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Max Payne - Strategy Guide (Page 01)

Below are the cheat codes, hints and help for Max Payne - Strategy Guide (Page 01).

Max Payne
Version:  Final - December 28, 2001
Creator:  Ed Osciak III
Alias:  Psycho0022
Platform:  Playstation 2
Email:  manji37@hotmail.com


Copyright 2001, Ed Osciak III
This walkthrough may not be changed, reproduced, or printed in any form 
without the author's expressed permission.  This FAQ is owned and made 
by me.  Feel free to print out and distribute this FAQ as long as 
nothing is changed.


========
CONTENTS
========

Section 1:  Game Introduction     
Section 2:  Cast Of Characters
Section 3:  Weapons/ Items
Section 4:  Bullet Time
Section 5:  Walkthrough 

Part 1:  The American Dream
     Chapter 1:  Roscoe Street Station           
                 So Much For Being Subtle
     Chapter 2:  One Way Or The Other
                 Live From The Crime Scene
                 Stepping On Toes
     Chapter 3:  Playing It Bogart
                 Without Warning
                 A Few Hundred Bullets Back
     Chapter 4:  Caught In The Crossfire
                 Rico Muerte Big Time Hustler
                 The Blood Veins Of New York
     Chapter 5:  The Man Riding Shotgun
                 Something More Sinister
                 Let The Gun Do The Talking
     Chapter 6:  The Alternate Route
                 One Man's War
                 A Citywide APB
                 Fear That Gives Men Wings
     Chapter 7:  Better Than The Last One 
                 Ice Hard and Slick
                 All A Blur
     Chapter 8:  A Den Of Drugs
                 Ragna Rock
                 An Empire Of Evil
     Chapter 9:  Straight From A Bad Dream

Part 2:  A Cold Day In Hell
     Prologue:   Nightmare
     Chapter 1:  The Baseball Bat
                 From Bad To Worse
                 Mafia Muscle
     Chapter 2:  An Offer You Can't Refuse
                 Cold And To The Point
                 Family Troubles
     Chapter 3:  With Rats And Oily Water
                 Pissing Punchinello Off
                 A Dangerous Game
     Chapter 4:  No Payne, No Gain
                 Put Out My Flames With Gasoline
     Chapter 5:  Murderous Hearts
                 Murderous Hearts
                 Trouble On Dagger Heels

Part 3:  A Bit Closer To Hell
     Prologue:   A Vortex Of Green Blood
                 Funny as Hell
                 The Killer Was Smiling
     Chapter 1:  Take Me To Cold Steel
                 Operation Dead Eyes
     Chapter 2:  Hidden Truths
                 A Tight Operation
                 The Next Doorway
     Chapter 3:  Final Revelation
                 The Deep Six
                 Project Valhalla
     Chapter 4:  Backstabbing Bastard
                 Alive And At Large
                 The Name Of Your Enemy
     Chapter 5:  In The Land Of The Blind
                 Providing A Service
                 A Sci-Fi Fortress
     Chapter 6:  Byzantine Power Game
                 Nothing To Lose
                 Clean Up Duty
     Chapter 7:  An Eye For An Eye
                 Stone-Cold Dead
                 Take Your Pick
     Chapter 8:  A Warrior's Heaven
                 A One-Way Demon Ride
                 Pain And Suffering  
Section 6:  Acknowledgments


==================
GAME  INTRODUCTION
==================

     Max Payne is a man with nothing to lose in the violent cold urban 
New York night.  You play as a fugitive undercover cop whose family was 
slain three years ago by unknown assassins.  To make matters worse, you 
have been framed for the murder of your partner and now you are being 
hunted by the cops as well as the mob.  Max is a man with his back 
against the wall, fighting a battle he cannot hope to win.  Prepare 
yourself for a new breed of deep action game.  Prepare yourself for 
pain...


==================
CAST OF CHARACTERS
==================

MAX PAYNE:  He used to be a detective for the NYPD in Manhattan three 
years ago.  After his wife and daughter are brutally murdered, he 
decides to go work for the Undercover DEA Unit which is headed by his 
longtime friend Alex Balder.  The killers were junkies that were high on 
the drug Vakyir.  You are Max Payne.

JACK LUPINO:  A mob boss in the Punchinello crime family.  He is a drug 
trafficker who moves large quantities of the Valkir.  However, calling 
him a psycho is an understatement.  He has made a deal with the devil 
himself.

B.B.:  One of the only two contacts that Max Payne has while he is 
undercover.  Alex Balder is obviously the other one.  You will find out 
later what B.B. really stands for.

ALEX BALDER:  Longtime and trusted friend of Max Payne.  He is also on 
the Valkir Case and has requested a meeting with you at Roscoe Street 
Station.  Alex is the other detective who knows that you are undercover.


TRANSIT POLICEMAN:  He offers to help you in Roscoe Street Station by 
letting you into an unauthorized area.

MOBSTERS:  These goons are relentless and would want nothing better than 
to see you swimming with the fishes.  They are the main enemies that 
will be hunting you in Part 1.

JIM BRAVURO:  Deputy Chief of the NYPD.  He believes that you have 
killed your fellow police detective Alex Balder so he is doing 
everything in his power to bring you to justice.

JOEY and VINNIE FINITO:  Brothers that work under Jack Lupino.  They run 
a sleazy hotel and are two murdering mobsters with shark smiles.  Real 
wiseguys.

VINNIE GOGNITTI:  Jack Lupino's right-hand man.  He runs the rackets for 
Lupino.  He is a high strung whiner on the verge of breaking apart.  
Vinnie has the brains to run the business but lacks the balls to finish 
what he starts.

RICO MUERTE:  He was a story to keep the mobsters in line.  Rico was 
also part of a V-Deal that was taking place with the Finitos.  He is 
needed for backup on a major drug deal by the Punchinello family because 
of his special skills.

ANGELO PUNCHINELLO:  Head of the Punchinello crime family and otherwise 
known as the don.  He is the one who put the hit out on Alex Balder as 
stated by Mona Sax.

CANDY DAWN:  A hooker who has a nice side business by making secret X-
rated flicks of her clients and then sells them to the highest bidder.  
Some mystery hag keeps paying her to send her the tapes of the one-eyed 
Alfred.

VLADIMIR:  The head of the Local Russian mob, the fly in Punchinello's 
soup.  They are in a mob war against the Punchinello syndicate.  He also 
will have a mission for you to take out Boris Dime, who is a turncoat of 
the Russian mafia.


JUNKIES:  These low lives can snap and go crazy at any time.  They are 
so strung out on the V-drug that they are lost in their own misery.  A 
bullet to the back of the head will do.  Better to be safe than dead.

ALFRED WOODEN:  This man decides to help you out because he is in need 
of your services.  He is the head of the Inner Circle and will provide 
you with much information if you can survive the onslaught.

BOOZE HOUNDS:  The same as junkies but a lot more talkative.  They 
usually hang out in the alley and slums of New York City.  Booze Hounds 
are more likely to kill you than junkies are though.

MONA SAX:  Lisa Punchinello's evil twin.  She is a professional cleaner.  
Mona Sax reveals to you that Punchinello is the one that has killed your 
friend, therefore framing you.  Can a pretty face like that be trusted?

FRANKIE NIAGARA:  Otherwise known as Frankie "the Bat" Niagara because 
he beats his victims senseless with a baseball bat.  Frankie loves to 
watch cartoons because of his fascination with cartoon violence.  He is 
one of Punchinello's henchmen.

BORIS DIME:  Used to pull jobs for Vladimir but is now on Punchinello's 
side.  He has a lot of "cargo" in the form of guns and ammo that were 
stolen from Vladimir.  Now, Vladimir wants him dead.

THE TRIO:  They are cold blooded killers and are loyal bodyguards of 
Punchinello.  Their rap sheets are as thick as phone books.  The trio is 
composed of Vince Mognaia, Pilot Providence a.k.a. "Big Brother", and 
Joe "Deadpan" Salem.  They will stop at nothing to complete their 
assignment.  

MERCENARIES:  These well trained soldiers, formally of the military work 
for only one cause, to get rid of Max Payne by any means necessary.  
Their motivation is money and Punchinello has plenty to spare.  You will 
engage with many of these former soldiers in Part 2.

KILLER SUITS:  Trained killers of the government, they can move like Max 
Payne does and are a good test for Max Payne.  These killers are dressed 
like CIA agents and fight like the Secret Service.  There mission is to 
stop you from killing Nicole Horne and they are all over the place in 
Part 3.

CHEMIST:  He offers to help you out for letting him out of the prison 
cell.  The chemist will help you get through an area in Deep Six.

NICOLE HORNE:  Not much is known about her but all that you need to know 
is that she is a mad woman who wants to take over the world.  She is the 
president of Aesir Corporation and would like nothing more than to see 
the threat of Max Payne deceased.  


=============
WEAPONS/ITEMS
=============

BASEBALL BAT:  A melee weapon used for beating down bad guy when you 
have no guns nor ammo.

LEAD PIPE:  This tool is designed for busting down weakened doors and 
walls. It also can be used as a melee weapon if you happen to exhaust 
all of your ammo from your guns.

DESERT EAGLE:  The most powerful handgun in your arsenal.  It is a very 
accurate weapon but reloading time is a little slow.  This weapon takes 
Desert Eagle ammo and holds 12 rounds in each clip.

BERETTA:  This 9mm handgun is fast but not as powerful as the desert 
eagle.  However, the beretta is not as accurate over long distances but 
the rate of fire makes up for this shortcoming.  This weapon takes 
Beretta ammo holds 18 rounds in each clip.

DUAL BERETTAS:  Twice the beretta, twice the firepower.  Finding another 
beretta will allow Max Payne to go John Woo style with a Beretta in each 
hand.  Each weapon takes Beretta ammo and holds 18 round per clip.

 JACK HAMMER:  The most powerful of the three shotguns.  This weapon 
acts like an automatic shotgun, if you will and carries 12 rounds per 
clip.  This weapon is most effective at medium range and utilizes the 
Jack Hammer ammo.

PUMP ACTION SHOTGUN:  This 12 gauge shotgun is most effective at close 
range.  This weapon take Shotgun Shells and can hold up to 7 shells in 
the clip.

SAWED-OFF SHOTGUN:  This is also a 12 gauge shotgun that is also 
effective at close range.  The difference here is that you can fire off 
two shells with each trigger squeeze.  The drawback is that you have to 
reload because the ammo chamber only hold 2 shotgun shells.  This weapon 
also needs shotgun shells to operate.

COLT COMMANDO:  Powerful military machine gun that can hold up to 30 
rounds per ammo clip.  It is very accurate at any range and has a 
moderate rate of fire.  This weapon only take Colt Commando ammo.

INGRAM:  This semi-automatic machine gun resemble that of an Uzi.  It 
has the fastest rate of fire of any weapon in the game, but is most 
effective at close to medium range.  This weapon is best used by using 
short burst from the trigger and also holds Ingram ammo.  Each clip 
holds 50 rounds of ammo.

DUAL INGRAMS:  Twice the Ingram, twice the firepower.  Finding another 
Ingram will allow Max Payne to be like Chow Yun Fat with an Ingram in 
each hand.  Great for bringing down hoards of enemies when outnumbered.  
Each clip holds 50 rounds, enabling Max to fire off 100 rounds before 
reloading.

M79:  This weapon is a modified version of a grenade launcher.  This 
weapon is great for medium to long range targets.  This weapon take M79 
ammo and the ammo chamber holds 1 round.  The only drawback is slow 
reloading time so make each shot count.

GRENADE:  Also an effective weapon at medium to long range is the 
grenade.  Pull the pin and let it fly.  Obviously, you can only throw 
one grenade at a time.  This weapon is good for tripping sensor traps as 
well as enemies who are taking cover behind something.

MOLOTOV COCKTAIL:  This glass bottle is filled with flammable fluid with 
a rag sticking out of it.  When the bottle breaks, flame shoot out in 
all directions.  Light the rag and let it fly.  Works as well as the 
grenade in most cases.

SNIPER RIFLE:  This long range weapon is powerful enough to take out any 
enemy as well as extremely accurate.  Each clip can hold up to five 
rounds per clip and take Sniper ammo.  To ensure, a more steady shot, 
have Max crouch when utilizing this weapon.

PAINKILLERS:  Reduce pain by using these drugs found in various places 
in the game.  Max can carry a maximum of 8 doses at any one time.  
Remember, the pain killers will take a second to two to kick in.  Hence, 
let the dose take effect before engaging the enemy when possible.


===========
BULLET TIME
===========

     Bullet Time is the heart of Max Payne's combat maneuvers.  When 
pressed into a tight spot, Max can activate Bullet Time, which will slow 
the action around him, while allowing him to aim his weapon in real-
time.  This is very effective for getting the drop on multiple enemies 
and even allows Max to dodge oncoming bullets.  Remember, it is limited 
but can be refilled by gunning down enemy targets.


===========
WALKTHROUGH
===========

===========================
PART 1:  THE AMERICAN DREAM
===========================

     "Life was good.  Max Payne had it all.  He had a house across the 
river, on the Jersey side, a beautiful wife, and a baby girl.  The 
American Dream come true.  But dream have a nasty when you are not 
looking."  

     NEW JERSEY:  THREE YEARS AGO.  Max Payne comes home from work one 
day to find his house has been broken into.  From the front door, look 
straight, walk, and the look at the graffiti on the left that has been 
tattooed on the wall.  It is a picture of a poison syringe, a magic tag 
full of diabolical meanings.  Next, walk straight ahead into the next 
room and pick up the ringing telephone.  Max will ask the person on the 
other line to dial 911.  The mystery lady will not help you and is 
actually happy about it.  She will then hang up.  Then, look to the 
right and open the cabinet to pick up a Pump Action Shotgun.

     Go into the next room and head up the two flights of stairs to the 
left.  When you get to the top of the stairs, you will hear Michelle 
pleading for her life and the baby crying, then you will hear gunshots.  
If you try to go through the bathroom, the door will only half open.  
Exit the bathroom and go through the door straight ahead.  As you 
approach, the door will open with a junkie standing in the way.  Blast 
him with a vengeance from your shotgun.  Then, enter the room and take 
down another junkie that appears from the door.  Here, you will find out 
that your baby daughter has been shot and killed.

     Now, go through the door on the left and pick up the baseball bat 
in the corner.  You will here one of the junkies yell, "the flesh of 
fallen angels!"  Open the door to the left and take out the last 
remaining junkie.  Max will knell down beside his slain wife and let out 
a resounding, "Nooo!"

     "That was 3 years ago.  Everything ripped apart in a New York 
Minute.  The killer junkies had been high on a previously unknown 
designer drug:  Valkyr, V.  After the funeral, I told Alex I would be 
transferring to the DEA.  It took us 3 long years to get a break in the 
Valkyr Case.  Then finally, two months ago, a dime dropper tipped us off 
that Jack Lupino, a mob boss in the Punchinello crime family was 
trafficking.  I went undercover and infiltrated the worst crime family 
in New York."


+++++++++++++++++++++++++++++++++
CHAPTER 1:  ROSCOE STREET STATION
+++++++++++++++++++++++++++++++++

     B.B. calls you on the telephone and states that something has come 
up with Jack Lupino.  He goes on to say that you need to meet with Alex 
immediately at the Roscoe Street Station.  You feel that something is 
wrong as soon as you get there.

     NEW YORK CITY.  PRESENT DAY.  TWO NIGHTS AGO.  The subway car will 
drop you off at Roscoe Street Station.  Look to the left and walk 
straight ahead and go through the door marked "Employees Only."  Then, 
follow the trail of blood and run through the next door.  You will see a 
Transit Policeman face down in a pool of his own blood.  Max will pull 
out his Beretta automatically.  Search the cabinets in this room to find 
Beretta Ammo and a Pain Killer.  Now backtrack to where the train 
dropped you off.

     When you arrive, you will have to gun down two mobsters who are 
patrolling the area.  Now would be a good time to shoot dodge.  Pick up 
the Desert Eagle and Desert Eagle Ammo and head up the stairs which were 
previously locked.  As you approach, you will hear two mobsters bragging 
about the transit cop they have just taken out.  Shoot dodge and cap 
both of them while aiming to the right.  Then, pick up their Desert 
Eagles and continue down the tunnel.  When you get to the end, you will 
have to whack another mobster who is behind the locked bars to the left.  
He will be calling out for the two mobsters you've just iced but the 
last thing he will see is you.

     Next, cut to the right and run down the two flights of steps and go 
to the right.  Next, continue to the left and you will hear another 
mobster cough.  Take out this guy but dive and gunning to the left in 
the archway.  When he falls, pick up his Pump Action Shotgun and grab a 
coke at the soda machine.  Then, head through the turnstile straight 
ahead.


++++++++++++++++++++++++
SO MUCH FOR BEING SUBTLE
++++++++++++++++++++++++

     When you arrive, you will be in front of the Subway Control Room.  
If you try to access the control panel, it will just mock you.  Next 
head down two flights of stairs to the right.  Wait at the bottom of the 
steps where you will hear to mobsters arguing.  Then dive out and take 
out those two henchmen before they know what hit them.  Then, watch out 
behind you and take out the mobster with the shotgun.  When they are all 
dead, pick up the Pump Action Shotgun, two Berettas, and the Desert 
Eagle.  Next, look to the left and run down the corridor to where the 
yellow transit car is at.  Have your Pump Action Shotgun ready and dive 
through the Employees Only door and whack the mobster who is holding the 
Transit Cop hostage.  Since you save him, he will agree to open the 
Subway Control Room for you.  Before leaving this room, search all the 
lockers and cabinets to find a Pump Action Shotgun, Shotgun Shells, two 
Painkillers, and Desert Eagle ammo.  Then backtrack all the way back up 
to the Subway Control Room with the Transit Policeman in tow.

     He will punch in his code and say all clear.  When the door opens, 
a mobster will be standing there to shoot him with a shotgun.  Then, 
enter through the door and it will be empty.  Next find the door, go 
through it and get ready to take on four men who are guarding the 
control room.  First, tag the man in the doorway.  Then shoot dodge like 
crazy and take out the two men to the left and the lamebrain in the 
corner.  When the smoke has cleared, you will be able to pick up two 
Pump Action Shotguns, and two Berettas.  Your next move is to go through 
the door on the right into the control room.  In it, hit the button in 
the middle to restore power to the yellow transit car.  Then, grab the 
four Painkillers that are in the cabinet to the right.  Finally, look 
through the camera to the right of the painkillers and you will notice 
that the transit car is lit up like a Christmas tree.

     Now, make your way back to the transit car and enter through the 
side door.  Then, look to the right and take control of the wheel.  You 
will then be treated to a scene of the transit car smashing through a 
barricade.  "So much for being subtle."  Exit through the front door, 
and make your way down the dark tunnel.  Keep your guard up because at 
the end, you are going to have to take on three mobsters who are not 
happy to see you.  When you have dropped all three, pick up their 
weapons and make your way up the stairs to the right.


++++++++++++++++++++++++++++++++
CHAPTER 2:  ONE WAY OR THE OTHER
++++++++++++++++++++++++++++++++

     The rusty door leads to an abandoned part of the subway that was 
closed off since the 1940's.  Something big was going down at Roscoe 
Street.  This may or may not be why Alex wanted to meet you here.  Look 
to the left and run down the corridor and continue running forward when 
it breaks left.  When you approach, the mobsters think that they have 
heard something.  Dive straight and aim to the right to take down the 
two mobsters near the crates.  The shotgun will do.  Shoot the small 
boxes to gain some ammo for the weapons you've acquire thus far.  Then 
open the door to the right and you will hear someone yell, "What the 
hell!?!"  Look left and shoot left to disarm him.  Then make your way to 
the bottom of the stairs.  When it break left, you will have to take out 
another henchman.  Then continue to make your way down the stairs and 
you will find another tunnel.  You can only walk one way, right.

     Run down the long tunnel until you see the lights for the station 
platform.  Stop and listen to the two mobsters talk amounts themselves.  
One of them will get a cell phone call and discover that the station is 
not secured.  Now make your move.  Take out the likes of them two and 
hop up onto the train platform.  Also, a guy will approach from the 
stair way.  Dispose of the Beretta toting mobster immediately.  Then, 
crack open all of the boxes to reveal some Shotgun Shells.  Then, head 
up the stairs straight ahead.  As you head up, you will hear a bomb go 
off.  "What the hell was that!?!"  Then, continue to make your way up 
the next flight of stairs straight ahead in the right hand corner.


+++++++++++++++++++++++++
LIVE FROM THE CRIME SCENE
+++++++++++++++++++++++++

     Make you way up the flight of stairs and listen to the two mobsters 
argue over the Detonators.  Then shoot dodge from behind the crates and 
peg them with your Dual Berettas.  Then, take out the two mobsters that 
approach from the bottom of the stairs.  Pick up the Sawed-Off Shotgun 
from the dead mobster and look at the door.  There is a bomb strapped to 
the door that was missing a Detonator which you are going to need to 
find.  Shoot at the small boxes to find some more Desert Eagle ammo and 
make your way down the stairs.  You will see some rats along the way.  
Go through the tunnel but stop about half way to listen to what the 
mobsters are saying.  Then equip your Dual Berettas and dive through the 
vault door which is to the right.  You are going to have to take out a 
room full of mobsters.  Two on the right and two on the left.  Shoot 
Dodge like crazy and nail everyone of them suckers like Chow Yun Fat!  
Remember to pick up any ammo that the dead have left and take a 
Painkiller or two if needed.  
     
     Then, brace yourself and look to the left.  Push the button to open 
the door and get ready to take on another room of four mobsters.  Just 
use the same technique as before.  There will be one at the door when 
you first enter, two on the left, and one on the right who make take 
cover in the center.  Pick up the two Painkillers to the left of the 
main computer and then answer the ringing phone.  You will hear a nasty 
message from the Deputy Police Chief Jim Bravuro.  This is a funny 
exchange of words.  After you hang up, push the keyboard on the main 
computer and look to the right.  Go through Vault C and look at the 
robbers score that is on the table.  After finding out what it was, go 
back to the main computer and push the keyboard button again.  Look to 
the left and go through Vault A.  Pick up the Detonator and run back to 
the main computer.  Push the main computer's keyboard one more time and 
Vault B will open.  Now backtrack and make your way back to the door 
that was molded shut.  When you reach it, you will have to gun down 
three more robbers.  Pick up their weapons, one being a Grenade, and 
then place the Detonator on the door.  Enjoy the nice explosion of the 
door being reopened.


++++++++++++++++
STEPPING ON TOES
++++++++++++++++

     Max Payne sure knows how to make an entrance.  You will see a scene 
between Alex and you.  Max lets Alex know that this is Jack Lupino's 
doing.  But here is where you get framed.  A man will come down the 
steps on the other side and shoot Alex dead.  There was no way that you 
could help him because the doors were locked.  It looks like you are 
going to have to shoot your way out.  Turn to the right and take out the 
three mobsters that appear at the top of the stairs.  Pick up their 
weapons as you head up the stairs.  The next thing you'll hear is 
sirens.  Make your way up the next flight of stairs and you will have to 
disband three mobsters congregated at the top.  Then dive straight 
forward and aim left to take out the mobster with the shotgun.  Pick up 
their weapons and then head into the clerks office and take the four 
Painkillers out of the medicine cabinet.  Next, throw down the Exit Gate 
Control  and exit the subway station up the stairs to the left.

     Alex had kept Max Payne relatively sane for the last three years.  
Somehow he had stumbled upon something big and ended on stepping on Jack 
Lupino's toes.


+++++++++++++++++++++++++++++
CHAPTER 3:  PLAYING IT BOGART
+++++++++++++++++++++++++++++

     Lupino ran his racket of sex, drugs, and contract killings from a 
sleazy hotel and a slum block of tenements.  You can hear the NYPD 
closing in.  Lupino though he could get to Max by taking out Alex and 
letting him take the fall for it.  All's that he got was Payne's 
attention.  Max decides to walk into the hotel and play it Bogart like 
he had done a hundred times before only this time, his cover was blown.

     Your next move against the Finito Brothers is to dive straight 
ahead and aim to the right with your Sawed-Off Shotgun.  Take out both 
of the Finito Brother and then grab the Painkiller from the safe in the 
back of the office.  Next, read the letter that catches Max's attention.  
The letter is written by Gognitti and is addressed to the Finitos.  this 
is the first mention of Rico Muerte.  Finally, Rico Muerte's room is 
scribbled on the notebook, Room 313.  This is where you will be heading 
next.

     Now get ready for another fire fight because Finitos men have heard 
the commotion and are concerned.  Wait by the door and when they come 
busting in pump them full of lead from your Dual Berettas.  After the 
three of them have been disposed of, pick up their weapons and head out 
the door.  Getting out isn't going to be easy because the stairwell is 
locked and the elevator has been busted for a decade or more.  Make your 
way down the stairs to the right and go into the bathroom to the left.  
Here, you will find yourself two Painkillers in the medicine cabinet.  
Next, continue down the hallway and go through the room and play with 
the bed if ya like.  Then, shoot out the windows where the pink neon 
"HOTEL" sign is and walk across the ledge to the left.  Wait by the 
second door that you pass on the left and blast the three mobsters when 
they open the door.  Then, pick up their Berettas and run through the 
door from where they just came out.  Shoot out the boxes to the left to 
reveal some Beretta ammo and then make your way through the door on the 
right.


+++++++++++++++
WITHOUT WARNING
+++++++++++++++

     Head down the stairs and bust down the door when you get to it.  
Then walk straight ahead and look to your left.  You will hear a mobster 
said "Hold It!"  When he reaches for his shotgun, blast him with a shot 
from you own. Then search the room and you will find A Pump Action 
Shotgun.  Now exit the room and continue down the hallway to the left.  
then as it bend left, enter room 302 to the left.  Search the cabinet to 
the left in the room and you will find a Painkiller in the drawer.  Then 
exit the room and head to the left where the guy is sitting in his 
chair.  Blast him and then take out the two men that approach from the 
left.  Don't forget to dive while shooting!  Grab the weapons that they 
drop and enter the restore on the right.  Search the bathroom and take 
the two Painkillers out of the medicine cabinet and then shoot the 
junkie in the stall and take his Beretta.  Exit the restore and continue 
to the right through the exit doors.

     When you open the exit doors, shoot the man on the left and then 
immediately dive and blast the mobster on the right.  Then grab yourself 
a snack out of the snack machine if ya like.  There is nothing of 
interest in the two rooms on the right opposite of the candy machine.  
Next, goto the exit door and blast the lock off with your Beretta.  Then 
go through the now open door.  When you go through the room listen and 
watch the two mobsters on the right who are arguing with the soda 
machine.  Then, blast them with your shotgun.  After killing this two 
men, quickly turn around and clock the guys who storms out of their room 
behind you.  Search the room on the right and walk up to the TV to get a 
bead on the news outside.  When your done with the broadcast, go through 
the next room to the left and grab the Painkiller that is in the cabinet 
and the Beretta ammo to the left of it if you need it.  Now get out of 
that room and continue towards the Exit.  You can not go through the 
exit doors, but instead walk into the room to the left.


++++++++++++++++++++++++++
A FEW HUNDRED BULLETS BACK
++++++++++++++++++++++++++ 

     Your next move should be to kill the junkie on the left and then 
pick up the Beretta ammo that is sitting on the shelf.  Then make your 
way through the door on the far right.  When you walk through shoot 
dodge and make sure to aim left and take out the mobster that is waiting 
for you.  Three more will join the fight from the right so make sure not 
to let your guard down.  Pick up the enemies ammo and one of the weapons 
that you will pick up is a Molotov Cocktail.  Then, make your way down 
the hallway to the left and run through room 313 but do not stand by the 
door.  It is rigged with a shotgun!  Then read the letter that Muerte 
received from Punchinello.  "Collecting evidence got old a few hundred 
bullets back."  If you search the rest of the room you will find a 
Sawed-Off Shot Gun and a Pump Action Shotgun in the briefcase on the 
bed.  Then, exit the room and make your way to the right.

     Grab a snack at the vending machine and then bust down the door 
with your Lead Pipe to the right.  You will find a hidden room.  Next go 
through the windows and walk across the thin ledge to the right but 
don't look down.  Then , bust open the door with the hole in it and go 
inside where the dead body is.  Here you will find four Molotov 
Cocktails, two Painkillers, and all kinds of ammo.  After taking up a 
collection exit the room and walk along the ledge to the left from where 
you came.  Now, walk to the left and follow the hallway when it breaks 
right.  When you get to the beam that holds up the section, whack the 
two wiseguys that approach from the left.  Then continue walking through 
where they came.  Then at a distance, blast the furnace and scare the 
crap out of the mobsters that are waiting down below.  This is where you 
will drop in next.

     Drop down and then immediately shoot dodge forward and let those 
two wiseguys have it with your Dual Berettas.  Then, tag the one who 
approaches from straight ahead when he hears the commotion.  Then, walk 
straight ahead and waltz into Room 216 on the right.  Then, read the 
hooker's diary that was left on the table.  Here, you will find out the 
hookers name is Candy Dawn and that she had been running a side business 
by filming her clients secretly.  Then, she would sell the X-rated tapes 
to the highest bidder.  However, an old hag kept calling about the one-
eyed Alfred tapes.  Exit the room through the right and you will see a 
secret closet.  Then, pick up the Shotgun and Beretta ammo off the rack 
from the right and go through the door straight ahead.

     Then, run to the left and when the hallway bends to the right, 
exchange fire with the gumba on the left.  Then, run down the hallway 
and when it breaks right dive into slow motion and whack all three 
gumbas with your Dual Berettas to the right.  Now all you gotta do it to 
push the elevator button, hop on the elevator, and ride it downstairs.


+++++++++++++++++++++++++++++++++++
CHAPTER 4:  CAUGHT IN THE CROSSFIRE        
+++++++++++++++++++++++++++++++++++

     When the elevator reaches the bottom floor get out and wait so that 
you can hear what the mobsters are yapping about.  Then, run to the left 
and blast them three men into oblivion.  Then, you will have to take on 
two mobsters in the room to the right who are taking cover behind 
crates.  After the shooting has ceased, go back into the first room and 
get a news update from the TV.  You will find out that the blizzard is 
not going to let up and neither will this mess.  Now, head back through 
the second room a shoot out the little boxes on the shelf which are left 
of the crates that are sitting by the doors.  Here, you will find 
yourself a Painkiller.  Your next move will be to shoot out the crates 
by the door and head on through it.  When you enter this room you will 
have to take out a mobster that is waiting in the hallway.  Here you 
will get to read a Captain Batboy comic which is lying right next to a 
dead guy tied to a chair with a baseball bat on the floor.

     After you are finished reading the comic book, check the cabinet in 
the back of the room and grab some more Shotgun Shells.  Then, make your 
way up the stairs where the railing is and you will find yourself in the 
kitchen.  The dive forward and gun down the two mobsters who were 
talking about vampire movies.  A third guy will also attack you with a 
shotgun.  Just bury him with a shot on your own.  From where you 
entered, there are some Painkillers in the back right corner.  Grab 
them, turn around and make your way through the kitchen and bear right.  
Finally, head up the stair and enter through the door.


++++++++++++++++++++++++++++
RICO MUERTE BIG TIME HUSTLER 
++++++++++++++++++++++++++++

     Here, run straight ahead and listen for the mobsters as they do 
business.  Then get ready to crash the party with your Dual Berettas by 
walking through the doors and wreaking some serious havoc.  You will 
have to deal with two henchmen on each side of the table so start using 
that diving bullet time like crazy until none of the goon are standing.  
When the room is silent, grab the Bar Key from the table on the right. 
Then search all the cabinets in the room to find some more firepower.  
Lastly, check the table in the middle of the room to see the contents of 
the drug deal.  Then exit the room from where you came in and head down 
the hallway to the left.  Next, enter the restore and snag the four 
Painkillers that are in the medicine cabinet.  Then, exit the restore 
and head up the stairs through the Bar with the key you have just found.

     In this scene, you will see Rico Muerte talking like a big shot as 
Candy Dawn is about to go down on him.  Guess it is time to crash the 
party.  Get ready to shoot dodge like crazy because you are going to 
have to take out two mugs from the left, Candy Dawn behind the bar, and 
a mobster on the right.  Rico will head out the door to the right in the 
midst of the battle.  When you have cleared the room of mobsters, pick 
up their weapons and ammo and head through the door on the left.  When 
you open the door, shoot the hell out of Rico Muerte who still has his 
pants around his ankles.  When Muerte drops to the ground, pop a 
Painkiller and head on through the door behind him.


+++++++++++++++++++++++++++
THE BLOOD VEINS OF NEW YORK
+++++++++++++++++++++++++++   

     Take the hallway straight ahead and pick off the two mobsters that 
are in your way.  There is one that approaches from the right and one 
behind the reception desk.  When they have fallen over, take their 
weapons and head on through the door behind the Reception Desk.  Check 
the cabinet and you will find a Beretta.  Then, operate the switchboard 
to the right.  This switchboard is great for tapping phone lines.  Here, 
you will get to hear one of the henchmen who is dying contact Vinnie 
Gognitti to alert him that Max Payne is at large.  This panics the hell 
out of him.

     Now, do not forget to grab the Painkillers that are in the medicine 
cabinet before leaving this room.  Then, head up the stairs that are 
beside the exit gates and make your way through the Club door.  Then 
play the one armed bandit if ya like.  Next, follow the pathway as it 
winds to the left and then right and blast the mobster playing the slot 
machine before he spots you.  Then dive ahead and drive another bullet 
into the other guy that approaches from the right.  Search the room and 
you will find a Painkiller by the soda machine.  Then, head on through 
the doors at the top of the room and you will be on a rooftop outside 
again.  Shoot out the glass and drop on in on the mobsters below.  Just 
be prepared to take on four mobsters at the same time.  You know what to 
do.  Use Bullet time like a madman and blast away till no one is 
standing.  Two will approach from the right while the other two will try 
to kill you head on.  Then collect all the weapons that litter the 
ground and go through the gates that are now open.  Push the exit button 
behind the exit desk, backtrack where you just battle the quartet of 
mobsters and head out the double doors.

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