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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter N » Nano Breaker - Strategy Guide (Page 03)

Nano Breaker - Strategy Guide (Page 03)

Below are the cheat codes, hints and help for Nano Breaker - Strategy Guide (Page 03).

Flying Eye - Another armored freak. Immune as long as the eye is closed, but
is not immune when it is open. Spear combo to best these foes.

Magic Orb - Strongest defense Orgamech. Immune to Capture and is attracted to
the whip whenever it's on-screen. 

Golem - A boss enemy at first, but becomes a normal enemy at the end. Able to
attack at any range with both of its parts. The lower part is weak against a 
vertical Capture-counter.

Defender - Another boss enemy turned into normal at the end. Their shields are
immune to all attacks, but can be destroyed by a Lv.4 Scythe combo.

Gold Golem - Boss enemy that becomes normal enemy later. Toughest normal enemy
due to multi-shot projectiles, counter ability, and damage potential.

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7. SECRETS
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HARD MODE - beat the game. As the name implies, this mode is clearly harder
than the default setting. Since the default setting is hard enough, this mode
is only for the skilled. Personally, the lack of healing options is hard 
enough, increased difficulty only makes it much worse. Notes..

-Increased strength, defense for all enemies.
-Capture-counter resistance increased for all enemies.
-New attacks/attack patterns for all enemies.
-Smarter AI, evident in some boss fights.

PLAY AS KEITH - beat the game. Yes, Keith becomes playable after beating the
game. As with other Konami action/adventure games, the secret character is 
either much easier to beat the game with or harder. In Keith's case, it's 
easier. Keith starts off with all of his combos unlocked. Scythe and Spear
combos are unavailable for Keith though. Keith also comes equipped with
2 Boosters: Laser Storm and Gatling Gun. Both are the exact same attacks he
uses in the game, but Laser Storm is MUCH better than Gatling Gun. Keith's
attacks also deal more damage than Jake's. Notes..

-Both Laser Storm and Gatling Gun are good for crowd clearing and attack
interruption, respectively.
-With the exception of Nanomachine Tower, all of the Booster MAX Ups can be
found by winning cage matches' 1/3/4.
-Lv.4 Hammer is great for stun purposes, even if the final smash misses the
targets.

PLAY AS JAGUAR -  beat the game with Keith. The red samurai from Neo Contra 
is a playable character here, which makes sense since he is a cyborg himself
and wields a katana. Jaguar is the most powerful of the 3 cyborgs due to his
incredible strength. He also has permanent Speed Up effects as he is able to
move and attack quickly. Jaguar has flaws, especially this huge one: Jaguar
starts off with 40 life. Basically, a few hits and you're dead. What's worst
is that Jaguar does not get any life MAX Ups unless you beat the boss. This
mode is easier in the sense that Jaguar can beat someone to a bloody pulp 
rather quickly. However, overall, it's harder than any mode since 1-3 hits
from enemies and it's off to the junkyard for this cyborg. Jaguar is able
to use all Boosters, including the very important Status Boost. Notes..

-Status Boost is a must for all boss fights and until you get Plasma Orbs
for normal fights.
-Plasma Orbs should be used as much as possible, as enemies will have a hard
time landing a blow. Especially at Lv.3.
-Fight as much if you are low on life; you don't want to enter the next room
low on life and lots of Orgamechs to fight. Not for life and Booster recovery
bonuses, but for the important Booster MAX Up.

SPLATTER MODE - beat the game. If you are the type who prefers to kill all
enemies, this is the mode to play. The objective of the mode is to rack up
as much gallons in one stage(basically kill as much enemies as possible). At 
the end of a stage, a password is revealed for Internet use(world rankings). 
Try it, it's a lot of fun!

*ALTERNATIVE METHOD*

*contributed by Kensyu, Ashley Winchester*

If you didn't finish the runway, return to the area in the Sewers with the 3
Combo Chips. There will be a special chip that unlocks it. This can only be
done if you did not unlock it or have it on your save file.

NEW GAME + -  beat the game, make a save file, and load it. In this mode, you
get to keep all of the Boosters, Combo Chips you obtained and your stats are
retained as well. Notes..

EASY GALLONS AND BOOSTER LEVEL UPS - Want to increase your life MAX to survive
or want a quick way to level up your Boosters? There are spots where you can 
do so quickly. You need to activate Lv.4 Scythe, which needs a Lv.5 Combo Chip
or Ultra besides the other Lv. Chips. Practice the combo until you are very
familiar with it. Now, find a spot during the game where a LOT of Humans pop
up. Stay there, activate the combo to slice them, then get close and vertical
slash them. As you do this, you should use any Booster as much as possible. 
After all of the slaying is done, you should gain roughly 10,000 gallons or
more. Not to mention 2-10 Booster uses. The earliest you can do this is right
after completing the Power Plant area, as the Ultra Combo Chip can be obtained
in this timeframe. A number of spots:

-Port Facility after beating Power Plant
-Room in West St. that leads to upper part of East St.
-West St. main road

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SPLATTER MODE

There are 11 stages of fun and splattering blood. Each stage is unlocked if 
you are in the top 15 of each stage(not too hard). Stages 8, 10, 11 are only
unlocked by meeting certain conditions then collecting the item in the Sewer
room with many bonuses.

*All combos are unlocked for Jake, as well as Double Jump and the Boosters.*

Difficulty is in terms of finishing the stage by the way. Not how to get the
high score.

STAGE ONE

Milky Way

Time: 3 minutes
High Score: 12,000
Enemies: Human
Difficulty: Easy
Objective: Destroy all enemies.

STRATEGY

Easy enough, just kill all the Humans. Have fun!

STAGE TWO

Train Yard

Time: 9 minutes, 30 seconds
High Score: 50,000
Enemies: Human/Cocoon/Magic Orb
Difficulty: Easy
Objective: Destroy all enemies in last room.

STRATEGY

Again, simple. Work your way through the tunnels and destroy all enemies. Once
you are in the last room, destroy all enemies and you are done.

STAGE THREE

Garbage Dump

Time: 6 minutes
High Score: 17,000
Enemies: Lv.2 Scorpion/Ogre/Fly, Human/Leech
Difficulty: Easy
Objective: Destroy all enemies.

STRATEGY

Welcome back to the crane room! You can either slay all the Orgamechs with the
trusty crane's help or let it kill some of the enemies. Easy.

STAGE FOUR

Pier

Time: 10 minutes
High Score: 40,000
Enemies: Ogre/Leech/Dog, Lv.1/2 Human/Fly, Octopus(boss)
Difficulty: Medium
Objective: Defeat the Octopus.

STRATEGY

You have ten minutes to wreck havoc AND kill Octopus. Fight for about eight
minutes then head to the area before the Octopus. Fight for a bit then enter
the boss room around the 1 minute->1 minute, 30 seconds timeframe. You should
know how to slay the Octopus by now. If you're running low on time, use the 
Lv.2 Spear combo once the rib cage is open. It deals plenty of damage.

STAGE FIVE

East St.

Time: 8 minutes
High Score: 20,000
Enemies: Bee/Leech/Spider/Ogre, Lv.1/2/3 Fly, Lv.1/2 Human, Lv.2 Dog, Gold
Golem(boss)
Difficulty: Easy 
Objective: Defeat the Gold Golem.

STRATEGY

Again, have fun torturing your enemies. The Gold Golem only shows up in the
final room. Again, Spear combos + stay behind it = victory.

STAGE SIX

Downtown

Time: 2 minutes, 30 seconds
High Score: 9,500
Enemies: Human/Fish/Dog/Spider, Venus(boss)
Difficulty: Easy
Objective: Defeat Venus.

STRATEGY

Similar to stage four, except all you have to do is reach the end. With all
of the combos at your disposal, Venus will fall VERY quickly.

STAGE SEVEN

Nanomachine Tower

Time: 3 minutes
High Score: 15,000
Enemies: Leech/Human, Lv.2 Fly
Difficulty: Hard
Objective: Destroy all enemies.

STRATEGY

This stage is HARD, seriously. The best advice to finish the stage is the 
useless Boomerang. That's right, in the normal game, the Boomerang sucked big
time. Here, it is your saving grace from seeing Game Over. ALWAYS use the
Boomerang and make sure you're facing all of the enemies. For the Humans,
just Capture-counter them quickly. Personally, I don't like this stage. It
took me plenty of attempts and barely finished with 2 seconds left. Good luck
if you are attempting to best the high score, you'll need it.

STAGE EIGHT

Milky Way II

Time: 1 hour(60 minutes)
High Score: 320,000
Enemies: Human/Ogre/Dog 
Difficulty: Medium
Objective: Destroy 777 enemies.

STRATEGY

You get a full hour to slay 777 enemies. Sounds easy right? Wrong. You have to
slay 777 enemies in the correct way. This means aiming for their weakpoints. 
Human kills count when you vertically attack them, Dog kills for horizontal,
and Ogre kills for smash or horizontal. Basically, you need to kill at least
130 enemies for every 10 minutes. Enemy pattern is as follows: Human, Dog, 
Ogre. Enemy type changes with every 100 kills. Towards the end, the kills to
switch enemy type lowers. This is the easiest stage to beat the high score 
since you have so much time.

STAGE NINE

Suika Island

Time: 1 minute
High Score: 15,000
Enemies: Watermelon
Difficulty: Easy
Objective: Destroy all enemies.

STRATEGY

Time for some fun in the sun don't you agree? Basically chop all Watermelons
that drop. This is another easy stage to beat the high score.

STAGE TEN

Suika Island II

Time: 2 minutes
High Score: 15,000
Enemies: Watermelon/Watermelon Baby
Difficulty: Easy
Objective: Destroy all enemies.

STRATEGY

More fun in the sun! Yet again, another easy stage to get the high score.

STAGE ELEVEN

Suika Island III

Time: 2 minutes
High Score: 7,500
Enemies: Watermelon/Watermelon Baby, Papa Watermelon(boss)
Difficulty: Medium
Objective: Defeat Papa Watermelon

STRATEGY

Time to chop up more Watermelons(don't they look tasty)! Anyways, once you 
beat all of the Watermelons, Papa Watermelon shows up. To beat it, just slash
the Watermelon Babies it spits out back at it. Watch the time.

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8. FAQ
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Q: Is there a way to heal in the menu?

A: NO. There is no way to heal in the menu. ZERO. Blame the infamous IGA if
you're having trouble without healing options.

Q: What is the maximum stats(gallon/Life/Booster)?

A: 9,999,999 gallons is the max. Max life is 400, and the max for Booster is 
300. You can reach max life at 630,000 gallons and max Booster at 640,000 if 
you collected all Booster MAX Ups.

Q: How do you activate the higher levels of a Booster? I can only get Lv.1 and
my Capture Critical is at Lv.2.

A: Press the O button more than once after activating the Booster.

Q: Is it possible for enemies to drop life-ups? I could really use it right
about now.

A: Yes, but don't expect it to just pop up. It's rare but apparently from my
own playthroughs the chances are higher if you finish an enemy with a weapon
combo. Only one enemy has a 100% chance of drop and that's a Gold Golem, which
you can get up to 2 if you destroy all of its parts.

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9. CREDITS
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Thanks to:

-Ashley Winchester, dsfsa for providing some info about certain things in the
game
-everyone else who contributed info for this guide
-IGA, for making a flawed but fun game

This FAQ copyright 2005 to Angelo Pineda. Redistrubition in any form, 
including reprinting in electronic or print media, without express permission
of the author is strictly forbidden.

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