Max Payne - Strategy Guide (Page 02)
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CHAPTER 5: THE MAN RIDING SHOTGUN
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As you make your way out into the streets, you now know that every
available man in the Punchinello crime family will be gunning for you.
But as you are walking, you get to see Lupino's office lit up when a
bomb goes off. Max Payne sees the man who is riding shotgun in the car
as it drives by and identifies him as Vladamir of the Russian mafia.
Now you will have to go check out Lupino's Suite where Lupino would have
been. The advantage is that the mafia men are a little shaken up.
You will find yourself out on the streets in from of the Xlent
General Adult Video Store and it is still snowing. Pull out your Ingram
which you have just pick up from your last encounter with the mobsters
and run straight ahead past the red car and stop in front of the Pawn
Shop on the left. Two mobsters will be trying to make some arms deal.
Dive on it and pick off the two men that are standing to the right.
Then, pick up the Beretta ammo and Shotgun Shells and head into the
little backroom. Nothing in here but on your way back out to the
streets, pick up the various ammo that lay on the shelf. When you get
outside again, run to the left and follow the road as it bends to the
left. Then, read the headlines that are in today's paper which is to
the left of the van. You will find out that you made the front page.
Then, open the backdoor of the van to pick up the Pump Action Shotgun.
Next, continue along the street.
Your next move is to make a left and head down the stairs and then
go through the door. Before going through, make sure that you have your
Dual Berettas equipped. Then, crap your pants and dive right in. You
will have to gun down three armed mobsters so use that bullet time to
your advantage. Then, when they are all dead, pick up some more ammo as
well as a Painkiller. Next, go through the door that is straight ahead
from where you have walked in. When you can go left, do so and bust
down the door on the left. Take out your shotgun kill the two junkies
who are stoned. Pick up their Berettas and exit the room to the left
and walk on down the hall.
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SOMETHING MORE SINISTER
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This part is a little more tricky. The door to the right is locked
tight and there is propane canisters to the left. Here is what you need
to do. From where you are standing when you started this level, throw a
Molotov Cocktail at the pipes and watch the fun. The canister will
explode and take out the door that was previously locked. Then, re
equip your Dual Berettas and head through the door which is now open.
You will have to cap a mobster along the way. Look to the left and gun
down the two junkies. Then take the two Painkillers that are in the
medicine cabinet on the left before entering the next room. Then, keep
going straight ahead and dive into the next room and aim left to take
out the awaiting mobster. Then aim right and take out the approaching
gumba holding the shotgun. Then pick up their weapons and head on up
the stairs that are in the back left.
When you head up the steps, take out the mobster to the left by
diving and aiming left. Take his Ingrams and continue going up the
steps. Then, go through the room with the lockers and answer the phone
in the next room. When you pick up the phone, a male voice will state
that you need to hurry up because the police are on their way. He will
contact you again. Now, continue walking ahead and dive through the
next room on the left. Here, you will have to take down two mobsters
who are not happy to see you. They will drop the Pump Action Shotgun
and the Ingram. Then, go through the small room to the left of where
you've just dove in. Shoot the lock off the door and enter through into
an even smaller room. Then, read the letter on the counter to the left.
The letter will state that Gognitti was all talk and no walk and that
the Russian Mafia weren't to happy with being fired upon. Search this
room and pick up some more ammo and two Painkillers. Also, do not
forget to pick up the Staircase Key that lay on the shelf. Now exit
both rooms and run on over to the door that is straight ahead and a
little to the left.
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LET THE GUN DO THE TALKING
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Run like hell up the two flights of steps because as the stairs
makes the seconds bend to the left, you are going to see a grenade hop
right in front of you. Better dive up them steps when you see it! The
take out them two men straight ahead with those Berettas of yours. Do
not worry about going into the Mens Room, there is nothing there.
Instead, check out the Ladies Room and pick up the three Painkillers and
the Shotgun Shells that are in here. Then exit this room and continue
up the steps to the right. Tag the mobster with the Dual Ingrams when
you reach the top. Pick them up and enter the room to the right. Then
make your way across the balcony to the left and hop across the gap by
jumping through the center. The go through the room to the right. When
you enter, the balcony you were running on will not be there anymore!
Turn right and dive through the next door with your gun a blazing.
You will have to take out three henchmen. Two straight ahead and one at
nine o'clock. When those three have fallen, one will come charging out
of the bathroom with a Shotgun. When the smoke has cleared, pick up all
of the ammo and make your way into the small room and open the cabinet
to the right to net yourself another Painkiller. Then, exit and go into
the next room to the left and open the cabinet to find some more Desert
Eagle ammo. Next, open the window straight ahead and step outside.
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CHAPTER 6: THE ALTERNATE ROUTE
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The bombs had destroyed all the stairs up to Lupino's office. Now
you will have to make it there through adjoining rooftops. You will
find yourself at the top of the balcony. Aim down and take out the
boozehound that are warming themselves by the fire. Then proceed down
the stairwell. Confiscate their Berettas and make your way straight
ahead to through the door on the left. They left the light on for you.
The corridor will break to the left. If you try to enter the door the
left, the doorman will politely tell you to buzz off. Enter the door to
the right.
Next, run straight ahead through the snow and enter the door that
is lit on the left. When you enter, check out the room to the right and
stock up on some more ammo for your various weapons. Then go through
the small corridor on the left from where you've just entered and throw
a Molotov Cocktail to burn the three boozehounds who are hanging about.
Cheers! Equip your Dual Berettas and head up the stairs while blasting
away at the henchman. After pegging him, two more will pursue you.
Open up a can of whoop ass and continue up the steps. When you make it
to the top, head left where you will have to take out two more
boozehounds and henchman. Collect all of their weapons and head up
another flight of steps. When you get to the top, go to the right and
through the door on the left. Here, you will kindly persuade the guy to
get you into Luigi's Laundry Room where the door man told you to buzz
off. Head back to that place and the man will get you in.
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ONE MAN WAR
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After speaking the password "John Woo," the door will open and the
man will scream that it is a trap. Dive on through and take no
prisoners by gunning down the three henchmen that occupy the room.
Then, pick up the weapons that litter the ground and head into the next
room on the left. You will have to kill a mobster that shows his face
to the right. Next, go through the tiny corridor where the man appear
and make a quick left into the office. Search the room and you will
find two Painkillers behind the desk. Then, hop on the elevator and
push the button to go up. If you don't like the elevator musak, shoot
the speaker at the top of the elevator and Max will thank you. When the
elevator stops, get off and make your way down the corridor to the left.
Go through the door that is straight ahead and you will hear
someone whistling and a toilet flush. When he comes out of the
bathroom, whack him! Then, make your way over to the TV to hear the
latest news. Congratulations, you have made the top news story. Open
up the cabinet to the right and pick up the Beretta ammo. Then, jump
through the window to the left and you will be on another snow covered
rooftop. Look to the left and carefully make your way across the beam.
Don't look down! When you have made it across jump through the room and
take out the two henchmen who are waiting for you. Then watch the weird
TV show called "Address Unknown." When you are finished, check the
cabinet in the next room to find some Ingram ammo. Then go through the
window opposite of the cabinet. You will be on another rooftop. Walk
across the steel beam carefully straight ahead. When you reach the
other side, head on through the door.
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A CITYWIDE APB
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Walk straight ahead and head to the right after the explosion hits.
Then head on through the next balcony wall and run to the left. You
will enter a small room and see two henchman on the left but do not
shoot them. Instead, watch them argue over what wire to cut and watch
them blow themselves up. Very funny indeed! Wait a couple of seconds
and the whole wall where they were standing will crumble when you push
against it. Jump on through and grab a soda along the way. When the
room veers to the left, cap the mobster who approaches. Enter through
the next room straight ahead.
Then make your way straight up the ramp and shoot dodge straight
ahead and let the two henchmen have it with your dual Ingrams! Then go
peep out to the balcony and catch the mobster off guard by nailing him
with a bullet. Next, continue along the balcony to the left as it wraps
around and kill the mobster holding the shotgun. Enter through the
doorway with the graffiti and listen to Gognitti getting pissed off
because bombs are going off and there's nothing he can do. Open up the
cabinet straight ahead and pick up the Ingram ammo. Then look to your
left grab the Painkiller on top of the sink and then waltz right on
through the door.
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FEAR THAT GIVES MEN WINGS
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Finally, you will meet the man you have been killing to see. He
will fire at you but you will get off a good shot at him right in the
gut. He will bail off like a wounded deer leaving his henchmen to try
to finish you off. Make like Chow Yun Fat and dive across the room
while gunning down his three apes with your Dual Ingrams. After the
killing is done, pick up the dropped ammo and weapons and read the
crumpled letter on Gognitti's desk. It is a letter addressed to Don
Punchinello. Basically, it is a bunch of complaining about how Jack
Lupino is a psycho.
Make your way into the room on the left and hop on out the window
where you'll land on a rooftop. Next, you will have to walk across
another steel beam. When you get to the other side, dive on through the
door to the left and open the cabinet to pick up some more Ingram ammo.
Then cut left and then right to the next room and follow the corridor to
the right as it snakes back to the left. Then, run up the flight of
stairs and go through the door on the left. When you open the door, you
will see Gognitti running for his life and that crazy SOB will jump from
the roof top onto a moving train to try to escape. Now, when you hear
the next train coming get a running start and make a leap of faith to
where Gognitti just jumped. If your timing is right, you will land
safely onto the trains. If you do not time it right... After a brief
cutscene, you will have following Gognitti onto another rooftop.
Take some Painkillers if you have been severely damaged. Then walk
to the left and jump onto the steel beams that connect the two rooftops.
After you have made your way across, you will have to gun down two more
henchmen straight ahead of you. After gunning them down, collect their
ammo and run to the right to land onto the next building. Run straight
ahead and jump when you reach the end of the gap. You will make it
safely to the next rooftop. When you reach it, look to your right and
you will see to henchman firing at you. Pick them off by sending a
bunch of Beretta rounds their way. Just remember, they are a little
higher up than you. Then, continue your journey past the Billboard sign
and continue to the left when it bends left. A police helicopter will
circle around you and yell at you but ignore it and keep running until
you reach the doorway all the way to the left.
Once inside, you will see Gognitti at the bottom of the spiraling
stairs giving orders to his three henchmen to shoot you. Equip your
Dual Ingrams and head on down the stairs to meet them halfway. Then
dive all over the place and fire at will. When no one is left standing,
head all the way down the stairs and pick up the two Painkillers in the
medicine cabinet to the left. Then turn around and head on down the
corridor and go on through the door.
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CHAPTER 7: ICE HARD AND SLICK
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You will be on another rooftop. Sneak out to the fences and then
run back to where you started. Then dive out in bullet time and take
out the mobster from the right and the one who is straight ahead. Then,
run along the fence straight ahead and the go right when it breaks
right. Then shoot dodge and aim left at the guy who guarding the
doorway. pick up the Ingram ammo to the right of the door and then head
on through. After going through, head up the stairs to the right and
you will see Gognitti take an elevator up. When you get to the top of
the steps, a henchman will approach from behind the truck to the left.
You know what to do. After picking him off, enter inside the truck and
sang the Shotgun Shells and Beretta Ammo. Then shoot the boxes on the
ground and net yourself two grenades and shoot the boxes at the end of
the truck to pick up some Ingram Ammo. Exit the truck and goto the
right and push the elevator button to bring it down. If you want, hop
in the gap where you'll find a policeman in a box and a Painkiller.
Now, ride the elevator up and shoot out the henchman while riding
up. Pick up his ammo and walk across the planks to the right and when
it bends right dive and take out the two mobsters who are hiding behind
the crates to the right. After you drop them, hide behind the billboard
and take out the enemies to the left. Now run up the ramp in front of
the billboard and then run straight and aim left to take out the two
guys to the left. Finally, pickup the Painkillers that are sitting on
the ledge and then run across the second and third billboard ramp which
happens to be a Batboy Comic Billboard. When you see the door, you will
hear a mobster yell out, "We're gonna be rich!" That is your cue to
shoot out the glass ceiling and jump right in to surprise attack the
goons. Finally, shoot out the little boxes in this area to reveal
Beretta Ammo, Ingram Ammo, and a Painkiller. then exit through the door
on the right.
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ALL A BLUR
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Equip your Dual Ingrams and head up the stairs and make your way
back out onto the rooftops by going through the door to the left. Look
to the left and take the stairs down a floor and enter through the door
to the right and then watch a little TV to the left. On this news
flash, you will hear Deputy Chief Jim Bravuro make another statement
about you and the situation. Next, search the bathroom to the right and
open the medicine cabinet to nab yourself three more Painkillers. Then,
listen to the mobsters who are ready and waiting for you. Next, exit
the bathroom and bust on through the next door to the right. Gun down
the first mobster as you dive through the door and then wrap around to
the left and let the bodies hit the floor by gunning down the other two
henchmen. Then make your move straight ahead, dive and aim to the right
to take out two more henchmen. After the blood bath has been finished,
keep on truckin' straight ahead and through the next door.
You will be on yet another rooftop but keep running straight ahead
and barrel through the next door. Do not stop running because when the
corridor bends to the left a grenade is going to fly out of nowhere.
Dive to the left when you see it and nail the SOB who through it at you.
That'll teach him. Pick up his shotgun and head on through the door
where you will finally get to take on Gognitti himself who is close by.
Your next move is to head on down the stairs and shoot dodge and peg
three of Gognitti's goons. Do not forget to have them Painkillers
ready. After you have pegged them, head left and take out the goon with
the shotgun. Then cut right and shoot dodge like crazy and nail
Gognitti and his last goon with any Ingram ammo that you have left.
When you have emptied enough rounds into Gognitti he will keel over
almost half dead.
Now it is shakedown time for Gognitti. Basically, Max Payne beats
the truth out of Gognitti for the whereabouts of Jack Lupino. He tries
to scream police brutality but Max doesn't care at this point. He
didn't ask for this crap. Finally, Gognitti squeals and tells Max that
Jack Lupino is hiding at Ragna Rock.
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CHAPTER 8: A DEN OF DRUGS
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Ragna Rock was Lupino's private nightclub, a den of drugs built
into a theater. the belly of the nightclub was a gothic theme park that
began with bondage games, and led to the nasty stuff from there. Jack
Lupino...like father, like son.
Here, you will start in front of Ragna Rock and you will have
already passed through the security line. Congrats, you've gotten in to
this exclusive club. Turn around and go towards the Ticket Window and
make a left. Continue going straight and head to and go through the back
door of the Security Station. Search the cabinet and you will find some
Shotgun Shells. When you exit, you will have to gun down the mobster
that appears to the right. Then goto the backdoor of the ticket window
and find the secret passage into the nightclub because the front doors
are locked. When you entered into the room, you will have to take out
two henchmen, one in the doorway and one who is crouching behind the
rack. After taking them out, search the rack to the right and you will
find Shotgun Shells, Desert Eagle Ammo, Ingram Ammo, and Beretta Ammo.
Then, turn around and read the book entitled, "The Age and Murder of
Storm," that is sitting on the table. This will tell you what the
nightclub and the owner are all about. Then do a thorough search of the
room and you will also find a couple of Painkillers as well.
Your next move will be to go through the door, dive, and shoot the
henchman with his back to the door. Then turn right immediately and gun
down the mobster sitting pretty to the left. Finally, bullet dive once
more and aim upward at the balcony where another henchman is trying to
rub you out. If you search the left-most corner of the room, you will
find yourself some Beretta Ammo. Make your way to the center of the
room and head on through the double doors straight ahead. Hang a right
at the Disco sign and prepare to take on three more henchman that would
want nothing more then to see you dead. After these three have been
dwelt with, head through the Bar which is located to the left. Open up
the door and have them Dual Berettas ready because you are going to have
to dive straight ahead, aim left, and bury any mobster that moves within
your sights. After all three mobsters have been killed, go behind the
bar and pick up the Painkiller and the Shotgun Shells. Next, read the
book about the Occult that is sitting on the table. Looks likes Lupino
has been getting intimate with the devil himself. Head on through the
next door to the left of the table.
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RAGNA ROCK
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Head up the two flights of stairs that lie ahead and wait at the
top of the stairs. You will hear them talking about how freaky Jack
Lupino has become and that nobody has seen him for the past three days.
Now, go through the open door on the left, dive, and aim right to take
out the three mobsters who are guarding some dirty money and some of the
Valkyr drugs. Next, check the rightmost corner where the two little
boxes are sitting, shoot them, and pick up the two Painkillers. Then,
head on through the wine barrel maze and take out the approaching
mobster who hears the commotion to the left of the table. After you've
taken his Shotgun Shells, take out the other two mobsters who have a
deathwish. To make it through the mini maze go straight, head right and
it wraps around to the left (pick up the shotgun ammo to the right),
straight ahead and right when it bends to the right. Then gun down the
mobster who pokes his head out straight ahead with his shotgun.
Now here comes the hard part. Equip your dual Ingrams and head up
the stairs while gunning down the henchman who pops out in front of you.
Take his Berettas when he hit the floor and gun down the henchman who is
above and to the left of you while running. Continue going up the step
and kill the last two henchman who are guarding the door at the top.
Then pick up their Ingrams and head on through the door straight ahead.
It will be snowing like mad outside. Peep on through the little window
straight ahead. See the little mobster who is trying to whack you from
below? Good, drop him a little Christmas present in the form of a
Grenade at him, he'll get a bang out of it. Now, you will have to enter
through the window and carefully tip toe across the beam to the center.
When you have made it to the center do not look down but do look to the
left and tip toe on the beam to the left and hop out the window at the
end of it.
You will be on the rooftops again with the wind howling. Go around
the building to the left and you will find a path to some more steel
beams that you will have to cross. (Hope you are not afraid of heights
because it's a long way down!) To get on the first beam you are going
to have to hop on it straight ahead, look left and walk out to the
center. When you get to the center, look to the right and fall to that
beam. Now all that you have to do is carefully walk all the way
straight ahead until you get to the last beam. Then, look right to
where the window is lit, walk to the window, look left, and then head on
through the door where it is warm and cozy.
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AN EMPIRE OF EVIL
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Equip your Dual Berettas and head on down the four flights of
stairs. When you get to the third flight, pop the two mobsters who are
targeting you with the shotgun and the beretta. When you have disposed
of the two, head on through the door to the left. Then dive straight
ahead and cap the mobsters who is right in front of you. Pick up his
Pump Action Shotgun and look in the medicine cabinet to snag yourself
four Painkillers. then, turn around and run straight ahead where two
mobsters will be waiting to try to gun you down. You know what to do.
Pick up their ammo and run and gun down the stairs to take out another
two henchmen along the way. When you finally make it to the bottom
floor, shoot out the two little boxes underneath the stair to reveal
Shotgun Shells and a Painkiller. Then, walk up to the mike and try to
sing a little karaoke. I guess Max has stage fright. Next, head on up
to the control booth straight ahead. Grab the Painkiller off of the
desk and open the stage up by using the right computer. When the two
mobsters recklessly come charging through, hit the left computer to
activate the pyrotechnics. This is a great way to take them out!
Now, make your way through the stage to the right and head on
through the stage that you have just opened. Run to the left and stop
at the top of the stairs. Look to the right and take out the mobster
who is standing with his back turned to you through the gap in the
curtain. Now head on down the stairs and run all the way to the right
and run up the two flights of stairs to where the control panel is.
Throw down all four switches once to move the stage set around. Then
head on back down the two flights of steps and go through to the right.
After you have made it through the little mini maze of curtains, head up
the five flights of stairs to the left. Then tread carefully and
swiftly across the wooden planks. When you make it to the other side,
head on through the door to the left.
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CHAPTER 9: STRAIGHT FROM A BAD DREAM
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The backstage area had lead to Lupino's inner sanctum. This was
the rotten core of the Big Apple and this is where Lupino resides. Your
first move will be to check out the torn pages on the sofa to the left.
Punchinello had threatened Lupino in writing stating that if he did not
shape up, he would have the trio to contend with. Obviously, Lupino was
intimidated by the threat. Next, check out Lupino notes on the pedestal
in the middle of the room. Basically, he was trying to sell his soul to
the devil for power and fortune and the chants proved he is crazy. Head
out of this room straight ahead from the entrance to the left and head
up the large flight of stairs to the right. When you get to the top,
run straight ahead and push the button to open the door to the right at
the end of the path.
Now prepare yourself for battle. Run around the perimeter of the
room and pick up every piece of weaponry, ammo, and Painkiller that you
can find. You will hear jack Lupino chanting some crazy nonsense that
sounds like the ranting of a mad man. When you are ready to engage the
enemy step to the center of the room where the fountain of red blood is.
A mobster will yell "Hold it!" and that is your cue that the battle has
begun. Pull out you Dual Ingrams and aim wherever you see a mobster.
They will usually rain down from two places, from the stack off boxes
to the left and from the stairs with the red carpet to the right. To
survive this onslaught, keep moving and using your bullet time to dive
which will ensure an accurate shot. Use the Painkillers that you have
acquired as needed. Also, in between killings, do not be afraid to
restock on ammo and Painkillers, that are located on both sides of the
room on the parameter. After taking out ten mobsters, be sure to look
up at the balcony that is three stories high to gun down the final two.
After taking out twelve mobsters the curtains will open and the real
show will begin.
Lupino was pumped up and dying to go 15 rounds with a mutant
alligator. Lupino will then talk in a deep strange voice which is more
apocalyptic nonsense. After Lupino is done talking about get ready to
battle him and two of his goons. Equip your Dual Ingrams and lure them
to the center of the room where the fountain of blood is. Then shoot
dodge like crazy and empty all the Ingram Ammo that you can muster into
the three. With enough shots, this tough, drug induced SOB will go down
for the count. Here is where you will meet Mona Sax for the first
time. She states that dead or not, you've got the wrong guy. Then,
each of you will be holding a gun at each other's face. Thus, this
concludes Part 1.
===========================
PART 2: A COLD DAY IN HELL
===========================
At first, Max Payne mistakes Mona for Lisa Punchinello, the Don's
wife. After an exchange of words between professional, Mona goes on to
state that Jack Lupino couldn't have killed his wife because of the
condition he was in. She also states that Angelo Punchinello is the one
who has had your wife murdered. Mono Sax then pulls Max a shot of
whiskey which unknown to Max is laced with Valkyr. Max downs the shot
and then the drug takes effect by knocking out Max and a drug induced
nightmare ensues.
From here, you will be in the doorway of your house. Run through
the door to enter the living room and then look right and head on
through the corridor which lengthens. When you make it to the end turn
right and run on down the corridor. When you get to the two way run on
down the corridor to the left and then it will bend to the right. When
you get to the four way intersection, run to the right and head on down
the long corridor and continue left when it bends left. Then continue
to the right when it breaks right. Then make a right when it breaks
right again. Then run down the long corridor and run right when it goes
right. When you get to the intersection, continue going straight. Go
left when you can go left and continue along the corridor until you can
only go left. Next run down the corridor to the left until you hit
another wall. Then run left down the corridor and at the two way, run
down the right path. Finally, when the path breaks to the right you
will see your family room.
Here you will see a small cutscene of you being half asleep. Now,
interact with the pictures to the left and you will find out a little
bit about the friendship of Max Payne and Alex Balder. Next, interact
with the pictures to the right and you will find out a little bit about
the wedding of Max Payne. Now, head on up the two flights of steps and
walk into the bathroom. If you try to go through the door by the
shower, the door will instantly become barricaded. Exit the bathroom
and head to the left. Go through the door straight ahead where you will
hear the baby crying. Follow the small corridor to the blackness where
all that you can see is red blood snowing and trails of blood in the
darkness.
Here is how to get through the tough part of this nightmare. Run
down the path of blood straight ahead. Stand where the trail breaks to
the right and look in the north west direction. Make a leap of faith in
this direction and you will land on a blood trail corner! From here,
run straight ahead to where the blood trail breaks to the right and
stand there. Do you see the blood trail path where the door is at.
This is where you will be making your next leap of faith. After you
land, head on through the path straight ahead and eventually it will
break to the right and lead to where the baby's room is. Next, head on
through the next door and run on down the long corridor. When you get
near the end, you will here Frankie "The Bat" Niagara talking while you
are half in and out of sleep. Now, all you have to do is to read
Michelle's diary, which is on the table and you will see one final
cutscene before coming out of full sleep.
++++++++++++++++++++++++++++
CHAPTER 1: THE BASEBALL BAT
++++++++++++++++++++++++++++
Max will awake from the bad dream and his head will be pounding
from the hangover. Frankie will introduce himself and Max will make a
smart remark about his name. Max is tied to the chair and Frankie is
holding a Baseball Bat. Pissed off, Frankie will rough up Max Payne
with the bat a little. Frankie of reveals that he loves to watch
cartoons and will tell you that he will take a break, take a leak, and
grab a cold one at the bar. He might regret this mistake later.
Finally, Max will knock over and break the chair apart. They had drug
Max back to the basement of Lupino's hotel. You are a little bruised
and beaten as reflected by your life meter. The only weapon you will
have here is Niagara's bat, sticky with your own blood.
You will first have to pick up the baseball bat. Then, search the
room and head on over to the cabinet to the left that is behind the
furnace. Take your baseball bat and bust off the lock. Then open it
where you will find two Painkillers. Take the two Painkillers
immediately and then head out the door opposite of the cabinet. Then
look and head left and when you here the mobster whistling, pop out and
then run back to the room where they will follow. Now hide behind the
door and wait. When they come through, crack their skulls with the
Baseball Bat and pick up the Desert Eagle and the Pump Action Shotgun.
Also two mobsters in black coat will follow with shotguns as well ands
one will come at you with Dual Ingrams so be quick or be dead.
Remember, for each mobster that you kill, you will gain a little bit of
bullet time so use it to your advantage. When you've dropped all five,
you should now be carrying a Pump Action and Sawed-Off Shotgun, Dual
Ingrams, Ingram, and the Desert Eagle. Be sure to conserve ammo as you
continue on.
Now head on out of the room with shotgun in hand and go left and
then peep out to the right. When you see the mobsters fire at you,
shoot dodge backwards and take them out when they round the corner.
Now, take cover again and pick up the Ingrams that lie on the floor.
Next, dive straight ahead and look and aim right and shoot the mobster
with the Pump Action Shotgun who is standing at the other end of the
corridor. Now run on down the corridor, pick up the Saw-Off Shotgun and
go left when it breaks left. Then run on down the corridor and make a
note of the storage room to the left but do not go in yet. Keep running
down this corridor and dive straight ahead, look left, and shoot the
oncoming mobster who is armed with a Shotgun. Now that you have killed
every guard in this area, head back into the storage room. Now to
conserve ammo, use your Baseball Bat to destroy every little box in this
room. In here you will find Ingram Ammo, Beretta Ammo x 4, and 3
Painkillers. After you have found all of the above, exit through the
garage door from where you have come in and enter through the door
across the hall. Search the room and you will find a Pump Action
Shotgun and Shotgun Shells, Desert Eagle, 2 Grenades, 2 Berettas, Ingram
Ammo, Beretta Ammo, Desert Eagle Ammo, and another Painkiller. After
you have collected all of the lute, exit this room and run left and when
it breaks left, go left. Finally, head into the elevator to the right,
push the button and it will take you upstairs.
+++++++++++++++++
FROM BAD TO WORSE
+++++++++++++++++
From here, equip your Dual Berettas and open the door. Then, dive
out and aim to your northwest where you will have to gun down two
mobsters. Then, pick up their ammo and make your way through the
warehouse to the left and head on through the next open. Immediately
look right and dive on through it the next room where you will have to
take out the mobster in the distance straight ahead behind the desk and
two mobster immediately to the right behind the crates. After disposing
of them, pick up the ammo that litters the ground and open the medicine
cabinet by the cutting machines to find four Painkillers. Now head on
through the next small door that lead into the meat freezer, dive and
aim left to take out the mobster that is lurking in the corner. After
you have whacked him, pick up his Ingrams and head out into the street
via the garage entrance straight ahead. When you get outside, head to
the right and run down the snow covered street. When you come to the
next open area, head to the left and continue running down the street.
When you finally see the hotel on the right, head on through the police
lined doors.
++++++++++++++
MOBSTER MUSCLE
++++++++++++++
Here, Frankie, his boys, and Max Payne has the place all to
themselves. This place should look familiar to you. Head left and go
to the lounge doors and listen to what of the mobsters have to say.
Basically, he'll be speaking to someone on the other line about Max
Payne and Mona Sax. Just dive straight ahead when the cut scene is
over, aim to the right and cap all three henchmen when you have them in
your crosshairs. After picking up their weapons and ammo, head on over
to the table and pick up the two Painkillers and listen to the
broadcasted news from the radio. You will find that the public thinks
your dead but that was old news that Punchinello had delivered. You
will also find a letter written from Punchinello about having Frankie
Viagra beat you up and then finish you off. Then keep running on
through straight ahead and then enter the restroom. Check the last
stall and nail the mobster who is sitting on the john. Take his Sawed-
Off Shotgun and exit this room and head left.
Then head on through the Bar door and get ready to finish what
Frankie Viagra started. Equip your Dual Ingrams and get ready to have a
party. Wait by the neon Bar sign and clock the henchman who heads to
the left side of the room. Chomp on a Painkiller and dive in through
the door and clock the henchmen that are firing from the left. Now
there is only Frankie left. Chomp on another Painkiller and shoot dodge
around the room and empty a clip in the direction of Frankie. With
enough direct hits, this big mobster will fall. When he does, pick up
his Dual Ingrams and the other weapons and ammo that the fallen henchmen
have dropped. Then, you will be treated to another Bat Boy Comic Strip
and the scene will end. Valdamir will then grace you with his presence
and will then make you an offer you can't refuse.
+++++++++++++++++++++++++++++++++++++
CHAPTER 2: AN OFFER YOU CAN'T REFUSE
+++++++++++++++++++++++++++++++++++++
Vladamir will go on to state that having Punchinello traffic Valkyr
is bad business for him and to make matters worse, Boris Dime, a guy who
used to do jobs for him has switch sides. He is the Captain of the
cargo ship "Charon" and the cargo is Vladamir's guns, weapons, basically
his business. If that cargo ship gets to Punchinello, he has won and
Vladamir has lost. He needs you to take out Boris Dime and to bring
back the ship under his control. Finally, he will give you whatever
weapons and ammo that you need to take on Punchinello if you succeed.
Equip your Dual Ingrams and open the door to the guard post and
blast the mercenary who is waiting inside. Then, pick up the Shotguns
and the Shotgun Ammo off of the rack as well as the Beretta Ammo if
needed. Then push the button to open the gate, exit to the right and
continue down the trail on the dock through the gate. Dive past the
first crate, aim to the right, and take out the two mercenaries who are
residing here. After taking them out you will hear two mercenaries who
are talking amongst themselves. Head on up the steps and push the
button to open the garage door. Then dive right in and take out the two
mercenaries on the ground level and keep moving because the mercenary on
the upper level will chuck a grenade at you. After dodging the
explosion, nail the mercenary by aiming up at him. Then head on through
the door near the forklift and take out the two mobsters who occupy this
room. One will be straight ahead off you and one will emerge from the
empty dumpster truck. After capping these two morons, hop on into the
empty dumpster and pick up the Shotgun Shells and the Beretta Ammo.
Then, exit the truck to the left and head up the stairs straight ahead.
Your next move will be to look to the left and push the button to
make the next garage door fly on up. Then dive on through and aim
upwards to the left where the one mercenary is trying to snipe you.
After pumping some lead into this enemy, Take the elevator up that is
sitting straight ahead of where you enter the room. When you reach the
top run across the balcony to the other end of the room. Here you will
find the control panel to operate the crane and the box will be lifted
out of the door's way. Then look to the right and open the medicine
cabinet to grab the three Painkillers. Be careful though, you will have
to defeat two mercenaries when they approach from the garage door to the
right. Now make your way back down and head on through the now cleared
door.
+++++++++++++++++++++
COLD AND TO THE POINT
+++++++++++++++++++++
When play resumes, gun down the mercenary who walks from left to
right in front of you. then continue to the right and defeat another
mercenary who walks from right to left in between the boxes. Then from
where he drops, head there and look to the right where you will discover
a Painkiller by shooting the little box and some various ammo sitting on
the table. Now back out and make your way towards the crane. Wait for
the enemy to approach and dive out and nail all three which are straight
ahead. When the coast is clear, pick up their weapons and ammo and move
on past the crane when you see the opening, head on to the right. Here
you will find another alcove of weapons and ammo and another Painkiller.
Next, head back to the crane and hop on in the driver's seat. Push the
operation button and the crane will pick up the huge crate to open up
the next passage way. In the mean time, turn around and take out the
alerted mercenary who is firing upon you. Also, you will have to deal
with another one who will come from the front of the crane. When they
are both defeated head on through the now open passage way.
The passage way will bend to the left and then to the right. Now
here, you will want to run down in the middle of the operating lift
because otherwise the wheels will crush you. When you make it past it,
head on through the door to the left to pick up some more Shotgun Shells
and Beretta Ammo. After you hear the explosion take out a couple of
mercenaries, dive out of the room, aim right and let them two
mercenaries have it. Finally, head on through the now opened passageway
that is straight ahead.
+++++++++++++++
FAMILY TROUBLES
+++++++++++++++
Now walk a little bit ahead and look to the left and shoot the
little box to reveal a Painkiller. Then dive and look to the right
where you will have to dispose of three more mercenaries who grace you
with their presence. There will be two to take out on top of the crane.
When they have been defeated two more will replace them and will run at
you by going underneath of it. Take them out with extreme prejudice and
then make your way underneath of the machine straight ahead. When you
get near the red crates to the left, go into a shoot dodge, aim left,
and take out the two mercenaries that are standing to the left. Then
wait a second or two and another one will roll in from the left. just
gun him down before he can get a shot off against you. Then make your
way in between the two building and dive to the left to take down
another mercenary. Then you will hear, "Somebody raise the bridge!."
This is your cue to run straight ahead dive and aim to the right. The
mercenary will be raising the bridge so pop him one before he can get a
shot off. (Remember this point where the automated bridge is because
you will be returning to it later.) After disposing of him, keep on
running straight ahead. Your next move is to open the first blue door
on the left and to blow away the mercenary inside. Then, enter this
small room and pick up the Sniper Rifle, various ammo for the guns you
already have and a Painkiller. Finally, you will discover a letter that
was written for Rico Muerte.
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