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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter O » Oni - Strategy Guide (Page 02)

Oni - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Oni - Strategy Guide (Page 02).

As you can plainly see, there is only one way to go.  As you go this way,
you'll see a dreaded alarm console.  Leave it be for now and continue down
the hall.  Open the door and the save point will be over.

__________________________________________

           Save Point #2
__________________________________________

-Objectives:
1. Look for Evidence (cont.)
2. Go to the Manufacturing Wing

--OBJECTIVE 1: LOOK FOR EVIDENCE (cont.)--
*OBJECTIVE: Begin your search of Musashi Manufacturing.  Look carefully for
any evidence of illegal Syndicate activity.

If you go around the structure, you'll see a guard.  Kill it and pick up the
hypo, but don't leave the room just yet.  Circle around the structure until
you find an opening.  Inside is a console.  Activate it and go through the
door thats on the wall behind you (facing the console).  Go through the door
in the upper-right hand corner and then help the scientists in the room on
the left.  Speak with any living scientists and then activate the console
that was to the left of you when you entered.  You will then complete the
objective.

--OBJECTIVE 2: GO TO THE MANUFACTURING WING--
*OBJECTIVE: Make your way to the manufacturing wing.  If the Syndicate
really is using this facility for assembling illegal technology that's
where you'll find some hard evidence.

Go back into the room you were in a couple seconds ago.  A guard will attack
you.  Kill it, then, if you like, read the data console next to the only
door you haven't gone through yet.  If not, go through the only door you
haven't gone through yet (the one with a green stripe).  Things look
familiar?  They should.  This is the room you started out in.  Kill the
patroling guard, then go up the stairs to the right of you (if you're just
coming out of the room).  Be careful with this guard as he's using a new
weapon which uses energy cells (the first yet if I may add).  You might
want to take it for a spin, but leave your current weapon somewhere close
because it doesn't use ballistic ammo so you can't reload.  Pick up the
energy cell the guard drops and run down the catwalk.  Go through the door
at the end and then the next two doors.  

If you take an immediate right, then turn right after the giant, red device
ends, you'll find a energy cell.  This is great if you have the new weapon.
After you get that, go through the opening in the wall to the left of the
door you came into.  There is a soldier patrolling here and he has a new,
deadly weapon.  This weapon uses ballistic ammo and shoot rockets at you.
Along with him, there are two workers in the area.  One will come from the
door you just exited.  Pick up the ammo the guard drops and the hypo the
guard drops.  As you walk towards where the guard was, another worker will
charge at you.  Kill him for another hypo.  Despite the level layout, there
aren't any items laying about besides the ones the enemies dropped so head
into the next room.  Again, despite this areas layout, there are no items
here so go through the door on your left when you are JUST entering (you
should see it if you go past the structure in the way).  This will lead to
a staircase and yet another door.  Once through the door, Konoko will
receive a call from Griffin.  After he's done yapping, go through the door
to beat the save point.

__________________________________________

           Save Point #3
__________________________________________

-Objectives:
1. Avoid Defenses and Keep Moving
2. Shut Down the Brain

--OBJECTIVE 1: AVOID DEFENSES AND KEEP MOVING--
*OBJECTIVE: Avoid the automatic laser defenses, and keep moving.  Musashi
Manufacturing wouldn't have set up this much security unless it had
something to hide.

Go into the room at the end of the short hall and beat up the two soldiers
at the bottom of the stairway.  Pick up the hypo the gun soldier dropped and
go back up the staircase then through the door at the end of the catwalk.

Heres where the level gets tough.  You have to avoid touching the lasers
because they will trip a auto-defense system that will fire at you until you
leave the room.  The first laser is easy.  Just go under it when it's going
up.  The second one is a little harder, but still easy.  Use the same
strategy you used for the last one on this.  The same applies for the 3rd
and 4th only you have to react faster.  Go through the door directly in
front of you.  Don't worry, you'll come back to the door on the right in a
second.  When you enter this room, take the right path and go down the
stairs.  Kill the two guards and pick up the hypo the gun soldier drops.
Run to the end of the room and activate the console here.  It will give you
some vital information about the upcoming boss.  Anyway, when you are done
reading the console's information, turn around and look to the right of you.
There should be structures lined up in rows.  Count 2, then go into the gap
between the 2nd and 3rd.  There should be some ballistic ammo here, which
you should pick up.  Now, go back into the hallway and face the stairs.  You
should see a wall-like structure behind the structures.  Let your curiosity
overwhelm you and go behind the stairs and see what is behind that structure.
Here, you'll find a console and a great console at that.  Activate it to
show a cutscene showing the lasers near another console go off.  Remember that
door we didn't go in?  Let's go.

Run up the stairs, following the catwalk until you get to the first door on
your left, which you should go through.  When you get outside again, go in the
door to your immediate left.  Recoginze the room from the cutscene a few
seconds ago?  Here is where it can get hard if you don't know whats going on.
There are lasers to the left and to the right with one auto-defense system
EACH.  Now, we have to go past them to get to the console so let's devise a
plan to get past them...hmm...what was that move?  Ah yes.  Pick whichever
side you want (the left has a little more room though) and then wait until
there is a large gap underneath the lasers.  Start dashing and then press L2
to slide under the lasers.  Not so bad now was that?  Now all there is left
to do is activate the console in the middle, but I don't have to tell that to
you, right?

When the cutscene stops, Shinatama will call you and tell you they found the
source of the auto-defense systems and you'll learn a bit about the past.
Once that's over with, go back under the lasers and out the door.  Now, go
back under the lasers to your left and continue until you get back to the room
where you encountered your first enemies in save point 3 (the large room).  Go
down the stairs and you should start to recognize this area from the cutscene
that just played when you activated the console.  Anyway, there is now an
unlocked door just ahead with a orange stripe and two dashes on it.  Go
through it.  In this room, you'll find lots little light, a scientist and
some structures that don't matter much anyway.  Follow the wall with the door
you just came in and activate the console there.  You recognize the room that
you just unlocked a door in, right?  Talk to the scientist to get a hypo, then
leave the room.

When you re-enter this room, you should notice that there is a guard above you
on the catwalk.  He will run right past you and into the room where you
encountered save point #3.  Go up the stairs, then into the room where he just
ran into and take him out.  From there, head back to the laser room and go
into the newly-unlocked door to your right.  If you look to your right again,
you'll notice a dead scientist and a console.  If you want to truly learn as
much as possible about Oni, activate it and read the data there.  If you just
want to beat it, go to your left and follow that path.  You'll see two guards,
one is a regular guard and the other (which is kind of hard to see) is at the
console.  Take out the guard in black because he's stronger than the other
guard and knows a move called "Striker Slam", which does a lot of damage.
Once they're both unable to attack, pick up the hypo the elite guard dropped
and activate the console in the upper-right hand corner (when looking straight
forward from the door's entrance).  This will unlock another door, but the
location is much more hidden.

Exit this room, then go past the lasers to your right and into the room at
the end of the hall (straight forward).  Turn left and enter the room you
find there.  You'll see a guard bullying a scientist.  Take out the guard
and talk to the scientist.  He will start yelling and then give you some
hypos, then he will run off screaming.

JUST FOR FUN:
Notice how Konoko tells the scientist to "get out of here".  You can make her
go against her word and kill the scientist as he's on the run.  However, make
sure that you do this AFTER he gives you the hypos (you'll need them).

Anyway, after he runs off, you'll complete the objective.

--OBJECTIVE 2: SHUT DOWN THE BRAIN--
*OBJECTIVE: The Syndicate have activated this facility's Deadly Brain!
Despite the considerable hazards involved, you must shut it down.  Who knows
what damage that thing could cause if it gains access to an external
information node!

From where you talked to the scientist, head forward until you notice an
opening in the left wall.  Go through it and go all the way down the stairs
and through the door down there.  Shinatama will contact you, then you'll
see the brain say something but its too fast for me to read.  When you move,
you'll complete the save point.

__________________________________________

           Save Point #4
__________________________________________

-Objectives:
1. Shut Down the Brain (cont.)

--OBJECTIVE 1: SHUT DOWN THE BRAIN (cont.)--
*OBJECTIVE: The Syndicate have activated this facility's Deadly Brain!
Despite the considerable hazards involved, you must shut it down.  Who knows
what damage that thing could cause if it gains access to an external
information node!

WARNING:
If you touch ANY laser during this boss fight, the boss will unload at you
with machine guns and a homing missile which will take health away if you are
even near it.  Whatever you do, do NOT touch a laser beam unless you have tons
of health or many hypos.  To counter this attack, activate all the consoles
and the attack will stop, sending the missile away.

There is a console in the room you just entered, so activate it for more info
or just watch the door to the right.  As soon as you see the laser pass, run
up to the small, out-of-place wall straight ahead.  You'll find a console in
it if you're in the right place.  Activate it, then wait for the laser and
run to the right, jumping over the bottom one if you need to.  Activate the
console here and repeat until another cutscene starts.

You'll recieve more news from Shinatama and the brain will say something else
that is too fast to understand (the subtitles).  The laser system will change,
but its much easier than before.  Since you're right in front of a console,
you should activate it to save time.  Wait until the double lasers rush past
you, then run behind them until you reach the next console.  Activate this one
and continue until you yet another cutscene loads.  Shinatama says the brain
has gone crazy and demands feet.  The brain will again say something else, but
its still too fast to read (I saw something about it complaining about not
having feet).  Activate the control console in front of you then DASH to the
right after the laser passes the console.  Activate this console, then
continue this pattern until the last cutscene plays, where you'll see the
brain shut down and you'll hear a strange conversation between Griffyn and
Kerr, completing the mission.

            
____________________________________________________________________________

                           VIII: ATTACKS/DIARY
____________________________________________________________________________

                                ATTACKS

-Escape Moves: Press L2 + any direction.  With this move you can avoid
hand-to-hand attacks (punches) and pick up objects on the ground.

-Jump Flip: Pres L1 then L2.  Allows you to jump higher and sometimes allows
you to fall from higher ledges without taking damage.  It also functions as
an attack if you land on them.

-Slide: Press L2 while running.  You can trip enemies, avoid lasers and get
items by doing this.

-Throw: Press Forward + R1/R2.  If you do this from different angles, you
can do different throws.

-Running Throw: Run towards the enemy and press R2.  This is a great move
for getting enemies out of your way in a hurry (you'll need it later on).

-Sledgehammer Heel: Press R1 then R1 then R2.  Its a very powerful attack
but can be a bit slow sometimes.

-Block: Face your opponent without moving or trying to attack.  This is
great if you want to attack without losing much health.

-Disarm: Stand next to an opponent and press forward + R1.  This can cripple
a heavily armed person.

-Backbreaker: Press forward + R2 while facing an enemy's back.  The
backbreaker takes a lot out of enemies!

-Triple-Hit Haymaker: (NOT AVAILABLE UNTIL LEARNED AT THE BEGINNING OF 
MISSION 2) Press R1 three times.  Its a bit slow, but effective.

-Spinning Sidekick: (NOT AVALIABLE UNTIL LEARNED AT THE BEGINNING OF MISSION
3)  Press R2 three times.  Its very slow, but can do a bit of damage.

                              DIARY ENTRIES

*Monday - Nov 22 (unlocked after beating mission 1)

This place is really big.  What the heck are they making here?  Weapons?
Robotics?  They must be building something large.  I'd better check the data
consoles to see if I can figure out what it is.

Some of this stuff looks like atmoshperic processing equipment.  I can't
believe I KNOW that!  Maybe that means I'm a nerd?

Just great...my first mission and I started to argue with Commander Griffin.
But I just know this lead will pay off.  It has to!

*Monday - Nov 22 (unlocked after beating mission 2)

Barabas!  I can't believe it!  I know his record...he's very strong.  I know
I'm not supposed to enjoy combat but that guy will be the first real challenge
I've had.

I can't believe it...the building is full of innocent people and those
Strikers were...just horrible.  I know the head man behind the Syndicate is
named Muro.  I swear when I find him I'll...I don't know what I'll do!

MORE TO COME

____________________________________________________________________________

                           IX: WEAPONS/ITEMS
____________________________________________________________________________

                               WEAPONS

-Name: Campbell Equalizer Mk4
-Ammo Type: Ballistic Ammo
-Magazine Capacity: 10 rounds
-Fire Rate: 5 rounds per second

-Name: Hughes Black Adder SMG
-Ammo Type: Ballistic Ammo
-Magazine Capacity: 30 rounds
-Fire Rate: 12 rounds per second

-Name: SML3 Plasma Rifle
-Ammo Type: Energy Cells
-Magazine Capacity: 10 rounds
-Fire Rate: 1.1 rounds per second

-Name: Phase Stream Projector
-Ammo Type: Energy Cells
-Magazine Capacity: 300 units
-Fire Rate: Continuous

-Name: SBG Man-Portable Mortar
-Ammo Type: Ballistic Ammo
-Magazine Capacity: 4 rounds
-Fire Rate: 1 round per 2 seconds

-Name: Van de Graaff (VDG) Pistol
-Ammo Type: Energy Cells
-Magazine Capacity: 5 rounds
-Fire Rate: 1 round per 3.1 seconds

-Name: Scram Cannon
-Ammo Type: Ballistic Ammo
-Magazine Capacity: 5 rounds
-Fire Rate: 1 swarm per 2.5 seconds

-Name: Mercury Bow
-Ammo Type: Ballistic Ammo
-Magazine Capacity: 2 rounds
-Fire Rate: 1 round per 5 seconds

-Name: Screaming Cannon
-Ammo Type: Energy Cells
-Magazine Capacity: 6 rounds
-Fire Rate: 1 round per 10 seconds

-Name: Wave Motion Cannon
-Ammo Type: Unknown
-Magazine Capacity: Unknown
-Fire Rate: Unknown

                               ITEMS
-Item: Ballistic Ammo
-What it does: Allows Konoko to reload any weapon that uses ballistic ammo.

-Item: Energy Cell
-What it does: Allows Konoko to reload any weapon that uses energy cells.

-Item: Hypo Spray
-What it does: Recovers life/Powers up Konoko at full life

-Item: Phase Cloak
-What it does: Makes Konoko invisible.

-Item: Force Shield
-What id does: Prevents damage from projectiles and bullets.

____________________________________________________________________________

                              X: FAQs
____________________________________________________________________________


Q: What's up with the controls?  Is there any way to change them?
A: No.  You have to use those controls.  But, if you think about it, Max
Payne, Red Faction and Unreal Tournament have the same controls and I 
haven't heard much complaining about them.

Q: Is there any differences between difficulty levels?
A: I don't know.  I've only played it on Easy.  If anyone can help me out,
I'd be grateful.

Q: Hey!  The CD is blue and it's not a DVD!  How come?
A: Some PS2 games are like that.  For example, Wizardry and Unreal
Tournament.  Most of the early PS2 games used these.

Q: I heard there was a PC version of this.  Is that true?
A: Yes it is.  This game was based on the PC version, which featured all the
same stuff except for an extra code which allowed you to view the game's stats
and take pictures and stuff.  I'm not too sure about the differences because
I don't have the PC version.

FAQ HELP: If you can tell me if there are any differneces between the PC and
PS2 versions besides the extra code, please e-mail them to me.  You will be
credited.

____________________________________________________________________________

                            XI: CODES/CHEATS
____________________________________________________________________________

-No damage from jumping off high places: Sometimes, if you press R2 just
before you hit the ground (about 5-10 feet), you won't take any damage.

FAQ HELP: I need more codes!  Please send me some.  You will be credited.

____________________________________________________________________________

                          XII: FUTURE VERSIONS
____________________________________________________________________________

In the future, I'd like to have:
-A complete walkthrough
-More Codes
-More Moves/Diary Entries
-Answers to the "FAQ HELP" questions

____________________________________________________________________________

                              XIII: CLOSURE
____________________________________________________________________________

Even though this game was never very popular, it's still a great game if you
master the controls.  I had a great time writing this FAQ and playing this
game and I hope you had fun reading this and learned something.  If you have
any info not stated here, e-mail it to me and I'll put it here along with
your name.


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