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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter N » Namco x Capcom - Strategy Guide (Page 01)

Namco x Capcom - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Namco x Capcom - Strategy Guide (Page 01).

-- Namco Cross Capcom --
-- FAQ/Walkthrough --
-- By Kouli (aka Ken Zhao, kenzhao99@yahoo.com) --
-- Version 0.5 --

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This FAQ/Walkthrough is based on the Japanese version of Namco Cross Capcom
that is released on May 26th, 2005.

The game is made and published by Monolith Soft/Namco.

And yes, the 'X' means 'Cross'.

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\May 31~June 02, 2005/
- Version 0.1, start up with the basic from the Software Manual, as well as
  beginning to write the full walkthrough

\June 24~26, 2005/
- Version 0.2, continue on the walkthrough

\June 27~29, 2005/
- Version 0.3, further on the walkthrough, covers about half of the game

\July 03~05, 2005/
- Version 0.4, more on the walkthrough

\July 19, July 21, July 23~24, 2005/
- Version 0.5, wrapping up on the walkthrough

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Select - Display team chart
L2 - Switch display of unit information
L1 - Switch unit
D Pad - Select an option/item, input tech command, input defense extra
Left Stick - Select an option/item
Right Stick - Camera control
R3 - Switch on or off on the limit of camera rotation angle
Square - Switch the display of Action Turn Display(Action Window)
X - Cancel an option/item, move cursor to your active unit
Triangle - Confirm on area, such with movement, attack..etc Also use to perform
           "Deathblow"
Circle - Confirm an option/item, advance message, open Main Window, move cursor
         to your active unit, perform "Normal Attack Tech'
R1 - Switch unit
R2 - Switch display of unit information
Start - Start game, skip event, display option screen, pause during battle

*Mini Reset*
Yes, there is no rest in this game. However, during a battle, make a temp. save
and then the game will ask you to go back to the title menu or not. Well, that
is sort of a rest.

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At the Title Screen, press any button to bring up options of this Title Menu.
Use D-Pad or Left Stick to select one and press Circle to confirm:

New Game - Start a game from the beginning
Load Game - Load a previously saved data and continue from there
            - To save a game, you can do so at the Stage Preparation Screen
Reopen Stage - Load a previosuly saved temp data and continue from there
               - To make a temp save, you can do so during a battle
Option - It allows you to adjust Sound and Vibration
         - Stereo/Monaural
         - BGM
         - SE
         - Vibration On/Off

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Basically, the game moves on from stage to stage, upon clearing them, you can
advance the story. In general, we have events with characters talking, and
pressing Circle can advance the dialogue, use R1 can fasten that up even better
and if you don't have the patience, press Start to skip. Aside from events,
you can be at Battle Preparation. That depends on the stage, where you can
select members you want to use in battle. Select and then place them on a
stage map.

Some KeyWords of getting through a stage are such as:

AP/Active Point: This is basically Action Point you have, that maxes out at 10
                 and it is required to do all sorts of things. Defeating the
                 enemies or doing Defense Extra can regain you APs
Action Order: Order for each unit when their actions begin to be possible, and
              ones with higher APs can move faster/earlier. If there are units
              with same AP, such as 10, then it will depends on the stats "
              Speed" to determine the order
Stage Phase: When the unit with 10 AP is done, a count will increase, as
             opposed to 1. Each unit (including enemy and you/ally) will
             recover 1 AP as well

Then there is going through a stage where enemies and you/allies show up on a
map, and the one with higher AP will start the turn. To clear a stage, you will
need to clear the Victory Condition. If you met the Defeat Condition, you are
back to the stage froms start but with gained money and exp. To command a unit
to move, it must be that unit's turn when you can tell by the Action Order then
select Move. Areas in blue is your possible area you can move to. Also, you
can press Start to open up the Option Screen, that allows you to make a temp
save as well. To command an attack, after moving and if you are in attack range
corresponding to the enemy's location, you can select Attack.

Further, there is the Battle Screen where you need to input commands to make
the attacks. If an enemy is attacking, you can choose to normal defend and do
it correctly to gain Defense Extra that recovers AP.

Last of all, there is the Stage Preparation Screen, that appears after you
clear a stage. You can equip items and train yourself, as well as saving or
loading your game. This end loops back to Events.

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As the game advances, you will be able to pick members during a stage. There is
a March List to choose members, to pick them onto the map. You can view each
unit's status, and viewing MA attacks. You can also sort the list in accordance
to Level/HP/MP/Attack/Defense/Movement/BR. There is a March Mark which is
represents by the kanji 'Shutsu', there is also M which means MA Attack. After
selecting units with the March List, then you can put them on the map. You can
also switchover or delete, as welll as viewing status. There is also a limit
of how many you can put it, so pick wisely.

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Here you can move units on the map and advance your strategy. Also, you are
mainly to attack the enemies or defend enemies' attacks. As for the screen,
there are few things to talk about. To start out, Right Stick(Up/Down) allows
you to Zoom In or Out with the camera angle, as well as rotating the camera
angle(Left/Right). At the max Zoom Out, windows will disappear and you can
view the whole map.

As for the screen itself, there is the status display of the select unit at the
upper left corner, stage phase, compass and camera zoom bar at upper right,
then there is the cursor that turns colour upon its selection(blue means ally,
red means enemy, green means the map and gray means accessible areas), then
there is the possible Main Window/Command Window at right, terrain display at
lower right and there is the Action Order Display/Action Window. And remember,
press R2 or L2 can change the display info above a unit. If you select a unit,
if you pick Attack or Move, you can view the change you have. If you are
attacking an enemy, there is another simple above the target's head, and that
is either S for Short Range or L for long range.

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Basically, by an active unit's turn, select it and press Circle to get the Main
Menu to show up. Use D-Pad or Left Stick to select what you want to order what
the unit to do:

Move: Costs 1 AP, this is to move the unit. Blue means the possible areas you
      can move to, after you make the selection, your character moves to that
      location. Make sure you confirm your location in comparison with the
      enemy's to better work your strategy. Also, there is a Movement Power to
      consider which is just the lower right where it talks about the terrain
      you are at and with a number to the right

Attack: Costs 3 AP, this is to attack the enemy unit. There is Normal Attack
        and also MA attack. Once you make the choise, you get into a battle
        screen, and after the battle, you return to the map and end of the turn

Skill: Costs 0 AP, this is to use the unit's special ability, but this uses MP
       and once you use Skill, this command also disappears

Item: Costs 0 AP, this is to use item you have. To change equipments, do so at
      the Stage Preparation Screen and once you use Item, this command also
      disappears

(To know your areas and range better, press Triangle on a unit to view things.
At first, there is the attack range, where red means close range and yellow
means long range. Then if you press Triangle again, there is the possible max
movement/attack range where blue means the accessible area and yellow means
possible range. And finally, if you press again, there is the possible MA Co-Op
Range where you can view the Co-Op possible range.)

Information: Costs 0 AP, this is to view various things, such as Action Order,
             Team Chart, Skill Chart and Win/Lose Conditions

Standby: Costs 0 AP, this is to have that unit to wait there and end the turn

There is also an option called 'Destroy' which is to break item box to obtain
the stuff it contains. Also, this costs 2 AP. However, the Unit with the
special skill of Destruction Type, they can destroy without consuming AP.

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When it's possible to control your unit, press Start to bring up this Option
Screen. Here, you can adjust various things, such as Sound, Vibration, Terrain
Information, Action Turn, Grid Display, Unit Information and Save.

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At the Main Menu/Command Window, there is Status for you to select. R1 and L1
allow you to switch different unit. Using Left Stick or D-Pad, you can move
from Status to Tech, Skill or Item.

As for Status, there are lots of things you can check. There are Level, Next,
HP, MP, Turn, Deathblow(SP), Faint, AP, Attack Number(BR), Close Range, Long
Range, Movement, Type, Attack, Defense, Technique, Speed, Luck, Auto Skill,
Equip Item and Attribute Defense. Ones with brakets usually means that number
in that braket is an added bonus/increase from an equipped item or such. If
the usual number(to the left of the braket) is in blue, that's a plus and if
it's red, that is a minus.

As for Tech, here you can view the attack tech and special defensive tech. Use
Left Stick or D-Pad to highlight one. When a unit levels up, the unit can be
able to learn new techs. With each tech, you can view the Range, such as S for
Short Range, L for Long Range and M for MA Attack. Then there is the command to
use them normally. First Attack, Defensive Counter and MA Attacks don't usually
have those because they are activated differntly. Then there is the name of the
tech, with attribute provided as well as kana to help out those that can't read
much. Some tech also got Special Feature. After that, there is the hit number
that this tech can create, then the Attack Power of the tech, and finally the
consumption some tech can use up. Some uses MP, some uses SP.

(A bit more on attribute, there are about 7 kinds in total: Physical, Hot, Cold,
Electric, Spirit, Magical Power and Energy.)

As for Skill, there are Auto Skill, then Active Skill and Un-Active Skill. They
are also divided into catagories: Recover, Increase, Breakdown, Attack and
Special. Of course, there is each skill's name and no kana this time to help
the ones that can't read. Each skill has its effect and Consumption as well.

(Some examples of skills are: Flower Art, 3-Battle Stand,
Temptation of Succubus, Thunder Edge Surge Fist, Steel Adventure Heart,
Special A Class Strider, Battle Data Collect and Natural Talent Ancient Smash
Style - Revision.)

Last of all, Item. Here, there are equipped Items and Consumption Items. If
you do get an item from the map, the unit can equip it automatically given if
there is an empty space. You can equip up to 4 and 6 for Consumption Item.
Other than that, the rest of the items that are unequipped are common to all
units and you can equip those in the Stage Preparation Screen. You can not
make changes on a map/battle. On the Item screen, basically there is the Equip
Item at upper part, then the Consumption Item at lower part. The details of the
item is at lower right and the parameter effect(changes to status) is shown on
the upper right.

(On the Status Screen, if you press Square, you can check out the information
of the unit, such as his/her/its origins.)

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When you select the "Fight" command, there is the Battle Preparation Screen
appears before the actual Battle Screen. You can prepare Skill and Items that
way. The Tech command list will be displayed when you press Circle with "Battle
Start" of the "Action Select". Press Circle again to start the battle. If you
press X to Back of the "Action Select", you can cancel out and back to the map
screen.

The Battle Preparation Screen shows an enemy's unit to the left with status
information, then there is your/ally unit to the right with status information
as well. In between them, there is the arrow indicating who is attacking who
as well as specifying that it is a Close Range or Long Range. Then below them,
there is the "Action Select". Usually, you got "Battle Start" and "Back". If
you use the D-Pad or Left Stick(Left/Right), you can go select others like
"Skill" and "Item". A Skill has its MP that's required and a short info, and
as for an item, there is just the effect of the item on display.

As you select "Battle Start", you are at the Tech Command List. There is the
Damage Change By The Attribute, where Up Arrow means increase in damage, Down
Arrow means decrease in damage and Right Arrow means normal damage that means
no attribute interference. Next, there is the Tech's Attribute, then the Tech's
Name, Tech's Attack Power and The Command.

More so, let's get to the View Of The Battle Screen. You are standing to the
right, and the enemy is to the left. The name of the tech you are using is
shown at top middle, to the right of that is the Branch Number that indicates
how many times you can use tech. If it gets to zero, that end the battle. Below
the Branch Number, there is the possible Aerial Hit which is mid-air combo hits
you are doing. Doing Aerial Hits can result in Bonus which is shown below the
Aerial Hit. At lower part of the screen, there are the HPs and MPs for you and
the enemy. Below MP, there is the Deathblow Gauge where you can use Deathblow
when it's full and there is the Faint Gauge which makes you stun if you it gets
full. As for Deathblow, it can be performed by pressing Triangle given if you
got the Deathblow Gauge full. Above the name of the Deathblow, here you got the
Attack Tech, corresponding with the D-Pad(all 4 major directions) and Circle.
Finally, at upper left, there is something called "Fall Acceleration" which
shows up as Aerial Hit continues. As Aerial Hit continues, the "Fall
Acceleration" increases. "Fall Acceleration" is representing by up-side-down
green Triangle. One big one means 10 small ones. If the Aerial Hit stops, then
the count will reset. The Big one means number of taken tech during the Aerial
Hit continuation, and the small one means hit number during the Aerial Hit
continuation.

Continue on, the flow of Normal Attack/BA(Branch Assault). As a battle starts,
there is always a first attack that is activated automatically. After that, you
can then input commands to do what you wish. As for Command Input, you can do
so by using the D-Pad and Circle. However, the amount of times you can do this
is limited by the Branch Number. You can perform the Deathblow when the Death-
Blow Gauge is full. After the DeathBlow, the gauge becomes zero again. However,
you do not have all the time in battle. If you don't input a command, there
will be a Count Down at top middle. The battle finishes as that number reaches
zero. The other way for the battle to finish is to use up the Branch Number or
reduce the enemy's HP to zero. After the battle, you will taken to the Battle
Result Screen.

As said earlier, Aerial Hit(Air Combo) can create bonus for you. So be sure to
continue to attack and remain the enemy in air with more attacks. The Bonus
has all kinds, such as DA(Damage Up), BR(Branch Up), SP(Deathblow Gauge Up),
ST(Faint/Stun Gauge Up), IG(Item Get) and EX(Exp Get).

Further, there is Attack Extra. To do so, during a battle, perform all attack
tech(5 kinds). With Attack Extra, you can get bonus such as HP Recovery(plus
small recover on Faint/Stun value) and MP Recovery. If you are not sure of
which kind, it is just Circle, Up+Circle, Down+Circle, Left+Circle and Right+
Circle. More ever, there is also Critical Hit. To do so, launch an enemy in
air, and at the instant the enemy falls to the ground and stands up, attack and
when hit, you have performed the Critical Hit which does more damage obviously.

Next up, it's the MA(Multiple Assault) Attack. MA Attack is the attack method
that relates multiple units and some unit will have this tech. There are about
3 types of MA Attacks and each with different Activation Condition. MA Attack
is different from Normal Attack. After you confirm the target, the tech's
command input control doesn't go up and it will be done automatically. As said
earlier, the kinds vary, such as Single/Multiple Simultaneous Attack, Co-Op/
Single Attack and Co-Op Multiple Simultaneous Attack.

As for the procedure of MA Attack, try to fulfill some conditions: 1/ When a
single unit attacks, the enemy must be within attack range for the MA Attack.
2/ When muliple unit doing co-op attack, your units must be within range(within
3 squares), and the enemy also needs to be in range. With those conditions
done, at the Command Menu, select Attack then select MA Attack. Then select
your target, and the attack will be perform in exchange of 50 MP. Some MA
Attacks are such as Legs Spread Double Kick with Bravoman and Wonder Momo, Duo
Buster with KOS-MOS and Shion&MOMO, Double Dragon Fist with Ryuu and Ken
Masters.

At the end of a battle, you will be at the Result Screen. With an enemy KO,
there will be money and bnonus item to be obtained. With MA Attack, the unit
that activated the MA Attack get exp and item. You can also view the Status
by pressing Triangle. KO Bonus is such as recovery AP for defeating an enemy.
There is also attached bonus, like with the Aerial Bonus and often multiply
the base you have there. To get an item, you can either get KO Bonus Item which
is from defeating an enemy, or either IG(Item Get) Bonus Item which is results
from Aerial Hit.

Last of all, it is time for the flow of defending. It is when an enemy unit
attacks you and thus the defensive battle. Basically, you are to get attacked
by the enemy, but some unit has special defensive tech(Counter Skill) and that
way, that unit can counter back. At the Battle Preparation Screen, you are to
pick option at the "Action Select" then move onto to Defensive Battle Screen,
aside from Battle Evasion if you selected that. With a pair unit, only one
person will do the defending. During defend, at the "Action Select", there are
No Guard, Normal Defense, Protects Ally and Battle Evasion. As for Special
Defensive Tech(Counter Skill), there are kinds such as Defensive Counter,
Evasive Counter, Total Defense and Evasion. Some examples of Special Defensive
Tech(Counter Skill) is such as Triangular Leap from Chun Li, Crimson Sword from
Stahn&Rutee. Anyway, select either No Guard, Normal Defense or Protect Ally,
you will be taken into the defensive battle to get attacked by enemy. To the
left of the screen, there is a D-Pad showing up. Here is where you press one
direction that matches the one on the screen quickily. If you input it right
with timing, you get GOOD or if you failed, you get BAD. With 50% above of the
attack turn number of the enemy, you can recover 1 AP by doing this Defensive
Extra input correctly; With 80% above, you get 2 AP. After all this, you will
be at the Battle Result Screen(of Defending) where you can recover AP if you
have done Defensive Extra correctly. You can view the Status also with the
Triangle button, and press circle to get back to the stage map. Another thing
to watch out for is some enemy's attack can inflict Poison on you. Upon the
Action Turn, you get damaged and reduce HP. After a while, it recovers by
itself or you can recover it with item.

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Clear a stage and before going into the next stage, you will be at this Stage
Preparation Screen. Here you can confirm your unit, equip item, save/load play
data or such. At top right, there is the next stage number/world, with the
money you got below it. Below those, at lower right is "To The Next Stage"
command. To the left, there are various command you can do here: View Unit,
View Item, Shop(this get added as the game advances), Equip, Training, Option
and finally, Save.

Training is probably the most interesting thing you can do, which allows you
to select a unit to perform close/long range Normal Attack(BA), as well as the
Deathblow. Also, there is the attack range of the MA Attack, then Game System's
explanation and words. It divides into 3 sections: BA Mode where you can train
with Mokujin to test out Normal Attack or Deathblow, as well as setting that
Branch Number to have a limit or not; Secondly, there is MA Mode, this is just
to confirm on detailed views of the MA Attack Tech with your units.

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Item can be obtained when you defeat an enemy, on map, or buy from shop. You
can equip them or recover status with its special effect.

Items also divide into 3 kinds: Equip Item(such as DX Badge, Dash Ring),Use/
Consumption Item(Recovery Medicine Small, Medicine Bottle, Monster Juice, Ice
Candy), Special Item(Bag, Herb).

On a map, there are such as Item Box and Duralumin Case. Usually, you will be
destroying them to open, which is done by getting near then select "Destroy"
from the Command Menu. Thus, you can obtainthe item within.

As the game advances, at the Stage Preparation Screen, there is the menu for
Shop. Here you can buy or sell items. This is rather a very common thing in an
RPG.

As for equipping item, if you find it on the map, and if you have a space, you
can equip it automatically. Aside from the Stage Preparation Screen, you can't
make any adjustment with the equipping items. Equipping item itself is basic
of the basic, there is much to detail about.

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Walkthrough--------------------------------------------------------------------
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After scenes, Reiji and Shaomu will encount these Blue Sickle Weasles. The game
will then promt you to view the tutorial or not. View it if you wish. Once you
are done, time to battle:

Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Arisu Reiji&Shaomu become unable to battle

Just select to make an MA Attack, and "Type of Gun" should be able to finish
off all 3 enemies.

After, there will be Goblin(Gnosis) appearing and you will automatically get
into a battle again one. Reiji's gun doesn't work on it, but Shion, KOS-MOS and
MOMO will show up. KOS-MOS will end up using her Hilbert Effect. The Goblins
are now attack-able. Shion&MOMO and KOS-MOS will team up with you. Shion&MOMO
can move toward the Goblin that's near Reiji&Shaomu, then long range attack.
KOS-MOS can move in then close range attack. After you kill one, Cammy, Yuri
and Yuni will show up. Yuri and Yuni will end up fighting you, but Chun Li
also show up. Anyway, move Chun Li toward Yuni and attack her. To defend again
an enemy's attack, select "Normal Defend" and you will be using the D-Pad,
select the corresponding direction. Do this correctly for 4 times and you get
to recover AP. After, Chun Li can continue to attack on Yuni and Reiji&Shaomu
can help her out. KOS-MOS can easily defeat a Goblin all by herself, then go
take care of the last Goblin. Shion&MOMO can move closer to Yuni then Standby.
Once you take out Yuni, Yuni and Yuri will move off the map. Afterward, you
will be at the menu. Besure to save your game. If you are still not used to the
battle system yet, spend sometime with the "Training" option. Once you are
ready, press 'Right' to highlight "To The Next Stage" then select it.

 (*The title is Shukumei no Monogatari which
                                 translates into Tales of Destiny or sort. The
                                 cool thing is, they didn't write it in
                                 katakana which is Teiruzu Obu Desutinii, but
                                 instead, they wrote it in kanji. This is
                                 pretty cool, eh, "Tales of" fans?)

Here, we have the typical scene of Leon betrays Stahn&Rutee for a reason. That
brings back memories, doesn't it? Anyway, after scenes, Green Slimes show up
and it's battle time:

Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Stahn&Rutee become unable to battle

Move to the near Green Slime and close range attack. You can easily get rid
of it. Then Black Slimes will show up. Then Klonoa&Guntz will show up. Have
Klonoa&Guntz to close range attack the next Green Slime, again, you are easily
get rid of it. Then Stahn&Rutee should be able to take care of another one,
then Blue Knights will show up. They will move closer then Clino Sandra&Sabine
will show up. Now, move Clino Sandra&Sabine to a Blue Knight, and close range
attack it. Another easy one. Next, Klonoa&Guntz. After you take care of more
enemies, Joker and Muu will show up then Gilgamesh&Ki will show up. Have
Gilgamesh&Ki to long range attack a near Muu. The rest is just defeating each
enemy. Joker is the one with the most HPs. Gilgamesh&Ki has a Movement called
"Hyper Shield" which is pretty effective against Joker's attack. It can result
in zero damage. Anyway, once you reduce Joker's HPs to a level, it will get
off the map and that is it for this battle. Besure to save your game. Once you
are ready, "To The Next Stage".



Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Annihilation of the allies

Now, we have Mitsurugi Heishirou against 3 Spear Skeleton and Minamoto No
Yositsune. Get near a Spear Skeleton and you can probably finish it off in a
turn. After, Taki and Musashibou Benkei will show up. Taki can move near to
Mitsurugi Heishirou. After, defending Musashibou Benkei's long range attack
should be fairy easy. After, Tobi Masuyo&Tengenji Hiromi, Tron Ni Kobun, Gilly
Octy and 3 Horokko. Tobi Masuyo&Tengenji Hiromi can move to a near Horokko and
long range attack it. Of course, you can mostly kill it in a turn. Soon, Taira
No Kagekiyo&Tarosuke will come to help. Move closer to Minamoto No Yositsune
and attack. The rest is just getting rid off all enemies. Minamoto No Yositsune
and Musashibou Benkei will take a while since they have more HPs. Just have
other characters to gang up on them. With all the people ganging up on
Musashibou Benkei, he will mostly get stunned. Once you kill all enemies, that
ends this battle. Once you are ready, "To The Next Stage".



Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Valkyrie become unable to battle

It's Valkyrie against 5 Death. Just defeat the near one for more scene. Then
after, defeat another one for 2 Mage and 2 Black Slime to show up. Defeat yet
another one for Morrigan Aensland and Dimitri Maximov to show up. Then just
finish off the last two Death. Move up and get the Black Slime. Afterward,
Red Arema Joker will show up with tons of enemies. Of course we are going to
retreat. That ends this battle. Once you are ready, "To The Next Stage".



Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Rei Rei&Fong Ling become unable to battle

Now we have Rei Rei&Fong Ling against 3 Green Slime, 2 Death and 2 Mage Ghost.
Go for the near Green Slime and you can mostly take it out. After, Bruce&Regina
will show up to help. Soon, Zabel Zarock will show up. That's not all, 2 Blue
Knight and 1 Green Rover. However, we got Kazama Jin, Ken Masters and Ryuu.
Ken Masters and Ryuu should be able to kill off those two Blue Knight easily in
a turn. Kazama Jin should be able to kill off that Green Rover in 2 turns. Most
enemies here are easy to dealt with, but Zabel Zarock might take some time.
Just gang up on him, and use MA if you can. That ends this battle.



Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Annihilation of the allies

This time, we got King&Felicia against 3 Club Fencer. Once you kill one, there
is Bravoman&Wonder Momo showing up to help, as well as enemies: Green Slime,
Black Slime, 2 Club Fencer and Amazona. The condition also changes to:

Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: King&Felicia/Bravoman&Wonder Momo become unable to
                        battle

Continue to kill enemies then Kasugano Sakura&Kandzuki Karin will show up, as
well as 2 Benjamin Ookubo Hikozaemon. Soon, Joker will show up with 2 Muu.
That's not all, soon, Arisu Reiji&Shaomu, Shion&MOMO and KOS-MOS will show up
to help as well. The rest is just clear the enemies. Kasugano Sakura&Kandzuki
Karin will run off after defeating Joker. Some character here can use Counter
Attack for defending, so use that if you wish. Also, there are 3 item boxed,
so get them. Anyway, the battle ends when you finish off all enemies. Once you
are ready, "To The Next Stage".



Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Bruce&Regina become unable to battle

You start off with Bruce&Regina and Rei Rei&Fong Ling against 3 Benjamin Ookubo
Hikozaemon and 2 Pistol Daimyou. There is an item box near, behind the statue.
Go there and collect it. After you take out 2 enemies, Black Bravo and two more
Pistol Daimyou will show up. Also, Kazama Jin will show up to help you.
Continue to clear the enemies, then Arisu Reiji&Shaomu, Shion&MOMO, KOS-MOS,
Bravoman&Wonder Momo and King&Felicia will show up. Don't forget behind them is
another item box. Once you defeat Black Bravo, Kazama Jin will run off as well.
After, 3 Sickle Weasle Red and 3 Sickle Weasle Blue will show up. Arisu Reiji&
Shaomu can probably take out 3 with just their MA. After, more scenes and take
care of the remaining enemy to end this battle. Once you are ready, "To The
Next Stage".



Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Kasugano Sakura&Kandzuki Karin become unable to battle

It's Kasugano Sakura&Kandzuki Karin against Muu and Giant Muu. There are herbs
by the school wall, so be sure to use them if you need to. Finish one and Janga
will show up, also, Shimadzu Hideo&Minatsuki Kyouko will show up to help you.
Just beware of Janga's poison attacks, if you got poisoned, just use the herb
by the wall. Soon, Mage Ghost, Ghost and Red Slime will come, then Gai&Shou
will come to help. The condition has a minor change as well:

Condition(s) of Victory: Defeat Janga
Condition(s) of Defeat: Kasugano Sakura&Kandzuki Karin become unable to battle

Just focus on Janga, and you should be fine. After, Gouki will come to take
down Janga to help Sakura. After, once you are ready, "To The Next Stage".



Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Annihilation of the allies

It's 3 VS 3: Chun Li, Ken Masters and Ryuu against Cammy, Yuni and Yuri. There
are two item boxes around and a herb. As for this battle, focus on one first.
Remember, Ken Masters and Ryuu has a MA: Double Dragon Fist. That can do around
1800 damage. Once you take out one, Kasugano Sakura&Kandzuki Karin and Shimadzu
Hideo&Minatsuki Kyouko will come to help. Of course, more enemies: 2 Sickle
Weasle Red, 2 Sickle Weasle Blue and 1 Sickle Weasle Orange. Clear the enemies
for more scenes. Then the condition changes:

Condition(s) of Victory: Defeat ??? (Saya)
Condition(s) of Defeat: Arisu Reiji&Shaomu become unable to battle

Aside from the ones we already have, Arisu Reiji&Shaomu, Shion&MOMO, KOS-MOS,
King&Felicia, Bravoman&Wonder Momo, Rei Rei&Fong Ling and Bruce&Regina will be
helping you out here, against ??? (Saya), Posion Horse Head and Poison Cow
Head. These 3 enemies can inflict poison on you, so beware. Also, they have
high HP and defense, it's better you gang up on them with your higher level
characters. Once you defeat Saya, that ends the battle. Anyway, once you are
ready, "To The Next Stage".



Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Annihilation of the allies

Now, we have Arisu Reiji&Shaomu, Shion&MOMO, KOS-MOS, King&Felicia, Bravoman&
Wonder Momo, Rei Rei&Fong Ling, Bruce&Regina, Kasugano Sakura&Kandzuki Karin
and Shimadzu Hideo&Minatsuki Kyouko, against about 6 Kaox. There are also two
item boxes here, make sure you pick them up. Arisu Reiji&Shaomu can use their
MA to attack 3 enemies. Clear enemies and Kazama Jin will show up. Of course,
there are more enemies: 2 Griz, 2 Muu and 2 Shield Muu. A little adjust to the
condition as well:

Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Kazama Jin become unable to battle

Aside from the Shield Muu, the rest of the enemies should be easy to dealt with
then after, Devil Kazuya will show up. Of course, with more enemies: 3 Red
Arema and 2 Death. Devil Kazuya can be pretty difficult here, but if you have
few healing items, you should be fine. Afterward, Devil Kazuya will retreat.
To end the battle, clear off the remaining enemies. Anyway, once you are ready,
as usual, "To The Next Stage".



Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Klonoa&Guntz become unable to battle

It's Klonoa&Guntz against tons of enemies: 4 Muu and 5 Shield Muu. They aren't
strong, there are just too many of them. There is a herb near you, so use it if
you need to. Avoid going too near, so use long range and move away from them.
Finish one and even more enemies will show up. It's that Janga again with more
Giant Muu and Griz. Of course, all your units will show up. The condition also
changes a bit:

Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Klonoa&Guntz/Arisu Reiji&Shaomu become unable to battle

Going through these loads of enemies can be time consuming, but if you can just
keep doing multi-target MA from some characters, it will be quicker. Scissors
and Kaox will show up. Keep attacking Janga, then Janga will run off, Klonoa&
Guntz will run after Janga as well. The condition changes a bit as well:

Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Arisu Reiji&Shaomu become unable to battle

To end this battle, simply kill all enemies. Afterward, as usual, once you are
ready, "To The Next Stage".



Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Clino Sandra&Sabine become unable to battle

It's Clino Sandra&Sabine against Dadatta, Robotian and Joker. Defeat one then
Janga and Klonoa&Guntz will show up. Don't forget there are item boxed around
for you to open. Soon, your units will show up. Of course, there are also more
enemies: 6 Red Arema and 5 Death. You could clear the enemies, but if you want
to end this battle quick, just go for Joker. Afterward, you now should have 12
units and you can now shop. Once you are ready, "To The Next Stage".



Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Chun Li become unable to battle

Now, you have a choice of what to do next:

1/ Go to another near castle
2/ Go to the direction of the response of 2 lives

For me, the second choice. Anyway, this battle is Morrigan and Chun Li against
Ghost, Mage Ghost, Black Slime, Blue Slime and Green Slime. There are lots of
item boxes here, so do get them. Defeat two enemies, 5 from your 12 units will
come to help. Clear more enemies, then more will show up: 2 Blue Knight, 2
Black Knight and Zabel Zarock again. Clear more enemies, then Amazona will show
up with 3 Club Fencer. However, we got Dimitri Maximov. Focus on Zabel Zarock.
Once you defeat it, Amazona will run off with Zabel Zarock. Clear the remaining
enemies to end the battle. Again, "To The Next Stage".



Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Ryuu become unable to battle

This is Ken Masters and Ryuu against Gouki. This is not an easy battle to start
with, considering the damage Gouki can do. Soon, Gouki will move away, and lots
of Skeleton will show up. Do notice there are lots of gold around, so do pick
them up. Soon, your units will show up. Clear the enemies as you move toward
Gouki, then more enemies will show up: Kiso Yoshinaka, Onihime, Gamagaeru and
Spear Skeleton. Gouki will run off. Anyway, to end the battle, just clear the
enemies. That shouldn't be too hard. It might just be a bit time consuming due
to the fact that Kiso Yoshinaka and the 2 Onihime have good HPs and Defense.
Afterward, you get to play the Dice Game. Once you are done, exit out and more
scenes. In the end, as usual, "To The Next Stage".



Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Arisu Reiji&Shaomu become unable to battle

Ok, you are to pick 5 units. Just pick the ones you like, or the ones with MA
and usually with higher atk. We are just against Red Arema Joker and 5 Red
Arema. Clear the enemies and aim for that Red Arema Joker. Soon, more enemies
show up: Gilly Octy, Onihime, Sickle Weasle Red, Sickle Weasle Blue, Sickle
Weasle Orange, Poison Horse Head, Posion Cow Head and of course, Saya. Do
remember there are item boxes around, so get them. You can clear the enemies
here without little to no problem, but as for Saya and the two enemies near
her, just like last time, watch out for them and their poison attacks. Soon,
Dimitri and Morrigan will come to help. Keep hitting Saya and she will run off.
The rest is just clearing the remaining enemies. After, there is another shop
you can check out. Anyway, as usual, "To The Next Stage".

 (*It literally means Genji&Heike Clans' Demon
                                Conquering Legend)

Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Annihilation of the allies

Again, you have yet another choice of what to do next:

1/ Go to Kaminoi Castle
2/ Run after the response of the deflector

I am going with the first choice this time. It's your units against 2 Blue
Sniper and 9 Gamagaeru. Near the Gamagaeru, there is an item box, make sure you
get that. Try to use multi-target MA against these Gamagaeru. The 2 Blue Sniper
to the right can be killed with anyone. After, Minamoto No Yositsune will show
up with Musashibou Benkei and 3 Skeleton. Of course, we got Taira No Kagekiyo&
Tarosuke. The condition changes a bit:

Condition(s) of Victory: Annihilation of the enemies
Condition(s) of Defeat: Taira No Kagekiyo& Tarosuke become unable to battle

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