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Game Cheats » Sony Playstation 2 (PS2) Cheat Codes » Games Starting with the Letter M » Max Payne - Strategy Guide (Page 02)

Max Payne - Strategy Guide (Page 02)

Below are the cheat codes, hints and help for Max Payne - Strategy Guide (Page 02).


++++++++++++++++++++++++++++++++++
CHAPTER 5:  THE MAN RIDING SHOTGUN
++++++++++++++++++++++++++++++++++

     As you make your way out into the streets, you now know that every 
available man in the Punchinello crime family will be gunning for you.  
But as you are walking, you get to see Lupino's office lit up when a 
bomb goes off.  Max Payne sees the man who is riding shotgun in the car 
as it drives by and identifies him as Vladamir of the Russian mafia.  
Now you will have to go check out Lupino's Suite where Lupino would have 
been.  The advantage is that the mafia men are a little shaken up.

     You will find yourself out on the streets in from of the Xlent 
General Adult Video Store and it is still snowing.  Pull out your Ingram 
which you have just pick up from your last encounter with the mobsters 
and run straight ahead past the red car and stop in front of the Pawn 
Shop on the left.  Two mobsters will be trying to make some arms deal.  
Dive on it and pick off the two men that are standing to the right.  
Then, pick up the Beretta ammo and Shotgun Shells and head into the 
little backroom.  Nothing in here but on your way back out to the 
streets, pick up the various ammo that lay on the shelf.  When you get 
outside again, run to the left and follow the road as it bends to the 
left.  Then, read the headlines that are in today's paper which is to 
the left of the van.  You will find out that you made the front page.  
Then, open the backdoor of the van to pick up the Pump Action Shotgun.  
Next, continue along the street.

     Your next move is to make a left and head down the stairs and then 
go through the door.  Before going through, make sure that you have your 
Dual Berettas equipped.  Then, crap your pants and dive right in.  You 
will have to gun down three armed mobsters so use that bullet time to 
your advantage.  Then, when they are all dead, pick up some more ammo as 
well as a Painkiller.  Next, go through the door that is straight ahead 
from where you have walked in.  When you can go left, do so and bust 
down the door on the left.  Take out your shotgun kill the two junkies 
who are stoned.  Pick up their Berettas and exit the room to the left 
and walk on down the hall.


+++++++++++++++++++++++
SOMETHING MORE SINISTER
+++++++++++++++++++++++

     This part is a little more tricky.  The door to the right is locked 
tight and there is propane canisters to the left.  Here is what you need 
to do.  From where you are standing when you started this level, throw a 
Molotov Cocktail at the pipes and watch the fun.  The canister will 
explode and take out the door that was previously locked.  Then, re 
equip your Dual Berettas and head through the door which is now open.  
You will have to cap a mobster along the way.  Look to the left and gun 
down the two junkies.  Then take the two Painkillers that are in the 
medicine cabinet on the left before entering the next room.  Then, keep 
going straight ahead and dive into the next room and aim left to take 
out the awaiting mobster.  Then aim right and take out the approaching 
gumba holding the shotgun.  Then pick up their weapons and head on up 
the stairs that are in the back left.

     When you head up the steps, take out the mobster to the left by 
diving and aiming left.  Take his Ingrams and continue going up the 
steps.  Then, go through the room with the lockers and answer the phone 
in the next room.  When you pick up the phone, a male voice will state 
that you need to hurry up because the police are on their way.  He will 
contact you again.  Now, continue walking ahead and dive through the 
next room on the left.  Here, you will have to take down two mobsters 
who are not happy to see you.  They will drop the Pump Action Shotgun 
and the Ingram.  Then, go through the small room to the left of where 
you've just dove in.  Shoot the lock off the door and enter through into 
an even smaller room.  Then, read the letter on the counter to the left.  
The letter will state that Gognitti was all talk and no walk and that 
the Russian Mafia weren't to happy with being fired upon.  Search this 
room and pick up some more ammo and two Painkillers.  Also, do not 
forget to pick up the Staircase Key that lay on the shelf.  Now exit 
both rooms and run on over to the door that is straight ahead and a 
little to the left.


++++++++++++++++++++++++++
LET THE GUN DO THE TALKING
++++++++++++++++++++++++++

     Run like hell up the two flights of steps because as the stairs 
makes the seconds bend to the left, you are going to see a grenade hop 
right in front of you.  Better dive up them steps when you see it!  The 
take out them two men straight ahead with those Berettas of yours.  Do 
not worry about going into the Mens Room, there is nothing there.  
Instead, check out the Ladies Room and pick up the three Painkillers and 
the Shotgun Shells that are in here.  Then exit this room and continue 
up the steps to the right.  Tag the mobster with the Dual Ingrams when 
you reach the top.  Pick them up and enter the room to the right.  Then 
make your way across the balcony to the left and hop across the gap by 
jumping through the center.  The go through the room to the right.  When 
you enter, the balcony you were running on will not be there anymore!  
 
     Turn right and dive through the next door with your gun a blazing.  
You will have to take out three henchmen.  Two straight ahead and one at 
nine o'clock.  When those three have fallen, one will come charging out 
of the bathroom with a Shotgun.  When the smoke has cleared, pick up all 
of the ammo and make your way into the small room and open the cabinet 
to the right to net yourself another Painkiller.  Then, exit and go into 
the next room to the left and open the cabinet to find some more Desert 
Eagle ammo.  Next, open the window straight ahead and step outside.  


+++++++++++++++++++++++++++++++
CHAPTER 6:  THE ALTERNATE ROUTE
+++++++++++++++++++++++++++++++

     The bombs had destroyed all the stairs up to Lupino's office.  Now 
you will have to make it there through adjoining rooftops.  You will 
find yourself at the top of the balcony.  Aim down and take out the 
boozehound that are warming themselves by the fire.  Then proceed down 
the stairwell.  Confiscate their Berettas and make your way straight 
ahead to through the door on the left.  They left the light on for you. 
The corridor will break to the left.  If you try to enter the door the 
left, the doorman will politely tell you to buzz off.  Enter the door to 
the right.  
     
     Next, run straight ahead through the snow and enter the door that 
is lit on the left.  When you enter, check out the room to the right and 
stock up on some more ammo for your various weapons.  Then go through 
the small corridor on the left from where you've just entered and throw 
a Molotov Cocktail to burn the three boozehounds who are hanging about.  
Cheers!  Equip your Dual Berettas and head up the stairs while blasting 
away at the henchman.  After pegging him, two more will pursue you.  
Open up a can of whoop ass and continue up the steps.  When you make it 
to the top, head left where you will have to take out two more 
boozehounds and henchman.  Collect all of their weapons and head up 
another flight of steps.  When you get to the top, go to the right and 
through the door on the left.  Here, you will kindly persuade the guy to 
get you into Luigi's Laundry Room where the door man told you to buzz 
off.  Head back to that place and the man will get you in.


+++++++++++
ONE MAN WAR
+++++++++++     

     After speaking the password "John Woo," the door will open and the 
man will scream that it is a trap.  Dive on through and take no 
prisoners by gunning down the three henchmen that occupy the room.  
Then, pick up the weapons that litter the ground and head into the next 
room on the left.  You will have to kill a mobster that shows his face 
to the right.  Next, go through the tiny corridor where the man appear 
and make a quick left into the office.  Search the room and you will 
find two Painkillers behind the desk.  Then, hop on the elevator and 
push the button to go up.  If you don't like the elevator musak, shoot 
the speaker at the top of the elevator and Max will thank you.  When the 
elevator stops, get off and make your way down the corridor to the left.

     Go through the door that is straight ahead and you will hear 
someone whistling and a toilet flush.  When he comes out of the 
bathroom, whack him!  Then, make your way over to the TV to hear the 
latest news.  Congratulations, you have made the top news story.  Open 
up the cabinet to the right and pick up the Beretta ammo.  Then,  jump 
through the window to the left and you will be on another snow covered 
rooftop. Look to the left and carefully make your way across the beam.  
Don't look down!  When you have made it across jump through the room and 
take out the two henchmen who are waiting for you.  Then watch the weird 
TV show called "Address Unknown."  When you are finished, check the 
cabinet in the next room to find some Ingram ammo.  Then go through the 
window opposite of the cabinet.  You will be on another rooftop.  Walk 
across the steel beam carefully straight ahead.  When you reach the 
other side, head on through the door.


++++++++++++++
A CITYWIDE APB        
++++++++++++++
    
     Walk straight ahead and head to the right after the explosion hits.  
Then head on through the next balcony wall and run to the left.  You 
will enter a small room and see two henchman on the left but do not 
shoot them.  Instead, watch them argue over what wire to cut and watch 
them blow themselves up.  Very funny indeed!  Wait a couple of seconds 
and the whole wall where they were standing will crumble when you push 
against it.  Jump on through and grab a soda along the way.  When the 
room veers to the left, cap the mobster who approaches.  Enter through 
the next room straight ahead.  

     Then make your way straight up the ramp and shoot dodge straight 
ahead and let the two henchmen have it with your dual Ingrams!  Then go 
peep out to the balcony and catch the mobster off guard by nailing him 
with a bullet.  Next, continue along the balcony to the left as it wraps 
around and kill the mobster holding the shotgun.  Enter through the 
doorway with the graffiti and listen to Gognitti getting pissed off 
because bombs are going off and there's nothing he can do.  Open up the 
cabinet straight ahead and pick up the Ingram ammo.  Then look to your 
left grab the Painkiller on top of the sink and then waltz right on 
through the door.


+++++++++++++++++++++++++
FEAR THAT GIVES MEN WINGS
+++++++++++++++++++++++++

     Finally, you will meet the man you have been killing to see.  He 
will fire at you but you will get off a good shot at him right in the 
gut.  He will bail off like a wounded deer leaving his henchmen to try 
to finish you off.  Make like Chow Yun Fat and dive across the room 
while gunning down his three apes with your Dual Ingrams.  After the 
killing is done, pick up the dropped ammo and weapons and read the 
crumpled letter on Gognitti's desk.  It is a letter addressed to Don 
Punchinello.  Basically, it is a bunch of complaining about how Jack 
Lupino is a psycho.  

     Make your way into the room on the left and hop on out the window 
where you'll land on a rooftop.  Next, you will have to walk across 
another steel beam.  When you get to the other side, dive on through the 
door to the left and open the cabinet to pick up some more Ingram ammo.  
Then cut left and then right to the next room and follow the corridor to 
the right as it snakes back to the left.  Then, run up the flight of 
stairs and go through the door on the left.  When you open the door, you 
will see Gognitti running for his life and that crazy SOB will jump from 
the roof top onto a moving train to try to escape.  Now, when you hear 
the next train coming get a running start and make a leap of faith to 
where Gognitti just jumped.  If your timing is right, you will land 
safely onto the trains.  If you do not time it right...  After a brief 
cutscene, you will have following Gognitti onto another rooftop.

     Take some Painkillers if you have been severely damaged.  Then walk 
to the left and jump onto the steel beams that connect the two rooftops.  
After you have made your way across, you will have to gun down two more 
henchmen straight ahead of you.  After gunning them down, collect their 
ammo and run to the right to land onto the next building.  Run straight 
ahead and jump when you reach the end of the gap.  You will make it 
safely to the next rooftop.  When you reach it, look to your right and 
you will see to henchman firing at you.  Pick them off by sending a 
bunch of Beretta rounds their way.  Just remember, they are a little 
higher up than you. Then, continue your journey past the Billboard sign 
and continue to the left when it bends left.  A police helicopter will 
circle around you and yell at you but ignore it and keep running until 
you reach the doorway all the way to the left. 

     Once inside, you will see Gognitti at the bottom of the spiraling 
stairs giving orders to his three henchmen to shoot you.  Equip your 
Dual Ingrams and head on down the stairs to meet them halfway.  Then 
dive all over the place and fire at will.  When no one is left standing, 
head all the way down the stairs and pick up the two Painkillers in the 
medicine cabinet to the left.  Then turn around and head on down the 
corridor and go on through the door.


++++++++++++++++++++++++++++++
CHAPTER 7:  ICE HARD AND SLICK   
++++++++++++++++++++++++++++++ 

     You will be on another rooftop.  Sneak out to the fences and then 
run back to where you started.  Then dive out in bullet time and take 
out the mobster from the right and the one who is straight ahead. Then, 
run along the fence straight ahead and the go right when it breaks 
right.  Then shoot dodge and aim left at the guy who guarding the 
doorway.  pick up the Ingram ammo to the right of the door and then head 
on through.  After going through, head up the stairs to the right and 
you will see Gognitti take an elevator up.  When you get to the top of 
the steps, a henchman will approach from behind the truck to the left.  
You know what to do.  After picking him off, enter inside the truck and 
sang the Shotgun Shells and Beretta Ammo.  Then shoot the boxes on the 
ground and net yourself two grenades and shoot the boxes at the end of 
the truck to pick up some Ingram Ammo.  Exit the truck and goto the 
right and push the elevator button to bring it down.  If you want, hop 
in the gap where you'll find a policeman in a box and a Painkiller.  

     Now, ride the elevator up and shoot out the henchman while riding 
up.  Pick up his ammo and walk across the planks to the right and when 
it bends right dive and take out the two mobsters who are hiding behind 
the crates to the right.  After you drop them, hide behind the billboard 
and take out the enemies to the left.  Now run up the ramp in front of 
the billboard and then run straight and aim left to take out the two 
guys to the left.  Finally, pickup the Painkillers that are sitting on 
the ledge and then run across the second  and third billboard ramp which 
happens to be a Batboy Comic Billboard.  When you see the door, you will 
hear a mobster yell out, "We're gonna be rich!"  That is your cue to 
shoot out the glass ceiling and jump right in to surprise attack the 
goons.  Finally, shoot out the little boxes in this area to reveal 
Beretta Ammo, Ingram Ammo, and a Painkiller.  then exit through the door 
on the right.


++++++++++
ALL A BLUR
++++++++++           

     Equip your Dual Ingrams and head up the stairs and make your way 
back out onto the rooftops by going through the door to the left.  Look 
to the left and take the stairs down a floor and enter through the door 
to the right and then watch a little TV to the left.  On this news 
flash, you will hear Deputy Chief Jim Bravuro make another statement 
about you and the situation.  Next, search the bathroom to the right and 
open the medicine cabinet to nab yourself three more Painkillers.  Then, 
listen to the mobsters who are ready and waiting for you.  Next, exit 
the bathroom and bust on through the next door to the right.  Gun down 
the first mobster as you dive through the door and then wrap around to 
the left and let the bodies hit the floor by gunning down the other two 
henchmen.  Then make your move straight ahead, dive and aim to the right 
to take out two more henchmen.  After the blood bath has been finished, 
keep on truckin' straight ahead and through the next door.  

     You will be on yet another rooftop but keep running straight ahead 
and barrel through the next door.  Do not stop running because when the 
corridor bends to the left a grenade is going to fly out of nowhere.  
Dive to the left when you see it and nail the SOB who through it at you.  
That'll teach him.  Pick up his shotgun and head on through the door 
where you will finally get to take on Gognitti himself who is close by.  
Your next move is to head on down the stairs and shoot dodge and peg 
three of Gognitti's goons.  Do not forget to have them Painkillers 
ready.  After you have pegged them, head left and take out the goon with 
the shotgun.  Then cut right and shoot dodge like crazy and nail 
Gognitti and his last goon with any Ingram ammo that you have left.  
When you have emptied enough rounds into Gognitti he will keel over 
almost half dead.  

     Now it is shakedown time for Gognitti.  Basically, Max Payne beats 
the truth out of Gognitti for the whereabouts of Jack Lupino.  He tries 
to scream police brutality but Max doesn't care at this point.  He 
didn't ask for this crap.  Finally, Gognitti squeals and tells Max that 
Jack Lupino is hiding at Ragna Rock.


++++++++++++++++++++++++++
CHAPTER 8:  A DEN OF DRUGS
++++++++++++++++++++++++++

     Ragna Rock was Lupino's private nightclub, a den of drugs built 
into a theater.  the belly of the nightclub was a gothic theme park that 
began with bondage games, and led to the nasty stuff from there.  Jack 
Lupino...like father, like son.

     Here, you will start in front of Ragna Rock and you will have 
already passed through the security line.  Congrats, you've gotten in to 
this exclusive club.  Turn around and go towards the Ticket Window and 
make a left. Continue going straight and head to and go through the back 
door of the Security Station.  Search the cabinet and you will find some 
Shotgun Shells.  When you exit, you will have to gun down the mobster 
that appears to the right.  Then goto the backdoor of the ticket window 
and find the secret passage into the nightclub because the front doors 
are locked.  When you entered into the room, you will have to take out 
two henchmen, one in the doorway and one who is crouching behind the 
rack.  After taking them out, search the rack to the right and you will 
find Shotgun Shells, Desert Eagle Ammo, Ingram Ammo, and Beretta Ammo.  
Then, turn around and read the book entitled, "The Age and Murder of 
Storm," that is sitting on the table.  This will tell you what the 
nightclub and the owner are all about.  Then do a thorough search of the 
room and you will also find a couple of Painkillers as well.

     Your next move will be to go through the door, dive, and shoot the 
henchman with his back to the door.  Then turn right immediately and gun 
down the mobster sitting pretty to the left.  Finally, bullet dive once 
more and aim upward at the balcony where another henchman is trying to 
rub you out.  If you search the left-most corner of the room, you will 
find yourself some Beretta Ammo.  Make your way to the center of the 
room and head on through the double doors straight ahead.  Hang a right 
at the Disco sign and prepare to take on three more henchman that would 
want nothing more then to see you dead.  After these three have been 
dwelt with, head through the Bar which is located to the left.  Open up 
the door and have them Dual Berettas ready because you are going to have 
to dive straight ahead, aim left, and bury any mobster that moves within 
your sights.  After all three mobsters have been killed, go behind the 
bar and pick up the Painkiller and the Shotgun Shells.  Next, read the 
book about the Occult that is sitting on the table.  Looks likes Lupino 
has been getting intimate with the devil himself.  Head on through the 
next door to the left of the table.  


++++++++++
RAGNA ROCK
++++++++++

     Head up the two flights of stairs that lie ahead and wait at the 
top of the stairs.  You will hear them talking about how freaky Jack 
Lupino has become and that nobody has seen him for the past three days.  
Now, go through the open door on the left, dive, and aim right to take 
out the three mobsters who are guarding some dirty money and some of the 
Valkyr drugs.  Next, check the rightmost corner where the two little 
boxes are sitting, shoot them, and pick up the two Painkillers.  Then, 
head on through the wine barrel maze and take out the approaching 
mobster who hears the commotion to the left of the table.  After you've 
taken his Shotgun Shells, take out the other two mobsters who have a 
deathwish.  To make it through the mini maze go straight, head right and 
it wraps around to the left (pick up the shotgun ammo to the right), 
straight ahead and right when it bends to the right.  Then gun down the 
mobster who pokes his head out straight ahead with his shotgun.  

     Now here comes the hard part.  Equip your dual Ingrams and head up 
the stairs while gunning down the henchman who pops out in front of you.  
Take his Berettas when he hit the floor and gun down the henchman who is 
above and to the left of you while running.  Continue going up the step 
and kill the last two henchman who are guarding the door at the top.  
Then pick up their Ingrams and head on through the door straight ahead.  
It will be snowing like mad outside.  Peep on through the little window 
straight ahead.  See the little mobster who is trying to whack you from 
below?  Good, drop him a little Christmas present in the form of a 
Grenade at him, he'll get a bang out of it.  Now, you will have to enter 
through the window and carefully tip toe across the beam to the center.  
When you have made it to the center do not look down but do look to the 
left and tip toe on the beam to the left and hop out the window at the 
end of it.  

     You will be on the rooftops again with the wind howling.  Go around 
the building to the left and you will find a path to some more steel 
beams that you will have to cross.  (Hope you are not afraid of heights 
because it's a long way down!)  To get on the first beam you are going 
to have to hop on it straight ahead, look left and walk out to the 
center.  When you get to the center, look to the right and fall to that 
beam.  Now all that you have to do is carefully walk all the way 
straight ahead until you get to the last beam.  Then, look right to 
where the window is lit, walk to the window, look left, and then head on 
through the door where it is warm and cozy.  


+++++++++++++++++
AN EMPIRE OF EVIL 
+++++++++++++++++ 

     Equip your Dual Berettas and head on down the four flights of 
stairs.  When you get to the third flight, pop the two mobsters who are 
targeting you with the shotgun and the beretta.  When you have disposed 
of the two, head on through the door to the left.  Then dive straight 
ahead and cap the mobsters who is right in front of you.  Pick up his 
Pump Action Shotgun and look in the medicine cabinet to snag yourself 
four Painkillers.  then, turn around and run straight ahead where two 
mobsters will be waiting to try to gun you down.  You know what to do.  
Pick up their ammo and run and gun down the stairs to take out another 
two henchmen  along the way.  When you finally make it to the bottom 
floor, shoot out the two little boxes underneath the stair to reveal 
Shotgun Shells and a Painkiller.  Then, walk up to the mike and try to 
sing a little karaoke.  I guess Max has stage fright.  Next, head on up 
to the control booth straight ahead.  Grab the Painkiller off of the 
desk and open the stage up by using the right computer.  When the two 
mobsters recklessly come charging through, hit the left computer to 
activate the pyrotechnics.  This is a great way to take them out!

     Now, make your way through the stage to the right and head on 
through the stage that you have just opened.  Run to the left and stop 
at the top of the stairs.  Look to the right and take out the mobster 
who is standing with his back turned to you through the gap in the 
curtain.  Now head on down the stairs and run all the way to the right 
and run up the two flights of stairs to where the control panel is.  
Throw down all four switches once to move the stage set around.  Then 
head on back down the two flights of steps and go through to the right.  
After you have made it through the little mini maze of curtains, head up 
the five flights of stairs to the left.  Then tread carefully and 
swiftly across the wooden planks.  When you make it to the other side, 
head on through the door to the left.  


+++++++++++++++++++++++++++++++++++++
CHAPTER 9:  STRAIGHT FROM A BAD DREAM      
+++++++++++++++++++++++++++++++++++++

     The backstage area had lead to Lupino's inner sanctum.  This was 
the rotten core of the Big Apple and this is where Lupino resides.  Your 
first move will be to check out the torn pages on the sofa to the left.  
Punchinello had threatened Lupino in writing stating that if he did not 
shape up, he would have the trio to contend with.  Obviously, Lupino was 
intimidated by the threat.  Next, check out Lupino notes on the pedestal 
in the middle of the room.  Basically, he was trying to sell his soul to 
the devil for power and fortune and the chants proved he is crazy.  Head 
out of this room straight ahead from the entrance to the left and head 
up the large flight of stairs to the right.  When you get to the top, 
run straight ahead and push the button to open the door to the right at 
the end of the path.

    Now prepare yourself for battle.  Run around the perimeter of the 
room and pick up every piece of weaponry, ammo, and Painkiller that you 
can find.  You will hear jack Lupino chanting some crazy nonsense that 
sounds like the ranting of a mad man.  When you are ready to engage the 
enemy step to the center of the room where the fountain of red blood is.  
A mobster will yell "Hold it!" and that is your cue that the battle has 
begun.  Pull out you Dual Ingrams and aim wherever you see a mobster.  
They will usually rain down from two places,  from the stack off boxes 
to the left and from the stairs with the red carpet to the right.  To 
survive this onslaught, keep moving and using your bullet time to dive 
which will ensure an accurate shot.  Use the Painkillers that you have 
acquired as needed.  Also, in between killings, do not be afraid to 
restock on ammo and Painkillers, that are located on both sides of the 
room on the parameter.  After taking out ten mobsters, be sure to look 
up at the balcony that is three stories high to gun down the final two.  
After taking out twelve mobsters the curtains will open and the real 
show will begin.

     Lupino was pumped up and dying to go 15 rounds with a mutant 
alligator.  Lupino will then talk in a deep strange voice which is more 
apocalyptic nonsense.  After Lupino is done talking about get ready to 
battle him and two of his goons.  Equip your Dual Ingrams and lure them 
to the center of the room where the fountain of blood is.  Then shoot 
dodge like crazy and empty all the Ingram Ammo that you can muster into 
the three.  With enough shots, this tough, drug induced SOB will go down 
for the count.  Here is where you will meet  Mona Sax for the first 
time.  She states that dead or not, you've got the wrong guy.  Then, 
each of you will be holding a gun at each other's face.  Thus, this 
concludes Part 1.


===========================
PART 2:  A COLD DAY IN HELL
===========================

     At first, Max Payne mistakes Mona for Lisa Punchinello, the Don's 
wife.  After an exchange of words between professional, Mona goes on to 
state that Jack Lupino couldn't have killed his wife because of the 
condition he was in.  She also states that Angelo Punchinello is the one 
who has had your wife murdered.  Mono Sax then pulls Max a shot of 
whiskey which unknown to Max is laced with Valkyr.  Max downs the shot 
and then the drug takes effect by knocking out Max and a drug induced 
nightmare ensues.

     From here, you will be in the doorway of your house.  Run through 
the door to enter the living room and then look right and head on 
through the corridor which lengthens.  When you make it to the end turn 
right and run on down the corridor.  When you get to the two way run on 
down the corridor to the left and then it will bend to the right.  When 
you get to the four way intersection, run to the right and head on down 
the long corridor and continue left when it bends left.  Then continue 
to the right when it breaks right.  Then make a right when it breaks 
right again.  Then run down the long corridor and run right when it goes 
right.  When you get to the intersection, continue going straight.  Go 
left when you can go left and continue along the corridor until you can 
only go left.  Next run down the corridor to the left until you hit 
another wall.  Then run left down the corridor and at the two way, run 
down the right path.  Finally, when the path breaks to the right you 
will see your family room.  
 
     Here you will see a small cutscene of you being half asleep.  Now, 
interact with the pictures to the left and you will find out a little 
bit about the friendship of Max Payne and Alex Balder.  Next, interact 
with the pictures to the right and you will find out a little bit about 
the wedding of Max Payne.  Now, head on up the two flights of steps and 
walk into the bathroom.  If you try to go through the door by the 
shower, the door will instantly become barricaded.  Exit the bathroom 
and head to the left.  Go through the door straight ahead where you will 
hear the baby crying.  Follow the small corridor to the blackness where 
all that you can see is red blood snowing and trails of blood in the 
darkness.  

     Here is how to get through the tough part of this nightmare.  Run 
down the path of blood straight ahead.  Stand where the trail breaks to 
the right and look in the north west direction.  Make a leap of faith in 
this direction and you will land on a blood trail corner!  From here, 
run straight ahead to where the blood trail breaks to the right and 
stand there.  Do you see the blood trail path where the door is at.  
This is where you will be making your next leap of faith.  After you 
land, head on through the path straight ahead and eventually it will 
break to the right and lead to where the baby's room is.  Next, head on 
through the next door and run on down the long corridor.  When you get 
near the end, you will here Frankie "The Bat" Niagara talking while you 
are half in and out of sleep. Now, all you have to do is to read 
Michelle's diary, which is on the table and you will see one final 
cutscene before coming out of full sleep.


++++++++++++++++++++++++++++
CHAPTER 1:  THE BASEBALL BAT    
++++++++++++++++++++++++++++

     Max will awake from the bad dream and his head will be pounding 
from the hangover.  Frankie will introduce himself and Max will make a 
smart remark about his name.  Max is tied to the chair and Frankie is 
holding a Baseball Bat.  Pissed off, Frankie will rough up Max Payne 
with the bat a little.  Frankie of reveals that he loves to watch 
cartoons and will tell you that he will take a break, take a leak, and 
grab a cold one at the bar.  He might regret this mistake later.  
Finally, Max will knock over and break the chair apart.  They had drug 
Max back to the basement of Lupino's hotel.  You are a little bruised 
and beaten as reflected by your life meter.  The only weapon you will 
have here is Niagara's bat, sticky with your own blood.

     You will first have to pick up the baseball bat.  Then, search the 
room and head on over to the cabinet to the left that is behind the 
furnace.  Take your baseball bat and bust off the lock.  Then open it 
where you will find two Painkillers.  Take the two Painkillers 
immediately and then head out the door opposite of the cabinet.  Then 
look and head left and when you here the mobster whistling, pop out and 
then run back to the room where they will follow.  Now hide behind the 
door and wait.  When they come through, crack their skulls with the 
Baseball Bat and pick up the Desert Eagle and the Pump Action Shotgun.  
Also two mobsters in black coat will follow with shotguns as well ands 
one will come at you with Dual Ingrams so be quick or be dead.  
Remember, for each mobster that you kill, you will gain a little bit of 
bullet time so use it to your advantage.  When you've dropped all five, 
you should now be carrying a Pump Action and Sawed-Off Shotgun, Dual 
Ingrams, Ingram, and the Desert Eagle.  Be sure to conserve ammo as you 
continue on.

     Now head on out of the room with shotgun in hand and go left and 
then peep out to the right.  When you see the mobsters fire at you, 
shoot dodge backwards and take them out when they round the corner.  
Now, take cover again and pick up the Ingrams that lie on the floor.  
Next, dive straight ahead and look and aim right and shoot the mobster 
with the Pump Action Shotgun who is standing at the other end of the 
corridor.  Now run on down the corridor, pick up the Saw-Off Shotgun and 
go left when it breaks left.  Then run on down the corridor and make a 
note of the storage room to the left but do not go in yet.  Keep running 
down this corridor and dive straight ahead, look left, and shoot the 
oncoming mobster who is armed with a Shotgun.  Now that you have killed 
every guard in this area, head back into the storage room.  Now to 
conserve ammo, use your Baseball Bat to destroy every little box in this 
room.  In here you will find Ingram Ammo, Beretta Ammo x 4, and 3 
Painkillers.  After you have found all of the above, exit through the 
garage door from where you have come in and enter through the door 
across the hall.  Search the room and you will find a Pump Action 
Shotgun and Shotgun Shells, Desert Eagle, 2 Grenades, 2 Berettas, Ingram 
Ammo, Beretta Ammo, Desert Eagle Ammo, and another Painkiller.  After 
you have collected all of the lute, exit this room and run left and when 
it breaks left, go left.  Finally, head into the elevator to the right, 
push the button and it will take you upstairs.


+++++++++++++++++
FROM BAD TO WORSE
+++++++++++++++++

     From here, equip your Dual Berettas and open the door.  Then, dive 
out and aim to your northwest where you will have to gun down two 
mobsters.  Then, pick up their ammo and make your way through the 
warehouse to the left and head on through the next open.  Immediately 
look right and dive on through it the next room where you will have to 
take out the mobster in the distance straight ahead behind the desk and 
two mobster immediately to the right behind the crates.  After disposing 
of them, pick up the ammo that litters the ground and open the medicine 
cabinet by the cutting machines to find four Painkillers.  Now head on 
through the next small door that lead into the meat freezer, dive and 
aim left to take out the mobster that is lurking in the corner.  After 
you have whacked him, pick up his Ingrams and head out into the street 
via the garage entrance straight ahead.  When you get outside, head to 
the right and run down the snow covered street.  When you come to the 
next open area, head to the left and continue running down the street.  
When you finally see the hotel on the right, head on through the police 
lined doors.


++++++++++++++
MOBSTER MUSCLE
++++++++++++++

     Here, Frankie, his boys, and Max Payne has the place all to 
themselves.  This place should look familiar to you.  Head left and go 
to the lounge doors and listen to what of the mobsters have to say.  
Basically, he'll be speaking to someone on the other line about Max 
Payne and Mona Sax.  Just dive straight ahead when the cut scene is 
over, aim to the right and cap all three henchmen when you have them in 
your crosshairs.  After picking up their weapons and ammo, head on over 
to the table and pick up the two Painkillers and listen to the 
broadcasted news from the radio.  You will find that the public thinks 
your dead but that was old news that Punchinello had delivered.  You 
will also find a letter written from Punchinello about having Frankie 
Viagra beat you up and then finish you off.  Then keep running on 
through straight ahead and then enter the restroom.  Check the last 
stall and nail the mobster who is sitting on the john.  Take his Sawed-
Off Shotgun and exit this room and head left.  

     Then head on through the Bar door and get ready to finish what 
Frankie Viagra started.  Equip your Dual Ingrams and get ready to have a 
party.  Wait by the neon Bar sign and clock the henchman who heads to 
the left side of the room.  Chomp on a Painkiller and dive in through 
the door and clock the henchmen that are firing from the left.  Now 
there is only Frankie left.  Chomp on another Painkiller and shoot dodge 
around the room and empty a clip in the direction of Frankie.  With 
enough direct hits, this big mobster will fall.  When he does, pick up 
his Dual Ingrams and the other weapons and ammo that the fallen henchmen 
have dropped.  Then, you will be treated to another Bat Boy Comic Strip 
and the scene will end.  Valdamir will then grace you with his presence 
and will then make you an offer you can't refuse.


+++++++++++++++++++++++++++++++++++++
CHAPTER 2:  AN OFFER YOU CAN'T REFUSE
+++++++++++++++++++++++++++++++++++++

     Vladamir will go on to state that having Punchinello traffic Valkyr 
is bad business for him and to make matters worse, Boris Dime, a guy who 
used to do jobs for him has switch sides.  He is the Captain of the 
cargo ship "Charon" and the cargo is Vladamir's guns, weapons, basically 
his business.  If that cargo ship gets to Punchinello, he has won and 
Vladamir has lost.  He needs you to take out Boris Dime and to bring 
back the ship under his control.  Finally, he will give you whatever 
weapons and ammo that you need to take on Punchinello if you succeed.

     Equip your Dual Ingrams and open the door to the guard post and 
blast the mercenary who is waiting inside.  Then, pick up the Shotguns 
and the Shotgun Ammo off of the rack as well as the Beretta Ammo if 
needed.  Then push the button to open the gate, exit to the right and 
continue down the trail on the dock through the gate.  Dive past the 
first crate, aim to the right, and take out the two mercenaries who are 
residing here.  After taking them out you will hear two mercenaries who 
are talking amongst themselves.  Head on up the steps and push the 
button to open the garage door.  Then dive right in and take out the two 
mercenaries on the ground level and keep moving because the mercenary on 
the upper level will chuck a grenade at you.  After dodging the 
explosion, nail the mercenary by aiming up at him.  Then head on through 
the door near the forklift and take out the two mobsters who occupy this 
room.  One will be straight ahead off you and one will emerge from the 
empty dumpster truck.  After capping these two morons, hop on into the 
empty dumpster and pick up the Shotgun Shells and the Beretta Ammo.  
Then, exit the truck to the left and head up the stairs straight ahead.

     Your next move will be to look to the left and push the button to 
make the next garage door fly on up.  Then dive on through and aim 
upwards to the left where the one mercenary is trying to snipe you.  
After pumping some lead into this enemy,   Take the elevator up that is 
sitting straight ahead of where you enter the room.  When you reach the 
top run across the balcony to the other end of the room.  Here you will 
find the control panel to operate the crane and the box will be lifted 
out of the door's way.  Then look to the right and open the medicine 
cabinet to grab the three Painkillers.  Be careful though, you will have 
to defeat two mercenaries when they approach from the garage door to the 
right.  Now make your way back down and head on through the now cleared 
door.  


+++++++++++++++++++++
COLD AND TO THE POINT      
+++++++++++++++++++++

     When play resumes, gun down the mercenary who walks from left to 
right in front of you.  then continue to the right and defeat another 
mercenary who walks from right to left in between the boxes.  Then from 
where he drops, head there and look to the right where you will discover 
a Painkiller by shooting the little box and some various ammo sitting on 
the table.  Now back out and make your way towards the crane.  Wait for 
the enemy to approach and dive out and nail all three which are straight 
ahead.  When the coast is clear, pick up their weapons and ammo and move 
on past the crane when you see the opening, head on to the right.  Here 
you will find another alcove of weapons and ammo and another Painkiller.  
Next, head back to the crane and hop on in the driver's seat.  Push the 
operation button and the crane will pick up the huge crate to open up 
the next passage way.  In the mean time, turn around and take out the 
alerted mercenary who is firing upon you.  Also, you will have to deal 
with another one who will come from the front of the crane.  When they 
are both defeated head on through the now open passage way.

     The passage way will bend to the left and then to the right.  Now 
here, you will want to run down in the middle of the operating lift 
because otherwise the wheels will crush you.  When you make it past it, 
head on through the door to the left to pick up some more Shotgun Shells 
and Beretta Ammo.  After you hear the explosion take out a couple of 
mercenaries, dive out of the room, aim right and let them two 
mercenaries have it.  Finally, head on through the now opened passageway 
that is straight ahead.


+++++++++++++++
FAMILY TROUBLES
+++++++++++++++  

     Now walk a little bit ahead and look to the left and shoot the 
little box to reveal a Painkiller.  Then dive and look to the right 
where you will have to dispose of three more mercenaries who grace you 
with their presence.  There will be two to take out on top of the crane.  
When they have been defeated two more will replace them and will run at 
you by going underneath of it.  Take them out with extreme prejudice and 
then make your way underneath of the machine straight ahead.  When you 
get near the red crates to the left, go into a shoot dodge, aim left, 
and take out the two mercenaries that are standing to the left.  Then 
wait a second or two and another one will roll in from the left.  just 
gun him down before he can get a shot off against you.  Then make your 
way in between the two building and dive to the left to take down 
another mercenary.  Then you will hear, "Somebody raise the bridge!."  
This is your cue to run straight ahead dive and aim to the right.  The 
mercenary will be raising the bridge so pop him one before he can get a 
shot off.  (Remember this point where the automated bridge is because 
you will be returning to it later.)  After disposing of him, keep on 
running straight ahead.  Your next move is to open the first blue door 
on the left and to blow away the mercenary inside.  Then, enter this 
small room and pick up the Sniper Rifle, various ammo for the guns you 
already have and a Painkiller.  Finally, you will discover a letter that 
was written for Rico Muerte.

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