Nano Breaker - Strategy Guide (Page 03)
Below are the cheat codes, hints and help for Nano Breaker - Strategy Guide (Page 03).
Flying Eye - Another armored freak. Immune as long as the eye is closed, but is not immune when it is open. Spear combo to best these foes. Magic Orb - Strongest defense Orgamech. Immune to Capture and is attracted to the whip whenever it's on-screen. Golem - A boss enemy at first, but becomes a normal enemy at the end. Able to attack at any range with both of its parts. The lower part is weak against a vertical Capture-counter. Defender - Another boss enemy turned into normal at the end. Their shields are immune to all attacks, but can be destroyed by a Lv.4 Scythe combo. Gold Golem - Boss enemy that becomes normal enemy later. Toughest normal enemy due to multi-shot projectiles, counter ability, and damage potential. ------------------------------------------------------------------------------ 7. SECRETS ------------------------------------------------------------------------------ HARD MODE - beat the game. As the name implies, this mode is clearly harder than the default setting. Since the default setting is hard enough, this mode is only for the skilled. Personally, the lack of healing options is hard enough, increased difficulty only makes it much worse. Notes.. -Increased strength, defense for all enemies. -Capture-counter resistance increased for all enemies. -New attacks/attack patterns for all enemies. -Smarter AI, evident in some boss fights. PLAY AS KEITH - beat the game. Yes, Keith becomes playable after beating the game. As with other Konami action/adventure games, the secret character is either much easier to beat the game with or harder. In Keith's case, it's easier. Keith starts off with all of his combos unlocked. Scythe and Spear combos are unavailable for Keith though. Keith also comes equipped with 2 Boosters: Laser Storm and Gatling Gun. Both are the exact same attacks he uses in the game, but Laser Storm is MUCH better than Gatling Gun. Keith's attacks also deal more damage than Jake's. Notes.. -Both Laser Storm and Gatling Gun are good for crowd clearing and attack interruption, respectively. -With the exception of Nanomachine Tower, all of the Booster MAX Ups can be found by winning cage matches' 1/3/4. -Lv.4 Hammer is great for stun purposes, even if the final smash misses the targets. PLAY AS JAGUAR - beat the game with Keith. The red samurai from Neo Contra is a playable character here, which makes sense since he is a cyborg himself and wields a katana. Jaguar is the most powerful of the 3 cyborgs due to his incredible strength. He also has permanent Speed Up effects as he is able to move and attack quickly. Jaguar has flaws, especially this huge one: Jaguar starts off with 40 life. Basically, a few hits and you're dead. What's worst is that Jaguar does not get any life MAX Ups unless you beat the boss. This mode is easier in the sense that Jaguar can beat someone to a bloody pulp rather quickly. However, overall, it's harder than any mode since 1-3 hits from enemies and it's off to the junkyard for this cyborg. Jaguar is able to use all Boosters, including the very important Status Boost. Notes.. -Status Boost is a must for all boss fights and until you get Plasma Orbs for normal fights. -Plasma Orbs should be used as much as possible, as enemies will have a hard time landing a blow. Especially at Lv.3. -Fight as much if you are low on life; you don't want to enter the next room low on life and lots of Orgamechs to fight. Not for life and Booster recovery bonuses, but for the important Booster MAX Up. SPLATTER MODE - beat the game. If you are the type who prefers to kill all enemies, this is the mode to play. The objective of the mode is to rack up as much gallons in one stage(basically kill as much enemies as possible). At the end of a stage, a password is revealed for Internet use(world rankings). Try it, it's a lot of fun! *ALTERNATIVE METHOD* *contributed by Kensyu, Ashley Winchester* If you didn't finish the runway, return to the area in the Sewers with the 3 Combo Chips. There will be a special chip that unlocks it. This can only be done if you did not unlock it or have it on your save file. NEW GAME + - beat the game, make a save file, and load it. In this mode, you get to keep all of the Boosters, Combo Chips you obtained and your stats are retained as well. Notes.. EASY GALLONS AND BOOSTER LEVEL UPS - Want to increase your life MAX to survive or want a quick way to level up your Boosters? There are spots where you can do so quickly. You need to activate Lv.4 Scythe, which needs a Lv.5 Combo Chip or Ultra besides the other Lv. Chips. Practice the combo until you are very familiar with it. Now, find a spot during the game where a LOT of Humans pop up. Stay there, activate the combo to slice them, then get close and vertical slash them. As you do this, you should use any Booster as much as possible. After all of the slaying is done, you should gain roughly 10,000 gallons or more. Not to mention 2-10 Booster uses. The earliest you can do this is right after completing the Power Plant area, as the Ultra Combo Chip can be obtained in this timeframe. A number of spots: -Port Facility after beating Power Plant -Room in West St. that leads to upper part of East St. -West St. main road ------------------------------------------------------------------------------ SPLATTER MODE There are 11 stages of fun and splattering blood. Each stage is unlocked if you are in the top 15 of each stage(not too hard). Stages 8, 10, 11 are only unlocked by meeting certain conditions then collecting the item in the Sewer room with many bonuses. *All combos are unlocked for Jake, as well as Double Jump and the Boosters.* Difficulty is in terms of finishing the stage by the way. Not how to get the high score. STAGE ONE Milky Way Time: 3 minutes High Score: 12,000 Enemies: Human Difficulty: Easy Objective: Destroy all enemies. STRATEGY Easy enough, just kill all the Humans. Have fun! STAGE TWO Train Yard Time: 9 minutes, 30 seconds High Score: 50,000 Enemies: Human/Cocoon/Magic Orb Difficulty: Easy Objective: Destroy all enemies in last room. STRATEGY Again, simple. Work your way through the tunnels and destroy all enemies. Once you are in the last room, destroy all enemies and you are done. STAGE THREE Garbage Dump Time: 6 minutes High Score: 17,000 Enemies: Lv.2 Scorpion/Ogre/Fly, Human/Leech Difficulty: Easy Objective: Destroy all enemies. STRATEGY Welcome back to the crane room! You can either slay all the Orgamechs with the trusty crane's help or let it kill some of the enemies. Easy. STAGE FOUR Pier Time: 10 minutes High Score: 40,000 Enemies: Ogre/Leech/Dog, Lv.1/2 Human/Fly, Octopus(boss) Difficulty: Medium Objective: Defeat the Octopus. STRATEGY You have ten minutes to wreck havoc AND kill Octopus. Fight for about eight minutes then head to the area before the Octopus. Fight for a bit then enter the boss room around the 1 minute->1 minute, 30 seconds timeframe. You should know how to slay the Octopus by now. If you're running low on time, use the Lv.2 Spear combo once the rib cage is open. It deals plenty of damage. STAGE FIVE East St. Time: 8 minutes High Score: 20,000 Enemies: Bee/Leech/Spider/Ogre, Lv.1/2/3 Fly, Lv.1/2 Human, Lv.2 Dog, Gold Golem(boss) Difficulty: Easy Objective: Defeat the Gold Golem. STRATEGY Again, have fun torturing your enemies. The Gold Golem only shows up in the final room. Again, Spear combos + stay behind it = victory. STAGE SIX Downtown Time: 2 minutes, 30 seconds High Score: 9,500 Enemies: Human/Fish/Dog/Spider, Venus(boss) Difficulty: Easy Objective: Defeat Venus. STRATEGY Similar to stage four, except all you have to do is reach the end. With all of the combos at your disposal, Venus will fall VERY quickly. STAGE SEVEN Nanomachine Tower Time: 3 minutes High Score: 15,000 Enemies: Leech/Human, Lv.2 Fly Difficulty: Hard Objective: Destroy all enemies. STRATEGY This stage is HARD, seriously. The best advice to finish the stage is the useless Boomerang. That's right, in the normal game, the Boomerang sucked big time. Here, it is your saving grace from seeing Game Over. ALWAYS use the Boomerang and make sure you're facing all of the enemies. For the Humans, just Capture-counter them quickly. Personally, I don't like this stage. It took me plenty of attempts and barely finished with 2 seconds left. Good luck if you are attempting to best the high score, you'll need it. STAGE EIGHT Milky Way II Time: 1 hour(60 minutes) High Score: 320,000 Enemies: Human/Ogre/Dog Difficulty: Medium Objective: Destroy 777 enemies. STRATEGY You get a full hour to slay 777 enemies. Sounds easy right? Wrong. You have to slay 777 enemies in the correct way. This means aiming for their weakpoints. Human kills count when you vertically attack them, Dog kills for horizontal, and Ogre kills for smash or horizontal. Basically, you need to kill at least 130 enemies for every 10 minutes. Enemy pattern is as follows: Human, Dog, Ogre. Enemy type changes with every 100 kills. Towards the end, the kills to switch enemy type lowers. This is the easiest stage to beat the high score since you have so much time. STAGE NINE Suika Island Time: 1 minute High Score: 15,000 Enemies: Watermelon Difficulty: Easy Objective: Destroy all enemies. STRATEGY Time for some fun in the sun don't you agree? Basically chop all Watermelons that drop. This is another easy stage to beat the high score. STAGE TEN Suika Island II Time: 2 minutes High Score: 15,000 Enemies: Watermelon/Watermelon Baby Difficulty: Easy Objective: Destroy all enemies. STRATEGY More fun in the sun! Yet again, another easy stage to get the high score. STAGE ELEVEN Suika Island III Time: 2 minutes High Score: 7,500 Enemies: Watermelon/Watermelon Baby, Papa Watermelon(boss) Difficulty: Medium Objective: Defeat Papa Watermelon STRATEGY Time to chop up more Watermelons(don't they look tasty)! Anyways, once you beat all of the Watermelons, Papa Watermelon shows up. To beat it, just slash the Watermelon Babies it spits out back at it. Watch the time. ------------------------------------------------------------------------------ 8. FAQ ------------------------------------------------------------------------------ Q: Is there a way to heal in the menu? A: NO. There is no way to heal in the menu. ZERO. Blame the infamous IGA if you're having trouble without healing options. Q: What is the maximum stats(gallon/Life/Booster)? A: 9,999,999 gallons is the max. Max life is 400, and the max for Booster is 300. You can reach max life at 630,000 gallons and max Booster at 640,000 if you collected all Booster MAX Ups. Q: How do you activate the higher levels of a Booster? I can only get Lv.1 and my Capture Critical is at Lv.2. A: Press the O button more than once after activating the Booster. Q: Is it possible for enemies to drop life-ups? I could really use it right about now. A: Yes, but don't expect it to just pop up. It's rare but apparently from my own playthroughs the chances are higher if you finish an enemy with a weapon combo. Only one enemy has a 100% chance of drop and that's a Gold Golem, which you can get up to 2 if you destroy all of its parts. ------------------------------------------------------------------------------ 9. CREDITS ------------------------------------------------------------------------------ Thanks to: -Ashley Winchester, dsfsa for providing some info about certain things in the game -everyone else who contributed info for this guide -IGA, for making a flawed but fun game This FAQ copyright 2005 to Angelo Pineda. Redistrubition in any form, including reprinting in electronic or print media, without express permission of the author is strictly forbidden.
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