Oni - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Oni - Strategy Guide (Page 01).
_______________________________
/ \
| |
| ONI |
| FAQ\WALKTHROUGH |
| |
| _______ |
| | | |
| | | |
| |_______| |
| |
| |
| |
| |
\_______________________________/
-Game: Oni
-System: PlayStation 2
-Author: Locke130
-Author's E-mail: Locke130@yahoo.com
-Version: 1.1
-Date: 8/13/02
THIS DOCUMENT COPYRIGHT 2002 LOCKE130, ALL RIGHTS RESERVED.
--PLEASE NOTICE:
Before we start, there is a few things that you MUST agree to before reading
on:
1. I do not own a burned CD, nor do I know of anywhere you can get it. If
you're begging me to reveal the location where you can get a burned CD, you
more than likely don't have the real CD.
2. Everything in the "Legal Info" section is legal and to break any rule
stated there is illegal (hence the name "Legal" info).
IF YOU DON'T AGREE TO ANY OF THOSE THINGS, PLEASE LEAVE MY FAQ.
____________________________________________________________________________
TABLE OF CONTENTS
____________________________________________________________________________
-I: Legal Info
-II: Credits
-III: Contact Info and Contact Rules
-IV: Previous Versions
-V: Intro
-VI: Training
-VII: Walkthrough
-VIII: Attacks/Diary
-IX: Weapons/Items
-X: FAQ
-XI: Codes/Cheats
-XII: Future Versions
-XIII: Closure
____________________________________________________________________________
I: LEGAL INFO
____________________________________________________________________________
This FAQ copyright 2001 by Locke130, all rights reserved.
Oni copyright their respective companies, all rights reserved.
You may not take any info in this FAQ, in whole or in part, and use it for
your own FAQ. You may not post this FAQ on your website unless I give you
permission to do so, nor link directly to this FAQ unless it's on your
website. You may not alter this FAQ at any time, sell this FAQ in any way
or put it in a magazine/book. You may distribute this FAQ freely as long as
it's not altered in any way, sold or printed in a book/magazine. This may not
be used in any type of promotional advertisement, such as free giveaways,
contests and/or sold with the game. You may not make any money from this FAQ,
such as selling this FAQ, giving this away with the game or placing it on a
website and restricting viewers to see it unless they pay money or register.
I am in no way affiliated with any companies that made this game.
--TRANSLATED INTO PLAIN ENGLISH:
You can't take anything out of the FAQ, even the smallest detail, and use it
for your FAQ. You can't put this FAQ on your website unless I say you an
and you can't link to the TXT file unless it's on your site. You can't
change anything in this FAQ, sell it, or put it in a magazine/book. You
can hand it out to your friends as long as you don't sell it, alter it or
print it in a magazine/book. You can't use this to get your company more
money, like giving it away for free to attact customers, giving it away in
a contest or sold with the game itself. You can't make money from this FAQ
by selling it, selling this with the game or putting it on a website where you
have to pay to see it. I didn't make Oni or even help.
Now that you've seen it in 2 styles of English, you should know what's legal
and what isn't.
____________________________________________________________________________
II: CREDITS
____________________________________________________________________________
Usually, this is one of the last sections but I think I should give credit
to those who helped with the FAQ before the FAQ. Anyway, here it goes:
-Thanks to:
*The compaines that made this game for making a fun, yet challenging game.
*Gamestop for putting up with me (I had the used held, bought it used, then
traded it in for a new version, all in an hour).
*Gamefaqs for giving me the inspiration to write a FAQ, and posting my other FAQs.
Also for keeping the site updated, even in the peak hours of the night.
*The instruction manual for giving me info on moves and weapons.
-Websites that can use my faq:
*www.gamefaqs.com
*zoidsrpg1.tripod.com
*www.cheatcc.com
That's it at the moment so if you see a direct link to this anywhere else,
contact me ASAP.
____________________________________________________________________________
III: CONTACT INFO AND CONTACT RULES
____________________________________________________________________________
-My e-mail address: Locke130@yahoo.com
-TYPES OF E-MAIL I WILL NOT ACCEPT:
*Job offers
*E-mails covering topics already answered in great detail (after 2 or 3 times)
*E-mails with excessive bad spelling/grammer or language
*Argumentitive letters about the game's material
*Advertisements
*Plagerized work
-TYPES OF E-MAIL I WILL ACCEPT:
*Questions/Comments/Suggestions
*CONSTRUCTIVE Criticizm (you must give a reason why something isn't good,
you can't just bash on it)
*Contributions
-OTHER RULES:
*Do NOT spam me or anyone else on the credits list.
*If you have a contribution, please put "Oni FAQ" somewhere in the subject
(since I have multiple FAQs)
____________________________________________________________________________
IV: PREVIOUS VERSIONS
____________________________________________________________________________
-Version 1.1 (August 13, 2002): Added a site that can host this walkthrough
and some moves/entries to the attacks/diary section. I'm devising stratigies
for the boss fight on mission 3 and they'll be up in the next update.
-Version 1.0 (August 10, 2002): Created this FAQ/Walkthrough and completed a
lot of sections. It's still not complete yet but I'm working on it.
____________________________________________________________________________
V: INTRO
____________________________________________________________________________
It may sound silly to have the introduction in the middle, but IMO (In my
opinion), the above sections should go above everything in my FAQ. When I
saw Oni only had 1 FAQ on it (and for the PC version), I had to write one
since Oni was my first PS2 game and I love to this day. Anyway, this is a
great, challenging game that you'll be playing for a while. What I don't
understand is why people gave up on this game because they couldn't master
the controls in 5 minutes. Oh well, they don't know what they gave up.
This is the place to find out how to beat the game, read my strategies or
just hang out until the popcorn finishes.
Here is my basic walkthrough setup for this game explained:
_________________________________________________________
Chapter 01. Trial Run
Syndicate Warehouse <-- Name of the mission
_________________________________________________________
__________________________________________
Save Point #1 <-- The walkthrough divided by save points
__________________________________________
-Objectives: <-- The objectives for this part
1. Objective 1
2. Objective 2
--OBJECTIVE 1 <-- What I do so you will notice
which objective you are having trouble so you can learn about THAT OBJECTIVE.
(Walkthrough and additional objectives follow)
And that's my setup. Hope it's easy to read.
THE CONTROLS:
-L1: Jump
-L2: If you're standing still, you crouch. Move d-pad/left analog stick while
holding this button to sneak around. If you jump, you'll do a flip. If you
run, you'll roll on the ground. If you dash, you'll slide.
-L3 (press down the left analog stick until you hear a click): Hold to walk
-R1: Punch
-R2: Kick
-R3 (press down the right analog stick until you hear a click): Pickup item,
take out gun, put away gun.
-D-Pad/Left Analog Stick: Move around
-Right Analog Stick: Change camera angle
-Select: Brings up a menu. Objective tells you the current objective, items
tell you in detail about the items you've collected, weapons tells you about
the different types of weapons, diary tells you about Konoko's feelings and
teaches you new moves and help tells you what everything is and the
controls. This is the only button you need to remember.
-Start: Pause the game
-[] (square): Reload Weapon
-/\ (triangle): Drop Weapon
-O (circle): Use hypo (which restores your health)
-X (cross): Action button (confirms selections, opens doors, etc.), Taunt
the enemy
It will be better explained in the training, which just happens to be the
first thing I'm helping you with!
____________________________________________________________________________
VI: TRAINING
____________________________________________________________________________
When you start a new game, you'll have to go through training. This can be
great for newbies but can get old if you have to do it again. Anyway,
here's a walkthrough for the training.
__________________________________________
BASIC MOVEMENT TRAINING
__________________________________________
After Shinatama finishes talking, she'll tell you to change your orientation.
Do this by moving around the right analog stick on your controller. After
a second of doing this, it will tell you to walk around. What I like to do
is keep the left analog stick straight and move the right one. This moves
Konoko around and changes your POV so it basically follows you. After a while
it will tell you to go to the control console where the yellow circle is.
Then, press x and activate the console. Shinatama talks to you again and
tells you to dash around the room.
Now, after that, she'll tell you to dash on the track circling around the
room. Hit every arrow (it doesn't matter if you go slow but it's better if
you go fast). After you're done, it will tell you to go to the console you
passed. Go there (it has a yellow circle under it) and activate the console.
Then, run to the door and open it with x.
__________________________________________
JUMP TRAINING
__________________________________________
When you get in the room, wait for Shinatama to finish talking and press L1
to jump. Then, run around and jump. It will tell you to jump up, but don't
just yet. See the boxes going around the track? Jump on them and up on the
huge one. Grab the ballistic ammo and then jump up to the next training
sequence.
__________________________________________
ADVANCED MOVEMENT TRAINING
__________________________________________
After you bound up into this room, it will give you instructions. Crouch
down for a couple of seconds then look around. See the crates? Jump on
them and crouch down to look through the window. Watch this person for a
while. You can either crouch and watch this person beat up the drones or
move around, jumping off the boxes until this person loses. Either way,
wait until training resumes.
Creep around by holding L2 when you walk. Then, run forward and press L2
to roll and after that press back and L2 at the same time to cartwheel.
Once that's done, dash and press L2 to slide on the ground. Shinatama will
activate lasers which you have to slide under. Either slide or roll under
(whichever one you can do) and then wait for her to finish talking. She'll
teach you fliping, so do a couple. The energy field blocking the opening
will dissapear and Shinatama will tell you to jump flip to the next area.
If you want to try, dash towards it, then hold L1 and press L2 without letting
go of L1. If not, jump up on the crates then up into the room.
__________________________________________
CLOSE QUARTER COMBAT TRAINING
__________________________________________
Now's the fun stuff. Do a couple of punches with R1 and a couple of kicks
with R2. Shortly after, tap R1 fast enough to do two punches in a row.
Then press R1-R1-R2 rapidly. Then fool around for a second. When you're
ready, enter the door and start the fun part.
Approach the robot and start beating the crap out of it. It's just practice
so don't worry about messing up. Beat him up as much as you want, then go
into the next room.
This new room is the same as the other except now Shinatama teaches you how
to throw your opponent. Go up as close as you can, then press up + R1/R2 at
the same time. Press R1 will result in a different throw then pressing R2.
Also, try throwing from the back. Practice then enter the next door.
Now the robot will attack you. Stand right in front of him, facing him and
don't attack to block the attacks. Try and beat this robot up, then move on
to the final training room.
Go over to the inside of the table and face the weapon. Press R3 (press
down on the right analog stick until a click is heard) and you'll pick it
up. You can press R3 to put it away and take it out, but for now, let's
leave it out. You can press select to read info about the gun if you want.
Once you have the gun out, aim at the circles in the glass pillar type
things with the right analog stick and press R1 to fire. Destory as many
as you can with the ammo you have. You'll know when you're out of ammo
because your aiming line will dissapear and there will be no more red dots
in the slots in the circle in the bottom-left corner. Go over to the table
and grab the ammo that is where the gun used to be (R3). Once you have them
in your inventory, either fire your gun again to reload or press the square
button. Finish destroying the circles with your new gun, ammo and shooting
skills.
HINT: If you are really lazy, you can run up to the pillars and shoot them
from point-blank range. Try to shoot them from far away if you can.
Once you have finished, Shinatama will give you praise for destroying them.
After that, she'll announce you'll be shooting moving targets. You'll need
a more powerful gun for this so go over to the table to the right of the
computer and grab the gun (R3). You'll drop your other weapon. Don't try
to pick it up. You can only hold one weapon at a time and you'll drop your
current one if you try and grab it. See the training drones near the
pillars you were just firing at? You need to shoot those and kill them.
Try and do it from a good distance (not every enemy will allow you to shoot
them at close range).
HINT: All you lazy people out there (or bored people who've beaten the game
already), you can easily beat this activity. Stand in the path of the
drone, facing him so that he's either coming towards you or walking away
from you and just fire. You won't ever miss (unless you're really bad at
this game).
It takes around 3 shots to disable a drone. After the first is gone,
Shinatama will activate a second drone. Shoot that one (the hint works
for this one too) three times and Shinatama will come back on. This time,
she's congratulating you. You've completed Oni training! Good job!
After you beat the training, you'll see a message that says "training
program Beta 6 complete. Rating ___".
HELP WITH THE FAQ: Does anyone know if the rating changes or if you always
get the same thing. I got 97 on this walkthrough. If it DOES change, can
someone tell me how to get a perfect score? Your contribution will be
greatly appreciated and your name (or e-mail) will go in the FAQ.
Once Shinatama stops talking, go over to the console and activate it (X)
to finish Oni training and start your first mission. Congrats!
____________________________________________________________________________
VII: WALKTHROUGH
____________________________________________________________________________
Once you've completed the training, you'll automatically get teleported to
the first mission. If you want to skip the training, go to load game and
select the mission you want to load (most people will only be able to load
the first mission).
FAQ HELP: Does anyone know if there is any difference in the levels for
different difficulties (for example, more levels on hard than easy).
Submitting this info to me will be a big help and your name will be placed
in my credits section.
___________________________________________________________________
EASY MODE
___________________________________________________________________
_________________________________________________________
Chapter 01. Trial Run
Syndicate Warehouse
_________________________________________________________
__________________________________________
Save Point #1
__________________________________________
-Objectives:
1. Entry
2. Contact Chung
--OBJECTIVE 1: ENTRY--
*OBJECTIVE: ---
As soon as the game stops loading, you'll see a short movie with Shinatama,
Commander Griffin and Dr. Kerr are talking about Konoko. After that,
Shinatama opens a window that explains your health meter. Read up and
then press X to exit out of it. The bottom-right hand circle has notches
around it with none of them filled in. This is how many hypos you have
left. Use them when you need health. Next, put away your gun (this is
optional but with all the time I've played Oni, the only time I used my gun
was when I needed to shoot someone from far away. Also, I don't know if
this is true, but it seems that punches do more than gunshots).
There are two ways to get to where you need. One is to jump-flip off the
ledge to the right of you and the other is to go down the stairs through the
door in front of you. Its a little more stealthy if you walk down the
stairs and gives you a bit of an advantage so I'll use that way for this
walkthrough. If you walk near the edge though, the guy will see you and
run up the stairs after you. Either way, use your combat skills to beat
him up (in this game, it doesn't matter what you use to beat the enemy as
long as you win, sort of like a fighting game). When you see the big, red
flash of light and the "ugh!" sound, you've defeated him. Continue until
you're on the bottom floor.
Look around. You should find 2 consoles (one with a whole lot of green and
another with a picture of a diamond). The one with the green has
information on it and when activated lets you read some of their
information. It is optional and none of these types of consoles are
required to beat the game (some of them are funny though). The other will
unlock doors with that symbol on it. Activate it and you'll hear a sound,
along with seeing the console go blank. I recall seeing a door with that
symbol on it near the stairs...maybe we should go check. Once you find it
over there (its on the corner of the right wall when you exit the stairs
coming from the top floor), open and go through the door. You'll shortly
recieve a transmission from Shinatama about compass data. This will mark
the end of the objective.
--OBJECTIVE 2: CONTACT CHUNG--
*OBJECTIVE: You must make contact with TCTF operative Chung who has been
investigating this warehouse for Syndicate activity.
The arrow in the left circle at the bottom tells you the floor the objective
goal is on and the yellow bar tells you the direction you need to go to get
to the objective goal. The larger it gets, the closer you are to the spot
where it is. Basically, if you're lost, use the objective compass to find
your way. In this case the compass is pointing east. However, there is a
wall there and Konoko isn't about to change into a being that goes through
walls. I bet your saying "Hey! You just said it points the way to the
objective goal! Are you crazy?" and the answer is "it doesn't point to the
PATH you have to take to get to it, it points to the exact place where the
objective is completed. You'll have to find an alternate path that points
you to it." In this case, you'll notice there is an arrow pointing up, so
look for some stairs that we could take to get to the floor of the
objective. Then we'd be half done! Look in front of you. There are two
doors. One has a symbol on it and is locked, the other has nothing on it.
Doors that look like this usually lead you to a stairway or a big room.
Lets find out if it leads us to one....it does!
Run up the stairs until the arrow dissapears. I bet you're now saying
"whoa, there are still stairs that go up! What gives?" The answer to this
is "Oni has massive levels in which some areas aren't required to go to.
These areas may have items in them or info that you may want to read.
Just explore a bit before you beat the mission." In this case, there is an
enemy that might just show up later to kill you. Take him out now before he
gets any ideas. Once you're done, got back down to the level where the
arrow is gone (2nd floor). Follow the compass and go through the door into
the room to see that the compass is pointing to a console with another shape
on it. Activate it and you'll be able to enter these types of doors
(yeah!). You'll see them unlock the doors with this symbol. One of them
looks really familiar...I remember! Walk out the door and to the left of
the stairs where you came in is a door with this symbol on it. Somehow, a
guy has appeared here. Take care of him and enter the door.
You should see a little message appear at the bottom of your screen.
Always remember this as it will aid you later (when you'll rely on enemies
to drop hypos to give you life). Here, there are two doors and an enemy.
The door with a symbol is locked and you should know what to do with the
enemy. Be careful with this one because he's got a machine gun. However,
when you are done, you can pick it up and use it (its better than the one
you have right now). If it doesn't have much ammo, don't pick it up and
continue using the one you have right now. Go through the only unlocked
door you saw when you entered the room and go down the stairs. The
staircase ends when you get to the door you need, making it easier to get
where you need. There are 5 doors here. One is locked with a picture on
it. Another is an unlocked door with a picture on it that leads back to the
beggining of the level. The other three are in a row. The middle is the
staircase you came in and the right one has nothing in it that could aid you
(unless you're trying to hide from someone). The door you should go in is
the one on the left of the staircase (when you're looking directly at the
3 doors). Inside is an enemy. Either beat him to a pulp or shoot him with
your new gun. Either way, make sure he's not getting up anytime soon. Pick
up the hypo he drops and activate the console in this room (the compass is
pointing towards it). While you're doing this, Shinatama will tell you
about hypos. Make sure you pay attention to what she says because it will
come in handy later when you're fighting a tough boss. When shes finished,
leave and exit through the newly unlocked door to your right.
As you look around, you should see there is no door on the wall directly in
front of you. See the red containers to the right of you? Turn right
as soon as you pass the last one and check the wall there. There is a door
there and it has a clip of ammo. Take it and head back out to the room you
just came from. Head back up the stairs (the middle door on your left) and
enter the door that was locked the last time you were there. When you get
in the room, you'll see 2 doors and a fallen man. Go to the door closest
to the right while avioding the dead man and his device. After you get
there, turn around. You'll see another door, which leads to a staircase you
should go up. It isn't required but it helps. Go through the only door on
that floor once you get done climbing the stairs. Kill the soldier in here
and grab the hypo he drops. Now, climb back down the stairs and try to get
close to the dead man. As soon as you do, Konoko will recognize him as
Chung and she'll call Commander Griffin. Go over to the thing Chung was
holding (the thing with the yellow arrows around it) and pick it up.
Konoko will read it. Its Chung's last message. Once you're done reading
it, a soldier will barge through the door. Defeat him and pick up the hypo
spray. Walk through the door to complete the objective and the save point.
__________________________________________
Save Point #2
__________________________________________
-Objectives:
1. Find the Warehouse Manager
--OBJECTIVE 1: FIND THE WAREHOUSE MANAGER--
*OBJECTIVE: Chung is dead. Griffin has ordered you to keep investigating.
Try to find the warehouse manager and get some answers.
Technically, this objective was given to you BEFORE save point #2 but since
you can't complete it until you go through the door to get to save point #2,
I'm putting it in save point #2. After the game saves itself, you'll see a
worker who doesn't realize what's going on or who's there. However, there
is another guard who is hidden when you come in. He's behind the machinery
in the upper-left hand corner. Take out your gun and shoot the first guard
and when he charges at you, put it away and launch a relentless assault on
him. While you're doing this, watch out for the second guard. Just find a
way that works for you and stick with it. I usually just jump and attack,
then attack them on the ground but that might not work for everyone. If the
other gets up, throw him. You're probably low on health after this fight so
bust out one of those hypos you just earned in the last save point (circle
button).
JUST FOR FUN: If you adjust your camera angle (right analog stick) so you're
looking up, you can see some windows. If you move around, you can see the
sky and some buildings.
From the door you came in, take a right when the wall breaks. Under the red
light is a door which leads to a set of stairs. You should know what to do
by now. When you get up there, you'll see a door to your left, a path
straight ahead and a fence to your right.
JUST FOR FUN: Go up to the fence. You can just barely see past it. This
area is where you net to get to later in the save point.
Enter the door which you saw upon entering the room. There is a worker
here. Just to be on the safe side, take him out. When you are finished,
leave the room. Walk down the pathway ahead. Be careful as a soldier is
patroling the guards. Remember, if your health gets low or you want a boost
of power, use a hypo. Around where you saw the guard, there is a door.
Go in and defeat the guard in here (you'll know its the room if the walls
are deep red). Pick up the hypo he dropped. There is a green console in
the upper-right hand corner if you want. If not, continue your journey down
the enclosed pathway. At the end of the hall, there are 2 doors. I bet
you're thinking "which one to open?". That's the glorious thing about Oni.
You can explore the huge levels and get items sometimes, but since you're
reading this walkthrough, I have to assume you don't want to explore. Go
in the door to your left and take out the guard there. When you're done,
go in the other door. This door is a portal to a stairway which you should
go down. There just happens to be a soldier after the second set of stairs
so show them that TCTF is stronger than their army. Pick up the hypo and
go through the door.
In the next room, there is a soldier walking around. To make matters worse,
he's guarding the hub you need to access. Take out some anger on this
under-paid weakling and activate the console. Make sure to grab the hypo
this guard drops and resume the search for the warehouse manager through
the door in the indentation of the wall. This will complete the save point,
but not the objective.
__________________________________________
Save Point #3
__________________________________________
-Objectives:
1. Find the Warehouse Manager (cont.)
2. Find the Truck
--OBJECTIVE 1: FIND THE WAREHOUSE MANAGER (cont.)--
*OBJECTIVE: Chung is dead. Griffin has ordered you to keep investigating.
Try to find the warehouse manager and get some answers.
Whoa, the save point ended before the objective did! When you walk out past
the right wall, a new type of guard appears. Since I have no idea what this
guard is really called, I'll call him the wuss. Take in the message at the
bottom of the screen as this guy will apply it. Once you start to attack,
he'll run off towards the stairs and Shinatama will call you. MAKE SURE
THAT YOU KILL HIM BEFORE HE ACTIVATES THE ALARM. If he activates it, guards
will station in the next room and will open fire when you come through the
door. If he activates the alarm, pause the game and go to Quit Game then
load save point #3 on the title screen (don't worry. You weren't very far
into it and all your items are intact). The red console in the room the
guard was running for activates the alarm so make sure you do not activate
it. However, if you face that console and turn around, you'll find another
console that unlocks a door. Activate it and go back down to the second
floor.
Straight ahead is a door, but nothing is in it so go to the door that
brought you to save point #3 and turn around. There's the door we
activated! Go through it and run past the door to your upper-right. Kill
the guard in the area just beyond it and go in the door you past. Run
down the stairs and kill the guard that awaits you. Go in the door to the
right when you came in (the one with a diamond symbol on it). You'll learn
about innocent bystanders and guards who attack them. Kill the guard, then
talk to the innocent bystander (make sure you do not attack him, cause if
you do, he won't talk to you). After he's done talking, attack him if you
want. It's kind of funny. Make sure you pick up the hypo and ballistic
ammo the guard was holding. When you're done, run straight towards the door
that has a red light to the left of it and turn around. Go through the door
thats on the left and up the stairs. Once you get the the third floor,
there is another guard beating up another civilian. Kill the guard and
talk to the civilian. It's the Warehouse Manager! Since you saved him,
he will tell you some info and open the door to another area. You cannot
kill him so don't try. Once the doors open, go through it and the objective
is completed.
--OBJECTIVE 2: FIND THE TRUCK--
*OBJECTIVE: The warehouse manager believes that Syndicate agents are about
to leave the facility with an armored truck. Commander Griffin has ordered
Shinatama to coordinate your operation with a TCTF assault team. In the
meantime, find the truck.
After you enter the door, go right and you'll find a guard. Take him out
of this world (its easiest to fire your gun at him from a distance). Once
he's gone, turn around and head towards what used to be left when you first
entered the room. Go through the 100th door you've seen in this level and
down the 57th staircase you've seen here (by the way, those aren't accurate
numbers. They are alliterations used to show there are a lot of doors and
stairs here). Be careful when exiting the staircase. There is very little
space between the door to the end of the floor. Make sure you don't fall
off. Run right until you get to the wall where a worker is waiting. If
you don't know what to do by now, please talk to your local doctor and ask
if your brain has stopped. As soon as you beat him, go in the door past the
wall and another worker will come out. This one is easy too so take care
of this one and run down to the bottom of the stairs. At the bottom, a
third guard is waiting. Kill this one too and run straight until you get
to the door you see thats far away. Run up the stairs and turn right.
Behind the structure on the right wall is...wow...a much needed energy cell
(i'm being sarcastic. There are no weapons that use this right now). Run
straight and go through the door to your right and up the staircase. Behind
the red structure is a hypo. Now, go back down to the first floor and run
straight until you see a green light on the upper left wall. Go through the
DIFFERENT door under it and you'll complete the save point.
__________________________________________
Save Point #4
__________________________________________
-Objectives:
1. Find the Truck (cont.)
2. Detain the Syndicate
--OBJECTIVE 1: FIND THE TRUCK (cont.)--
*OBJECTIVE: The warehouse manager believes that Syndicate agents are about
to leave the facility with an armored truck. Commander Griffin has ordered
Shinatama to coordinate your operation with a TCTF assault team. In the
meantime, find the truck.
No sooner than you enter the door, a guard sees you. Defeat him by any
means necessary (you're almost done with the mission!). Watch out for the
guard whos shooting you from the second floor. You can aviod him by running
behind a brown structure and fighting there. Shinatama will call you while
you're fighting and tell you that the Syndicate troops are removing evidence
from the warehouse and gives you a time limit to complete the mission.
Don't worry. It's more than enough to get the job done. As soon as she's
done, objective complete.
--OBJECTIVE 2: DETAIN THE SYNDICATE--
*OBJECTIVE: The armored truck here must be the one the warehouse manager
mentioned. With the evidence you've uncovered, Commander Griffin has
authorized a TCTF team to seize the facility. You must detain the Syndicate
and their contraband until the assault team arrives.
As soon as you hide from the guard that is shooting at you from the second
floor, he might come down to attack you. If he does, kill him. If not,
shoot him from the first floor. There is also a guard on the third floor
and he might also come down. If not, kill both of them on the floors they
are on. Go around the brown structures and into the door under the red
light. Go up the stairs and kill the guard up here (if you haven't already.
Also note, the guard from the third floor may be here too.) Pick up the
ballistic ammo he drops and continue forward. Go through the door to your
right at the end and up the stairs. If you haven't already, kill the
soldier up here. Run straight and on the wall directly in front of you
(if you turn left after exiting the stairs), there is a console. Activate
it to complete the objective, the save point and the mission.
_________________________________________________________
Chapter 02. Engines of Evil
Manufacturing Plant
_________________________________________________________
__________________________________________
Save Point #1
__________________________________________
-Objectives:
1. Look for Evidence
--OBJECTIVE 1: LOOK FOR EVIDENCE--
*OBJECTIVE: Begin your search of Musashi Manufacturing. Look carefully for
any evidence of illegal Syndicate activity.
Congratulations! You've learned a new move! Check out the diary in the
start menu to see how to do it. You've also got a new diary entry which are
fun to read. When you gain control, beat up the guards that came rushing
through the doors (help the TCTF agent who's fighting two guards). Don't
worry about losing health. You've not only got a hypo, you've got some TCTF
agents on your side. If you want, you can kill the secretary. Just go
northeast of the desk where she'll be standing, looking at you like nothing
happened. Show her that no one messes with the TCTF. When you're done, go
left (from the desk) and go in the door on the left wall. Take care of the
worker or let an agent handle it (if there are any left). Pick up the
ballistic ammo he drops and head back the way you came. Near the secretary,
there is a door. You'll be able to spot it because its the only door that
has a green light next to it. Enter that door. When you get in, there is
a door on the left wall, which you should enter. Kill the guard in there,
then pick up the hypo he drops. Kill the other guard, then activate the
console to the right (if you were just coming in). This will unlock all
doors with white stipes on them (which you should already know).
Backtrack to the hall where you came in and you'll see a door with a white
stripe on it. Go in, kill the guard and take the hypo he drops. Go back
to the room that you were just in (the one that leads to the white stripe
console). There is a data console in the upper-right hand corner if you
like to read those. If not, go through the door with the white stripe next
to that console. As soon as you're in, an elite guard comes in and starts
to open fire at you. Shortly after, a regular guard runs in and starts
attacking you while the elite soldier retreats. Kill the regular guard,
then go after the elite. Watch out for its static fist. As soon as its
dead, Konoko will call Griffin. When thats over, pick up the hypo the guard
dropped and continue through the door in the upper-right hand corner.
| Next Page » |
