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Onimusha 2 - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Onimusha 2 - Strategy Guide (Page 01).

                            Onimusha 2: Samurai's Destiny
                                       FAQ/Walkthrough


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Guide Author & Crew
Author/Editor/Compiler: Victor "Railven" Sanchez
Supportive Editor/Proof Reader: Marie "Sakuya Aki" Christner
Supportive Editor/Proof Reader: Arturo "Latin Shogun" Gobin
E-mail: railven@hotmail.com
Website:
**********************************************************************
Guide Information
Started: 12:30AM September 12, 2002
Ended: Still active
AIM: railven3
Version: .95
File Size: 342KBS
Pages: 144
Requirements: Best viewed on 1024x768 with DirectX 9
***********************************************************************
Game Information
Developer: Capcom
Released: August 27, 2002
Genre: Action/Adventure
Platform: Playstation2
**********************************************************************/

CONTENTS
I.	DISCLAIMER
II.	INTRODUCTION
III.	FAQ HISTORY
IV.	CHARACTER INFORMATION
    A.	Jubei Yagyu
    B.	Ekei Ankokuji
    C.	Magoichi Saiga
    D.	Kotaro Fuma
    E.	Oyu
V.	BASICS
    A.	Controls
    B.	Strafing
    C.	Back/forward steps
    D.	Absorbing souls
    E.	Blocking
    F.	Onimusha Form
VI.	WALKTHROUGHS
    A.	How to use my Walkthroughs
    B.	Ekei
    C.	Magoichi
    D.	Kotaro
    E.	Oyu
VII.	SCENARIO INFORMATION
    A.	All 100 Chapters
    B.	Default Scenarios
    C.	Ekei
    D.	Magoichi
    E.	Ekei & Magoichi
    F.	Kotaro
    G.	Oyu
    H.	Kotaro & Oyu
VIII.	WEAPONS AND ARMORS
    A.	Jubei
        i.  	Weapons
        ii. 	Armors
    B.	Ekei
        i.  	Weapons
        ii. 	Armors
        iii.	Magic
    C.	Magoichi
        i.  	Weapons
        ii. 	Armors
        iii.	Magic
    D.	Kotaro
        i.  	Weapons
        ii. 	Armors
        iii.	Magic
    E.	Oyu
        i.  	Weapons
        ii. 	Armors
        iii.	Magic
IX.	SECRETS
X.	ISSEN INFORMATION
    A.	Reasons to Issen
    B.	Types
        i.  	Timed Issen
        ii. 	Block Issen
        iii.	Dodge Issen
        iv. 	7-Hit Issen/Issen Combo
XI.	BOSSES
    A.	Ginghamphatts 1
    B.	Gogandantess 1
    C.	Ginghamphatts 2
    D.	Jujudormah
    E.	Gogandantess 2
    F.	Gogandantess 3
    G.	Ekei
    H.	Mother Sucker
    I.	Ginghamphatts 3
    J.	Nobunaga
    K.	Evil Golden Statue
XII.	NECKLACES
XIII.	PUZZLES
    A.	Circles and Double Circles
    B.	Number Grid
    C.	Rubix's Cube
    D.	Diamonds and Circles
XIV.	RANKING SYSTEM
XV.	PHANTOM REALMS
    A.	Red Phantom Realm
    B.	Blue Phantom Realm
    C.	Green Phantom Realm
    D.	Purple Phantom Realm
XVI.	ITEMS
    A.	Gifts
    B.	Cure Items
    C.	Key Items
        i.  	Weapon Secrets and Tech Books
        ii. 	Bracelets, Keys, Wedges, and Other
        iii.	Orbs
        iv. 	Files
        v.  	Maps
        vi. 	Store Items
XVII.	SEARCHING ITEMS
    A.	Art Books
    B.	Fossils
    C.	Hidden Demon Treasure Chests
    D.	Hidden Soul Pools
    E.	History Book Collection
    F.	What to trade for what?
        i.  	Ekei
        ii. 	Magoichi
        iii.	Kotaro
        iv. 	Oyu
XVIII.	CREDITS
XIX.	CONCLUSION


I. DISCLAIMER

Well here it goes all this stuff is copyrighted to the person who wrote, stated, and
contributed. I can't be held responsible for stuff someone would have contributed, so if
they wronged you…seek their blood, nah just contact that person.

This Guide/FAQ/Walkthrough/Cheat Sheet/etc… is for public use. I hereby give others
the right to read, print, and distribute, however I do not allow it to be used for means of
profit, self-glorification, toilet paper, or stuff.

Stuff can be borrowed from this guide for other's use as long as all credit is given to the
person, either someone or I who contributed.

Remember, videogames are fictional, and as much as I want to go slay some demons, I
won't. Play safely, enjoy.

II. INTRODUCTION

This is my very first attempt at writing an FAQ, so I figured I would go to the extents that
I can possibly go. I debated the layout of the walkthrough portion and decided that an
individual character walkthrough [note there will be tons of cut and paste] would better
help players find a specific scenario, or event that they are looking forward to. Also these
descriptions have been written by me, not many of them are from the game.

Items, and stuff like gifts will probably never make it to my Guide since I don't have the
time and patience to go hunt them all down at the moment. I am a full time student, so
whatever makes it to this guide be happy.

~RAILVEN MARQUIS

III. FAQ HISTORY

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V.95 Everything is basically done. The walkthroughs, the Items sections, the Necklaces,
the equipment sections…EVERYTHING IS LITERALLY DONE! I just want to see if I
can finish the Mini-Games and write done some info on the. Till then, this guide might
stay like this until I get around to doing it. Who knows…might do it sooner then I
thought. September 18, 2002.
V.9 HUGE UPDATE!!!!!! Bigger then V.8, got Magoichi's Walkthrough in, BOSSES
section complete, the ITEM section got lots of work, NECKLACES section actually got
finished, I kept forgetting the Purple Necklace, did lots of work on the grammar,
everything is basically done, the Kotaro walkthrough is half finished, and since I forgot to
write Magoichi's equipment while I played him, it is coming along. The Final Version
will include a Scenario Breakdown for each Walkthrough, a Mini-Game FAQ, and the
finished ITEM section…maybe even more, who knows. I only plan 2 more updates then I
am finished with this FAQ FOREVER!!!! September 17, 2002
V.8 HUGE UPDATE!!! Finished Oyu and Ekei's walkthroughs, recreated the puzzle
section, created a boss section with my advice, and worked a little on the format in some
spots. September 15, 2002
V.6 Added Scenarios, character information, and basically finished the whole Guide
except for the Walkthroughs. I will add those in over the weekend. September 13, 2002
V.5 Added in information on Oyu's equipment, and got half of her walkthrough finished.
Listed all the chapters and their titles, added my conclusion, some of the credits, and am
now dead tired with class in a few hours, so finishing touches coming over the weekend
so relax. September 12, 2002.
V.4 Getting closers and closers to release date, so I fixed a little bit on the format, added
in how to get the Artworks, Fossils, and started some work on Oyu's Walkthrough. I also
added in a few more sections to the already existing parts. The Guide is finally taking
shape. I will finish Oyu's Walkthrough and then finish the other ones ASAP.
V.03 Added in Necklaces, and rewrote the WEAPONS section to WEAPONS AND
ARMORS. I also noted some information, but still need to get the correct names.
September 12, 2002
V.2 Added in some stuff to the BASICS and ISSEN INFORMATION sections.
September 12, 2002
V.1 Put in an outline, and will start putting in sections. September 12, 2002
V.0 Just beginning it…oh God I don't know what I am doing. September 12, 2002
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IV. CHARACTER INFORMATION

A. Jubei Yagyu

"An ambitious young warrior and the hero of this story. The first leader of the Yagyu
Clan and originator of Shin-in style sword combat. Also known as Sougen Yagyu or
Sekisyusau. All leaders of the Yagyu clan are given a childhood name of Jubei."

You will control Jubei, depending on your friendship with others, just about all the time,
except for when Oyu steps in. Jubei is the "Master of the Blade," and to be honest, he
looks damn cool when you max out his armor.

B. Ekei Ankokuji

"A master spear-fighter in the Houzouin style. He is a monk who loves money, liquor and
good times."

Ekei is a softhearted warrior. Ekei's fighting style is a lot similar to Jubei with the
Hyoujin-Yari, in the fact that they swing their weapon the same, so you can feel right at
home with him. He isn't to fast and since Jubei isn't to fast either, you will end up liking
how he fights, I did, especially with his magic. Ekei is all about good times, and chasing
around girls.

C. Magoichi Saiga

"The leader of the "Saiga Shu" gun troop in Kii prefecture. Bold, bright, and cool-
headed, he is good at handling both a gun and a sword."

Although in the manual description it mentions sword, Magoichi wouldn't probably be
caught dead with one, as he says, "You are to old fashion." Magoichi is an interesting
character, sort of fun for people who like going gun-ho. Magoichi makes himself appear
hard and callous, but when it comes down to it, he is very soft and proud.


D. Kotaro Fuma

"A Fuma Ninja who works for the Hojo Clan. He confounds his opponent with his agile
movement and countless Ninjutsu."

Kotaro is an interesting character. He is rather reckless at the beginning, but his child-like
manner makes him loveable. Kotaro is rather fast and skilled, so it might take a second to
adjust to his fighting style after countless hours with Jubei. Kotaro's magic is very useful
for his kind of character.

E. Oyu

"A fencer who wears western style armor and wields a western sword. She is breath
taking but mysterious. Her past is shrouded in mystery."

Oyu is the Kaede of this game. Her portion is a must, so you get to experience her often.
Her fighting style is a lot like Jubei's as well, though many consider her weaker. Once
you get her strongest weapon, she is very destructive, and her magic is useful when she
offers help. As the game story develops, Jubei and her become little more then allies.

V. BASICS

A. Controls:

For Battlefield:
Square: Attack with equipped weapon. Except for sub weapons (Kotaro, Magoichi, Oyu,
and Ekei), bow, and guns
Triangle: Use magic and Cancel decisions
Circle: Absorbs souls
X: Check and make decisions
R1: [Hold] Lock onto target, plus Square to use bow and guns
L1: [Hold] Block
R2: Quick 180 turn
L2: Use sub weapons (Kotaro, Magoichi, Oyu and Ekei).
L3: No use
R3: Display map
Right Analog: Use it to aim bow and guns [hold R1]
Left Analog: No use
Start: Go into inventory menu
Select: Pause, options, and quit game

For Inventory Menu:
Square: No use
Triangle: Cancel or back one.
Circle: No use
X: Select or move forward
R1: No use
L1: No use
R2: No use
L2: No use
L3: No use
R3: No use
Right Analog: No use
Left Analog: No use
Start: Return to battlefield

B. Strafing

While holding R1 [targeting] you can make Jubei, or sub characters, strafe to avoid
downward attacks. It is a rather simple technique that can be very vital.

Holding R1 and double tapping left or right will cause Jubei to 'sidestep' in that
direction. If you target, you can circle strafe, which is useful to maneuver around the
enemy and even set them up for an Issen or magic attack.

C. Back/forward steps

Back/forward steps work the same as strafing except you move towards or away from
your target [hold R1]. Steps are useful to avoid swing attacks.

Holding R1 and double tapping up or down will cause Jubei, and sub characters, to either
jump towards or away from the target. Dodge Issens can be used with stepping.

D. Absorbing Souls

Holding down the Circle button in the battlefield will allow Jubei, and sub characters
when they get their bracelets, to absorb souls. Souls are then used to restore health,
restore magic, and upgrade armors and weapons for Jubei.
Yellow Souls – Restore HP
Blue Souls – Restore Magic
Red Souls – Give points for upgrading weapons and armors.
Large Bluish-White Souls – Ogre souls, when enough collected will cause Jubei's
Onimusha form

E. Blocking

All the sub characters can block. Gamers will find that blocking will be a big portion of
their game. To block you just hold L1, to block targeting hold R1 and L1.

Blocking has its weaknesses though. Note that the characters cannot block fast
consecutive hits. Characters cannot block attacks coming directly from behind. Strong
enemies can cause your character to fumble when he/she is blocking. Kicks cannot be
blocked. So always keep this in mind.

F. Onimusha Transformation

As you play, you will notice that hitting enemies will cause a large bluish-white soul float
around. When you try to absorb it, you will notice it can be difficult. These are Ogre
Souls, and absorbing 5 of them will cause Jubei to transform into his Onimusha form.

In Onimusha form, Jubei is invulnerable to attacks, and his magic attack consists of 5
souls like balls that shoot out and lock on to any near by enemy. Note, that the
transformation is limited, you can see the bar where your health bar would be, and by
using the magic attack, the bar decreases faster.

In Onimusha form you can still do all of the regular things, except weapon magic attacks,
that you could do in regular Jubei form; Issens, blocking, strafing, stepping, and
absorbing souls.

VI. Walkthroughs

A. How to use my walkthroughs

I wrote these walkthroughs in the order that I played through the game. I can't clearly tell
you how to get all necklaces in one game. However, I wrote these guides with the
intention of making one sub character the Story Character and Character with the highest
level of friendship. This will ensure that you would get all of that Character's scenarios,
except for specific ones. If you use this guide, and follow it as it is written (for each
character) at the end there will be listed what scenarios you should obtain. Remember, I
play the games as I go, so what I get I write, but that doesn't mean that even if you follow
my guides to the letter you will get the same results. I only intend to help.

If you are playing, and have Magoichi as your story character but still get to play as
Kotaro in the Fog Valley, I recommend you go looking through that particular
Character's section. I will not write events that didn't happen as I played through.

Also, I won't go into detail on the trading in my guides. I will only trade to get a certain
Character's friendship to its highest. These guides are written to walk you through the
game, and help you attain 100% scenario. If you have specific questions, refer to the
other sections such as the PHANTOM REALMS, NECKLACES, SEARCHING ITEMS,
and what ever other section I might add.

Simple terms:
If you need something for a character, look in his section.
If you find anything wrong with my guide, like I misspelled something or listed the
wrong item to trade, or something that should be in here contact me, contact information
is at the top of the guide.
I will try my best to guarantee a 100% Scenario within 4 games, one for each sub
character, but if I notice that it isn't possible, I will try to note what to do in another
Character's game to complete the first Character's Scenario.
Good Luck.


B. Ekei

Introduction: Deadly Attack by Oda's Army

A well-done FMV of what exactly happens to Yagyu Village, the main reason why Jubei
returns home.

Yagyu Village

Chapter 1-1: Evil Attack on Yagyu Village

The narrator tells us why Jubei has returned home. Jubei just walks into a destroyed
Yagyu Village in disbelief. The graphics are beautiful.

Nothing special, just follow the path and avoid being killed. As you walk forward, you
will encounter a short cinema of Jubei's friend, Yasuke, being killed right before he
explains what has happened. In the second area, where the river and bridge are, you can
find a chest with the map for Yagyu Village. Once you enter the pond, a cinema will
show stepping stones explode from the water. Directly to Jubei's right there will be some
bamboo trees you can cut to find a chest that will bear an herb. Cross the stepping-stones
into the corridor cave. For now ignore the Soul Pool since you can't absorb souls just yet.
At the end of the corridor cave you will find a door.

Chapter 1-2: Meeting Takajo

Takajo will explain who had wrong Jubei and destroyed Yagyu village, but Jubei is at
first disbelieving. Later we discover that more happened then we are shown. Takajo
explains the legend of the Oni and the purpose of the 5 Orbs. Jubei learns that it is his
destiny to stop the demons, as one with the blood of the Oni.

Now that you have the Charity Orb you can absorb souls, by holding Circle, but after the
scene with Takajo there is a chest with an herb. Turn around and proceed to leave the
same way you came, but this time the corridor cave will contain some bad guys. So
prepare to battle, and don't forget to absorb souls. As you exit the cave and pass the
stepping-stones, take Jubei's right (opposite direction of first Herb). You should try to
catch the frog Ekei will love it. As you continue through this direction you will find a
little shrine…show your identity.

Chapter 1-3: A New Power

Jubei is now blessed with the Thunder Sword Buraitou, his new power. Nice little scene
as he swings it around and promises to get revenge on Nobunaga.

Now the narrator tells of a short historical background for Imasho Town.

Chapter 1-4: Meeting Oyu

To me it was rather amusing when they show the man dying after he has found gold.
Jubei walks in and witness a few guys pick on Oyu. As Oyu defends herself, Jubei comes
to her rescue. The guys ignore Oyu and she walks off [note I have Oyu's alternative
costume, man its weird] and Jubei is left to deal with the men.

Imasho Town

First let's visit the friendly store [second door on the right, first being the bar], remember
this is a walk through for Ekei designed just to get the majority of his scenarios, so we are
only going to buy a few select items. The 1,000 Gold you have should be sufficient. You
can get the White Necklace from the storeowner, for directions go to the NECKLACES
section. Now at the store we want; The Egg, Grilled Fish, Blue Parrot, and Vodka total
cost 950. You can buy Artwork #16 if you are attempting to collect all the Artworks, but
in order to get the others that are held by characters you must trade with them. I won't go
into detail on that in this guide, since I don't want to ruin the chances of lowering your
Friendship with Ekei. Check the SEARCHING ITEMS sections to see more on the
Artworks.

Now for our chase after Oyu, leave the store and follow the path to the end where there is
a big doorway, before entering you can get the Imasho Town map on the right of the
door. Enter it to get yourself your Bow. First break the barrels that block the way to the
elevator [right of doorway], and then return to the start [left of doorway] there is a switch.
Hit it, run all the way back to the elevator and board it to the top floor to get your bow.
Head back out and take left path to find the Gold Mine pathway.

This is straight forward, just run up the stairs killing monsters as you go. Try practicing
some Issens; they produce more souls, which are vital to upgrading your equipment. Just
ignore it, since Ekei doesn't need it. Once you reach the top of the stairs you will
encounter a goofy guy who won't let you pass without a permit. So was this all in vain?
Course not.

Back track down the pathway, back to the Imasho Town, and this time enter the bar.

Chapter 1-5: Meeting Ekei and Magoichi

As you enter the bar, you will see a spear cross you and a stranger path and cut the
vase/bottle in half. Magoichi is introduced by another angry stranger, and after a few
offensive comments, a battle is initiated. Who are these strangers? Well watch the cinema
and then Jubei will stop the petty fighting and introduce both characters.

After the cinema you should now be able to exchange gifts, so head over to Ekei and give
him the following, Blue Parrot, Frog, Grilled Fish, and Vodka. Now he returns, Power
Jewel, The Analects, Music Box, and a Magic Jewel. Now travel into the bar and talk to
the guy that is leaning against the door in the top of the screen. Buy a permit from him for
100 Gold. You should have enough.

Back track back up the pathway, and make sure to kill some more monsters. You want to
be able to upgrade your equipment soon. As you get to the top, proceed and Jubei will
show the permit, oh and just ignore the chest, it isn't required for Ekei. Walk towards the
entrance to the Gold Mine and a cinema will start where some guys are scared. They will
tell you they saw Oyu walking deeper into the Gold Mine.

Once in the cave, you will see a fork in the road. Take the left path first so you can get
yourself a Demon Wall Scroll and a chest with a puzzle.

The answer to the puzzle is: 4 and 6. [If you don't understand this, please refer to the
PUZZLES section]

Inside you should find the Buraitou Secret, a special attack for your new sword. Walk
back to the fork in the road and proceed to the right. Follow the path and open the chest
along the way to get the Gold Mine Map. As you keep going through the linear path, you
can find nuggets of gold lying around.

Chapter 2-1: Eerie Monsters

As you keep walking, a cinema will start where red eyes catch Jubei's attention. Watch
the new enemies spawn and get ready to kick some monster butt, oh and a perfect time to
practice your new Buraitou Secret [up, down + square].

Keep walking till you come to another fork in the road. This time take the left, and as you
enter a red force field should appear behind you. Kill the 4 monsters.

Chapter 2-2-3: Ekei Helps Jubei

After you killed the monsters and absorbed their souls, Ekei will run in and kill a
monster. He yells at Magoichi for not doing anything and then begins to help you battle
the Monsters. Pretty straightforward, just kill the monsters.

Chapter 2-3-3: A Missing Baby (For Ekei)

A miner will run in and request your help, the monsters kidnapped his daughter and Ekei
offers to help. Ekei runs along with the Miner and Magoichi comments, and then you
return to your game.

Walk into the now accessible path. Inside you can get the Five Oni Orbs scroll and the ice
lance Hyoujin-Yari, you can decide which weapon to use, and both are great starter
weapons. Now you must return to the fork in the road before you got trapped in this room
this time take the left path.

Chapter 2-4-2: Dreams of Men

Again Magoichi and Ekei are at it again. Fighting over such small things. Ekei explains
how Magoichi makes fun of his dreams. "I laughed because it is silly." Magoichi makes a
comment about a "vengeful ghost" and walks off Ekei of course follows.

With control of Jubei again, step forward and you will find your first Mozun. Just equip
the Hyoujin-Yari and take a whack it. It should explode in a cinema. Now walk forward
make sure you pick up the medicine within the chest. You will find a magic mirror, use it
to save your game, upgrade your equipment, and make sure to make it useful since you
will be facing a boss. On the right of the magic mirror you can put the Charity Orb, once
you put it in the wall will collapse in a cinema. Ready? If so, enter.

Chapter 2-5: Meeting Ginghamphatts

Well here is Boss #1, Ginghamphatts. What a weird name, don't you think so too? Well
of course like all demons, he is cocky and will give you a lecture about your humanity.
Get ready to smack him around.

Check the BOSSES section for some advice.

After you have defeated Ginghamphatts, absorb his souls and run into the next area.
There is a guy lying on the floor, don't talk to him just yet. Walk past him into the next
room and get yourself some Gold, ignore the chest since it isn't for Ekei, and behind the
crates there is a puzzle box.

The answer to the puzzle is: 5, 3, 6 and 4. [If you don't understand this, please refer to the
PUZZLES section]

Inside the puzzle you should find the Hyoujin-Yari Secret. Now walk back out and talk to
the man on the floor.

Chapter 2-6: The Exhausted Factory Owner

You will return to the second floor of the Bar, the old man will give you some
information on the demons and then tell you that Oyu was taking deeper into the cave. He
will give you a Red Ring and tell you he found it inside the Gold Mine. He will rise up,
thank you again and leave.

Check the chest to find the Folding Fan. You will notice someone in the front of the
screen lying down, so go over to him and try to talk to him.

Chapter 2-7: Meeting Kotaro 2

In a cinema he will attack Jubei and run off. Jubei is now in front of a Statue and a voice
calls out to him. Kotaro walks out and introduces himself. Kotaro tells Jubei that they are
friends against Nobunaga. Kotaro also tells Jubei not to trust Oyu and that he will figure
out who she really is.

Now you are in the back of the bar so go in and head back into the store. If you want to
get the White Necklace from the storeowner, refer to the NECKLACES section, I am
only guiding you to get the majority of Ekei's scenario. You can also get the ball rolling
on the Orange Necklace this time around; again refer to the NECKLACES section. At the
store buy the following; Fudo Leg Guard and Love Potion total cost 1300 Gold. You can
buy Artwork #17 if you are attempting to collect all the Artworks, but in order to get the
others that are held by characters you must trade with them. I won't go into detail on that
in this guide, since I don't want to ruin the chances of lowering your Friendship with
Ekei. Check the SEARCHING ITEMS sections to see more on the Artworks.

This will be the only time you trade with other characters, so go to the second floor at the
bar. Trade the Music Box with Kotaro to get the Ashura Garment for Ekei. Before
heading down stairs talk to the man on the right of Kotaro to get the Pick. Now head
down stairs and talk to Ekei. He will mention something about a woman pickpocket.
After talking to him, head to the stables, along the way ignore the chest at the market.
When you reach the stable, ignore the chest, and talk to the lady that is behind the stables.
She will then run away from you denying any accusations. Return to the second floor bar
and head out to the balcony to talk to her again. After she runs away again, go to the
forgery, next to where you found the Imasho Town Map, and talk to her. Again she ran
away, this time head back to the stables, where you first found her, and talk to her again.
She will admit of what she stole and hand back to you a Broken Bell.

Now go back to the bar and give Ekei the following, Ashura Garment, Broken Bell, Fudo
Leg Guard, and the Love Potion and he returns Super M. Liquid, Buraitou Tech. 1,
Hyoujin-Yari Tech. 1, and Medicine. Leave the bar and head back towards the Gold
Mine. Along the pathway to the Mine, you will see a cinema introducing a new monster.
These monsters aren't that hard. Hack and slash and get some precious souls. For now
return to where you got the Hyoujin-Yari. Ekei should be there and down in the rain
about not finding gold. Give him the Pick in exchange for Normal Bullets. Now just run
all the way back to where you found the Factory Owner. Along the way there will be a
battle where some tough monsters pick on you, but Magoichi will be present to help you
out and also, you will see Kotaro around, just ignore him.

Once you get back to where you found the Factory Owner, go up to the odd shape on the
floor and use the Red Ring. A light path should open up and you should enter it. When
you get down, you will walk towards a door and a cinema will start where some monsters
bad talk you. Two monsters will appear first one then when you kill it the other, just
dispose of them and head into the unsealed door.

In the room with the twisted stairwell, before you go up it you can find the Crystal Ball
on the left side of screen. Now head up it, at the very top there will be a monster swing
his sword. Just rid the world of him and head out. You are now in front of Gifu Castle a
cinema will show it off (Ibayama in Onimusha Warlords), so now just go up to the door.

Chapter 2-10-2: Magoichi Talks about Ekei

Magoichi will kill a monster and then jump into the screen. He will tell you a little about
Ekei's dreams and how they are stupid. Then he tells you why Jubei is a "vengeful ghost"
since when Nobunaga is destroyed, another will take his place. "It never ends."

Once you get Jubei back, enter the door. Some archers and monsters will be pesky, rid
them, get the two treasure chests containing the Gifu Keep Tower Map and Incenses, and
then enter the door on the left, not the big doors. Here you will find a number puzzle.
They are rather simple.

The answer to the puzzle is: 6, 8, 2, and 4. [If you don't understand this, please refer to
the PUZZLES section]

You will get the Bronze Mask (right). Take it and go back into the main room, prepare
for some more pesky demons. After their souls are drained enter the big doors. In this
room Ekei will be fighting some enemies, DON'T LEAVE EKEI WITHOUT KILLING
THE MONSTERS. You want to have your friendship high with Ekei, so make sure you
wait and kill all the monsters. After killing them talk to Ekei and trade him the Crystal
Ball for Normal Bullets.  Now take the Herb from the treasure case and proceed through
the unlocked door. Here you will find another puzzle box.

The answer to the puzzle is: 4, 2, and 8. [If you don't understand this, please refer to the
PUZZLES section]

You should get a Power Jewel, so just use it when you want. Head into the next set of
doors and you will come across a doorway with a blue alter on it. Examine it, then use
your Bronze Mask (right) but you will notice that you can't just yet open the door.
Proceed on, careful with these monsters and in the next room ignore the chest and enter
the door under the stairwell. A man will tell you he has something for you, but the evil
energy won't let him, so he asks you find the Purify Charm. Behind him is the Demon's
History. After exiting the room, head up the stairwell. Ekei will come in and help you
fight the monsters.

Chapter 2-11: The Digger's Baby is Found

Once the monsters are gone, the baby will begin to cry and the Miner will run in. You
have just rescued the Miner's baby. Ekei will have a flash back of his child and snatch the
Miner's baby. Ekei will explain his history a little and he begins to cry, kudos on the tears
Capcom, kudos.

After the scene, you can leave through the only useable door. Here you will find yourself
with a few archers, so just kill the archers and proceed into the next door. In the next
room, there is an herb in the chest, the Earth Mozun, and the Purify Charm on the table
sparkling. Take the herb and the Purify Charm and head back to the room under the
stairwell.

Once you are there, give the man the Purify Charm, he will be grateful and leave
something sparkling. Lift the Bronze Mask (left) and head back to where you first put the
Bronze Mask (right). Remember, as you walk there is a magic mirror, save, enhance your
equipment, so just be ready.

Chapter 3-1: Meeting Tokichiro

A cinema should start with Tokichiro's funny laugh. Tokichiro will assault Oyu, and then
Jubei comes in and orders Oyu to leave. Tokichiro summons some monsters, and Jubei is
left to defeat them as Oyu escapes.

After you defeat the monsters, head back, and get an herb in the chest. Now proceed into
the unsealed doors.

Chapter 3-2: Gogandantess Battle 1

Meet Gogandantess, the Greatest Swordsman of all Demons. Gogandantess will
introduce himself and then challenge Jubei. You can't win this fight, so just keep yourself
on your toes. Block, dodge, and try not to use cure items.

Chapter 3-3: Oyu Assists Jubei

After some time Oyu will come and rescue you, Gogandantess will call you a coward and
leave.

Just follow the path; there isn't anywhere to go. Once you get outside examine the big
metal orb.

Chapter 3-5: Borrow the "Faith" Orb

A cinema will start where Jubei asks Oyu for the Orb she wears around her neck. Oyu
will hand it over, examine the Metal Orb again and now insert the Faith Orb.

Chapter 3-6: Ride an Iron Horse

Jubei will tell Oyu to get on the Iron Horse, and they both ride it over Gifu Castle's walls.
Ride off into the sunrise and back to Imasho Town.

Chapter 3-7: Obtain the "Faith" Orb

Once in Imasho Town, Oyu will introduce herself and tell her story of why she was in
Gifu Castle. She also tells a little bit of her background and Jubei of his. Right off the bat
you can see some attraction that Oyu has for Jubei.

Once you gain control of Jubei, walk towards the bar, just ignore the treasure chest.

Chapter 3-8-1: Kotaro's Warning about Oyu

Kotaro calls you from the back. Kotaro explains his distrust for Oyu and then runs off
saying he will prove it that she is not trust worthy.

Head back to the store, along the way in the market there should be a man staggering
wearing a round hat near the entrance to the main town. If he isn't there, head towards the
town, then return to the market and talk to him to get Taizo Mandala. At the store buy the
following, Pocket Watch, Calligraphy Kit, Naughty Novel, Houtengeki, and the Pair Ring
total cost 5100 Gold. You can buy Artwork #18 if you are attempting to collect all the
Artworks, but in order to get the others that are held by characters you must trade with
them. I won't go into detail on that in this guide, since I don't want to ruin the chances of
lowering your Friendship with Ekei. Check the SEARCHING ITEMS sections to see
more on the Artworks. If you chose to follow how to get the Orange and White Necklace,
by referring to the NECKLACES section, then talk to the store owner again and look for
the man's father who gave you the chalk, if you didn't do any of this just go to bar. Now
run into the bar and give Ekei the following, Calligraphy Kit, Folding Fan, Houtengeki,
Naughty Novel, Pair Ring, Pocket Watch, and the Taizo Mandala and he will return
Fancy Paper, Power Jewel, Hyoujin-Yari Tech.2, Hien Kyahan, Normal Bullet, Scarf,
And Normal Bullet.

After trading with him, these items should guarantee that Ekei will be the Story Character
and the Majority of his scenarios will open up, remember not to trade with others, you
don't want to jinx yourself. Note, read the HOW TO USE MY WALKTHROUGHS of
the WALKTHROUGHS section for better understand.

Head out of the bar and into the market, there should be someone holding a rather weird
umbrella so go up to her.

Chapter 4-1: Meeting Jujudormah

This ugly demon thinks she is the hottest thing alive. She tells you of her love for
Nobunaga and how she will stop Jubei and Takajo. So the chase is on, Jujudormah is
after Takajo, and Jubei rushes back to Yagyu Village to protect her.

Yagyu Village 2

Welcome back to Yagyu Village. This is again straightforward. Take control of Jubei and
head to where you first met Takajo, but along the way…

Chapter 4-2-4: Ekei Helps Jubei 2

As soon as you cross the bridge a cinema will show Ekei coming out to help Jubei. Ekei
will tell you to leave this to him, BUT!!! NEVER EVER leave Ekei alone during battles.
Since he is your major character, leaving him will lower your friendship with him, so stay
and fight till all the monsters are dead; this will help your friendship.

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