts it up over his shoulder, run or strafe. Just keep whacking away at him, if you are using Buraitou then use the new technique. Absorb any souls he dispenses. If you take to much damage, you Story Character will come out to offer some help. If you want, only attack Ginghamphatts when he is targeting your Story Character. Run in and hack then run away to safety. Careful because when Ginghamphatts does his jump attack, parts of the ceiling will fall and they can be destructive. B. Gogandantess This battle can't be won, so you just have to stick it out. Try to hold him back by using your magic. Block, evade, and run away from him. I'm sure this battle is timed, because after some time Oyu will come out to rescue you. You're main objective is to get through this without having to use cure items. C. Ginghamphatts 2 This battle with Ginghamphatts is very similar to the first battle except the area is more confined. Start hacking away with Buraitou and use the lighting combo. Make him dispense souls, and absorb any yellow and blue he lets go off. Keep using the lighting combo until you run out of magic. If you have the level 3 charged for Buraitou, and then unleash it. Once Buraitou is out of magic switch over to Hyoujin-Yari to unleash some more magic. After some time he starts to run through the trees and then rushes out. It is sort of hard to dodge, but always keep moving. When you see leaves ruffling, move out of the way. As he takes more and more damage, he will start to do it faster. Just use Senpumaru's magic when he comes to stop him in his tracks. Attack physically because you want to save Senpumaru's magic to stop him from charging. After taking some damage your Story Partner should come out. I recommend you let Ginghamphatts target him/her and then you come up from behind with a charged level 3 attack. D. Jujudormah Keep moving. If you have any Tech.2 books, be sure to use them here. Your best strategy is to take some hits to allow your Story Partner to come in. Let her target your Story Partner then dash in to do some damage, and then run out. If you want to do it solo, the best strategy I can think of is to charge your attack, hold R1, and then strafe left and right as she shoots her ice attack. While you dodge move towards her and unleash the charged attack on the first half of the battle it should be enough to knock her back, unfortunately after some damage it won't be enough to stun her. When she turns red she is about to unleash a stupid attack of her moving her hands pretty quickly, just block since you can't stun her anymore. Sometimes she will attack you by swing her huge rear at you, just block it, and be careful with her double umbrella attack since it has a rather long reach and the first hit will stun you and the second will hit you. E. Gogandantess 2 This battle can't be won, so you just have to stick it out. Try to hold him back by using your magic. Block, evade, and run away from him. I'm sure this battle is timed, because after some time Oyu will come out to rescue you. You're main objective is to get through this without having to use cure items. F. Gogandantess 3 First start off by using the Sacred Flute, doing this will allow your magic to hit more efficiently. If you chose to fight him the hard way, good luck. After the flute has been played, you will notice your magic doesn't hit his force field. Just unleash what you can, focus on him with Senpumaru when he is close to get some souls. Alternate between Dokoutsui and Buraitou to do major damage. Since the Buraitou combo makes Jubei invulnerable, you can keep swinging until you land some hits. G. Ekei Ekei isn't that hard, and consider you have been limited to only using the Yagyu Sword; you will have to be swift. When Ekei starts to block, just kick him and attack, if you are fast enough you should land the hits. If Ekei starts to charge his attack, either take cover or kick him to stop him from doing it. Sometimes kicking him won't work, and if you are in a rush with plenty of cure items, just whack at him what he charges. After a few hits, Ekei should fall. H. Mother Sucker Get underneath it and unleash the magic of Senpumaru. Of course you won't have enough magic to take it down, so if you got the Purple Necklace equip it, and if you got any Magic Liquids you want to use, go for them. As you do Senpumaru, the smaller suckers will release souls, do your best to absorb then and you just might get some blue souls. Keep using Senpumaru until you run out of magic. If you did enough damage the sucker will start to chase after you, you should whip out Buraitou and do the magic combo. If you don't have anything else, use your bow and fire arrows or the Tanegashima or Tri-Barrel. I. Ginghamphatts 3 He is very similar to the first 2 times at the beginning. Just attack with Buraitou to start off, and make him release many souls. Absorb what you can, hopefully they are blue souls, keep going with the Buraitou combo, once you run out of magic switch over to Dokoutsui and do the level 3 charged attack. After some hits Ginghamphatts will split in half and his top half will fly around, his bottom half will run around and stomp on you. Try to get both halves together and use Rekka-Ken's Fire Magic or Senpumaru's Wind Magic. This way you can hit lots of times and make him release tons of souls. Absorb what you can to restore magic and life. J. Nobunaga Be strong, and don't fear Nobunaga. He has two forms of fighting, one on the ground another in the air. As you keep hurting him, he will begin to fly higher and use his magic more often. Use Buraitou on his ground form once that runs out of magic us Dokoutsui. When he takes a certain amount of damage, or uses up all his magic, he will then return to the alter and regain his magic. While he does this you can land a few hits, but after the red field glows, he can't be hurt. After the field disappears you can hurt him before he starts to fly. When he is flying try to use Senpumaru right under him. Whatever souls he releases, cautiously try to get blue and yellow souls. When he does his magic attacks, try to memorize the patterns and dodge/strafe out of the way. Most of the times he does his direct attacks, where he runs into you either in a drill form or with a slash, if you move out of the way he is open for some attacks. With time and practice he should be nothing. I would give more advice, but face it…we all have our own limits and capabilities. Use what works best. Note, that the Rekka-Ken's secret move [down, up and square] is a jump slash that can hit him while he is in mid level flight height. Use it if you have Rekka-Ken. For your sake, some of his moves: When Nobunaga glows blue he has the lighting element. He will make lighting orbs fly and strike the ground with lighting; you can easily avoid them by not standing on the blue shadows. He will also charge at you like a drill, think of M. Bison's Psycho Crusher, so just block it and after he is done spinning nail some hits. He can do this up to 2 times in row well most I've seen him do. He does also sometimes slash at you if you are close by. Blocking this slash can give you time to do a magic attack or a slash, but be prepared to block again because he will either slash in a combo or slash and follow it with magic or his drill attack. When Nobunaga glows green he has the wind element. He will start to unleash tornados after you, just run around and dodge them. They are unblockable so be careful if you get caught in a corner. He will also charge at you like a drill, think of M. Bison's Psycho Crusher, so just block it and after he is done spinning nail some hits. He can do this up to 2 times in row well most I've seen him do. He does also sometimes slash at you if you are close by. Blocking this slash can give you time to do a magic attack or a slash, but be prepared to block again because he will either slash in a combo or slash and follow it with magic or his drill attack. When Nobunaga glows yellow he has the earth element. He will make big rocks fall from the sky, and they can't be blocked. Not that any of his magic attacks can be. They are so easy to avoid, just stand underneath him and if you got Rekka-Ken it is a good time to do the jump slash [down, up, square]. I haven't seen him do the drill attack, but he does also sometimes slash at you if you are close by. Blocking this slash can give you time to do a magic attack or a slash, but be prepared to block again because he will either slash in a combo or slash and follow it with magic or his drill attack. When Nobunaga glows red he has the fire element. He will slash and a red fire like flame will move through the floor in the direction he slashed. It is unblockable and does great damage. After he loses some life, he will do this three times in a row, if you get hit by one, don't get up so soon, because then you won't be left with much time and the consecutive hits will also hit you. These are the best time to do strafing and dodging, since he is low to the ground, you can make your way towards him to unleash some attacks. K. Golden Evil Statue This monster shouldn't be too hard if you are quick with the controls. I recommend you always hold down R1; this is better for strafing and aiming and to always be as far away as possible from him. To defeat him, you should know his attacks and how to counter them. Fire balls: if you are holding R1, you will always be facing him, so the fireballs won't be a problem because when they are about to hit you, hold L1 to block and they won't hurt you. Mouth and Feet: the reason I say being fast, is because my strategy involves a lot of double tapping. If you get to close to the Statue, it will grab you in its mouth and chew on you, or its legs can crush you and you lose lots of life. So keep double tapping back as it gets close to you, and if you aren't using my strategy, then RUN!!!! Flame: when his mouth starts to show a little flame he will start to walk towards you with a flame shooting out moving from left to right. Easy, just keep double tapping back and attack when you can. If you aren't using my strategy, then just run away from it, and attack when you can. Pillars: His hand will rise to the mid section of his body and the floor will have spots that are red-white. When this happens, just strafe left or right, double tap back or forward, to move out of the way. If you are standing on one of the spots, a pillar will come out and hurt you. Lasers: The lasers are easy to dodge, the move in a pattern that intersect. All you need to do is be as far away from the Statue as possible, my strategy includes that, and be either all the way to the left, the right, or directly in the middle. The lasers won't intersect in the far back at the middle. Lasers 2: After he loses 2 or 3 pieces of armor, he has 5 in total, he will start to shoot a laser directly after the first one and sometimes on it's on. This laser is aimed, directly at Jubei. It won't curve like the first laser, but to avoid it simply strafe. If he does it after the first laser, if you are to the right or left, strafe in the opposite direction, if you are in the middle strafe either left or right. White Masks: These Masks make a funny laughter and will start to circle the Statue and are annoying but easy to avoid. Holding R1 and shooting will destroy a few of them, but after some time they will start twirling, showing their brown side, and then zoom towards you. If you keep strafing these shouldn't be a problem. Start on one end of the arena, left or right, and then strafe to the other side and back. They should all miss completely. Brown Masks: These masks make a mess of things since they get in your view. They also produce a yellow gas that can throw your strafing off pattern. So if you are strafing to avoid the white masks and suddenly get hit, the white masks will probably get you too. Be careful and keep strafing to avoid their gas, as you attack some of them will get destroyed. Good luck. XII. NECKLACES White Necklace: This Necklace allows your life to restore slowly if you stand still, and not move. Where to find: When you visit Imasho Town, you must buy all the items in the store 3 times. The first being your first time there, the second being after you rescue the miner, and the third being when you rescue Oyu. After buying everything the last time, talk to the storeowner again to get the White Necklace. Orange Necklace: This Necklace allows you to see Soul Pools that are located through out the game. Where to find: Your second time in Imasho, being after you rescue the miner, you can go to the store and find a man next to the salesman who has a sick father. He will then entrust you to find a Melon for his dying father and hand you chalk to start you off. Trade the chalk with Ekei, Ekei will give you the Tale of the Heike that you can trade with Magoichi, Magoichi will give you an emblem you can trade with Kotaro, Kotaro will give you the melon that you can take back to the man that gave you the chalk. Proceed with your game, and the third time you return to Imasho, being after you rescue Oyu, go back and talk to the man's father, right next to the man, and he will give you the Orange Necklace. Green Necklace: This Necklace helps you see demon chests, or secret treasure chests. Where to find: On your second trip to Yagyu Village and witness Takajo get killed, must be well of with Magoichi friendship wise, when you are returning back to the house Magoichi would be waiting by the rock path in the pond. Talk to him and he will give you a Saiga Bomb. Use it on the flimsy rocks next to where you got the lighting sword. A chest will bear the Green Necklace. Yellow Necklace: This Necklace allows you to absorb yellow souls from enemies when targeted by holing R1, even though they are still alive. Very useful if you are low on life and don't want to use curative items. Where to find: On your first trip to Oni Palace, you must be well of with Ekei friendship wise, after you have gotten the Circle Key and proceed to get the Gold Key, you will encounter Ekei at a dead end. Magoichi will come out of the dead end, Ekei and Magoichi will have a discussion then a monster will appear. Kill the monster and enter the new room to a chest that will bear the Yellow Necklace. Red Necklace: This Necklace produces red souls all the time. Rather useful when you need to upgrade your equipment. Where to find: After you get the Circle Key in the Oni Palace, you must be well off with Oyu friendship wise, a scene will take place when you run into Oyu as you head back to the main corridor. Talking to her will produce to demons to appear, killing them will lead to Oyu exiting another demon crashing through the wall. After you kill the demon, the chest will bear the Red Necklace. Blue Necklace: This Necklace allows you to absorb souls remarkably fast. It helps a lot specially when you Issen Combo. Where to find: Once at the eastern part of Gifu castle, you will enter the demon cave, you must be well off with Kotaro friendship wise, via the path light in the room blocked by an ice Mozun. Here you will travel the path, if you are stuck look through the walkthrough, and will encounter Kotaro and Oyu battling. Oyu will run off and Kotaro will chase her, Jubei will go after Kotaro. Both Jubei and Kotaro will come across a dead end, but Kotaro will find a switch. Enter the new room to a chest that will bear the Blue Necklace. Purple Necklace: This Necklace allows you to use less magic when you use your magic attacks. I'd say roughly 30% less then you usually need. Where to find: You must enter the Green Phantom Realm, on the 10th floor you will find the Purple Necklace. For information on the Green Phantom Realm, check the PHANTOM REALMS section. Black Necklace: This Necklace allows you to do a critical hit every time at the expense of some life. It is very useful if you are trying to attain S-Rank and aren't too good at Issens. Where to find: Once you have removed the petrifaction from the two men inside the tower, use the boat to access, at East Gifu Castle you will solve a puzzle. A light path will open up and you take it to the Oni Sacred Place Blood Pond. Enter the first door and immediately to your left there will be a locked door. To unlock the door with fingers on it you will be required to place the missing three fingers. The fingers are actually the fossils you can collect by trading. Put the three fossils in to reveal a chest that bears the Black Necklace. For information on how to get the fossils, go to the SEARCHING ITEMS section, and the solution to the puzzle box. The answer to the puzzle is: 3, 6, 9, and 11. [If you don't understand this, please refer to the PUZZLES section] XIII. PUZZLES I've decided to redo my puzzles. I noticed an easier way to explain them, thanks to Kouli, so if you are reading the old guide, that still has the numbers, the numbers resort to a direction. I will start labeling the puzzles with directions instead of numbers. Remember there are still 4 types of puzzles, the puzzles where you have to put numbers into a grid to get find a solution, a puzzle with a circle on tiles that you have to complete, a variation of the circle instead it is a double circle and the tile grid is larger, a puzzle where the titles don't move but only the direction, like a Rubix's cube, and a puzzle with diamonds and circles that you must move to match an example. A. Circle and Double Circle puzzles. The first thing you notice with the Circle puzzle is that you can only move a few spots. As you click a spot, the tiles will move in the opposite direction. The size of the board is 4x4 and the tiles are in a 1x3 order. When you move the tiles, they move together (the 3 that are adjoined in that direction) and they can't be moved unless there is an open space in that direction. Off the bat, there are two options for each direction, since the Circle is a 2x2 tile set. The answers I use to explain the puzzles are simple. I will give the number version of my answers as well. Top-left = 1 Top-right = 2 Right-top = 3 Right-bottom = 4 Bottom-right = 5 Bottom-left = 6 Left-bottom = 7 Left-top = 8. You will notice that it goes clockwise. Simple? I would draw a picture to better illustrate it, but my ASCII art is bad. The Double Circled puzzles is exactly the same, instead since the Double Circle Tile Set is a 3x3 tile set, there are more options. Think of the basics of the Circle puzzle and then just apply the new rules and directions. Top-left = 1 Top-middle = 2 Top-right = 3 Right-top = 4 Right-middle = 5 Right-bottom = 6 Bottom-right = 7 Bottom-middle = 8 Bottom-left = 9 Left-bottom = 10 Left-medium = 11 Left-right = 12 B. Number Grid The second types of puzzles are number grids with empty spots. There are empty spots on the grid and you have to fill them in using the numbers you are given. As you put them in, the numbers must sum up to the big number on the top. I will use the first grid Puzzle for my example. You must make it equal 15 in all directions X-1-X <-- first number grid, X's are empty spots 7-5-3 X-9-X 6 4 2 8 <-- the numbers on the bottom are the numbers you can use. Answer [the way I give it.]: 6, 8, 2 and 4. So in that order, you put them into the blanks. 6-1-8 7-5-3 2-9-4 C. Rubix's Cube This puzzle is identical to the Double Circle puzzle, except the tiles don't move in the traditional way. They move like a Rubix's cube. Instead of sliding the whole 1x3 set, it moves the tile set in the selected direction, making the last go to the first position. Since it is a double circle, the tile set is a 3x3. Example, use this and the terms used are from the Double Circle Puzzle 254 367 198 If we move 4 [right-middle] we get: 254 673 198 If we move 2 [top-middle] we get: 294 653 178 D. Diamonds and Circles These puzzles are rather simple. You must just move the tiles so that they match the little picture on the top. There are two versions, one with 4 tiles, and one with 6 tiles. When you move a tile to an open slot, you can either slide one over, or make one jump over another to the open slot [think of Checkers]. First Diamonds and Circles Puzzle D = Diamond O = Circle Move #1: D D _ O O Move #2: D _ D O O Move #3: D O D _ O Move #4: D O _ D O Move #5: D O O D _ Move #6: D O O _ D Move #7: D O _ O D Move #8: _ O D O D Move #9: O _ D O D Move #10: O O D _ D Move #11: O O _ D D SecondDiamonds and Circles Puzzle D = Diamond O = Circle Move #1: D D D _ O O O Move #2: D D D O _ O O Move #3: D D _ O D O O Move #4: D D O _ D O O Move #5: D _ O D D O O Move #6: D O _ D D O O Move #7: _ O D D D O O Move #8: O _ D D D O O Move #9: O D _ D D O O Move #10: O D D _ D O O Move #11: O D D O D _ O Move #12: O D D O _ O D Move #13: O D _ O D O D Move #14: O _ D O D O D Move #15: O O D _ D O D Move #16: O O D O D _ D Move #17: O O D O _ D D Move #18: O O _ O D D D Move #19: O O O _ D D D If you don't understand this, I'm sorry. It was the only way I knew how to explain it, so just practice at them. XIII. RANKING SYSTEM Ranking Elements: Play Time: 4 hours 59 minutes or less = 10 points 5 hours to 6 hours 59 minutes = 7 points 7 hours to 8 hours 59 minutes = 5 points 9 hours or more = 3 points Number of souls absorbed: 12,000 or more = 10 points 80,000 to 119,999 = 7 points 40,000 to 79,999 = 5 points 39,999 or less = 3 points Number of enemies killed: 900 or more = 10 points 600 to 899 = 7 points 300 to 599 = 5 points 299 or less = 3 points Number of successive Issen/Critical hits executed: 450 or more = 10 points 300 to 449 = 7 points 150 to 299 = 5 points 149 or less = 3 points Number of Phantom Realm Levels cleared: 41 = 10 points 30 to 40 -> 7 points 20 to 29 -> 5 points 19 or less -> 3 points Percentage of scenario you've triggered on the particular game: 65% or more -> 10 points 60% to 64 % -> 7 points 55% to 59% -> 5 points 54% or less -> 3 points [Note you need at least 54 points to attain an S-Rank] [Information here is found on the Onimusha 2: Samurai's Destiny FAQ written by Ng Kian Sen (NKS) at XIV. PHANTOM REALMS [Note: To get to the Red Phantom Realm, you must have a good relationship with Kotaro. You will know you have this relationship if you get a cinema where Jubei realizes he is lost in Fog Valley. You will then get control of Kotaro. The Purple and Green Phantom realms can be acquired with Jubei.] A. Red Phantom Realm: Recover the Red Wedge in one of the black boxes (can only be opened by Kotaro) and use it on the red spot near the bridge at Fog Valley. Advice: Rather simple, just kill the monsters as they appear. Kotaro should be strong and fast enough to make this place a snap. If you are getting crowded, then use Kotaro's magic, and if the stronger demons are giving you a hard time, use Kotaro's magic. Items: Red Stone Pole, Roga-Kunai, Medicine, and Blue Wedge. Floors: 5 B. Blue Phantom Realm: Obtain the Blue Wedge from the Red Phantom Realm. Once you are in the room where you must place the Nobunanga statues in the Fog Valley, you will find a blue spot on the floor. Use the Blue Wedge to enter the Blue Phantom Realm. Advice: Rather simple, just kill the monsters as they appear. Kotaro should be strong and fast enough to make this place a snap. If you are getting crowded, then use Kotaro's magic, and if the stronger demons are giving you a hard time, use Kotaro's magic. Items: Blue Stone Pole and a Medicine. Floors 5 C. Green Phantom Realm: After traveling in the Light Path your first time in Oni Palace, you will find yourself on top of the East Tower at Gifu Castle. Travel down the stairwell and in the chest you should find the Green Wedge, note that if you have a good relationship with Ekei you will have to do his side-quest before proceeding. After exiting the tower, immediately to the right there will be a Lighting Mozun. Enter the room and there will be a green spot on the floor, use the Green Wedge and enter the Green Phantom Realm. Items: Purple Necklace, Medicine, and others. Floors: 10 D. Purple Phantom Realm: Once you have finished crashing the Oni Genbu into Gifu Castle, go up the floors. You will find yourself on a balcony walk way, enter the first door you find and open the chest to find the Purple Wedge. Leave the room and follow the walkway to find another door, use your map if you must, where you will find a purple spot on the floor, and use the Purple Wedge to enter the Purple Phantom Realm. Items: Rekka-Ken on the 20th floor, Fashionable Goods on the 21st floor (plunge Rekka- Ken back into the floor), and others. Floors: 21 XV. ITEMS A. Gifts This is a compiled list of items found in the Onimusha 2: Samurai's Destiny world. It is a simple list, with a ranking level for each character. How it works: Characters are listed Oyu/Kotaro/Magoichi/Ekei and the item is listed with its rank for each character, such as Abacus – CZBC. So it is read like, Abacus for Oyu Rank C, Abacus for Kotaro Rank Z, Abacus for Magoichi Rank B, and Abacus for Ekei Rank C. Key: Rank A adds 50 points to the character you give the item to. Rank B will add 30 points. Rank C will add 10. Rank D will minus 10 points. Rank X will minus 70 points. Rank Y will minus 50 points. Rank Z will minus 30 points Oyu/Kotaro/Magoichi/Ekei Abacus - CZBC Ancient Coin - XZAZ Ancient Documents - DYAD Ashura Garment - ZXZA Beetle - BDDY Black Beer - CDAD Black Pill - BBDZ Blue Parrot - DDAA Bouquet - ADZC Bread - XDDC Broken Bell - YZZA Brown Chick - ZBDZ Brown Chicken - DZBZ Brown Egg - BBAD Calligraphy Kit - ZCBA Chalk - CDDD Chick - BABY Chicken - ZBBY Chinese Fiddle - XZBC Cloth - CBCY Comb - AZDZ Conch Shell - ZDAC Confetti - BBYC Copper Coin - CZXC Crown - XBBA Crystal Ball - ABZA Dead Flowers - DYZC Deer Horn - BCAX Dice - CBAD Dumpling Cake - DXYB Egg - CDBZ Emblem - YAXC European Hat - ZAXD Fairy Tale Book - DAYD Fancy Paper - BBAX Fish Rice - AXZD Folding Fan - CBDA Fork - ACBD Frog - BDBB Fudo Leg Guard - YZYA Fur Skin - ADDA Gabishi - YAZZ Glass - ADDC Globe - YADC Golden Chick - AAAA Golden Chicken - AAAA Golden Egg - AABA Goraishinki - ZYAZ Gourd - CCZB Green Parrot - DAAD Grilled Fish - DDBA Hair Oil - BXBZ Hair Ornament - AZDZ Hard Boots - AYXZ Hien Kyahan - YAYX History Book, All Vol. - YDAC History Book, Vol. 1 - YDCC History Book, Vol. 2 - BDCA History Book, Vol. 3 - XZCB History Book, Vol. 4 - ZZCC History Book, Vol. 5 - CDCC History Book, Vol. 6 - DCCX History Book, Vol. 7 - DXCD History Book, Vol. 8 - DACZ History Book, Vol. 9 - YCCZ History Book, Vol. 10 - DYCD Houtengeki - ZYZA Incense - BADC Kaleidoscope - BACZ Keimyo Hachimaki - ZAYZ Koban - ZCZA Lemon - CBDD Loaded Dice - YDZA Love Potion - AYZA Magnetic Compass - ZADC Melon - BXAA Mirror - ABBD Music Box - AAAX Naughty Novel - ZZBA Oolong Tea - BBBB Pair Ring - AAAZ Pandora's Box - DADD Persian Carpet - BBZX Phirangi - AYYY Pick - ZZZC Pickled Plum - BDXA Pickled Vegetables - CXAB Pipe - ZZAD Pirate's Costume - XYAY Plant Book - BDBZ Playing Cards - XACD Pocket Watch - BAAB Potassium Nitrate - ZZBZ Raw Fish - DXBA Recorder - XABD Red Parrot - ADDD River Fish - CZCC Rotten Fish - DCBC Rouge - AZXD Sake from Kaga - XDAA Salt - CCCC Scarf - ACYX Silver Armor - AZZZ Silver Coin - AXCB Sponge Cake - CBXB Stamina Drink - ZYCA Strategy Book - DXAC Taiheiki - XCAZ Taizo Mandala - YDDA Tale of Heike - DDAX Tea - AXCC Telescope - CABA Tengu Mask - ZZDA Textile Fabrics - ADYX The Analects - DYBX Tube for Pigeon Leg - YAZD Unique Mushroom - Random Vodka - DDBA Wasabi - BDDB Watermelon - YCDX Western Boots - YYAZ Wind Bell - AZXC Wine - BDXA Wonder Flower – CCCC
| « Previous Page | Next Page » |
