Namco x Capcom - Strategy Guide (Page 01)
Below are the cheat codes, hints and help for Namco x Capcom - Strategy Guide (Page 01).
-- Namco Cross Capcom -- -- FAQ/Walkthrough -- -- By Kouli (aka Ken Zhao, kenzhao99@yahoo.com) -- -- Version 0.5 -- -------------------------------------------------------------------------------This FAQ/Walkthrough is based on the Japanese version of Namco Cross Capcom that is released on May 26th, 2005. The game is made and published by Monolith Soft/Namco. And yes, the 'X' means 'Cross'. ------------------------------------------------------------------------------- \May 31~June 02, 2005/ - Version 0.1, start up with the basic from the Software Manual, as well as beginning to write the full walkthrough \June 24~26, 2005/ - Version 0.2, continue on the walkthrough \June 27~29, 2005/ - Version 0.3, further on the walkthrough, covers about half of the game \July 03~05, 2005/ - Version 0.4, more on the walkthrough \July 19, July 21, July 23~24, 2005/ - Version 0.5, wrapping up on the walkthrough ------------------------------------------------------------------------------- Select - Display team chart L2 - Switch display of unit information L1 - Switch unit D Pad - Select an option/item, input tech command, input defense extra Left Stick - Select an option/item Right Stick - Camera control R3 - Switch on or off on the limit of camera rotation angle Square - Switch the display of Action Turn Display(Action Window) X - Cancel an option/item, move cursor to your active unit Triangle - Confirm on area, such with movement, attack..etc Also use to perform "Deathblow" Circle - Confirm an option/item, advance message, open Main Window, move cursor to your active unit, perform "Normal Attack Tech' R1 - Switch unit R2 - Switch display of unit information Start - Start game, skip event, display option screen, pause during battle *Mini Reset* Yes, there is no rest in this game. However, during a battle, make a temp. save and then the game will ask you to go back to the title menu or not. Well, that is sort of a rest. ------------------------------------------------------------------------------- At the Title Screen, press any button to bring up options of this Title Menu. Use D-Pad or Left Stick to select one and press Circle to confirm: New Game - Start a game from the beginning Load Game - Load a previously saved data and continue from there - To save a game, you can do so at the Stage Preparation Screen Reopen Stage - Load a previosuly saved temp data and continue from there - To make a temp save, you can do so during a battle Option - It allows you to adjust Sound and Vibration - Stereo/Monaural - BGM - SE - Vibration On/Off ------------------------------------------------------------------------------- Basically, the game moves on from stage to stage, upon clearing them, you can advance the story. In general, we have events with characters talking, and pressing Circle can advance the dialogue, use R1 can fasten that up even better and if you don't have the patience, press Start to skip. Aside from events, you can be at Battle Preparation. That depends on the stage, where you can select members you want to use in battle. Select and then place them on a stage map. Some KeyWords of getting through a stage are such as: AP/Active Point: This is basically Action Point you have, that maxes out at 10 and it is required to do all sorts of things. Defeating the enemies or doing Defense Extra can regain you APs Action Order: Order for each unit when their actions begin to be possible, and ones with higher APs can move faster/earlier. If there are units with same AP, such as 10, then it will depends on the stats " Speed" to determine the order Stage Phase: When the unit with 10 AP is done, a count will increase, as opposed to 1. Each unit (including enemy and you/ally) will recover 1 AP as well Then there is going through a stage where enemies and you/allies show up on a map, and the one with higher AP will start the turn. To clear a stage, you will need to clear the Victory Condition. If you met the Defeat Condition, you are back to the stage froms start but with gained money and exp. To command a unit to move, it must be that unit's turn when you can tell by the Action Order then select Move. Areas in blue is your possible area you can move to. Also, you can press Start to open up the Option Screen, that allows you to make a temp save as well. To command an attack, after moving and if you are in attack range corresponding to the enemy's location, you can select Attack. Further, there is the Battle Screen where you need to input commands to make the attacks. If an enemy is attacking, you can choose to normal defend and do it correctly to gain Defense Extra that recovers AP. Last of all, there is the Stage Preparation Screen, that appears after you clear a stage. You can equip items and train yourself, as well as saving or loading your game. This end loops back to Events. ------------------------------------------------------------------------------- As the game advances, you will be able to pick members during a stage. There is a March List to choose members, to pick them onto the map. You can view each unit's status, and viewing MA attacks. You can also sort the list in accordance to Level/HP/MP/Attack/Defense/Movement/BR. There is a March Mark which is represents by the kanji 'Shutsu', there is also M which means MA Attack. After selecting units with the March List, then you can put them on the map. You can also switchover or delete, as welll as viewing status. There is also a limit of how many you can put it, so pick wisely. ------------------------------------------------------------------------------- Here you can move units on the map and advance your strategy. Also, you are mainly to attack the enemies or defend enemies' attacks. As for the screen, there are few things to talk about. To start out, Right Stick(Up/Down) allows you to Zoom In or Out with the camera angle, as well as rotating the camera angle(Left/Right). At the max Zoom Out, windows will disappear and you can view the whole map. As for the screen itself, there is the status display of the select unit at the upper left corner, stage phase, compass and camera zoom bar at upper right, then there is the cursor that turns colour upon its selection(blue means ally, red means enemy, green means the map and gray means accessible areas), then there is the possible Main Window/Command Window at right, terrain display at lower right and there is the Action Order Display/Action Window. And remember, press R2 or L2 can change the display info above a unit. If you select a unit, if you pick Attack or Move, you can view the change you have. If you are attacking an enemy, there is another simple above the target's head, and that is either S for Short Range or L for long range. ------------------------------------------------------------------------------- Basically, by an active unit's turn, select it and press Circle to get the Main Menu to show up. Use D-Pad or Left Stick to select what you want to order what the unit to do: Move: Costs 1 AP, this is to move the unit. Blue means the possible areas you can move to, after you make the selection, your character moves to that location. Make sure you confirm your location in comparison with the enemy's to better work your strategy. Also, there is a Movement Power to consider which is just the lower right where it talks about the terrain you are at and with a number to the right Attack: Costs 3 AP, this is to attack the enemy unit. There is Normal Attack and also MA attack. Once you make the choise, you get into a battle screen, and after the battle, you return to the map and end of the turn Skill: Costs 0 AP, this is to use the unit's special ability, but this uses MP and once you use Skill, this command also disappears Item: Costs 0 AP, this is to use item you have. To change equipments, do so at the Stage Preparation Screen and once you use Item, this command also disappears (To know your areas and range better, press Triangle on a unit to view things. At first, there is the attack range, where red means close range and yellow means long range. Then if you press Triangle again, there is the possible max movement/attack range where blue means the accessible area and yellow means possible range. And finally, if you press again, there is the possible MA Co-Op Range where you can view the Co-Op possible range.) Information: Costs 0 AP, this is to view various things, such as Action Order, Team Chart, Skill Chart and Win/Lose Conditions Standby: Costs 0 AP, this is to have that unit to wait there and end the turn There is also an option called 'Destroy' which is to break item box to obtain the stuff it contains. Also, this costs 2 AP. However, the Unit with the special skill of Destruction Type, they can destroy without consuming AP. ------------------------------------------------------------------------------- When it's possible to control your unit, press Start to bring up this Option Screen. Here, you can adjust various things, such as Sound, Vibration, Terrain Information, Action Turn, Grid Display, Unit Information and Save. ------------------------------------------------------------------------------- At the Main Menu/Command Window, there is Status for you to select. R1 and L1 allow you to switch different unit. Using Left Stick or D-Pad, you can move from Status to Tech, Skill or Item. As for Status, there are lots of things you can check. There are Level, Next, HP, MP, Turn, Deathblow(SP), Faint, AP, Attack Number(BR), Close Range, Long Range, Movement, Type, Attack, Defense, Technique, Speed, Luck, Auto Skill, Equip Item and Attribute Defense. Ones with brakets usually means that number in that braket is an added bonus/increase from an equipped item or such. If the usual number(to the left of the braket) is in blue, that's a plus and if it's red, that is a minus. As for Tech, here you can view the attack tech and special defensive tech. Use Left Stick or D-Pad to highlight one. When a unit levels up, the unit can be able to learn new techs. With each tech, you can view the Range, such as S for Short Range, L for Long Range and M for MA Attack. Then there is the command to use them normally. First Attack, Defensive Counter and MA Attacks don't usually have those because they are activated differntly. Then there is the name of the tech, with attribute provided as well as kana to help out those that can't read much. Some tech also got Special Feature. After that, there is the hit number that this tech can create, then the Attack Power of the tech, and finally the consumption some tech can use up. Some uses MP, some uses SP. (A bit more on attribute, there are about 7 kinds in total: Physical, Hot, Cold, Electric, Spirit, Magical Power and Energy.) As for Skill, there are Auto Skill, then Active Skill and Un-Active Skill. They are also divided into catagories: Recover, Increase, Breakdown, Attack and Special. Of course, there is each skill's name and no kana this time to help the ones that can't read. Each skill has its effect and Consumption as well. (Some examples of skills are: Flower Art, 3-Battle Stand, Temptation of Succubus, Thunder Edge Surge Fist, Steel Adventure Heart, Special A Class Strider, Battle Data Collect and Natural Talent Ancient Smash Style - Revision.) Last of all, Item. Here, there are equipped Items and Consumption Items. If you do get an item from the map, the unit can equip it automatically given if there is an empty space. You can equip up to 4 and 6 for Consumption Item. Other than that, the rest of the items that are unequipped are common to all units and you can equip those in the Stage Preparation Screen. You can not make changes on a map/battle. On the Item screen, basically there is the Equip Item at upper part, then the Consumption Item at lower part. The details of the item is at lower right and the parameter effect(changes to status) is shown on the upper right. (On the Status Screen, if you press Square, you can check out the information of the unit, such as his/her/its origins.) ------------------------------------------------------------------------------- When you select the "Fight" command, there is the Battle Preparation Screen appears before the actual Battle Screen. You can prepare Skill and Items that way. The Tech command list will be displayed when you press Circle with "Battle Start" of the "Action Select". Press Circle again to start the battle. If you press X to Back of the "Action Select", you can cancel out and back to the map screen. The Battle Preparation Screen shows an enemy's unit to the left with status information, then there is your/ally unit to the right with status information as well. In between them, there is the arrow indicating who is attacking who as well as specifying that it is a Close Range or Long Range. Then below them, there is the "Action Select". Usually, you got "Battle Start" and "Back". If you use the D-Pad or Left Stick(Left/Right), you can go select others like "Skill" and "Item". A Skill has its MP that's required and a short info, and as for an item, there is just the effect of the item on display. As you select "Battle Start", you are at the Tech Command List. There is the Damage Change By The Attribute, where Up Arrow means increase in damage, Down Arrow means decrease in damage and Right Arrow means normal damage that means no attribute interference. Next, there is the Tech's Attribute, then the Tech's Name, Tech's Attack Power and The Command. More so, let's get to the View Of The Battle Screen. You are standing to the right, and the enemy is to the left. The name of the tech you are using is shown at top middle, to the right of that is the Branch Number that indicates how many times you can use tech. If it gets to zero, that end the battle. Below the Branch Number, there is the possible Aerial Hit which is mid-air combo hits you are doing. Doing Aerial Hits can result in Bonus which is shown below the Aerial Hit. At lower part of the screen, there are the HPs and MPs for you and the enemy. Below MP, there is the Deathblow Gauge where you can use Deathblow when it's full and there is the Faint Gauge which makes you stun if you it gets full. As for Deathblow, it can be performed by pressing Triangle given if you got the Deathblow Gauge full. Above the name of the Deathblow, here you got the Attack Tech, corresponding with the D-Pad(all 4 major directions) and Circle. Finally, at upper left, there is something called "Fall Acceleration" which shows up as Aerial Hit continues. As Aerial Hit continues, the "Fall Acceleration" increases. "Fall Acceleration" is representing by up-side-down green Triangle. One big one means 10 small ones. If the Aerial Hit stops, then the count will reset. The Big one means number of taken tech during the Aerial Hit continuation, and the small one means hit number during the Aerial Hit continuation. Continue on, the flow of Normal Attack/BA(Branch Assault). As a battle starts, there is always a first attack that is activated automatically. After that, you can then input commands to do what you wish. As for Command Input, you can do so by using the D-Pad and Circle. However, the amount of times you can do this is limited by the Branch Number. You can perform the Deathblow when the Death- Blow Gauge is full. After the DeathBlow, the gauge becomes zero again. However, you do not have all the time in battle. If you don't input a command, there will be a Count Down at top middle. The battle finishes as that number reaches zero. The other way for the battle to finish is to use up the Branch Number or reduce the enemy's HP to zero. After the battle, you will taken to the Battle Result Screen. As said earlier, Aerial Hit(Air Combo) can create bonus for you. So be sure to continue to attack and remain the enemy in air with more attacks. The Bonus has all kinds, such as DA(Damage Up), BR(Branch Up), SP(Deathblow Gauge Up), ST(Faint/Stun Gauge Up), IG(Item Get) and EX(Exp Get). Further, there is Attack Extra. To do so, during a battle, perform all attack tech(5 kinds). With Attack Extra, you can get bonus such as HP Recovery(plus small recover on Faint/Stun value) and MP Recovery. If you are not sure of which kind, it is just Circle, Up+Circle, Down+Circle, Left+Circle and Right+ Circle. More ever, there is also Critical Hit. To do so, launch an enemy in air, and at the instant the enemy falls to the ground and stands up, attack and when hit, you have performed the Critical Hit which does more damage obviously. Next up, it's the MA(Multiple Assault) Attack. MA Attack is the attack method that relates multiple units and some unit will have this tech. There are about 3 types of MA Attacks and each with different Activation Condition. MA Attack is different from Normal Attack. After you confirm the target, the tech's command input control doesn't go up and it will be done automatically. As said earlier, the kinds vary, such as Single/Multiple Simultaneous Attack, Co-Op/ Single Attack and Co-Op Multiple Simultaneous Attack. As for the procedure of MA Attack, try to fulfill some conditions: 1/ When a single unit attacks, the enemy must be within attack range for the MA Attack. 2/ When muliple unit doing co-op attack, your units must be within range(within 3 squares), and the enemy also needs to be in range. With those conditions done, at the Command Menu, select Attack then select MA Attack. Then select your target, and the attack will be perform in exchange of 50 MP. Some MA Attacks are such as Legs Spread Double Kick with Bravoman and Wonder Momo, Duo Buster with KOS-MOS and Shion&MOMO, Double Dragon Fist with Ryuu and Ken Masters. At the end of a battle, you will be at the Result Screen. With an enemy KO, there will be money and bnonus item to be obtained. With MA Attack, the unit that activated the MA Attack get exp and item. You can also view the Status by pressing Triangle. KO Bonus is such as recovery AP for defeating an enemy. There is also attached bonus, like with the Aerial Bonus and often multiply the base you have there. To get an item, you can either get KO Bonus Item which is from defeating an enemy, or either IG(Item Get) Bonus Item which is results from Aerial Hit. Last of all, it is time for the flow of defending. It is when an enemy unit attacks you and thus the defensive battle. Basically, you are to get attacked by the enemy, but some unit has special defensive tech(Counter Skill) and that way, that unit can counter back. At the Battle Preparation Screen, you are to pick option at the "Action Select" then move onto to Defensive Battle Screen, aside from Battle Evasion if you selected that. With a pair unit, only one person will do the defending. During defend, at the "Action Select", there are No Guard, Normal Defense, Protects Ally and Battle Evasion. As for Special Defensive Tech(Counter Skill), there are kinds such as Defensive Counter, Evasive Counter, Total Defense and Evasion. Some examples of Special Defensive Tech(Counter Skill) is such as Triangular Leap from Chun Li, Crimson Sword from Stahn&Rutee. Anyway, select either No Guard, Normal Defense or Protect Ally, you will be taken into the defensive battle to get attacked by enemy. To the left of the screen, there is a D-Pad showing up. Here is where you press one direction that matches the one on the screen quickily. If you input it right with timing, you get GOOD or if you failed, you get BAD. With 50% above of the attack turn number of the enemy, you can recover 1 AP by doing this Defensive Extra input correctly; With 80% above, you get 2 AP. After all this, you will be at the Battle Result Screen(of Defending) where you can recover AP if you have done Defensive Extra correctly. You can view the Status also with the Triangle button, and press circle to get back to the stage map. Another thing to watch out for is some enemy's attack can inflict Poison on you. Upon the Action Turn, you get damaged and reduce HP. After a while, it recovers by itself or you can recover it with item. ------------------------------------------------------------------------------- Clear a stage and before going into the next stage, you will be at this Stage Preparation Screen. Here you can confirm your unit, equip item, save/load play data or such. At top right, there is the next stage number/world, with the money you got below it. Below those, at lower right is "To The Next Stage" command. To the left, there are various command you can do here: View Unit, View Item, Shop(this get added as the game advances), Equip, Training, Option and finally, Save. Training is probably the most interesting thing you can do, which allows you to select a unit to perform close/long range Normal Attack(BA), as well as the Deathblow. Also, there is the attack range of the MA Attack, then Game System's explanation and words. It divides into 3 sections: BA Mode where you can train with Mokujin to test out Normal Attack or Deathblow, as well as setting that Branch Number to have a limit or not; Secondly, there is MA Mode, this is just to confirm on detailed views of the MA Attack Tech with your units. ------------------------------------------------------------------------------- Item can be obtained when you defeat an enemy, on map, or buy from shop. You can equip them or recover status with its special effect. Items also divide into 3 kinds: Equip Item(such as DX Badge, Dash Ring),Use/ Consumption Item(Recovery Medicine Small, Medicine Bottle, Monster Juice, Ice Candy), Special Item(Bag, Herb). On a map, there are such as Item Box and Duralumin Case. Usually, you will be destroying them to open, which is done by getting near then select "Destroy" from the Command Menu. Thus, you can obtainthe item within. As the game advances, at the Stage Preparation Screen, there is the menu for Shop. Here you can buy or sell items. This is rather a very common thing in an RPG. As for equipping item, if you find it on the map, and if you have a space, you can equip it automatically. Aside from the Stage Preparation Screen, you can't make any adjustment with the equipping items. Equipping item itself is basic of the basic, there is much to detail about. ------------------------------------------------------------------------------- Walkthrough-------------------------------------------------------------------- ------------------------------------------------------------------------------- After scenes, Reiji and Shaomu will encount these Blue Sickle Weasles. The game will then promt you to view the tutorial or not. View it if you wish. Once you are done, time to battle: Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Arisu Reiji&Shaomu become unable to battle Just select to make an MA Attack, and "Type of Gun" should be able to finish off all 3 enemies. After, there will be Goblin(Gnosis) appearing and you will automatically get into a battle again one. Reiji's gun doesn't work on it, but Shion, KOS-MOS and MOMO will show up. KOS-MOS will end up using her Hilbert Effect. The Goblins are now attack-able. Shion&MOMO and KOS-MOS will team up with you. Shion&MOMO can move toward the Goblin that's near Reiji&Shaomu, then long range attack. KOS-MOS can move in then close range attack. After you kill one, Cammy, Yuri and Yuni will show up. Yuri and Yuni will end up fighting you, but Chun Li also show up. Anyway, move Chun Li toward Yuni and attack her. To defend again an enemy's attack, select "Normal Defend" and you will be using the D-Pad, select the corresponding direction. Do this correctly for 4 times and you get to recover AP. After, Chun Li can continue to attack on Yuni and Reiji&Shaomu can help her out. KOS-MOS can easily defeat a Goblin all by herself, then go take care of the last Goblin. Shion&MOMO can move closer to Yuni then Standby. Once you take out Yuni, Yuni and Yuri will move off the map. Afterward, you will be at the menu. Besure to save your game. If you are still not used to the battle system yet, spend sometime with the "Training" option. Once you are ready, press 'Right' to highlight "To The Next Stage" then select it. (*The title is Shukumei no Monogatari which translates into Tales of Destiny or sort. The cool thing is, they didn't write it in katakana which is Teiruzu Obu Desutinii, but instead, they wrote it in kanji. This is pretty cool, eh, "Tales of" fans?) Here, we have the typical scene of Leon betrays Stahn&Rutee for a reason. That brings back memories, doesn't it? Anyway, after scenes, Green Slimes show up and it's battle time: Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Stahn&Rutee become unable to battle Move to the near Green Slime and close range attack. You can easily get rid of it. Then Black Slimes will show up. Then Klonoa&Guntz will show up. Have Klonoa&Guntz to close range attack the next Green Slime, again, you are easily get rid of it. Then Stahn&Rutee should be able to take care of another one, then Blue Knights will show up. They will move closer then Clino Sandra&Sabine will show up. Now, move Clino Sandra&Sabine to a Blue Knight, and close range attack it. Another easy one. Next, Klonoa&Guntz. After you take care of more enemies, Joker and Muu will show up then Gilgamesh&Ki will show up. Have Gilgamesh&Ki to long range attack a near Muu. The rest is just defeating each enemy. Joker is the one with the most HPs. Gilgamesh&Ki has a Movement called "Hyper Shield" which is pretty effective against Joker's attack. It can result in zero damage. Anyway, once you reduce Joker's HPs to a level, it will get off the map and that is it for this battle. Besure to save your game. Once you are ready, "To The Next Stage". Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Annihilation of the allies Now, we have Mitsurugi Heishirou against 3 Spear Skeleton and Minamoto No Yositsune. Get near a Spear Skeleton and you can probably finish it off in a turn. After, Taki and Musashibou Benkei will show up. Taki can move near to Mitsurugi Heishirou. After, defending Musashibou Benkei's long range attack should be fairy easy. After, Tobi Masuyo&Tengenji Hiromi, Tron Ni Kobun, Gilly Octy and 3 Horokko. Tobi Masuyo&Tengenji Hiromi can move to a near Horokko and long range attack it. Of course, you can mostly kill it in a turn. Soon, Taira No Kagekiyo&Tarosuke will come to help. Move closer to Minamoto No Yositsune and attack. The rest is just getting rid off all enemies. Minamoto No Yositsune and Musashibou Benkei will take a while since they have more HPs. Just have other characters to gang up on them. With all the people ganging up on Musashibou Benkei, he will mostly get stunned. Once you kill all enemies, that ends this battle. Once you are ready, "To The Next Stage". Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Valkyrie become unable to battle It's Valkyrie against 5 Death. Just defeat the near one for more scene. Then after, defeat another one for 2 Mage and 2 Black Slime to show up. Defeat yet another one for Morrigan Aensland and Dimitri Maximov to show up. Then just finish off the last two Death. Move up and get the Black Slime. Afterward, Red Arema Joker will show up with tons of enemies. Of course we are going to retreat. That ends this battle. Once you are ready, "To The Next Stage". Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Rei Rei&Fong Ling become unable to battle Now we have Rei Rei&Fong Ling against 3 Green Slime, 2 Death and 2 Mage Ghost. Go for the near Green Slime and you can mostly take it out. After, Bruce&Regina will show up to help. Soon, Zabel Zarock will show up. That's not all, 2 Blue Knight and 1 Green Rover. However, we got Kazama Jin, Ken Masters and Ryuu. Ken Masters and Ryuu should be able to kill off those two Blue Knight easily in a turn. Kazama Jin should be able to kill off that Green Rover in 2 turns. Most enemies here are easy to dealt with, but Zabel Zarock might take some time. Just gang up on him, and use MA if you can. That ends this battle. Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Annihilation of the allies This time, we got King&Felicia against 3 Club Fencer. Once you kill one, there is Bravoman&Wonder Momo showing up to help, as well as enemies: Green Slime, Black Slime, 2 Club Fencer and Amazona. The condition also changes to: Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: King&Felicia/Bravoman&Wonder Momo become unable to battle Continue to kill enemies then Kasugano Sakura&Kandzuki Karin will show up, as well as 2 Benjamin Ookubo Hikozaemon. Soon, Joker will show up with 2 Muu. That's not all, soon, Arisu Reiji&Shaomu, Shion&MOMO and KOS-MOS will show up to help as well. The rest is just clear the enemies. Kasugano Sakura&Kandzuki Karin will run off after defeating Joker. Some character here can use Counter Attack for defending, so use that if you wish. Also, there are 3 item boxed, so get them. Anyway, the battle ends when you finish off all enemies. Once you are ready, "To The Next Stage". Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Bruce&Regina become unable to battle You start off with Bruce&Regina and Rei Rei&Fong Ling against 3 Benjamin Ookubo Hikozaemon and 2 Pistol Daimyou. There is an item box near, behind the statue. Go there and collect it. After you take out 2 enemies, Black Bravo and two more Pistol Daimyou will show up. Also, Kazama Jin will show up to help you. Continue to clear the enemies, then Arisu Reiji&Shaomu, Shion&MOMO, KOS-MOS, Bravoman&Wonder Momo and King&Felicia will show up. Don't forget behind them is another item box. Once you defeat Black Bravo, Kazama Jin will run off as well. After, 3 Sickle Weasle Red and 3 Sickle Weasle Blue will show up. Arisu Reiji& Shaomu can probably take out 3 with just their MA. After, more scenes and take care of the remaining enemy to end this battle. Once you are ready, "To The Next Stage". Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Kasugano Sakura&Kandzuki Karin become unable to battle It's Kasugano Sakura&Kandzuki Karin against Muu and Giant Muu. There are herbs by the school wall, so be sure to use them if you need to. Finish one and Janga will show up, also, Shimadzu Hideo&Minatsuki Kyouko will show up to help you. Just beware of Janga's poison attacks, if you got poisoned, just use the herb by the wall. Soon, Mage Ghost, Ghost and Red Slime will come, then Gai&Shou will come to help. The condition has a minor change as well: Condition(s) of Victory: Defeat Janga Condition(s) of Defeat: Kasugano Sakura&Kandzuki Karin become unable to battle Just focus on Janga, and you should be fine. After, Gouki will come to take down Janga to help Sakura. After, once you are ready, "To The Next Stage". Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Annihilation of the allies It's 3 VS 3: Chun Li, Ken Masters and Ryuu against Cammy, Yuni and Yuri. There are two item boxes around and a herb. As for this battle, focus on one first. Remember, Ken Masters and Ryuu has a MA: Double Dragon Fist. That can do around 1800 damage. Once you take out one, Kasugano Sakura&Kandzuki Karin and Shimadzu Hideo&Minatsuki Kyouko will come to help. Of course, more enemies: 2 Sickle Weasle Red, 2 Sickle Weasle Blue and 1 Sickle Weasle Orange. Clear the enemies for more scenes. Then the condition changes: Condition(s) of Victory: Defeat ??? (Saya) Condition(s) of Defeat: Arisu Reiji&Shaomu become unable to battle Aside from the ones we already have, Arisu Reiji&Shaomu, Shion&MOMO, KOS-MOS, King&Felicia, Bravoman&Wonder Momo, Rei Rei&Fong Ling and Bruce&Regina will be helping you out here, against ??? (Saya), Posion Horse Head and Poison Cow Head. These 3 enemies can inflict poison on you, so beware. Also, they have high HP and defense, it's better you gang up on them with your higher level characters. Once you defeat Saya, that ends the battle. Anyway, once you are ready, "To The Next Stage". Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Annihilation of the allies Now, we have Arisu Reiji&Shaomu, Shion&MOMO, KOS-MOS, King&Felicia, Bravoman& Wonder Momo, Rei Rei&Fong Ling, Bruce&Regina, Kasugano Sakura&Kandzuki Karin and Shimadzu Hideo&Minatsuki Kyouko, against about 6 Kaox. There are also two item boxes here, make sure you pick them up. Arisu Reiji&Shaomu can use their MA to attack 3 enemies. Clear enemies and Kazama Jin will show up. Of course, there are more enemies: 2 Griz, 2 Muu and 2 Shield Muu. A little adjust to the condition as well: Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Kazama Jin become unable to battle Aside from the Shield Muu, the rest of the enemies should be easy to dealt with then after, Devil Kazuya will show up. Of course, with more enemies: 3 Red Arema and 2 Death. Devil Kazuya can be pretty difficult here, but if you have few healing items, you should be fine. Afterward, Devil Kazuya will retreat. To end the battle, clear off the remaining enemies. Anyway, once you are ready, as usual, "To The Next Stage". Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Klonoa&Guntz become unable to battle It's Klonoa&Guntz against tons of enemies: 4 Muu and 5 Shield Muu. They aren't strong, there are just too many of them. There is a herb near you, so use it if you need to. Avoid going too near, so use long range and move away from them. Finish one and even more enemies will show up. It's that Janga again with more Giant Muu and Griz. Of course, all your units will show up. The condition also changes a bit: Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Klonoa&Guntz/Arisu Reiji&Shaomu become unable to battle Going through these loads of enemies can be time consuming, but if you can just keep doing multi-target MA from some characters, it will be quicker. Scissors and Kaox will show up. Keep attacking Janga, then Janga will run off, Klonoa& Guntz will run after Janga as well. The condition changes a bit as well: Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Arisu Reiji&Shaomu become unable to battle To end this battle, simply kill all enemies. Afterward, as usual, once you are ready, "To The Next Stage". Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Clino Sandra&Sabine become unable to battle It's Clino Sandra&Sabine against Dadatta, Robotian and Joker. Defeat one then Janga and Klonoa&Guntz will show up. Don't forget there are item boxed around for you to open. Soon, your units will show up. Of course, there are also more enemies: 6 Red Arema and 5 Death. You could clear the enemies, but if you want to end this battle quick, just go for Joker. Afterward, you now should have 12 units and you can now shop. Once you are ready, "To The Next Stage". Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Chun Li become unable to battle Now, you have a choice of what to do next: 1/ Go to another near castle 2/ Go to the direction of the response of 2 lives For me, the second choice. Anyway, this battle is Morrigan and Chun Li against Ghost, Mage Ghost, Black Slime, Blue Slime and Green Slime. There are lots of item boxes here, so do get them. Defeat two enemies, 5 from your 12 units will come to help. Clear more enemies, then more will show up: 2 Blue Knight, 2 Black Knight and Zabel Zarock again. Clear more enemies, then Amazona will show up with 3 Club Fencer. However, we got Dimitri Maximov. Focus on Zabel Zarock. Once you defeat it, Amazona will run off with Zabel Zarock. Clear the remaining enemies to end the battle. Again, "To The Next Stage". Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Ryuu become unable to battle This is Ken Masters and Ryuu against Gouki. This is not an easy battle to start with, considering the damage Gouki can do. Soon, Gouki will move away, and lots of Skeleton will show up. Do notice there are lots of gold around, so do pick them up. Soon, your units will show up. Clear the enemies as you move toward Gouki, then more enemies will show up: Kiso Yoshinaka, Onihime, Gamagaeru and Spear Skeleton. Gouki will run off. Anyway, to end the battle, just clear the enemies. That shouldn't be too hard. It might just be a bit time consuming due to the fact that Kiso Yoshinaka and the 2 Onihime have good HPs and Defense. Afterward, you get to play the Dice Game. Once you are done, exit out and more scenes. In the end, as usual, "To The Next Stage". Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Arisu Reiji&Shaomu become unable to battle Ok, you are to pick 5 units. Just pick the ones you like, or the ones with MA and usually with higher atk. We are just against Red Arema Joker and 5 Red Arema. Clear the enemies and aim for that Red Arema Joker. Soon, more enemies show up: Gilly Octy, Onihime, Sickle Weasle Red, Sickle Weasle Blue, Sickle Weasle Orange, Poison Horse Head, Posion Cow Head and of course, Saya. Do remember there are item boxes around, so get them. You can clear the enemies here without little to no problem, but as for Saya and the two enemies near her, just like last time, watch out for them and their poison attacks. Soon, Dimitri and Morrigan will come to help. Keep hitting Saya and she will run off. The rest is just clearing the remaining enemies. After, there is another shop you can check out. Anyway, as usual, "To The Next Stage". (*It literally means Genji&Heike Clans' Demon Conquering Legend) Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Annihilation of the allies Again, you have yet another choice of what to do next: 1/ Go to Kaminoi Castle 2/ Run after the response of the deflector I am going with the first choice this time. It's your units against 2 Blue Sniper and 9 Gamagaeru. Near the Gamagaeru, there is an item box, make sure you get that. Try to use multi-target MA against these Gamagaeru. The 2 Blue Sniper to the right can be killed with anyone. After, Minamoto No Yositsune will show up with Musashibou Benkei and 3 Skeleton. Of course, we got Taira No Kagekiyo& Tarosuke. The condition changes a bit: Condition(s) of Victory: Annihilation of the enemies Condition(s) of Defeat: Taira No Kagekiyo& Tarosuke become unable to battle
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