Marc Ecko's Getting Up: Contents Under Pressure - Strategy Guide (Page 03)
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Primary Graffiti- 1 + Bonus Graffiti- 0 Freeform Challenges- 0 Legend Photos- 0 Secrets- 0 Chapter 5: "Still Fake Crew? Trane and Gabe are set at odds by a mysterious and nasty plot. They must settle their differences and strike back at the true enemy. Location #1: "New Radius Tunnel" Trane is really coming up in the world now. His tagging in the Ghost Yard got some serious attention. First off, Graf Legend TKid shows up. He praises your work and teaches you some new techniques (his Legend Photo goes into your Black Book). Next, Trane heads back to the art school to confer with White Mike and Kry1. The VaNR leadership is here too. Surprisingly, they're not out for blood this time. Instead they're shaking Trane's hand, applauding his tagging of the Silver Subway, and apologizing for hating him before now. All except Gabe, that is. The boss of the VaNRs is still mad at Trane for tagging over his pieces and vice versa. Serious words are exchanged. Then Decoy steps in and offers to help the boys calm down by referring a graffiti duel between them. Okay, sounds like a plan. :) Trane and Gabe must now race to paint murals on the walls above the New Radius Tunnel. You will be dangling from a rope all through this level and must finish your giant mural before Gabe finishes his. This is the biggest and funniest tag in the game so far. It is also the toughest to paint. You must finish before Gabe finishes, and get less than 5 Drips. Fail to meet either condition, game over. You better have mastered all your techniques! This level may take several tries, so don't lose heart and keep practicing. Here are some tips: - Move around a lot when spraying and shaking. Zigzag! - Use the wide angle spray whenever possible. Be sure to hit the pattern intermittenly: spray one area and then quickly move on to the next when you see Drips start to form. Zigzag, cover wide areas, and use narrow spray in short spurts to even things out. Shake the can while moving. - Watch your paint! If you see a drip start to appear, stop spraying immediately. Shift to another area and pay attention to Trane's warnings. Ignore the insults shouted at you throughout the level from the audience- Gabe also gets his share of these. - Gabe's tactics are as follows: Use narrow spray exclusively, shake can only while moving, work in logical horizontal pattern bottom to top, go over everything twice. Spot the strengths and weaknesses? :) You can beat his plan with wide spray, zigzags, frequent shaking, and excellent can control. Stay in Graffiti Mode the entire time and pause to shake the can whenever necessary. Keep an eye on Gabe, but mostly look to your own pattern. Don't be afraid to leave areas slightly faded: as long as you know where they are and can move quickly to get them, you'll do fine. - Time Limit for this level is about 5 minutes. Don't rush it, take your time, watch the Drips! All you have to do to win is finish your mural before Gabe completes his. It's easy once you get in enough practice. Pace yourself. - Cutscenes occur at three key moments in the level. First, whenever Trane or Gabe gets about 25% of the mural done, one of their lieutenants will step up and heckle. If Trane's in the lead, White Mike picks on Gabe. Otherwise, Spleen picks on Trane. When 75% of the mural is completed, more heckling occurs, this time from Kry1 or Dip. Note who does the heckling so you know where you stand, but pay little attention. If you follow my tips, you should get Trane's crew both times. The third event occurs when someone gets halfway done. Karen Light spots the battle from her newscopter and flies in to get some footage. She also mentions the CCK are on the way. Uh oh! I recommend you watch these cutscenes the first time they play and then skip them on repeat trips. They aren't really necessary to watch and Gabe will keep spraying during the cutscenes while Trane is forced to stay motionless. Do not let your rival take a big lead! Once Trane beats Gabe, the VaNR leader finally gives him a little respect. Decoy is also proud of our hero. Unfortunately, the enemy is closing in on the tunnel, and they quickly surround the area. Many good young artists are taken into custody, and Kry1 and Spleen suffer serious beat-downs. Trane and Gabe manage to escape, running for the amusment park near the old pier. That's it for this level. Primary Graffiti- 1 + Bonus Graffiti- 0 Freeform Challenges- 0 Legend Photos- 1 + Secrets- 0 Location #2: "Amusement Pier" Running from the CCK, Trane finds himself in the rundown New Radius amusement park. Long closed by bad economics, this area is crawling with seedy Bums and CCK goons looking for squatters. Several Graffiti Spots in the area beckon Trane, in particular the water tower. Trane also told Gabe to meet him in the park, so he goes looking for his rival. Unfortunately, many dangers are lying in wait. In the first area, jump over the water to the dock and climb up. Cross the pier, then scale the fence and enter the concession area. 2 Vandal Squad members are patrolling, and a third is disguised as a Bum. If he spots you doing graffiti or going after his friends, he'll jump into action. Whale on these guys and watch out for their stun batons- the charge attack they may follow a slam up with is pretty nasty. Hit them in the head with the boards, paint cans, and milk crates in the area for serious damage- break all the trash bags by jumping into them to find everything. You may also want to move around a lot, isolate your foes, and when necessary grab Soda. After the area's clear, let's go searching. There's a Gold Montana Spray Can in the alley immediately right of the entry gate. Jump up and down on the trash bags in the opposite alley to find a Secret Skills Bar Increase. Head down the row of stands to the right and hop over the first counter to find a Secret Health Bar Increase. There's an Ecko Symbol Secret behind the next counter. You can photograph Graf Legend VEEKER at the end of the row. Head back to the main area along the wall and tag over the 3 BG Spots you pass. The central booth in the main area offers a Freeform Challenge- place a Poster on each side of the booth within 20 seconds. There's another BG Spot on the Roll-Up door to the left of the booth- look for the green Cuba mark and paint over it. Break the pallets next to the nearby shanty for an Ipod. Finally hit the central wall's PG Spot. The red door in the right alley is open now- go head through it. You'll find yourself near the bottom of the water tower. 2 disguised Vandal Squad members await- beat them up before you do anything else. Knock them into the burning trash barrel for serious hurt. Now search the area to find another alley with shanties in it. There's a Freeform Challenge on the Roll-Up Door here- put down 12 tags in 60 seconds. Under the water tower there are 3 BG Spots to tag. Hit them, then start climbing. Jump to the first inside beam, hop up the next three above it, then leap to the central column. Climb up this column to the top, drop down onto the second floor platform, jump off either side to the hanging girder, and ascend to the next level. Jump back to the central column when you reach the top of the girder, climb up into the water tower's empty interior, and hop onto the floor. There's a photo spot here for Graf Legend DELTA. Go through the door now and you'll find yourself on the outer catwalk. Another Legend Photo (DUEL) can be taken here. There are also 5 PG Spots- lay some paint down, grasshopper! You'll be using the roller, so I hope you know how to control it. Vandal Squad members show up while you're tagging- one after you get two letters and then another after you get two more. Pause in your tagging to beat them down- throwing them off the tower is very satisfying. Retreat into the interior of the tower and fight there if you're worried about taking a fall yourself. You can also run around the tower and sneak up behind the Vandal Squad guys, as they will pause to look around Trane upon initially spotting him. If you move fast and quiet enough, you won't be detected and can do a sneak attack 1-hit kill. After you complete the blockbuster, Trane spots Gabe on the ground near the Ferris Wheel. Ok, time to get back downstairs. Make your way down the reverse of the way you came up. Jumping off the tower is too lethal to contemplate- be careful as you descend that a fall doesn't happen. When you reach the ground, look behind the burning trash barrel Vandal Squad was guarding earlier and pick up the Bolt Cutters. 2 more VS goons are walking around- defeat or avoid them. Use your Cutters to open the gate and head through to meet Gabe. Oh no, someone else found him first! It's Aunt Beth, and she needs some serious discipline. You'll be partnered up with Gabe for this boss battle- protect your partner. He can fight as well as you can, but Trane will probably be doing most of the damage. Gabe has a long life bar, but can die, so don't use him as a distraction for Beth too often. At the start of the fight, Beth is armed with dual stun batons and can unleash some devestating combos and knockdown attacks. Dodge these and hit her with your own combos and power moves (mix things up and stay mobile). Beth moves remarkably fast for her size, so move faster. If you see her cross the sticks in front of her chest, do not attack or you will be shocked. If you see her about to slam them onto the wet ground, jump to avoid taking damage. Weapons and Soda are in the area- break the objects and make use of what you find. Keep up the pressure on Beth, attacking her from behind or the flank whenever you can. If Gabe's hitting her or vice versa, that is also a good time to strike. If you see her pause to take a breath after a combo, strike then too. Her attacks are random in pattern, so keep on your toes and move away or change tactics if she starts blocking. When you drop the crazy bitch to half Health, you'll get a cutscene. Beth took some damage, but she's still up! She's dropped her batons now, so Trane and Gabe both have some excellent weapons. Beth can still unleash nasty combos with her fists, though. She also uses a spray can and a lighter as a crude flamethrower- take note of this move and be ready to duck and roll if it hits Trane. Your baton will not break, so keep whaling on Beth with it- especially when she's down. Gabe will continue to fight alongside you. When Beth's life is depleted, the two rivals unite and zap her together. Ding Dong, no more bitch! :) On her body, Trane finds stencils of the type that he thought Gabe was putting over his pieces. Looks like someone's been messing up the works on the street, yo! Trane and Gabe now call a truce, and decide to work together as artists. That's the end of that chapter. Unlocks: Beat Down Character Decoy, Graffiti Batch 4, Power Flying Kick (this is another good move, check the Unlock List for how to do it and practice!). Primary Graffiti- 6 + Bonus Graffiti- 7 + Freeform Challenges- 2 + Legend Photos- 3 + Secrets- 5 (-1) Act II: "It All Falls Down" Ok, in this act things develop and start to get interesting. We'll learn more about Trane's past, and take on some new areas of the city. Eventually it builds to a thrilling conclusion as we down the villains and live the revolution. Chapter 6: "Kids Think they're Bulletproof" Trane and Gabe seek to bomb some highly visible and dangerous areas of New Radius. Work with your partner, take on the foes. This chapter is more platform-intensive than any previous chapter. Location #1: "New Radius Freeway" Cutscene. Karen Light reports on the situation as it stands now and an increased crackdown on Graf Artists. Gabe, Trane, Mike, and Kry1 (he escaped the CCK, phew!) watch from the art school and vow to keep up the fight. Tina is also present- she's worried about them. Gabe and Trane then head out to go bomb. Their first high-profile target- the city expressway. Ok, new challenge now. Gabe shows you how to play Dodge Car. The vehicles here are speeding and will not slow down for anything- if they hit you, you die. Watch the pattern carefully and move when there's an opening. Frogger fans should get some nostalgia here. :) If a car's about to hit you, try jumping- it might work. Pause between lanes and cross two at a time. On the other side of the highway a Janitor will be coming after you with a roller mop. Beat his ass, throwing him into traffic if you want and staying out yourself. Janitors are real easy to beat as long as you've mastered dodging and combos. After you beat the mophead, tag over the two BG Spots on the wall he was attempting to eradicate. You can also take a shot of Graf Legend TRIM's work. Follow Gabe up the pipe when ready. Move to the far right of the pipe network first- you'll find another BG Spot. Tag it, then head back left and climb up to meet Gabe in the construction area. Trane reveals that he took Beth's lighter as a trophy, so we can now do her Flamethrower move. Use this- it works well, especially when you keep the pressure on. In the game it's your best method for heavily damaging enemies from a distance when no other weapons are around. Practice. :) Gabe now wants to tag the highway signs, so he runs on. Before following him, search this area. There's a Janitor and an Armed Workman at work- grab the weapons and take care of them. There's a Gold Montana Spray Can by the cement mixer. There are two BG Spots in the area- one is the patch the Janitor was rubbing out. To access the other, approach the exposed steel beam near the edge. Trane will tie his rope off and leap down. Head along the wall until the mark appears, then Go Big and tag it. Climb back up and check the green Revive, Rebuild, Renew posters for a Freeform Challenge. Hit the wall with as many of your own Posters as you can in 30 seconds. This one's easy. Follow Gabe up the orange scaffolding after you're done. You now meet Shepherd Fairey, aka Obey. He applauds your style and gives you the tools of Wheat-Pasting. He also points out a billboard and suggests Trane tag it. Thanks, man! Proceed along the narrow ledge to the right, past Gabe's tag. You'll meet another Armed Workman who's distracted using a jackhammer. Take him out with a sneak attack. You can also throw him over the side of the freeway if he gets cranky. Head across the narrow beams to your right to meet up with Gabe. Do not skip this next cutscene- Gabe may fall to his death if you do and that's game over, man. The signs you need to tag are now marked with PG Spots. First, though, beat down that Armed Workman rushing to say howdy. Then follow Gabe, jumping to the pole. Shimmy up it first and jump to the rear catwalk of the highway sign accessible here. Hop over the sign to the front and tag the PG Spot. Hop back over the sign and return to the pole you just climbed. Now slide down it and you'll land on the back of the next highway sign. Hop over to the front catwalk and tag the sign (PG Spot). Hop back over to the rear catwalk and jump to the billboard Obey told you about. Enter Graffiti Mode and you get a Wheat-Pasting tutorial. Follow it and lay down some posters- this is the easiest graffiti method in the game once you know how it works. After the posters are up, jump and climb over the billboard, then slide down the ladder on the back. You can get a photo of Graf Legend JA's work to your right. You can see the final sign you need to tag nearby. Jump to that sign's front catwalk and lay some paint down. Jump back to the area under the billboard using the pipes to your right after you're finished and go over to where Gabe is. Follow him down onto the Ivy and across to the next highway section. Grab the Bolt Cutters in this area, then take a photo of the Obey posters (Graf Legend). Drop down to the pipes on the far right and you can shimmy over to another 2 BG Spots on the freeway wall. Return now to where Gabe is and tag the big PG Spot on the wall next to him. Once you finish, the CCK shows up. You got a big rumble now- stay on your toes and use all the skills you've mastered. The area is full of Soda and weapons, so use them. Work with Gabe and keep him alive, employing similar tactics to those you used in the Beth fight. The first two waves of foes consists of 2 Vandal Squad members each. After you take out the third VS goon, 2 more run in. Beat them all up. After you do so, Gabe runs off and a helicopter drops off two more VS Goons. Finish these, then climb the girder and follow Gabe across the freeway, jumping between lampposts and then sliding down the girder on the other side. In this new area, snap a photo of Graf Legend JEST's work. Then jump onto the last sign where Gabe is to complete the level. Cutscene. Trane and Gabe tag the last sign and our hero saves his enemy's life. Nice. You should have by now unlocked Beat Down Arena 7 and Concept Art Gallery 5. Primary Graffiti- 5 + Bonus Graffiti- 9 (-2) Freeform Challenges- 2 (-1) Legend Photos- 4 + Secrets- 4 (-4) Location #2: "Tramnet Safecars Tower" Trane and Gabe reach their next target, the Tramnet Safecars Tower. On the way, they meet Stake and his Wrong Way Assassins. They have a pass from Decoy, so they are given free reign to be in the rival gang's turf. Moving on, they soon reach the tower. There's a Janitor to beat up in the first area. Knock him down and take his broom- you can use this weapon. The photo spot here gives you Graf Legend VEN. There's also a Gold Montana Spray Can. Enter the building and you'll find a Freeform Challenge- tag every poster in the hall within 25 seconds. The four are close together, so this is easy to do. Look behind the open door for an Ipod. Back outside, climb the accessible pipe for a BG Spot. Move the dumpster to access the opposite pipe and climb up. Gabe will now enter from the lobby while Trane more steathily goes in through the open vent. Next challenge- the elevator shaft. You're climbing a chain here and you don't want the elevator to smack you, so turn into alcoves whenever possible. You should only need to dodge the elevator twice. You now need to sneak around the Workmen in the hall, who can and will try to call the CCK on the intercoms if they see you. Use sneak or quick combo attacks to take them out before that happens- there's only one wave of CCK on each level but it's still bothersome. The Freeform Challenge here is to put posters on the two generators on each of this and the next two floors within 3 minutes- skilled talents only! On the first floor you have one Workman smoking on the balcony and another patrolling around. The emergency response team consists of a CCK Gunman. You should head onto the balcony to access the next floor. You can take a photo of Graf Legend YMI Crew's work here. The pipe opposite leads you up to the next level. Shimmy around the ledge and wait for the 2 Workmen to move away from the open window before you enter. Another CCK Gunman responds if they hit the alarm. Knock foes out the windows for extra fun- just be sure it doesn't happen to you. A helicopter may also show up and start spotlighting for machine gun fire- be careful of this. Stay out of sight until the alarm stops after all foes are dead. There's a BG Spot on the wall here. To access the next floor, climb out the open vent and then scale the grating on the side of the building. Again, shimmy around the ledge and watch the 2 Workmen and 1 CCK Gunman on the next floor. Another Gunman shows up if the alarm is hit. The helicopter does too. Hop through the open window when it's clear and get around the opposition. There's a Secret Health Bar Increase on this floor. Climb up the pipe at the back of the elevator to proceed. Now you're on the top floor of the tower. A Gunman is patrolling- drop down behind him and take him out. Stealth is best- you remember to hold L1 to land silently, right? After he's down, get the Soda and Ipod. Stay away from the hovering helicopter. Your task now is to damage the Neon Sign on the front of the tower. Drop down on the side with the turning gears, scale the scaffolding, and from top to bottom punch out the letters A, E, A, R, and S. Do not punch out any other letters- that's game over. Stay out of the spotlight too. Climb back up when you're done and climb the pipe on the wall in front of you. Shimmy around the ledge to the number 4 and climb up onto the tower roof. Take out or avoid the Gunman. Head to the left and step down the ledge once the helicopter's moved away. You'll find more Neon letters to kick out now- hit the M and then the T at the end of the word. Look at what the tower says now! :) Head back to the roof and down the ladder in the other opening to reach the top of a tram car and end the level. Primary Graffiti- 0 Bonus Graffiti- 2 + Freeform Challenges- 2 + Legend Photos- 2 + Secrets- 4 (-1) Location #3: "Going For A Tram Ride" Trane now rides and targets the four tram cars circling above New Radius. No time limit to make your marks here, but it's still dangerous. I really enjoyed the music on this level, I must say. :) You start the level on top of Tram Car 1. You can hit the cars in any order you like, just remember which ones you've done already (all have the numbers 1-4 on them, so this is easy). You need to spray a mural on the side of all four cars to complete the level. Move around on them just like you did on the subway trains, staying on the side and spraying whenever possible. There are no lights to knock you off the cars, but there are still dangers in this level. That CCK helicpoter that bugged you earlier is still around and will be trying to spotlight you. So will the guards on the tower turrets. Don't let the lights hit you- the turrets and chopper will shoot at Trane. CCK Guards may also jump from the towers onto the tram cars to come after you. If one shows up, stay on the side where they can't get to you. They may walk right off the car as they try! Stay in the center of the top of the car if you must fight a Guard and try to throw him off the tram ASAP without falling off yourself. As for the spotlights, just keep moving and stay in the shadows as much as you can. You will need to use the spotlight towers to jump between cars. Hop onto a tower when it's close and then wait for your next target tram car to pass before jumping to it. The big towers at either end of the tramway are best for this. CCK Gunmen protect these towers- you may want to take care of them, but they do respawn periodically, so be careful. These towers also have Soda on them. After you finish painting the first two cars, Gabe shows up to admire your work and you get a Checkpoint. Hit all four cars to complete the level. The bonuses I've found here as follows: On the big tower with undamaged neon letters- a Gold Montana Spray Can by the elevator and an Ipod atop the last T in the TRAMNET neon sign (jump off the roof to get to it). I don't know where the other Secret is. :( The Freeform Challenge is to bomb all four of the green posters on the center spotlight towers within 3 minutes. I recommend this challenge only to experienced platformers- it is tough to pull off with the spotlights and moving trams and difficult jumps and all the other hazards. You can get it, though, if your timing and patience is up to the task. The cars slow when nearing the towers, so this makes things somewhat easier. Hop to the sides of the towers when possible, tag, then hop back to the tram cars when they get close. After you finish painting the fourth car's mural, you get a cutscene where Gabe and Trane meet up on the roof of the damaged corner tower. Then Karen Light shows up and they give her an exclusive interview (masked of course), applauding their art and telling off the Mayor. Nice. :) Primary Graffiti- 4 Bonus Graffiti- 0 Freeform Challenges- 1 + Legend Photos- 0 Secrets- 2 (-1) Chapter 7: "Blind Justice" Trane busts into the CCK's headquarters in search of information on his father's death and the Mayor's secrets. Not your easiest stealth mission. The final challenge at the end is tough too. Location #1: "Exterior CCK HQ" We begin with a cutscene where Trane talks with Decoy about the graffiti they've both been doing. Decoy reveals that he knew Trane's father in the joint and thinks Mayor Sung may have had something to do with the old man's death. Lots of nasty Twin Peaks dream sequence homages in this part. :( Trane and Gabe discuss things, then Trane decides to find out what he can by burglarizing the CCK Headquarters Building. And on that note... Level begins. You're inside the perimeter fence, but still outside the HQ Building. First objective is to get to the roof. Head along the building wall avoiding spotlights and staying quiet. If you're detected, the alarms will go off and security gates will seal off access to higher floors temporarily. You will have to take out a responding team of CCK Gunmen, plus any Guards in the area you're in, to get them to reopen. Either that or hide long enough for response to leave. The first floor courtyard only has one Gunman on its response team- however he respawns whenever you're spotted, so you will have to beat him down again and again. There's also a patrolling Oraneg CCK Guard, who you should take out with a sneak attack. Beware the Security Cameras- if one spots you, response is automatic. There's a Gold Montana Spray Can in the far corner. Ascend the network of pipes in the center courtyard, using Wall Jumps and avoiding the camera viewcones. You can access a BG Mark on the wall to the left by shimmying along the highest pipe. Climb through the open window when the gate's open. On this balcony you can find 2 Silver CCK Guards patrolling. Take them out. The response teams consist of two Gunmen each. Use the nooks to hide and avoid the cameras. I recommend clearing this area of foes so you can get all the bonuses. The far left booth has a bat, Soda, and a Photo Spot for Graf Legend PINK. There's an Ipod in the corner next to it. The posters of Mayor Sung throughout the hall offer a Freeform Challenge- tag all 3 within 1 minute. You can find 3 other Freeform Challenges on the security booths- put tags on their windows (4 per booth, 30 second timer). Climb the first vertical pipe in the hallway (near the entrance) and shimmy along the ledge to access 2 BG Spots. You can also use this network of ledges to hide from the Guards. There's a 6-Pack in the hall before you round the corner and another vertical pipe near the window. Climb this one and search the ledge network to find 2 more BG Spots. When you're ready, head for the open window near this pipe and climb out onto another pipe network on the side of the building. Head to the far right of these pipes to find another BG Spot on the building corner. Tag it, then head to the top of the network and climb onto the roof. Checkpoint, no more response teams to worry about. A Silver Guard, Orange Guard, and Gunman are patrolling up here. Sneak around and knock them out quickly. You can find a BG Mark on either side of the two generator pens- hit all four. Get the Bolt Cutters among the AC Units in the center. There's also a club and a 6-Pack in the area. To hit the 2 PG Marks on the front of the building, climb the ladder on the tower and then drop down using your rope. Rappel down and hit the spots, then climb back up. Use your Cutters to break open the chained gate. Descend the network of pipes and gratings behind the gate to find yourself in the motor pool. 3 Orange Guards and 2 Gunmen are on patrol- take them out by any means necessary. You can be sneaky or do a big brawl- there's plenty of Soda to help you out if you know where it is. Back them into corners and combo between dodges. Jump to the van roofs for good hiding spots. There's an Ipod in one corner and 2 BG Mark on another corner's walls- look around in Tag Vision. Hit the four yellow posters with Aerosol Stencils within 45 seconds to win a Freeform Challenge. Finally, hit the 5 PG Marks on the CCK vans. Trane now spots an open window through which he can enter the building. Go to where you tagged the last 2 BG Marks, jump up on the trash can next to the building, and then hop up to the network of pipes. Ascend to and through the open window, avoiding the spotlights. Level finished. By now you should have gained almost every bonus you can unlock on the rewards list through scoring- including with this level's completion Beatdown Arena 8, Beatdown Character Aunt Beth, and Concept Art Gallery 6. Primary Graffiti- 7 + Bonus Graffiti- 12 + Freeform Challenges- 5 + Legend Photos- 1 + Secrets- 3 (-1) Location #2: "Interior CCK HQ" Ok, now we're inside the CCK Building. Let's find that file room, shall we? :) Wait, first we got to do something else. Our friend Stake, leader of the Wrong Way Assassins, is being beaten in an interrogation room adjoining the room you just entered. Break the one-way mirror, then hop in quickly and attack the Orange and Silver Guards pummeling him. Stake will help you, but he's wounded and not as good a fighter as Trane. Protect him as you would any ally- it's game over if he dies. Note that the Guards on this level are unmasked, but this doesn't change their stats any that I saw. Remember that you can toss them into the furniture for extra damage. If you want to get the enemy away from Stake, try knocking them through the one-way mirror you just shattered. Neither Stake nore the Guards can enter the room any other way. Trane can then hop in after them and finish them off. Careful- they can still attack through the open window. Once you finish this fight, you get a cutscene. Stake says Trane has a death wish, while Trane vows to continue his crusade by laying down paint inside CCK HQ and on their helicopters. Ooh, we are in trouble... Stake takes the wise path and escapes, while Trane continues into the fortress. Let's gather bonuses now. There's a Gold Montana Spray Can in the observation room. A BG Mark you can hit is on the interrogation room wall. You may notice a Freeform Challenge also, but don't start it just yet. For now, take note of the police officer photo and remember what it looks like. Head into the hall now and get a Guard's attention. There are five CCK Guards patrolling the area- two Silver and three Orange. You can sneak around and take them all out if you like, but I found it easier to fight them all at once. Make hit-and-run attacks, dodging frequently and using combos. Isolate them using the various rooms in the hall- especially the trick I mentioned earlier with the interrogation room window. You should be good enough at combat by now to manage this without losing too much health. If you can, take out a Guard or two with sneak attacks before the big fight starts- just be sure to avoid the cameras. When all are dead, explore the halls and collect any soda that is necessary. Do not enter the Lobby just yet. Four of the five rooms (Interrogation, Conference Rooms 1 and 2, Storage, and Captain's Office) has a policeman photo on the wall in it. Once you know where they all are, tag them all within 3 minutes to win the level's first Freeform Challenge. Without Guards to dodge, this is easily accomplished. 2 BG Marks are in the hallway- use Tag Vision to spot them. Don't worry about the cameras now- with all the Guards down there's no one for them to summon should you get spotted. You should have already searched Interrogation. In Conference Room 1, there is a BG Mark on the back wall. Hit the markerboard in here for another Freeform Challenge- hit the one in the other Conference Room within thirty seconds. Again, easy without Guards to dodge. Conference Room 2 also has an Ipod and a BG Mark in it. Storage is empty of bonuses. In the Captain's Office there is another BG Mark. Exit to the Lobby when you're done collecting all that you can. Now we need to find the Intel Room. First, tag the wall between the Lobby's two entrances (BG Mark). Now use Wall Jumping to get onto the ceiling beams. Explore the area up here to find another BG Mark on the opposite wall- easily accessed from either side of the center hanging posters. On this beam look for a pipe going down and descend to the bottom. Then shimmy to the right and descend the next pipe. You're now on the building's first floor. 3 Security Guards are in the hall. An Orange CCK Guard will answer the alarm. Take all these guys out- they're not that strong fighters compared to the experience you should have gained by now. After the battle, hit the BG Mark on the lobby wall under the CCK Seal whose PG Mark you need to hit. There's another BG Mark on the wall to the right, so hit it too. One of the guardrooms has a 6-Pack and Ipod. Climb the beam on the side of this room to find a Freeform Challenge on the blue panels above the room- hit all 12 blue panels above both booths within 1:10 starting with the second from the left. When you're done, shimmy over to the seal and tag its PG Mark. Then return to the floor and push the flashing button in the security room without items (dodge button). You're now on the Shooting Range. The targets here offer a Freeform Challenge- tag them all within 45 seconds. Again work left to right. Now enter the Intel Room. You have a fight on your hands with an Orange CCK Guard, a Silver CCK Guard, and a Security Guard. Cinch! These CCK Guards lack nighsticks, but still fight in the same manner as their brothers. I recommend luring them out of the room one at a time and beating each one down. That way you can sneak attack the last guy. When all are dead, approach the markerboard in the room. Trane will take a photo and realize just how much he underestimated the CCK. Be sure you hit the BG Mark on the wall opposite the markerboard before you continue with your next objective. Check out the room's pillars. Wall-Jump to the one on the right of the markerboard, climb up, twist around and jump to the one on the left. Now climb this one and then jump to the one on the right. Climb to the top, then jump off onto the room's upper balcony. 4 more BG Spots to paint here- use Tag Vision. Hit them, then jump up and grab the open vent in the room. Crawl through. You'll find the last BG Mark of the level. Hit it, then walk to the doors and go through. Gabe's here, tagging up Chief Hunt's office. He's disguised in a CCK Uniform- why didn't we think of that? :) Trane goes off to bomb Hunt's chopper while Gabe heads out. Then just as Trane leaps out the window Gabe raises his hands. What the... Primary Graffiti- 1 + Bonus Graffiti- 16 + Freeform Challenges- 4 + Legend Photos- 0 Secrets- 2 + Location #3: "Hunt's Helipad" You've probably unlocked Graffiti Batch 6 by now, so choose it with the Black Book if you want before starting this mission. Our task here is to tag Hunt's chopper, and new designs may be a nice idea. Sneak through the first area- there are two Silver Guards you may want to get the drop on. Scattered around are 2 pipes, Soda, and an Ipod. You can also snap a photo of Graf Legend ZEBSTER. Hit the four small CCK symbols with Posters with 30 seconds to win a Freeform Challenge. After that, climb up the grating on the back of the pillar in the center and jump to the network of pipes. Shimmy along the lower horizontal pipe and you can find and tag all of the level's 5 BG Marks. Now ascend the vertical pipe and you'll see a chopper landing. That's our target. There's a PG Spot on either side of the chopper and you have four minutes to hit both. Because you're using Etching Cream and not paint, this counts as a Freeform Challenge, not ordinary PG. As soon as you finish, the level is complete. Climb over the fence, then run to the chopper and lay down some cream. The opposition here is a new enemy- a trio of Sung Agents. As long as you keep your distance from them, they won't be much of a problem. If you must take them on, stay close and use repeated combos. Each carries a pistol with which he can both slap and shoot at you. There are clubs in the area to help out and Soda too. Mainly be quick and concentrate on your etching. When you've hit both sides, Hunt automatically takes off. That's it for this mission. Primary Graffiti-0 Bonus Graffiti- 5 + Freeform Challenges- 3 (-1) Legend Photos- 1 + Secrets- 2 (-1) Chapter 8: "Smoke out the Rats" Trane returns to his hideout, only to find bad news waiting. He must now run for his life as he finds all he has built collapsing around him. It only gets worse from here on... Location #1: "SFC Hideout" Trane has made it home, don't ask me how. He confers with Tina, Mike, and Kry1 while wondering where Gabe got to. Then a news report comes on- Celia's apartment building is on fire! It seems the CCK went there looking for Trane. Then all of a sudden the art school bursts into flame as well. Trane's friends run, while he stays behind to rescue his Black Book. You must now make your way out of the burning art school. No time limit, thank God. Just stay away from flames and spotlights. Open windows too, like the one in this room. Follow the path to escape- it's pretty straightforward, with only a few turns and some ducking- basically it's the reverse of the way you got into the school's big classroom way back when. When you reach the restroom, though, things start to change. Grab the Ipod, then jump to and grab the edge of the big hole in the wall over the sinks. Pull yourself up and over. Shimmy along the ledge on this side and then jump to the other restroom partition. Pull yourself up and over this partition, then the next. Go through the hall until you reach the marked Freeform Challenge- slap 3 stickers over the pit in 30 seconds. They can all be in the same area, it's okay. Just do it fast before the floor falls from under you. I didn't even bother after the first attempt- I was too concerned with making it out. Do a running jump over the pit and land on the other side. Now walk on the narrow beam in the center of the next pit out to the end. Jump to the next narrow beam, walk a short distance, then turn left, hop up, and grab the orange pipe. Shimmy along it to the other side of the debris pile and drop to the floor. You witness the death of an SFC soldier. Jump to the hole in the wall by the pipe and climb through. Careful in this room- it's burning and the ceiling is collapsing. You can photograph Graf Legend TATS CRU if you move to the far left window. There's also a Freeform Challenge on the upper ledge- put 6 Posters on the wall in 35 seconds. Why Trane should bother doing this when the building's burning I have no idea. In any case, head out the open window onto the outer building ledge to proceed. Move down and left quickly to get past collapsing sections. You can spot a red Ecko Symbol Secret here, but I'm not sure how to get to it. The CCK chopper will also show up and start spotlighting if you hang around too long. Climb down to the next open window and hop through. In this room photograph the work of Graf Legend MODE2 before it becomes ashes. Then head out the doorway into the hall. Graf Legend OS GEMEOS can be photographed from a spot to your right. Head to your left and you'll reach a Checkpoint. Now move forward, jumping over the pit and then running across the collapsing walkway. Jump the next pit at the other end. Run through this next hall dodging falling debris and staying alert for the spotlight shining through the windows. Zigzag! There's an Ipod at the end near the big hole in the wall. Jump out that hole to finish the level. Primary Graffiti- 0 Bonus Graffiti- 0 Freeform Challenges- 3 (-1) Legend Photos- 3 + Secrets- 3 (-1) Location #2: "School Rooftop" Big rooftop rumble in this mission. First some goons, then a boss. The CCK chopper ambushes Trane and he must fight for his life. First wave- 2 Vandal Squad members. Use all the combos and dodging techniques you know. Try throwing them into the burning areas while staying away from those yourself. Spread your attacks here and refrain from any moves you can't pull off quickly. The action's just too intense. :( Soda and weapons are in the area but not in great numbers. Stay out of the spotlight, as Chief Hunt will be shooting at you from the chopper- weave back and forth to make him miss. Sections of the roof will collapse throughout the battle, so if you feel a vibration beneath you move away quickly. Punch enemies into the holes that get made and keep zigzagging. Throwing them over the side of the building also works well. If you want to be in a safe area, stay near the propane tank. The flames strangely avoid it. If you survive long enough, you'll learn why. :) After the VS goons fall, 2 Silver CCK Guards drop down from the whirlybird. Handle them using the same tactics. Stay away from the holes! If you can take out all four of the enemies, you have made it to the next boss. Chief Hunt raves at you some, then jumps onto the roof for a little one on one. Keep using combos and lure him towards the holes in the roof while staying away from them yourself. He has a lot of rapid moves, but nothing really special. If you've been practicing enough in the Beatdown Arenas, this should be an easy fight. He can grab the weapons in the area, so don't let him. There's a single 6-Pack in the area if necessary. This arena is small, so be careful with your dodges. Keep pounding on the Chief and don't worry about the other observing CCK. The part of the roof you're on won't collapse, so that is no longer a concern. :) Be sure not to get knocked off the building. Also watch for the Chief's grapples- they can inflict repeated punishment. Mix your tactics, zigzag around, and be prepared for lots of counters and blocks. Break the shed by the propane tank for more weapons. When the Chief is close to death, he orders his snipers to take you out. One hits the propane tank instead, sending Hunt to a fiery end. Trane tries in vain to save him. Then, dejected, he leaves the school. Meeting up with the CCK, he finds they are no longer so eager to run with him. Even worse, Karen Light shows up on the TV saying Trane is wanted for murder... Primary Graffiti- 0 Bonus Graffiti- 0 Freeform Challenges- 0 Legend Photos- 0 Secrets- 0 Chapter 9: "A Game of Cat and Mouse" Trane is now on the run, fleeing from the CCK and still trying to get his name up in lights. He is also desperate to uncover just how the CCK found his hideout. What lies ahead for our hero? Play on and you will soon see! Location #1: "Port Authority" Trane is again trying to get his message out, this time at the city's largest subway terminal. He tries to call Gabe for help, but the other writer doesn't pick up. Hmm. Ok, first snap a photo of Graf Legend FRAME at the nearby camera mark. Then go into Tag Vision and watch the marks. Flip over the railing where they go and drop down onto the billboard here. Hit the two BG Marks, then the PG Mark. You're using Wheat Paste here, so be ready. After the tagging, Trane spots Gabe on the bridge. Gabe lies to him, then runs off. And now the heat is coming. Uh oh. There's a pair of Security Guards on the bridge. Run past them or take them down. Throwing them over the side works fine. Then run through the next double doors. Two Security Guards quoting Pulp Fiction are your next opponents. Let's show them who's the badass. :) Get the Gold Montana Spray Can behind the counter, then head through the set of doors opposite where you came in. Trane spots a PG Mark on a Wanted Poster of him in the mall here. Search the area before hitting it. You'll find three more Security Guards to take out. Do so and you won't have to worry about the cameras. The Apple Computer store has an Ipod outside. Put your name on the windows of the Starbucks type place for a Freeform Challenge (1 minute to lay an ungiven number of tags on the windows- I failed). Now use Wheat-Pasting to replace Trane's Wanted Posters on the first floor with some for Sung. :) Now jump to the ledge above the first Wanted Poster (near the entrance) and pull yourself up. Then jump to the upper level and look around in Tag Vision. Tag the 8 unmarked doors up here using Stencils within two minutes (Freeform Challenge). You can shimmy along the ledges across from either Wanted Poster to drop down and find a BG Mark. Tag them, then the two Wanted Posters. Pay attention to your method of Graffiti- the controls are different for each. After tagging all 4 Wanted Posters, Trane sees where he needs to go next.
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